CN110339564A - Virtual objects display methods, device, terminal and storage medium in virtual environment - Google Patents

Virtual objects display methods, device, terminal and storage medium in virtual environment Download PDF

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Publication number
CN110339564A
CN110339564A CN201910760851.9A CN201910760851A CN110339564A CN 110339564 A CN110339564 A CN 110339564A CN 201910760851 A CN201910760851 A CN 201910760851A CN 110339564 A CN110339564 A CN 110339564A
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initial position
game
virtual objects
target
virtual
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CN201910760851.9A
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CN110339564B (en
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程佳珺
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Tencent Technology Shenzhen Co Ltd
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Tencent Technology Shenzhen Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/48Starting a game, e.g. activating a game device or waiting for other players to join a multiplayer session
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/63Methods for processing data by generating or executing the game program for controlling the execution of the game in time
    • A63F2300/636Methods for processing data by generating or executing the game program for controlling the execution of the game in time involving process of starting or resuming a game

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Processing Or Creating Images (AREA)

Abstract

This application discloses virtual objects display methods, device, terminal and the storage mediums in a kind of virtual environment, the described method includes: the initial position choice phase played a game in game, it shows initial position selection interface, includes the m initial position selected from preconfigured n initial position in the initial position selection interface;The selection instruction of the target initial position corresponded in m initial position is received, which, which is used to indicate, is determined as target initial position for the initial position for participating in the first virtual objects that game is played a game;It shows virtual environment, shows the first virtual objects in the target initial position of virtual environment.Each virtual objects that the application makes participation game play a game can only start to play a game in limited quantity initial position, in game is played a game early period, the distribution of each virtual objects is more concentrated, this helps to shorten the time that game is played a game, and reduces the occupancy demand that game is played a game to the process resource of terminal and server.

Description

Virtual objects display methods, device, terminal and storage medium in virtual environment
Technical field
It is the invention relates to computer and Internet technical field, in particular to virtual right in a kind of virtual environment Image display method, device, terminal and storage medium.
Background technique
Tactics competitive game be it is a kind of virtual objects are placed in virtual environment, and provide a series of escapes rule, by with After family is according to escape Rulemaking escape strategy, the game that the virtual objects in game realize escape is controlled, in general, tactics are raced The game result of game is obtained according to the determination of the escape result of virtual objects, that is, when virtual objects are escaped successfully then game knot Fruit is triumph.
In the related art, initial position of the virtual objects of user's control in virtual environment selects in the following way Determine: each virtual objects that flying body carrying participation game is played a game are in virtual environment flying overhead, user's control virtual objects By the way of parachute jumping, from airborne, in descent, user can control the heading and speed of virtual objects, On the ground of desired location to fall to virtual environment.
However, the position selection mode that above-mentioned the relevant technologies provide, will lead to and participate in each virtual objects that game is played a game Disperse very much in virtual environment, user's early period that game is played a game need to expend longer time find enemy's virtual objects into Row battle, the overlong time for causing entire game to be played a game, play a game so as to cause each game need occupied terminal and server compared with More process resources.
Summary of the invention
The embodiment of the present application provides virtual objects display methods, device, terminal and storage in a kind of virtual environment and is situated between Matter can be used for solving each game in the related technology and play a game occupied terminal and the technology of the more process resource of server is needed to ask Topic.The technical solution is as follows:
On the one hand, the embodiment of the present application provides the virtual objects display methods in a kind of virtual environment, is applied to operation Have in the terminal of computer program, which comprises
In the initial position choice phase that game is played a game, initial position selection interface is shown, the initial position selects boundary It include the m initial position selected from preconfigured n initial position in face, the m is less than the n, and the m and institute Stating n is positive integer;
The selection instruction of the target initial position corresponded in the m initial position is received, the selection instruction is used for The initial position for participating in the first virtual objects that the game is played a game is determined as the target initial position by instruction;
It shows virtual environment, shows first virtual objects in the target initial position of the virtual environment.
On the other hand, the embodiment of the present application provides the virtual objects display device in a kind of virtual environment, described device Include:
Interface display module, the initial position choice phase for playing a game in game show initial position selection interface, institute Stating includes the m initial position selected from preconfigured n initial position in initial position selection interface, and the m is less than The n, and the m and the n are positive integer;
First command reception module, for receiving the selection of the target initial position corresponded in the m initial position Instruction, the selection instruction be used to indicate the initial position for participating in the first virtual objects that the game is played a game is determined as it is described Target initial position;
Object display module shows institute in the target initial position of the virtual environment for showing virtual environment State the first virtual objects.
In another aspect, the embodiment of the present application provides a kind of terminal, the terminal includes processor and memory, described to deposit Be stored at least one instruction, at least a Duan Chengxu, code set or instruction set in reservoir, at least one instruction, it is described extremely A few Duan Chengxu, the code set or instruction set are loaded by the processor and are executed virtual in above-mentioned virtual environment to realize Object displaying method.
Also on the one hand, the embodiment of the present application provides a kind of computer readable storage medium, stores in the storage medium Have at least one instruction, at least a Duan Chengxu, code set or instruction set, at least one instruction, an at least Duan Chengxu, The code set or instruction set are loaded by processor and are executed to realize the virtual objects display methods in above-mentioned virtual environment.
Another aspect, the embodiment of the present application provide a kind of computer program product, when the computer program product exists When being run in terminal, so that terminal executes the virtual objects display methods in above-mentioned virtual environment.
In technical solution provided by the embodiments of the present application, by the initial position choice phase played a game in game, initial In the selection interface of position, limited quantity initial position is provided and is selected for user, received corresponding to target initial position After selection instruction, virtual environment is shown, and show virtual objects in the target initial position of virtual environment;Compared to correlation The initial position selection mode that technology provides, initial position selection mode provided by the embodiments of the present application, by the first of candidate The quantity of beginning position is controlled, so that participating in each virtual objects that game is played a game can only open in limited quantity initial position Beginning plays a game, so that each virtual objects for avoiding participation game from playing a game excessively disperse, it is each virtual right in the early period that game is played a game The distribution of elephant is more concentrated, and the antagonism that game is played a game is promoted, this helps to shorten the time that game is played a game, and is reduced game and is played a game To the occupancy demand of the process resource of terminal and server.
Detailed description of the invention
In order to more clearly explain the technical solutions in the embodiments of the present application, make required in being described below to embodiment Attached drawing is briefly described, it should be apparent that, the drawings in the following description are only some examples of the present application, for For those of ordinary skill in the art, without creative efforts, it can also be obtained according to these attached drawings other Attached drawing.
Fig. 1 is the exemplary diagram for the birth point selection course that one exemplary embodiment of the application provides;
Fig. 2 is the technical ability exhibition method exemplary diagram for the investigation technical ability that one exemplary embodiment of the application provides;
Fig. 3 is the process example figure for the observation visual angle conversion method that one exemplary embodiment of the application provides;
Fig. 4 is the exemplary diagram for the implementation environment that the application one embodiment provides;
Fig. 5 is the flow chart of the virtual objects display methods in the virtual environment that the application one embodiment provides;
Fig. 6 is the schematic diagram for the initial position selection interface that the application one embodiment provides;
Fig. 7 is the schematic diagram for the air wall that the application one embodiment provides;
Fig. 8 is the flow chart for the complete scheme that the application one embodiment provides;
Fig. 9 is the block diagram of the virtual objects display device in the virtual environment that the application one embodiment provides;
Figure 10 is the block diagram of the virtual objects display device in the virtual environment that another embodiment of the application provides;
Figure 11 is the structural block diagram for the terminal that the application one embodiment provides.
Specific embodiment
To keep the purposes, technical schemes and advantages of the application clearer, below in conjunction with attached drawing to the application embodiment party Formula is described in further detail.
Firstly, simply being introduced noun involved in the embodiment of the present application:
Tactics competitive game: be it is a kind of virtual objects are placed in virtual environment, and provide a series of escapes rule, by with After family is according to escape Rulemaking escape strategy, the game that the virtual objects in game realize escape is controlled.
Wherein, virtual environment be display when the client of application program (such as game application) is run at the terminal (or There is provided) scene, which refers to the scene for virtual objects carry out activity (such as game sports) built, such as can be with It is virtual house, virtual island, virtual map etc..The virtual environment can be the simulated environment to real world, be also possible to Semifictional environment is partly emulated, can also be pure imaginary environment.Virtual environment can be two-dimensional virtual environment, be also possible to 2.5 dimension virtual environments or three-dimensional virtual environment, the embodiment of the present application are not construed as limiting this.
Virtual objects refer to the virtual role that user account number controls in the application.Using application program as game application journey For sequence, virtual objects refer to the game role that user account number controls in game application.Virtual objects can be personage Form can be animal, cartoon or other forms, the embodiment of the present application and be not construed as limiting to this.Virtual objects can be with three-dimensional shaped Formula is shown, can also be shown with two dimensional form, the embodiment of the present application is not construed as limiting this.Optionally, when virtual environment is three-dimensional empty When near-ring border, virtual objects are the three-dimensional stereo models based on the creation of animation bone technology.Each virtual objects are in three-dimensional With itself shape and volume in environment, a part of space in three-dimensional virtual environment is occupied.
Optionally, in the embodiment of the present application, escape rule may include following at least one provided by tactics competitive game Kind: birth rule, safety zone rule, additional identities rule, observation rule, escape rule.
It is illustrated respectively for above-mentioned several rules:
One, birth rule
The birth rule is for indicating that virtual objects enter the method for determination of present position after game is played a game.Optionally, should Virtual environment is corresponding with map, and n predeterminated position in the map is corresponding with n birth point, user can play a game start when, Any one birth point in this n birth point is selected, then after beginning of playing a game, virtual objects institute which is controlled The initial position at place is the corresponding position of the birth selected point.Optionally, each playing a game the candidate birth point of middle offer can To be this n birth point, the part birth point being also possible in this n birth point, such as: m are determined in the n birth point As the optional birth point currently played a game, user selects any one birth point in the m birth point birth point, and 0 < m < n.Optionally, this m the be linked to be region of birth point is shown as strip region in the corresponding map of virtual environment, can Selection of land, the birth point of the strip region start position and the first side distance of map are nearest, the strip region final position Birth point and the second side distance of map are nearest, and first side and second side are two opposite sides.
Illustratively, with the corresponding 31 birth points in 31 positions in the map, and 8 birth points are determined in single is played a game For be illustrated, Fig. 1 is the exemplary diagram for the birth point selection course that one exemplary embodiment of the application provides, such as Fig. 1 institute Show, virtual environment corresponds in map and shows there are 31 birth points 110, according to currently playing a game, determines the 7 of region in a strip shape at random The 120 birth point as at user option virtual objects in currently playing a game of a birth point.
It is worth noting that, above-mentioned strip region be used for play a game start when, the virtual objects played a game will be participated in and be gathered in In strip region, and as the refreshing side of safety zone control virtual objects are mobile to safety zone with relatively uniform path.Value It obtains it is noted that above-mentioned strip region is also implemented as the region of other shapes, the embodiment of the present application is not limited this.
Two, safety zone rule
During escape, virtual objects are influenced by environmental factor in virtual environment, need to be moved to safety zone, with The environmental factor in danger area is avoided to gradually reduce the vital values of virtual objects until virtual objects are eliminated.Optionally, the peace The whole district can be refreshed according to game progress, can also be refreshed according to user to the use of game item, can be with root The use of technical ability is refreshed according to user, wherein refresh process is corresponding with refresh rate, refresh ranges, refresh interval duration Etc. features.Optionally, in refresh process, safety zone is gradually contracted to small range of secondth area by large range of first area Domain, and second area be subregion namely refresh process in first area be by safety zone from the edge of first area to its The process that internal fixed second area gradually reduces.Wherein, refresh rate is for indicating that first area is contracted to the secondth area Duration used in domain, the refresh duration can be fixed, and the use of stage property or technical ability can also be corresponded to and be prolonged according to user Long or shortening;Refresh ranges are used to indicate the range locating in virtual environment of the second area after refreshing, which can Be it is preset, the use of stage property or technical ability can also be increased or reduced according to user;Refresh interval duration is used for Indicate that the interval duration between the adjacent refresh events of safety zone twice, the refresh interval duration can be fixed duration, it can also be with The use of stage property or technical ability is extended or shortened according to user.
Wherein, first area can be the region of regular shape, be also possible to the region of irregular shape;Second area can To be the region of regular shape in first area, it is also possible to the region of irregular shape in first area.Optionally, virtual ring Virtual environment is divided with the grid for presetting size in the corresponding map in border, such as: each grid corresponds to 100 in virtual environment The region of × 100 sizes, then the refreshing of safety zone can be to refresh unit with grid, and such as: first area accounts for 6400 and mutually interconnects The grid connect, and profile is in irregular shape, second area accounts for 3800 grids interconnected in 6400 grids.
Optionally, during being determined to safety zone, first in virtual environment determine one piece of default size and The region of preset shape generates on the basis of first safety zone that surround should as finally refreshing the first obtained safety zone Second safety zone of the first safety zone generates the third safety zone for surrounding second safety zone on the basis of the second safety zone, And so on, the refreshing between two neighboring safety zone is obtained according to the determination of safety zone refreshing frequency, such as: safety zone needs to brush altogether New 4 times, then first time safety zone is carried out by maximum virtual environment range first and refresh to obtain the 4th safety zone, by the 4th safety zone It carries out second of safety zone to refresh to obtain third safety zone, third time safety zone is carried out by third safety zone and refreshes to obtain the second peace The whole district carries out the 4th safety zone by the second safety zone and refreshes to obtain the first safety zone.
It is illustrated so that maximum virtual environment range carries out the refreshing of first time safety zone as an example, the maximum virtual environment range It is square range, determines at least one refresh point at random respectively in four sides of the square range, in refresh process, Gradually refreshed from the refresh point in each edge into square range, obtains the 4th safety zone until refreshing.
Optionally, virtual objects can also any position creates default size in current safety area by stage property or technical ability Danger area.Schematically, after virtual objects A obtains stage property drilling machine, first of current safety area in virtual environment It sets using after the drilling machine, using the first position as initial position in the safety zone, generates the danger that preset shape presets size Danger zone.
Three, additional identities rule
Optionally, in the embodiment of the present application, the escape rule provided in tactics competitive game further includes and virtual objects The corresponding rule of additional identities, when virtual objects are escaped in virtual environment, corresponding different additional identities have different Technical ability and different content viewables.Optionally, which can be is before the beginning of playing a game of tactics competitive game What system was distributed to the virtual objects to intra-office at random, be also possible to play a game start before be selected by users.Optionally, When the additional identities are randomly assigned by system, system distributes additional body to the virtual objects to intra-office with preset ratio Part, such as: the preset ratio of the first additional identities, the second additional identities and third additional identities is 7:2:1, then total to intra-office When 100 virtual objects, the first additional identities are distributed to 70 virtual objects, distribute the second additional body to 20 virtual objects Part, and third additional identities are distributed to 10 virtual objects;Optionally, when additional identities are voluntarily selected by user, it is System control maintains preset ratio to the quantity of the virtual objects of each additional identities of intra-office, such as: the first additional identities, second add The preset ratio of identity and third additional identities is 7:2:1, to intra-office totally 100 virtual objects, when selection first adds body When the virtual objects of part reach 70, system prompt first additional identities can not be selected.
Optionally, in the tactics competitive game of the embodiment of the present application, at least three kinds of additional identities, every kind of additional body are provided with Part is corresponding with corresponding skill collection.Illustratively, the first additional identities, the second additional identities are provided in the tactics competitive game And third additional identities, wherein corresponding first skill collection of the first additional identities, corresponding second skill set of the second additional identities It closes, third additional identities correspond to third skill collection, wherein the first skill collection, the second skill collection and third skill collection Between may exist intersection, that is, may exist target technical ability, belong to the first skill collection, the second skill collection and third At least two set in skill collection.It optionally, further include corresponding independent technical ability in each skill collection, that is, It include the first technical ability in first skill collection, which had both been not belonging to the second skill collection, and had also been not belonging to third skill set It closes;It include the second technical ability in second skill collection, which had both been not belonging to the first skill collection, and had also been not belonging to third technical ability Set;It include third technical ability in third skill collection, which had both been not belonging to the first skill collection, and had also been not belonging to the second skill It can set.
Illustratively, it is illustrated by taking above-mentioned three kinds of additional identities as an example, in the tactics competitive game of the embodiment of the present application, Every kind of additional identities are corresponding at least one certain skills.Illustratively, for the independent technical ability of each additional identities respectively into Row explanation:
First additional identities (saboteur's additional identities), corresponding first technical ability include: to the destruction in virtual environment Person's treasured case is as it can be seen that there are three types of stage properties workable for the only virtual objects of saboteur's identity for offer in saboteur's treasured case, wherein wrapping It includes: 1, signalling means;2, seismic detector;3, drilling machine, wherein signalling means is for obtaining extra gear reward, schematically, the signal Device user calls higher ranked stage property (such as: the helmet, plate armour, knapsack), and/or, the signalling means is for calling comprehensive killing The stronger weapon of power.Seismic detector for changing safety zone refreshing progress, schematically, when virtual objects safety zone twice brush The seismic detector is carried out between new events in use, this time interval between refresh events is corresponding twice reduces preset duration, Such as: current safety area started to refresh to next safety zone, then when virtual objects carry out in use, working as the seismic detector after 20 seconds It reduces to starting after 10 seconds to refresh to next safety zone preceding safety zone.Drilling machine is used to create one piece of default size in safety zone Danger area, schematically, after virtual objects A obtains stage property drilling machine, first of current safety area in virtual environment It sets using after the drilling machine, using the first position as initial position in the safety zone, generates the danger that preset shape presets size Danger zone.
Second additional identities (chase after shooter's additional identities), and corresponding second technical ability includes: by triggering stage property in map In the position of other virtual objects of the virtual objects present position side is marked.Optionally, with default in the map The grid of size divides virtual environment, then locating in map with the virtual objects when virtual objects trigger stage property Grid be center grid, in map to the position of the virtual objects in the grid side (containing the grid) totally 9 grids into Line flag.
Illustratively, Fig. 2 is the technical ability exhibition method example for the investigation technical ability that one exemplary embodiment of the application provides Figure, as shown in Fig. 2, ground Figure 200 of virtual environment divides virtual environment with the grid for presetting size, current goal is virtual Grid locating for object is grid 210 as shown in Figure 2, when the destination virtual objects trigger investigation technical ability, with the grid Centered on 210, determine in 210 side of grid (comprising the grid 210) total 9 grids (in such as Fig. 2 at dotted line frame 9 Shown in a grid) virtual objects distribution situation, and for the location of each virtual objects to the corresponding seat in the map Mark is marked, label 220 as shown in Figure 2.
Optionally, it chases after in shooter's to map to the position of the virtual objects in the grid side (containing the grid) totally 9 grids It sets after being marked, generates the event that kills between shooter or labeled virtual objects (by hitting senilicide to being hit senilicide when this is chased after Killed) when, then the corresponding acquisition gain of senilicide is hit, such as: it improves blood back speed, improve movement speed.
Third additional identities (searcher's additional identities), corresponding third technical ability include: when virtual objects are in virtual ring It sustains life in border and collects calling escape stage property when target stage property reaches preset quantity, determine and obtain the virtual right of escape stage property As, or obtain escape stage property virtual objects and its teammate escape successfully.
Four, observation rule
Optionally, in the tactics competitive game of the embodiment of the present application, at least three kinds of special observation technical ability, Yong Hu are provided with Before beginning game is played a game, any one of which is selected to be controlled as the user in this at least three kinds special observation technical ability The special observation technical ability that host virtual object observes virtual environment in game is played a game.Illustratively, it is observed with three kinds For technical ability, this three kinds special observation technical ability are illustrated respectively:
First observation technical ability (hawks and falcons is looked down): by the above Supreme Being's view virtual environment of the first stage property, namely to first After stage property (such as: virtual bird) is triggered, which rises to the aerial preset height of virtual environment, and virtual objects pass through First stage property highly observes virtual environment with this.Significantly, since the virtual objects are to discharge first Tool virtual environment is observed with aerial mode, play a game in other virtual objects can also observe to obtain in range of visibility First stage property, thus to discharge first stage property the location of virtual objects be determined.Illustratively, it please refers to Fig. 3, Fig. 3 are the process example figures for the observation visual angle conversion method that one exemplary embodiment of the application provides, as shown in figure 3, Virtual environment is observed with the first visual angle of virtual objects 300 first, is observed in picture 310 including the object in virtual environment Body 311 and hillside 312, when user is by external input device (such as: pressing R key on keyboard) first stage property 320 of triggering, The virtual environment is observed by the preset height that the first stage property 320 rises to the virtual environment, observes and is wrapped in picture 330 Include above-mentioned object 311, hillside 312 and the object 313 in 312 other side of hillside.
Second observation technical ability (footprint tracking): the ground of virtual environment locating for the virtual objects is detected, obtains ground The step information left on face by virtual objects, that is, it is virtual right to show this in interface after virtual objects triggering technical ability As the step in the week side region of virtual environment present position, which is used to indicate the void passed through in preset duration from the region (it is worth noting that, when virtual objects are advanced in the form of retroversion in the area, which refers to the direction of travel of quasi- object The direction of travel shown is opposite with the actual direction of travel of the virtual objects).
Third observes technical ability (spar detection): by triggering detection stage property to centered on the virtual objects present position Weapon spar in preset range is observed, and optionally, which is mark (the weapon spar being attached on weapon Can also replace and be embodied as weapon textures, weapon accessory etc.), optionally, which can be the weapon that virtual objects are held, It is also possible to be placed in the weapon to be picked up on the ground of virtual environment, optionally, when virtual objects trigger third observation skill When energy, other virtual objects in virtual environment observed by the virtual objects are shown in certain gray scale and transparency Show, weapon spar is shown in certain brightness through other virtual objects (such as: wall, hillside, floor).Optionally, When triggering stage property observes weapon spar, range of observation is centered on virtual objects present position, with the ball of pre-set radius Shape range of observation is highlighted the weapon spar in the range of observation.
Five, escape rule
Optionally, can be for the escape rule of different additional identities it is identical, be also possible to it is different, can be with Same set of unified escape rule is corresponded to for all additional identities, and corresponds to a set of additional escape rule for specific additional identities Then.Illustratively, 1, for all virtual objects, when virtual objects sustain life to final safety zone, and escape road is obtained When tool, determine that the virtual objects for obtaining escape stage property are escaped successfully, or determine the virtual objects for obtaining escape stage property and its team Friend escapes successfully;2, for the virtual right of target additional identities (searcher's additional identities in such as above-mentioned additional identities rule) As calling escape stage property when target stage property reaches preset quantity when virtual objects sustain life and collected in virtual environment, really The fixed virtual objects for obtaining escape stage property escapes successfully, or determine the virtual objects for obtaining stage property of escaping and its teammate escape at Function.It is worth noting that, the sum of target stage property is preset quantity in virtual environment, this is pre- in the above described manner 2 when being escaped If quantity is used to control the quantity of the virtual objects of the target additional identities of the escape of pass-through mode 2, such as: the void of target additional identities Quasi- object needs to collect 20 target stage properties to call escape stage property, and the sum of target stage property is 60 in virtual environment, then at most There are three the virtual objects of target additional identities, and the escape stage property can be called to escape.Optionally, in tactics competitive game to The volume residual for the target stage property that the virtual objects real-time prompting of target additional identities is not yet obtained by virtual objects and/or position It sets, then the requested number of calling escape stage property is not achieved in the summation of the target stage property quantity and volume residual held when virtual objects When, which switches battle tactics, is escaped with pass-through mode 1.
Wherein, aforesaid way 1 and mode 2 are existing two schemes arranged side by side, that is, for the virtual of target additional identities Object can both be escaped successfully with pass-through mode 1, can also be escaped successfully with pass-through mode 2, but the virtual objects of target additional identities Pass-through mode 1 is just required without continuing up to the corresponding escape of mode 2 after escaping successfully, or, target additional identities is virtual right Just without continuing up to the corresponding escape of mode 1 requirement after escaping successfully as pass-through mode 2.Optionally, the mesh in aforesaid way 2 The stage property stage property visual in virtual environment for the virtual objects of target additional identities is marked, that is, the target stage property is in virtual ring It is invisible to the virtual objects of other additional identities in border.
Optionally, the result of playing a game that virtual objects are shown after being escaped by different modes is also different.Optionally, work as target The virtual objects of additional identities are corresponding with a set of additional escape rule, and when being escaped successfully according to the escape rule, the target The virtual objects of additional identities show additional displaying result for the additional escape rule.Illustratively, tactics sports trip The the first escape rule provided in play for the virtual objects of all additional identities, and it is directed to the virtual objects of target additional identities The the second escape rule provided, after virtual objects are by the first escape rule escape, playing a game, result interface display " congratulates you Escape successfully, obtain the first place ", and the virtual objects for still possessing vital values in virtual environment are aobvious in result interface of playing a game Show " congratulate you and obtain second place ";It escapes when the virtual objects of target additional identities pass through the second escape rule, and the target is attached When the virtual objects of identity being added to be the virtual objects of the first rule escape of escaping by second in virtual environment, in result circle of playing a game Face shows " congratulating you as target additional identities first place, escape successfully ", escapes for second in virtual environment by second The virtual objects of raw rule escape, result interface display of playing a game " congratulate you as target additional identities second place, escape at Function ", and so on.
It is that the contents such as the game rule, the identity of virtual objects, technical ability of above-mentioned game are described above, connects down To be illustrated to the implementation environment of the application.
Referring to FIG. 4, the exemplary diagram of the implementation environment provided it illustrates the application one embodiment.The implementation environment can To include: terminal 10 and server 20.
Terminal 10 can be such as mobile phone, tablet computer, game host, E-book reader, multimedia play equipment, can The electronic equipments such as wearable device, PC (Personal Computer, personal computer).Application program can be installed in terminal 10 The client of (such as game application).
Server 20 is used to provide background service for the client of the application program in terminal 10.For example, server 20 can To be the background server of above-mentioned application program.Server 20 can be a server, be also possible to by multiple servers group At server cluster or a cloud computing service center.
It can be communicated with each other by network 30 between terminal 10 and server 20.The network 30 can be cable network, It is also possible to wireless network.
Optionally, above-mentioned terminal 10 includes first terminal, second terminal and third terminal.In the embodiment of the present application, There can be the client of same application in one terminal, second terminal and third terminal with installation and operation.Visitor in first terminal Family end is known as the first client, and the client in second terminal is known as the second client, and the client in third terminal is known as Three clients.The user account number logged in first client is denoted as the first user account number, the user's account logged in the second client Number it is denoted as second user account number, the user account number logged in third client is denoted as third user account number.The control of first client Virtual objects be known as the first virtual objects, the virtual objects of the second client control are known as the second virtual objects, third client The virtual objects of end control are known as third virtual objects.In the embodiment of the present application, the second virtual objects and the first virtual objects For hostile relations, third virtual objects and the first virtual objects are partnership.
Above-mentioned hostile relations refer to the virtual objects for being in different camps (or grouping), and above-mentioned partnership, which refers to, to be in together The virtual objects in one camp (or grouping).By taking tactics competitive game as an example, participating in the user that same game is played a game has 100, should 100 users can form multiple and different groupings, as that can include up to 4 users in each grouping.For some point For group, the virtual objects that 4 users in the grouping are controlled, as partnership between each other;User in the grouping Between the virtual objects that the user in virtual objects and other groupings controlled is controlled, as hostile relations.It is swum with MOBA For play, ten users carry out matching game, are divided into red and blue party two teams, i.e., every five artificial one group, at this time red with it is red Virtual objects in side partnership each other, virtual objects in blue party and blue party partnership each other, and in red and blue party Virtual objects hostile relations each other.
In the embodiment of the present application, the application program can be it is any be capable of providing virtual scene, for user substitution Movable application program is carried out in the virtual scene with the virtual objects of operation.Typically, which is game application Program, such as tactics competitive game, third person shooting game (Third-Personal Shooting Game, TPS), the first Claim shooting game (First-person shooting game, FPS), more people online tactics sports (Multiplayer Online Battle Arena, MOBA) game, more people's gunbattle class survival games, etc..Certainly, in addition to game application it Outside, virtual objects can also be shown in other types of application program to user, and provide corresponding function to virtual objects.Example Such as, virtual reality (Virtual Reality, VR) class application program, augmented reality (Augmented Reality, AR) class are answered With program, three-dimensional map program, Military Simulation program, social category application program, interaction entertainment class application program etc., the application reality It applies example and this is not construed as limiting.In addition, the form of provided virtual objects also can be for different application programs Difference, and corresponding function would also vary from, this can be configured in advance according to actual needs, the embodiment of the present application pair This is not construed as limiting.
In the application embodiment of the method, the executing subject of each step can be terminal, as what is run in terminal above-mentioned answers With the client of program.In some embodiments, above-mentioned application program is the application based on three-dimensional virtual environment engine exploitation Program, such as the virtual environment engine are Unity engines, which can construct three-dimensional virtual environment, virtual Object and virtual item etc. bring the game experiencing of more immersion to user.
In the following, explanation will be introduced to technical scheme by several embodiments.
Referring to FIG. 5, the virtual objects display methods in the virtual environment provided it illustrates the application one embodiment Flow chart.It in the present embodiment, is that explanation is introduced in the first client described above with the executing subject of each step.It should Method may include following steps (501~503):
Step 501, the initial position choice phase played a game in game shows initial position selection interface, the initial position It include the m initial position selected from preconfigured n initial position in selection interface, m is less than n, and m and n are positive Integer.
The initial position choice phase is a period of time that confession under directions participates in that each user that game is played a game selects initial position.Example Such as, the duration of initial position choice phase can be 30 seconds, 40 seconds or 1 minute etc., and the embodiment of the present application is not construed as limiting this. In the embodiment of the present application, in the initial position choice phase, limited quantity initial position is provided and is selected for user.In the application In embodiment, initial position refer to game play a game start when, initial position of the virtual objects in virtual environment, the initial bit It sets and is referred to as birth point.
Above-mentioned m can be equal to 1, can also be greater than 1.All virtual objects played a game in order to avoid the game that lets on are same A initial position birth, m are greater than 1, such as m is 5,6 or 8 etc., and the embodiment of the present application is not construed as limiting this.In addition, each trip During play is played a game, the quantity for the initial position for including in initial position selection interface be may be the same or different.For example, every During a game is played a game, the quantity for the initial position for including in initial position selection interface is identical, is 6.In another example each During game is played a game, the quantity of the initial position for including in initial position selection interface is different, if any game to play a game be 6, It is 8, etc. that some game, which are played a game,.
Optionally, the map that the full virtual environment that game is played a game is shown in initial position selection interface, in the map The middle above-mentioned m initial position of display.That is, m initial position is shown in the global map that game is played a game, so that user exists When selection target initial position, position of the initial position of each candidate in global map can be combined, suitable mesh is selected Mark initial position.In addition, the global map that the map for the full virtual environment that game is played a game, as game are played a game, in the map In, contain each region for the full virtual environment that game is played a game.The map can be two-dimensional map, be also possible to dimensionally Figure, the embodiment of the present application are not construed as limiting this.
In addition, in the embodiment of the present application, being not construed as limiting to distributional pattern of the above-mentioned m initial position in map.Example Such as, which can be randomly dispersed distribution in map, can also annularly be distributed in map, or on ground Assembled distribution, etc. in figure.Optionally, m initial position distribution in a strip shape in map.For example, m of distribution in a strip shape Two initial positions of head and the tail, are located at two fringe regions of map in initial position.
Optionally, it is pre-configured with k initial position set, k is the integer greater than 1.Include in each initial position set It include from n initial position at least one initial position selected from n initial position, such as each initial position set Multiple initial positions of middle selection.It should be noted that for above-mentioned k initial position set, in each initial position set Including initial position quantity, may be the same or different.It plays a game for above-mentioned game, server is from above-mentioned k initial bit It sets in set, selects a target initial position set, then notifying the target initial position set of the selection should to participation Each client that game is played a game.Later, the initial position choice phase that client is played a game in game selects boundary in initial position Each initial position included by displaying target initial position set in face.That is, above-mentioned m initial position belongs to from pre-configuration K initial position set in the target initial position set that selects.
In a kind of possible embodiment, target initial position set is from k initial position set of pre-configuration The initial position set randomly selected.For example, being pre-configured 50 initial positions, and 30 initial position set are pre-configured, It include 6 initial positions selected from above-mentioned 50 initial positions in each initial position set.Server can from this 30 In a initial position set, an initial position set is randomly choosed as target initial position set.
In alternatively possible embodiment, target initial position set is the mode played a game according to game, from this The initial position set chosen at least one corresponding initial position set of mode.Wherein, k initial position set quilt It is divided at least two groups initial position set, includes at least one initial position set in every group of initial position set, and every group Initial position set corresponds to one mode.It may include a variety of different modes that game, which is played a game, which can be according to playing a game Difficulty is divided, and such as includes simple mode, middle isotype or difficult mode;Alternatively, the mode can also be according to fierceness of playing a game Degree is divided, and such as includes general mode, stimulus modality and big melee mode.Certainly, the above-mentioned division rule for mode And quantity, be only it is exemplary and explanatory, this can be configured in advance according to the actual situation, the embodiment of the present application to this not It limits.
In the embodiment of the present application, it is assumed that game is played a game a total of r kind of type of included mode, and r is whole greater than 1 Number.Correspondingly, k initial position set of pre-configuration is divided into r group initial position set, wraps in every group of initial position set Include at least one initial position set.Above-mentioned r kind mode and r group initial position set correspond.For different modes, The distribution rule for each initial position for including in corresponding initial position set can be different, which includes point Cloth form and/or distributed quantity.For example, for simple mode, each initial bit for including in corresponding initial position set The distributional pattern set is the distribution for being randomly dispersed the initial position included in distribution and/or its corresponding initial position set Quantity is more, and such as 10;For middle isotype, the distribution shape for each initial position for including in corresponding initial position set State is that the distributed quantity for the initial position for including is moderate in strip distribution and/or its corresponding initial position set, such as 7;It is right The distributional pattern for each initial position for including in difficult mode, corresponding initial position set is Assembled distribution, and/or The distributed quantity for the initial position for including in its corresponding initial position set is less, and such as 4.
By the above-mentioned means, the mode played a game according to game, from that group of initial position set corresponding with the mode, choosing It takes an initial position set as target initial position set, realizes the distribution rule of initial position and pair of user's selection Office's mode is connected, and improves the accuracy of initial position recommendation.
Step 502, the selection instruction of the target initial position corresponded in m initial position is received, which uses The initial position for participating in the first virtual objects that game is played a game is determined as target initial position in instruction.
The selection instruction refers to that the operational order triggered by user, such as user can be clicked by mouse or finger Target initial position in initial position selection interface, triggering generate the selection instruction for corresponding to the target initial position.At this Apply in embodiment, each game, which is played a game, provides a user limited quantity initial position for user's selection, and user can only be from Going game play a game offer these limited quantity initial positions in, select an initial position as target initial position.
Optionally, the first client can also show that the corresponding prompt information of initial position, the prompt information are used to indicate Game play a game in selected the initial position virtual objects quantity.Optionally, for m in initial position selection interface Initial position shows the corresponding prompt information of each initial position in the m initial position respectively.Alternatively, the first client It can also only show the corresponding prompt information of target initial position of user's selection.Pass through each of m initial position of display The corresponding prompt information of initial position can be provided to user in selection target initial position more valuable with reference to letter Breath can thus make user that the tactics of the game of itself, selection target initial position, such as user be combined to like fight fierce Playing method, then can choose the more initial position of number as target initial position, in another example user likes development early period Playing method then can choose initial position fewer in number as target initial position.
In the embodiment of the present application, the display position of prompt information corresponding for initial position is not construed as limiting, such as can To show corresponding prompt information on the icon of the initial position, can also be displayed next to correspond in the icon of the initial position Prompt information.Illustratively, as shown in fig. 6, including 5 candidate initial positions 61 in initial position selection interface 60, often The number shown on the icon of a initial position 61, i.e., for indicating selected the quantity of the virtual objects of the initial position 61.
Step 503, it shows virtual environment, shows the first virtual objects in the target initial position of virtual environment.
After user's selection target initial position, virtual environment is shown, and in the target initial position of the virtual environment Show the first virtual objects.That is, the first virtual objects that user is manipulated in this game is played a game, bring into virtual environment Target initial position in, realize target initial position be born.
Each initial position is corresponding with a region in virtual environment, and the corresponding region of each initial position accounts for game pair Partial region in the full virtual environment of office.Also, for n initial position of above-mentioned pre-configuration, any two initial bit Corresponding region is set, overlapping region can be not present, there may also be the regions that partly overlaps.The corresponding region of each initial position Size may be the same or different.In addition, the shape in the corresponding region of each initial position, it can be identical, it can also not It is identical.For example, the size and shape in the corresponding region of each initial position are identical, it is the circle of identical size.In another example often The size and shape in the corresponding region of a initial position are different, are different irregular shape.
Optionally, for above-mentioned m initial position, the size in the corresponding region of each initial position is played a game with game Select the quantity correlation of the virtual objects of the initial position.By taking target initial position as an example, the target initial position The size in corresponding region, the quantity correlation for the middle virtual objects for selecting the target initial position of playing a game with game. By the above-mentioned means, realizing the selection number according to initial position, determines the size in the corresponding region of the initial position, avoid Virtual objects are excessively intensive in certain initial positions, and virtual objects are excessively concentrated in certain initial positions, so that each initial bit The density for setting interior virtual objects is more balanced, promotes the fairness that game is played a game.
In addition, if at the end of the initial position choice phase, user's not selection target initial position, then the first client End randomly chooses an initial position as target initial position from above-mentioned m initial position, or advises according to other selections It then selects an initial position as target initial position, such as selects number minimum or most initial positions is as at the beginning of target Beginning position, the embodiment of the present application are not construed as limiting this.
In conclusion selecting rank by the initial position played a game in game in technical solution provided by the embodiments of the present application Section provides limited quantity initial position and selects for user, at the beginning of receiving corresponding to target in initial position selection interface After the selection instruction of beginning position, virtual environment is shown, and show virtual objects in the target initial position of virtual environment;Phase Than the initial position selection mode provided in the relevant technologies, initial position selection mode provided by the embodiments of the present application, by right The quantity of candidate initial position is controlled, so that each virtual objects that participation game is played a game can only be at the beginning of limited quantity Beginning position starts to play a game, so that each virtual objects for avoiding participation game from playing a game excessively disperse, it is each in the early period that game is played a game The distribution of a virtual objects is more concentrated, and the antagonism that game is played a game is promoted, this helps to shorten the time that game is played a game, and is reduced The occupancy demand that game is played a game to the process resource of terminal and server.
In addition, also by showing the map of full virtual environment that game is played a game in initial position selection interface, at this Candidate initial position is shown in map, it, can be in conjunction with the initial of each candidate so that user is in selection target initial position Position of the position in global map selects suitable target initial position.
In addition, from that group of initial position set corresponding with the mode, being chosen also by the mode played a game according to game One initial position set as target initial position set, play a game with what user selected by the distribution rule for realizing initial position Mode is connected, and improves the accuracy of initial position recommendation.
In the exemplary embodiment, before the battle stage that game is played a game starts, if the first client receives pair , then according to the movement control instruction, the first virtual objects should be controlled at the beginning of target in the mobile control instruction of the first virtual objects It is moved in corresponding region beginning position.Above-mentioned mobile control instruction can be the touch-control that user passes through keyboard, mouse or finger Operation triggering, mobile instruction is carried out for controlling the first virtual objects.
The corresponding region of target initial position is the partial region in the full virtual environment that game is played a game, and is played a game in game The battle stage start before, between the corresponding region of target initial position and other regions pass through air wall separate.That is, mesh It marks between the corresponding region of initial position and its perimeter, is separated by air wall.Before the battle stage starts, mesh is selected The virtual objects of mark initial position can not remove the corresponding region of target initial position.
The corresponding air wall of target initial position, the projection on the ground of virtual environment, as the target initial position The edge contour in corresponding region.
Illustratively, as shown in fig. 7, when virtual objects 71 are after target initial position is born, target initial position pair Separated between the region answered and its perimeter by air wall 72, before the battle stage starts, virtual objects 71 can only be Target initial position moves in corresponding region, can not remove the range in the corresponding region of target initial position.
By the above-mentioned means, making before the battle stage starts, user can control virtual objects and select suitable position It sets, such as user can choose region beginning more than virtual objects, or region beginning that selection virtual objects are few, thus to trip Play, which is played a game, brings more tactics and diversity.
Fig. 8 is referred in the following, combining, explanation is introduced to complete technical solution provided by the embodiments of the present application.
Game was played a game including preparation stage and battle stage, after the preparation stage terminates, into the battle stage.Preparing Stage participates in not running foul of each other between each virtual objects that game is played a game;In the battle stage, participation game is played a game each It can run foul of each other between virtual objects.
Preparation stage includes the birth point choice phase, and the duration of the birth point choice phase can be less than the preparation stage Duration.For example, the preparation stage when it is 2 minutes a length of, birth point the choice phase when it is 1 minute a length of.Optionally, birth point selection The initial time in stage, can be identical as the initial time of preparation stage, namely after entering the preparation stage, that is, is introduced into out The raw point choice phase.Certainly, in some other possible examples, the preparation stage can also include other stages, such as match rank Section, in matching stage, the number for waiting participation game to play a game reaches default number, after matching stage terminates, into birth The point choice phase.In fig. 8, only into for the birth point choice phase, to be introduced after the preparation stage starts It is bright.
As shown in figure 8, the countdown of birth point choice phase starts after the preparation stage starts, such as countdown Shi Changwei 1 minute.When the countdown of birth point choice phase starts, client display birth, which clicks, selects interface, and user is going out In several birth points that raw point selection interface provides, a target birth point is selected.If in falling for birth point choice phase At the end of timing, user completes selection target birth point, then the virtual objects of user's control is born in the target that user selects Point birth;If user does not complete selection target birth point at the end of the countdown of birth point choice phase, then randomly choose Target birth point, and by the virtual objects of user's control in the birth point birth of randomly selected target.Later, user goes out in target Raw point waits, and the preparation stage is waited to terminate.In addition, virtual objects can generate target birth after target is born point birth The corresponding air wall of point, the air wall separate in the corresponding region of target birth point with its perimeter.Air wall can also have Countdown at the beginning of the countdown of air wall, can be virtual objects at the time of target is born point birth;Air wall The finish time of countdown can be the finish time of preparation stage.At the end of the preparation stage, that is, enter the battle stage, this When air wall disappear.To the stage of bundle, the virtual objects of user's control can move in complete game scene.
Following is the application Installation practice, can be used for executing the application embodiment of the method.It is real for the application device Undisclosed details in example is applied, the application embodiment of the method is please referred to.
Referring to FIG. 9, the virtual objects display device in the virtual environment provided it illustrates the application one embodiment Block diagram.The device, which has, realizes that the exemplary function of the above method, the function can also be held by hardware realization by hardware The corresponding software realization of row.The device can be terminal, also can be set in the terminal.The device 900 may include: that interface is aobvious Show module 910, the first command reception module 920 and object display module 930.
Interface display module 910, the initial position choice phase for playing a game in game, display initial position select boundary Face includes the m initial position selected from preconfigured n initial position, the m in the initial position selection interface Less than the n, and the m and the n are positive integer.
First command reception module 920, for receiving the choosing of the target initial position corresponded in the m initial position Instruction is selected, the selection instruction, which is used to indicate, is determined as institute for the initial position for participating in the first virtual objects that the game is played a game State target initial position.
Object display module 930 is shown for showing virtual environment in the target initial position of the virtual environment First virtual objects.
In the exemplary embodiment, the interface display module 910, is used for:
The map for the full virtual environment that the game is played a game is shown in the initial position selection interface;
The m initial position is shown in the map.
In the exemplary embodiment, m initial position distribution in a strip shape in the map.
In the exemplary embodiment, the m initial position, which belongs to, selects from k initial position set of pre-configuration Target initial position set includes that at least one that select from the n initial position is initial in each initial position set Position, the k are the integer greater than 1.
In the exemplary embodiment, the target initial position set is selected at random from the k initial position set The initial position set taken.
In the exemplary embodiment, the target initial position set is the mode played a game according to the game, from institute State the initial position set chosen at least one corresponding initial position set of mode;Wherein, the k initial position Set is divided at least two groups initial position set, and every group of initial position set corresponds to one mode.
In the exemplary embodiment, as shown in Figure 10, described device 900 further include: nformation alert module 940, for showing Show the corresponding prompt information of the initial position, the prompt information be used to indicate the game play a game in selected it is described initial The quantity of the virtual objects of position.
In the exemplary embodiment, as shown in Figure 10, described device 900 further include: the second command reception module 950 and shifting Dynamic control module 960.
Second command reception module 950, for receiving and corresponding to institute before the battle stage that the game is played a game starts State the mobile control instruction of the first virtual objects.
Mobile control module 960, for controlling first virtual objects in the mesh according to the mobile control instruction Mark initial position moves in corresponding region.
Wherein, the corresponding region of the target initial position is the partial region in the virtual environment, and the target Separated between the corresponding region of initial position and other regions by air wall, before the battle stage starts, selects institute The virtual objects for stating target initial position can not remove the corresponding region of the target initial position.
In the exemplary embodiment, the size in the corresponding region of the target initial position is played a game middle choosing with the game Select the quantity correlation of the virtual objects of the target initial position.
In conclusion selecting rank by the initial position played a game in game in technical solution provided by the embodiments of the present application Section provides limited quantity initial position and selects for user, at the beginning of receiving corresponding to target in initial position selection interface After the selection instruction of beginning position, virtual environment is shown, and show virtual objects in the target initial position of virtual environment;Phase Than the initial position selection mode provided in the relevant technologies, initial position selection mode provided by the embodiments of the present application, by right The quantity of candidate initial position is controlled, so that each virtual objects that participation game is played a game can only be at the beginning of limited quantity Beginning position starts to play a game, so that each virtual objects for avoiding participation game from playing a game excessively disperse, it is each in the early period that game is played a game The distribution of a virtual objects is more concentrated, and the antagonism that game is played a game is promoted, this helps to shorten the time that game is played a game, and is reduced The occupancy demand that game is played a game to the process resource of terminal and server.
It should be noted that device provided by the above embodiment, when realizing its function, only with above-mentioned each functional module It divides and carries out for example, can according to need in practical application and be completed by different functional modules above-mentioned function distribution, The internal structure of equipment is divided into different functional modules, to complete all or part of the functions described above.In addition, Apparatus and method embodiment provided by the above embodiment belongs to same design, and specific implementation process is detailed in embodiment of the method, this In repeat no more.
Figure 11 is please referred to, it illustrates the structural block diagrams for the terminal 1100 that the application one embodiment provides.The terminal 1100 can be such as mobile phone, tablet computer, game host, E-book reader, multimedia play equipment, wearable device, The electronic equipments such as PC.The virtual objects display methods in virtual environment that the terminal is used to implement to provide in above-described embodiment.It should Terminal can be the terminal 10 in implementation environment shown in Fig. 4.Specifically:
In general, terminal 1100 includes: processor 1101 and memory 1102.
Processor 1101 may include one or more processing cores, such as 4 core processors, 8 core processors etc..Place Reason device 1101 can use DSP (Digital Signal Processing, Digital Signal Processing), FPGA (Field Programmable Gate Array, field programmable gate array), PLA (Programmable Logic Array, may be programmed Logic array) at least one of example, in hardware realize.Processor 1101 also may include primary processor and coprocessor, master Processor is the processor for being handled data in the awake state, also referred to as CPU (Central Processing Unit, central processing unit);Coprocessor is the low power processor for being handled data in the standby state.? In some embodiments, processor 1101 can be integrated with GPU (Graphics Processing Unit, image processor), GPU is used to be responsible for the rendering and drafting of content to be shown needed for display screen.In some embodiments, processor 1101 can also be wrapped AI (Artificial Intelligence, artificial intelligence) processor is included, the AI processor is for handling related machine learning Calculating operation.
Memory 1102 may include one or more computer readable storage mediums, which can To be non-transient.Memory 1102 may also include high-speed random access memory and nonvolatile memory, such as one Or multiple disk storage equipments, flash memory device.In some embodiments, the non-transient computer in memory 1102 can Storage medium is read for storing at least one instruction, at least a Duan Chengxu, code set or instruction set, at least one instruction, At least a Duan Chengxu, code set or instruction set, and be configured to be executed by one or more than one processor, it is above-mentioned to realize Virtual objects display methods in virtual environment.
In some embodiments, terminal 1100 is also optional includes: peripheral device interface 1103 and at least one periphery are set It is standby.It can be connected by bus or signal wire between processor 1101, memory 1102 and peripheral device interface 1103.It is each outer Peripheral equipment can be connected by bus, signal wire or circuit board with peripheral device interface 1103.Specifically, peripheral equipment includes: In radio circuit 1104, touch display screen 1105, camera 1106, voicefrequency circuit 1107, positioning component 1108 and power supply 1109 At least one.
It, can be with it will be understood by those skilled in the art that the restriction of the not structure paired terminal 1100 of structure shown in Figure 11 Including than illustrating more or fewer components, perhaps combining certain components or being arranged using different components.
In the exemplary embodiment, a kind of computer readable storage medium is additionally provided, is stored in the storage medium At least one instruction, at least a Duan Chengxu, code set or instruction set, at least one instruction, an at least Duan Chengxu, institute Code set or described instruction collection are stated when being executed by processor to realize the virtual objects display methods in above-mentioned virtual environment.
Optionally, the computer readable storage medium may include: read-only memory (ROM, Read Only Memory), Random access memory (RAM, Random Access Memory), solid state hard disk (SSD, Solid State Drives) or light Disk etc..Wherein, random access memory may include resistive random access memory body (ReRAM, Resistance Random Access Memory) and dynamic random access memory (DRAM, Dynamic Random Access Memory).
In the exemplary embodiment, a kind of computer program product is also provided, the computer program product is by processor When execution, for realizing the virtual objects display methods in above-mentioned virtual environment.
It should be understood that referenced herein " multiple " refer to two or more."and/or", description association The incidence relation of object indicates may exist three kinds of relationships, for example, A and/or B, can indicate: individualism A exists simultaneously A And B, individualism B these three situations.Character "/" typicallys represent the relationship that forward-backward correlation object is a kind of "or".In addition, herein Described in number of steps, the merely exemplary a kind of possible execution sequencing shown between step, in some other implementations In example, above-mentioned steps can not also be executed according to number order, and such as the step of two different numbers is performed simultaneously or two The step of different numbers, executes according to the sequence opposite with diagram, and the embodiment of the present application is not construed as limiting this.
The foregoing is merely the exemplary embodiments of the application, all in spirit herein not to limit the application Within principle, any modification, equivalent replacement, improvement and so on be should be included within the scope of protection of this application.

Claims (15)

1. the virtual objects display methods in a kind of virtual environment, which is characterized in that there is the end of computer program applied to operation In end, which comprises
In the initial position choice phase that game is played a game, initial position selection interface is shown, in the initial position selection interface Including the m initial position selected from preconfigured n initial position, the m is less than the n, and the m and n It is positive integer;
The selection instruction of the target initial position corresponded in the m initial position is received, the selection instruction is used to indicate The initial position for participating in the first virtual objects that the game is played a game is determined as the target initial position;
It shows virtual environment, shows first virtual objects in the target initial position of the virtual environment.
2. the method according to claim 1, wherein the display initial position selection interface, comprising:
The map for the full virtual environment that the game is played a game is shown in the initial position selection interface;
The m initial position is shown in the map.
3. according to the method described in claim 2, it is characterized in that, the m initial position is in a strip shape point in the map Cloth.
4. the method according to claim 1, wherein the m initial position belong to it is initial from the k of pre-configuration The target initial position set selected in location sets includes selecting from the n initial position in each initial position set At least one initial position selected, the k are the integer greater than 1.
5. according to the method described in claim 4, it is characterized in that,
The target initial position set is the initial position set randomly selected from the k initial position set;
Alternatively,
The target initial position set is the mode played a game according to the game, from corresponding with the mode at the beginning of at least one The initial position set chosen in beginning location sets;Wherein, at the beginning of the k initial position set is divided at least two groups Beginning location sets, and every group of initial position set corresponds to one mode.
6. method according to any one of claims 1 to 5, which is characterized in that the display initial position selection interface it Afterwards, further includes:
Show the corresponding prompt information of the initial position, the prompt information be used to indicate the game play a game in selected institute State the quantity of the virtual objects of initial position.
7. method according to any one of claims 1 to 5, which is characterized in that the display virtual environment, described virtual The target initial position of environment is shown after first virtual objects, further includes:
Before the battle stage that the game is played a game starts, receives and refer to corresponding to the mobile control of first virtual objects It enables;
According to the mobile control instruction, controls first virtual objects and moved in the corresponding region of the target initial position It is dynamic;
Wherein, the corresponding region of the target initial position is the partial region in the virtual environment, and the target is initial Separated between the corresponding region in position and other regions by air wall, before the battle stage starts, selects the mesh The virtual objects of mark initial position can not remove the corresponding region of the target initial position.
8. method according to any one of claims 1 to 5, which is characterized in that the corresponding region of the target initial position Size, the quantity correlation for the virtual objects of the middle selection target initial position of playing a game with the game.
9. the virtual objects display device in a kind of virtual environment, which is characterized in that described device includes:
Interface display module, the initial position choice phase for playing a game in game show initial position selection interface, described first It include the m initial position selected from preconfigured n initial position in beginning position selection interface, the m is less than described N, and the m and the n are positive integer;
First command reception module, for receiving the selection instruction of the target initial position corresponded in the m initial position, The selection instruction, which is used to indicate, is determined as the target for the initial position for participating in the first virtual objects that the game is played a game Initial position;
Object display module shows described in the target initial position of the virtual environment for showing virtual environment One virtual objects.
10. device according to claim 9, which is characterized in that the interface display module is used for:
The map for the full virtual environment that the game is played a game is shown in the initial position selection interface;
The m initial position is shown in the map.
11. device according to claim 9, which is characterized in that the m initial position belongs at the beginning of the k of pre-configuration The target initial position set selected in beginning location sets includes from the n initial position in each initial position set At least one initial position of selection, the k are the integer greater than 1.
12. device according to claim 11, which is characterized in that
The target initial position set is the initial position set randomly selected from the k initial position set;
Alternatively,
The target initial position set is the mode played a game according to the game, from corresponding with the mode at the beginning of at least one The initial position set chosen in beginning location sets;Wherein, at the beginning of the k initial position set is divided at least two groups Beginning location sets, and every group of initial position set corresponds to one mode.
13. according to the described in any item devices of claim 9 to 12, which is characterized in that described device further include:
Second command reception module, for receiving and corresponding to described first before the battle stage that the game is played a game starts The mobile control instruction of virtual objects;
Mobile control module, for it is initial in the target to control first virtual objects according to the mobile control instruction It is moved in corresponding region position;
Wherein, the corresponding region of the target initial position is the partial region in the virtual environment, and the target is initial Separated between the corresponding region in position and other regions by air wall, before the battle stage starts, selects the mesh The virtual objects of mark initial position can not remove the corresponding region of the target initial position.
14. a kind of terminal, which is characterized in that the terminal includes processor and memory, is stored at least in the memory One instruction, at least a Duan Chengxu, code set or instruction set, at least one instruction, an at least Duan Chengxu, the generation Code collection or instruction set are loaded by the processor and are executed to realize method as claimed in any one of claims 1 to 8.
15. a kind of computer readable storage medium, which is characterized in that be stored at least one instruction, extremely in the storage medium A few Duan Chengxu, code set or instruction set, at least one instruction, an at least Duan Chengxu, the code set or instruction Collection is loaded by processor and is executed to realize method as claimed in any one of claims 1 to 8.
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