CN110215687B - Game object selection method and device - Google Patents
Game object selection method and device Download PDFInfo
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- CN110215687B CN110215687B CN201910597551.3A CN201910597551A CN110215687B CN 110215687 B CN110215687 B CN 110215687B CN 201910597551 A CN201910597551 A CN 201910597551A CN 110215687 B CN110215687 B CN 110215687B
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
- A63F13/2145—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/23—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/56—Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
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Abstract
The embodiment of the disclosure provides a game object selection method and a game object selection device, wherein the method comprises the following steps: the method comprises the steps of responding to a first object screening operation, determining a first screening control from at least one object screening control, responding to a multi-touch operation acting on a graphical user interface during the first object screening operation acting on the first screening control, adjusting the size of a first object selection area in the graphical user interface according to the movement of at least two touch points of the multi-touch operation, and selecting a first target game object from at least one game object according to the first screening control and the first object selection area. During the first object screening operation acts on the first screening control, the size of the first object selection area is adjusted, the operation speed is high, the operation convenience is good, the selection of the game objects of the specific type can be quickly and effectively achieved through the first screening control and the first object selection area, and therefore the game efficiency is improved.
Description
Technical Field
The disclosed embodiments relate to computer technologies, and in particular, to a game object selection method and apparatus.
Background
In some games, a game player needs to select one or more operation objects to perform corresponding action, such as selecting one or more target attack objects, and selecting one or more target controlled objects.
With the development of mobile communication technology, more and more mobile terminal games emerge, and due to the limitation of hardware conditions and interaction modes, most of the manipulation modes in the conventional PC-side games cannot be transplanted into the mobile terminal games, which also makes the manipulation modes of object selection of the mobile terminal games and the conventional PC-side games greatly different.
Currently, the following common object selection methods exist in mobile terminal games:
1. selecting a single object by clicking the object in the game scene once;
2. and selecting a plurality of objects positioned in the circle in the game scene in a sliding circle mode.
Disclosure of Invention
The embodiment of the disclosure provides a game object selection method and device, so that a game object can be quickly and conveniently selected without being shielded.
In a first aspect, an embodiment of the present disclosure provides a game object selection method, applied to a mobile touch terminal capable of rendering a graphical user interface, where the graphical user interface includes at least one game object and at least one object filtering control, where the object filtering control is used to indicate a game object that meets a preset condition, and the method includes:
determining a first screening control from the at least one object screening control in response to a first object screening operation;
responding to multi-touch operation acting on the graphical user interface during the first object screening operation acting on the first screening control, and adjusting the size of a first object selection area in the graphical user interface according to the movement of at least two touch points of the multi-touch operation;
a first target game object is selected from the at least one game object based on the first filter control and the first object selection area.
In one possible design, the method further includes:
selecting a second target game object from the at least one game object according to the first object selection area in response to the end of the first object screening operation;
determining a second screening control from the at least one object screening control in response to a second object screening operation after the first object screening operation is ended;
and screening a third target game object from the second target game objects according to the second screening control.
In one possible design, the method further includes:
and determining the initial position of the first object selection area according to the initial position of at least one touch point of the multi-touch operation.
In one possible design, the method further includes:
and determining the initial size of the first object selection area according to the initial positions of at least two touch points of the multi-touch operation.
In one possible design, the adjusting the size of the first object selection area in the graphical user interface according to the movement of at least two touch points of the multi-touch operation includes:
and responding to the movement of the two touch points away from each other, and increasing the size of a first object selection area in the graphical user interface.
In one possible design, the adjusting the size of the first object selection area in the graphical user interface according to the movement of at least two touch points of the multi-touch operation includes:
and responding to the movement that the two touch points are close to each other, and reducing the size of a first object selection area in the graphical user interface.
In one possible design, the method further includes:
and providing at least one object screening control on the graphical user interface, wherein the object screening control is used for indicating game objects meeting preset conditions.
In one possible design, the method further includes:
and providing at least one object screening control on the graphical user interface according to the first target game object, wherein the object screening control is used for indicating the game objects meeting preset conditions.
In one possible design, the method further includes:
responding to object screening operation, and determining a target screening control from the at least one object screening control;
and screening a fourth target game object meeting the preset condition from the first target game objects according to the target screening control.
In a second aspect, an embodiment of the present disclosure provides a game object selection apparatus, applied to a mobile touch terminal capable of rendering a graphical user interface, where the graphical user interface includes at least one game object and at least one object filtering control, and the object filtering control is used to indicate a game object that meets a preset condition, and includes:
the determining module is used for responding to a first object screening operation and determining a first screening control from the at least one object screening control;
the adjusting module is used for responding to multi-touch operation acting on the graphical user interface during the first object screening operation acting on the first screening control, and adjusting the size of a first object selection area in the graphical user interface according to the movement of at least two touch points of the multi-touch operation;
and the selection module is used for selecting a first target game object from the at least one game object according to the first screening control and the first object selection area.
In one possible design, the selecting module is further to:
selecting a second target game object from the at least one game object according to the first object selection area in response to the end of the first object screening operation;
determining a second screening control from the at least one object screening control in response to a second object screening operation after the first object screening operation is ended;
and screening a third target game object from the second target game objects according to the second screening control.
In one possible design, the determination module is further to:
and determining the initial position of the first object selection area according to the initial position of at least one touch point of the multi-touch operation.
In one possible design, the determining module is further configured to:
and determining the initial size of the first object selection area according to the initial positions of at least two touch points of the multi-touch operation.
In one possible design, the adjustment module is specifically configured to:
and responding to the movement of the two touch points away from each other, and increasing the size of a first object selection area in the graphical user interface.
In one possible design, the adjustment module is specifically configured to:
and responding to the movement of the two touch points away from each other, and increasing the size of a first object selection area in the graphical user interface.
In one possible design, further comprising: providing a module;
the providing module is used for providing at least one object screening control on the graphical user interface, and the object screening control is used for indicating game objects meeting preset conditions.
In one possible design, the providing module is further configured to:
and providing at least one object screening control on the graphical user interface according to the first target game object, wherein the object screening control is used for indicating the game objects meeting preset conditions.
In one possible design, the determining module is further configured to:
responding to object screening operation, and determining a target screening control from the at least one object screening control;
and screening a fourth target game object meeting the preset condition from the first target game objects according to the target screening control.
In a third aspect, an embodiment of the present disclosure provides a game object selection apparatus, including:
a memory for storing a program;
a processor for executing the program stored by the memory, the processor being adapted to perform the method as described above in the first aspect and any one of the various possible designs of the first aspect when the program is executed.
In a fourth aspect, embodiments of the present disclosure provide a computer-readable storage medium comprising instructions that, when executed on a computer, cause the computer to perform the method as described above in the first aspect and any one of the various possible designs of the first aspect.
The embodiment of the disclosure provides a game object selection method, which comprises the following steps: the method comprises the steps of responding to a first object screening operation, determining a first screening control from at least one object screening control, responding to a multi-touch operation acting on a graphical user interface during the first object screening operation acting on the first screening control, adjusting the size of a first object selection area in the graphical user interface according to the movement of at least two touch points of the multi-touch operation, and selecting a first target game object from at least one game object according to the first screening control and the first object selection area. When the first object screening operation acts on the first screening control, the size of the first object selection area is adjusted, the operation speed is high, the operation convenience is good, and the selection of a specific type of game object can be quickly and effectively realized through the first screening control and the first object selection area, so that the game efficiency is improved.
Drawings
In order to more clearly illustrate the embodiments of the present disclosure or the technical solutions in the prior art, the drawings needed to be used in the description of the embodiments or the prior art will be briefly introduced below, and it is obvious that the drawings in the following description are some embodiments of the present disclosure, and for those skilled in the art, other drawings can be obtained according to the drawings without inventive exercise.
FIG. 1 is a first flowchart of a game object selection method according to an embodiment of the present disclosure;
FIG. 2 is a first schematic interface diagram of a game object selection method according to an embodiment of the present disclosure;
FIG. 3 is a flowchart illustrating a game object selection method according to an embodiment of the disclosure;
FIG. 4 is a second schematic interface diagram illustrating a game object selection method according to an embodiment of the present disclosure;
FIG. 5 is a third schematic interface diagram of a game object selection method according to an embodiment of the present disclosure;
FIG. 6 is a first schematic structural diagram of a game object selection apparatus according to an embodiment of the present disclosure;
FIG. 7 is a schematic structural diagram of a game object selection apparatus according to an embodiment of the present disclosure;
fig. 8 is a schematic diagram of a hardware structure of a game object selection device according to an embodiment of the present disclosure.
Detailed Description
To make the objects, technical solutions and advantages of the embodiments of the present disclosure more clear, the technical solutions of the embodiments of the present disclosure will be described clearly and completely with reference to the drawings in the embodiments of the present disclosure, and it is obvious that the described embodiments are some, but not all embodiments of the present disclosure. All other embodiments, which can be derived by a person skilled in the art from the embodiments disclosed herein without making any creative effort, shall fall within the protection scope of the present disclosure.
With the development of mobile communication technology, more and more mobile terminal games emerge, and due to the limitation of the hardware condition and the interaction mode of the mobile terminal, most of the manipulation modes in the traditional PC-side games cannot be transplanted into the mobile terminal games, which also makes the manipulation modes of the mobile terminal games and the traditional PC-side games greatly different in object selection. In some games, a game player needs to select one or more operation objects to perform corresponding action.
Currently, the following common object selection methods exist in mobile terminal games:
1. a single object is selected by a single click of an object in the game scene.
However, only one game object can be selected in one operation by a single click method, and a plurality of game objects cannot be selected at one time, which reduces the efficiency of game object selection, and in a game, a situation that a plurality of game objects are concentrated in one area usually occurs, and the single click method is very equivalent to causing a wrong selection, so that the selection accuracy of the game objects is reduced, and when the single click operation is performed, a large-scale shielding of a target game object to be selected is inevitably caused, so that a player cannot accurately judge the selected game object.
2. And selecting a plurality of objects positioned in the circle in the game scene in a sliding circle mode.
The mode of sliding the circle requires that the user must draw a complete closed graph to select the game object, so that the shape triggered by the sliding circle performed by the user needs to be judged, the operation is complex, the complexity of system development is increased, and when the user performs the sliding circle, the operation gesture of the user must be operated in the range of the whole graphical user interface, so that the large-range shielding of the game object is inevitably caused, and the user cannot accurately judge the game object.
3. And selecting a plurality of objects by single-finger sliding and drawing a diagonal frame.
However, this solution may have the following problems: 1. the initial clicking position must be a blank operation area, which may cause misoperation if clicking on the virtual object; 2. the starting click position must be the opposite angle of the end position (otherwise, a plurality of units in a wide range cannot be selected), which results in that the fingers must be cut from one opposite angle of the mobile phone to the other opposite angle, so the palm can greatly block the screen of the mobile phone during operation; 3. it is difficult to precisely box, for example, objects that satisfy a certain condition among the objects. Based on the above problem, the present disclosure provides a game object selection method and device, so as to realize quick selection of a game object without blocking the game object, and the game object selection method provided by the present disclosure is described in detail below with reference to specific embodiments.
First, with reference to fig. 1 for explanation, fig. 1 is a first flowchart of a game object selection method according to an embodiment of the present disclosure, and as shown in fig. 1, the method includes:
s101, responding to the first object screening operation, and determining a first screening control from at least one object screening control.
Specifically, the present embodiment is applied to a mobile touch terminal capable of rendering a graphical user interface, where the mobile touch terminal refers to a mobile terminal device having a touch unit (such as a touch screen), and optionally, the mobile terminal device may be a mobile phone (or called "cellular" phone), a computer having a wireless communication function, or the mobile terminal device may also be a portable, pocket, hand-held, computer-embedded mobile device or apparatus, and the like, which is not limited herein.
Further, the graphical user interface is a computer operation user interface displayed in a graphical manner, which allows a user to use an input device to manipulate icons or menu controls on a screen of the mobile touch terminal, where the input device may be, for example, a touch sensing pen, and may also be, for example, infrared rays, etc., as long as touch operations can be performed, which is not limited in this embodiment, and the user performs operations through the graphical user interface during a game process to interact with a client or a server.
In the embodiment, the graphical user interface comprises at least one game object, and the game object in the graphical user interface can be controlled to execute corresponding behavior action by responding to the user operation;
in an optional implementation manner, at least one object filtering control may be provided on the graphical user interface, where the object filtering control is used to indicate a game object that meets corresponding conditions (parameters), where the preset conditions may be, for example, preset game types, or may also be preset numbers, preset life information filtering conditions, and the like. Optionally, the object filtering control is configured to indicate object filtering parameters, where the object filtering parameter parameters include attribute parameters and/or state parameters of the game object. The attribute parameters comprise parameters preset in the game by the game object or parameters unchanged in the game process. Such as object type (fighters, shots, etc.), rareness level (SP, SSR, SR, etc.). Wherein the state parameter comprises a parameter that the game object can change during the game. Such as a life value, a distance from a certain place (my base, an enemy base), a degree of wear, etc. Thus, the player can quickly select a target game object according to the game situation. For example, a game object with high rarity level and strong attack power can be quickly selected to attack an enemy, and the attack can be quickly decided, selected and implemented in a short time; for example, my game objects near an enemy base can be quickly selected to implement an attack; for example, a game object with a low life value is quickly selected to control the game object to return to the base for rest; and so on.
The object screening control is described below by taking the type of the game object as an example, and other implementation manners are similar, and are not described again in this embodiment, where the type of the game object may be, for example, a juridical engineer, a thriller, a herdsman, and the like.
In an alternative embodiment, the object filtering control may reside in the graphical user interface, or may be configured to respond to a control triggering operation (such as a long press), provide an object filtering control at a preset position of the graphical user interface, and the like, which is not limited in this embodiment.
Specifically, the first object filtering operation may be a long-press operation, a single-click operation, or the like, which is not limited herein, and the type of the game object to be selected is determined in response to the first object filtering operation acting on the object filtering control, where the type of the game object to be selected may be one or more, and is determined according to actual requirements, and this is not limited herein.
S102, responding to the multi-point touch operation acting on the graphical user interface during the first object screening operation acting on the first screening control, and adjusting the size of a first object selection area in the graphical user interface according to the movement of at least two touch points of the multi-point touch operation.
However, it is understood by those skilled in the art that, in any case of the first object filtering operation, as long as the long-press state of the long-press operation is maintained, the first object filtering operation is considered to be performed on the first filtering control while the first object filtering operation is performed on the first filtering control, and as long as the first object filtering operation is not stopped, the first object selecting operation acting device performs adjustment of the first object selecting region while the first object filtering operation is performed on the first filtering control, which is fast in operation speed and convenient in operation.
The following describes a Multi-touch operation, wherein the Multi-touch operation (or Multi-touch) is a touch control technology capable of responding to a plurality of touch points (at least two touch points).
Specifically, the implementation schemes of the multi-point touch operation are divided into a plurality of types, and the following introduces a currently mature implementation scheme in 4:
1. LLP (laser light plane)
First introduced by Microsoft in their LaserTouch project and continued to evolve by the NUIGroup community. The technology uses an infrared laser device to project infrared rays onto a screen. When the screen is blocked, the infrared will be reflected and the camera under the screen will capture the reflected direction. Then, the system analyzes the data to make a response.
2. FTIR (Frustrated Total Internal Reflection)
Light Emitting Diode (LED) Light is added into an interlayer of a screen of the terminal device, when a user presses the screen, the Light of the interlayer can cause different reflection effects, and the sensor receives Light changes to capture the force application point of the user, so that the user can make a response.
3. ToughtLight
This was developed by Microsoft with a principle similar to Microsoft Surface. The infrared rays are projected onto the screen by using a projection method. When the screen is blocked, the infrared will be reflected and the camera under the screen will capture the reflected direction. Then, the system analyzes the data to make a response.
4. Optical Touch
Two ends of the top of the screen are respectively provided with a lens for receiving the gesture change of a user and the position of a contact. After calculation, the coordinate is converted into a coordinate, and then the reaction is carried out.
In an optional implementation manner, the multi-touch operation may be an operation performed by the user through the index finger and the middle finger (including two touch points at this time), specifically, the index finger and the middle finger of the user perform touch control on the graphical user interface, and respectively slide in respective corresponding directions, so as to correspond to the two touch points of the multi-touch operation.
Or, the user may also perform an operation by using any finger, touch device (touch sensing pen or infrared ray), and the like, for example, if at least two touch sensing pens are used to perform a multi-point touch operation, the operation positions of the two touch sensing pens on the graphical user interface are the positions of the at least two touch points.
In an alternative embodiment, the multi-touch operation may be to determine a first touch point, fix the first touch point, and perform a sliding operation to control the second touch point to move, so as to implement the multi-touch operation including two touch points.
Specifically, the size of the object selection area is adjusted according to the movement of at least two touch points of the multi-touch operation, where the movement of at least two touch points may be, for example, a movement away from each other or a movement closer to each other, and the movement of at least two touch points is not limited in this embodiment.
The first object selection area may be, for example, a rectangle, a circle, or an arbitrary polygon, which is not particularly limited in this embodiment.
In an alternative implementation manner, the object selection area is illustrated as a rectangle, for example, the positions of two touch points may be taken as two non-adjacent vertices of the first object selection range, that is, a connection line between the positions of two touch points is located on a diagonal line of the first object selection range, so as to determine the first object selection range according to the positions of two touch points. Or, when the object selection area is circular, the connecting line of the positions of the two touch points is located at the center of the object selection area, and the connecting line is the diameter of the object selection area.
In an optional implementation manner, the at least two touch points include a first touch point and a second touch point, and a distance between initial positions of the first touch point and the second touch point is smaller than a threshold distance. Therefore, misoperation in the game process can be conveniently and efficiently avoided, and touch operation which is not intended by a user is prevented from being judged as multi-point touch operation for selecting a game object. Optionally, the threshold distance may be smaller than a half length value of one side of the gui, for example, in a game process, the terminal is in a landscape state, and the threshold distance may be set to be smaller than a half length value of the gui, so that it is possible to avoid determining that a touch operation unintended by the user is a multi-touch operation for selecting a game object, for example, when a player operates a specific game object by a left thumb to move, the player operates the specific game object by a right thumb to attack, and by determining a position of the touch point, it is possible to determine that the player is not a multi-touch operation for selecting a game object at this time.
In an optional implementation manner, the at least two touch points include a first touch point and a second touch point, and initial positions of the first touch point and the second touch point are located in the preset manipulation area. Therefore, misoperation in the game process can be conveniently and efficiently avoided, and touch operation which is not intended by a user is prevented from being judged as multi-point touch operation for selecting a game object. Alternatively, the preset manipulation region may be disposed at one side of the graphical user interface, for example, a left half region or a right half region.
S103, selecting a first target game object from at least one game object according to the first screening control and the first object selection area.
Specifically, the graphical user interface includes at least one game object, where the first filter control indicates a type of the game object, and the first object selection area defines a partial area in the graphical user interface, and then it is determined that the game object whose type is indicated by the first filter control in the first object selection area is the first target game object.
In an alternative embodiment, the first target game object may act as the execution subject of a certain instruction. For example, a first target game object may be controlled to dynamically attack other targets.
Alternatively, the first target game object may be an execution subject of a certain instruction. For example, a first target game object may be controlled to dynamically attack other targets.
The game object selection method provided by the embodiment of the invention comprises the following steps: the method comprises the steps of responding to a first object screening operation, determining a first screening control from at least one object screening control, responding to a multi-touch operation acting on a graphical user interface during the first object screening operation acting on the first screening control, adjusting the size of a first object selection area in the graphical user interface according to the movement of at least two touch points of the multi-touch operation, and selecting a first target game object from at least one game object according to the first screening control and the first object selection area. During the first object screening operation acts on the first screening control, the size of the first object selection area is adjusted, the operation speed is high, the operation convenience is good, the selection of the game objects of the specific type can be quickly and effectively achieved through the first screening control and the first object selection area, and therefore the game efficiency is improved.
On the basis of the foregoing embodiment, the following schematically introduces operations performed by the foregoing embodiment with reference to fig. 2, where fig. 2 is a first interface schematic diagram of a game object selection method provided in an embodiment of the present disclosure, as shown in fig. 2:
the graphical user interface comprises an object screening control 201, wherein the types of the game objects corresponding to the object screening control 201 are a legal engineer, a guest stabber and a coworker, and if the first object screening operation 202 acts on the object screening control of the guest stabber, the first screening control is determined to be the control corresponding to the guest stabber, and the type of the corresponding game object to be selected is the guest stabber.
Secondly, taking the example that the multi-touch operation includes two touch points, in response to the multi-touch operation 203 acting on the graphical user interface, the size of the first object selection area 804 in the graphical user interface is adjusted according to the movement of at least two touch points of the multi-touch operation 203, and then the first target game object is selected from the at least one game object according to the first filtering control 202 and the first object selection area 204.
Specifically, the type of the game object in the current first object selection area 204 is acquired, and then the game object in which the game type is "stabbing" is determined as the first target game object.
In an optional embodiment, the selected first target game object may be displayed in a preset manner, referring to fig. 8, where 3 white rectangular boxes are the first target game objects with the game types being offensive, and the game types of the remaining gray rectangular boxes are not offensive, and by displaying the selected first target game object in the preset manner, the user may quickly and efficiently determine whether the first target game object is a required game object, so as to improve the operation efficiency of the game.
On the basis of the foregoing embodiment, the game object selection method provided in the embodiment of the present disclosure can further update the selected filtering control to adjust the type of the game object that needs to be selected, which is described below with reference to fig. 3, where fig. 3 is a flowchart of a game object selection method provided in an embodiment of the present disclosure, and as shown in fig. 3, the method includes:
s301, responding to the end of the first object screening operation, and selecting a second target game object from at least one game object according to the first object selection area.
Specifically, after the first object selecting operation is stopped, it is determined that the first object selecting operation is ended, and at this time, the first object selecting area is determined, and it is determined that the game object included in the first object selecting area is the selected second target game object according to the first object selecting area.
S302, after the first object screening operation is finished, responding to the second object screening operation, and determining a second screening control from the at least one object screening control.
In this embodiment, after the first object selecting operation is finished, the second target game object is selected, but there may be a case where the user wants to select another type of game object, at this time, the second object screening operation may be further performed to determine the second screening control from the at least one object screening control, and an implementation manner of the second object screening control is similar to that of the first object screening operation, and details are not described here again.
S303, screening a third target game object from the second target game objects according to the second screening control.
If the first object selection area is not changed, the second target game object or the second target game object included in the first object selection area is determined, and the game object of which the game type is the type indicated by the second screening control in the second target game object is determined to be the third target game object according to the second screening control.
In an alternative embodiment, the second object selecting operation may select a plurality of second selecting controls at the same time, and if all of the second selecting controls are selected, the corresponding selected third target game objects are all the second target game objects in the first object selection area.
In an optional embodiment, the type of the game object to be selected may be determined to be the game type corresponding to all the object screening controls in response to a screening and rejecting operation applied to the screening controls, for example, when the first object screening operation is a click operation, the screening and rejecting operation may be a click operation, or when the first object screening operation is a long press operation, the screening and rejecting operation may be a stop long press operation, and by the screening and rejecting operation, the screening of the game object may be cancelled, so that all the types of game objects are selected.
The game object selection method provided by the embodiment of the invention comprises the following steps: in response to the end of the first object screening operation, a second target game object is selected from the at least one game object based on the first object selection area. After the first object filtering operation is finished, a second filtering control is determined from the at least one object filtering control in response to the second object filtering operation. And screening a third target game object from the second target game objects according to the second screening control. After the first object screening operation is finished, the second screening control is determined according to the second object screening operation to adjust the screening type of the game object, so that the game object of which the game type is the type corresponding to the second screening control is selected, selection errors caused by misoperation of a user are avoided, or a way for adjusting the screening conditions is provided for the user, and the applicability is improved.
On the basis of the above embodiment, the game object selection method provided by the present disclosure further includes:
and determining the initial position of the object selection area according to the initial position of at least one touch point of the multi-touch operation.
When at least one touch point of the multi-point touch operation is not moved, each touch point is located at a respective initial position (i.e., initial touch position), and at this time, an object selection area needs to be provided in the graphical user interface, and the corresponding object selection area is located at the corresponding initial position, so that the object selection area can be adjusted subsequently.
In an alternative implementation, the initial position of the object selection area may be determined according to the initial position of one of the touch points, for example: and setting the top left corner vertex of the object selection area to coincide with the initial position of one touch point, or setting the center position of the object selection area to be at the initial position of one monitoring point, and the like.
In another alternative implementation, the initial position of the object selection area may be determined according to the initial positions of two or more touch points, for example: the object selection area is rectangular, and the midpoint of the connecting line of the two touch points may be located at the midpoint of the diagonal line of the first object selection range, or, assuming that the object selection area is circular, the midpoint of the connecting line of the two touch points is located at the center of the first object selection range, or when the first object selection range is any polygon (such as regular octagon, irregular hexagon, etc.), circle, ellipse, sector, etc., the implementation manner is similar, and details are not repeated here.
In an optional embodiment, an object selection area may be provided at a preset position of the graphical user interface, where the preset position may be preset according to actual requirements, thereby reducing operation difficulty.
In the embodiment, the initial position of the object selection area is set according to the initial position of at least one touch point of the multi-point touch operation, so that when the multi-point touch operation is not started, the initial position of the object selection area is determined first, which is convenient for the object selection area to be adjusted correspondingly later, and the operation efficiency of the game is improved.
On the basis of the above embodiment, the game object selection method provided by the present disclosure further includes:
and determining the initial size of the object selection area according to the initial positions of at least two touch points of the multi-point touch operation.
When at least one touch point of the multi-touch operation is not moved, at least two touch points are located at respective initial positions (i.e., initial touch positions), and at this time, an object selection area needs to be provided in the graphical user interface, and the third selection area should also correspond to the initial size, so that the size of the third selection area can be adjusted subsequently.
Taking two touch points as an example, the size of the object selection area may be determined by taking the distance between the initial positions of the two touch points as the diagonal length (or diameter length, long side length, wide side length, etc.) of the object selection area, and when the initial size of the object selection area is determined according to more than two touch points, the size of the object selection area may be determined.
For example, each touch point may be used as a vertex of the object selection area, so as to determine the initial size of the object selection area, where an implementation manner of determining the initial size of the object selection area according to the initial position of the touch point may be actually selected according to a shape design of the object selection area, and the like, which is not limited herein.
In another possible implementation manner, the initial size of the object selection area is a preset value, wherein the size of the preset value can be preset according to actual requirements, and the initial size of the object selection area is determined according to the preset value, so that the operation difficulty is reduced.
In the embodiment, the initial size of the object selection area is set according to the initial positions of at least two touch points of the multi-point touch operation, so that when the multi-point touch operation is not started, the initial size of the object selection area is determined first, which is convenient for performing corresponding adjustment on the object selection area later, and thus the operation efficiency of the game is improved.
On the basis of the above embodiments, a method for implementing adjustment of an object selection area in a game object selection method provided by the present disclosure is described in further detail below with reference to fig. 4 to 5, where fig. 4 is a schematic interface diagram of the game object selection method provided by one embodiment of the present disclosure, and fig. 5 is a schematic interface diagram of the game object selection method provided by one embodiment of the present disclosure.
In an alternative implementation, the size of the object selection area in the graphical user interface is increased in response to movement of the two touch points away from each other.
In another alternative implementation, the size of the object selection area in the graphical user interface is reduced in response to movement of the two touch points towards each other.
The following is described with reference to fig. 4 and 5, respectively:
first, a description is given of an implementation manner of moving away from each other with reference to fig. 4, as shown in fig. 4, assuming that a multi-touch operation includes a touch point 1 and a touch point 2, wherein a hollow sphere is used to indicate an initial position of the touch point 1 and the touch point 2 before moving, and a solid sphere is used to indicate a position of the touch point 1 and the touch point 2 after moving, as can be seen from fig. 4, the two touch points move away from each other, and in response to the movement of the two touch points away from each other, a size of an object selection area 401 in the graphical user interface is increased.
The area indicated by the dotted line in fig. 4 is an initial object selection area, and the area indicated by the solid line is an increased object selection area, so that the increase of the object selection area can be seen, where the implementation manner of determining the size and the position of the object selection area according to the positions of the two touch points may refer to the content described in the above embodiment, and details thereof are not repeated here.
Next, a description is given of an implementation of mutual proximity with reference to fig. 5, as shown in fig. 5, where hollow spheres are used to indicate initial positions of the touch points 1 and 2 before movement, and solid spheres are used to indicate positions of the touch points 1 and 2 after movement, and in response to the movement of the two touch points, the size of the third object selection area 501 in the graphical user interface is reduced.
The area indicated by the dotted line in fig. 5 is the initial object selection area, and the area indicated by the solid line is the reduced object selection area, and it can be seen that the object selection area is reduced. In this embodiment, the object selection area may be a regular area or an irregular area, which is not limited in this embodiment.
In an optional embodiment, for example, the size of the third selection area may be adjusted according to the movement of more than two touch points, taking 4 touch points as an example, where the 4 touch points may be respectively used as 4 vertices of a rectangular object selection area, and the size of the object selection area may be adjusted according to the movement of any number of touch points in the present disclosure, which is similar to that described above, and is not described herein again, and the number of specific touch points may be set according to actual requirements, which is not limited herein.
In the game object selection method provided by this embodiment, the size of the object selection area in the graphical user interface is increased by responding to the movement of two touch points away from each other; or the size of the object selection area in the graphical user interface is reduced in response to the movement of the two touch points towards each other. Therefore, the position of the touch point can be quickly and conveniently adjusted to realize the adjustment of the object selection area, the large-range shielding of the game object during the selection of the game object is avoided, and the game experience of a player is improved.
On the basis of the above embodiment, the provision of the object filtering control can be implemented according to the first target game object.
Specifically, at least one object screening control is provided on the graphical user interface according to the first target game object, and the object screening control is used for indicating the game objects meeting the preset conditions.
Taking the object filtering control for indicating the game object satisfying the preset type as an example, it is assumed that the type of the game object included in the first target game object is: the type A, the type B and the type C only need to provide object screening controls corresponding to the type A, the type B and the type C in the graphical user interface, and the types of the game objects may also comprise an object D and an object E, but the object D and the object E are not displayed at the moment, so that the design of the graphical user interface is simplified, and the display space is saved.
In an optional embodiment, a preset proportional relationship is correspondingly formed between the movement of the touch points and the adjusted size of the first object selection area, where the preset proportional relationship may be set to 1:2, or may also be set to 1: in this embodiment, the preset ratio may be, for example, a proportional relationship between pixels, or the preset ratio may also be a proportional relationship between lengths.
In a possible implementation manner, when a user performs a game operation on a terminal device with a large screen, considering that the operable range of the user is limited when the user performs the game operation by using a finger, for example, the preset ratio may be set to 1:2, the user can adjust the first object selection area to a larger extent through the movement between the touch points with small distance, so as to avoid the limitation of the user operation range when the screen is larger.
In another optional implementation manner, when a user performs a game operation on a terminal device with a moderate screen, the preset ratio may be set to 1:1 such that determining movement between touch points is a direct equivalent adjustment to the first object selection area.
In another alternative implementation manner, when a user performs a game operation on a terminal device with a small screen (such as a mini game machine, a smart watch, and the like), in consideration of the limitation of hardware devices, for example, the preset ratio may be set to 1:0.5, thereby enabling a user to determine a required first object selection range on a terminal device with a small screen to avoid operation limitation caused by a hardware device when the screen is small.
Those skilled in the art can understand that the specific preset proportion can be selected according to actual requirements, and in an alternative embodiment, the preset proportion can be determined adaptively according to the size of the screen, so that the selection of the game object is not limited by hardware equipment, and the flexibility of the game object is improved.
Fig. 6 is a schematic structural diagram of a game object selection device according to an embodiment of the present disclosure. As shown in fig. 6, the apparatus 60 includes: a determination module 601, an adjustment module 602, and a selection module 603.
A determining module 601, configured to determine a first filtering control from the at least one object filtering control in response to a first object filtering operation;
an adjusting module 602, configured to, in response to a multi-touch operation applied to the graphical user interface during a period in which the first object filtering operation is applied to the first filtering control, adjust a size of a first object selection area in the graphical user interface according to movement of at least two touch points of the multi-touch operation;
a selecting module 603, configured to select a first target game object from the at least one game object according to the first filtering control and the first object selection area.
In one possible design, the selecting module 603 is further configured to:
selecting a second target game object from the at least one game object according to the first object selection area in response to the end of the first object screening operation;
determining a second screening control from the at least one object screening control in response to a second object screening operation after the first object screening operation is finished;
and screening a third target game object from the second target game objects according to the second screening control.
In one possible design, the determining module 601 is further configured to:
and determining the initial position of the first object selection area according to the initial position of at least one touch point of the multi-touch operation.
In one possible design, the determining module 601 is further configured to:
and determining the initial size of the first object selection area according to the initial positions of at least two touch points of the multi-touch operation.
In one possible design, the adjusting module 602 is specifically configured to:
and responding to the movement of the two touch points away from each other, and increasing the size of a first object selection area in the graphical user interface.
In one possible design, the adjusting module 602 is specifically configured to:
and responding to the movement of the two touch points away from each other, and increasing the size of a first object selection area in the graphical user interface.
The apparatus provided in this embodiment may be used to implement the technical solutions of the above method embodiments, and the implementation principles and technical effects are similar, which are not described herein again.
Fig. 7 is a schematic structural diagram of a game object selection device according to an embodiment of the present disclosure. As shown in fig. 7, this embodiment further includes, on the basis of the embodiment in fig. 6: a module 704 is provided.
The providing module 704 is configured to provide at least one object filtering control on the graphical user interface, where the object filtering control is used to indicate a game object that meets a preset condition.
In one possible design, the providing module 704 is further configured to:
and providing at least one object screening control on the graphical user interface according to the first target game object, wherein the object screening control is used for indicating the game objects meeting preset conditions.
In one possible design, the determining module 701 is further configured to:
responding to object screening operation, and determining a target screening control from the at least one object screening control;
and screening a fourth target game object meeting the preset condition from the first target game objects according to the target screening control.
The apparatus provided in this embodiment may be configured to implement the technical solutions of the method embodiments, and the implementation principles and technical effects are similar, which are not described herein again.
Fig. 8 is a schematic diagram of a hardware structure of a game object selection device according to an embodiment of the present disclosure, and as shown in fig. 8, a game object selection device 80 according to this embodiment includes: a processor 801 and a memory 802; wherein
A memory 802 for storing computer-executable instructions;
the processor 801 is configured to execute computer-executable instructions stored in the memory to implement the steps performed by the game object selection method in the above-described embodiments. Reference may be made in particular to the description relating to the method embodiments described above.
Alternatively, the memory 802 may be separate or integrated with the processor 801.
When the memory 802 is provided separately, the apparatus further includes a bus 803 for connecting the memory 802 and the processor 801.
Embodiments of the present disclosure also provide a computer-readable storage medium having stored therein computer-executable instructions that, when executed by a processor, implement a game object selection method as performed by a game object selection device.
In the several embodiments provided in the present disclosure, it should be understood that the disclosed apparatus and method may be implemented in other ways. For example, the above-described device embodiments are merely illustrative, and for example, the division of the modules is only one logical division, and other divisions may be realized in practice, for example, a plurality of modules may be combined or integrated into another system, or some features may be omitted, or not executed. In addition, the shown or discussed mutual coupling or direct coupling or communication connection may be an indirect coupling or communication connection through some interfaces, devices or modules, and may be in an electrical, mechanical or other form.
The integrated module implemented in the form of a software functional module may be stored in a computer-readable storage medium. The software functional module is stored in a storage medium and includes several instructions for enabling a computer device (which may be a personal computer, a server, or a network device) or a processor (processor) to execute some steps of the methods according to the embodiments of the present application.
It should be understood that the Processor may be a Central Processing Unit (CPU), other general purpose Processor, a Digital Signal Processor (DSP), an Application Specific Integrated Circuit (ASIC), etc. A general purpose processor may be a microprocessor or the processor may be any conventional processor or the like. The steps of a method disclosed in connection with the present invention may be embodied directly in a hardware processor, or in a combination of the hardware and software modules within the processor.
The memory may comprise a high-speed RAM memory, and may further comprise a non-volatile storage NVM, such as at least one disk memory, and may also be a usb disk, a removable hard disk, a read-only memory, a magnetic or optical disk, etc.
The bus may be an Industry Standard Architecture (ISA) bus, a Peripheral Component Interconnect (PCI) bus, an Extended ISA (EISA) bus, or the like. The bus may be divided into an address bus, a data bus, a control bus, etc. For ease of illustration, the buses in the figures of the present application are not limited to only one bus or one type of bus.
The storage medium may be implemented by any type or combination of volatile or non-volatile memory devices, such as Static Random Access Memory (SRAM), electrically erasable programmable read-only memory (EEPROM), erasable programmable read-only memory (EPROM), programmable read-only memory (PROM), read-only memory (ROM), magnetic memory, flash memory, magnetic or optical disks. A storage media may be any available media that can be accessed by a general purpose or special purpose computer.
Those of ordinary skill in the art will understand that: all or a portion of the steps of implementing the above-described method embodiments may be performed by hardware associated with program instructions. The program may be stored in a computer-readable storage medium. When executed, the program performs steps comprising the method embodiments described above; and the aforementioned storage medium includes: various media that can store program codes, such as ROM, RAM, magnetic or optical disks.
Finally, it should be noted that: the above embodiments are only used for illustrating the technical solutions of the present disclosure, and not for limiting the same; while the present disclosure has been described in detail with reference to the foregoing embodiments, those of ordinary skill in the art will understand that: the technical solutions described in the foregoing embodiments may still be modified, or some or all of the technical features may be equivalently replaced; and such modifications or substitutions do not depart from the spirit and scope of the corresponding technical solutions of the embodiments of the present disclosure.
Claims (12)
1. A game object selection method is applied to a mobile touch terminal capable of rendering a graphical user interface, the graphical user interface comprises at least one game object and at least one object screening control, the object screening control is used for indicating the game object meeting preset conditions, and the game object selection method is characterized by comprising the following steps:
determining a first screening control from the at least one object screening control in response to a first object screening operation;
responding to multi-touch operation acting on the graphical user interface during the first object screening operation acting on the first screening control, and adjusting the size of a first object selection area in the graphical user interface according to the movement of at least two touch points of the multi-touch operation;
selecting a first target game object from the at least one game object according to the first filter control and the first object selection area;
selecting a second target game object from the at least one game object according to the first object selection area in response to the end of the first object screening operation;
determining a second screening control from the at least one object screening control in response to a second object screening operation after the first object screening operation is ended;
and screening a third target game object from the second target game objects according to the second screening control.
2. The method of claim 1, further comprising:
and determining the initial position of the first object selection area according to the initial position of at least one touch point of the multi-touch operation.
3. The method of claim 1, further comprising:
and determining the initial size of the first object selection area according to the initial positions of at least two touch points of the multi-touch operation.
4. The method of claim 1, wherein the resizing a first object selection area in the graphical user interface in accordance with the movement of at least two touch points of the multi-touch operation comprises:
and responding to the movement of the two touch points away from each other, and increasing the size of a first object selection area in the graphical user interface.
5. The method of claim 1, wherein the resizing a first object selection area in the graphical user interface in accordance with the movement of at least two touch points of the multi-touch operation comprises:
and responding to the movement that the two touch points are close to each other, and reducing the size of a first object selection area in the graphical user interface.
6. The method of claim 1, further comprising:
and providing at least one object screening control on the graphical user interface, wherein the object screening control is used for indicating game objects meeting preset conditions.
7. The method of claim 1, further comprising:
and providing at least one object screening control on the graphical user interface according to the first target game object, wherein the object screening control is used for indicating the game objects meeting preset conditions.
8. The method of claim 1, wherein the at least two touch points comprise a first touch point and a second touch point, and an initial position of the first touch point and the second touch point is a distance less than a threshold distance.
9. The method of claim 1, wherein the at least two touch points comprise a first touch point and a second touch point, and initial positions of the first touch point and the second touch point are located in a predetermined manipulation area.
10. A game object selection device is applied to a mobile touch terminal capable of rendering a graphical user interface, wherein the graphical user interface comprises at least one game object and at least one object screening control, and the object screening control is used for indicating the game object meeting a preset condition, and the game object selection device is characterized by comprising:
the determining module is used for responding to a first object screening operation and determining a first screening control from the at least one object screening control;
the adjusting module is used for responding to multi-touch operation acting on the graphical user interface during the first object screening operation acting on the first screening control, and adjusting the size of a first object selection area in the graphical user interface according to the movement of at least two touch points of the multi-touch operation;
a selection module for selecting a first target game object from the at least one game object according to the first screening control and the first object selection area;
the selecting module is further used for responding to the end of the first object screening operation, and selecting a second target game object from the at least one game object according to the first object selecting area;
determining a second screening control from the at least one object screening control in response to a second object screening operation after the first object screening operation is finished;
and screening a third target game object from the second target game objects according to the second screening control.
11. A game object selection device, comprising:
a memory for storing a program;
a processor for executing the program stored by the memory, the processor being configured to perform the method of any of claims 1 to 9 when the program is executed.
12. A computer-readable storage medium comprising instructions which, when executed on a computer, cause the computer to perform the method of any one of claims 1 to 9.
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