CN110772793A - Virtual resource configuration method and device, electronic equipment and storage medium - Google Patents

Virtual resource configuration method and device, electronic equipment and storage medium Download PDF

Info

Publication number
CN110772793A
CN110772793A CN201911083361.6A CN201911083361A CN110772793A CN 110772793 A CN110772793 A CN 110772793A CN 201911083361 A CN201911083361 A CN 201911083361A CN 110772793 A CN110772793 A CN 110772793A
Authority
CN
China
Prior art keywords
virtual resource
target
game account
game
reference virtual
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN201911083361.6A
Other languages
Chinese (zh)
Inventor
刘智洪
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Tencent Technology Shenzhen Co Ltd
Original Assignee
Tencent Technology Shenzhen Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Tencent Technology Shenzhen Co Ltd filed Critical Tencent Technology Shenzhen Co Ltd
Priority to CN201911083361.6A priority Critical patent/CN110772793A/en
Publication of CN110772793A publication Critical patent/CN110772793A/en
Pending legal-status Critical Current

Links

Images

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/63Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
    • G06F3/04817Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance using icons
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F9/00Arrangements for program control, e.g. control units
    • G06F9/06Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
    • G06F9/44Arrangements for executing specific programs
    • G06F9/445Program loading or initiating
    • G06F9/44521Dynamic linking or loading; Link editing at or after load time, e.g. Java class loading
    • G06F9/44526Plug-ins; Add-ons
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F9/00Arrangements for program control, e.g. control units
    • G06F9/06Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
    • G06F9/44Arrangements for executing specific programs
    • G06F9/451Execution arrangements for user interfaces
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/308Details of the user interface
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/807Role playing or strategy games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8076Shooting

Landscapes

  • Engineering & Computer Science (AREA)
  • Software Systems (AREA)
  • Theoretical Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Human Computer Interaction (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The application discloses a virtual resource configuration method and device, electronic equipment and a storage medium, and belongs to the technical field of multimedia. The method comprises the following steps: when a reference event triggered by a target game account is detected, displaying a reference virtual resource on a game interface; detecting an acquisition instruction of a target game account; and if the acquisition operation indicated by the acquisition instruction meets the acquisition condition corresponding to the reference virtual resource, determining the target virtual resource from the reference virtual resource, and configuring the target virtual resource in the target game account. According to the method and the device, when the target game account triggers the reference event, the target game account has an opportunity to acquire the displayed reference virtual resource, and if the target game account meets the acquisition condition corresponding to the reference virtual resource, the target virtual resource determined from the reference virtual resource can be configured. The configuration mode is flexible, the balance of the game intensity is not affected, the game enthusiasm can be stimulated, and the game experience of a user is improved.

Description

Virtual resource configuration method and device, electronic equipment and storage medium
Technical Field
The present application relates to the field of multimedia technologies, and in particular, to a method and an apparatus for configuring virtual resources, an electronic device, and a storage medium.
Background
With the development of multimedia technology, more and more applications are applied to the life of people, and game applications are one of the applications. During the game, it is often necessary to allocate virtual resources to the user's game account, so that the user consumes the virtual resources in the game account to advance the game progress or strengthen the game role. Therefore, how to configure the virtual resources is a key for guaranteeing the game experience of the user.
In the related art, virtual resources are acquired based on the survival status of a game character corresponding to a game account. If the game role is detected to be killed, the virtual resources are automatically configured to the game account of the user when the game role is revived.
It can be seen that the configuration mode provided by the related art is relatively limited and inflexible, which not only affects the game enthusiasm of the user, but also reduces the game experience of the user.
Disclosure of Invention
The embodiment of the application provides a configuration method and device of virtual resources, electronic equipment and a storage medium, and aims to solve the problems that a configuration mode provided by the related technology is limited and not flexible enough. The technical scheme is as follows:
in one aspect, a method for configuring virtual resources is provided, where the method includes:
when a reference event triggered by a target game account is detected, displaying a reference virtual resource on a game interface, wherein the reference virtual resource corresponds to an acquisition condition;
detecting a capture instruction of the target game account, wherein the capture instruction is used for indicating a capture operation aiming at the reference virtual resource;
and if the acquisition operation indicated by the acquisition instruction meets the acquisition condition corresponding to the reference virtual resource, determining a target virtual resource from the reference virtual resource, and configuring the target virtual resource in the target game account.
In one aspect, an apparatus for configuring virtual resources is provided, where the apparatus includes:
the display module is used for displaying reference virtual resources on a game interface when a reference event triggered by a target game account is detected, wherein the reference virtual resources correspond to an acquisition condition;
a detection module, configured to detect an acquisition instruction of the target game account, where the acquisition instruction is used to indicate an acquisition operation for the reference virtual resource;
and the configuration module is used for determining a target virtual resource from the reference virtual resource and configuring the target virtual resource in the target game account if the acquisition operation indicated by the acquisition instruction meets the acquisition condition corresponding to the reference virtual resource.
Optionally, the obtaining condition includes that an available duration of a reference virtual resource is a reference duration, and the configuration module is configured to determine a target virtual resource from the reference virtual resource and configure the target virtual resource in the target game account if the target game account obtains the reference virtual resource within the reference duration.
Optionally, the configuration module is configured to display a selection control for each reference virtual resource on the game interface; and if one or more selection controls are detected to be selected, determining the reference virtual resource corresponding to the selected selection control as the target virtual resource.
Optionally, the apparatus further comprises: and the refreshing module is used for refreshing the game interface to stop displaying the reference virtual resource if the obtaining operation indicated by the obtaining instruction does not meet the obtaining condition corresponding to the reference virtual resource.
In one aspect, an electronic device is provided, the device comprising a memory and a processor; the memory stores at least one instruction, and the at least one instruction is loaded and executed by the processor to implement any one of the possible virtual resource configuration methods provided by the embodiments of the present application.
In another aspect, a readable storage medium is provided, where at least one instruction is stored, and the instruction is loaded and executed by a processor to implement any one of the possible virtual resource configuration methods provided in the embodiments of the present application.
The beneficial effects brought by the technical scheme provided by the embodiment of the application at least comprise:
according to the method and the device, when the target game account triggers the reference event, the reference virtual resource corresponding to the acquisition condition is displayed on the game interface, so that the target game account has an opportunity to acquire the displayed reference virtual resource. And then, if the acquisition operation indicated by the acquisition instruction of the target game account meets the acquisition condition, configuring the target virtual resource to the target game account from the reference virtual resource. The configuration mode is flexible, the balance of the game intensity is not affected, the game enthusiasm can be stimulated, and the use experience of a user can be improved.
Drawings
In order to more clearly illustrate the technical solutions in the embodiments of the present application, the drawings needed to be used in the description of the embodiments are briefly introduced below, and it is obvious that the drawings in the following description are only some embodiments of the present application, and it is obvious for those skilled in the art to obtain other drawings based on these drawings without creative efforts.
FIG. 1 is a schematic diagram of an implementation environment provided by an embodiment of the present application;
fig. 2 is a flowchart of a configuration method of virtual resources according to an embodiment of the present application;
FIG. 3 is a schematic view of a game interface provided by an embodiment of the present application;
fig. 4 is a flowchart illustrating a configuration method of virtual resources according to an embodiment of the present application;
FIG. 5 is a schematic view of a game interface provided by an embodiment of the present application;
FIG. 6 is a schematic view of a game interface provided by an embodiment of the present application;
FIG. 7 is an interaction diagram provided by an embodiment of the application;
FIG. 8 is a schematic view of a game interface provided by an embodiment of the present application;
fig. 9 is a schematic structural diagram of a configuration apparatus for virtual resources according to an embodiment of the present application;
fig. 10 is a schematic structural diagram of a terminal according to an embodiment of the present application.
Detailed Description
To make the objects, technical solutions and advantages of the present application more clear, embodiments of the present application will be described in further detail below with reference to the accompanying drawings.
The embodiment of the application provides a configuration method of virtual resources, which can be applied to the implementation environment shown in fig. 1. In fig. 1, at least one terminal 11 and a server 12 are included, and the terminal 11 may be communicatively connected to the server 12 to obtain a configurable reference virtual resource from the server 12.
The terminal 11 may be any electronic product that can perform human-Computer interaction with a user through one or more modes such as a keyboard, a touch pad, a touch screen, a remote controller, voice interaction, or handwriting equipment, for example, a PC (Personal Computer), a mobile phone, a smart phone, a PDA (Personal Digital Assistant), a wearable device, a pocket PC (pocket PC), a tablet Computer, a smart car, a smart television, a smart sound box, and the like.
The server 12 may be a server, a server cluster composed of a plurality of servers, or a cloud computing service center.
It should be understood by those skilled in the art that the above-mentioned terminal 11 and server 12 are only examples, and other existing or future terminals or servers may be suitable for the present application and are included within the scope of the present application and are herein incorporated by reference.
Based on the implementation environment shown in fig. 1, referring to fig. 2, an embodiment of the present application provides a method for configuring virtual resources, where the method is applicable to the terminal shown in fig. 1. As shown in fig. 2, the method includes:
step 201, when detecting that the target game account triggers a reference event, displaying a reference virtual resource on the game interface, wherein the reference virtual resource corresponds to an acquisition condition.
The target game account is provided by a game APP (Application program) installed in the terminal, the target game account is used for storing one or more virtual resources provided by the game APP, and the virtual resources are different among different game APPs. For example, in a shooting-type game APP, the virtual resources may be virtual shooting weapons, virtual bullets, and virtual first aid kits, among others. The target gaming account has an account Identification (ID) to facilitate differentiation from other gaming accounts in the gaming APP.
In implementation, an APP identifier of the game APP can be displayed on the terminal interface. If the APP identification is detected to be selected, the terminal runs the game APP and displays a game interface, so that the user can conveniently log in the target game account to play the game. In the game process, the user can consume the virtual resources stored in the target game account to advance the game process and strengthen the game role corresponding to the target game account. The game role refers to an avatar provided by the game APP, and a user can control the game role through an operation control in the game APP, for example, change the pose of the game role.
When the target game account triggering the reference event is detected, the reference virtual resource can be displayed on the game interface. The user controls the game role by operating the control, so that the target game account corresponding to the game role can trigger various events. The events include, but are not limited to, defeat game characters corresponding to other game accounts, defeat NPCs (Non-Player characters) provided by the game APP, randomly acquire virtual resources provided by the game APP, and complete game tasks set by the game APP. When the event triggered by the target game account is a reference event, one or more reference virtual resources can be displayed on the game interface.
The embodiment does not limit the reference event, and the reference event may be set according to one or more of actual needs, types of game APPs, and experiences. For example, in the shooting game APP, the reference event may be the defeat of a game character corresponding to another game account. In addition, different reference events can be set in different game processes respectively, so that the challenge and the interest of the game are improved.
Regardless of what kind of reference event is set, when the target game account triggering the reference event is detected, one or more reference virtual resources may be acquired, and the acquired reference virtual resources may be displayed on the game interface in a display form including, but not limited to, one or more of text, images, and videos. In addition, the reference virtual resource can be marked to play a role of prompting the user, so that the displayed reference virtual resource can attract the attention of the user. In an implementation, the form of the indication may be one or both of a cue tone and a cue effect, for example, marked by a green light effect. Alternatively, the mark format may be a presentation path, for example, a presentation path that starts from the current position of the game character corresponding to the target game account and ends at the position of the displayed reference virtual resource.
For the display location of the reference virtual resource, the determination may be made based on the location at which the target gaming account triggered the reference event. For example, referring to fig. 3, taking the case that the reference event is a game character corresponding to another game account being defeated as an example, the display position of the reference virtual resource may be set as a position where the game character corresponding to the other game account is defeated accordingly. Of course, the display position of the reference virtual resource may also be set arbitrarily, and this embodiment does not limit this display position.
Further, the reference virtual resource displayed by the game interface can be a reference virtual resource set according to actual needs or experience. Alternatively, in an exemplary embodiment, the manner of displaying the reference virtual resource on the game interface includes: a difficulty of triggering of the reference event is determined. And determining a reference virtual resource according to the triggering difficulty, and displaying the reference virtual resource on a game interface.
The reference events capable of triggering the game interface to display the reference virtual resources can be various, and the triggering difficulty of different reference events is different. For example, in the shooting game APP, the first reference event may be to beat a game character corresponding to another game account within a distance range smaller than a reference threshold, and the second reference event may be to beat a game character corresponding to another game account within a distance range larger than the reference threshold. The greater the difficulty of defeating the game roles corresponding to other game accounts, the greater the distance, the less the triggering difficulty of the first reference event is than the triggering difficulty of the second reference event.
Based on the above considerations, the displayed reference virtual resources may be determined according to the trigger difficulty, for example, the higher the trigger difficulty, the more numerous reference virtual resources (or the more played role during the game) are displayed, so as to stimulate the game enthusiasm of the user. Still taking the example of a shooting-type APP, the reference virtual resource may be a virtual bullet. If it is detected that the target game account triggers the first reference event, the number of dummy cartridges is displayed 30 on the game interface, and if it is detected that the target game account triggers the second reference event, the number of dummy cartridges is displayed 60 on the game interface.
Alternatively, in an exemplary embodiment, the reference virtual resource may also be displayed on the game interface as follows: and determining the virtual resource related information of the target game account. And determining a reference virtual resource matched with the target game account based on the relevant information of the virtual resource, and displaying the reference virtual resource matched with the target game account in the game interface.
The virtual resource related information may be a virtual resource already configured in the target game account at the current time, and the virtual resource adapted to the already configured virtual resource may be used as a reference virtual resource adapted to the target game account. For example, in a shooting game APP, the configured virtual resource in the target game account may be a virtual weapon a, and the virtual resource adapted to the virtual weapon a may be a virtual bullet suitable for the virtual weapon a, and the number of the virtual bullets may be the same as the clip capacity of the virtual weapon a.
In addition, the information related to the virtual resource may also be a virtual resource that has been displayed on the game interface after the target game account triggered the reference event during the history game process, or a virtual resource configured in the target game account when the history game process is finished. The virtual resource related information can reflect personal game preference of the user, and can be determined by inquiring historical game records of the target game account. And then, the related information of the virtual resources can be directly used as reference virtual resources matched with the target game account.
Optionally, before the game interface displays the reference virtual resource, the method further includes: it is determined whether the skill configured for the target gaming account is the target skill. When it is determined that the configured skill of the target game account is the target skill, displaying the reference virtual resource on the game interface is performed. That is, referring to fig. 4, when detecting that a target game account triggers a reference event, a reference virtual resource is not displayed directly on the game interface, but it is first determined whether a skill configured by the target game account is a target skill. And when the skill configured by the target game account is determined to be the target skill, the reference virtual resource is displayed on the game interface.
In practice, as shown in FIG. 5, gaming APPs are often provided with multiple skills to choose from. When any skill is detected to be selected, the selected skill can be configured to the target game account. It should be noted that different skills correspond to different skill effects, so that the game benefits obtained by configuring target game accounts with different skills are different after the same reference event is triggered. For example, the skill effect corresponding to the target skill is to provide an opportunity to acquire the reference virtual resource during the game. Therefore, when the reference event is detected to be triggered by the target game account and the skill configured by the target game account is determined to be the target skill, the reference virtual resource is displayed on the game interface, so that the target game account has a chance to acquire the reference virtual resource, and the game income is obtained.
In this embodiment, the reference virtual resource displayed through the game interface corresponds to one or more acquisition conditions. For example, the acquisition condition may be that an acquirable duration of the virtual resource is referred to as a reference duration. That is, after the reference virtual resource is displayed, the target game account can acquire the reference virtual resource only within the reference time length, and once the reference time length is exceeded, the reference virtual resource is converted into the non-acquirable state. In implementation, a script may be set for the displayed reference virtual resource, where the script is used to record a duration of the reference virtual resource in an acquirable state, and if the duration recorded by the script is greater than the reference duration, the reference virtual resource may be converted into an unacquirable state.
Of course, in addition to the obtaining conditions in the above description, the obtaining conditions corresponding to the reference virtual resources may also be other obtaining conditions, for example, the obtaining conditions may be that the number of virtual resources configured in the target game account is not greater than the reference number, the number of times that the target game account has triggered the reference event is not greater than the reference number, and the like. The effect of the acquisition conditions will be described in detail later.
Step 202, an acquisition instruction of the target game account is detected, wherein the acquisition instruction is used for indicating an acquisition operation aiming at the reference virtual resource.
As can be seen from the description in step 201, the user can control the game character corresponding to the target game account by operating the control. Therefore, after the game interface displays the reference virtual resource, the user can perform the acquisition operation on the reference virtual resource by controlling the game character, so that the terminal can detect the acquisition instruction of the target game account, namely, the acquisition instruction is used for indicating the acquisition operation on the reference virtual resource.
After the obtaining instruction of the target game account is detected, it may be further determined whether the obtaining operation indicated by the obtaining instruction satisfies the obtaining condition corresponding to the reference virtual resource, see step 203.
In step 203, if the obtaining operation indicated by the obtaining instruction meets the obtaining condition corresponding to the reference virtual resource, the target virtual resource is determined from the reference virtual resource, and the target virtual resource is configured in the target game account.
Wherein, the target virtual resource for allocation to the target game account is determined from the reference virtual resource only when it is confirmed that the acquisition operation satisfies the acquisition condition, thereby ensuring the balance of the game intensity. In other words, since the reference virtual resource corresponds to the acquisition condition, even if the target game account displays the reference virtual resource on the game interface by triggering the reference event, the target game account is only able to acquire the reference virtual resource. And then, the target game account can acquire the reference virtual resource only when the acquisition condition is met, and the reference virtual resource cannot be acquired if the acquisition condition is not met. Therefore, the situation that the number of the reference virtual resources configured in a game account is too large and the balance of the game intensity is influenced after a certain game account triggers a reference event for multiple times is avoided.
In an exemplary embodiment, in the case that the obtaining condition includes that the acquirable duration of the reference virtual resource is a reference duration, the manner of determining whether the obtaining operation satisfies the obtaining condition includes: and determining whether the target game account acquires the reference virtual resource within the reference time length. That is, if the target game account acquires the reference virtual resource within the reference time length, the target virtual resource is determined from the reference virtual resource, and the target virtual resource is configured in the target game account. In implementation, as shown in fig. 4, after the reference virtual resource is displayed on the game interface, the duration of the reference virtual resource in the acquirable state is calculated, and if the duration in the acquirable state is not greater than the reference duration, it is further determined whether the target game account has acquired the reference virtual resource.
The manner in which it is determined whether the target game account has acquired the reference virtual resource may be seen in fig. 6. It can be seen that a first stereo region is arranged around the game role corresponding to the target game account, a second stereo region is arranged around the reference virtual resource, and if it is detected that the first stereo region and the second stereo region collide with each other, it is determined that the target game account acquires the reference virtual resource. The game experience of the user is that the game role controlled by the user picks up the reference virtual resource in the game interface. In an implementation, the Unity engine may be invoked to detect whether the first stereoscopic area collides with the second stereoscopic area through a collision detection function built in the Unity engine. In addition, the shape or volume of the first three-dimensional region and the second three-dimensional region is not limited in this embodiment, and may be set according to actual needs.
Based on the above description, if it is detected that the first stereoscopic area and the second stereoscopic area collide within the reference time length, it may be determined that the target game account acquires the reference virtual resource within the reference time length. Therefore, the target virtual resource can be further determined from the reference virtual resource, and the target virtual resource is configured in the target game account.
If the number of the reference virtual resources is one, the reference virtual resources can be directly used as the target virtual resources. In an exemplary embodiment, if the number of the reference virtual resources is more than two, determining the target virtual resource from the reference virtual resources includes: one selection control is displayed for each reference virtual resource at the game interface. And if one or more selection controls are detected to be selected, determining the reference virtual resource corresponding to the selected selection control as the target virtual resource. The reference virtual resource selected by the user is used as the target virtual resource, so that the target virtual resource can meet personal game preference of the user, and game experience of the user is guaranteed.
After the target virtual resource is determined, the target virtual resource may be configured in the target game account. In implementation, referring to fig. 7, the terminal may send the target virtual resource and the currently configured virtual resource in the target game account to the server, and the server calculates the updated virtual resource amount in the target game account after the target virtual resource is configured in the target game account.
In the calculation process, if the target virtual resource has a definite number of virtual resources, the server directly adds the number of the configured virtual resources and the number of the target virtual resources to obtain the updated number of the virtual resources. If the target virtual resource does not have an explicit amount, the server may determine the amount of the target virtual resource based on the configured amount of the virtual resource, and add up the amount to obtain an updated amount of the virtual resource. Taking the shooting game APP as an example, the target virtual resource may be a virtual bullet bag, the number of virtual bullets in the virtual bullet bag is not clear, and the virtual resource configured in the target game account may be a virtual weapon a and existing virtual bullets in the virtual weapon a. Therefore, the server can take the corresponding cartridge clip capacity of the virtual weapon a as the number of virtual bullets in the virtual bullet bag, and add the existing virtual bullets in the virtual weapon a and the virtual bullets in the virtual bullet bag to obtain the updated number of virtual bullets.
After determining the updated number of virtual resources, still referring to fig. 7, the server returns the updated number of virtual resources to the terminal, which may display the updated number of virtual resources on the game interface. As shown in fig. 8, also taking the shooting game APP as an example, before the target virtual resource is allocated, the game interface displays that the main cartridge of the virtual weapon is sandwiched with 30 virtual bullets and the sub-cartridge is sandwiched with 60 virtual bullets. After the target virtual resources are configured, the game interface displays the updated virtual resource quantity calculated by the server, the main cartridge of the virtual weapon is clamped with 30 virtual bullets, and the secondary cartridge is clamped with 90 virtual bullets, namely 30 virtual bullets are added in the secondary cartridge.
In an exemplary embodiment, if the obtaining operation indicated by the obtaining instruction does not satisfy the obtaining condition corresponding to the reference virtual resource, the method provided in this embodiment further includes: and refreshing the game interface to stop displaying the reference virtual resource. If the obtaining operation does not meet the obtaining condition, the target game account cannot obtain the displayed reference virtual resource. Therefore, the game interface can be refreshed, so that the game interface does not continuously display the reference virtual resource, the simplicity of the game interface is ensured, and the function of prompting the user that the reference virtual resource cannot be obtained is also realized. Taking the obtaining condition as an example that the obtainable duration is not greater than the reference duration, referring to fig. 4, after the duration that the reference virtual resource is in the obtainable state is calculated, if the duration that the reference virtual resource is in the obtainable state is greater than the reference duration, the reference virtual resource disappears on the game interface.
In an exemplary embodiment, after the target virtual resource is configured in the target game account, the method further comprises: and if the virtual resource resetting event triggered by the target game account is detected, resetting the target virtual resource in the target game account to be the first virtual resource. In an implementation, the virtual resource resetting event may be that a game character corresponding to the target game account is defeated by a game character corresponding to another game account, and the like.
In summary, in the embodiment of the present application, when the target game account triggers the reference event, the reference virtual resource corresponding to the acquisition condition is displayed on the game interface, so that the target game account has an opportunity to acquire the displayed reference virtual resource. And then, if the acquisition operation indicated by the acquisition instruction of the target game account meets the acquisition condition, configuring the target virtual resource to the target game account from the reference virtual resource. The configuration mode is flexible, the balance of the game intensity is not affected, the game enthusiasm can be stimulated, and the use experience of a user can be improved.
Based on the same concept, an embodiment of the present application provides an apparatus for configuring virtual resources, with reference to fig. 9, the apparatus includes:
the display module 901 is configured to display a reference virtual resource on a game interface when a reference event triggered by a target game account is detected, where the reference virtual resource corresponds to an acquisition condition;
a detecting module 902, configured to detect an obtaining instruction of a target game account, where the obtaining instruction is used to instruct obtaining operation for a reference virtual resource;
a configuration module 903, configured to determine a target virtual resource from the reference virtual resource and configure the target virtual resource in the target game account if the obtaining operation indicated by the obtaining instruction meets the obtaining condition corresponding to the reference virtual resource.
Optionally, the apparatus further comprises: the determining module is used for determining whether the skill configured by the target game account is the target skill;
and the display module is used for displaying the reference virtual resource on the game interface when the skill configured by the target game account is determined to be the target skill.
Optionally, a display module 801, configured to determine a triggering difficulty of the reference event; and determining a reference virtual resource according to the triggering difficulty, and displaying the reference virtual resource on a game interface.
Optionally, the display module 901 is configured to determine information related to virtual resources of the target game account; and determining a reference virtual resource matched with the target game account based on the relevant information of the virtual resource, and displaying the reference virtual resource matched with the target game account in the game interface.
Optionally, the obtaining condition includes that an available duration of the reference virtual resource is a reference duration, and the configuration module is configured to determine the target virtual resource from the reference virtual resource and configure the target virtual resource in the target game account if the target game account obtains the reference virtual resource within the reference duration.
Optionally, the configuring module 903 is configured to display a selection control for each reference virtual resource on the game interface; and if one or more selection controls are detected to be selected, determining the reference virtual resource corresponding to the selected selection control as the target virtual resource.
Optionally, the apparatus further comprises: and the refreshing module is used for refreshing the game interface to stop displaying the reference virtual resource if the obtaining operation indicated by the obtaining instruction does not meet the obtaining condition corresponding to the reference virtual resource.
Optionally, the apparatus further comprises: and the resetting module is used for resetting the target virtual resource in the target game account to be the first virtual resource if the virtual resource resetting event triggered by the target game account is detected.
In summary, in the embodiment of the present application, when the target game account triggers the reference event, the reference virtual resource corresponding to the acquisition condition is displayed on the game interface, so that the target game account has an opportunity to acquire the displayed reference virtual resource. And then, if the acquisition operation indicated by the acquisition instruction of the target game account meets the acquisition condition, configuring the target virtual resource to the target game account from the reference virtual resource. The configuration mode is flexible, the balance of the game intensity is not affected, the game enthusiasm of the user can be stimulated, and the use experience of the user can be improved.
It should be noted that, when the apparatus provided in the foregoing embodiment implements the functions thereof, only the division of the functional modules is illustrated, and in practical applications, the functions may be distributed by different functional modules according to needs, that is, the internal structure of the apparatus may be divided into different functional modules to implement all or part of the functions described above. In addition, the apparatus and method embodiments provided by the above embodiments belong to the same concept, and specific implementation processes thereof are described in the method embodiments for details, which are not described herein again.
Referring to fig. 10, a schematic structural diagram of a terminal 1000 according to an embodiment of the present application is shown. The terminal 1000 can be a portable mobile terminal such as: a smart phone, a tablet computer, an MP3 player (Moving picture Experts Group Audio Layer III, motion picture Experts compression standard Audio Layer 3), an MP4 player (Moving picture Experts Group Audio Layer IV, motion picture Experts compression standard Audio Layer 4), a notebook computer or a desktop computer. Terminal 1000 can also be referred to as user equipment, portable terminal, laptop terminal, desktop terminal, or the like by other names.
In general, terminal 1000 can include: a processor 1001 and a memory 1002.
Processor 1001 may include one or more processing cores, such as a 4-core processor, a 10-core processor, or the like. The processor 1001 may be implemented in at least one hardware form selected from the group consisting of a DSP (Digital Signal Processing), a Field-Programmable Gate Array (FPGA), and a Programmable Logic Array (PLA). The processor 1001 may also include a main processor and a coprocessor, where the main processor is a processor for processing data in an awake state, and is also referred to as a Central Processing Unit (CPU); a coprocessor is a low power processor for processing data in a standby state. In some embodiments, the processor 1001 may be integrated with a GPU (Graphics Processing Unit), which is responsible for rendering and drawing the content required to be displayed by the display screen 1005. In some embodiments, the processor 1001 may further include an AI (Artificial Intelligence) processor for processing a computing operation related to machine learning.
Memory 1002 may include one or more computer-readable storage media, which may be non-transitory. The memory 1002 may also include high-speed random access memory, as well as non-volatile memory, such as one or more magnetic disk storage devices, flash memory storage devices. In some embodiments, a non-transitory computer readable storage medium in the memory 1002 is configured to store at least one instruction for execution by the processor 1001 to implement the method for configuring virtual resources provided by the method embodiments of the present application.
In some embodiments, terminal 1000 can also optionally include: a peripheral interface 1003 and at least one peripheral. The processor 1001, memory 1002 and peripheral interface 1003 may be connected by a bus or signal line. Various peripheral devices may be connected to peripheral interface 1003 via a bus, signal line, or circuit board. Specifically, the peripheral device includes: at least one of the group consisting of radio frequency circuitry 1004, display screen 1005, camera 1006, audio circuitry 1007, positioning component 1008, and power supply 1009.
The peripheral interface 1003 may be used to connect at least one peripheral related to I/O (Input/Output) to the processor 1001 and the memory 1002. In some embodiments, processor 1001, memory 1002, and peripheral interface 1003 are integrated on the same chip or circuit board; in some other embodiments, any one or two of the processor 1001, the memory 1002, and the peripheral interface 1003 may be implemented on separate chips or circuit boards, which are not limited by this embodiment.
The Radio Frequency circuit 1004 is used for receiving and transmitting RF (Radio Frequency) signals, also called electromagnetic signals. The radio frequency circuitry 1004 communicates with communication networks and other communication devices via electromagnetic signals. The radio frequency circuit 1004 converts an electrical signal into an electromagnetic signal to transmit, or converts a received electromagnetic signal into an electrical signal. Optionally, the radio frequency circuit 1004 comprises: an antenna system, an RF transceiver, one or more amplifiers, a tuner, an oscillator, a digital signal processor, a codec chipset, a subscriber identity module card, and so forth. The radio frequency circuit 1004 may communicate with other terminals via at least one wireless communication protocol. The wireless communication protocols include, but are not limited to: metropolitan area networks, various generation mobile communication networks (2G, 3G, 4G, and 5G), Wireless local area networks, and/or WiFi (Wireless Fidelity) networks. In some embodiments, the rf circuit 1004 may further include NFC (Near Field Communication) related circuits, which are not limited in this application.
The display screen 1005 is used to display a UI (User Interface). The UI may include graphics, text, icons, video, and any combination thereof. When the display screen 1005 is a touch display screen, the display screen 1005 also has the ability to capture touch signals on or over the surface of the display screen 1005. The touch signal may be input to the processor 1001 as a control signal for processing. At this point, the display screen 1005 may also be used to provide virtual buttons and/or a virtual keyboard, also referred to as soft buttons and/or a soft keyboard. In some embodiments, display screen 1005 can be one, providing a front panel of terminal 1000; in other embodiments, display 1005 can be at least two, respectively disposed on different surfaces of terminal 1000 or in a folded design; in still other embodiments, display 1005 can be a flexible display disposed on a curved surface or on a folded surface of terminal 1000. Even more, the display screen 1005 may be arranged in a non-rectangular irregular figure, i.e., a shaped screen. The Display screen 1005 may be made of LCD (Liquid Crystal Display), OLED (Organic Light-Emitting Diode), and the like.
The camera assembly 1006 is used to capture images or video. Optionally, the camera assembly 1006 includes a front camera and a rear camera. Generally, a front camera is disposed at a front panel of the terminal, and a rear camera is disposed at a rear surface of the terminal. In some embodiments, the number of the rear cameras is at least two, and each rear camera is any one of a main camera, a depth-of-field camera, a wide-angle camera and a telephoto camera, so that the main camera and the depth-of-field camera are fused to realize a background blurring function, and the main camera and the wide-angle camera are fused to realize panoramic shooting and VR (Virtual Reality) shooting functions or other fusion shooting functions. In some embodiments, camera assembly 1006 may also include a flash. The flash lamp can be a monochrome temperature flash lamp or a bicolor temperature flash lamp. The double-color-temperature flash lamp is a combination of a warm-light flash lamp and a cold-light flash lamp, and can be used for light compensation at different color temperatures.
The audio circuit 1007 may include a microphone and a speaker. The microphone is used for collecting sound waves of a user and the environment, converting the sound waves into electric signals, and inputting the electric signals to the processor 1001 for processing or inputting the electric signals to the radio frequency circuit 1004 for realizing voice communication. For stereo sound collection or noise reduction purposes, multiple microphones can be provided, each at a different location of terminal 1000. The microphone may also be an array microphone or an omni-directional pick-up microphone. The speaker is used to convert electrical signals from the processor 1001 or the radio frequency circuit 1004 into sound waves. The loudspeaker can be a traditional film loudspeaker or a piezoelectric ceramic loudspeaker. When the speaker is a piezoelectric ceramic speaker, the speaker can be used for purposes such as converting an electric signal into a sound wave audible to a human being, or converting an electric signal into a sound wave inaudible to a human being to measure a distance. In some embodiments, the audio circuit 1007 may also include a headphone jack.
A location component 1008 is employed to locate a current geographic location of terminal 1000 for navigation or LBS (location based Service). The positioning component 1008 may be a positioning component based on the GPS (global positioning System) in the united states, the beidou System in china, the graves System in russia, or the galileo System in the european union.
Power supply 1009 is used to supply power to various components in terminal 1000. The power source 1009 may be alternating current, direct current, disposable batteries, or rechargeable batteries. When the power source 1009 includes a rechargeable battery, the rechargeable battery may support wired charging or wireless charging. The rechargeable battery may also be used to support fast charge technology.
In some embodiments, terminal 1000 can also include one or more sensors 1010. The one or more sensors 1010 include, but are not limited to: acceleration sensor 1011, gyro sensor 1012, pressure sensor 1013, fingerprint sensor 1014, optical sensor 1015, and proximity sensor 1016.
Acceleration sensor 1010 can detect acceleration in three coordinate axes of a coordinate system established with terminal 1000. For example, the acceleration sensor 1011 may be used to detect components of the gravitational acceleration in three coordinate axes. The processor 1001 may control the display screen 1005 to display the user interface in a landscape view or a portrait view according to the gravitational acceleration signal collected by the acceleration sensor 1011. The acceleration sensor 1011 may also be used for acquisition of motion data of a game or a user.
The gyro sensor 1012 may detect a body direction and a rotation angle of the terminal 1000, and the gyro sensor 1012 and the acceleration sensor 1011 may cooperate to acquire a 3D motion of the user on the terminal 1000. From the data collected by the gyro sensor 1012, the processor 1001 may implement the following functions: motion sensing (such as changing the UI according to a user's tilting operation), image stabilization at the time of photographing, game control, and inertial navigation.
Pressure sensor 1013 can be disposed on a side frame of terminal 1000 and/or underneath display screen 1005. When pressure sensor 1013 is disposed on a side frame of terminal 1000, a user's grip signal on terminal 1000 can be detected, and processor 1001 performs left-right hand recognition or shortcut operation according to the grip signal collected by pressure sensor 1013. When the pressure sensor 1013 is disposed at a lower layer of the display screen 1005, the processor 1001 controls the operability control on the UI interface according to the pressure operation of the user on the display screen 1005. The operability control comprises at least one of a group consisting of a button control, a scroll bar control, an icon control and a menu control.
The fingerprint sensor 1014 is used to collect a fingerprint of the user, and the processor 1001 identifies the user according to the fingerprint collected by the fingerprint sensor 1014, or the fingerprint sensor 1014 identifies the user according to the collected fingerprint. Upon identifying that the user's identity is a trusted identity, the processor 1001 authorizes the user to perform relevant sensitive operations including unlocking a screen, viewing encrypted information, downloading software, paying, and changing settings, etc. Fingerprint sensor 1014 can be disposed on the front, back, or side of terminal 1000. When a physical key or vendor Logo is provided on terminal 1000, fingerprint sensor 1014 can be integrated with the physical key or vendor Logo.
The optical sensor 1015 is used to collect the ambient light intensity. In one embodiment, the processor 1001 may control the display brightness of the display screen 1005 according to the ambient light intensity collected by the optical sensor 1015. Specifically, when the ambient light intensity is high, the display brightness of the display screen 1005 is increased; when the ambient light intensity is low, the display brightness of the touch screen 10010 is reduced. In another embodiment, the processor 1001 may also dynamically adjust the shooting parameters of the camera assembly 1006 according to the intensity of the ambient light collected by the optical sensor 1015.
Proximity sensor 1016, also known as a distance sensor, is typically disposed on a front panel of terminal 1000. Proximity sensor 1016 is used to gather the distance between the user and the front face of terminal 1000. In one embodiment, when proximity sensor 1016 detects that the distance between the user and the front surface of terminal 1000 is gradually reduced, processor 1001 controls display screen 1005 to switch from a bright screen state to a dark screen state; when proximity sensor 1016 detects that the distance between the user and the front of terminal 1000 is gradually increased, display screen 1005 is controlled by processor 1001 to switch from a breath-screen state to a bright-screen state.
Those skilled in the art will appreciate that the configuration shown in FIG. 10 is not intended to be limiting and that terminal 1000 can include more or fewer components than shown, or some components can be combined, or a different arrangement of components can be employed.
Based on the same conception, the embodiment of the application provides electronic equipment, which comprises a memory and a processor; the memory stores at least one instruction, and the at least one instruction is loaded and executed by the processor to implement any one of the possible virtual resource configuration methods provided by the embodiments of the present application.
Based on the same conception, the embodiment of the present application provides a readable storage medium, in which at least one instruction is stored, and the instruction is loaded and executed by a processor to implement any one of the possible virtual resource configuration methods provided by the embodiment of the present application.
All the above optional technical solutions may be combined arbitrarily to form optional embodiments of the present application, and are not described herein again.
It will be understood by those skilled in the art that all or part of the steps for implementing the above embodiments may be implemented by hardware, or may be implemented by a program instructing relevant hardware, where the program may be stored in a computer-readable storage medium, and the above-mentioned storage medium may be a read-only memory, a magnetic disk or an optical disk, etc.
The above description is only exemplary of the present application and should not be taken as limiting the present application, as any modification, equivalent replacement, or improvement made within the spirit and principle of the present application should be included in the protection scope of the present application.

Claims (15)

1. A method for configuring virtual resources, the method comprising:
when a reference event triggered by a target game account is detected, displaying a reference virtual resource on a game interface, wherein the reference virtual resource corresponds to an acquisition condition;
detecting a capture instruction of the target game account, wherein the capture instruction is used for indicating a capture operation aiming at the reference virtual resource;
and if the acquisition operation indicated by the acquisition instruction meets the acquisition condition corresponding to the reference virtual resource, determining a target virtual resource from the reference virtual resource, and configuring the target virtual resource in the target game account.
2. The method of claim 1, wherein prior to displaying the reference virtual resource at the game interface, the method further comprises:
determining whether the configured skill of the target game account is a target skill;
and when the skill configured by the target game account is determined to be the target skill, displaying the reference virtual resource on a game interface is executed.
3. The method of claim 1 or 2, wherein displaying the reference virtual resource on the game interface comprises:
determining a triggering difficulty of the reference event;
and determining the reference virtual resource according to the trigger difficulty, and displaying the reference virtual resource on the game interface.
4. The method of claim 1 or 2, wherein displaying the reference virtual resource on the game interface comprises:
determining virtual resource related information of the target game account;
and determining a reference virtual resource matched with the target game account based on the virtual resource related information, and displaying the reference virtual resource matched with the target game account in the game interface.
5. The method according to any one of claims 1 to 4, wherein the obtaining condition includes that an available duration of the reference virtual resource is a reference duration, and the determining a target virtual resource from the reference virtual resource and allocating the target virtual resource to the target game account if the obtaining operation indicated by the obtaining instruction satisfies the obtaining condition corresponding to the reference virtual resource includes:
and if the target game account acquires the reference virtual resources within the reference duration, determining the target virtual resources from the reference virtual resources, and configuring the target virtual resources in the target game account.
6. The method according to any one of claims 1-5, wherein the number of the reference virtual resources is two or more, and the determining the target virtual resource from the reference virtual resources comprises:
displaying a selection control for each reference virtual resource at the game interface;
and if one or more selection controls are detected to be selected, determining the reference virtual resource corresponding to the selected selection control as the target virtual resource.
7. The method according to any one of claims 1-6, further comprising:
and if the obtaining operation indicated by the obtaining instruction does not meet the obtaining condition corresponding to the reference virtual resource, refreshing the game interface to stop displaying the reference virtual resource.
8. The method of any of claims 1-7, wherein after the target virtual resource is configured in the target gaming account, the method further comprises:
and if the fact that the target game account triggers the virtual resource resetting event is detected, resetting the target virtual resource in the target game account to be the first virtual resource.
9. An apparatus for configuring virtual resources, the apparatus comprising:
the display module is used for displaying reference virtual resources on a game interface when a reference event triggered by a target game account is detected, wherein the reference virtual resources correspond to an acquisition condition;
a detection module, configured to detect an acquisition instruction of the target game account, where the acquisition instruction is used to indicate an acquisition operation for the reference virtual resource;
and the configuration module is used for determining a target virtual resource from the reference virtual resource and configuring the target virtual resource in the target game account if the acquisition operation indicated by the acquisition instruction meets the acquisition condition corresponding to the reference virtual resource.
10. The apparatus of claim 9, further comprising:
a determining module, configured to determine whether the skill configured by the target game account is a target skill;
and the display module is used for executing the display of the reference virtual resource on a game interface when the skill configured by the target game account is determined to be the target skill.
11. The apparatus according to claim 9 or 10, wherein the display module is configured to determine a difficulty of triggering the reference event; and determining the reference virtual resource according to the trigger difficulty, and displaying the reference virtual resource on the game interface.
12. The apparatus of claim 9 or 10, wherein the display module is configured to determine virtual resource related information of the target game account; and determining a reference virtual resource matched with the target game account based on the virtual resource related information, and displaying the reference virtual resource matched with the target game account in the game interface.
13. The apparatus of any of claims 9-12, further comprising: and the resetting module is used for resetting the target virtual resource in the target game account to be the first virtual resource if the virtual resource resetting event triggered by the target game account is detected.
14. An electronic device, comprising a memory and a processor; the memory stores at least one instruction, and the at least one instruction is loaded and executed by the processor to implement the method for configuring virtual resources according to any one of claims 1 to 8.
15. A readable storage medium, wherein at least one instruction is stored, and the instruction is loaded and executed by a processor to implement the configuration method of virtual resources according to any one of claims 1 to 8.
CN201911083361.6A 2019-11-07 2019-11-07 Virtual resource configuration method and device, electronic equipment and storage medium Pending CN110772793A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN201911083361.6A CN110772793A (en) 2019-11-07 2019-11-07 Virtual resource configuration method and device, electronic equipment and storage medium

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN201911083361.6A CN110772793A (en) 2019-11-07 2019-11-07 Virtual resource configuration method and device, electronic equipment and storage medium

Publications (1)

Publication Number Publication Date
CN110772793A true CN110772793A (en) 2020-02-11

Family

ID=69389535

Family Applications (1)

Application Number Title Priority Date Filing Date
CN201911083361.6A Pending CN110772793A (en) 2019-11-07 2019-11-07 Virtual resource configuration method and device, electronic equipment and storage medium

Country Status (1)

Country Link
CN (1) CN110772793A (en)

Cited By (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN111309481A (en) * 2020-02-19 2020-06-19 北京每日优鲜电子商务有限公司 Resource acquisition method, device, terminal and storage medium
CN111324253A (en) * 2020-02-12 2020-06-23 腾讯科技(深圳)有限公司 Virtual article interaction method and device, computer equipment and storage medium
CN112052096A (en) * 2020-09-14 2020-12-08 北京达佳互联信息技术有限公司 Resource processing method and device, server and terminal
CN112090074A (en) * 2020-09-18 2020-12-18 腾讯科技(深圳)有限公司 Virtual article control method, device, equipment and medium in application
CN112506387A (en) * 2020-11-30 2021-03-16 北京达佳互联信息技术有限公司 Virtual resource allocation display method, device and storage medium
CN113469735A (en) * 2021-06-17 2021-10-01 北京达佳互联信息技术有限公司 Resource processing method and device, electronic equipment and storage medium
CN113521747A (en) * 2021-07-28 2021-10-22 北京达佳互联信息技术有限公司 Virtual object acquisition control method and device, electronic equipment and storage medium
WO2023077994A1 (en) * 2021-11-05 2023-05-11 北京字跳网络技术有限公司 Interaction control method and apparatus, computer device, and storage medium
CN116684407A (en) * 2023-08-01 2023-09-01 腾讯科技(深圳)有限公司 Resource downloading method, device, equipment and readable storage medium

Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2016209324A1 (en) * 2015-06-24 2016-12-29 Hewlett Packard Enterprise Development Lp Controlling application deployment based on lifecycle stage
CN108671544A (en) * 2018-05-16 2018-10-19 腾讯科技(深圳)有限公司 Firearms assembly method, equipment and storage medium in virtual environment
CN110075522A (en) * 2019-06-04 2019-08-02 网易(杭州)网络有限公司 The control method of virtual weapons, device and terminal in shooting game
CN110339562A (en) * 2019-08-01 2019-10-18 腾讯科技(深圳)有限公司 Control method, device, terminal and the storage medium of virtual objects

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2016209324A1 (en) * 2015-06-24 2016-12-29 Hewlett Packard Enterprise Development Lp Controlling application deployment based on lifecycle stage
CN108671544A (en) * 2018-05-16 2018-10-19 腾讯科技(深圳)有限公司 Firearms assembly method, equipment and storage medium in virtual environment
CN110075522A (en) * 2019-06-04 2019-08-02 网易(杭州)网络有限公司 The control method of virtual weapons, device and terminal in shooting game
CN110339562A (en) * 2019-08-01 2019-10-18 腾讯科技(深圳)有限公司 Control method, device, terminal and the storage medium of virtual objects

Non-Patent Citations (1)

* Cited by examiner, † Cited by third party
Title
古木船长: "《明日之后,20个人才勉强杀死的世界boss,到底给什么奖励》", 29 November 2018 *

Cited By (15)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN111324253A (en) * 2020-02-12 2020-06-23 腾讯科技(深圳)有限公司 Virtual article interaction method and device, computer equipment and storage medium
CN111324253B (en) * 2020-02-12 2021-08-03 腾讯科技(深圳)有限公司 Virtual article interaction method and device, computer equipment and storage medium
CN111309481A (en) * 2020-02-19 2020-06-19 北京每日优鲜电子商务有限公司 Resource acquisition method, device, terminal and storage medium
CN112052096A (en) * 2020-09-14 2020-12-08 北京达佳互联信息技术有限公司 Resource processing method and device, server and terminal
CN112052096B (en) * 2020-09-14 2024-03-01 北京达佳互联信息技术有限公司 Resource processing method, device, server and terminal
CN112090074B (en) * 2020-09-18 2022-03-01 腾讯科技(深圳)有限公司 Virtual article control method, device, equipment and medium in application
CN112090074A (en) * 2020-09-18 2020-12-18 腾讯科技(深圳)有限公司 Virtual article control method, device, equipment and medium in application
CN112506387A (en) * 2020-11-30 2021-03-16 北京达佳互联信息技术有限公司 Virtual resource allocation display method, device and storage medium
CN113469735A (en) * 2021-06-17 2021-10-01 北京达佳互联信息技术有限公司 Resource processing method and device, electronic equipment and storage medium
CN113469735B (en) * 2021-06-17 2024-05-28 北京达佳互联信息技术有限公司 Resource processing method and device, electronic equipment and storage medium
CN113521747B (en) * 2021-07-28 2024-01-30 北京达佳互联信息技术有限公司 Method and device for controlling acquisition of virtual object, electronic equipment and storage medium
CN113521747A (en) * 2021-07-28 2021-10-22 北京达佳互联信息技术有限公司 Virtual object acquisition control method and device, electronic equipment and storage medium
WO2023077994A1 (en) * 2021-11-05 2023-05-11 北京字跳网络技术有限公司 Interaction control method and apparatus, computer device, and storage medium
CN116684407A (en) * 2023-08-01 2023-09-01 腾讯科技(深圳)有限公司 Resource downloading method, device, equipment and readable storage medium
CN116684407B (en) * 2023-08-01 2023-10-27 腾讯科技(深圳)有限公司 Resource downloading method, device, equipment and readable storage medium

Similar Documents

Publication Publication Date Title
CN109246452B (en) Virtual gift display method and device
CN108619721B (en) Distance information display method and device in virtual scene and computer equipment
CN110971930B (en) Live virtual image broadcasting method, device, terminal and storage medium
CN110772793A (en) Virtual resource configuration method and device, electronic equipment and storage medium
CN109614171B (en) Virtual item transfer method and device, electronic equipment and computer storage medium
CN108401124B (en) Video recording method and device
CN110213608B (en) Method, device, equipment and readable storage medium for displaying virtual gift
CN110278464B (en) Method and device for displaying list
CN110740340B (en) Video live broadcast method and device and storage medium
CN111921197B (en) Method, device, terminal and storage medium for displaying game playback picture
CN109324739B (en) Virtual object control method, device, terminal and storage medium
CN111107389B (en) Method, device and system for determining live broadcast watching time length
CN110102052B (en) Virtual resource delivery method and device, electronic device and storage medium
CN113509720B (en) Virtual fight playback method, device, terminal, server and storage medium
CN110147503B (en) Information issuing method and device, computer equipment and storage medium
CN109246228B (en) Resource acquisition method, resource allocation method, device, equipment and storage medium
CN111669640B (en) Virtual article transfer special effect display method, device, terminal and storage medium
US20220291791A1 (en) Method and apparatus for determining selected target, device, and storage medium
CN109806583B (en) User interface display method, device, equipment and system
CN113032590B (en) Special effect display method, device, computer equipment and computer readable storage medium
CN112367533B (en) Interactive service processing method, device, equipment and computer readable storage medium
CN108055349B (en) Method, device and system for recommending K song audio
CN113134232A (en) Virtual object control method, device, equipment and computer readable storage medium
CN110152309B (en) Voice communication method, device, electronic equipment and storage medium
CN112023403A (en) Battle process display method and device based on image-text information

Legal Events

Date Code Title Description
PB01 Publication
PB01 Publication
SE01 Entry into force of request for substantive examination
SE01 Entry into force of request for substantive examination
RJ01 Rejection of invention patent application after publication

Application publication date: 20200211

RJ01 Rejection of invention patent application after publication