CN110384920B - 虚拟现实多人桌游互动***、互动方法及服务器 - Google Patents
虚拟现实多人桌游互动***、互动方法及服务器 Download PDFInfo
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- CN110384920B CN110384920B CN201810351090.7A CN201810351090A CN110384920B CN 110384920 B CN110384920 B CN 110384920B CN 201810351090 A CN201810351090 A CN 201810351090A CN 110384920 B CN110384920 B CN 110384920B
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/28—Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/424—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving acoustic input signals, e.g. by using the results of pitch or rhythm extraction or voice recognition
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/426—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/54—Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
- A63F13/573—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using trajectories of game objects, e.g. of a golf ball according to the point of impact
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T19/00—Manipulating 3D models or images for computer graphics
- G06T19/006—Mixed reality
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8082—Virtual reality
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- Theoretical Computer Science (AREA)
- Acoustics & Sound (AREA)
- Computer Graphics (AREA)
- Computer Hardware Design (AREA)
- General Engineering & Computer Science (AREA)
- Software Systems (AREA)
- General Physics & Mathematics (AREA)
- User Interface Of Digital Computer (AREA)
- Information Transfer Between Computers (AREA)
Abstract
Description
Claims (10)
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
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CN201810351090.7A CN110384920B (zh) | 2018-04-18 | 2018-04-18 | 虚拟现实多人桌游互动***、互动方法及服务器 |
Applications Claiming Priority (1)
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CN201810351090.7A CN110384920B (zh) | 2018-04-18 | 2018-04-18 | 虚拟现实多人桌游互动***、互动方法及服务器 |
Publications (2)
Publication Number | Publication Date |
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CN110384920A CN110384920A (zh) | 2019-10-29 |
CN110384920B true CN110384920B (zh) | 2023-09-15 |
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CN201810351090.7A Active CN110384920B (zh) | 2018-04-18 | 2018-04-18 | 虚拟现实多人桌游互动***、互动方法及服务器 |
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Families Citing this family (7)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN111103978A (zh) * | 2019-12-11 | 2020-05-05 | 上海纪烨物联网科技有限公司 | 基于动态场景游戏桌的ai特性桌布显示方法及*** |
CN111158466B (zh) * | 2019-12-11 | 2023-11-21 | 上海纪烨物联网科技有限公司 | 适用于智能棋具的ai眼镜传感交互方法、***、介质及设备 |
CN111387710B (zh) * | 2020-04-02 | 2022-02-25 | 深圳创维-Rgb电子有限公司 | 一种积木桌、智能积木桌设备及其控制方法 |
CN112023383A (zh) * | 2020-08-31 | 2020-12-04 | 重庆五诶科技有限公司 | 智能自动结算*** |
CN112057876A (zh) * | 2020-09-10 | 2020-12-11 | 重庆五诶科技有限公司 | 基于个性化规则的自动结算***及方法 |
CN112364478A (zh) * | 2020-09-30 | 2021-02-12 | 深圳市为汉科技有限公司 | 基于虚拟现实的测试方法及相关装置 |
CN113198171A (zh) * | 2021-05-10 | 2021-08-03 | 辽宁工程技术大学 | 一种桌游信息化头盔 |
Citations (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN106924961A (zh) * | 2017-04-01 | 2017-07-07 | 哈尔滨工业大学 | 一种智能象棋对弈控制方法及*** |
CN107122731A (zh) * | 2017-04-25 | 2017-09-01 | 上海唱风信息科技有限公司 | 增强现实装置 |
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2018
- 2018-04-18 CN CN201810351090.7A patent/CN110384920B/zh active Active
Patent Citations (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN106924961A (zh) * | 2017-04-01 | 2017-07-07 | 哈尔滨工业大学 | 一种智能象棋对弈控制方法及*** |
CN107122731A (zh) * | 2017-04-25 | 2017-09-01 | 上海唱风信息科技有限公司 | 增强现实装置 |
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Effective date of registration: 20220523 Address after: 518109 building 4, building 6, building 7, building 13 (section I) of Foxconn Guanlan science and Technology Park Area B plant, Dashan community, Guanlan street, Longhua New District, Shenzhen City, Guangdong Province Applicant after: FuTaiHua Industry (Shenzhen) Co.,Ltd. Applicant after: Qingdao new core technology Co.,Ltd. Address before: 518109 building 4, building 6, building 7, building 13 (section I) of Foxconn Guanlan science and Technology Park Area B plant, Dashan community, Guanlan street, Longhua New District, Shenzhen City, Guangdong Province Applicant before: FuTaiHua Industry (Shenzhen) Co.,Ltd. Applicant before: SOCLETECHNOLOGY Corp. |
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