CN109828659A - A kind of user experience mask method based on virtual reality - Google Patents
A kind of user experience mask method based on virtual reality Download PDFInfo
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Abstract
The present invention provides a kind of user experience mask method based on virtual reality, comprising: S1: the set X={ x of virtual reality applications system is obtained1, x2……xm, m >=2, m are positive integer, and the set X is divided into two subclass X1And X2, wherein X1For constructing user experience marking model, X2For verifying the family experience marking model;S2: feature tag extraction is carried out for every set virtual reality applications system in the set X, obtains tag along sort library set A={ a1,a2,……an, n >=2, n are positive integer;S3: tested user's set Y={ y is constructed1,y2……yp, p >=2, p are positive integer;S4: for each user in the set Y, the index set B={ b of the user experience of building characterization virtual reality applications system1, b2... ... bq, q >=2, q are positive integer.
Description
Technical field
The present invention relates to technical field of virtual reality, more particularly, to a kind of user experience mark side based on virtual reality
Method.
Background technique
With the arriving in 5G epoch, virtual reality (VR) terminal applies will welcome big outburst, so-called virtual reality
(Virtual Reality, VR) technology is using the virtual environment of the present computer technology creation, and user can be used specifically
Human-computer interaction device and device are interacted with virtual environment, generate impression on the spot in person.The property immersed (Immersion) is handed over
Mutual property (Interaction) and imagination (Imagination) are three essential characteristics of virtual reality system.It is virtual in order to allow
The experiencer of real human-computer interaction application reaches three of the above Flow experience effect, the terminal form of expression tool of virtual reality applications
There is multifarious form, other than the VR display terminal wide variety of full virtual vision is provided, carries out the interaction end of human-computer interaction
Equipment is also very more, common human-computer interaction device have handle, gesture identification, body identification, six degree of freedom equipment and other
The interaction device of device class.
The display end of virtual reality applications, interaction end, content combination variety diversity, cause visible currently on the market
Virtual reality applications system has thousands of kinds.As the consumer and experiencer of virtual reality applications system, in face of miscellaneous
Virtual reality products help it without specific guidance method and select product;Equally, the manufacturer as product and equipment,
Effective feedback can not be obtained from the market in time, be more difficult to the experience effect for obtaining user to product, this is resulted in virtually
There is the problem of demand is not docked between the terminal consumer and product and supplier of practical application.But due to virtual reality
Using having the characteristics that terminal uncertainty, it is difficult the method according to audio-video testing field, using a kind of comparatively fixed
Method effective characterization is made to user experience effect.
Summary of the invention
In view of the defects existing in the prior art, the present invention provides a kind of user experience mark side based on virtual reality
Method, comprising:
S1: the set X={ x of more set virtual reality applications systems is obtained1, x2……xm, m >=2, m are positive integer, m is collection
The quantity for closing X, is divided into two subclass X for the set X1And X2, wherein X1For constructing user experience marking model, X2
For verifying the family experience marking model;
S2: feature tag extraction is carried out for every set virtual reality applications system in the set X, obtains tag along sort
Library set A={ a1,a2,……an, n >=2, n are positive integer;
S3: tested user's set Y={ y is constructed1,y2……yp, p >=2, p are positive integer;
S4: for each user in the set Y, the index of the user experience of building characterization virtual reality applications system
Set B={ b1, b2... ... bq, q >=2, q are positive integer, and q is the quantity of set Y;
S5: the set X is utilized1User experience master pattern is constructed, selecting N number of tested user Y, N is 1 between n
Positive integer builds the subjective assessment system of virtual reality applications, and the marking mark of subjective testing is carried out to every set system in set X
Note, marking object includes described two subclass X1And X2;
S6: using the user experience marking model having built up, to set X2In all virtual reality applications systems
System is tested, the confidence level of binding model, from X2In select the maximum virtual reality applications system of a uncertainty, and press
Mark of giving a mark again is carried out according to benchmark, N number of tested user Y carries out verifying marking repeatedly, and N is 1 to the positive integer between n,
User experience marking model described in re -training;
S7: judge whether the accuracy of the user experience marking model reaches accuracy required by user, or test
Parameter amount reaches the number that user specifies, if accuracy or number do not reach requirement, returns to S5;Otherwise terminate and export
The user experience marking model;
S8: according to the user experience marking model obtained in S7, to the virtual reality applications system without test
It is tested, and then obtains the user experience mark value of corresponding every set virtual reality applications system;
S9: according to the user experience mark value, the parameter value for carrying out the virtual reality applications systems covered corresponding hard more
The adjustment of part parameter.
Further, the virtual reality applications system in the S1 includes but is not limited to one of following system:
Virtual reality Urban Transportation Simulation System, virtual reality road and bridge planning and designing system, virtual reality venue exhibition
Show system, virtual reality indoor design application system, virtual reality show house display systems, virtual reality rowing machine system and void
Quasi- reality driving training system.
Further, the tag along sort in the S2 includes but is not limited to one of following tag class:
Hardware facility class label, human-computer interaction class label and content class label.
Further, the hardware facility class label include: virtual reality all-in-one machine and the end PC VR equipment, mobile terminal VR it is aobvious
Equipment, HTC Vive and PS VR;
The human-computer interaction class label includes: that handle, gesture identification, force feedback, eyeball tracking, interactive voice and six are free
Degree, Kinect and Leap motion;
Content class label includes: game content, movie contents, virtual roaming, museum, tourism, education, VR psychology, VR
Real estate, VR house ornamentation and VR live streaming.
Further, the age of each of described S3 tested user and education background difference.
Further, the user experience index in the S4 includes but is not limited to following one:
The subjective experience characterization parameter of validity, ease for use, satisfaction, feeling of immersion and brand.
Further, the subjective assessment system of the virtual reality applications in the S5, comprising:
Virtual reality human-computer interaction experiencing system, subjective assessment data collection system and data processing unit.
Further, the user experience marking model in the S6 gives a mark according to user's subjective experience and carries out engineering
It practises, and exports learning outcome, user experience marking model is established according to learning outcome.
Further, the accuracy in the S7 is verified in the form of confidence interval.
The beneficial effects of the present invention are:
1, present invention firstly provides by way of extracting virtual reality applications system label, to void common in the market
Quasi- practical application system carries out user experience mark, obtains user and marks knot to the experience of the virtual reality applications system of labeling
Fruit.
2, this method establishes user experience mark in the form of the virtual reality applications label for extracting uncertain terminal form
Database, and user experience marking model is established by the method for Active Learning, it, can be to most of in the market by verifying repeatedly
Virtual reality applications terminal evaluated and tested, obtain end-user experience result.
3, the user experience mark database established by this method, can carry out going deep into digging to user experience and point of interest
Pick, guidance, obtain the improvement direction suggestion of product, can be greatly promoted the industry development of virtual reality applications.
Detailed description of the invention
Fig. 1 is a kind of flow diagram of user experience mask method based on virtual reality of the invention.
Specific embodiment
In being described below, for illustration and not for limitation, propose such as project equipment structure, interface, technology it
The detail of class, to understand thoroughly the present invention.However, it will be clear to one skilled in the art that there is no these specific
The present invention also may be implemented in the other embodiments of details.In other situations, omit to well-known device, circuit and
The detailed description of method, in case unnecessary details interferes description of the invention.
As shown in Figure 1, a kind of user experience mask method based on virtual reality, comprising:
S1: the set X={ x of more set virtual reality applications systems is obtained1, x2……xm, m >=2, m are positive integer, m is collection
The quantity for closing X, is divided into two subclass X for the set X1And X2, wherein X1For constructing user experience marking model, X2
For verifying the family experience marking model;
S2: feature tag extraction is carried out for every set virtual reality applications system in the set X, obtains tag along sort
Library set A={ a1,a2,……an, n >=2, n are positive integer;
S3: tested user's set Y={ y is constructed1,y2……yp, p >=2, p are positive integer;
S4: for each user in the set Y, the index of the user experience of building characterization virtual reality applications system
Set B={ b1, b2... ... bq, q >=2, q are positive integer, and q is the quantity of set Y;
S5: the set X is utilized1User experience master pattern is constructed, selecting N number of tested user Y, N is 1 between n
Positive integer builds the subjective assessment system of virtual reality applications, and the marking mark of subjective testing is carried out to every set system in set X
Note, marking object includes described two subclass X1And X2;
S6: using the user experience marking model having built up, to set X2In all virtual reality applications systems
System is tested, the confidence level of binding model, from X2In select the maximum virtual reality applications system of a uncertainty, and press
Mark of giving a mark again is carried out according to benchmark, N number of tested user Y carries out verifying marking repeatedly, and N is 1 to the positive integer between n,
User experience marking model described in re -training;
S7: judge whether the accuracy of the user experience marking model reaches accuracy required by user, or test
Parameter amount reaches the number that user specifies, if accuracy or number do not reach requirement, returns to S5;Otherwise terminate and export
The user experience marking model;
S8: according to the user experience marking model obtained in S7, to the virtual reality applications system without test
It is tested, and then obtains the user experience mark value of corresponding every set virtual reality applications system;
S9: according to the user experience mark value, the parameter value for carrying out the virtual reality applications systems covered corresponding hard more
The adjustment of part parameter.
Include but is not limited to the hardware parameter adjustment of virtual reality applications system in the S9:
The resolution ratio or brightness in glasses are adjusted when the clarity of VR glasses is inadequate;
When the clarity deficiency of VR equipment, the hardware devices such as the video card of VR equipment are adjusted.
In some illustrative embodiments, the virtual reality applications system in the S1 includes but is not limited to following system
One of system:
Virtual reality Urban Transportation Simulation System, virtual reality road and bridge planning and designing system, virtual reality venue exhibition
Show system, virtual reality indoor design application system, virtual reality show house display systems, virtual reality rowing machine system and void
Quasi- reality driving training system.
In some illustrative embodiments, the tag along sort in the S2 include but is not limited to following tag class it
One:
Hardware facility class label, human-computer interaction class label and content class label;
The hardware facility class label include: virtual reality all-in-one machine and the end PC VR equipment, the aobvious equipment in mobile terminal VR,
HTC Vive and PS VR;
The human-computer interaction class label includes: that handle, gesture identification, force feedback, eyeball tracking, interactive voice and six are free
Degree, Kinect and Leap motion;
Content class label includes: game content, movie contents, virtual roaming, museum, tourism, education, VR psychology, VR
Real estate, VR house ornamentation and VR live streaming.
In some illustrative embodiments, the tested user in the S3 is non-VR professional person, according to model essence
Degree requires, and when carrying out subjective evaluation and test experiment, the tested user will choose from the real user that the set system uses, the quilt
Survey age and the education background difference of user.
Preferably, the tested user is terminal consumer.
In some illustrative embodiments, the user experience index in the S4 includes but is not limited to following one:
The subjective experience characterization parameter of validity, ease for use, satisfaction, feeling of immersion and brand.
In some illustrative embodiments, the subjective assessment system of the virtual reality applications in the S5, comprising:
Virtual reality human-computer interaction experiencing system, subjective assessment data collection system and data processing unit.
The virtual reality human-computer interaction experiencing system is beaten for realizing the human-computer interaction of virtual reality by user's evaluation
The result divided filters out better virtual reality human-computer interaction experiencing system.
The subjective assessment data collection system is for acquiring user to the subjectivity of virtual reality human-computer interaction experiencing system
Marking annotation results.
The data processing unit is for handling the collected data of subjective assessment data collection system.
The process of the subjective assessment system are as follows:
According to the property and feature of tested virtual reality human-computer interaction system, critical evaluation index is determined.Critical evaluation refers to
Mark can select several (N as neededi), it is denoted as Xi, wherein i is the number of evaluation index, 1≤i≤Ni, i round numbers.
Build the subjective assessment system of virtual reality human-computer interaction system, including virtual reality human-computer interaction experiencing system,
Subjective assessment data collection system, data processing unit.
Subjective evaluation and test experiment is carried out, the quantization score matrix X of critical evaluation index is obtainedij, j-th of evaluation and test person is represented to Xi
The marking result of parameter.Quantization method wherein is carried out using the " average of International Telecommunication Union (ITU) suggestion to critical evaluation index
Point value of evaluation " (MOS, i.e. Mean Opinion Score) method, is divided into five levels for each single item critical evaluation index, quantization
Standard is as follows: excellent (80-100), good (60-80), in (40-60), poor (20-40), bad (0-20).Carry out subjective evaluation and test experiment
When, tester will choose from the real user that the set system uses, and pay attention to from all ages and classes, different sexes, difference
It is selected in the user group of education background, the efficiently individual quantity for participating in subjective evaluation and test is Mj。
Determine the weight coefficient of critical evaluation index.During subjectivity evaluation and test, evaluation and test person is to critical evaluation index
After being given a mark, according to its degree of attentiveness to critical evaluation index according to from being least concerned about to most concerned about being successively ranked up, root
According to ranking results, each critical evaluation index that the evaluation and test person provides is obtained with total score for 10 according to average equipartition principle
Weight reference point, and so on, all evaluation and test persons are obtained for the weight of all critical evaluation indexs with reference to point, are commented according to all
The critical evaluation index weights that survey person provides refer to point mean value with reference to a point weight for the corresponding critical evaluation index of calculating, and institute is related
The weight of key evaluation index is normalized with reference to a point mean value, obtains the weight coefficient of critical evaluation index.
Circular: j-th of evaluation and test person is to N number of critical evaluation index XiAccording to from least care to most concerned about progress
Sequence, according to ranking results according to principle of equipartition, divides 10 units equally, i.e.,Each key is obtained to comment
The reference of valence index weights divides Score (Xij), wherein Score (Xij) represent jth position evaluation and test person and provide critical evaluation index XiPower
Reference point again.The weight of the critical evaluation index provided according to all measured is with reference to a point calculating critical evaluation index XiWeight
With reference to dividing mean value
WhereinRepresent critical evaluation index XiWeight with reference to dividing mean value.Above-mentioned mean value is normalized
Processing, obtains each critical evaluation index XiWeight coefficient
Wherein λiRepresent critical evaluation index XiWeight coefficient,Represent all critical evaluation indexs
Weight reference divides the maximum value of mean value,All critical evaluation index weights are represented with reference to the minimum of point mean value
Value.
Calculate the average mark of the critical evaluation index of virtual reality human-computer interaction system.According to scoring matrix Xij, utilize
Following mathematical model calculates marking result
Wherein XijJ-th of evaluation and test person is represented to XiThe marking of parameter is as a result, uiAll evaluation and test persons are represented to refer to key evaluation and test
Mark XiThe mean value of marking.
The user experience quality score value QoE for calculating virtual reality human-computer interaction system, according to the weight coefficient of step 4 and the
The marking of 5 steps is as a result, calculate QoE value using following formula.
In some illustrative embodiments, the user experience marking model in the S6 is beaten according to user's subjective experience
Divide and carry out machine learning, and export learning outcome, user experience marking model is established according to learning outcome.
In some illustrative embodiments, the accuracy in the S7 is verified in the form of confidence interval.
Reader should be understood that in the description of this specification reference term " one embodiment ", " is shown " some embodiments "
The description of example ", " specific example " or " some examples " etc. mean specific features described in conjunction with this embodiment or example, structure,
Material or feature are included at least one embodiment or example of the invention.In the present specification, above-mentioned term is shown
The statement of meaning property need not be directed to identical embodiment or example.Moreover, particular features, structures, materials, or characteristics described
It may be combined in any suitable manner in any one or more of the embodiments or examples.In addition, without conflicting with each other, this
The technical staff in field can be by the spy of different embodiments or examples described in this specification and different embodiments or examples
Sign is combined.
Although the embodiments of the present invention has been shown and described above, it is to be understood that above-described embodiment is example
Property, it is not considered as limiting the invention, those skilled in the art within the scope of the invention can be to above-mentioned
Embodiment is changed, modifies, replacement and variant.
Claims (9)
1. a kind of user experience mask method based on virtual reality characterized by comprising
S1: the set X={ x of more set virtual reality applications systems is obtained1, x2……xm, m >=2, m are positive integer, m is set X
Quantity, the set X is divided into two subclass X1And X2, wherein X1For constructing user experience marking model, X2For
Verify the family experience marking model;
S2: feature tag extraction is carried out for every set virtual reality applications system in the set X, obtains tag along sort library collection
Close A={ a1,a2,……an, n >=2, n are positive integer;
S3: tested user's set Y={ y is constructed1,y2……yp, p >=2, p are positive integer;
S4: for each user in the set Y, the index set of the user experience of building characterization virtual reality applications system
B={ b1, b2... ... bq, q >=2, q are positive integer, and q is the quantity of set Y;
S5: the set X is utilized1User experience master pattern is constructed, selecting N number of tested user Y, N is 1 to just whole between n
Number, builds the subjective assessment system of virtual reality applications, and the marking for carrying out subjective testing to every set system in set X marks,
Object of giving a mark includes described two subclass X1And X2;
S6: using the user experience marking model having built up, to set X2In all virtual reality applications systems carry out
Test, the confidence level of binding model, from X2In select the maximum virtual reality applications system of a uncertainty, and according to benchmark
Marking mark again is carried out, N number of tested user Y carries out verifying marking repeatedly, and N is 1 to the positive integer between n, instructs again
Practice the user experience marking model;
S7: judge whether the accuracy of the user experience marking model reaches accuracy required by user or test parameter
Amount reaches the number that user specifies and returns to S5 if accuracy or number do not reach requirement;Otherwise terminate and export described
User experience marking model;
S8: according to the user experience marking model obtained in S7, to the virtual reality applications system progress without test
Test, and then obtain the user experience mark value of corresponding every set virtual reality applications system;
S9: according to the user experience mark value, carry out the corresponding hardware ginseng of parameter value of the virtual reality applications systems covered more
Number adjustment.
2. a kind of user experience mask method based on virtual reality according to claim 1, which is characterized in that described
The virtual reality applications system in S1 includes but is not limited to one of following system:
Virtual reality Urban Transportation Simulation System, virtual reality road and bridge planning and designing system, virtual reality venue show system
System, virtual reality indoor design application system, virtual reality show house display systems, virtual reality rowing machine system and virtual existing
Real driving training system.
3. a kind of user experience mask method based on virtual reality according to claim 1, which is characterized in that described
The tag along sort in S2 includes but is not limited to one of following tag class:
Hardware facility class label, human-computer interaction class label and content class label.
4. a kind of user experience mask method based on virtual reality according to claim 3, which is characterized in that
The hardware facility class label includes: virtual reality all-in-one machine and the end PC VR equipment, the aobvious equipment in mobile terminal VR, HTC
Vive and PS VR;
The human-computer interaction class label include: handle, gesture identification, force feedback, eyeball tracking, interactive voice and six degree of freedom,
Kinect and Leap motion;
Content class label include: game content, movie contents, virtual roaming, museum, tourism, education, VR psychology, VR real estate,
VR house ornamentation and VR live streaming.
5. a kind of user experience mask method based on virtual reality according to claim 1, which is characterized in that described
The age of each of S3 tested user and education background difference.
6. a kind of user experience mask method based on virtual reality according to claim 1, which is characterized in that described
The user experience index in S4 includes but is not limited to following one:
The subjective experience characterization parameter of validity, ease for use, satisfaction, feeling of immersion and brand.
7. a kind of user experience mask method based on virtual reality according to claim 1, which is characterized in that described
The subjective assessment system of the virtual reality applications in S5, comprising:
Virtual reality human-computer interaction experiencing system, subjective assessment data collection system and data processing unit.
8. a kind of user experience mask method based on virtual reality according to claim 1, which is characterized in that described
Virtual reality user experience marking model in S6 is given a mark according to user's subjective experience carries out machine learning, and exports study
As a result, establishing user experience marking model according to learning outcome.
9. a kind of user experience mask method based on virtual reality according to claim 1, which is characterized in that described
The accuracy in S7 is verified in the form of confidence interval.
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