CN109663345A - Information processing method and device for 3D game - Google Patents
Information processing method and device for 3D game Download PDFInfo
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- CN109663345A CN109663345A CN201811603450.4A CN201811603450A CN109663345A CN 109663345 A CN109663345 A CN 109663345A CN 201811603450 A CN201811603450 A CN 201811603450A CN 109663345 A CN109663345 A CN 109663345A
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- Prior art keywords
- control
- mapping
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- game
- attribute
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/23—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- User Interface Of Digital Computer (AREA)
Abstract
The embodiment of the invention provides an information processing method and device for a 3D game, wherein the method comprises the following steps: responding to a first touch operation of a virtual component on a graphical user interface, and acquiring a mapping icon corresponding to the virtual component; in response to a first moving operation on the virtual component, moving the mapping icon to a first target position in the game scene editing area; acquiring a first attribute of a virtual component corresponding to the mapping icon, and displaying the first attribute at a preset position of the mapping icon in the game scene editing area; wherein the mapping icon is a 2D icon. By adopting the method, the user is prevented from directly carrying out self-defining operations such as establishing a new map in the game scene display area presented by the 3D interface, the situation that the user cannot place the virtual component according to subjective will due to visual deviation caused by the 3D interface is avoided, meanwhile, the situation that the mobile terminal is always in a 3D rendering state is avoided, and further the data calculation pressure of the mobile terminal is reduced.
Description
Technical field
The present invention relates to game technical fields, information processing method and a kind of 3D game more particularly to a kind of 3D game
Information processing unit.
Background technique
In existing numerous battle class game, as RTS (real time strategy, Real-Time Strategy Game),
MOBA (Multiplayer Online Battle Arena, Chinese are translated into the online tactics competitive game of more people), strategy confrontation class
Game, map often determine game rule and counterplot.Some game are in order to enrich game, provide more diverse pass
Card, the sense of participation for strengthening user, can provide customized level editor.
Core content in customized level editor is the production of map, especially each scene components, NPC
The placement of (Non-Player Character, non-player role).In the game application of the end PC, since mouse, keyboard provide
Very accurate convenient operation, therefore many battle class game at the end PC both provide the method for customized map.
But on mobile terminals, due to screen area small (can accommodate control number also few), click location it is inaccurate,
Reasons, the methods of customized map such as performance limits, mode of operation is single are limited by more.
Summary of the invention
The information processing method and a kind of information processing of 3D game accordingly that the embodiment of the present invention provides a kind of 3D game
Device.
To solve the above-mentioned problems, the embodiment of the invention discloses a kind of information processing method of 3D game, the methods
Applied to mobile terminal, the mobile terminal is equipped with game application, by holding on the processor of the mobile terminal
The row game application and on the touch control display of the mobile terminal rendering obtain a graphic user interface, the figure
Shape user interface includes at least a scene of game editing area and an at least virtual component;The described method includes:
In response to the first touch control operation of the virtual component on the graphic user interface, obtain and the virtual component
Corresponding mapping icon;
In response to the first movement operation in the virtual component, the mapping icon is moved to the scene of game and is compiled
Collect the first object position in area;
The first attribute of the corresponding virtual component of the mapping icon is obtained, and in the scene of game editing area
The mapping graph target predeterminated position shows first attribute;Wherein, the mapping graph is designated as 2D icon.
Preferably, the method also includes:
In response to the end of first movement operation, the predeterminated position around the mapping icon shows one second category
Property adjustment control;
In response to the second touch control operation of the second Attribute tuning control, adjusts the mapping graph and be marked on the sports ground
Second attribute of scape editing area.
Preferably, the second Attribute tuning control includes position adjustment control, position adjustment control be include to
The control of few direction signs;
Second touch control operation in response to the second Attribute tuning control, adjusts the mapping graph and is marked on the trip
Play scene editing area the second attribute the step of include:
In response to the second touch control operation of the direction signs, the mapping icon is controlled to corresponding with the direction signs
Direction it is mobile.
Preferably, the method also includes:
At the end of detecting second touch control operation, controls the mapping icon and stop movement;Or
When detecting the mapping icon movement more than a pre-determined distance threshold value, controls the mapping icon and stop moving
It is dynamic.
Preferably, the second Attribute tuning control includes that rotation angle adjusts control.
Preferably, the rotation angle adjustment control includes an annular region and the cunning in the annular region
Block;
Second touch control operation in response to the second Attribute tuning control, adjusts the mapping graph and is marked on the trip
Play scene editing area the second attribute the step of include:
In response to the second touch control operation of the sliding block, according to sliding trace of the sliding block in the annular region,
Angle corresponding to the sliding trace is obtained, the mapping graph is adjusted according to the angle and is marked on the scene of game show area
Interior direction.
Preferably, the rotation angle adjustment control includes an angle input control;
Second touch control operation in response to the second Attribute tuning control, adjusts the mapping graph and is marked on the trip
Play scene editing area the second attribute the step of include:
In response to the first input operation of the angle input control, the angular values of input are obtained, according to the angle
Numerical value adjusts the direction that the mapping graph is marked in the scene of game editing area.
Preferably, the method also includes:
One is provided on the graphical user interface searches control;
In response to the second input operation of the lookup control, obtains in the graphic user interface and inputted with described second
The matched mapping icon of operation content;
The matched mapping icon progress distinctiveness is controlled to show;Or
The matched mapping icon is controlled to be hidden.
Preferably, the method also includes:
In response to the end of the second touch control operation of the second Attribute tuning control, the second Attribute tuning control is hidden
Part.
Preferably, the method also includes:
One is provided on the graphical user interface checks control;
It is switched in response to the third touch control operation for checking control according to the content of the scene of game editing area
Edited 3D scene of game.
Preferably, the virtual component has corresponding classification, and the graphic user interface further includes virtual component column
Table obtains and the virtual group in first touch control operation in response to the virtual component on the graphic user interface
Before the corresponding mapping graph target step of part, the method also includes:
The virtual component is arranged according to the classification into the virtual component list.
To solve the above-mentioned problems, the embodiment of the invention also discloses a kind of information processing unit of 3D game, features
It is, described device is applied to mobile terminal, and the mobile terminal is equipped with game application, by the mobile terminal
Processor on execute the game application and on the touch control display of the mobile terminal rendering obtain a figure use
Family interface, the graphic user interface include at least a scene of game editing area and an at least virtual component;Described device packet
It includes:
First mapping icon obtains module, for the first touching in response to the virtual component on the graphic user interface
Control operation, obtains mapping icon corresponding with the virtual component;
First object displacement is dynamic to set module, for operating in response to the first movement in the virtual component, reflects described
Penetrate the first object position that icon is moved in the scene of game editing area;
First attribute obtains module, for obtaining the first attribute of the corresponding virtual component of the mapping icon, and
The mapping graph target predeterminated position described in the scene of game editing area shows first attribute;Wherein, the mapping graph
It is designated as 2D icon.
Preferably, described device further include:
Second Attribute tuning control display module, the end for being operated in response to the first movement, in the mapping
Predeterminated position around icon shows one second Attribute tuning control;
Second Attribute tuning module adjusts institute for the second touch control operation in response to the second Attribute tuning control
State the second attribute that mapping graph is marked on the scene of game editing area.
Preferably, the second Attribute tuning control includes position adjustment control, position adjustment control be include to
The control of few direction signs;
The second Attribute tuning module includes:
It maps icon mobile submodule and controls the mapping for the second touch control operation in response to the direction signs
Icon is mobile to direction corresponding with the direction signs.
Preferably, described device further include:
First stops mobile submodule, at the end of detecting second touch control operation, controlling the mapping graph
Mark stops movement;Or
Second stops mobile submodule, for when detecting that the mapping icon is moved more than a pre-determined distance threshold value,
It controls the mapping icon and stops movement.
Preferably, the second Attribute tuning control includes that rotation angle adjusts control.
Preferably, the rotation angle adjustment control includes an annular region and the cunning in the annular region
Block;
The step of second Attribute tuning module includes:
First direction sets submodule, for the second touch control operation in response to the sliding block, according to the sliding block in institute
The sliding trace in annular region is stated, angle corresponding to the sliding trace is obtained, the mapping is adjusted according to the angle
Direction of the icon in the scene of game show area.
Preferably, the rotation angle adjustment control includes an angle input control;
The second Attribute tuning module includes:
Second direction sets submodule, operates for the first input in response to the angle input control, obtains input
Angular values, adjust the direction that the mapping graph is marked in the scene of game editing area according to the angular values.
Preferably, described device further include:
It searches control and module is provided, search control for providing one on the graphical user interface;
Second mapping icon obtains module, for operating in response to second input for searching control, obtains the figure
The matched mapping icon of operation content is inputted with described second in shape user interface;
Aobvious hiding control module is shown for controlling the matched mapping icon progress distinctiveness;Or
The matched mapping icon is controlled to be hidden.
Preferably, described device further include:
Second Attribute tuning control hidden module, for the second touch control operation in response to the second Attribute tuning control
End, hide the second Attribute tuning control.
Preferably, described device further include:
It checks that control provides module, checks control for providing one on the graphical user interface;
3D scene of game switching module, in response to the third touch control operation for checking control, according to the game
The content of scene editing area is switched to edited 3D scene of game.
Preferably, the virtual component has corresponding classification, and the graphic user interface further includes virtual component column
Table, described device further include:
Virtual component list arrangement module, for arranging the virtual component according to the classification to the virtual component
In list.
The embodiment of the present invention includes following advantages:
The embodiment of the present invention is applied in practical applications, can map icon by obtaining the corresponding 2D of 3D virtual component,
Then put in the target position of the scene of game editing area of 2D 2D mapping icon, and in scene of game editing area display with
The 2D maps the functional attributes of the corresponding virtual component of icon, to edit corresponding 3D scene of game, so as to avoid with
New map self-defining operation is directly such as established at family in the scene of game show area presented with the interface 3D, is avoided by 3D
Interface causes vision deviation that user is caused to fail to put virtual component according to subjective desire, while avoiding mobile terminal and locating always
In 3D rendering state, the data for thereby reducing mobile terminal calculate pressure.
Detailed description of the invention
To describe the technical solutions in the embodiments of the present invention more clearly, make required in being described below to embodiment
Attached drawing is briefly described, it should be apparent that, drawings in the following description are only some embodiments of the invention, for
For those of ordinary skill in the art, without creative efforts, it can also be obtained according to these attached drawings other
Attached drawing;
Fig. 1 is a kind of step flow chart of the information processing method embodiment of 3D game of the embodiment of the present invention;
Fig. 2 is a kind of classification editing interface structural schematic diagram of the embodiment of the present invention;
Fig. 3 is that a kind of mapping icon of the embodiment of the present invention generates schematic diagram;
Fig. 4 is a kind of structural schematic diagram of rotation angle adjustment control of the embodiment of the present invention;
Fig. 5 is the structural schematic diagram of another rotation angle adjustment control of the embodiment of the present invention;
Fig. 6 is a kind of structural schematic diagram of the control of direction signs of the embodiment of the present invention;
Fig. 7 is a kind of structural schematic diagram at lookup interface of the embodiment of the present invention;
Fig. 8 is a kind of structural block diagram of the information processing unit embodiment of 3D game of the embodiment of the present invention.
Specific embodiment
The technical issues of in order to keep the embodiment of the present invention solved, technical solution and beneficial effect are more clearly understood, with
The embodiment of the present invention is further described in lower combination accompanying drawings and embodiments.It should be appreciated that specific implementation described herein
Example is only used to explain the present invention, is not intended to limit the present invention.
Referring to Fig.1, the step of showing a kind of information processing method embodiment one of 3D game of embodiment of the present invention stream
Cheng Tu can specifically include following steps:
Step 101, in response to the first touch control operation of the virtual component on the graphic user interface, obtain with it is described
The corresponding mapping icon of virtual component;
In the concrete realization, the embodiment of the present invention can be applied in the terminal, for example, mobile phone, tablet computer, individual
Digital assistants, wearable device (such as bracelet, glasses, wrist-watch) etc..
The operating system of these mobile terminals may include Android (Android), IOS, Windows Phone, Windows
Etc..
In practical applications, the mobile terminal of the embodiment of the present invention can be mounted with game application, by movement
Game application can be executed on the processor of terminal, and rendering obtains figure use on the touch control display of mobile terminal
Family interface, graphic user interface include at least a scene of game editing area and an at least virtual component.
In a preferred embodiment of the invention, virtual component can have corresponding classification, and graphic user interface is also
Including a virtual component list, the embodiment of the present invention can first arrange virtual component to the virtual component according to the classification
In list.
For example, the classification of virtual component may include scene components, figure assemblies, construction set etc., for multiple categories
In the virtual component of different classifications, first virtual component can be placed into and arranged according to classification to the virtual component list
In.
In the concrete realization, quasi- the component list of the embodiment of the present invention can have one or more classification logotype columns, class
Other identification field can have corresponding information editing's frame, and the embodiment of the present invention can be in information editing's frame, using guide rail editor
Control, and/or, numeral input edit control, and/or, virtual push button edit control, and/or, combobox edit control is to one
Or multiple classification logotype column inputs press virtual component for the identification information of the classification of virtual component, and according to identification information
It arranges according to classification into virtual component list.
As shown in Fig. 2, Fig. 2 shows a kind of classification editing interface structural schematic diagram of the embodiment of the present invention, user is being compiled
Before collecting map, the classification editing interface of virtual component list can be entered by clicking classification Edit button, which includes
Virtual component classification selects area 201, and virtual component classification selects have one or more classification logotypes column, Yong Huke in area 201
To be selected and be edited for different classes of identification field, after user selects for any classification identification field, Ke Yi
Information is edited in corresponding information editing's frame 202, for example, input is directed to Attribute class in numeral input edit control 2021
Other text information or digital information, or, chosen in virtual push button edit control 2022 for the preset option of attribute classification,
Or, clicking selection in combobox edit control 2023 is directed to the preset option of attribute classification, to input in classification logotype column
For the identification information of the classification of virtual component.
As shown in figure 3, a kind of mapping icon that Fig. 3 shows the embodiment of the present invention generates schematic diagram, implement in the present invention
In example, the virtual component that virtual component 301 can show for 3D form, when detecting user for the first touch-control of virtual component
It, can be in response to the first touch control operation on graphic user interface for virtual component, from preset mapping icon number when operation
Icon 302 is mapped according to 2D corresponding with virtual component is obtained in library.
Step 102, it is operated in response to the first movement in the virtual component, the mapping icon is moved to the trip
First object position in play scene editing area;
In practical applications, the embodiment of the present invention can be with the first movement operation that monitoring users trigger, and is receiving this
When first movement operates, first object position corresponding with first movement operation is calculated, and mapping icon is moved to game
First object position in scene editing area.
It in a preferred embodiment of the invention, can also be in the end operated in response to first movement, in mapping graph
Predeterminated position around mark shows one second Attribute tuning control, grasps in response to the second touch-control of the second Attribute tuning control
Make, adjusts the second attribute that the mapping graph is marked on the scene of game editing area.
In practical applications, the second attribute of mapping graph target may include its size, position, direction etc., and the second attribute
Adjustment control can then be adjusted second attributes such as size, position, the direction for mapping icon.
It is more highly preferred in embodiment at of the invention one, the second Attribute tuning control may include rotation angle adjustment control
Part, rotation angle adjustment control may include an annular region and the sliding block in annular region, when the second Attribute tuning
Control is when including the rotation angle adjustment control of an annular region and the sliding block in annular region, can be by as follows
Mode adjusts the second attribute that mapping graph is marked on scene of game editing area:
In response to being directed to the second touch control operation of sliding block, according to the sliding trace of sliding block over an annular region, sliding is obtained
Angle corresponding to track adjusts mapping graph according to angle and is marked on the direction in scene of game show area.
In practical applications, the mapping icon in the embodiment of the present invention can have corresponding placement direction, in sports ground
In scape editing area, user can place direction based on the second Attribute tuning control adjustment mapping graph target, as shown in figure 4, Fig. 4 shows
Going out a kind of structural schematic diagram of rotation angle adjustment control of the embodiment of the present invention, sliding block 403 is located in annular region 402,
Annular region 402 can generate the second touch control operation, sliding block 403 by pulling sliding block 403 around mapping icon 401, user
It is slided in annular region 402 based on the second touch control operation, the embodiment of the present invention can be calculated based on the sliding trace of sliding block 403
Out with its corresponding to angle, and direction of the mapping icon 401 in scene of game show area is adjusted according to the angle.
It is more highly preferred to rotate angle adjustment control in embodiment include angle input control in of the invention another
Part, when the second Attribute tuning control be include an angle input control rotation angle adjust control when, such as lower section can be passed through
Formula adjustment mapping graph is marked on the second attribute of scene of game editing area:
In response to the first input operation of angle input control, the angular values of input are obtained, are adjusted according to angular values
Mapping graph is marked on the direction in scene of game editing area.
In practical applications, the mapping icon in the embodiment of the present invention can have corresponding placement direction, in sports ground
In scape editing area, user can place direction based on the second Attribute tuning control adjustment mapping graph target, as shown in figure 5, Fig. 5 shows
The structural schematic diagram of another rotation angle adjustment control of the embodiment of the present invention is gone out, user can be controlled by inputting in angle
The first input operation is carried out in part 501, input is directed to mapping graph target intention angle, and the embodiment of the present invention can be defeated by user
Direction of the intention angle adjustment mapping icon 502 entered in scene of game show area.
It is more highly preferred in embodiment in of the invention another, the second Attribute tuning control may include position adjustment control
Part, position adjustment control may include the control of direction signs can when the second Attribute tuning control is the control of direction signs
To adjust the second attribute that mapping graph is marked on scene of game editing area in the following way:
In response to the second touch control operation of direction signs, control mapping icon is mobile to direction corresponding with direction signs.
In practical applications, the embodiment of the present invention can in response to for direction signs control the second touch control operation,
Mapping icon is moved to the second target position in scene of game editing area, mapping icon can have corresponding second target
Position, in scene of game editing area, user based on first movement operation will mapping icon be placed on first object position after,
The control for being also based on direction signs carries out subtle adjustment to the placement location of mapping icon, as shown in fig. 6, Fig. 6 is shown
A kind of structural schematic diagram of the control of direction signs of the embodiment of the present invention, user can pass through the control 601 in direction signs
The second touch control operation of middle progress is inputted for mapping graph target move, and the embodiment of the present invention can be inputted in response to user
The second touch control operation adjustment mapping icon 602 be moved to the second target position in scene of game editing area.
In the concrete realization, the direction that the control 601 of direction signs occurs can be not necessarily four direction up and down,
May also appear in other directions, may also the less or more quantity of quantity show, the quantity of the control 601 of direction signs and
The type (purposes) of direction virtual component corresponding with mapping icon 602 has incidence relation, in embodiments of the present invention, in order to
The comfort of user's operation is improved, the position that the control 601 of direction signs occurs can be corresponding virtual according to mapping icon 602
The type and size of component are set.
It, can also be at the end of detecting the second touch control operation in a preferred embodiment more of the invention, control
It makes mapping icon and stops movement, or, controlling the mapping graph when detecting mapping icon movement more than a pre-determined distance threshold value
Mark stops movement.
For example, the pointing direction of mapping graph rotating savings towards corresponding arrow is one mobile when being only to click arrow
Preset parasang x, since the classification of the corresponding virtual component of different mappings icon is different, the corresponding x value of mapping icon can
With difference, x value has incidence relation in the size and purposes (classification) of the corresponding virtual component of mapping icon.
When user's long-pressing arrow, mapping graph rotating savings is continuous to direction specified by arrow according to a preset speed v
Displacement, when finger of the user for long-pressing unclamps or user does not frame out still for the finger of long-pressing in screen
On when sliding past certain distance or when mapping icon continuous moving and being more than certain pre-determined distance threshold value s, system can
To think that user has had been detached from for the finger of long-pressing to the control of icon is mapped, at this point, can then stop to mapping icon
It is displaced, wherein pre-determined distance threshold value s has according to purposes (classification), the size of the corresponding virtual component of mapping icon to close
Connection relationship;With mapping icon, the purposes (classification) of corresponding virtual component, size have incidence relation to mapping graph target speed v,
It is and directly proportional to the time t of continuous long-pressing, that is, when mapping graph target speed can increase with the long increase temporally of user
Greatly.
In a preferred embodiment of the invention, it may also respond to the second touch control operation of the second Attribute tuning control
End, hide the second Attribute tuning control.
In another preferred embodiment of the invention, a lookup control can also be provided on a graphical user interface, rung
The second input operation that control is searched described in Ying Yu obtains matched with the second input operation content in graphic user interface
The mapping icon, matched mapping icon progress distinctiveness is shown for control, or, matched mapping icon progress is hidden for control
Hiding.
In practical applications, the embodiment of the present invention can provide a lookup control on the graphical user interface, this is looked into
Look for control that can input second on searching control for searching the mapping icon being laid out in scene of game editing area, user
Input operation, generates look-up command, and system can be obtained in graphic user interface according to the look-up command and be inputted with described second
The matched mapping icon of operation content, so that user can control matched mapping icon progress distinctiveness and show, or,
Matched mapping icon is hidden for control, and specifically, user can control matched mapping icon in the following way
Distinctiveness is carried out to show, or, matched mapping icon is hidden for control:
As shown in fig. 7, Fig. 7 shows a kind of structural schematic diagram at lookup interface of the embodiment of the present invention, it is based in user
After second input operation generates look-up command, system can by the mapping icon 701 that has been placed in scene of game editing area,
The list of placement 702 generated in graphical user interfaces, having placed in list has mark 7021 corresponding with mapping icon,
And control mapping icon carries out the display switching push button 7022 of distinctiveness show or hide, user can be switched by display
The control of button 7022 mapping icon corresponding with mark 7021 carries out distinctiveness and shows, or, hiding the mapping icon.
Step 103, the first attribute for obtaining the corresponding virtual component of the mapping icon, is compiled in the scene of game
It collects mapping graph target predeterminated position described in area and shows first attribute.
In the concrete realization, the first attribute of the embodiment of the present invention can be the function of the corresponding virtual component of mapping graph mark
Attribute.
For example, the attack orientation of hero, firing area, or, the attack orientation of defence tower, firing area etc..
In practical applications, the first attribute of the corresponding virtual component of the available mapping icon of the embodiment of the present invention, and
Mapping graph target predeterminated position shows the first attribute in scene of game editing area.
In embodiments of the present invention, scene of game editing area can have corresponding scene of game show area, scene of game
Editing area can be showed by 2D form, and scene of game show area can be 3D interface, and scene of game editing area can be with
Scene of game show area has one-to-one relationship, and the embodiment of the present invention can pass through the cloth in the scene of game editing area of 2D
Mapping icon is set to generate corresponding 3D scene of game show area, so as to avoid user directly in the trip presented with the interface 3D
Play is such as established new map self-defining operation in scene display area, is avoided mobile terminal and is constantly in 3D rendering state
In, the data for thereby reducing mobile terminal calculate pressure.
In a preferred embodiment of the invention, one can be provided on a graphical user interface and checks control, in response to
The third touch control operation for checking control is switched to edited 3D scene of game according to the content of scene of game editing area.
In practical applications, the embodiment of the present invention can provide on a graphical user interface one and check control, this checks control
Part can be used for, and temporarily establish a scene of game show area, the virtual group in the scene of game show area, scene of game show area
Corresponding first attribute of part, virtual component and the second attribute, and scene of game editing area is in the layout of scene of game editing area
Mapping the content of edit such as icon, the first attribute of the corresponding virtual component of mapping icon and the second attribute has mapping relations, uses
Family can observe the layout details of edited 3D scene of game by the scene of game show area temporarily established.
The embodiment of the present invention is applied in practical applications, can map icon by obtaining the corresponding 2D of 3D virtual component,
Then put in the target position of the scene of game editing area of 2D 2D mapping icon, and in scene of game editing area display with
The 2D maps the functional attributes of the corresponding virtual component of icon, to edit corresponding 3D scene of game, so as to avoid with
New map self-defining operation is directly such as established at family in the scene of game show area presented with the interface 3D, is avoided by 3D
Interface causes vision deviation that user is caused to fail to put virtual component according to subjective desire, while avoiding mobile terminal and locating always
In 3D rendering state, the data for thereby reducing mobile terminal calculate pressure.
It should be noted that for simple description, therefore, it is stated as a series of action groups for embodiment of the method
It closes, but those skilled in the art should understand that, embodiment of that present invention are not limited by the describe sequence of actions, because according to
According to the embodiment of the present invention, some steps may be performed in other sequences or simultaneously.Secondly, those skilled in the art also should
Know, the embodiments described in the specification are all preferred embodiments, and the related movement not necessarily present invention is implemented
Necessary to example.
Referring to Fig. 8, a kind of structural block diagram of the information processing unit embodiment of 3D game of the embodiment of the present invention is shown,
It can specifically include following module:
First mapping icon obtains module 801, for the in response to the virtual component on the graphic user interface
One touch control operation obtains mapping icon corresponding with the virtual component;
First object displacement is dynamic to set module 802, will be described for operating in response to the first movement in the virtual component
Mapping icon is moved to the first object position in the scene of game editing area;
First attribute obtains module 803, for obtaining the corresponding virtual component of the mapping icon
First attribute, and the mapping graph target predeterminated position described in the scene of game editing area shows that described first belongs to
Property;Wherein, the mapping graph is designated as 2D icon.
In a preferred embodiment of the invention, described device can also include following module:
Second Attribute tuning control display module, the end for being operated in response to the first movement, in the mapping
Predeterminated position around icon shows one second Attribute tuning control;
Second Attribute tuning module adjusts institute for the second touch control operation in response to the second Attribute tuning control
State the second attribute that mapping graph is marked on the scene of game editing area.
In a preferred embodiment of the invention, the second Attribute tuning control includes position adjustment control, described
It includes control of at least one party to mark that position, which adjusts control to be,;
The second Attribute tuning module may include following submodule:
It maps icon mobile submodule and controls the mapping for the second touch control operation in response to the direction signs
Icon is mobile to direction corresponding with the direction signs.
In a preferred embodiment of the invention, described device can also include following submodule:
First stops mobile submodule, at the end of detecting second touch control operation, controlling the mapping graph
Mark stops movement;Or
Second stops mobile submodule, for when detecting that the mapping icon is moved more than a pre-determined distance threshold value,
It controls the mapping icon and stops movement.
In a preferred embodiment of the invention, the second Attribute tuning control may include rotation angle adjustment control
Part.
In a preferred embodiment of the invention, rotation angle adjustment control may include an annular region and
Sliding block in the annular region;
The step of second Attribute tuning module includes following submodule:
First direction sets submodule, for the second touch control operation in response to the sliding block, according to the sliding block in institute
The sliding trace in annular region is stated, angle corresponding to the sliding trace is obtained, the mapping is adjusted according to the angle
Direction of the icon in the scene of game show area.
In a preferred embodiment of the invention, the rotation angle adjustment control includes an angle input control;
The second Attribute tuning module may include following submodule:
Second direction sets submodule, operates for the first input in response to the angle input control, obtains input
Angular values, adjust the direction that the mapping graph is marked in the scene of game editing area according to the angular values.
In a preferred embodiment of the invention, described device can also include following module:
It searches control and module is provided, search control for providing one on the graphical user interface;
Second mapping icon obtains module, for operating in response to second input for searching control, obtains the figure
The matched mapping icon of operation content is inputted with described second in shape user interface;
Aobvious hiding control module is shown for controlling the matched mapping icon progress distinctiveness;Or
The matched mapping icon is controlled to be hidden.
In a preferred embodiment of the invention, described device can also include following module:
Second Attribute tuning control hidden module, for the second touch control operation in response to the second Attribute tuning control
End, hide the second Attribute tuning control.
In a preferred embodiment of the invention, described device can also include following module:
It checks that control provides module, checks control for providing one on the graphical user interface;
3D scene of game switching module, in response to the third touch control operation for checking control, according to the game
The content of scene editing area is switched to edited 3D scene of game.
In a preferred embodiment of the invention, the virtual component has corresponding classification, graphical user circle
Face further includes a virtual component list, and described device can also include following module:
Virtual component list arrangement module, for arranging the virtual component according to the classification to the virtual component
In list.
For device embodiment, since it is basically similar to the method embodiment, related so being described relatively simple
Place illustrates referring to the part of embodiment of the method.
All the embodiments in this specification are described in a progressive manner, the highlights of each of the examples are with
The difference of other embodiments, the same or similar parts between the embodiments can be referred to each other.
It should be understood by those skilled in the art that, the embodiment of the embodiment of the present invention can provide as method, apparatus or calculate
Machine program product.Therefore, the embodiment of the present invention can be used complete hardware embodiment, complete software embodiment or combine software and
The form of the embodiment of hardware aspect.Moreover, the embodiment of the present invention can be used one or more wherein include computer can
With in the computer-usable storage medium (including but not limited to magnetic disk storage, CD-ROM, optical memory etc.) of program code
The form of the computer program product of implementation.
The embodiment of the present invention be referring to according to the method for the embodiment of the present invention, terminal device (system) and computer program
The flowchart and/or the block diagram of product describes.It should be understood that flowchart and/or the block diagram can be realized by computer program instructions
In each flow and/or block and flowchart and/or the block diagram in process and/or box combination.It can provide these
Computer program instructions are set to general purpose computer, special purpose computer, Embedded Processor or other programmable data processing terminals
Standby processor is to generate a machine, so that being held by the processor of computer or other programmable data processing terminal devices
Capable instruction generates for realizing in one or more flows of the flowchart and/or one or more blocks of the block diagram
The device of specified function.
These computer program instructions, which may also be stored in, is able to guide computer or other programmable data processing terminal devices
In computer-readable memory operate in a specific manner, so that instruction stored in the computer readable memory generates packet
The manufacture of command device is included, which realizes in one side of one or more flows of the flowchart and/or block diagram
The function of being specified in frame or multiple boxes.
These computer program instructions can also be loaded into computer or other programmable data processing terminal devices, so that
Series of operation steps are executed on computer or other programmable terminal equipments to generate computer implemented processing, thus
The instruction executed on computer or other programmable terminal equipments is provided for realizing in one or more flows of the flowchart
And/or in one or more blocks of the block diagram specify function the step of.
Although the preferred embodiment of the embodiment of the present invention has been described, once a person skilled in the art knows bases
This creative concept, then additional changes and modifications can be made to these embodiments.So the following claims are intended to be interpreted as
Including preferred embodiment and fall into all change and modification of range of embodiment of the invention.
Finally, it is to be noted that, herein, relational terms such as first and second and the like be used merely to by
One entity or operation are distinguished with another entity or operation, without necessarily requiring or implying these entities or operation
Between there are any actual relationship or orders.Moreover, the terms "include", "comprise" or its any other variant meaning
Covering non-exclusive inclusion, so that process, method, article or terminal device including a series of elements not only wrap
Those elements are included, but also including other elements that are not explicitly listed, or further includes for this process, method, article
Or the element that terminal device is intrinsic.In the absence of more restrictions, being wanted by what sentence "including a ..." limited
Element, it is not excluded that there is also other identical elements in process, method, article or the terminal device for including the element.
Above to a kind of information processing method and a kind of information processing apparatus of 3D game of 3D game provided by the present invention
It sets, is described in detail, used herein a specific example illustrates the principle and implementation of the invention, above
The explanation of embodiment is merely used to help understand method and its core concept of the invention;Meanwhile for the general skill of this field
Art personnel, according to the thought of the present invention, there will be changes in the specific implementation manner and application range, in conclusion this
Description should not be construed as limiting the invention.
Claims (22)
1. a kind of information processing method of 3D game, which is characterized in that the method is applied to mobile terminal, the mobile terminal
Game application is installed, by executing the game application on the processor of the mobile terminal and in the shifting
Rendering obtains a graphic user interface on the touch control display of dynamic terminal, and the graphic user interface includes at least a scene of game
Editing area and at least a virtual component;The described method includes:
In response to the first touch control operation of the virtual component on the graphic user interface, obtain corresponding with the virtual component
Mapping icon;
In response to the first movement operation in the virtual component, the mapping icon is moved to the scene of game editing area
In first object position;
The first attribute of the corresponding virtual component of the mapping icon is obtained, and described in the scene of game editing area
Mapping graph target predeterminated position shows first attribute;Wherein, the mapping graph is designated as 2D icon.
2. the method according to claim 1, wherein the method also includes:
In response to the end of first movement operation, the predeterminated position around the mapping icon shows one second attribute tune
Whole control;
In response to the second touch control operation of the second Attribute tuning control, adjusts the mapping graph and be marked on the scene of game volume
Collect second attribute in area.
3. according to the method described in claim 2, it is characterized in that, the second Attribute tuning control includes position adjustment control
Part, it includes control of at least one party to mark that the position, which adjusts control to be,;
Second touch control operation in response to the second Attribute tuning control, adjusts the mapping graph and is marked on the sports ground
The step of second attribute of scape editing area includes:
In response to the second touch control operation of the direction signs, the mapping icon is controlled to side corresponding with the direction signs
To movement.
4. according to the method described in claim 3, it is characterized in that, the method also includes:
At the end of detecting second touch control operation, controls the mapping icon and stop movement;Or
When detecting the mapping icon movement more than a pre-determined distance threshold value, controls the mapping icon and stop movement.
5. according to the method described in claim 2, it is characterized in that, the second Attribute tuning control includes rotation angle adjustment
Control.
6. according to the method described in claim 5, it is characterized in that, the rotation angle adjustment control include an annular region with
And the sliding block in the annular region;
Second touch control operation in response to the second Attribute tuning control, adjusts the mapping graph and is marked on the sports ground
The step of second attribute of scape editing area includes:
It is obtained in response to the second touch control operation of the sliding block according to sliding trace of the sliding block in the annular region
Angle corresponding to the sliding trace adjusts the mapping graph according to the angle and is marked in the scene of game show area
Direction.
7. according to the method described in claim 5, it is characterized in that, rotation angle adjustment control includes angle input control
Part;
Second touch control operation in response to the second Attribute tuning control, adjusts the mapping graph and is marked on the sports ground
The step of second attribute of scape editing area includes:
In response to the first input operation of the angle input control, the angular values of input are obtained, according to the angular values
Adjust the direction that the mapping graph is marked in the scene of game editing area.
8. the method according to claim 1, wherein the method also includes:
One is provided on the graphical user interface searches control;
In response to the second input operation for searching control, obtains in the graphic user interface and operated with second input
The mapping icon of content matching;
The matched mapping icon progress distinctiveness is controlled to show;Or
The matched mapping icon is controlled to be hidden.
9. according to the method described in claim 2, it is characterized in that, the method also includes:
In response to the end of the second touch control operation of the second Attribute tuning control, the second Attribute tuning control is hidden.
10. the method according to claim 1, wherein the method also includes:
One is provided on the graphical user interface checks control;
Editor is switched to according to the content of the scene of game editing area in response to the third touch control operation for checking control
3D scene of game afterwards.
11. the method according to claim 1, wherein the virtual component has corresponding classification, the figure
User interface further includes a virtual component list, described in response to first of the virtual component on the graphic user interface
Touch control operation, before obtaining mapping graph target step corresponding with the virtual component, the method also includes:
The virtual component is arranged according to the classification into the virtual component list.
12. a kind of information processing unit of 3D game, which is characterized in that described device is applied to mobile terminal, described mobile whole
End is equipped with game application, by executing the game application on the processor of the mobile terminal and described
Rendering obtains a graphic user interface on the touch control display of mobile terminal, and the graphic user interface includes at least a sports ground
Scape editing area and at least a virtual component;Described device includes:
First mapping icon obtains module, grasps for the first touch-control in response to the virtual component on the graphic user interface
Make, obtains mapping icon corresponding with the virtual component;
First object displacement is dynamic to set module, for operating in response to the first movement in the virtual component, by the mapping graph
Mark is moved to the first object position in the scene of game editing area;
First attribute obtains module, for obtaining the first attribute of the corresponding virtual component of the mapping icon, and in institute
It states mapping graph target predeterminated position described in scene of game editing area and shows first attribute;Wherein, the mapping graph is designated as
2D icon.
13. device according to claim 12, which is characterized in that described device further include:
Second Attribute tuning control display module, the end for being operated in response to the first movement, in the mapping icon
The predeterminated position of surrounding shows one second Attribute tuning control;
Second Attribute tuning module is reflected described in adjustment for the second touch control operation in response to the second Attribute tuning control
Icon is penetrated in the second attribute of the scene of game editing area.
14. device according to claim 13, which is characterized in that the second Attribute tuning control includes position adjustment control
Part, it includes control of at least one party to mark that the position, which adjusts control to be,;
The second Attribute tuning module includes:
It maps icon mobile submodule and controls the mapping icon for the second touch control operation in response to the direction signs
It is mobile to direction corresponding with the direction signs.
15. device according to claim 14, which is characterized in that described device further include:
First stops mobile submodule, stops at the end of detecting second touch control operation, controlling the mapping icon
Only move;Or
Second stops mobile submodule, for controlling when detecting the mapping icon movement more than a pre-determined distance threshold value
The mapping icon stops movement.
16. device according to claim 13, which is characterized in that the second Attribute tuning control includes rotation angle tune
Whole control.
17. device according to claim 16, which is characterized in that the rotation angle adjustment control includes an annular region
And the sliding block in the annular region;
The step of second Attribute tuning module includes:
First direction sets submodule, for the second touch control operation in response to the sliding block, according to the sliding block in the ring
Sliding trace on shape region obtains angle corresponding to the sliding trace, adjusts the mapping icon according to the angle
Direction in the scene of game show area.
18. device according to claim 16, which is characterized in that the rotation angle adjustment control is inputted including an angle
Control;
The second Attribute tuning module includes:
Second direction sets submodule, operates for the first input in response to the angle input control, obtains the angle of input
Degree value adjusts the direction that the mapping graph is marked in the scene of game editing area according to the angular values.
19. device according to claim 12, which is characterized in that described device further include:
It searches control and module is provided, search control for providing one on the graphical user interface;
Second mapping icon obtains module, for operating in response to second input for searching control, obtains the figure and uses
The matched mapping icon of operation content is inputted with described second in the interface of family;
Aobvious hiding control module is shown for controlling the matched mapping icon progress distinctiveness;Or
The matched mapping icon is controlled to be hidden.
20. device according to claim 13, which is characterized in that described device further include:
Second Attribute tuning control hidden module, the knot for the second touch control operation in response to the second Attribute tuning control
Beam hides the second Attribute tuning control.
21. device according to claim 12, which is characterized in that described device further include:
It checks that control provides module, checks control for providing one on the graphical user interface;
3D scene of game switching module, in response to the third touch control operation for checking control, according to the scene of game
The content of editing area is switched to edited 3D scene of game.
22. device according to claim 12, which is characterized in that the virtual component has corresponding classification, the figure
Shape user interface further includes a virtual component list, described device further include:
Virtual component list arrangement module, for arranging the virtual component according to the classification to the virtual component list
In.
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