CN110465072B - Building and dismantling game device and control method thereof - Google Patents

Building and dismantling game device and control method thereof Download PDF

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Publication number
CN110465072B
CN110465072B CN201810440805.6A CN201810440805A CN110465072B CN 110465072 B CN110465072 B CN 110465072B CN 201810440805 A CN201810440805 A CN 201810440805A CN 110465072 B CN110465072 B CN 110465072B
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China
Prior art keywords
unit
base
assembly plane
rectangular block
generating unit
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CN110465072A (en
Inventor
岳造宇
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Oivita Creative Co Ltd
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Oivita Creative Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/28Chain-reaction games with toppling pieces; Dispensers or positioning devices therefor

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Toys (AREA)

Abstract

A construction and demolition game apparatus includes a base, a plurality of rectangular block units, a monitoring unit, a game control unit, and a force generating unit. The base has an assembly plane. Rectangular block units are stacked to form a column tower to be placed on an assembly plane. The column tower includes a plurality of upper and lower layers, each adjacent layer being stacked in alternating directions to create a frictional bond between the layers. A continuous upper layer is established during play by moving tile elements from one of the lower layers. The monitoring unit is arranged in the base and continuously monitors to obtain at least two boundary condition information. The game control unit is arranged in the base and generates a control signal according to a preset critical value and at least two boundary conditions. The acting force generating unit is arranged in the base and is positioned below the assembling plane. The acting force generating unit applies an acting force to the assembling plane according to the control signal of the game control unit.

Description

Building and dismantling game device and control method thereof
Technical Field
The present invention relates to a game device and a control method thereof, and more particularly, to a construction and demolition game device and a control method thereof.
Background
Cascade music, also known as layer cascade, is a collective game and was invented earlier in 1970 s. The game mode is to use long building blocks with the length and width of fifteen to five to three (7.5 multiplied by 2.5 multiplied by 1.5 cm), and the total of fifty-four long building blocks is that three building blocks on each layer are staggered and stacked orderly, then the building blocks below the long building blocks are pulled out by players in turn and put on the uppermost layer, the building blocks on the highest three layers cannot be moved during the period, and only one hand can be used for moving the building blocks. The building blocks collapse to finish the game, and the player who finally moves the building blocks is the input.
The collapse of the building blocks in the traditional stacking game method depends on whether the stack structure is stable or not, and when the building blocks are limited by the rule for a long time, the entertainment of the building blocks is possibly reduced due to little change.
Therefore, how to provide a game device, so that games like a music stack can be automatically defined by a user to have more entertainment, and is one of the important problems at present.
Disclosure of Invention
The invention provides a construction and dismantling game device capable of enabling games to have diversified playing methods and enabling users to customize game rules and a control method thereof.
In order to achieve the above object, the present invention provides a construction and demolition game apparatus comprising a base, a plurality of rectangular block units, a monitoring unit, a game control unit, and a force generating unit. The base has an assembly plane. Rectangular block units are stacked to form a column tower to be placed on an assembly plane. The column tower includes a plurality of upper and lower layers, each adjacent layer being stacked in alternating directions to enable frictional engagement between the layers for establishing a continuous upper layer by moving the rectangular block units from one of the lower layers during play. The monitoring unit is arranged on the base corresponding to the assembly plane and continuously monitors to obtain at least two boundary condition information. The game control unit is arranged in the base and is used for generating a control signal according to a preset critical value and at least two boundary conditions. The acting force generating unit is arranged in the base and is positioned below the assembling plane. The acting force generating unit is used for applying an acting force to the assembling plane according to the control signal of the game control unit.
In an embodiment of the invention, the monitoring unit is a weight sensing unit, and is disposed in the base corresponding to the assembly plane, for sequentially outputting a weight sensing information.
In an embodiment of the invention, the weight sensing unit includes a plurality of film pressure sensing components disposed in the base corresponding to the assembly plane, and configured to sequentially output weight sensing information at different times according to the weight applied to the assembly plane.
In an embodiment of the invention, the film pressure sensing component is used for changing its resistance value according to different weights, so as to output corresponding weight sensing information.
In an embodiment of the invention, the acting force generating unit is a vibration unit or an ultrasonic wave generating unit or an impact unit.
In an embodiment of the invention, the impact unit is disposed in the base and below the assembly plane, and the impact unit can move from the base to protrude from the assembly plane.
In addition, in order to achieve the above object, the present invention provides a control method of building and demolishing a game device, comprising the following steps. First, a plurality of rectangular block units are stacked to form a column tower to be placed on an assembly plane of a base. Then, at least one preset critical value is set. Monitoring to obtain at least two boundary condition information. Finally, judging whether to start an acting force generating unit to apply an acting force to the rectangular block units according to the preset critical value and the two boundary condition information.
In an embodiment of the present invention, the boundary condition information is weight information, and is obtained through periodic monitoring.
In an embodiment of the present invention, the predetermined threshold is a numerical value or a trend curve.
In view of the above, a construction and demolition game apparatus and a control method thereof of the present invention laminate rectangular block units on a base, and mount a force generating unit in the base. By using the preset critical value which can be set by the user, the user can change the actuating time of the acting force generating unit by the user, thereby defining the game rules by the user and achieving rich entertainment.
Drawings
Fig. 1A and 1B are schematic views showing the construction of a construction and dismantling game device according to a preferred embodiment of the present invention.
FIG. 2 is a block diagram of a construction and dismantling game device according to a preferred embodiment of the present invention.
FIG. 3 is a schematic view of the installation position of a monitoring unit of a construction and demolition gaming apparatus.
Fig. 4 is a schematic view of the installation position of the force generating unit of the construction and demolition game apparatus.
FIG. 5 is a schematic illustration of the configuration of a construction and demolition gaming apparatus in a top view.
Description of the reference numerals
1. Building and demolition game device
10. Base seat
101. Bottom part
102. Side wall
103. Assembly plane
103a opening
104. Accommodating space
11. Rectangular block unit
12. Monitoring unit
12a, 12b, 12c, 12d membrane pressure sensing assembly
13. Game control unit
14. Force generating unit
14A strike unit
141. Impact assembly
142. Elastic assembly
143. Electroactuating assembly
143a first part
143b second part
D1 Direction of
S01 boundary condition information
S02 control signals.
Detailed Description
The advantages and spirit of the present invention will be further understood from the following detailed description of the invention and the accompanying drawings. The making and using of the preferred embodiments of the present invention are discussed in detail below. It must be understood that the invention provides many applicable innovative concepts that can be practiced in a wide variety of contexts. This particular embodiment is shown only in a particular manner to make and use the invention, but is not intended to limit the scope of the invention.
Referring to fig. 1A to 2, a construction and demolition game apparatus 1 according to a preferred embodiment of the present invention includes a base 10, a plurality of rectangular block units 11, a monitoring unit 12, a game control unit 13, and a force generating unit 14.
The base 10 has a bottom 101, a sidewall 102, and an assembly plane 103. One side of the side wall 102 is looped along the periphery of the bottom 101, and the assembly plane 103 is located on the other side of the side wall 102. The bottom 101, the side walls 102 and the assembly plane 103 form a receiving space 104.
As shown in fig. 1A and 1B, a plurality of rectangular block units 11 are stacked to form a column tower to be placed on the assembly plane 103. The column tower includes a plurality of upper and lower layers, each adjacent layer being stacked in alternating directions to create a frictional bond between the layers. A continuous upper layer is established during the game by moving one tile unit 11 from one of the lower layers at a time (as in fig. 1B).
Generally, the number of rectangular block units 11 is 54, and the total weight thereof is about 1 kg, so that each rectangular block unit 11 has a weight of about 18 g on average. In the present embodiment, each rectangular block unit 11 may have a different weight in order to make the game rules richer. However, in order not to affect the stability of the stack structure, the weight difference of each rectangular block unit 11 is about 3% to 35%, preferably about 5% to 25%, and more preferably about 5% to 15%.
Referring to fig. 3, the monitoring unit 12 is disposed on the base 10 corresponding to the assembly plane 103. The monitoring unit 12 may be a weight sensing unit, which may be disposed on one side close to the accommodating space 104 or on the other side far from the accommodating space 104 corresponding to the assembly plane 103. In the present embodiment, the monitoring unit 12 is disposed in the accommodating space 104 of the base 10, and continuously and periodically performs monitoring to output at least two boundary condition information S01.
In this embodiment, the weight sensing unit may include at least one membrane pressure sensing element to continuously monitor the weight applied to the assembly plane 103 and sequentially output weight sensing messages at different times. The film pressure sensing component changes its impedance value (impedance) according to the different bearing weights, and then outputs the corresponding weight sensing information.
As can be seen from the above, since the weight of each rectangular block unit 11 is only about ten-several grams, and the weight of each rectangular block unit 11 may be only 1 gram, the film pressure sensing device is selected to increase the detection accuracy. In addition, the arrangement of the spatial configuration is also facilitated because the membrane pressure sensing assembly has the advantage of a smaller volume.
As shown in fig. 1A to 2, the game control unit 13 is disposed in the base 10, and generates a control signal S02 according to a predetermined threshold and at least two boundary condition information S01. The game control unit 13 is electrically connected to the monitoring unit 12, so as to obtain boundary condition information S01 periodically outputted by the monitoring unit 12. Here, the boundary condition information S01 is weight sensing information. The game control unit 13 calculates and determines whether the predetermined threshold is met according to at least two of the boundary condition information S01, and then outputs the control signal S02. The preset threshold may be a numerical value or a trend curve, which may be set or changed through a man-machine interface (not shown), or may be set or changed through a network or a wireless transmission (not shown).
The force generating unit 14 is disposed in the base 10 below the assembly plane 103. The force generating unit 14 applies a force to the assembly plane 103 according to the control signal S02 of the game control unit 13. Here, the force generating unit 14 may be a vibration unit, an ultrasonic wave generating unit, or an impact unit. Among them, the so-called vibration unit has, for example, a vibration motor, and generates a force of vibration to the assembly plane 103, thereby breaking the rectangular block unit 11 placed on the assembly plane 103; a so-called ultrasonic wave generating unit that generates a force to the assembly plane 103 by generating a sound oscillation with a frequency higher than 20KHz through a liquid, gas or solid as a medium, thereby breaking the rectangular block unit 11 structure placed on the assembly plane 103; the so-called striking unit is, for example, spring, pneumatic or hydraulic components, so that the striking unit can apply a force to the assembly plane 103 with a sufficiently rapid movement, thereby breaking the rectangular block unit 11 structure placed on the assembly plane 103.
The following description is provided in connection with the above description to briefly explain several methods of operation of the construction and demolition gaming device 1. First, a user may set a preset threshold value through a man-machine interface, a network, or a wireless transmission (e.g., bluetooth transmission) to determine a game rule. Assuming that the game is set to the rectangular block unit 11 having a total moving weight of more than 150 g, the game is ended. At this time, the preset threshold is set to 150 g, for example; after the game moves out the rectangular block unit 11, selectively stacking upwards or selectively not stacking any more; when the total weight of the cumulatively moving rectangular block units 11 is 15 g or more, a control signal S02 is outputted from the game control unit 13 to cause the force generating unit 14 to generate a force to the assembly plane 103 to break the structure composed of the rectangular block units 11, and then the game is ended.
Further, assuming that the game is set to move to the rectangular block unit 11 of 3 g, the game is ended. At this time, the preset threshold is set to 3 g, for example; after the game moves out the rectangular block unit 11 of the lower layer, the rectangular block unit is moved to the upper layer stack; when the weight of the removed rectangular block unit 11 is equal to 3 g, the game control unit 13 outputs a control signal S02 to cause the force generating unit 14 to generate a force to the assembly plane 103 to break the structure formed by the rectangular block unit 11, and then the game is ended.
Furthermore, the default threshold may be increased by setting a trend curve, which may be set by the user, or may be generated by the game control unit 13 itself. Since the action of knocking the tile unit 11 may be accompanied by the user in the process of moving out the tile unit 11, the verification procedure of the repeated verification may be performed by the trend curve. Further, the trend curve may be, for example, a smile curve, in which the weight increases from large to small in a time interval of more than 2 seconds, and corresponds to the actual action that the user moves out the rectangular block unit 11 and then stacks it upward. By this verification mechanism, the weight change generated when the user hits the rectangular block unit 11 will not trigger the force generation unit 14, and it can be ensured that no malfunction occurs during the game.
Hereinafter, the implementation state of the force generation unit 14 will be described in more detail. Referring to fig. 2 and 4, the force generating unit is, for example, an impact unit 14A. The striking unit 14A is disposed in the base 10 and below the assembly plane 103, and is electrically connected to the game control unit 13 to obtain a control signal S02 output by the game control unit 13.
In the present embodiment, the striking unit 14A has a striking component 141, an elastic component 142 and an electro-active component 143. The striking component 141 is, for example, a block or a column; the elastic component 142 is, for example, a spring; the electro-active component 143 is, for example, an electromagnet component having a first portion 143a and a second portion 143b. Both ends of the elastic member 142 are respectively coupled to the striking member 141 and the first portion 143a of the electro-active member 143, and the second portion 143b of the electro-active member 143 may be fixed to the inner side of the base 10. The electric actuating element 143 can make the first portion 143a and the second portion 143b tightly magnetically attracted due to the power supply, and when the power is removed, the force of the magnetic attraction is removed, and the impact element 141 is pushed to move toward the assembly plane 103 according to the direction D1 by the accumulated energy of the elastic element 142, so that the impact element 141 protrudes out of the assembly plane 103. Wherein, whether the power is supplied or not is controlled by the control signal S02.
The second portion 143b of the above-mentioned electro-active component 143 may be fixed to the inner side of the base 10 by gluing, fastening or locking, and the fixing method is not limited thereto.
After the striking unit 14A is selectively moved from the base 10 to protrude from the assembly plane 103 by the control of the control signal S02, it contacts the column tower (with fig. 1A or 1B) composed of the rectangular block units 11, and applies a force generated by the movement to the column tower to break the structure composed of the rectangular block units 11.
In addition, in other embodiments, the force generating unit may be, for example, a vibration unit having a vibration motor. The vibration unit is arranged in the base, is positioned below the assembly plane and is electrically connected with the game control unit so as to obtain a control signal output by the game control unit. The vibration unit drives the vibration motor to selectively generate vibration under the control of the control signal, and generates acting force to the assembly plane through the vibration so as to destroy the structure formed by the rectangular block units.
Next, referring to fig. 5 again, an arrangement of the monitoring unit 12 and the force generating unit 14 on the base 10 is illustrated. Since the monitoring unit 12 is exemplified by a film pressure sensing element, it may have a plurality of film pressure sensing elements 12a to 12d respectively disposed corresponding to the region of the assembly plane 103, and an opening 103a may be provided in the region of the assembly plane 103 to expose the force generating unit 14. However, the number and arrangement of the monitoring units 12 and the force generating units 14 are merely illustrative, and not restrictive, for example, the force generating units 14 may be disposed near the periphery of the assembly plane 103, thereby exerting a force on one side of the column.
In summary, the construction and demolition game apparatus and the control method thereof of the present invention laminate rectangular block units on a base, and mount a force generating unit and a game control unit in the base. By using the preset critical value which can be set by the user, the user can change the actuating time of the acting force generating unit by the user, thereby defining the game rules by the user and achieving rich entertainment.
It will be apparent that the described embodiments are only some, but not all, embodiments of the invention. All other embodiments, which can be made by those skilled in the art based on the embodiments of the invention without making any inventive effort, are intended to be within the scope of the invention.

Claims (8)

1. A construction and demolition gaming apparatus, comprising:
a base having an assembly plane;
a plurality of rectangular block units stacked to form a column tower to be placed on the assembly plane, the column tower including a plurality of upper and lower layers, each of the adjacent layers being stacked in an alternating direction to enable frictional coupling between the layers for establishing a continuous upper layer by moving the rectangular block unit from one of the lower layers during a game;
the monitoring unit is a weight sensing unit, is arranged in the base corresponding to the assembly plane and is used for continuously monitoring to obtain at least two pieces of boundary condition information, wherein the at least two pieces of boundary condition information are weight sensing information respectively and are sequentially output;
a game control unit arranged in the base and generating a control signal according to a preset critical value and the at least two boundary conditions; and
an acting force generating unit arranged in the base and below the assembly plane, the acting force generating unit applying an acting force to the rectangular block units according to the control signal of the game control unit to destroy the column tower composed of the rectangular block units,
wherein the column has a weight of between 631.8 and 1312.2 g,
the acting force generating unit comprises an impact unit which is arranged in the base, is positioned below the assembly plane and can move from the base to protrude out of the assembly plane.
2. The game apparatus of claim 1, wherein the weight sensing unit includes a plurality of film pressure sensing elements disposed in the base corresponding to the assembly plane and configured to sequentially output the weight sensing information at different times according to the weight applied to the assembly plane.
3. The game apparatus of claim 2, wherein the film pressure sensing element is used to change its resistance value according to the difference of weight, and output the corresponding weight sensing information.
4. The game apparatus of claim 1, wherein the force generating unit further comprises a vibration unit or an ultrasonic wave generating unit.
5. The gaming apparatus of claim 1, wherein the rectangular block units have at least two different weights.
6. A control method of a construction and demolition game apparatus, comprising:
stacking a plurality of rectangular block units to form a column tower, wherein the column tower has a weight of 631.8-1312.2 g and is placed on an assembly plane of a base;
setting at least one preset critical value;
monitoring by a weight sensing unit to obtain at least two pieces of boundary condition information, wherein the at least two pieces of boundary condition information are weight sensing information respectively, and the weight sensing information is output in sequence; and
judging whether an acting force generating unit is started to apply an acting force to the rectangular block units according to the preset critical value and the two boundary condition information, wherein the acting force generating unit comprises an impact unit which is arranged in the base, is positioned below the assembly plane and can move from the base to protrude out of the assembly plane so as to destroy the columnar tower formed by the rectangular block units.
7. The control method of claim 6, wherein the boundary condition information is obtained by periodic monitoring.
8. The control method of claim 6, wherein the predetermined threshold is a value or a trend curve.
CN201810440805.6A 2018-05-10 2018-05-10 Building and dismantling game device and control method thereof Active CN110465072B (en)

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CN110465072B true CN110465072B (en) 2023-07-25

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Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN111151006B (en) * 2019-12-27 2023-06-30 北京像素软件科技股份有限公司 Method and device for generating collapsible building system in game and electronic equipment

Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN1205646A (en) * 1995-11-27 1999-01-20 波科诺伯联合公司 Stacking brick tower game
CN206167914U (en) * 2016-06-29 2017-05-17 T·J·雅鲁 Building blocks recreation apparatus
CN106730907A (en) * 2016-12-02 2017-05-31 浙江机电职业技术学院 Desktop is laminated balancing toy and its application method
CN206391574U (en) * 2016-12-02 2017-08-11 浙江机电职业技术学院 Desktop is laminated balancing toy

Family Cites Families (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2012052025A1 (en) * 2010-10-21 2012-04-26 Lego A/S A toy building set

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN1205646A (en) * 1995-11-27 1999-01-20 波科诺伯联合公司 Stacking brick tower game
CN206167914U (en) * 2016-06-29 2017-05-17 T·J·雅鲁 Building blocks recreation apparatus
CN106730907A (en) * 2016-12-02 2017-05-31 浙江机电职业技术学院 Desktop is laminated balancing toy and its application method
CN206391574U (en) * 2016-12-02 2017-08-11 浙江机电职业技术学院 Desktop is laminated balancing toy

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