CN110384933A - The deployment control method and device of virtual objects in a kind of game - Google Patents

The deployment control method and device of virtual objects in a kind of game Download PDF

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Publication number
CN110384933A
CN110384933A CN201910792174.9A CN201910792174A CN110384933A CN 110384933 A CN110384933 A CN 110384933A CN 201910792174 A CN201910792174 A CN 201910792174A CN 110384933 A CN110384933 A CN 110384933A
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China
Prior art keywords
virtual objects
deployment
game
game client
information
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Granted
Application number
CN201910792174.9A
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Chinese (zh)
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CN110384933B (en
Inventor
饶峰
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Priority to CN201910792174.9A priority Critical patent/CN110384933B/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/795Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/847Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/87Communicating with other players during game play, e.g. by e-mail or chat

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

This application provides a kind of deployment control method and device of virtual objects in game, are applied to the first game client, this method comprises: response virtual objects selection operation, determines virtual objects to be disposed;Response is directed to the pre- deployment operation of virtual objects, determines the pre- deployment information of virtual objects, and the pre- deployment information of virtual objects is synchronized to the second game client, so that the second game client shows the pre- deployment picture of virtual objects according to pre- deployment information;Wherein, the second game client and the first game client are in same group;Response determines operation for the deployment of the pre- deployment information of virtual objects, determines the deployment information of virtual objects, and deployment information is synchronized to the second game client and third game client;Wherein, third game client is in different groups from the first game client.The application can be improved the communication efficiency between same group.

Description

The deployment control method and device of virtual objects in a kind of game
Technical field
This application involves technical field of data processing, the deployment in particular to virtual objects in a kind of game is controlled Method and device.
Background technique
In some game, for example, the real time strategy (Real-Time Strategy Game, RTS) of multi agent cooperation In, user forms war team by matching teammate, and is fought with other war teams.
During the battle of RTS game, letter is laid out with mutually exchange battle is usually required between the teammate in World War I team Breath can just be defeated enemy's war team, be won by the mutual cooperation of strategic.Currently, leading to between the teammate in war team It is often by speech exchange or written communication, mutually to understand the battle layout information of oneself teammate.
But speech exchange and written communication are not easy clearly to describe the battle layout information of user, and then cause Communication efficiency is low.
Summary of the invention
In view of this, the deployment control method and device for being designed to provide virtual objects in a kind of game of the application, Can improve the communication efficiency between same group by the user pre- deployment information being synchronized in same group.
In a first aspect, the embodiment of the present application provides a kind of deployment control method of virtual objects in game, it is applied to the One game client, the deployment control method include:
Virtual objects selection operation is responded, determines virtual objects to be disposed;
Response is directed to the pre- deployment operation of the virtual objects, determines the pre- deployment information of the virtual objects, and by institute The pre- deployment information for stating virtual objects is synchronized to the second game client, so that second game client is according to Pre- deployment information shows the pre- deployment picture of the virtual objects;Wherein, second game client and the first game client End is in same group;
Response determines operation for the deployment of the pre- deployment information of the virtual objects, determines the deployment of the virtual objects Information, and the deployment information is synchronized to the second game client and third game client;Wherein, the third game visitor Family end is in different groups from first game client.
In a kind of optional embodiment, the pre- deployment information of the virtual objects is being synchronized to the second game After client, the method also includes:
The variation of the pre- deployment operation is responded, the pre- deployment information of update after determining variation;
The pre- deployment information of update is synchronized to second game client, so that the second game client root Show that picture is disposed in the update of the virtual objects in advance according to the pre- deployment information of update.
In a kind of optional embodiment, after determining the pre- deployment information of the virtual objects, the method is also Include:
In first game client, according to the pre- deployment information of the virtual objects, the virtual objects are generated Pre- deployment picture;
Show the pre- deployment picture of the virtual objects.
In a kind of optional embodiment, the method also includes:
The end of the pre- deployment operation is responded, cancels the pre- deployment picture for showing the virtual objects, and described in control Second game client is synchronous to cancel the pre- deployment picture for showing the virtual objects.
In a kind of optional embodiment, the response virtual objects selection operation determines virtual objects to be disposed, Include:
The virtual objects are selected control corresponding virtual right by response for the selection operation of virtual objects selection control As being determined as virtual objects to be disposed;
And/or
Response is directed to the selection operation of the virtual objects in scene of game, virtual right by what is be selected in the scene of game As being determined as virtual objects to be disposed.
In a kind of optional embodiment, the selection operation includes at least one of following operation:
Touch-control clicking operation;Touch-control slide.
In a kind of optional embodiment, the method also includes:
Response determines operation for the deployment of the pre- deployment information of the virtual objects, hides the virtual objects of display Select control.
In a kind of optional embodiment, after hiding the virtual objects selection control of display, the method Further include:
The touch-control clicking operation for the cue button that response is shown for the first predeterminable area shows the virtual objects selection Control;
Cancel the deployment information for showing the virtual objects, and controls synchronous cancel of second game client and show institute State the deployment information of virtual objects.
In a kind of optional embodiment, after hiding the virtual objects selection control of display, the method Further include:
Response is located at the first operation in the second predeterminable area, display reminding information;Wherein, the prompt information is for mentioning Show the second operation for showing the virtual objects selection control again;
Second operation is responded, shows the virtual objects selection control;
Cancel the deployment information for showing the virtual objects, and controls synchronous cancel of second game client and show institute State the deployment information of virtual objects.
In a kind of optional embodiment, the display virtual objects select control, comprising:
The virtual objects selection control is shown in determining virtual objects selection region.
In a kind of optional embodiment, after first game client is activated, in the first game visitor Rendering obtains the scene of game corresponding to first game client on the corresponding display screen in family end;The response is directed to institute The pre- deployment operation for stating virtual objects determines the pre- deployment information of the virtual objects, comprising:
Response is located at the suspension procedure in the suspension sensing region above the corresponding display screen of first game client, Determine the first position that the levitation position of the suspension procedure is mapped in the scene of game;
According to the first position and the virtual objects, the pre- deployment information of the virtual objects is generated.
In a kind of optional embodiment, the levitation position of the determination suspension procedure is mapped in the sports ground First position in scape, comprising:
Response is located at the touch-control slide in preset area of visual field, by what is blocked by virtual objects selection control Game picture is moved to the target area that do not blocked by virtual objects selection control;
Determine first of the game picture that the levitation position of the suspension procedure is mapped in the target area It sets.
In a kind of optional embodiment, the variation of the response pre- deployment operation, the update after determining variation Pre- deployment information, comprising:
Movement of the suspension procedure in the suspension sensing region is responded, obtains the suspension procedure in moving process In update levitation position be mapped in the scene of game first update position;
Position and the virtual objects are updated according to described first, generates the pre- deployment information of update of the virtual objects.
In a kind of optional embodiment, the end of the pre- deployment operation includes: described in the suspension procedure leaves Suspension sensing region.
In a kind of optional embodiment, the suspension procedure is detected by the following method and is located above the display screen Suspension sensing region in:
Response is located at the suspension procedure above the display screen, if the levitation position of the suspension procedure and the display screen The distance between be located at pre-determined distance within the scope of, determine the suspension sensing region that the suspension procedure is located above the display screen It is interior.
In a kind of optional embodiment, the response is determined for the deployment of the pre- deployment information of the virtual objects Operation, determines the deployment information of the virtual objects, comprising:
Response is located at the touch control operation of the second place of first position mapping on the display screen, according to described First position and the virtual objects, generate the deployment information of the virtual objects.
In a kind of optional embodiment, after the deployment information for determining the virtual objects, the method is also wrapped It includes:
At the first position, the virtual objects are rendered.
Second aspect, the embodiment of the present application also provides a kind of deployment control device of virtual objects in game, the portions Affixing one's name to control device includes:
First determining module determines virtual objects to be disposed for responding virtual objects selection operation;
Second determining module determines the virtual objects for responding the pre- deployment operation for being directed to the virtual objects Pre- deployment information;
First sending module, for the pre- deployment information of the virtual objects to be synchronized to the second game client, So that second game client shows the pre- deployment picture of the virtual objects according to the pre- deployment information;Wherein, institute It states the second game client and the first game client is in same group;
Third determining module is determined for responding the determining operation of deployment for being directed to the pre- deployment information of the virtual objects The deployment information of the virtual objects;
Second sending module, for the deployment information to be synchronized to the second game client and third game client; Wherein, the third game client is in different groups from first game client.
In a kind of optional embodiment, the deployment control device of virtual objects in above-mentioned game further include:
4th determining module, for the pre- deployment information of the virtual objects to be synchronized to the second game client Later, the variation of the pre- deployment operation is responded, the pre- deployment information of update after determining variation;
The pre- deployment information of update is synchronized to second game client, so that the second game client root Show that picture is disposed in the update of the virtual objects in advance according to the pre- deployment information of update.
In a kind of optional embodiment, the deployment control device of virtual objects in above-mentioned game further include:
First generation module, for after determining the pre- deployment information of the virtual objects, according to the virtual objects Pre- deployment information, generate the pre- deployment picture of the virtual objects;
First display module, for showing the pre- deployment picture of the virtual objects.
In a kind of optional embodiment, the deployment control device of virtual objects in above-mentioned game further include:
First cancels module, for responding the end of the pre- deployment operation, cancels the pre- portion for showing the virtual objects Affix one's name to picture;
First control module, for controlling the synchronous pre- portion for cancelling the display virtual objects of second game client Affix one's name to picture.
In a kind of optional embodiment, the first determining module is determined in response virtual objects selection operation wait dispose Virtual objects when, comprising:
The virtual objects are selected control corresponding virtual right by response for the selection operation of virtual objects selection control As being determined as virtual objects to be disposed;
And/or
Response is directed to the selection operation of the virtual objects in scene of game, virtual right by what is be selected in the scene of game As being determined as virtual objects to be disposed.
In a kind of optional embodiment, the selection operation includes at least one of following operation:
Touch-control clicking operation;Touch-control slide.
In a kind of optional embodiment, the deployment control device of virtual objects in above-mentioned game further include:
Hidden module hides display for responding the determining operation of deployment for being directed to the pre- deployment information of the virtual objects The virtual objects select control.
In a kind of optional embodiment, the deployment control device of virtual objects in above-mentioned game further include:
Second display module, for after hiding the virtual objects selection control of display, response to be pre- for first If the touch-control clicking operation for the cue button that region is shown, the virtual objects selection control is shown;
Second cancels module, for cancelling the deployment information for showing the virtual objects;
Second control module, for controlling the synchronous deployment for cancelling the display virtual objects of second game client Information.
In a kind of optional embodiment, the deployment control device of virtual objects in above-mentioned game further include:
Third display module, for after hiding the virtual objects selection control of display, it is pre- that response is located at second If first in region operates, display reminding information;Wherein, the prompt information shows the virtual objects for prompting again Select the second operation of control;
Second display module is also used to respond second operation, shows the virtual objects selection control;
Third cancels module, for cancelling the deployment information for showing the virtual objects;
Third control module, for controlling the synchronous deployment for cancelling the display virtual objects of second game client Information.
In a kind of optional embodiment, the second display module, when showing the virtual objects selection control, packet It includes:
The virtual objects selection control is shown in determining virtual objects selection region.
In a kind of optional embodiment, after the deployment control device is activated, is controlled and filled by the deployment The display screen set renders to obtain the scene of game for corresponding to the deployment control device;Second determining module is directed in response The pre- deployment operation of the virtual objects, when determining the pre- deployment information of the virtual objects, comprising:
The suspension procedure in the suspension sensing region above the corresponding display screen of the deployment control device is responded, is determined The levitation position of the suspension procedure is mapped in the first position in the scene of game;
According to the first position and the virtual objects, the pre- deployment information of the virtual objects is generated.
In a kind of optional embodiment, the second determining module, in the levitation position mapping for determining the suspension procedure When first position in the scene of game, comprising:
Response is located at the touch-control slide in preset area of visual field, by what is blocked by virtual objects selection control Game picture is moved to the target area that do not blocked by virtual objects selection control;
Determine first of the game picture that the levitation position of the suspension procedure is mapped in the target area It sets.
In a kind of optional embodiment, the 4th determining module determines and becomes in the variation for responding the pre- deployment operation When the pre- deployment information of update after change, comprising:
Movement of the suspension procedure in the suspension sensing region is responded, obtains the suspension procedure in moving process In update levitation position be mapped in the scene of game first update position;
Position and the virtual objects are updated according to described first, generates the pre- deployment information of update of the virtual objects.
In a kind of optional embodiment, the end of the pre- deployment operation includes: described in the suspension procedure leaves Suspension sensing region.
In a kind of optional embodiment, the deployment control device of virtual objects in above-mentioned game further include:
5th determining module, for responding the suspension procedure being located above the display screen, if the suspension procedure is outstanding Trim is set the distance between described display screen and is located within the scope of pre-determined distance, determines that the suspension procedure is located at the display screen In the suspension sensing region of top.
In a kind of optional embodiment, third determining module is believed in response for the pre- deployment of the virtual objects The deployment of breath determines operation, when determining the deployment information of the virtual objects, comprising:
Response is located at the touch control operation of the second place of first position mapping on the display screen, according to described First position and the virtual objects, generate the deployment information of the virtual objects.
In a kind of optional embodiment, the deployment control device of virtual objects in above-mentioned game further include:
Rendering module, at the first position, rendering institute after the deployment information for determining the virtual objects State virtual objects.
The third aspect, the embodiment of the present application also provides a kind of electronic equipment, comprising: processor, storage medium and bus, The storage medium is stored with the executable machine readable instructions of the processor, when electronic equipment operation, the processor By bus communication between the storage medium, the processor executes the machine readable instructions, to execute above-mentioned game The step of deployment control method of middle virtual objects.
Fourth aspect, the embodiment of the present application also provides a kind of computer readable storage medium, the computer-readable storages Computer program is stored on medium, which executes the deployment of virtual objects in above-mentioned game when being run by processor The step of control method.
The deployment control method of virtual objects in a kind of game provided by the embodiments of the present application, device, electronic equipment and Storage medium determines virtual objects to be disposed, by responding for virtual objects by responding virtual objects selection operation Pre- deployment operation determines the pre- deployment information of virtual objects, and the pre- deployment information of virtual objects is synchronized to same a group Second game client of group, so that the second game client is according to the pre- deployment picture of pre- deployment information display virtual objects. By the way that the pre- deployment information of virtual objects to be synchronized to the second game client of same group, the second game client can be shown Show the corresponding pre- deployment picture of pre- deployment information, in this way, the teammate of same group knows the battle layout of the first game client Information improves the communication efficiency of user between same group.
Detailed description of the invention
Technical solution in ord to more clearly illustrate embodiments of the present application, below will be to needed in the embodiment attached Figure is briefly described, it should be understood that the following drawings illustrates only some embodiments of the application, therefore is not construed as pair The restriction of range for those of ordinary skill in the art without creative efforts, can also be according to this A little attached drawings obtain other relevant attached drawings.
Fig. 1 a shows the flow chart of the deployment control method of virtual objects in a kind of game provided by the embodiments of the present application;
Fig. 1 b shows the signal of levitation position of the suspension procedure provided by the embodiments of the present application in suspension sensing region Figure;
Fig. 1 c shows levitation position of the suspension procedure provided by the embodiments of the present application in suspension sensing region, is mapped in The schematic diagram of the first position of first location information instruction in scene of game;
Fig. 1 d shows second terminal equipment provided by the embodiments of the present application and disposes in advance with first terminal equipment simultaneous display The schematic diagram of picture;
Fig. 2 a shows the process of the deployment control method of virtual objects in another game provided by the embodiments of the present application Figure;
Fig. 2 b shows levitation position of the suspension procedure of movement provided by the embodiments of the present application in suspension sensing region, The first of the first more new location information instruction being mapped in scene of game updates the schematic diagram of position;
Fig. 3 shows the process of the deployment control method of virtual objects in another game provided by the embodiments of the present application Figure;
Fig. 4 shows the process of the deployment control method of virtual objects in another game provided by the embodiments of the present application Figure;
Fig. 5 shows the process of the deployment control method of virtual objects in another game provided by the embodiments of the present application Figure;
Fig. 6 shows the process of the deployment control method of virtual objects in another game provided by the embodiments of the present application Figure;
The structure that Fig. 7 shows the deployment control device of virtual objects in another game provided by the embodiments of the present application is shown It is intended to;
Fig. 8 shows the structural schematic diagram of a kind of electronic equipment provided by the embodiments of the present application.
Specific embodiment
To keep the purposes, technical schemes and advantages of the embodiment of the present application clearer, below in conjunction with the embodiment of the present application In attached drawing, the technical scheme in the embodiment of the application is clearly and completely described, it should be understood that attached drawing in the application The purpose of illustration and description is only played, is not used to limit the protection scope of the application.In addition, it will be appreciated that schematical attached Figure does not press scale.Process used herein shows the behaviour realized according to some embodiments of the present application Make.It should be understood that the operation of flow chart can be realized out of order, the step of context relation of logic can not inverted suitable Sequence is implemented simultaneously.In addition, those skilled in the art are under the guide of teachings herein, can be added to flow chart one or Other multiple operations, can also remove one or more operations from flow chart.
In addition, described embodiments are only a part of embodiments of the present application, instead of all the embodiments.Usually exist The component of the embodiment of the present application described and illustrated in attached drawing can be arranged and be designed with a variety of different configurations herein.Cause This, is not intended to limit claimed the application's to the detailed description of the embodiments herein provided in the accompanying drawings below Range, but it is merely representative of the selected embodiment of the application.Based on embodiments herein, those skilled in the art are not being done Every other embodiment obtained under the premise of creative work out, shall fall in the protection scope of this application.
It should be noted that term " includes " will be used in the embodiment of the present application, for pointing out the spy stated thereafter The presence of sign, but the other features of increase are not precluded.
In some game, such as in real time strategy (Real-Time Strategy Game, RTS), user needs Immediately understand the arm of the services, time and position that teammate dispatches troops in same group.For example, due to the instantaneity of RTS game, user goes out The opportunity of soldier, position, arm of the services influence are very big, and the front-rear position dispatched troops may influence whether the war situation, for example, before meat shield and output Erect-position is different afterwards, and mobile opportunity is different, can all generate entirely different result.Therefore, between the user in same group It needs to link up, mutually to understand the battle layout information of teammate in group.
Before proposing application scheme, user is usually that battle cloth is described by way of speech exchange and written communication Office's information, it is low that both modes will lead to communication efficiency.
Based on this, the embodiment of the present application provides the deployment control method of virtual objects, device, electronics in a kind of game and sets Standby and storage medium can make the user of same group know the battle layout information of the first game client, improve same The communication efficiency of user between one group.The embodiment of the present application is applied to mobile phone, tablet computer, game machine, personal computer (end personal computer, PC) etc. may be implemented in the equipment of human-computer interaction.
For convenient for understanding the present embodiment, below to virtual objects in a kind of game provided by the embodiments of the present application Deployment control method describes in detail.
As shown in Figure 1a, the embodiment of the present application provides a kind of deployment control method of virtual objects in game, is applied to First game client, the first game client are mounted in first terminal equipment, and first terminal equipment is starting the first game After client, rendering obtains corresponding to the first trip on the display screen (namely the corresponding display screen of the first game client) for including One scene of game of client of playing;The deployment control method the following steps are included:
S101, response virtual objects selection operation, determine virtual objects to be disposed.
In the embodiment of the present application, above-mentioned virtual objects can be various roles, goods and materials, building in game etc..For example, can To choose one or more arm of the services by virtual objects selection operation, each arm of the services may include one or more dogfaces.It is optional , the type and/or quantity of virtual objects to be disposed can be determined by virtual objects selection operation.
As an alternative embodiment, the first user (such as user A) can pass through operation virtual objects selection control Part selects new virtual objects, and the response of the first game client selects the selection operation of control for virtual objects, this is virtual The new virtual objects that Object Selection control selects are as virtual objects to be disposed;Here, new virtual objects refer to not The virtual objects being deployed in current game scene.
As another optional embodiment, the first user (such as user A) can be from the void in current game scene Selection target virtual objects in quasi- object, selection behaviour of the first game client response for the virtual objects in scene of game Make, the destination virtual object that the first user is selected from scene of game is as virtual objects to be disposed.
In the embodiment of the present application, can be that game player selectes to be moved, to be placed of virtual objects to be disposed or Person waits for the virtual objects of other operations.For example, game player can also be incited somebody to action with existing virtual objects in moving game scene New virtual objects are placed into scene of game.
S102, response are directed to the pre- deployment operation of the virtual objects, determine the pre- deployment information of the virtual objects, and The pre- deployment information of the virtual objects is synchronized to the second game client so that second game client according to The pre- deployment information shows the pre- deployment picture of the virtual objects;Wherein, second game client and the first game Client is in same group.
In alternative embodiments, virtual objects can be made to carry out pre- deployable state by specified trigger action, For example, can be by the specified control in graphic user interface to trigger pre- deployable state, alternatively, by acting on virtual objects Specified operation (for example, suspension procedure) make virtual objects enter pre- deployable state.
Here, pre- deployment operation can be the moving operation for virtual objects, placement operation.Specifically, can pass through The modes such as mouse drag, touch-control sliding, suspension procedure are realized.
As an alternative embodiment, above-mentioned pre- deployment operation is positioned at the corresponding display screen of the first game client Suspension procedure in the suspension sensing region of top, the first client end response is above the corresponding display screen of the first game client Suspension sensing region in suspension procedure, determine first that the levitation position of the suspension procedure is mapped in scene of game It sets, according to the first position and the virtual objects, generates the pre- deployment information of the virtual objects.Wherein, the pre- deployment Information includes the corresponding first location information of virtual objects information and first position of virtual objects.
As shown in Figure 1 b, above-mentioned suspension sensing region is located above the display screen of first terminal equipment, and and first terminal A corresponding pre-determined distance range between the display screen of equipment.For example, above the display screen of first terminal equipment, apart from first terminal Region at the display screen 1cm-20cm of equipment is suspension sensing region.
As illustrated in figure 1 c, levitation position of the suspension procedure in suspension sensing region is A0, and A0 is mapped in scene of game First position be B0.
In the embodiment of the present application, suspension procedure is that the first user passes through operation medium triggering;Wherein, aforesaid operations are situated between Matter can be the finger of the first user;It is also possible to the tool that the first user uses, for example, stylus.The embodiment of the present application is not Aforesaid operations medium is illustrated.In figure 1 c, operation medium is the finger of the first user.
In the embodiment of the present application, the second game client is mounted in second terminal equipment, and second terminal equipment is starting After second game client, rendering obtains the trip corresponding to the second game client on the display screen of the second terminal equipment Play scene.
First game client, will after the pre- deployment information including first location information and virtual objects information has been determined Above-mentioned pre- deployment information be sent to the first game client be located at same group other
Second game client.As shown in Figure 1 d, for each the second game client, which exists After receiving pre- deployment information (including first location information and virtual objects information), it is virtual right to be generated according to virtual objects information The pre- action image of elephant, and at the first position of the first location information instruction in current game scene, show the void of generation The pre- action image of quasi- object, so that the second user (such as user B) for forming teammate with the first user is checked.
Here, the second game client and the first game client be in same group refer to the first game client with Second game client is in World War I team.
S103, response determine operation for the deployment of the pre- deployment information of the virtual objects, determine the virtual objects Deployment information, and the deployment information is synchronized to the second game client and third game client;Wherein, the third Game client is in different groups from first game client.
Optionally, deployment determines that operation for generating pre- deployment determine instruction according to the input of game player, can be pre- The tenth skill of deployment operation, alternatively, can be specified determination trigger action, for example, can be again specified by operation, click Determination control operation, etc..
As an implementation, when above-mentioned deployment determines the pre- deployment that operation indicates for operation medium in pre- deployment information Position (such as first position) is mapped in the deployed position (such as second position) on the corresponding display screen of the first game client When the touch-control clicking operation at place, determine that above-mentioned pre- deployment information is the deployment information of virtual objects.
For first game client after receiving the touch-control clicking operation positioned at the second place, response is located at first position The touch control operation of the second place of mapping on a display screen generates virtual according to the first position and the virtual objects The deployment information of object, the deployment information include virtual objects information and first location information.
First game client is being shown after determining the deployment information including first location information and virtual objects information Scene of game first location information instruction first position at, according to virtual objects information render virtual objects.Meanwhile it will Deployment information including virtual objects information and first location information, which is sent to, is located at same group with the first game client Other second game clients, and it is in from the first game client other third game clients of different groups.
For each the second game client, which is being received including virtual objects information and After the deployment information of one location information, at the first position of the first location information instruction of current game scene, according to virtual The pre- action image rendering virtual objects (namely the content for executing pre- action image) of object.
In the embodiment of the present application, third game client is pre-installed in third terminal equipment, and third terminal equipment exists After starting third game client, rendering obtains one corresponding to third game client on the display screen of third terminal equipment Scene of game;The corresponding scene of game of third game client, the corresponding scene of game of the first game client and the second game The corresponding scene of game of client is all the same.
For each third game client, which is being received including first location information and void After the deployment information of quasi- object information, at the first position of the first location information instruction of the scene of game of display, according to void Quasi- object information renders virtual objects, so that third user (such as user C) checks.Here, third game client with First game client is in different groups and refers to: third game client is in different war from the first game client Team.As an implementation, third game client and the first game client are in opposition war team.
The deployment control method of virtual objects in a kind of game provided by the embodiments of the present application, by by the pre- of virtual objects Deployment information is synchronized to the second game client of same group, and the second game client can show that pre- deployment information is corresponding Pre- deployment picture improves same group in this way, the teammate of same group knows the battle layout information of the first game client Between user communication efficiency.
In actual play battle, the pre- deployment operation of the first user can change, correspondingly, the pre- portion of virtual objects Administration's information is synchronized to by the pre- deployment information of the virtual objects also with changing based on this as shown in Figure 2 a After second game client, the method also includes:
The variation of S201, the response pre- deployment operation, the pre- deployment information of update after determining variation.
In the embodiment of the present application, the variation of above-mentioned pre- deployment operation refers to shifting of the suspension procedure in suspension sensing region It is dynamic.Here, suspension procedure is the movement for operating medium in suspension sensing region in the movement in suspension sensing region.
First game client responds movement of the suspension procedure in suspension sensing region, obtains suspension procedure and is being moved through Update levitation position in journey is mapped in the first update position in scene of game;Position and the void are updated according to described first Quasi- object, generates the pre- deployment information of update of the virtual objects.Wherein, the pre- deployment information of update includes virtual objects letter Breath updates the corresponding first more new location information of position with first.
For example, as shown in Figure 2 b, suspension procedure is moved to from the A1 of position from the A0 of position, from first position in scene of game B0 is updated to the first update position B1.First game client updates position B1 and virtual objects information according to first, generates more New pre- deployment information.
S202, the pre- deployment information of update is synchronized to second game client, so that second game is objective Family end shows that picture is disposed in the update of the virtual objects in advance according to the pre- deployment information of update.
In the embodiment of the present application, the first client is being determined including virtual objects information and the first more new location information more After new pre- deployment information, the pre- deployment information of update including virtual objects information and the first more new location information is synchronized to second Game client.For each the second game client, which is being received including virtual objects information After the pre- deployment information of update of the first more new location information, the pre- action shadow of virtual objects is generated according to virtual objects information Picture, and it is aobvious in the first more new position (such as at B1 in Fig. 2 b) of the first more new location information of current game scene instruction Show the pre- action image of the virtual objects of generation.
In this way, can make to be located at other users (namely the team of the first user with World War I team with the first user Friend, such as second user) see the corresponding pre- action image of the first user, improve the communication efficiency of user between same group.
In the embodiment of the present application, as shown in figure 3, the first game client is in the pre- deployment information for determining the virtual objects Later, further includes:
S301, in first game client, according to the pre- deployment information of the virtual objects, generate described virtual The pre- deployment picture of object.
The pre- deployment picture of S302, the display virtual objects.
In conjunction with step 301 and step 302, above-mentioned pre- deployment information includes virtual objects information and first location information;Or Person, including virtual objects information and the first more new location information, above-mentioned pre- deployment picture are the pre- action image of virtual objects.The One game client generates the pre- action image of virtual objects according to virtual objects information, and in current game scene At (such as the B0 in Fig. 2 b at) first position of one location information instruction, alternatively, indicated in the first more new location information the The pre- action image for the virtual objects that display generates at one location updating position (such as at the B1 in Fig. 2 b).
In this way, make the first user and with first user be located at World War I team other users synchronize see the The corresponding pre- action image of one user, improves the communication efficiency of user between same group.
In the embodiment of the present application, after the pre- deployment operation of the first user, the first game client and the second game Client synchronization cancels the pre- deployment picture of display virtual objects, correspondingly, the portion of virtual objects provided by the embodiments of the present application It affixes one's name in control method, the method also includes:
The end of the pre- deployment operation is responded, cancels the pre- deployment picture for showing the virtual objects, and described in control Second game client is synchronous to cancel the pre- deployment picture for showing the virtual objects.
As a kind of possible embodiment, the end of above-mentioned pre- deployment operation includes: that suspension procedure leaves suspension Perception Area Domain, namely operation medium leave suspension sensing region.
In the embodiment of the present application, the first game client is cancelled after detecting that operation medium leaves suspension sensing region The pre- deployment picture for showing virtual objects, at this point, closing the void currently shown on the corresponding display screen of the first game client The pre- deployment picture of quasi- object;Meanwhile first game client send a notification message to the second game client, pass through the notice The synchronous pre- deployment picture for cancelling display the first game client of matching of the second game client of message informing, at this point, second The pre- deployment picture of the first game client of matching currently shown is closed on the corresponding display screen of game client.Here, Pre- deployment picture with the first game client refers to: the second game client pre- portion synchronous according to the first game client Affix one's name to the pre- deployment picture for the virtual objects that information generates.
In the embodiment of the present application, above-mentioned virtual objects to be disposed can be new virtual objects, be also possible to currently swim The virtual objects disposed in play scene.Correspondingly, responding virtual objects selection operation in the embodiment of the present application, determine to portion At least one of virtual objects of administration, including following two mode:
First, the virtual objects are selected control corresponding by response for the selection operation of virtual objects selection control Virtual objects are determined as virtual objects to be disposed.
As an implementation, virtual objects selection control is shown on the corresponding display screen of the first game client, First user selects control to select new virtual objects by operation virtual objects;Here, new virtual objects refer to non-portion Affix one's name to the virtual objects in current game scene;First game client responds the first user for virtual objects selection control Selection operation, determining that virtual objects select the corresponding new virtual objects of control is virtual objects to be disposed.
For example, the first user selects control to select 10 new arm of the services A, the first game client by operation virtual objects Determine that 10 that user selects new arm of the services A are virtual objects to be disposed.
The second, the selection operation for the virtual objects in scene of game is responded, by what is be selected in the scene of game Virtual objects are determined as virtual objects to be disposed.
It as an implementation, include having disposed in the scene of game that the corresponding display screen of the first game client is shown Virtual objects, the first user selects the virtual objects in current game scene, the first game client response first The selection operation of user determines that the virtual objects chosen in scene of game by the first user are virtual objects to be disposed.
For example, the first user selects 10 arm of the services B in current game scene, the first game client determines going game 10 arm of the services B in scene are virtual objects to be disposed.
In the embodiment of the present application, above-mentioned selection operation includes at least one of following operation: touch-control clicking operation;Touch-control Slide.
As an implementation, above-mentioned selection operation may include touch-control clicking operation, may include touch-control sliding behaviour Make, can also include touch-control clicking operation and touch-control slide.
It for example, include the virtual objects to be selected number corresponding with the virtual objects in virtual objects selection control Amount;Wherein, the initial number of each virtual objects is 0, and the first user can click virtual objects with touch-control and select control, selects phase The quantity for the virtual objects answered.
For another example, the first user slides virtual objects selection control by touch-control to check each virtual objects, is passing through Touch-control clicks the quantity for selecting corresponding virtual objects.
For another example, the first user slides virtual objects by touch-control and selects control, to select the number of corresponding virtual objects Amount.
Game when the first user selects control to select the virtual objects wait dispose by virtual objects, in scene of game Control may be selected to block by virtual objects in picture, for this kind of situation, the game that can will be blocked by the mobile visual field Picture re-starts display.As shown in figure 4, determining that the levitation position of the suspension procedure is mapped in the in the scene of game One position, comprising:
S401, response are located at the touch-control slide in preset area of visual field, will select control by the virtual objects The game picture blocked is moved to the target area that do not blocked by virtual objects selection control.
S402, determine the game picture that the levitation position of the suspension procedure is mapped in the target area One position.
It, can be by for view when game picture is blocked by virtual objects selection control in conjunction with step 401 and step 402 The game picture blocked by virtual objects selection control is moved to and does not select control by virtual objects by the slide in wild region The target area blocked, so as to the first position selected in the game picture in target area.
In the embodiment of the present application, display screen display virtual objects select control, so that user is selected by the virtual objects It selects control and selects virtual objects to be disposed, virtual objects selection control can also be hidden.Correspondingly, the embodiment of the present application The deployment control method of virtual objects in the game of offer further include:
Response determines operation for the deployment of the pre- deployment information of the virtual objects, hides the virtual objects of display Select control.
Here, the first game client detect for virtual objects pre- deployment information deployment determine operation after, Determine that the pre- deployment operation of the first user terminates, at this point, the virtual objects for hiding display select control.In the embodiment of the present application, Control is selected by hiding the virtual objects, can be improved the game experiencing of user.
In the embodiment of the present application, after hiding the virtual objects selection control of display, it can also trigger again aobvious Show above-mentioned virtual objects selection control, separately below to show that virtual objects select the two ways of control to be illustrated again:
First, as shown in figure 5, after hiding the virtual objects selection control of display, the method also includes:
The touch-control clicking operation for the cue button that S501, response are shown for the first predeterminable area, it is described virtual right to show As selecting control.
In the embodiment of the present application, includes the first predeterminable area in the first display screen, shown in advance in first predeterminable area There is cue button, the effect of the cue button is for prompting the triggering cue button that can show virtual objects selection control again Part.
When the first game client detects the touch-control click for the cue button shown in above-mentioned first predeterminable area After operation, the first game client responds the touch control operation of the first user, shows that virtual objects select control again.
S502, cancel the deployment information for showing the virtual objects, and control the synchronous cancellation of second game client Show the deployment information of the virtual objects.
In the embodiment of the present application, the first game client is in the touch control operation for responding the first user, and display is virtual right again After selection control, the deployment information for the virtual objects that display screen is currently shown is closed;Meanwhile first game client to second Game client sends a notification message, with the first game client of matching for notifying the second game client close synchronously to show The deployment information of virtual objects.
Second, as shown in fig. 6, after hiding the virtual objects selection control of display, the method also includes:
S601, response are located at the first operation in the second predeterminable area, display reminding information;Wherein, the prompt information The second operation for prompting to show the virtual objects selection control again.
It further include the second predeterminable area in the corresponding display screen of the first game client, when first in the embodiment of the present application When game client detects the first operation in the second predeterminable area, first operation, display reminding information are responded.
As an alternative embodiment, prompt information may include cue button, for the second of the cue button Operation and the second operation can show the text information of virtual objects selection control again.
Here, above-mentioned first operation can be touch-control clicking operation, be also possible to touch-control slide.Above-mentioned second operation It can be touch-control clicking operation, be also possible to touch-control slide.It should be noted that not to above-mentioned in the embodiment of the present application First operation and the second operation are defined.
S602, response second operation, show the virtual objects selection control.
In the embodiment of the present application, the first game client responds second operation, shows again after detecting the second operation Show that virtual objects select control.
S603, cancel the deployment information for showing the virtual objects, and control the synchronous cancellation of second game client Show the deployment information of the virtual objects.
In the embodiment of the present application, the first game client is showing virtual objects selection control again, closes current display Virtual objects deployment information;Meanwhile first game client send a notification message to the second game client, to notify The deployment information of the virtual objects for the first game client of matching that two game client close synchronouslies are shown.
As an alternative embodiment, in game provided by the embodiments of the present application virtual objects deployment control method In, the display virtual objects select control, comprising:
The virtual objects selection control is shown in determining virtual objects selection region.
In the embodiment of the present application, virtual objects selection area is previously provided in the corresponding display screen of the first game client Domain, the first game client predefine virtual objects selection region, and in determination before display virtual objects selection control Virtual objects selection region in show above-mentioned virtual objects selection control.
As described above, above-mentioned pre- deployment operation is the suspension perception above the corresponding display screen of the first game client Suspension procedure in region detects the suspension procedure by the following method and is located at the display screen in the embodiment of the present application In the suspension sensing region of top:
Response is located at the suspension procedure above the display screen, if the levitation position of the suspension procedure and the display screen The distance between be located at pre-determined distance within the scope of, determine the suspension sensing region that the suspension procedure is located above the display screen It is interior.
In the embodiment of the present application, range sensor, Distance-sensing are embedded in the corresponding display screen of the first game client Device real-time detection is located above display screen with the presence or absence of operation medium, and if it exists, then detects outstanding above display screen in the presence of being located at Floating operation;At this point, the first game client returning the result based on range sensor, between calculating operation medium and display screen Distance, if the distance is located within the scope of pre-determined distance, it is determined that suspension procedure is located in the suspension sensing region above display screen.
The deployment control method of virtual objects in a kind of game provided by the embodiments of the present application, by by the pre- of virtual objects Deployment information is synchronized to the second game client of same group, and the second game client can show that pre- deployment information is corresponding Pre- deployment picture improves same group in this way, the teammate of same group knows the battle layout information of the first game client Between user communication efficiency.
Below with reference to specific game example to the deployment control method of virtual objects in game provided by the embodiments of the present application It is illustrated:
User A belongs to the teammate of the first group with the game of user B real-time perfoming and composition, and confrontation belongs to the use of the second group Family C and user D;In the embodiment of the present application, the number of users in group is not limited.
User A selects the corresponding arm of the services and quantity by clicking arm of the services GUI button, at this point, user B, user C and user D Without response in scene of game.
User's A finger is suspended in the suspension sensing region above the corresponding display screen of the first game client, not in contact with aobvious Display screen.At this point, user's A finger suspend it is corresponding can be shown in the position mapped scene of game of display screen one by user A The pre- action diplopia that the arm of the services of selection and quantity generate, representing the action operation that user A will be carried out, (i.e. user A will be produced The arm of the services, position and quantity).At this point, the first game client of user A is synchronous aobvious in the second game client of user B Show above-mentioned pre- action diplopia (i.e. the arm of the services, position and quantity that user A will be produced), but the third game visitor of user C and user D Above-mentioned pre- action diplopia can not be shown in the end of family.
If the position change that user's A finger suspends, mapped diplopia position of taking action in advance can also change, and be synchronized to use In the first game client of family A and the second game client of user B, the asynchronous third game visitor to user C and user D In the end of family.
If user's A finger levitation position leaves suspension sensing region, at this point, action diplopia can disappear in advance, and by diplopia Disappearance is synchronized in the first game client of user A and the second game client of user B.
It, can be in the trip of click location mapping if user A clicks any position of the first game client after suspension The content taken action in advance before being executed in play scene, and it is synchronized to the second game client of user B and the third of user C, user D Game client, in this way, the arm of the services of corresponding number is generated in mapping scene of game position, and game Zhong Liangge group All users can see.
In the embodiment of the present application, the first user can select to want production on the corresponding display screen of the first game client The arm of the services, the arm of the services selection after the completion of, finger is suspended in the suspension sensing region above display screen, can be in the suspension of finger Position is mapped in the arm of the services for showing that the first user will produce in the first position in scene of game, and the first user will be given birth to The arm of the services of production is synchronized on the second game client for being in the teammate of same group with the first user, and with first position phase Same position renders the arm of the services that the first user will produce, to carry out arm of the services collocation and team's cooperation in group.
Based on the same inventive concept, the deployment control method with virtual objects in game is additionally provided in the embodiment of the present application The deployment control device of virtual objects in corresponding game, the principle solved the problems, such as due to the device in the embodiment of the present application and sheet Apply for that the deployment control method of virtual objects in the above-mentioned game of embodiment is similar, therefore the implementation of device may refer to the reality of method It applies, overlaps will not be repeated.
Referring to shown in Fig. 7, show for the deployment control device of virtual objects in a kind of game provided by the embodiments of the present application It is intended to, the deployment control device includes:
First determining module 701 determines virtual objects to be disposed for responding virtual objects selection operation;
Second determining module 702 determines the virtual objects for responding the pre- deployment operation for being directed to the virtual objects Pre- deployment information;
First sending module 703, for the pre- deployment information of the virtual objects to be synchronized to the second game client End, so that second game client shows the pre- deployment picture of the virtual objects according to the pre- deployment information;Wherein, Second game client and the first game client are in same group;
Third determining module 704, for responding the determining operation of deployment for being directed to the pre- deployment information of the virtual objects, really The deployment information of the fixed virtual objects;
Second sending module 705, for the deployment information to be synchronized to the second game client and third game client End;Wherein, the third game client is in different groups from first game client.
In a kind of optional embodiment, the deployment control device of virtual objects in above-mentioned game further include:
4th determining module, for the pre- deployment information of the virtual objects to be synchronized to the second game client Later, the variation of the pre- deployment operation is responded, the pre- deployment information of update after determining variation;
The pre- deployment information of update is synchronized to second game client, so that the second game client root Show that picture is disposed in the update of the virtual objects in advance according to the pre- deployment information of update.
In a kind of optional embodiment, the deployment control device of virtual objects in above-mentioned game further include:
First generation module, for after determining the pre- deployment information of the virtual objects, according to the virtual objects Pre- deployment information, generate the pre- deployment picture of the virtual objects;
First display module, for showing the pre- deployment picture of the virtual objects.
In a kind of optional embodiment, the deployment control device of virtual objects in above-mentioned game further include:
First cancels module, for responding the end of the pre- deployment operation, cancels the pre- portion for showing the virtual objects Affix one's name to picture;
First control module, for controlling the synchronous pre- portion for cancelling the display virtual objects of second game client Affix one's name to picture.
In a kind of optional embodiment, the first determining module 701, response virtual objects selection operation, determine to When the virtual objects of deployment, comprising:
The virtual objects are selected control corresponding virtual right by response for the selection operation of virtual objects selection control As being determined as virtual objects to be disposed;
And/or
Response is directed to the selection operation of the virtual objects in scene of game, virtual right by what is be selected in the scene of game As being determined as virtual objects to be disposed.
In a kind of optional embodiment, the selection operation includes at least one of following operation:
Touch-control clicking operation;Touch-control slide.
In a kind of optional embodiment, the deployment control device of virtual objects in above-mentioned game further include:
Hidden module hides display for responding the determining operation of deployment for being directed to the pre- deployment information of the virtual objects The virtual objects select control.
In a kind of optional embodiment, the deployment control device of virtual objects in above-mentioned game further include:
Second display module, for after hiding the virtual objects selection control of display, response to be pre- for first If the touch-control clicking operation for the cue button that region is shown, the virtual objects selection control is shown;
Second cancels module, for cancelling the deployment information for showing the virtual objects;
Second control module, for controlling the synchronous deployment for cancelling the display virtual objects of second game client Information.
In a kind of optional embodiment, the deployment control device of virtual objects in above-mentioned game further include:
Third display module, for after hiding the virtual objects selection control of display, it is pre- that response is located at second If first in region operates, display reminding information;Wherein, the prompt information shows the virtual objects for prompting again Select the second operation of control;
Second display module is also used to respond second operation, shows the virtual objects selection control;
Third cancels module, for cancelling the deployment information for showing the virtual objects;
Third control module, for controlling the synchronous deployment for cancelling the display virtual objects of second game client Information.
In a kind of optional embodiment, the second display module, when showing the virtual objects selection control, packet It includes:
The virtual objects selection control is shown in determining virtual objects selection region.
In a kind of optional embodiment, after the deployment control device is activated, is controlled and filled by the deployment The display screen set renders to obtain the scene of game for corresponding to the deployment control device;Second determining module 702, in response needle To the pre- deployment operation of the virtual objects, when determining the pre- deployment information of the virtual objects, comprising:
The suspension procedure in the suspension sensing region above the corresponding display screen of the deployment control device is responded, is determined The levitation position of the suspension procedure is mapped in the first position in the scene of game;
According to the first position and the virtual objects, the pre- deployment information of the virtual objects is generated.
In a kind of optional embodiment, the second determining module 702 is reflected in the levitation position for determining the suspension procedure When penetrating the first position in the scene of game, comprising:
Response is located at the touch-control slide in preset area of visual field, by what is blocked by virtual objects selection control Game picture is moved to the target area that do not blocked by virtual objects selection control;
Determine first of the game picture that the levitation position of the suspension procedure is mapped in the target area It sets.
In a kind of optional embodiment, the 4th determining module determines and becomes in the variation for responding the pre- deployment operation When the pre- deployment information of update after change, comprising:
Movement of the suspension procedure in the suspension sensing region is responded, obtains the suspension procedure in moving process In update levitation position be mapped in the scene of game first update position;
Position and the virtual objects are updated according to described first, generates the pre- deployment information of update of the virtual objects.
In a kind of optional embodiment, the end of the pre- deployment operation includes: described in the suspension procedure leaves Suspension sensing region.
In a kind of optional embodiment, the deployment control device of virtual objects in above-mentioned game further include:
5th determining module, for responding the suspension procedure being located above the display screen, if the suspension procedure is outstanding Trim is set the distance between described display screen and is located within the scope of pre-determined distance, determines that the suspension procedure is located at the display screen In the suspension sensing region of top.
In a kind of optional embodiment, third determining module is directed to the pre- deployment information of the virtual objects in response Deployment determine operation, when determining the deployment information of the virtual objects, comprising:
Response is located at the touch control operation of the second place of first position mapping on the display screen, according to described First position and the virtual objects, generate the deployment information of the virtual objects.
In a kind of optional embodiment, the deployment control device of virtual objects in above-mentioned game further include:
Rendering module, at the first position, rendering institute after the deployment information for determining the virtual objects State virtual objects.
The deployment control device of virtual objects in a kind of game provided by the embodiments of the present application, by by the pre- of virtual objects Deployment information is synchronized to the second game client of same group, and the second game client can show that pre- deployment information is corresponding Pre- deployment picture improves same group in this way, the teammate of same group knows the battle layout information of the first game client Between user communication efficiency.
As shown in figure 8, a kind of electronic equipment 800 provided by the embodiments of the present application, comprising: processor 801, memory 802 And bus, the memory 802 are stored with the executable machine readable instructions of the processor 801, when electronic equipment operation, By bus communication between the processor 801 and the memory 802, the processor 801 executes the machine readable finger It enables, to execute as in above-mentioned game the step of the deployment control method of virtual objects.
Specifically, above-mentioned memory 802 and processor 801 can be general memory and processor, do not do have here Body limits, and when the computer program of 801 run memory 802 of processor storage, is able to carry out virtual objects in above-mentioned game Deployment control method.
Corresponding to the deployment control method of virtual objects in above-mentioned game, the embodiment of the present application also provides a kind of computers Readable storage medium storing program for executing is stored with computer program on the computer readable storage medium, and the computer program is by processor The step of deployment control method of virtual objects in above-mentioned game is executed when operation.
It is apparent to those skilled in the art that for convenience and simplicity of description, the system of foregoing description With the specific work process of device, the corresponding process in embodiment of the method can be referred to, is repeated no more in the application.In the application In provided several embodiments, it should be understood that disclosed systems, devices and methods, it can be real by another way It is existing.The apparatus embodiments described above are merely exemplary, for example, the division of the module, only a kind of logic function It can divide, there may be another division manner in actual implementation, in another example, multiple module or components can combine or can collect At another system is arrived, or some features can be ignored or not executed.Another point, shown or discussed mutual coupling Conjunction or direct-coupling or communication connection can be the indirect coupling or communication connection by some communication interfaces, device or module, It can be electrical property, mechanical or other forms.
The module as illustrated by the separation member may or may not be physically separated, aobvious as module The component shown may or may not be physical unit, it can and it is in one place, or may be distributed over multiple In network unit.It can select some or all of unit therein according to the actual needs to realize the mesh of this embodiment scheme 's.
It, can also be in addition, each functional unit in each embodiment of the application can integrate in one processing unit It is that each unit physically exists alone, can also be integrated in one unit with two or more units.
It, can be with if the function is realized in the form of SFU software functional unit and when sold or used as an independent product It is stored in the executable non-volatile computer-readable storage medium of a processor.Based on this understanding, the application Technical solution substantially the part of the part that contributes to existing technology or the technical solution can be with software in other words The form of product embodies, which is stored in a storage medium, including some instructions use so that One computer equipment (can be personal computer, server or the network equipment etc.) executes each embodiment institute of the application State all or part of the steps of method.And storage medium above-mentioned includes: USB flash disk, mobile hard disk, ROM, RAM, magnetic or disk Etc. the various media that can store program code.
The above is only the protection scopes of the specific embodiment of the application, but the application to be not limited thereto, any to be familiar with Those skilled in the art within the technical scope of the present application, can easily think of the change or the replacement, and should all cover Within the protection scope of the application.Therefore, the protection scope of the application should be subject to the protection scope in claims.

Claims (20)

1. the deployment control method of virtual objects in a kind of game, which is characterized in that be applied to the first game client, the portion Affixing one's name to control method includes:
Virtual objects selection operation is responded, determines virtual objects to be disposed;
Response is directed to the pre- deployment operation of the virtual objects, determines the pre- deployment information of the virtual objects, and by the void The pre- deployment information of quasi- object is synchronized to the second game client, so that second game client is according to the pre- portion Administration's information shows the pre- deployment picture of the virtual objects;Wherein, at second game client and the first game client In same group;
Response determines operation for the deployment of the pre- deployment information of the virtual objects, determines the deployment letter of the virtual objects Breath, and the deployment information is synchronized to the second game client and third game client;Wherein, the third game client End is in different groups from first game client.
2. the deployment control method of virtual objects in game according to claim 1, which is characterized in that will be described virtual The pre- deployment information of object is synchronized to after the second game client, the method also includes:
The variation of the pre- deployment operation is responded, the pre- deployment information of update after determining variation;
The pre- deployment information of update is synchronized to second game client, so that second game client is according to institute It states the pre- deployment information of update and shows that picture is disposed in the update of the virtual objects in advance.
3. the deployment control method of virtual objects in game according to claim 1, which is characterized in that determining the void After the pre- deployment information of quasi- object, the method also includes:
In first game client, according to the pre- deployment information of the virtual objects, the pre- of the virtual objects is generated Dispose picture;
Show the pre- deployment picture of the virtual objects.
4. the deployment control method of virtual objects in game according to claim 3, which is characterized in that the method is also wrapped It includes:
The end of the pre- deployment operation is responded, cancels the pre- deployment picture for showing the virtual objects, and control described second Game client is synchronous to cancel the pre- deployment picture for showing the virtual objects.
5. the deployment control method of virtual objects in game according to claim 4, which is characterized in that the response is virtual Object selection operation determines virtual objects to be disposed, comprising:
The virtual objects are selected the corresponding virtual objects of control true by response for the selection operation of virtual objects selection control It is set to virtual objects to be disposed;
And/or
Response is directed to the selection operation of the virtual objects in scene of game, and the virtual objects being selected in the scene of game are true It is set to virtual objects to be disposed.
6. according to claim 1 or 5 in game virtual objects deployment control method, which is characterized in that the selection Operation includes at least one of following operation:
Touch-control clicking operation;Touch-control slide.
7. the deployment control method of virtual objects in game according to claim 5, which is characterized in that the method is also wrapped It includes:
Response determines operation for the deployment of the pre- deployment information of the virtual objects, hides the virtual objects selection of display Control.
8. the deployment control method of virtual objects in game according to claim 7, which is characterized in that hiding display After the virtual objects selection control, the method also includes:
The touch-control clicking operation for the cue button that response is shown for the first predeterminable area shows the virtual objects selection control Part;
Cancel the deployment information for showing the virtual objects, and controls synchronous cancel of second game client and show the void The deployment information of quasi- object.
9. the deployment control method of virtual objects in game according to claim 7, which is characterized in that hiding display After the virtual objects selection control, the method also includes:
Response is located at the first operation in the second predeterminable area, display reminding information;Wherein, the prompt information is for prompting weight Newly show the second operation of the virtual objects selection control;
Second operation is responded, shows the virtual objects selection control;
Cancel the deployment information for showing the virtual objects, and controls synchronous cancel of second game client and show the void The deployment information of quasi- object.
10. the deployment control method of virtual objects in game according to claim 8 or claim 9, which is characterized in that the display The virtual objects select control, comprising:
The virtual objects selection control is shown in determining virtual objects selection region.
11. the deployment control method of virtual objects in game according to claim 5, which is characterized in that described first After game client is activated, rendering obtains corresponding to first trip on the corresponding display screen of first game client One scene of game of client of playing;The response is directed to the pre- deployment operation of the virtual objects, determines the virtual objects Pre- deployment information, comprising:
Response is located at the suspension procedure in the suspension sensing region above the corresponding display screen of first game client, determines The levitation position of the suspension procedure is mapped in the first position in the scene of game;
According to the first position and the virtual objects, the pre- deployment information of the virtual objects is generated.
12. the deployment control method of virtual objects in game according to claim 11, which is characterized in that the determining institute The levitation position for stating suspension procedure is mapped in first position in the scene of game, comprising:
Response is located at the touch-control slide in preset area of visual field, the game that will be blocked by virtual objects selection control Picture moving is not to by the target area blocked of virtual objects selection control;
Determine the first position for the game picture that the levitation position of the suspension procedure is mapped in the target area.
13. the deployment control method of virtual objects in game according to claim 11, which is characterized in that the response institute The variation of pre- deployment operation is stated, the pre- deployment information of update after determining variation, comprising:
Movement of the suspension procedure in the suspension sensing region is responded, obtains the suspension procedure in moving process It updates levitation position is mapped in the scene of game first and updates position;
Position and the virtual objects are updated according to described first, generates the pre- deployment information of update of the virtual objects.
14. the deployment control method of virtual objects in game according to claim 11, which is characterized in that the pre- deployment The end of operation includes: that the suspension procedure leaves the suspension sensing region.
15. the deployment control method of virtual objects in game according to claim 11, which is characterized in that by with lower section Method detects in the suspension sensing region that the suspension procedure is located above the display screen:
Response is located at the suspension procedure above the display screen, if between the levitation position of the suspension procedure and the display screen Distance be located within the scope of pre-determined distance, determine that the suspension procedure is located in the suspension sensing region above the display screen.
16. the deployment control method of virtual objects in game according to claim 11, which is characterized in that the response needle Operation is determined to the deployment of the pre- deployment information of the virtual objects, determines the deployment information of the virtual objects, comprising:
Response is located at the touch control operation of the second place of first position mapping on the display screen, according to described first Position and the virtual objects, generate the deployment information of the virtual objects.
17. the deployment control method of virtual objects in game according to claim 16, which is characterized in that described in determination After the deployment information of virtual objects, the method also includes:
At the first position, the virtual objects are rendered.
18. the deployment control device of virtual objects in a kind of game, which is characterized in that the deployment control device includes:
First determining module determines virtual objects to be disposed for responding virtual objects selection operation;
Second determining module determines the pre- portion of the virtual objects for responding the pre- deployment operation for being directed to the virtual objects Affix one's name to information;
First sending module, for the pre- deployment information of the virtual objects to be synchronized to the second game client, so that Second game client shows the pre- deployment picture of the virtual objects according to the pre- deployment information;Wherein, described Two game clients and the first game client are in same group;
Third determining module, for respond be directed to the virtual objects pre- deployment information deployment determine operation, determine described in The deployment information of virtual objects;
Second sending module, for the deployment information to be synchronized to the second game client and third game client;Wherein, The third game client is in different groups from first game client.
19. a kind of electronic equipment characterized by comprising processor, storage medium and bus, the storage medium are stored with The executable machine readable instructions of the processor, when electronic equipment operation, between the processor and the storage medium By bus communication, the processor executes the machine readable instructions, to execute as claim 1 to 17 is described in any item In game the step of the deployment control method of virtual objects.
20. a kind of computer readable storage medium, which is characterized in that be stored with computer journey on the computer readable storage medium Sequence executes when the computer program is run by processor such as virtual objects in the described in any item game of claim 1 to 17 The step of disposing control method.
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