CN109011555A - A kind of virtual reality somatic sensation television game equipment - Google Patents

A kind of virtual reality somatic sensation television game equipment Download PDF

Info

Publication number
CN109011555A
CN109011555A CN201810862628.0A CN201810862628A CN109011555A CN 109011555 A CN109011555 A CN 109011555A CN 201810862628 A CN201810862628 A CN 201810862628A CN 109011555 A CN109011555 A CN 109011555A
Authority
CN
China
Prior art keywords
connecting line
fixedly connected
virtual reality
treadbelt
television game
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN201810862628.0A
Other languages
Chinese (zh)
Inventor
胡峰俊
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Zhejiang Shuren University
Original Assignee
Zhejiang Shuren University
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Zhejiang Shuren University filed Critical Zhejiang Shuren University
Priority to CN201810862628.0A priority Critical patent/CN109011555A/en
Publication of CN109011555A publication Critical patent/CN109011555A/en
Pending legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/211Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • A63F13/245Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/837Shooting of targets
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1043Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being characterized by constructional details
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/105Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals using inertial sensors, e.g. accelerometers, gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6045Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8076Shooting
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8082Virtual reality

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Toys (AREA)

Abstract

The present invention, which relates to, discloses a kind of virtual reality somatic sensation television game equipment, including control centre, first induction module, second induction module, mobile supplementary module, suspension plate and safety belt, the control centre is host, first induction module is virtual implementing helmet, second induction module is shooting gun, the mobile supplementary module is mobile platform, the host by signal wire respectively with virtual implementing helmet, shooting gun is connected with mobile platform signal, the suspension plate is fixedly connected on the ceiling, the lower surface of the suspension plate is fixedly connected with rolling-up mechanism, the inside of the rolling-up mechanism is wound with the first connecting line, the inside of first connecting line is coated with helmet connecting line, shooting gun connecting line and safety line, the bottom end of the helmet connecting line is connected with virtual implementing helmet.Virtual reality somatic sensation television game equipment, can limit the scope of activities of user and provide security protection for user, enhance the safety of somatic sensation television game.

Description

A kind of virtual reality somatic sensation television game equipment
Technical field
The present invention relates to somatic sensation television game equipment technical field, specially a kind of virtual reality somatic sensation television game equipment.
Background technique
Somatic sensation television game goes the electronic game of impression with body, break through previous merely with the operation side of handle key-press input Formula, somatic sensation television game are a kind of novel electron game that (operation) is carried out by limb action variation.Existing somatic sensation television game is past Toward need certain clear space come mobile for user or make other limb actions, and this depositing due to furniture in the family When user immerses in gaming and makes certain movement, it is being easy to collide furniture and bring security risk to user.
Summary of the invention
(1) the technical issues of solving
In view of the deficiencies of the prior art, the present invention provides a kind of virtual reality somatic sensation television game equipment, having can be limited The scope of activities of user and the advantages that provide security protection for user, solves user and immerses and be easy to collide furniture in gaming And the problem of bringing security risk to user.
(2) technical solution
To realize the scope of activities of restriction user and providing the purpose of security protection for user, the present invention provides following technology Scheme: a kind of virtual reality somatic sensation television game equipment, including control centre, the first induction module, the second induction module, mobile auxiliary Module, suspension plate and safety belt, the control centre are host, and first induction module is virtual implementing helmet, described the Two induction modules are shooting gun, and the mobile supplementary module is mobile platform, the host by signal wire respectively with it is virtual existing The real helmet, shooting gun are connected with mobile platform signal, and the suspension plate is fixedly connected on the ceiling, the following table of the suspension plate Face is fixedly connected with rolling-up mechanism, and the inside of the rolling-up mechanism is wound with the first connecting line, the inside of first connecting line It is coated with helmet connecting line, shooting gun connecting line and safety line, the bottom end of the helmet connecting line is connected with virtual implementing helmet It connects, the bottom end of the shooting gun connecting line is connected with shooting gun, and the bottom end of the safety line is fixedly connected with safety belt, described Mobile platform includes open-topped rectangle frame, and the mobile platform is internally provided with permanent magnet DC motor, and the permanent magnetism is straight The output end of galvanic electricity machine is connected with the first roller by belt, and the outer wall packet of first roller is connected to treadbelt, the rectangle frame Inner sidewall on offer card slot corresponding with treadbelt, the inside of card slot is arranged in the edge of the treadbelt, the treadbelt The internal side far from the first roller is provided with second tin roller, and first roller and second tin roller are rotatably connected on rectangle frame Inside, be fixedly connected with that there are four electric cylinders at the bottom four corners of the mobile platform, four electric cylinders are far from mobile platform One end is fixedly connected with mounting disc jointly, and the side of the mounting disc is fixedly connected with host.
Preferably, the front end of the virtual implementing helmet is fixedly connected with display screen, the two sides of the virtual implementing helmet It is respectively fixedly connected with the fixing belt of earphone and earphone side, adjusting buckle, the virtual reality head are arranged in the fixing belt The inside of helmet is equipped with 9 axis attitude detecting sensors and microprocessor, the 9 axis attitude detecting sensor and microprocessor respectively with The connection of helmet connecting line signal, one end of the helmet connecting line is connect with host signal.
Preferably, the shooting gun includes the body of a gun and the cocking mechanism that is arranged on the body of a gun and signal transmitting and receiving end, described The bottom side of the body of a gun is arranged in cocking mechanism, and the cocking mechanism includes pressure sensor, and the pressure sensor is used to feel Pulling for cocking mechanism is answered, the signal transmitting and receiving end is fixedly connected on the front end of the body of a gun, and the inside of the body of a gun is fixedly connected with Control chip, it is described control chip one end connect with shooting gun connecting line signal, it is described control chip the other end respectively with Pressure sensor is connected with signal transmitting and receiving end signal.
Preferably, multiple equally distributed photosensitive sensors, the light are fixedly connected on the inner sidewall of the rectangle frame Dependent sensor is located at the top of card slot.
Preferably, the treadbelt is the double-deck treadbelt, and the treadbelt includes conductive wearing layer and substrate.
Preferably, the upper surface of the rectangle frame is fixedly connected with power on button and treadbelt scram button, and the booting is pressed Button and host are electrically connected by conducting wire, and the treadbelt scram button is electrically connected by conducting wire and permanent magnet DC motor.
Preferably, the rolling-up mechanism includes shell, and the inner rotation of the shell is connected with shaft, the shaft it is outer Clockwork spring is fixedly connected on side wall, the other end of the clockwork spring is connected with the first connecting line.
Preferably, the 9 axis attitude transducer includes three-axis gyroscope, three axis accelerometer and three axle magnetometer.
Preferably, the preferred model ZYT-42 of the permanent magnet DC motor.
(3) beneficial effect
Compared with prior art, the present invention provides a kind of virtual reality somatic sensation television game equipment, have following
The utility model has the advantages that
1, the virtual reality somatic sensation television game is equipped, by the virtual implementing helmet conduct for being provided with 9 axis attitude transducers Somatosensory device can sense the attitudes vibration of human body head, and the rectangle frame by being provided with photosensitive sensor can incude The situation walked to the foot of human body can be used to auxiliary game, enhance the sense of reality of game by the way that shooting gun is arranged, and In game process, host control electric cylinders are stretched, to change the angle of mobile platform, and then imitate out horizontal road surface and Inclined road surface enhances the truly feels of game, by the way that safety belt is arranged, can provide in game process for user certain Safety guarantee avoids user from directly falling down, and connects by be provided with helmet connecting line, shooting gun connecting line and safety line first Wiring can trip user to avoid helmet connecting line, shooting gun connecting line, improve safety.
Detailed description of the invention
Fig. 1 is a kind of virtual reality somatic sensation television game equipment configuration schematic diagram proposed by the present invention;
Fig. 2 is the connection schematic diagram of treadbelt and rectangle frame in a kind of virtual reality somatic sensation television game equipment proposed by the present invention;
Fig. 3 is the partial structurtes enlarged drawing that a kind of virtual reality somatic sensation television game proposed by the present invention equips the portion A in Fig. 1;
Fig. 4 is a kind of structural schematic diagram of the virtual implementing helmet of virtual reality somatic sensation television game equipment proposed by the present invention.
In figure: 1 suspension plate, 2 safety belts, 3 hosts, 4 virtual implementing helmets, 5 shooting guns, 6 mobile platforms, 7 rolling-up mechanisms, 8 first connecting lines, 9 helmet connecting lines, 10 shooting gun connecting lines, 11 safety lines, 12 permanent magnet DC motors, 13 first rollers, 14 Treadbelt, 15 card slots, 16 second tin rollers, 17 electric cylinders, 18 mounting discs, 19 display screens, 20 earphones, 21 fixing belts, 22 adjusting buckles, 23 are pulled Machine mechanism, 24 signal transmitting and receiving ends, 25 photosensitive sensors, 26 power on button, 27 treadbelt scram buttons.
Specific embodiment
Following will be combined with the drawings in the embodiments of the present invention, and technical solution in the embodiment of the present invention carries out clear, complete Site preparation description, it is clear that described embodiments are only a part of the embodiments of the present invention, instead of all the embodiments.It is based on Embodiment in the present invention, it is obtained by those of ordinary skill in the art without making creative efforts every other Embodiment shall fall within the protection scope of the present invention.
Please refer to Fig. 1-4, a kind of virtual reality somatic sensation television game equipment, including control centre, the first induction module, the second sense Module, mobile supplementary module, suspension plate 1 and safety belt 2 are answered, control centre is host 3, and the first induction module is virtual reality head Helmet 4, the second induction module are shooting gun 5, and mobile supplementary module is mobile platform 6, host 3 by signal wire respectively with it is virtual existing The real helmet 4, shooting gun 5 are connected with 6 signal of mobile platform, and suspension plate 1 is fixedly connected on the ceiling, the lower surface of suspension plate 1 It is fixedly connected with rolling-up mechanism 7, the inside of rolling-up mechanism 7 is wound with the first connecting line 8, and the inside of the first connecting line 8 is coated with The bottom end of helmet connecting line 9, shooting gun connecting line 10 and safety line 11, helmet connecting line 9 is connected with virtual implementing helmet 4, The bottom end of shooting gun connecting line 10 is connected with shooting gun 5, and the bottom end of safety line 11 is fixedly connected with safety belt 2, mobile platform 6 Including open-topped rectangle frame, mobile platform 6 is internally provided with permanent magnet DC motor 12, permanent magnet DC motor 12 it is preferred The output end of model ZYT-42, permanent magnet DC motor 12 are connected with the first roller 13, the outer wall of the first roller 13 by belt Packet is connected to treadbelt 14, and treadbelt 14 is the double-deck treadbelt, and treadbelt 14 includes conductive wearing layer and substrate, opens up on the inner sidewall of rectangle frame There is card slot 15 corresponding with treadbelt 14, the inside of card slot 15 is arranged in the edge of treadbelt 14, and the inside of treadbelt 14 is far from first The side of roller 13 is provided with second tin roller 16, and the first roller 13 and second tin roller 16 are rotatably connected on the inside of rectangle frame, It is fixedly connected at the bottom four corners of mobile platform 6 there are four electric cylinders 17, four one end of electric cylinders 17 far from mobile platform 6 are jointly solid Surely it is connected with mounting disc 18, the side of mounting disc 18 is fixedly connected with host 3.
The front end of virtual implementing helmet 4 is fixedly connected with display screen 19, and the two sides of virtual implementing helmet 4 are respectively fixedly connected with There is the fixing belt 21 of 20 side of earphone 20 and earphone, adjusting buckle 22 is arranged in fixing belt 21, the inside of virtual implementing helmet 4 is set There are 9 axis attitude detecting sensors and microprocessor, 9 axis attitude transducers include three-axis gyroscope, three axis accelerometer and three axis Magnetometer, it is possible to determine that the motion state of user's head, 9 axis attitude detecting sensors and microprocessor respectively with helmet connecting line The connection of 9 signals, one end of helmet connecting line 9 connect with 3 signal of host, and microprocessor can control display screen 19 and earphone 20 Work, enhances the feeling of immersion of game, and in addition the virtual reality device of helmet-type can provide protection to the head of user.
Shooting gun 5 includes the body of a gun and the cocking mechanism 23 being arranged on the body of a gun and signal transmitting and receiving end 24, cocking mechanism 23 The bottom side of the body of a gun is set, and cocking mechanism 23 includes pressure sensor, and pressure sensor is used to incude cocking mechanism 23 It pulls, signal transmitting and receiving end 24 is fixedly connected on the front end of the body of a gun, and the inside of the body of a gun is fixedly connected with control chip, controls chip One end is connect with 10 signal of shooting gun connecting line, and the other end for controlling chip is believed with pressure sensor and signal transmitting and receiving end 24 respectively The working condition of shooting gun, can be fed back to host 3 by controlling chip, and control the fortune of game by host 3 by number connection Row
Multiple equally distributed photosensitive sensors 25 are fixedly connected on the inner sidewall of rectangle frame, photosensitive sensor 25 is located at The top of card slot 15, photosensitive sensor 25 are connected by signal wire with host 3, and photosensitive sensor 25 can be by photosensitive by foot The movable signal in portion feeds back to host 3, and the work of electric cylinders 17 is controlled by host 3.
The upper surface of rectangle frame is fixedly connected with power on button 26 and treadbelt scram button 27, power on button 26 and host 3 It is electrically connected by conducting wire, treadbelt scram button 27 is electrically connected by conducting wire and permanent magnet DC motor 12.
Rolling-up mechanism 7 includes shell, and the inner rotation of shell is connected with shaft, hair is fixedly connected on the lateral wall of shaft Bar spring, the other end of clockwork spring are connected with the first connecting line 8, and the setting of clockwork spring can be in order to the first connecting line 8 Winding.
To sum up, it is used as somatosensory device by being provided with the virtual implementing helmet 4 of 9 axis attitude transducers, can sensed The attitudes vibration of human body head, the rectangle frame by being provided with photosensitive sensor 25 can sense foot's walking of human body Situation can be used to auxiliary game, enhance the sense of reality of game by the way that shooting gun 5 is arranged, and in game process, host 3 is controlled Electric cylinders 17 processed are stretched, to change the angle of mobile platform 6, and then imitate out horizontal road surface and inclined road surface, are increased The truly feels of strong game can provide certain safety guarantee for user in game process, keep away by the way that safety belt 2 is arranged Exempt from user directly to fall down, by being provided with the first connecting line 8 of helmet connecting line 9, shooting gun connecting line 10 and safety line 11, User can be tripped to avoid helmet connecting line 9, shooting gun connecting line 10, improve safety.
It should be noted that the terms "include", "comprise" or its any other variant are intended to the packet of nonexcludability Contain, so that the process, method, article or equipment for including a series of elements not only includes those elements, but also including Other elements that are not explicitly listed, or further include for elements inherent to such a process, method, article, or device. In the absence of more restrictions, the element limited by sentence "including a ...", it is not excluded that including the element Process, method, article or equipment in there is also other identical elements.
It although an embodiment of the present invention has been shown and described, for the ordinary skill in the art, can be with A variety of variations, modification, replacement can be carried out to these embodiments without departing from the principles and spirit of the present invention by understanding And modification, the scope of the present invention is defined by the appended.

Claims (9)

1. a kind of virtual reality somatic sensation television game equipment, including control centre, the first induction module, the second induction module, movement are auxiliary Help module, suspension plate (1) and safety belt (2), it is characterised in that: the control centre is host (3), first induction module For virtual implementing helmet (4), second induction module is shooting gun (5), and the mobile supplementary module is mobile platform (6), The host (3) is connect with virtual implementing helmet (4), shooting gun (5) and mobile platform (6) signal respectively by signal wire, institute It states suspension plate (1) to be fixedly connected on the ceiling, the lower surface of the suspension plate (1) is fixedly connected with rolling-up mechanism (7), described The inside of rolling-up mechanism (7) is wound with the first connecting line (8), and the inside of first connecting line (8) is coated with helmet connecting line (9), the bottom end of shooting gun connecting line (10) and safety line (11), the helmet connecting line (9) is connected with virtual implementing helmet (4) It connects, the bottom end of the shooting gun connecting line (10) is connected with shooting gun (5), the bottom end of the safety line (11) and safety belt (2) it is fixedly connected, the mobile platform (6) includes open-topped rectangle frame, and mobile platform (6) are internally provided with forever The output end of magnetic direct current generator (12), the permanent magnet DC motor (12) is connected with the first roller (13) by belt, and described The outer wall packet of one roller (13) is connected to treadbelt (14), and card corresponding with treadbelt (14) is offered on the inner sidewall of the rectangle frame The edge of slot (15), the treadbelt (14) is arranged in the inside of card slot (15), and the inside of the treadbelt (14) is far from the first roller (13) side is provided with second tin roller (16), and first roller (13) and second tin roller (16) are rotatably connected on rectangle frame Inside, be fixedly connected at the bottom four corners of the mobile platform (6) there are four electric cylinders (17), four electric cylinders (17) are separate One end of mobile platform (6) is fixedly connected with mounting disc (18) jointly, and the side and host (3) of the mounting disc (18) are fixed to be connected It connects.
2. a kind of virtual reality somatic sensation television game equipment according to claim 1, it is characterised in that: the virtual implementing helmet (4) front end is fixedly connected with display screen (19), and the two sides of the virtual implementing helmet (4) have been respectively fixedly connected with earphone (20) And the fixing belt (21) of earphone (20) side, adjusting buckle (22), the virtual implementing helmet are arranged on the fixing belt (21) (4) inside is equipped with 9 axis attitude detecting sensors and microprocessor, the 9 axis attitude detecting sensor and microprocessor difference It is connect with helmet connecting line (9) signal, one end of the helmet connecting line (9) is connect with host (3) signal.
3. a kind of virtual reality somatic sensation television game equipment according to claim 1, it is characterised in that: shooting gun (5) packet The cocking mechanism (23) and signal transmitting and receiving end (24) for including the body of a gun and being arranged on the body of a gun, the cocking mechanism (23) are arranged in rifle The bottom side of body, the cocking mechanism (23) includes pressure sensor, and the pressure sensor is used to incude cocking mechanism (23) pull, the signal transmitting and receiving end (24) is fixedly connected on the front end of the body of a gun, and the inside of the body of a gun is fixedly connected with control One end of coremaking piece, the control chip is connect with shooting gun connecting line (10) signal, the other end difference of the control chip It is connect with pressure sensor and signal transmitting and receiving end (24) signal.
4. a kind of virtual reality somatic sensation television game equipment according to claim 1, it is characterised in that: the inside of the rectangle frame Multiple equally distributed photosensitive sensors (25) are fixedly connected on wall, the photosensitive sensor (25) is located at the upper of card slot (15) Side.
5. a kind of virtual reality somatic sensation television game equipment according to claim 1, it is characterised in that: the treadbelt (14) is double Layer treadbelt, the treadbelt (14) include conductive wearing layer and substrate.
6. a kind of virtual reality somatic sensation television game equipment according to claim 1, it is characterised in that: the upper table of the rectangle frame Face is fixedly connected with power on button (26) and treadbelt scram button (27), and the power on button (26) and host (3) pass through conducting wire It is electrically connected, the treadbelt scram button (27) is electrically connected by conducting wire and permanent magnet DC motor (12).
7. a kind of virtual reality somatic sensation television game equipment according to claim 1, it is characterised in that: the rolling-up mechanism (7) Including shell, the inner rotation of the shell is connected with shaft, and clockwork spring, institute are fixedly connected on the lateral wall of the shaft The other end for stating clockwork spring is connected with the first connecting line (8).
8. a kind of virtual reality somatic sensation television game equipment according to claim 2, it is characterised in that: the 9 axis posture sensing Device includes three-axis gyroscope, three axis accelerometer and three axle magnetometer.
9. a kind of virtual reality somatic sensation television game equipment according to claim 1, it is characterised in that: the permanent magnet DC motor (12) preferred model ZYT-42.
CN201810862628.0A 2018-08-01 2018-08-01 A kind of virtual reality somatic sensation television game equipment Pending CN109011555A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN201810862628.0A CN109011555A (en) 2018-08-01 2018-08-01 A kind of virtual reality somatic sensation television game equipment

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN201810862628.0A CN109011555A (en) 2018-08-01 2018-08-01 A kind of virtual reality somatic sensation television game equipment

Publications (1)

Publication Number Publication Date
CN109011555A true CN109011555A (en) 2018-12-18

Family

ID=64648426

Family Applications (1)

Application Number Title Priority Date Filing Date
CN201810862628.0A Pending CN109011555A (en) 2018-08-01 2018-08-01 A kind of virtual reality somatic sensation television game equipment

Country Status (1)

Country Link
CN (1) CN109011555A (en)

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN110850989A (en) * 2019-12-16 2020-02-28 徐州乐高智能科技有限公司 VR auxiliary device
CN113996054A (en) * 2021-11-01 2022-02-01 李子龙 VR game system based on internet and use method thereof

Citations (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN1480839A (en) * 2003-08-07 2004-03-10 刘自鸿 In doors integrated motion simulation system based on technique of virtual realty
CN204079026U (en) * 2014-09-25 2015-01-07 深圳市聚飞光学材料有限公司 A kind of unreeling structure
CN104801039A (en) * 2015-04-30 2015-07-29 浙江工商大学 Virtual reality gaming device and scene realization method
US20160292924A1 (en) * 2012-10-31 2016-10-06 Sulon Technologies Inc. System and method for augmented reality and virtual reality applications
CN106648116A (en) * 2017-01-22 2017-05-10 隋文涛 Virtual reality integrated system based on action capture
CN206404298U (en) * 2017-01-16 2017-08-15 泉州市海西虚拟现实技术研究院有限公司 A kind of reality-virtualizing game, which is run, experiences equipment
CN206444075U (en) * 2017-01-23 2017-08-29 云南电网有限责任公司玉溪供电局 A kind of universal walking stage apparatus with elevating function
CN206444149U (en) * 2016-12-18 2017-08-29 成都圣德士科技有限公司 A kind of gunbattle type animation game interaction means
CN107737434A (en) * 2017-11-30 2018-02-27 佛山市神风航空科技有限公司 A kind of treadmill of band VR equipment

Patent Citations (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN1480839A (en) * 2003-08-07 2004-03-10 刘自鸿 In doors integrated motion simulation system based on technique of virtual realty
US20160292924A1 (en) * 2012-10-31 2016-10-06 Sulon Technologies Inc. System and method for augmented reality and virtual reality applications
CN204079026U (en) * 2014-09-25 2015-01-07 深圳市聚飞光学材料有限公司 A kind of unreeling structure
CN104801039A (en) * 2015-04-30 2015-07-29 浙江工商大学 Virtual reality gaming device and scene realization method
CN206444149U (en) * 2016-12-18 2017-08-29 成都圣德士科技有限公司 A kind of gunbattle type animation game interaction means
CN206404298U (en) * 2017-01-16 2017-08-15 泉州市海西虚拟现实技术研究院有限公司 A kind of reality-virtualizing game, which is run, experiences equipment
CN106648116A (en) * 2017-01-22 2017-05-10 隋文涛 Virtual reality integrated system based on action capture
CN206444075U (en) * 2017-01-23 2017-08-29 云南电网有限责任公司玉溪供电局 A kind of universal walking stage apparatus with elevating function
CN107737434A (en) * 2017-11-30 2018-02-27 佛山市神风航空科技有限公司 A kind of treadmill of band VR equipment

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN110850989A (en) * 2019-12-16 2020-02-28 徐州乐高智能科技有限公司 VR auxiliary device
CN113996054A (en) * 2021-11-01 2022-02-01 李子龙 VR game system based on internet and use method thereof

Similar Documents

Publication Publication Date Title
EP3183042B1 (en) Systems and methods for providing feedback to a user while interacting with content
US9372534B2 (en) Interactive wearable videogame through the use of wireless electronic sensors and physical objects
CN103877726B (en) A kind of virtual reality components system
KR102091520B1 (en) Mobile terminal
CN202270340U (en) Display device and game system
CN202398092U (en) Operating device and operating system
CN108761795A (en) A kind of Wearable
CN109011555A (en) A kind of virtual reality somatic sensation television game equipment
US20130102389A1 (en) Video game controller for multiple users
CN107551536A (en) A kind of intelligent mahjong
US9480910B2 (en) Interactive embodied robot videogame through the use of sensors and physical objects
CN209286645U (en) A kind of game operating device for virtual reality
CN110038258A (en) A kind of omnidirectional's treadmill and its virtual reality implementation method
CN109011556A (en) A kind of somatic sensation television game equipment
CN207477952U (en) Shooting game virtual reality vest
DE112012005241T5 (en) Implanted devices and relevant user interfaces
US8540572B2 (en) Video game controller for multiple users
EP2874721B1 (en) Interactive embodied robot videogame through the use of sensors and physical objects
CN105771240A (en) Simulation interactive game method
CN109240498A (en) Exchange method, device, wearable device and storage medium
CN206081598U (en) Children VR recreation device
US20220126198A1 (en) Gaming Vest
CN210845259U (en) Reality and virtual arena are combined
US20200409242A1 (en) Garment with integrated camera with stabilizer system
CN202409998U (en) Electronic additional device and wrist training device with same

Legal Events

Date Code Title Description
PB01 Publication
PB01 Publication
SE01 Entry into force of request for substantive examination
SE01 Entry into force of request for substantive examination
RJ01 Rejection of invention patent application after publication

Application publication date: 20181218

RJ01 Rejection of invention patent application after publication