CN109107156A - Game object acquisition methods, device, electronic equipment and readable storage medium storing program for executing - Google Patents

Game object acquisition methods, device, electronic equipment and readable storage medium storing program for executing Download PDF

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Publication number
CN109107156A
CN109107156A CN201810909063.7A CN201810909063A CN109107156A CN 109107156 A CN109107156 A CN 109107156A CN 201810909063 A CN201810909063 A CN 201810909063A CN 109107156 A CN109107156 A CN 109107156A
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CN
China
Prior art keywords
game object
animation
target
page
view angle
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN201810909063.7A
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Chinese (zh)
Inventor
黄巍
狄峰
李佳
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Tencent Technology Shenzhen Co Ltd
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Tencent Technology Shenzhen Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
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Publication date
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Priority to CN201810909063.7A priority Critical patent/CN109107156A/en
Publication of CN109107156A publication Critical patent/CN109107156A/en
Pending legal-status Critical Current

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/308Details of the user interface
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/807Role playing or strategy games

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Processing Or Creating Images (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

Game object acquisition methods, device, electronic equipment and readable storage medium storing program for executing provided in an embodiment of the present invention can enter game object and choose the page if user needs to choose game object;Optionally, choosing user on the page in game object can touch by corresponding key or the corresponding voice of sending or the corresponding deliberate action of execution, so that electronic equipment can detecte the selection instruction that characterization chooses game object, electronic equipment obtains the selected corresponding target position region of target game object, play the first animation, when first animation play finishes, output gets the prompt of the target game object.User can be prompted by first animation, electronic equipment or backstage are in the state of selection target game object or in the states for having completed target game object select, user is informed by way of playing the first animation, and its own has successfully triggered the operation for choosing game object, it therefore, is not in the case where false triggering game object obtains again.

Description

Game object acquisition methods, device, electronic equipment and readable storage medium storing program for executing
Technical field
The present invention relates to technical field of image processing, and more specifically, it relates to game object acquisition methods, device, electricity Sub- equipment and readable storage medium storing program for executing.
Background technique
Game object refers to user workable object, such as game item, game role etc. in gaming;In some trips In play, game object can be obtained by choosing, for example, user can choose the page in game object, clicked and chosen button, from And backstage can select game object from candidate game object, the game object that user chooses can permit user and swim It is used in play.
After user clicks and chooses button, the selection of game object is chosen generally by determining from the background if clicked in user After button, the certain feedback of user is not given, user may think that choosing button does not click on successfully that (such as user may think that Because of reasons such as network cause, misoperations, selection button is caused not click on success), this, which just frequently results in user, is not having again When the secondary intention for choosing game object, selection button is again tapped on, the carry out game object selection again for causing non-user to be intended to, Generate the case where false triggering game object obtains;Therefore how to optimize game object acquisition modes, to reduce false triggering game The case where object acquisition, becomes those skilled in the art's problem in need of consideration.
Summary of the invention
In view of this, the present invention provides a kind of game object acquisition methods, device, electronic equipment and readable storage mediums Matter again taps on selection button, causes to miss to overcome user in the prior art in the intention without choosing game object again Trigger the problem of game object obtains.
To achieve the above object, the invention provides the following technical scheme:
A kind of game object acquisition methods, comprising:
Show that game object chooses the page;The game object chooses the partial picture that page presentation has predetermined background, institute The different location region for stating predetermined background is corresponding with different game objects;
Response representation chooses the selection instruction of game object, obtains the selected corresponding target position of target game object Region;
The first animation is played, first animation includes: setting position region of the predetermined motive objects by the predetermined background It is moved to the animation in target position region;
When first animation play finishes, output gets the prompt of the target game object.
A kind of game object acquisition device, comprising:
First display module, for showing that game object chooses the page;The game object selection page presentation has predetermined The different location region of the partial picture of background, the predetermined background is corresponding with different game objects;
Module is obtained, the selection instruction of game object is chosen for response representation, obtains selected target game object Corresponding target position region;
Playing module, for playing the first animation, first animation includes: predetermined motive objects by the predetermined background Setting position region is moved to the animation in target position region;
Second display module, for when first animation play finishes, output to get the target game object Prompt.
A kind of electronic equipment, comprising:
Display;
Memory, for storing program;
Processor, for executing described program, described program is specifically used for:
It controls the display and shows that game object chooses the page;The game object, which chooses page presentation, predetermined background Partial picture, the different location region of the predetermined background is corresponding with different game objects;
Response representation chooses the selection instruction of game object, obtains the selected corresponding target position of target game object Region;
The first animation is played, first animation includes: setting position region of the predetermined motive objects by the predetermined background It is moved to the animation in target position region;
When first animation play finishes, controls the display output and get mentioning for the target game object Show.
A kind of readable storage medium storing program for executing is stored thereon with computer program, real when the computer program is executed by processor Now each step that the game object acquisition methods as described in any of the above-described include.
It can be seen via above technical scheme that compared with prior art, game object provided in an embodiment of the present invention obtains Method can enter game object and choose the page if user needs to choose game object;Optionally, page is chosen in game object User can touch by corresponding key or issue corresponding voice or execute corresponding deliberate action on face, so that electronic equipment can To detect that characterization chooses the selection instruction of game object, electronic equipment obtains the selected corresponding target of target game object The band of position plays the first animation, and when first animation play finishes, output gets mentioning for the target game object Show.User can be prompted by first animation, electronic equipment or backstage are in the state of selection target game object or are in The state for having completed target game object select, by way of playing the first animation informing user, its own has successfully been touched Hair chooses the operation of game object, is not in the case where false triggering game object obtains again therefore.
Detailed description of the invention
In order to more clearly explain the embodiment of the invention or the technical proposal in the existing technology, to embodiment or will show below There is attached drawing needed in technical description to be briefly described, it should be apparent that, the accompanying drawings in the following description is only this The embodiment of invention for those of ordinary skill in the art without creative efforts, can also basis The attached drawing of offer obtains other attached drawings.
Fig. 1 is a kind of structure chart for implementation that game object provided in an embodiment of the present invention obtains system;
Fig. 2 is a kind of schematic diagram for implementation that game object provided in an embodiment of the present invention chooses the page;
Fig. 3 is a kind of flow chart of implementation of game object acquisition methods provided in an embodiment of the present invention;
Fig. 4 is a kind of schematic diagram of implementation of predetermined background provided in an embodiment of the present invention;
Fig. 5 a to Fig. 5 c is a kind of realization side for the three frame tableauxes that the first animation provided in an embodiment of the present invention includes The schematic diagram of formula;
Fig. 6 is the one kind at the interface of the prompt provided in an embodiment of the present invention comprising the target game object got The schematic diagram of implementation;
Fig. 7 is the flow chart of another implementation of game object acquisition methods provided in an embodiment of the present invention;
Fig. 8 is a kind of schematic diagram for implementation that game object type provided in an embodiment of the present invention selects the page;
Fig. 9 is the flow chart of the another implementation of game object acquisition methods provided in an embodiment of the present invention;
Figure 10 is a kind of showing for the implementation for the frame tableaux that third animation provided in an embodiment of the present invention includes It is intended to;
Figure 11 a to Figure 11 f is a kind of realization for the six frame tableauxes that the first animation provided in an embodiment of the present invention includes The schematic diagram of mode;
Figure 12 is a kind of structure chart of implementation of game object acquisition device provided in an embodiment of the present invention;
Figure 13 is a kind of structure chart of implementation of electronic equipment provided in an embodiment of the present invention.
Specific embodiment
Following will be combined with the drawings in the embodiments of the present invention, and technical solution in the embodiment of the present invention carries out clear, complete Site preparation description, it is clear that described embodiments are only a part of the embodiments of the present invention, instead of all the embodiments.It is based on Embodiment in the present invention, it is obtained by those of ordinary skill in the art without making creative efforts every other Embodiment shall fall within the protection scope of the present invention.
Game object acquisition methods provided in an embodiment of the present invention can be applied to game client, and game client can be with For webpage client, or application client.
Game object acquisition methods provided in an embodiment of the present invention can also be applied to be equipped with application client or The electronic equipment of browser, electronic equipment can be the electronic equipments such as mobile phone, tablet computer, laptop, desktop computer.
Game object acquisition methods provided in an embodiment of the present invention can be applied to include electronic equipment and/or server Game object obtains system.
As shown in Figure 1, obtaining a kind of structure chart of implementation of system for game object provided in an embodiment of the present invention.
It includes: electronic equipment 11 and server 12 that game object, which obtains system,.
Server 12 can be a server, be also possible to the server cluster consisted of several servers, or It is a cloud computing service center.
Electronic equipment 11 shows that game object chooses the page.The game object chooses the part that page presentation has predetermined background The different location region of picture, the predetermined background is corresponding with different game objects.
Assuming that predetermined background is Celestial Background, Celestial Background refers to the space for sewing full star, can be in advance in Celestial Background If the point of color indicates star.Game object chooses the page can be as shown in Fig. 2, indicate star with the point of white in Fig. 2.Fig. 2 Middle Celestial Background different location region is identified with constellation and is characterized.The different corresponding different game objects of constellation mark.
Constellation mark can be Leo, Sextans, white bird seat etc..
111 in an alternative embodiment in Fig. 2 can be game object selection key.
In an alternative embodiment, user can be touched by game object selection key 111, and electronic equipment 11 detects user When touching is by game object selection key, that is, detect that characterization chooses the selection instruction of game object.
In an alternative embodiment, when electronic equipment 11 detects the voice for characterizing selection game object or default gesture, Detect that characterization chooses the selection instruction of game object.
11 response representation of electronic equipment chooses the selection instruction of game object, and it is corresponding to obtain selected target game object Target position region.
In an alternative embodiment, the selection for choosing game object can be instructed and be sent to server by electronic equipment 11 12, server 12 determines target game object from multiple game objects that predetermined background includes;And target game object is existed The target position region of predetermined background is sent to electronic equipment 11.
Server 12 can store the corresponding different location region of difference game object in default background.
In an alternative embodiment, electronic equipment 11 can store the corresponding difference of difference game object in default background The band of position.
Electronic equipment 11 plays the first animation, and first animation includes: setting position of the predetermined motive objects by predetermined background Set the animation that region is moved to target position region.When first animation play finishes, output gets the target trip The prompt of play object.
Game object acquisition methods provided in an embodiment of the present invention can enter trip if user needs to choose game object The play object select page;Optionally, user can touch by corresponding key or issue corresponding on the game object selection page Voice executes corresponding deliberate action, so that electronic equipment can detecte the selection instruction that characterization chooses game object, electricity Sub- equipment obtains the selected corresponding target position region of target game object, the first animation is played, in first animation When finishing, output gets the prompt of the target game object.User can observe comprising predetermined motive objects by setting Location area is moved to first animation in target position region, by first animation can prompt consumer electronic devices or after Platform is in the state of selection target game object or in the state for having completed target game object select, by playing first The mode of animation informs user, and its own has successfully triggered the operation for choosing game object, is not in accidentally to touch again therefore Send out the case where game object obtains.
System is obtained below with reference to game object, game object acquisition methods are illustrated.
As shown in figure 3, a kind of flow chart of implementation for game object acquisition methods provided in an embodiment of the present invention, This method comprises:
Step S301: display game object chooses the page.
The game object chooses the partial picture that page presentation has predetermined background, the different location area of the predetermined background Domain is corresponding with different game objects.
For example, the game object selection page can be as shown in Figure 2.
In an alternative embodiment, predetermined background can be the day sphere of the encirclement earth, the centre of sphere O of this day sphere and the earth It is identical.As shown in Figure 4.
It is understood that the earth has longitude and latitude;Tellurian longitude and latitude are mapped on day sphere, obtained Right ascension and declination on day sphere.Right ascension is corresponding with longitude;Declination and latitude are corresponding.In an alternative embodiment, back is preset The different location region of scape can be characterized with right ascension and declination.The right ascension and declination that i.e. different game objects are located at default background are not Together.
XYZ coordinate system shown in Fig. 4 can be world coordinate system.
Step S302: response representation chooses the selection instruction of game object, and it is corresponding to obtain selected target game object Target position region.
There are many modes that the selection instruction that characterization chooses game object is obtained in present example, and the embodiment of the present invention mentions For but be not limited to following several.
The first, obtains the instruction that game object selection key 111 is pressed by touching to get the choosing of game object is chosen to characterization Instruction fetch.
As shown in Fig. 2, game object, which chooses the page, can show game object selection key 111, user can touch and press The game object selection key 111.
Second, the instruction of the voice or default gesture that obtain characterization selection game object is chosen to get to characterization characterization The selection of game object instructs.
In an alternative embodiment, obtaining the selected corresponding target position region of target game object includes:
From multiple game objects that default background includes, target game object is determined;
Determine that the target game object is located at the target position region of the default background.
In an alternative embodiment, target game can be randomly selected from multiple game objects that default background includes Object.
Step S303: the first animation is played, first animation includes: setting of the predetermined motive objects by the predetermined background The band of position is moved to the animation in target position region.
In an alternative embodiment, the setting position region of predetermined background can be the position where centre of sphere O shown in Fig. 4 Region;In another alternative embodiment, the setting position region of predetermined background can choose the centre bit of the page for game object Set region.
First animation includes the multiframe tableaux of serializing, and in an alternative embodiment, the multiframe static state of serializing is drawn Face may include as shown in Figure 5 a to 5 c shown in three frame tableauxes.
It include predetermined emitting substance 41 in Fig. 5 a, predetermined emitting substance 41 includes predetermined motive objects 42, i.e., emitting substance 41 predetermined The band of position in predetermined background is setting position region.
Tableaux shown in Fig. 5 a includes: that predetermined emitting substance 41 has just launched predetermined motive objects 42, it can be seen that pre- Determine 42 part of motive objects to be overlapped with predetermined emitting substance.
Tableaux shown in Fig. 5 b includes: predetermined motive objects 42 far from predetermined emitting substance 41.Lightning symbol indicates predetermined The hangover of motive objects 42.For example, meteor streaks the hangover of sky.
Tableaux shown in Fig. 5 c includes: that predetermined motive objects 42 are far from predetermined emitting substance 41, therefore Predetermined emitting substance 41 is not drawn into Fig. 5 c, characterization can not see predetermined emitting substance 41.
Fig. 5 a to Fig. 5 c is merely illustrative, does not cause to limit to the first animation of the embodiment of the present invention.
In an alternative embodiment, the generation method of the first animation in the various embodiments described above may include:
Based on the setting position region and the target position Area generation motion track.The multiframe for obtaining serializing is quiet State picture.
One frame tableaux includes: the band of position that predetermined motive objects are located at the motion track, different static pictures In face, the band of position that predetermined motive objects are located at the motion track is different;The multiframe tableaux of serializing is with order The predetermined motive objects that increase includes increase at a distance from the region of setting position;Last frame tableaux includes: predetermined motive objects Positioned at the target position region of the motion track.
In an alternative embodiment, motion track can be Bezier.
Step S304: when first animation play finishes, output gets the prompt of the target game object.
In an alternative embodiment, it may include: that output is got that output, which gets the prompt of the target game object, The target game object information.
Assuming that presetting background as Celestial Background, the white bird seat of target position area attribute, white bird seat corresponds to glacial epoch sage fighter, then It can show the interface of the prompt comprising the target game object got shown in Fig. 6.The information of target game object Including but not limited to: the corresponding character image of game object, technical ability of game object etc..
As shown in fig. 7, the process of another implementation for game object acquisition methods provided in an embodiment of the present invention Figure, this method comprises:
Step S701: display game object type selects the page, and the game object type selection page presentation has at least One type identification, a type identification characterize the game object of a type.
The number of at least one type identification can be 1,2,3 ....
It, can be according to the multiple game objects of operational efficiency grade classification, at this point, a type mark in an alternative embodiment Know multiple game objects that characterization is located at same operational efficiency grade, different type identifies corresponding operational efficiency grade not Together;In an alternative embodiment, multiple game objects can be divided according to rare degree, a type identification characterization is in same at this time Multiple game objects of one rare degree.The corresponding rare degree of different type mark is different.
Rare degree is the attribute that all game objects have, it can roughly embody the value of game object and obtain Take difficulty.
The game object type selection page is illustrated by taking rare degree as an example, game object type selects the page can be as Shown in Fig. 8, game object type page is shown there are three type identification, is respectively as follows: common calling, middle rank calling, advanced calling; The game object that the common corresponding rare degree of calling is C~A;The game object that the corresponding rare degree of middle rank calling is B~S;It is advanced to call together Call out the game object that corresponding rare degree is B~SS.
Wherein, rare degree C~A is less than rare degree B~S;Rare degree B~S is less than rare degree B~SS.
Wherein, quadrangle star is the key commonly called;Five-pointed star ☆ is the key of middle rank calling, and Magen David is advanced calling Key.The embodiment of the present invention is not defined the shape of key, and Fig. 8 is merely illustrative.
Step S702: from least one described type identification, determine that target type identifies, to be generated into and the mesh Mark the instruction that the corresponding game object of type identification chooses the page.
For example, as shown in figure 8, can be generated into middle rank after user's click middle rank calling key and call key corresponding The instruction of the game object selection page.
Step S703: display game object chooses the page.
In an alternative embodiment, game object chooses the page can be as shown in Figure 2.
In an alternative embodiment, default background can be starry sky scene, and starry sky scene can be celestial sphere as shown in Figure 4 Body;If each position of its sphere is indicated with right ascension and declination, game object chooses the page can be with the red of exhibition centre position Through and declination.
11h10m29s and 9 ° 5 ' 55 as shown in Figure 2 ".
It can not include step S701 to step S702 in an alternative embodiment, at this point, if user needs to select game Object, user can be directly entered game object and choose the page, as shown in Figure 2.
Step S704: response representation chooses the selection instruction of game object, and it is corresponding to obtain selected target game object Target position region.
If in an alternative embodiment, obtaining selected target game object comprising step S701 to step S702 Corresponding target position region includes: |
It is identified in corresponding multiple game objects from the target type, determines target game object;
The target game object is obtained in the target position region of the default background.
If not including step S701 to step S702, in an alternative embodiment, selected target game pair is obtained As corresponding target position region includes:
From multiple game objects that default background includes, target game object is determined;
The target game object is obtained in the target position region of the default background.
Step S705: the first animation is played, first animation includes: setting of the predetermined motive objects by the predetermined background The band of position is moved to the animation in target position region.
Step S706: when first animation play finishes, output gets the prompt of the target game object.
As shown in figure 9, the flow chart of the another implementation for game object acquisition methods provided in an embodiment of the present invention, This method comprises:
Step S901: it detects into when the instruction of the game object type selection page, obtains the initial aobvious of electronic equipment Show visual angle.
If user needs to select game object, needs to enter game object type and select the page, in an alternative embodiment In, game object type selection page presentation has the partial picture of predetermined background;In an alternative embodiment, for any user For, into the initial time of the game object type selection page, partial picture is identical in the predetermined background of displaying;It is another can It selects in embodiment, into the initial time of the game object type selection page, partial picture and predetermined in the predetermined background of displaying The initial display view angle of background is related.
In an alternative embodiment, the initial display view angle for obtaining electronic equipment includes:
Obtain the initial attitude parameter of electronic equipment;
Based on the initial attitude parameter, the initial display view angle is obtained.
It is illustrated so that electronic equipment is mobile phone as an example, it is to be understood that different user enters the choosing of game object type The initial time of the page is selected, the posture for holding mobile phone may be different, so that the attitude parameter of mobile phone is different.Therefore, different user When selecting the page into game object type, game object type selects the partial picture in the predetermined background of page presentation not Together.
In an alternative embodiment, it can be sensed by the gyroscope, magnetic field sensor, rotating vector that electronic equipment includes The attitude parameter of device acquisition electronic equipment.
Step S902: selecting page presentation in the game object type, in the predetermined background with the initial display The corresponding partial picture in visual angle and at least one type identification, a type identification characterize the game object of a type.
In an alternative embodiment, game object type selects the page can be as shown in Figure 8.
In an alternative embodiment, page presentation is selected in the game object type, the initial display view angle is corresponding Partial picture included at least one constellation mark constellation design information.The constellation design packet of one constellation mark Include: the constellation identifies corresponding figure (such as Leonis lion figure shown in Fig. 8) and/or constellation mark is corresponding each The animation (for example, the white line for nine presets that Leo shown in Fig. 8 includes) of preset line.
In an alternative embodiment, game object type selects the center of the page can also be corresponding with exhibition centre position Right ascension and declination.As shown in Figure 2.
In an alternative embodiment, page presentation is selected in game object type, the corresponding office of the initial display view angle The constellation design information at least one constellation mark that portion's picture is included.As shown in figure 8, Leonis planisphere can be shown Case (shape of lion), and/or, (Leo shown in Fig. 8 includes 9 to the animation of the corresponding each preset line of constellation design Preset is connected with white line).
In an alternative embodiment, page presentation is selected in game object type, the corresponding office of the initial display view angle The constellation design information of at least one constellation that portion's picture is included mark includes:
Page presentation, the center position area packet of the corresponding partial picture of initial display view angle are selected in game object type The constellation design information of the constellation mark contained.Since Leo is placed exactly in the center position area of partial picture in Fig. 8, It can show Leonis constellation design information.
It further include step S903 in an alternative embodiment.
Step S903: obtaining the current display view angle of the predetermined background, selects page exhibition in the game object type Show, partial picture corresponding with current display view angle in predetermined background.
With the variation of the display view angle of predetermined background, the partial picture hair of the game object type selection page presentation Changing.
" current display view angle " as mentioned in the embodiments of the present invention refers to " display view angle at current time ".
In an alternative embodiment, user can change predetermined background by way of touching by the display screen of electronic equipment Display view angle;In another alternative embodiment, user can be changing predetermined background by way of changing the posture of electronic equipment Display view angle.
The posture of electronic equipment may include: the direction of the display screen of electronic equipment and the pitch angle of the electronic equipment Degree.
By way of changing the display view angle of predetermined background, user can select to check in the page in game object type Any partial picture of predetermined background.
User can in the case that game object type select page presentation have the partial picture oneself liked, from it is described to In a few type identification, determine that target type identifies.
In an alternative embodiment, " page presentation is selected in the game object type, is shown in predetermined background with current The corresponding partial picture in visual angle " includes: to select page presentation in the game object type, by the corresponding office of a upper display view angle Portion's picture switches to the corresponding partial picture of the current display view angle.
In an alternative embodiment, page presentation is selected in the game object type, it is corresponding by a upper display view angle Partial picture, switching to the corresponding partial picture of the current display view angle includes:
Page presentation is selected in the game object type, and the corresponding partial picture of the current display view angle is included The constellation design information of at least one constellation mark;Wherein, a band of position of the predetermined background uses a constellation mark Knowing indicates, the constellation design information of constellation mark includes: that the constellation corresponding figure of mark and/or constellation mark correspond to Each preset line animation.
In an alternative embodiment, page presentation is chosen in game object, the current display view angle is corresponding locally to be drawn The constellation design information at least one constellation mark that the central area in face is included.As shown in Figure 8.
In an alternative embodiment, the central area for obtaining partial picture is the area of the center comprising partial picture Domain.
In an alternative embodiment, page presentation is selected in the game object type, it is corresponding by a upper display view angle Partial picture switches to the corresponding partial picture of the current display view angle further include:
Control the constellation design at least one constellation mark that the corresponding partial picture of a upper display view angle is included Information fades away.
Step S904: from least one described type identification, determine that target type identifies, to be generated into and the mesh Mark the instruction that the corresponding game object of type identification chooses the page.
Step S905: response, which enters, identifies the instruction that corresponding game object chooses the page, display with the target type Game object chooses the page.
In an alternative embodiment, user passes through the display view angle of change electronic equipment, so that game object type selects After the partial picture in predetermined background that page presentation oneself expectation is shown, user is from least one described type identification, choosing During selecting target type mark, the display view angle of electronic equipment will not be generally changed, therefore, game object chooses page meeting Inherit the partial picture in the step S903 for showing game object type selection page presentation.
Choosing the page due to game object can inherit in the step S803 for showing game object type selection page presentation Partial picture, user can change the partial picture in the predetermined background of game object selection page presentation by step S903.
In an alternative embodiment, each partial picture of predetermined background can be only checked by step S903.Enter trip It plays after the object select page, the partial picture that game object chooses page presentation just secures, and cannot change.
In another alternative embodiment, after entering game object and choosing the page, user still can change predetermined background Angles of display, it can choose the page in game object and check the different partial pictures of predetermined background.It can include step S906 to step S907.
Embodiment shown in Fig. 9 can not include step S901 to step S904 in an alternative embodiment;Step at this time S905 specifically: detect into game object and choose page instruction, display game object chooses the page.
If user needs to select game object, game object can be directly entered and choose the page, in an alternative embodiment In, game object chooses the partial picture that page presentation has predetermined background;In an alternative embodiment, for any user Speech, at the time of choosing the page into game object, partial picture is identical in the predetermined background of displaying;In another alternative embodiment In, at the time of choosing the page into game object, the initial display of partial picture and predetermined background is regarded in the predetermined background of displaying Angle is related.At this point, step S905 is specifically included: detecting that background is preset in acquisition when choosing page instruction into game object Initial display view angle;Page presentation, the corresponding partial picture of initial display view angle of the predetermined background are chosen in game object.
The initial attitude parameter of the initial acquisition electronic equipment of above-mentioned acquisition electronic equipment;
Based on the initial attitude parameter, the initial display view angle is obtained.
It is illustrated so that electronic equipment is mobile phone as an example, it is to be understood that different user enters game object and chooses page At the time of face, the posture for holding mobile phone is different, so that the attitude parameter of mobile phone is different.Therefore, different user enters game object When choosing the page, it is different that game object chooses the partial picture in the predetermined background of page presentation.
In an alternative embodiment, it can be sensed by the gyroscope, magnetic field sensor, rotating vector that electronic equipment includes The attitude parameter of device acquisition electronic equipment.
Step S906: the current display view angle of the predetermined background is obtained.
" current display view angle " as mentioned in the embodiments of the present invention refers to " display view angle at current time ".
In an alternative embodiment, user can change predetermined background by way of touching by the display screen of electronic equipment Display view angle;In another alternative embodiment, user can be changing predetermined background by way of changing the posture of electronic equipment Display view angle.
The posture of electronic equipment may include: the direction of the display screen of electronic equipment and the pitch angle of the electronic equipment Degree.
By way of changing the display view angle of predetermined background, user can select to check in the page in game object type Any partial picture of predetermined background.
Step S907: corresponding with current display view angle in game object selection page presentation, the predetermined background Partial picture.
In an alternative embodiment, page presentation is chosen in the game object, is shown in the predetermined background with current The corresponding partial picture in visual angle includes: to choose page presentation in the game object, is drawn by the corresponding part of a upper display view angle Face switches to the corresponding partial picture of the current display view angle.
It is described to choose page presentation in the game object in an alternative embodiment, it is corresponding by a upper display view angle Partial picture, switching to the corresponding partial picture of the current display view angle includes:
Page presentation is chosen in the game object, and the corresponding partial picture of the current display view angle is included at least The constellation design information of one constellation mark;Wherein, a band of position of the predetermined background identifies table using a constellation Show, the constellation design information of constellation mark includes: that the constellation corresponding figure of mark and/or constellation mark are corresponding each The animation of preset line;
And/or
Control the constellation design at least one constellation mark that the corresponding partial picture of a upper display view angle is included Information fades away.
In an alternative embodiment, page presentation is chosen in game object, the initial display view angle is corresponding locally to be drawn The constellation design information at least one constellation mark that the central area in face is included.It is drawn as shown in Fig. 2, Leo is located at part Therefore the central area in face can show Leonis constellation design (shape of lion shown in Fig. 2), and/or, planisphere The animation of the corresponding each preset line of case (Leo includes that 9 presets are connected with white line in Fig. 2).
In an alternative embodiment, further includes:
Step S908: detecting the current display view angle of the predetermined background and when previous display view angle difference, plays the Two animations, second animation include: the animation that the game object chooses key rotation;The game object chooses page exhibition It is shown with game object and chooses key.
In an alternative embodiment, step S908 may be performed simultaneously with " step S906 to step S907 ";I.e. with pre- The display view angle for determining background constantly changes, and the partial picture that game object chooses the predetermined background of page presentation constantly changes, and, The animation of game replaying object select key rotation.
In this embodiment, it is changed by the display view angle that the second animation characterizes predetermined background.I.e. user is changing It, can be by the second animation to user feedback during the display view angle of predetermined background.
Game object chooses the page can be as shown in Fig. 2, the game object that step S908 is referred to, which chooses key, to be Fig. 2 Middle game object select key 111.
It includes rotatable pointer that game object, which chooses key 111,;The rotation of game object selection key 111 can wrap It includes: the rotation of rotary indicator.
The shape that game object chooses key can be any, is not limited to circle.
In an alternative embodiment, can also include:
Step S909: it detects that the game object is chosen key and touched on time, generates the selection instruction.
Step S910: response representation chooses the selection instruction of game object, and it is corresponding to obtain selected target game object Target position region.
In an alternative embodiment, further includes:
Step S911: third animation is played.When determine the selected corresponding target position region of target game object and When the third animation play finishes, step S912 is executed.
In an alternative embodiment, the third animation includes the multiframe tableaux of serializing, and the multiframe of serializing is quiet State picture includes predetermined emitting substance (such as predetermined emitting substance 41 in tableaux shown in Fig. 10), and the multiframe of serializing is quiet The corresponding special efficacy state of state picture is to increase the brightness increase of the predetermined emitting substance with order;The predetermined emitting substance Positioned at the setting position of the predetermined background.Optionally, third animated show is to visual experience below user: predetermined transmitting Object in continuous focused energy, with energy to be increasing predetermined emitting substance more and more brighter.
In an alternative embodiment, predetermined emitting substance can be the Athena staff of authority.
The multiframe tableaux for the serializing that third animation includes may include tableaux shown in Fig. 10.
Tableaux shown in Fig. 10 indicates default emitting substance 41 just in focused energy.The lines of black characterize energy in Figure 10 Amount, the lines of black are connected with default emitting substance 41, and characterization energy is assembled toward default emitting substance 41.
In an alternative embodiment, " it is corresponding to obtain selected target game object in step S911 and step S910 Target position region " may be performed simultaneously.
I.e. during electronic equipment 11 obtains selected target game object corresponding target position region, with the Three animations prompt consumer electronic devices 11 or the backstage selection target game object from multiple game objects.Optionally, it broadcasts Putting third animation includes:
Based on the progress for obtaining the selected corresponding target position region of target game object, it is dynamic to play the third It draws.When determining the corresponding target position region of target game object, the third animation play is finished.
Step S912: the first animation is played, first animation includes: setting of the predetermined motive objects by the predetermined background The band of position is moved to the animation in target position region.
It in the embodiment shown in fig. 9, can not include step S911;It also may include step S911;If including step S911, since predetermined emitting substance 41 is respectively positioned on setting position region with predetermined motive objects 42.After finishing third animation, after The first animation is put in continued broadcasting;Optionally, the visual experience of user's bring is given are as follows: default 41 energy accumulating of emitting substance is to a certain extent Afterwards, launch predetermined motive objects 42.
In an alternative embodiment, the first animation includes the multiframe tableaux of serializing, a frame tableaux corresponding one Special efficacy state, the first animation of the broadcasting include:
Before the playback progress of first animation reaches the first playback progress, special efficacy state is sequentially played with the time Increase the tableaux that distance increases between the predetermined motive objects and the predetermined emitting substance;As shown in Figure 5 b.
When the playback progress of first animation reaches first playback progress, sequentially play special efficacy state with when Between increase the reduced tableaux of the distance between the predetermined motive objects and the target game object, as shown in Figure 5 c, directly It is the tableaux that the predetermined motive objects are overlapped with the target game object to special efficacy state is played.
In an alternative embodiment, predetermined motive objects and target position region weight if predetermined background is starry sky scene After conjunction, the corresponding constellation design in target position region is shown.
In an alternative embodiment, the first animation is played further include:
When the playback progress of first animation reaches the second playback progress, sequentially special efficacy state is played increase with time The tableaux that target position region is gradually exploded.As shown in Figure 11 a to 11b.Tableaux shown in Figure 11 a includes: default Motive objects 41 and target position area coincidence, white aperture, which characterizes, to be generated after default motive objects 41 and target position area coincidence Explosion energy involves range.Tableaux shown in Figure 11 b includes: that explosion energy involves range greater than model shown in Figure 11 a It encloses.
Optionally, experience to user's bring visual angle are as follows: the corresponding target position regional explosion of target game object, explosion Energy involves display screen from the distant to the near.Optionally, it characterizes if the band of position is identified with constellation, experiences to user's bring visual angle Are as follows: the fragment of constellation explosion, explosion energy and constellation impacts display screen from the distant to the near.
Second playback progress corresponds to the tableaux that predetermined motive objects are overlapped with the target game object.
In an alternative embodiment, the first animation is played further include:
When the playback progress of the first animation reaches third playback progress, special efficacy state constellation increase with time is sequentially played The tableaux that fragment gradually polymerize, such as Figure 11 c to Figure 11 f.Optionally, user's bring visual experience is given are as follows: card fragment Gradually it polymerize (such as Figure 11 c and Figure 11 d), after card fragment polymerize successfully, big energy can be generated, energy surrounds card (such as Figure 11 e, dotted line indicate energy), the final card (such as Figure 11 f) shown after polymerizeing successfully.
Step S913: when first animation play finishes, output gets the prompt of the target game object.
In above-mentioned each embodiment, game object choose the page and game object type selection the page can show it is pre- Determine the corresponding partial picture of angles of display in background.Refer here to the acquisition methods of the angles of display of predetermined background.
The embodiment of the present invention provides but is not limited to the acquisition modes of the angles of display of following predetermined background.
The first, obtains touching by the touching of electronic equipment and presses parameter;Parameter is pressed based on touching, obtains the display angle of predetermined background Degree.
Touching may include: touching by track by parameter, and/or, speed is pressed in touching, and/or, touching is temporally.
In an alternative embodiment, predetermined background is day sphere (also known as starry sky ball) as shown in Figure 4.Assuming that game object It is all distributed in the corresponding position region of starry sky ball.World coordinate system can be established as the center of circle using the centre of sphere O of starry sky ball.
It is assumed that being placed with virtual camera in starry sky ball, virtual camera can be placed in any position in starry sky ball, use generation Boundary's coordinate system describes the shooting visual angle that virtual camera shoots predetermined background.The shooting visual angle of virtual camera is predetermined background Display view angle.
It can be the shooting visual angle for describing virtual camera and shooting predetermined background by Parameter Switch by touching, to obtain predetermined background Display view angle.
Second, obtain the attitude parameter of electronic equipment;Based on attitude parameter, the angles of display of predetermined background is obtained.
Can based on gyroscope that electronic equipment includes, magnetic field sensor, rotating vector sensor, gravity sensor and One of compass is a variety of, obtains the attitude parameter of electronic equipment.
The attitude parameter of electronic equipment can be converted to the shooting visual angle that description virtual camera shoots predetermined background, with To the display view angle of predetermined background.
In an alternative embodiment, the attitude parameter of electronic equipment can be obtained by following algorithm.
The algorithm for obtaining the parameter that rotating vector sensor detects is as follows:
SensorManager=(SensorManager) getSystemService (Context.SENSOR_ SERVICE);
Sensor=sensorManager.getDefaultSensor (Sensor.TYPE_ROTATION_VECTOR);
sensorManager.registerListener(this,sensor,SensorManager.SENSOR_ DELAY_NORMAL)。
The algorithm for obtaining the parameter that magnetic field sensor detects is as follows:
The algorithm for obtaining the parameter that gyroscope detects is as follows:
Var gyroscope=GetGyroScopeRotate ();
The algorithm for obtaining the parameter that gravity sensor detects is as follows:
Var gravity=GetGravityVector ();
The algorithm for obtaining the parameter that compass detects is as follows:
Var compass=GetCompassVector ();
Above-mentioned five parameters are subjected to simulation correction, obtain stable electronic equipment attitude parameter.
Electronic equipment attitude parameter is applied on virtual camera by ant-shaking algorithm processing.
The display view of predetermined background can be obtained in the embodiment of the present invention using first way and/or the second way Angle.
If obtaining the display view angle of predetermined background only with first way, the selection of game object type is being initially entered When the page, since user is not touched for the game object type selection page by operation also, the selection of game object type The page can show any partial picture in predetermined background, or, showing preset partial picture in predetermined background.
If user has game object to choose demand, game object can be directly entered and choose the page (i.e. electronic equipment is not Show that game object type selects the page), it is touched since user does not also choose the page for game object by operation, Game object, which chooses the page, can show any partial picture in predetermined background, or, showing that preset part is drawn in predetermined background Face.
If obtaining the display view angle of predetermined background only with the second way, the selection of game object type is being initially entered When the page or game object choose the page, the corresponding partial picture of initial display view angle in predetermined background can be shown.
If electronic equipment is supported to obtain the display view angle of predetermined background by first way, and supports to pass through second Mode obtains the display view angle of predetermined background, then the switching being related between two ways.
The corresponding two kinds of steer modes of above two mode.A kind of corresponding a kind of characterization predetermined background of steer mode is shown Show the parameter at visual angle, for example, the parameter type of the first steer mode characterization (corresponding with first way) is that parameter type is pressed in touching; The parameter type of second steer mode characterization (corresponding with the second way) is the attitude parameter type of electronic equipment.
Before the display view angle for obtaining predetermined background, it is also necessary to determine target steer mode from a variety of steer modes; The display view angle for obtaining predetermined background accordingly includes: to obtain the target for belonging to the corresponding target type of the target steer mode Parameter;Based on the target component, the display view angle of the predetermined background is obtained.
In an alternative embodiment, from a variety of steer modes, determine that target steer mode includes:
It obtains characterization and changes the instruction for manipulating the steer mode of display view angle of the predetermined background;
When detecting the parameter for characterizing the display view angle of the predetermined background, the display view for characterizing the predetermined background is determined Target type belonging to the parameter at angle;
From a variety of steer modes, the target steer mode corresponding with the target type is determined.
Electronic equipment detects that characterization changes the field for manipulating the instruction of the steer mode of display view angle of the predetermined background There are many scapes, and the embodiment of the present invention provides but is not limited to following scene.
First scene detects that the instruction into the game object type selection page changes described in manipulation to get to characterization The instruction of the steer mode of the display view angle of predetermined background.
At the time of due to detecting the instruction for entering the game object type selection page, electronic equipment does not show game pair also As the type selection page, therefore, user will not change the display of predetermined background by way of touching by the display screen of electronic equipment Visual angle;Electronic equipment detects that target type belonging to the parameter for characterizing the display view angle of the predetermined background is electronic equipment Attitude parameter;Therefore, it detects into when the instruction of the game object type selection page, obtains the current pose ginseng of electronic equipment Number;Based on current pose parameter, the initial display view angle of predetermined background is obtained;In the pre- of game object type selection page presentation Determine the partial picture of the initial display view angle object of background.
Second scene can be directly entered game object and choose the page if user needs to select game object.Then detect To the instruction for entering the game object selection page to get the manipulation mould for the display view angle for manipulating the predetermined background to characterization change The instruction of formula.
At the time of due to detecting that entering game object chooses the instruction of the page, electronic equipment does not open up play game object choosing also The page is taken, therefore, user will not change the display view angle of predetermined background by way of touching by the display screen of electronic equipment;Electronics Equipment detects that target type belonging to the parameter for characterizing the display view angle of the predetermined background is the attitude parameter of electronic equipment; Therefore, it detects into when the instruction of the game object selection page, obtains the current pose parameter of electronic equipment;Based on current appearance State parameter obtains the initial display view angle of predetermined background;The initial display of the predetermined background of page presentation is chosen in game object The partial picture of visual angle object.
Third scene obtains characterization and changes after initially entering the game object type selection page or the game object selection page Become the instruction for manipulating the steer mode of display view angle of the predetermined background.
When due to initially entering the game object type selection page or the game object selection page, using the second steer mode Change the display view angle of predetermined background.This is because show game object type selection the page or game object choose the page it Before, user can not change the display view angle of predetermined background by the first steer mode.Therefore, entering the selection of game object type It, can be based on detecting the affiliated mesh of parameter for characterizing the display view angle of predetermined background for the first time after the page or game object choose the page Type is marked, determines that user it is expected the steer mode used;For example, if detecting the ginseng for characterizing the display view angle of predetermined background for the first time Number said target type is that parameter type is pressed in touching, it is determined that uses the first steer mode;If detecting the predetermined background of characterization for the first time Display view angle parameter said target type be electronic equipment attitude parameter type, it is determined that use the second steer mode.
4th scene, the game object type selection page or game object, which choose the page, can show recovery key;With When recovery key is clicked at family, electronic equipment can be detected characterization and change the manipulation mould for manipulating the display view angle of the predetermined background The instruction of formula.
In an alternative embodiment, user can click the game object type selection page or game object chooses the page Behind any position, the game object type selection page or game object choose the page and recovery key can occur.
In another alternative embodiment, during user uses the first steer mode, it is unable to get based on touching by parameter The display view angle of predetermined background, then the game object type selection page or game object, which choose the page, recovery key can occurs; For example, if predetermined background is day sphere shown in Fig. 4, if the game object type selection page or game object choose page presentation Be any extremely corresponding in the two poles of the earth (optional, the two poles of the earth of day sphere and the two poles of the earth of the earth are on the same line) of day sphere Partial picture;User is difficult to switch to other display angles from any extremely corresponding partial picture of day sphere by way of touching Spend corresponding partial picture.The game object type selection page or game object, which choose the page, at this time recovery key can occurs; After user clicks recovery key, the display view angle of predetermined background can be changed by the second steer mode.
In order to which those skilled in the art more understand game object acquisition methods provided in an embodiment of the present invention, one is named Specific example is illustrated game object acquisition methods, this method comprises:
Step 1: game object type selection interface shown in electronic equipment display diagram 8.User can be touched with hand and press display screen Or the direction or pitch angle of adjustment electronic equipment, the part for changing the default background that game object type selection interface is shown are drawn Face.
Step 2: user can click any kind mark, for example, clicking the five-pointed star key of middle rank calling.Into phase The game object as shown in Figure 2 answered chooses the page.
Step 3: user can touch the direction or pitch angle pressed display screen or adjust electronic equipment with hand, change game The partial picture of the default background of object select page presentation.The pointer that game object is chosen in key 111 can rotate.
Step 4: user, which clicks game object, chooses key 111, electronic equipment can show Athena power shown in Fig. 10 The animation of cane focused energy.Electronic equipment shows the animation comprising shown tableaux as shown in Figure 5 a to 5 c.Electronic equipment may be used also To show the animation for including the tableaux as shown in Figure 11 a to Figure 11 f.Last electronic equipment can show picture as shown in FIG. 6 Face.
Through the above steps, user is obtained with the game object that Fig. 6 is shown.
Method is described in detail in aforementioned present invention disclosed embodiment, diversified forms can be used for method of the invention Device realize that therefore the invention also discloses a kind of devices, and specific embodiment is given below and is described in detail.
It as shown in figure 12, is a kind of structure of implementation of game object acquisition device provided in an embodiment of the present invention Figure, the game object acquisition device include:
First display module 1201, for showing that game object chooses the page;The game object, which chooses page presentation, to be had The different location region of the partial picture of predetermined background, the predetermined background is corresponding with different game objects;
Module 1202 is obtained, the selection instruction of game object is chosen for response representation, obtains selected target game The corresponding target position region of object;
Playing module 1203, for playing the first animation, first animation includes: predetermined motive objects by the predetermined back The setting position region of scape is moved to the animation in target position region;
Second display module 1204, for when first animation play finishes, output to get the target game The prompt of object.
Optionally, the first display module, comprising:
First acquisition unit, for obtaining the current display view angle of the predetermined background;
First display unit, for choosing page presentation in the game object, in the predetermined background with it is described current The corresponding partial picture of display view angle.
Optionally, the first display unit includes:
Switching subelement is drawn for choosing page presentation in the game object by the corresponding part of a upper display view angle Face switches to the corresponding partial picture of the current display view angle.
Optionally, switching subelement includes:
First control submodule, for choosing page presentation in the game object, the current display view angle is corresponding The constellation design information at least one constellation mark that partial picture is included;Wherein, the position area of the predetermined background Domain indicated using constellation mark, the constellation design information of constellation mark include: the constellation identify corresponding figure and/ Or the constellation identifies the animation of corresponding each preset line;
And/or
Second control submodule, for controlling at least one that the corresponding partial picture of a upper display view angle included The constellation design information of constellation mark, fades away.
Optionally, the current display view angle is the initial display view angle of predetermined background;First display unit includes:
First obtains subelement, for responding the idsplay order for showing that the game object chooses the page, obtains described pre- Determine the initial display view angle of background;
First display subelement, for choosing page presentation in the game object, in the predetermined background with it is described just The corresponding partial picture of beginning display view angle.
Optionally, further includes:
Third display module, for showing that game object type selects the page, the game object type selects page exhibition It is shown at least one type identification, a type identification characterizes the game object of a type;
First determining module, for from least one described type identification, determining that target type identifies, to be generated into The instruction that corresponding game object chooses the page is identified with the target type, which, which is used to indicate, executes the display game The step of object select page.
Optionally, further includes:
Second determining module, for from a variety of steer modes, determining target steer mode, a kind of steer mode characterization change A kind of mode of operation of the display view angle of the more described predetermined background, a kind of corresponding one kind characterization of steer mode predetermined background The parameter of display view angle;
The first acquisition unit includes:
Second obtains subelement, for obtaining the target component for belonging to the corresponding target type of the target steer mode;
Third obtains subelement, for being based on the target component, obtains the current display view angle of the predetermined background.
Optionally, the second determining module includes:
Second acquisition unit, the finger of the steer mode of the display view angle for obtaining the characterization change manipulation predetermined background It enables;
First determination unit when for detecting the parameter for characterizing the display view angle of the predetermined background, determines characterization institute State target type belonging to the parameter of the display view angle of predetermined background;
Second determination unit, for from a variety of steer modes, determining the target behaviour corresponding with the target type Control mode.
Optionally, the game object, which chooses page presentation, has game object to choose key, further includes:
Second playing module, the current display view angle for detecting the predetermined background are different from previous display view angle When, the second animation is played, second animation includes: the animation that the game object chooses key rotation.
Optionally, further includes:
Third playing module chooses the selection instruction of game object for response representation, plays third animation;
Wherein, the third animation includes the multiframe tableaux of serializing, and the multiframe tableaux of serializing includes Predetermined emitting substance, the corresponding special efficacy state of the multiframe tableaux of serializing are as order increases the predetermined emitting substance Brightness increase;The predetermined emitting substance is located at the setting position of the predetermined background;
Trigger module, when the determining selected corresponding target position region of target game object and the third animation is broadcast When discharging complete, playing module is triggered.
Optionally, first animation includes the multiframe tableaux of serializing, the corresponding special efficacy shape of a frame tableaux State, playing module include:
First broadcast unit, for sequentially broadcasting before the playback progress of first animation reaches the first playback progress Special efficacy state is put as the time increases the tableaux that distance increases between the predetermined motive objects and the predetermined emitting substance;
Second broadcast unit, for when the playback progress of first animation reaches first playback progress, sequentially Special efficacy state is played as the time increases the reduced static state of the distance between the predetermined motive objects and the target game object Picture, until playing special efficacy state is the tableaux that the predetermined motive objects are overlapped with the target game object.
It as shown in figure 13, is a kind of structure chart of implementation of electronic equipment provided in an embodiment of the present invention, the electronics Equipment includes:
Display 1301;
Memory 1302, for storing program;
Processor 1303, for executing described program, described program is specifically used for:
It controls the display and shows that game object chooses the page;The game object, which chooses page presentation, predetermined background Partial picture, the different location region of the predetermined background is corresponding with different game objects;
Response representation chooses the selection instruction of game object, obtains the selected corresponding target position of target game object Region;
The first animation is played, first animation includes: setting position region of the predetermined motive objects by the predetermined background It is moved to the animation in target position region;
When first animation play finishes, controls the display output and get mentioning for the target game object Show.
Memory 1302 may include high speed RAM memory, it is also possible to further include nonvolatile memory (non- Volatile memory), a for example, at least magnetic disk storage.
Processor 1303 may be a central processor CPU or specific integrated circuit ASIC (Application Specific Integrated Circuit), or be arranged to implement the integrated electricity of one or more of the embodiment of the present invention Road.
Optionally, electronic equipment can also include communication bus 1304 and communication interface 1305, wherein display 1301, memory 1302, processor 1303, communication interface 1305, mutual communication is completed by communication bus 1304;
Optionally, communication interface 1305 can be the interface of communication module, such as the interface of gsm module.
The embodiment of the invention also provides a kind of readable storage medium storing program for executing, are stored thereon with computer program, which is characterized in that When the computer program is executed by processor, each step that any of the above-described game object acquisition methods include is realized Suddenly.
It should be noted that all the embodiments in this specification are described in a progressive manner, each embodiment weight Point explanation is the difference from other embodiments, and the same or similar parts between the embodiments can be referred to each other. For device or system class embodiment, since it is basically similar to the method embodiment, so be described relatively simple, it is related Place illustrates referring to the part of embodiment of the method.
It should also be noted that, herein, relational terms such as first and second and the like are used merely to one Entity or operation are distinguished with another entity or operation, without necessarily requiring or implying between these entities or operation There are any actual relationship or orders.Moreover, the terms "include", "comprise" or its any other variant are intended to contain Lid non-exclusive inclusion, so that the process, method, article or equipment including a series of elements is not only wanted including those Element, but also including other elements that are not explicitly listed, or further include for this process, method, article or equipment Intrinsic element.In the absence of more restrictions, the element limited by sentence "including a ...", it is not excluded that There is also other identical elements in process, method, article or equipment including the element.
The step of method described in conjunction with the examples disclosed in this document or algorithm, can directly be held with hardware, processor The combination of capable software module or the two is implemented.Software module can be placed in random access memory (RAM), memory, read-only deposit Reservoir (ROM), electrically programmable ROM, electrically erasable ROM, register, hard disk, moveable magnetic disc, CD-ROM or technology In any other form of storage medium well known in field.
The foregoing description of the disclosed embodiments enables those skilled in the art to implement or use the present invention. Various modifications to these embodiments will be readily apparent to those skilled in the art, as defined herein General Principle can be realized in other embodiments without departing from the spirit or scope of the present invention.Therefore, of the invention It is not intended to be limited to the embodiments shown herein, and is to fit to and the principles and novel features disclosed herein phase one The widest scope of cause.

Claims (15)

1. a kind of game object acquisition methods characterized by comprising
Show that game object chooses the page;The game object chooses the partial picture that page presentation has predetermined background, described pre- The different location region for determining background is corresponding with different game objects;
Response representation chooses the selection instruction of game object, obtains the selected corresponding target position area of target game object Domain;
The first animation is played, first animation includes: that predetermined motive objects are mobile by the setting position region of the predetermined background To the animation in target position region;
When first animation play finishes, output gets the prompt of the target game object.
2. game object acquisition methods according to claim 1, which is characterized in that the display game object chooses page packet It includes:
Obtain the current display view angle of the predetermined background;
Page presentation, local picture corresponding with the current display view angle in the predetermined background are chosen in the game object Face.
3. game object acquisition methods according to claim 2, which is characterized in that described to choose the page in the game object It shows, partial picture corresponding with the current display view angle includes: in the predetermined background
Page presentation is chosen in the game object, by the corresponding partial picture of a upper display view angle, is switched to described current aobvious Show the corresponding partial picture in visual angle.
4. game object acquisition methods according to claim 3, which is characterized in that described to choose the page in the game object It shows, by the corresponding partial picture of a upper display view angle, switching to the corresponding partial picture of the current display view angle includes:
Choose page presentation in the game object, the corresponding partial picture of the current display view angle included at least one The constellation design information of constellation mark;Wherein, a band of position of the predetermined background is indicated using a constellation mark, one The constellation design information of a constellation mark includes: that the constellation corresponding figure of mark and/or constellation mark are corresponding each default The animation of point line;
And/or
The constellation design information at least one constellation mark that the corresponding partial picture of a upper display view angle is included is controlled, It fades away.
5. game object acquisition methods according to claim 2, which is characterized in that the current display view angle is predetermined background Initial display view angle;It is described to choose page presentation in the game object, it is regarded in the predetermined background with the current display The corresponding partial picture in angle includes:
Response shows that the game object chooses the idsplay order of the page, obtains the initial display view angle of the predetermined background;
Page presentation, local picture corresponding with the initial display view angle in the predetermined background are chosen in the game object Face.
6. any one of -5 game object acquisition methods according to claim 1, which is characterized in that the display game object choosing Before taking the page, further includes:
Showing that game object type selects the page, the game object type selection page presentation has at least one type identification, One type identification characterizes the game object of a type;
It from least one described type identification, determines that target type identifies, identifies phase with the target type to be generated into The game object answered chooses the instruction of the page, which, which is used to indicate, executes the step of display game object chooses the page.
7. game object acquisition methods according to claim 2, which is characterized in that further include:
From a variety of steer modes, determine that target steer mode, a kind of steer mode characterization change the display of the predetermined background A kind of mode of operation at visual angle, a kind of parameter of the corresponding a kind of display view angle for characterizing the predetermined background of steer mode;
The current display view angle for obtaining the predetermined background includes:
Obtain the target component for belonging to the corresponding target type of the target steer mode;
Based on the target component, the current display view angle of the predetermined background is obtained.
8. game object acquisition methods according to claim 7, which is characterized in that it is described from a variety of steer modes, it determines Target steer mode includes:
It obtains characterization and changes the instruction for manipulating the steer mode of display view angle of the predetermined background;
When detecting the parameter for characterizing the display view angle of the predetermined background, the display view angle for characterizing the predetermined background is determined Target type belonging to parameter;
From a variety of steer modes, the target steer mode corresponding with the target type is determined.
9. game object acquisition methods according to claim 2, which is characterized in that the game object, which chooses page presentation, to be had Game object chooses key, further includes:
It detects the current display view angle of the predetermined background and when previous display view angle difference, plays the second animation, described the Two animations include: the animation that the game object chooses key rotation.
10. game object acquisition methods according to claim 9, which is characterized in that further include:
It detects that the game object is chosen key and touched on time, generates the selection instruction.
11. game object acquisition methods according to claim 1, which is characterized in that further include:
Response representation chooses the selection instruction of game object, plays third animation;
Wherein, the third animation includes the multiframe tableaux of serializing, and the multiframe tableaux of serializing includes making a reservation for Emitting substance, the corresponding special efficacy state of the multiframe tableaux of serializing are as order increases the bright of the predetermined emitting substance Degree increases;The predetermined emitting substance is located at the setting position of the predetermined background;
When determining the selected corresponding target position region of target game object and the third animation play finishes, execute Step plays the first animation.
12. game object acquisition methods according to claim 1, which is characterized in that first animation includes serializing Multiframe tableaux, the corresponding special efficacy state of a frame tableaux, the first animation of the broadcasting include:
Before the playback progress of first animation reaches the first playback progress, special efficacy state is sequentially played as the time increases The tableaux that distance increases between the predetermined motive objects and the predetermined emitting substance;
When the playback progress of first animation reaches first playback progress, special efficacy state is sequentially played as the time increases Add the reduced tableaux of the distance between the predetermined motive objects and the target game object, until broadcasting special efficacy state is The tableaux that the predetermined motive objects are overlapped with the target game object.
13. a kind of game object acquisition device characterized by comprising
First display module, for showing that game object chooses the page;The game object, which chooses page presentation, predetermined background Partial picture, the different location region of the predetermined background is corresponding with different game objects;
Module is obtained, the selection instruction of game object is chosen for response representation, it is corresponding to obtain selected target game object Target position region;
Playing module, for playing the first animation, first animation includes: setting of the predetermined motive objects by the predetermined background The band of position is moved to the animation in target position region;
Second display module, for when first animation play finishes, output to get mentioning for the target game object Show.
14. a kind of electronic equipment characterized by comprising
Display;
Memory, for storing program;
Processor, for executing described program, described program is specifically used for:
It controls the display and shows that game object chooses the page;The game object chooses the office that page presentation has predetermined background The different location region of portion's picture, the predetermined background is corresponding with different game objects;
Response representation chooses the selection instruction of game object, obtains the selected corresponding target position area of target game object Domain;
The first animation is played, first animation includes: that predetermined motive objects are mobile by the setting position region of the predetermined background To the animation in target position region;
When first animation play finishes, the prompt that the display output gets the target game object is controlled.
15. a kind of readable storage medium storing program for executing, is stored thereon with computer program, which is characterized in that the computer program is processed When device executes, each step that the game object acquisition methods as described in claim 1 to 12 is any include is realized.
CN201810909063.7A 2018-08-10 2018-08-10 Game object acquisition methods, device, electronic equipment and readable storage medium storing program for executing Pending CN109107156A (en)

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