CN109011555A - A kind of virtual reality somatic sensation television game equipment - Google Patents
A kind of virtual reality somatic sensation television game equipment Download PDFInfo
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- CN109011555A CN109011555A CN201810862628.0A CN201810862628A CN109011555A CN 109011555 A CN109011555 A CN 109011555A CN 201810862628 A CN201810862628 A CN 201810862628A CN 109011555 A CN109011555 A CN 109011555A
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- connecting line
- fixedly connected
- virtual reality
- treadbelt
- television game
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/211—Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
- A63F13/245—Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/837—Shooting of targets
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1043—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being characterized by constructional details
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/105—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals using inertial sensors, e.g. accelerometers, gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6045—Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8076—Shooting
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8082—Virtual reality
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Toys (AREA)
Abstract
The present invention, which relates to, discloses a kind of virtual reality somatic sensation television game equipment, including control centre, first induction module, second induction module, mobile supplementary module, suspension plate and safety belt, the control centre is host, first induction module is virtual implementing helmet, second induction module is shooting gun, the mobile supplementary module is mobile platform, the host by signal wire respectively with virtual implementing helmet, shooting gun is connected with mobile platform signal, the suspension plate is fixedly connected on the ceiling, the lower surface of the suspension plate is fixedly connected with rolling-up mechanism, the inside of the rolling-up mechanism is wound with the first connecting line, the inside of first connecting line is coated with helmet connecting line, shooting gun connecting line and safety line, the bottom end of the helmet connecting line is connected with virtual implementing helmet.Virtual reality somatic sensation television game equipment, can limit the scope of activities of user and provide security protection for user, enhance the safety of somatic sensation television game.
Description
Technical field
The present invention relates to somatic sensation television game equipment technical field, specially a kind of virtual reality somatic sensation television game equipment.
Background technique
Somatic sensation television game goes the electronic game of impression with body, break through previous merely with the operation side of handle key-press input
Formula, somatic sensation television game are a kind of novel electron game that (operation) is carried out by limb action variation.Existing somatic sensation television game is past
Toward need certain clear space come mobile for user or make other limb actions, and this depositing due to furniture in the family
When user immerses in gaming and makes certain movement, it is being easy to collide furniture and bring security risk to user.
Summary of the invention
(1) the technical issues of solving
In view of the deficiencies of the prior art, the present invention provides a kind of virtual reality somatic sensation television game equipment, having can be limited
The scope of activities of user and the advantages that provide security protection for user, solves user and immerses and be easy to collide furniture in gaming
And the problem of bringing security risk to user.
(2) technical solution
To realize the scope of activities of restriction user and providing the purpose of security protection for user, the present invention provides following technology
Scheme: a kind of virtual reality somatic sensation television game equipment, including control centre, the first induction module, the second induction module, mobile auxiliary
Module, suspension plate and safety belt, the control centre are host, and first induction module is virtual implementing helmet, described the
Two induction modules are shooting gun, and the mobile supplementary module is mobile platform, the host by signal wire respectively with it is virtual existing
The real helmet, shooting gun are connected with mobile platform signal, and the suspension plate is fixedly connected on the ceiling, the following table of the suspension plate
Face is fixedly connected with rolling-up mechanism, and the inside of the rolling-up mechanism is wound with the first connecting line, the inside of first connecting line
It is coated with helmet connecting line, shooting gun connecting line and safety line, the bottom end of the helmet connecting line is connected with virtual implementing helmet
It connects, the bottom end of the shooting gun connecting line is connected with shooting gun, and the bottom end of the safety line is fixedly connected with safety belt, described
Mobile platform includes open-topped rectangle frame, and the mobile platform is internally provided with permanent magnet DC motor, and the permanent magnetism is straight
The output end of galvanic electricity machine is connected with the first roller by belt, and the outer wall packet of first roller is connected to treadbelt, the rectangle frame
Inner sidewall on offer card slot corresponding with treadbelt, the inside of card slot is arranged in the edge of the treadbelt, the treadbelt
The internal side far from the first roller is provided with second tin roller, and first roller and second tin roller are rotatably connected on rectangle frame
Inside, be fixedly connected with that there are four electric cylinders at the bottom four corners of the mobile platform, four electric cylinders are far from mobile platform
One end is fixedly connected with mounting disc jointly, and the side of the mounting disc is fixedly connected with host.
Preferably, the front end of the virtual implementing helmet is fixedly connected with display screen, the two sides of the virtual implementing helmet
It is respectively fixedly connected with the fixing belt of earphone and earphone side, adjusting buckle, the virtual reality head are arranged in the fixing belt
The inside of helmet is equipped with 9 axis attitude detecting sensors and microprocessor, the 9 axis attitude detecting sensor and microprocessor respectively with
The connection of helmet connecting line signal, one end of the helmet connecting line is connect with host signal.
Preferably, the shooting gun includes the body of a gun and the cocking mechanism that is arranged on the body of a gun and signal transmitting and receiving end, described
The bottom side of the body of a gun is arranged in cocking mechanism, and the cocking mechanism includes pressure sensor, and the pressure sensor is used to feel
Pulling for cocking mechanism is answered, the signal transmitting and receiving end is fixedly connected on the front end of the body of a gun, and the inside of the body of a gun is fixedly connected with
Control chip, it is described control chip one end connect with shooting gun connecting line signal, it is described control chip the other end respectively with
Pressure sensor is connected with signal transmitting and receiving end signal.
Preferably, multiple equally distributed photosensitive sensors, the light are fixedly connected on the inner sidewall of the rectangle frame
Dependent sensor is located at the top of card slot.
Preferably, the treadbelt is the double-deck treadbelt, and the treadbelt includes conductive wearing layer and substrate.
Preferably, the upper surface of the rectangle frame is fixedly connected with power on button and treadbelt scram button, and the booting is pressed
Button and host are electrically connected by conducting wire, and the treadbelt scram button is electrically connected by conducting wire and permanent magnet DC motor.
Preferably, the rolling-up mechanism includes shell, and the inner rotation of the shell is connected with shaft, the shaft it is outer
Clockwork spring is fixedly connected on side wall, the other end of the clockwork spring is connected with the first connecting line.
Preferably, the 9 axis attitude transducer includes three-axis gyroscope, three axis accelerometer and three axle magnetometer.
Preferably, the preferred model ZYT-42 of the permanent magnet DC motor.
(3) beneficial effect
Compared with prior art, the present invention provides a kind of virtual reality somatic sensation television game equipment, have following
The utility model has the advantages that
1, the virtual reality somatic sensation television game is equipped, by the virtual implementing helmet conduct for being provided with 9 axis attitude transducers
Somatosensory device can sense the attitudes vibration of human body head, and the rectangle frame by being provided with photosensitive sensor can incude
The situation walked to the foot of human body can be used to auxiliary game, enhance the sense of reality of game by the way that shooting gun is arranged, and
In game process, host control electric cylinders are stretched, to change the angle of mobile platform, and then imitate out horizontal road surface and
Inclined road surface enhances the truly feels of game, by the way that safety belt is arranged, can provide in game process for user certain
Safety guarantee avoids user from directly falling down, and connects by be provided with helmet connecting line, shooting gun connecting line and safety line first
Wiring can trip user to avoid helmet connecting line, shooting gun connecting line, improve safety.
Detailed description of the invention
Fig. 1 is a kind of virtual reality somatic sensation television game equipment configuration schematic diagram proposed by the present invention;
Fig. 2 is the connection schematic diagram of treadbelt and rectangle frame in a kind of virtual reality somatic sensation television game equipment proposed by the present invention;
Fig. 3 is the partial structurtes enlarged drawing that a kind of virtual reality somatic sensation television game proposed by the present invention equips the portion A in Fig. 1;
Fig. 4 is a kind of structural schematic diagram of the virtual implementing helmet of virtual reality somatic sensation television game equipment proposed by the present invention.
In figure: 1 suspension plate, 2 safety belts, 3 hosts, 4 virtual implementing helmets, 5 shooting guns, 6 mobile platforms, 7 rolling-up mechanisms,
8 first connecting lines, 9 helmet connecting lines, 10 shooting gun connecting lines, 11 safety lines, 12 permanent magnet DC motors, 13 first rollers, 14
Treadbelt, 15 card slots, 16 second tin rollers, 17 electric cylinders, 18 mounting discs, 19 display screens, 20 earphones, 21 fixing belts, 22 adjusting buckles, 23 are pulled
Machine mechanism, 24 signal transmitting and receiving ends, 25 photosensitive sensors, 26 power on button, 27 treadbelt scram buttons.
Specific embodiment
Following will be combined with the drawings in the embodiments of the present invention, and technical solution in the embodiment of the present invention carries out clear, complete
Site preparation description, it is clear that described embodiments are only a part of the embodiments of the present invention, instead of all the embodiments.It is based on
Embodiment in the present invention, it is obtained by those of ordinary skill in the art without making creative efforts every other
Embodiment shall fall within the protection scope of the present invention.
Please refer to Fig. 1-4, a kind of virtual reality somatic sensation television game equipment, including control centre, the first induction module, the second sense
Module, mobile supplementary module, suspension plate 1 and safety belt 2 are answered, control centre is host 3, and the first induction module is virtual reality head
Helmet 4, the second induction module are shooting gun 5, and mobile supplementary module is mobile platform 6, host 3 by signal wire respectively with it is virtual existing
The real helmet 4, shooting gun 5 are connected with 6 signal of mobile platform, and suspension plate 1 is fixedly connected on the ceiling, the lower surface of suspension plate 1
It is fixedly connected with rolling-up mechanism 7, the inside of rolling-up mechanism 7 is wound with the first connecting line 8, and the inside of the first connecting line 8 is coated with
The bottom end of helmet connecting line 9, shooting gun connecting line 10 and safety line 11, helmet connecting line 9 is connected with virtual implementing helmet 4,
The bottom end of shooting gun connecting line 10 is connected with shooting gun 5, and the bottom end of safety line 11 is fixedly connected with safety belt 2, mobile platform 6
Including open-topped rectangle frame, mobile platform 6 is internally provided with permanent magnet DC motor 12, permanent magnet DC motor 12 it is preferred
The output end of model ZYT-42, permanent magnet DC motor 12 are connected with the first roller 13, the outer wall of the first roller 13 by belt
Packet is connected to treadbelt 14, and treadbelt 14 is the double-deck treadbelt, and treadbelt 14 includes conductive wearing layer and substrate, opens up on the inner sidewall of rectangle frame
There is card slot 15 corresponding with treadbelt 14, the inside of card slot 15 is arranged in the edge of treadbelt 14, and the inside of treadbelt 14 is far from first
The side of roller 13 is provided with second tin roller 16, and the first roller 13 and second tin roller 16 are rotatably connected on the inside of rectangle frame,
It is fixedly connected at the bottom four corners of mobile platform 6 there are four electric cylinders 17, four one end of electric cylinders 17 far from mobile platform 6 are jointly solid
Surely it is connected with mounting disc 18, the side of mounting disc 18 is fixedly connected with host 3.
The front end of virtual implementing helmet 4 is fixedly connected with display screen 19, and the two sides of virtual implementing helmet 4 are respectively fixedly connected with
There is the fixing belt 21 of 20 side of earphone 20 and earphone, adjusting buckle 22 is arranged in fixing belt 21, the inside of virtual implementing helmet 4 is set
There are 9 axis attitude detecting sensors and microprocessor, 9 axis attitude transducers include three-axis gyroscope, three axis accelerometer and three axis
Magnetometer, it is possible to determine that the motion state of user's head, 9 axis attitude detecting sensors and microprocessor respectively with helmet connecting line
The connection of 9 signals, one end of helmet connecting line 9 connect with 3 signal of host, and microprocessor can control display screen 19 and earphone 20
Work, enhances the feeling of immersion of game, and in addition the virtual reality device of helmet-type can provide protection to the head of user.
Shooting gun 5 includes the body of a gun and the cocking mechanism 23 being arranged on the body of a gun and signal transmitting and receiving end 24, cocking mechanism 23
The bottom side of the body of a gun is set, and cocking mechanism 23 includes pressure sensor, and pressure sensor is used to incude cocking mechanism 23
It pulls, signal transmitting and receiving end 24 is fixedly connected on the front end of the body of a gun, and the inside of the body of a gun is fixedly connected with control chip, controls chip
One end is connect with 10 signal of shooting gun connecting line, and the other end for controlling chip is believed with pressure sensor and signal transmitting and receiving end 24 respectively
The working condition of shooting gun, can be fed back to host 3 by controlling chip, and control the fortune of game by host 3 by number connection
Row
Multiple equally distributed photosensitive sensors 25 are fixedly connected on the inner sidewall of rectangle frame, photosensitive sensor 25 is located at
The top of card slot 15, photosensitive sensor 25 are connected by signal wire with host 3, and photosensitive sensor 25 can be by photosensitive by foot
The movable signal in portion feeds back to host 3, and the work of electric cylinders 17 is controlled by host 3.
The upper surface of rectangle frame is fixedly connected with power on button 26 and treadbelt scram button 27, power on button 26 and host 3
It is electrically connected by conducting wire, treadbelt scram button 27 is electrically connected by conducting wire and permanent magnet DC motor 12.
Rolling-up mechanism 7 includes shell, and the inner rotation of shell is connected with shaft, hair is fixedly connected on the lateral wall of shaft
Bar spring, the other end of clockwork spring are connected with the first connecting line 8, and the setting of clockwork spring can be in order to the first connecting line 8
Winding.
To sum up, it is used as somatosensory device by being provided with the virtual implementing helmet 4 of 9 axis attitude transducers, can sensed
The attitudes vibration of human body head, the rectangle frame by being provided with photosensitive sensor 25 can sense foot's walking of human body
Situation can be used to auxiliary game, enhance the sense of reality of game by the way that shooting gun 5 is arranged, and in game process, host 3 is controlled
Electric cylinders 17 processed are stretched, to change the angle of mobile platform 6, and then imitate out horizontal road surface and inclined road surface, are increased
The truly feels of strong game can provide certain safety guarantee for user in game process, keep away by the way that safety belt 2 is arranged
Exempt from user directly to fall down, by being provided with the first connecting line 8 of helmet connecting line 9, shooting gun connecting line 10 and safety line 11,
User can be tripped to avoid helmet connecting line 9, shooting gun connecting line 10, improve safety.
It should be noted that the terms "include", "comprise" or its any other variant are intended to the packet of nonexcludability
Contain, so that the process, method, article or equipment for including a series of elements not only includes those elements, but also including
Other elements that are not explicitly listed, or further include for elements inherent to such a process, method, article, or device.
In the absence of more restrictions, the element limited by sentence "including a ...", it is not excluded that including the element
Process, method, article or equipment in there is also other identical elements.
It although an embodiment of the present invention has been shown and described, for the ordinary skill in the art, can be with
A variety of variations, modification, replacement can be carried out to these embodiments without departing from the principles and spirit of the present invention by understanding
And modification, the scope of the present invention is defined by the appended.
Claims (9)
1. a kind of virtual reality somatic sensation television game equipment, including control centre, the first induction module, the second induction module, movement are auxiliary
Help module, suspension plate (1) and safety belt (2), it is characterised in that: the control centre is host (3), first induction module
For virtual implementing helmet (4), second induction module is shooting gun (5), and the mobile supplementary module is mobile platform (6),
The host (3) is connect with virtual implementing helmet (4), shooting gun (5) and mobile platform (6) signal respectively by signal wire, institute
It states suspension plate (1) to be fixedly connected on the ceiling, the lower surface of the suspension plate (1) is fixedly connected with rolling-up mechanism (7), described
The inside of rolling-up mechanism (7) is wound with the first connecting line (8), and the inside of first connecting line (8) is coated with helmet connecting line
(9), the bottom end of shooting gun connecting line (10) and safety line (11), the helmet connecting line (9) is connected with virtual implementing helmet (4)
It connects, the bottom end of the shooting gun connecting line (10) is connected with shooting gun (5), the bottom end of the safety line (11) and safety belt
(2) it is fixedly connected, the mobile platform (6) includes open-topped rectangle frame, and mobile platform (6) are internally provided with forever
The output end of magnetic direct current generator (12), the permanent magnet DC motor (12) is connected with the first roller (13) by belt, and described
The outer wall packet of one roller (13) is connected to treadbelt (14), and card corresponding with treadbelt (14) is offered on the inner sidewall of the rectangle frame
The edge of slot (15), the treadbelt (14) is arranged in the inside of card slot (15), and the inside of the treadbelt (14) is far from the first roller
(13) side is provided with second tin roller (16), and first roller (13) and second tin roller (16) are rotatably connected on rectangle frame
Inside, be fixedly connected at the bottom four corners of the mobile platform (6) there are four electric cylinders (17), four electric cylinders (17) are separate
One end of mobile platform (6) is fixedly connected with mounting disc (18) jointly, and the side and host (3) of the mounting disc (18) are fixed to be connected
It connects.
2. a kind of virtual reality somatic sensation television game equipment according to claim 1, it is characterised in that: the virtual implementing helmet
(4) front end is fixedly connected with display screen (19), and the two sides of the virtual implementing helmet (4) have been respectively fixedly connected with earphone (20)
And the fixing belt (21) of earphone (20) side, adjusting buckle (22), the virtual implementing helmet are arranged on the fixing belt (21)
(4) inside is equipped with 9 axis attitude detecting sensors and microprocessor, the 9 axis attitude detecting sensor and microprocessor difference
It is connect with helmet connecting line (9) signal, one end of the helmet connecting line (9) is connect with host (3) signal.
3. a kind of virtual reality somatic sensation television game equipment according to claim 1, it is characterised in that: shooting gun (5) packet
The cocking mechanism (23) and signal transmitting and receiving end (24) for including the body of a gun and being arranged on the body of a gun, the cocking mechanism (23) are arranged in rifle
The bottom side of body, the cocking mechanism (23) includes pressure sensor, and the pressure sensor is used to incude cocking mechanism
(23) pull, the signal transmitting and receiving end (24) is fixedly connected on the front end of the body of a gun, and the inside of the body of a gun is fixedly connected with control
One end of coremaking piece, the control chip is connect with shooting gun connecting line (10) signal, the other end difference of the control chip
It is connect with pressure sensor and signal transmitting and receiving end (24) signal.
4. a kind of virtual reality somatic sensation television game equipment according to claim 1, it is characterised in that: the inside of the rectangle frame
Multiple equally distributed photosensitive sensors (25) are fixedly connected on wall, the photosensitive sensor (25) is located at the upper of card slot (15)
Side.
5. a kind of virtual reality somatic sensation television game equipment according to claim 1, it is characterised in that: the treadbelt (14) is double
Layer treadbelt, the treadbelt (14) include conductive wearing layer and substrate.
6. a kind of virtual reality somatic sensation television game equipment according to claim 1, it is characterised in that: the upper table of the rectangle frame
Face is fixedly connected with power on button (26) and treadbelt scram button (27), and the power on button (26) and host (3) pass through conducting wire
It is electrically connected, the treadbelt scram button (27) is electrically connected by conducting wire and permanent magnet DC motor (12).
7. a kind of virtual reality somatic sensation television game equipment according to claim 1, it is characterised in that: the rolling-up mechanism (7)
Including shell, the inner rotation of the shell is connected with shaft, and clockwork spring, institute are fixedly connected on the lateral wall of the shaft
The other end for stating clockwork spring is connected with the first connecting line (8).
8. a kind of virtual reality somatic sensation television game equipment according to claim 2, it is characterised in that: the 9 axis posture sensing
Device includes three-axis gyroscope, three axis accelerometer and three axle magnetometer.
9. a kind of virtual reality somatic sensation television game equipment according to claim 1, it is characterised in that: the permanent magnet DC motor
(12) preferred model ZYT-42.
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CN201810862628.0A CN109011555A (en) | 2018-08-01 | 2018-08-01 | A kind of virtual reality somatic sensation television game equipment |
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CN201810862628.0A CN109011555A (en) | 2018-08-01 | 2018-08-01 | A kind of virtual reality somatic sensation television game equipment |
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Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
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CN110850989A (en) * | 2019-12-16 | 2020-02-28 | 徐州乐高智能科技有限公司 | VR auxiliary device |
CN113996054A (en) * | 2021-11-01 | 2022-02-01 | 李子龙 | VR game system based on internet and use method thereof |
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