CN108654085A - Game virtual object control method and device, electronic equipment, storage medium - Google Patents

Game virtual object control method and device, electronic equipment, storage medium Download PDF

Info

Publication number
CN108654085A
CN108654085A CN201810482493.5A CN201810482493A CN108654085A CN 108654085 A CN108654085 A CN 108654085A CN 201810482493 A CN201810482493 A CN 201810482493A CN 108654085 A CN108654085 A CN 108654085A
Authority
CN
China
Prior art keywords
virtual objects
threshold value
steering
steering operation
current
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
CN201810482493.5A
Other languages
Chinese (zh)
Other versions
CN108654085B (en
Inventor
钟楚婷
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Netease Hangzhou Network Co Ltd
Original Assignee
Netease Hangzhou Network Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Netease Hangzhou Network Co Ltd filed Critical Netease Hangzhou Network Co Ltd
Priority to CN201810482493.5A priority Critical patent/CN108654085B/en
Publication of CN108654085A publication Critical patent/CN108654085A/en
Application granted granted Critical
Publication of CN108654085B publication Critical patent/CN108654085B/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • A63F13/525Changing parameters of virtual cameras
    • A63F13/5258Changing parameters of virtual cameras by dynamically adapting the position of the virtual camera to keep a game object or game character in its viewing frustum, e.g. for tracking a character or a ball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • A63F13/525Changing parameters of virtual cameras
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • A63F13/525Changing parameters of virtual cameras
    • A63F13/5255Changing parameters of virtual cameras according to dedicated instructions from a player, e.g. using a secondary joystick to rotate the camera around a player's character
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0487Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/308Details of the user interface

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Processing Or Creating Images (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The disclosure provides a kind of game virtual object control method, renders to obtain graphical interaction interface by executing game application, comprising scene of game and at least a virtual objects, method include in graphical interaction interface:The movable information for obtaining virtual objects determines according to movable information and turns to threshold value;According to the steering operation detected, judge whether the corresponding turn around parameters of steering operation meet steering threshold value, wherein steering operation is used to control the current direction for changing virtual objects;When the corresponding turn around parameters of steering operation, which meet, turns to threshold value, judge whether the current tilt value of virtual objects is more than default deflection threshold;When current tilt value is more than default deflection threshold, the current direction of virtual objects is adjusted.Method, apparatus, terminal and the storage medium provided by the disclosure, can provide a kind of method of quick solution directionality problem, directive function is played to the steering operation of player, reduce the learning cost of game, promote player experience.

Description

Game virtual object control method and device, electronic equipment, storage medium
Technical field
This disclosure relates to human-computer interaction technique field more particularly to a kind of game virtual object control method and device, electricity Sub- equipment, computer readable storage medium.
Background technology
With the fast development of electronic equipment, the mode of human-computer interaction is more and more diversified so that electronic game is in touch-control It is used widely in the different platforms such as terminal, VR (Virtual Reality, virtual reality) terminal.Wherein, racing class is played Also it largely comes across on these emerging platforms, and by its rhythm is fast, athletics is strong, the operation superior points of A Si, by player Like.
In the game of racing class, player adjusts moving ahead for racing car by controlling the direction of racing car, in existing method, when Player not at that time, can make the direction of advance of racing car larger deflection occur with racing track direction the control of racing car.In such feelings When condition occurs, need player by the multiple operation that is carried out to racing car to adjust the direction of advance of racing car.This mode increases The complexity of game operation, reduces the fluency of game, influences player experience.
It should be noted that information is only used for reinforcing the reason to the background of the disclosure disclosed in above-mentioned background technology part Solution, therefore may include the information not constituted to the prior art known to persons of ordinary skill in the art.
Invention content
The disclosure be designed to provide a kind of game virtual object control method and device, electronic equipment, computer can Storage medium is read, and then the racing class caused by the limitation and defect of the prior art is overcome to play at least to a certain extent In be easy cause because course changing control is improper virtual objects deviate correct direction the problem of.
Other characteristics and advantages of the disclosure will be apparent from by the following detailed description, or partially by the disclosure Practice and acquistion.
According to one aspect of the disclosure, a kind of game virtual object control method is provided, by executing game application wash with watercolours Dye obtains graphical interaction interface, comprising scene of game and at least a virtual objects, method include in graphical interaction interface:It obtains empty The movable information of quasi- object, determines according to movable information and turns to threshold value;According to the steering operation detected, steering operation pair is judged Whether the turn around parameters answered meet steering threshold value, wherein steering operation is used to control the current direction for changing virtual objects;When turn When meeting steering threshold value to the corresponding turn around parameters of operation, judge whether the current tilt value of virtual objects is more than to preset to deflect threshold Value;When current tilt value is more than default deflection threshold, the current direction of virtual objects is adjusted.
Optionally, when the corresponding turn around parameters of steering operation are unsatisfactory for turning to threshold value, adjust virtual objects works as the previous dynasty To.
Optionally, scene of game includes at least one racing track region, wherein racing track region corresponds to one and turns to threshold value;Movement Information includes at least:The current location of virtual objects determines that the step of turning to threshold value includes according to movable information:According to present bit Set the racing track region residing for determining virtual objects;Obtain the corresponding steering threshold value in racing track region.
Optionally, method is applied to mobile terminal, and mobile terminal includes angle inductor, and steering operation is for mobile whole The rotation at end operates, and turn around parameters are rotational angle, judges whether the corresponding turn around parameters of steering operation meet and turns to threshold value Step, including:The corresponding rotational angle of steering operation is obtained by angle inductor;Judge whether rotational angle meets steering threshold Value.
Optionally, rotational angle includes the first rotational angle and/or mobile terminal that mobile terminal surrounds the first reference axis Around the second rotational angle of the second reference axis.
Optionally, judge the step of whether current tilt value of virtual objects is more than default deflection threshold, including:According to void The current location of quasi- object and the current current tilt value towards determining virtual objects;
Judge whether current tilt value is more than default deflection threshold.
Optionally, virtual scene includes default travelling route, is determined according to the current location of virtual objects and current direction The step of current tilt value of virtual objects, including:By corresponding points of the current location of virtual role in default travelling route Tangential direction be determined as the default direction of travel of virtual role;Virtual objects are determined according to default direction of travel and current direction Current tilt value.
The one side of the disclosure additionally provides a kind of game virtual object control device, is rendered by executing game application Include scene of game and an at least virtual objects to graphical interaction interface, in graphical interaction interface, including:Determining module is used for The movable information for obtaining virtual objects determines according to movable information and turns to threshold value;Receiving module is sentenced for receiving steering operation Whether the disconnected corresponding turn around parameters of steering operation meet steering threshold value, wherein steering operation, which is used to control, changes virtual objects Orientation information;Judgment module, for when the corresponding turn around parameters of steering operation meet and turn to threshold value, judging working as virtual objects Whether front steering threshold value is more than default deflection threshold;Module is adjusted, is used for when front steering threshold value is more than default deflection threshold, Adjust the orientation information of virtual objects.
The one side of the disclosure additionally provides a kind of electronic equipment, including:Processor;And memory, at storage Manage the executable instruction of device;Wherein, processor is configured to execute above-mentioned method via executable instruction is executed.
The one side of the disclosure additionally provides a kind of computer readable storage medium, is stored thereon with computer program, meter Calculation machine program is executed by processor above-mentioned method.
By game virtual object control method provided by the present application, the steering operation by judgement for virtual objects is No satisfaction turns to threshold value, determines whether current steering operation can cause virtual objects to carry out excessive deflection, if it is determined that should Steering operation can lead to virtual objects excessive deflection, then can control him and adjust the current direction of virtual objects, when determining the steering When operation meets steering threshold value, then it can further judge whether the current tilt value of virtual objects is more than default deflection threshold, such as Fruit determines to be more than that the current direction that default deflection threshold can then adjust virtual objects provides one kind and quickly solving direction whereby The method of problem plays directive function to the steering operation of player, reduces the learning cost of game, promotes player experience.
It should be understood that above general description and following detailed description is only exemplary and explanatory, not The disclosure can be limited.
Description of the drawings
The drawings herein are incorporated into the specification and forms part of this specification, and shows the implementation for meeting the disclosure Example, and together with specification for explaining the principles of this disclosure.It should be evident that the accompanying drawings in the following description is only the disclosure Some embodiments for those of ordinary skill in the art without creative efforts, can also basis These attached drawings obtain other attached drawings.
Fig. 1 shows a kind of flow chart of game virtual object control method in disclosure exemplary embodiment;
Fig. 2 shows a kind of schematic diagrames of racing class game virtual scene in disclosure exemplary embodiment;
Fig. 3 shows a kind of schematic diagram carrying out rotation operation for terminal in disclosure exemplary embodiment;
Fig. 4 shows a kind of functional image of terminal rotational angle-time in disclosure exemplary embodiment;
Fig. 5 shows a kind of schematic diagram of slide on touch control terminal in disclosure exemplary embodiment;
Fig. 6 show in disclosure exemplary embodiment it is a kind of tilt terminal with control virtual role steering schematic diagram;
Fig. 7 shows a kind of structure diagram of game virtual object control device in disclosure exemplary embodiment;
Fig. 8 shows a kind of electronic equipment for realizing the above method in disclosure exemplary embodiment;
Fig. 9 shows a kind of computer readable storage medium for realizing the above method in disclosure exemplary embodiment.
Specific implementation mode
Example embodiment is described more fully with reference to the drawings.However, example embodiment can be with a variety of shapes Formula is implemented, and is not understood as limited to example set forth herein;On the contrary, thesing embodiments are provided so that the disclosure will more Fully and completely, and by the design of example embodiment comprehensively it is communicated to those skilled in the art.Described feature, knot Structure or characteristic can be in any suitable manner incorporated in one or more embodiments.
In a kind of scheme of the relevant technologies, reset key is provided in game, after player presses reset key, control Virtual objects are automatically reset in correct line and correct direction, but reset key is arranged on touch control terminal influences entire trip The succinct degree at play interface, while increasing the complexity of player exercises.
In view of the above problems, a kind of game virtual object control method that the description of one embodiment of the application discloses.This implementation A kind of game virtual object control method is illustrated by different citing introductions in mode.The game provided in present embodiment It is executed on the mobile terminal of virtual object control method, mobile terminal can be that computer, tablet computer, electronic equipment etc. are arbitrary Terminal device.It renders to obtain graphic user interface by executing game application, at least portion of the content shown by graphic user interface Partially or fully scene of game, scene of game include game picture and an at least virtual objects comprising one for point ground.Wherein, virtually Object can make corresponding response according to the control instruction received, for example, release technical ability or movement etc..Wherein, it controls Instruction is corresponding with technical ability control to trigger by applying touch control operation for technical ability control in graphical user interfaces Control instruction.
Game picture can include the relatively-stationary virtual resource in position, for example, ground, mountain, stone, flower, grass, tree, building Equal virtual resources.Virtual objects can be the virtual objects in enemy camp, can also be the virtual objects in one's own side camp, virtual right Operation as that can respond user implements corresponding behavior in scene of game, is playing for example, user can control virtual objects Into walking, the actions such as race, squat, lie prone, attack, shoot in scene, this is not restricted by the application.
Each step in the game virtual object control method that present embodiment provides can be touched according to what is received Control operation gradually carries out, and can also be to carry out following step automatically after the method preferably provided is triggered, respectively It can be to carry out in sequence between a step, can be part steps or Overall Steps while run, particular order is not done It is specific to limit, the adjustment and setting of adaptability can be carried out according to actual conditions.The technical ability control switching that present embodiment provides Method includes the following steps:
Step S310 obtains the movable information of virtual objects, is determined according to movable information and turns to threshold value;
Step S320 judges whether the corresponding turn around parameters of steering operation meet steering according to the steering operation detected Threshold value, wherein steering operation is used to control the current direction for changing virtual objects;
Step S330 judges the current inclined of virtual objects when the corresponding turn around parameters of steering operation, which meet, turns to threshold value Turn whether value is more than default deflection threshold;
Step S340 adjusts the current direction of virtual objects when current tilt value is more than default deflection threshold.
By the above embodiment, whether steering operation that can be by judgement for virtual objects meets steering threshold value, Whether meet default deflection threshold with the current tilt value of virtual objects to determine whether that control adjustment virtual objects work as the previous dynasty To, in this manner, the interaction times with graphic user interface can be effectively reduced, data processing pressure is handled to reduce, Data run rate is improved, and then improves the speed of response to interaction touch control operation.
In the following, by being further described to each step of present exemplary embodiment sound intermediate frequency processing method.
In step S310, the movable information of virtual objects is obtained, is determined according to movable information and turns to threshold value.In this implementation In mode, movable information is the relevant information in position with virtual objects, for example, virtual objects are located at the coordinate letter of scene of game Breath, can also be the information of the virtual resource residing for scene of game, can also be that other are determined for virtual objects position Information.In other embodiments, operation information is the relevant information of parameter with virtual objects, for example, virtual objects The acceleration information etc. of direction, the velocity information of virtual objects, virtual objects.It should be noted that movable information can also be Other relevant informations, do not limit specifically.
Turn to the degree threshold value for the rotation that threshold value is the input equipment for manipulating the virtual objects movement.Wherein, defeated Enter the mobile terminal that equipment can refer to running game program, can refer to being separated with the mobile terminal of running game program Input equipment, for example, handle etc.;Input equipment can also be the void for manipulating virtual objects movement in graphic user interface Quasi- control, for example, virtual direction disk etc..The degree threshold value of rotation can be angle threshold, can be the length threshold etc. of rotation Deng, it should be noted that rotation degree threshold value can be any parameter value that can characterize degree of rotation, do not limit specifically.
Specifically, determine that turning to threshold value may include steps of according to movable information.
Step S3101 determines the racing track region residing for virtual objects according to current location;
Step S3102 obtains the corresponding steering threshold value in racing track region
Through the above steps, it can dynamically be determined according to the region of the current residing racing track of virtual objects for controlling The steering threshold value that virtual objects turn to improves user experience, avoids leading in this manner, the precision of data calculating can be mentioned Threshold value will be turned to when being set as fixed value by crossing, the case where can not effectively triggering operation or the function of control virtual objects direction Occur.
Wherein, in step S3101, the racing track region residing for virtual objects, scene of game packet are determined according to current location Include racing track region, wherein racing track region includes linearity region and turn-around zone, wherein linearity region is to be less than in racing track region The region of default radian, turn-around zone are more than the region of default radian in racing track region, are in advance linearity region and steering area Corresponding steering threshold value is arranged in domain, that is, when racing track region is determined, you can obtain the corresponding steering threshold value in the racing track region. In the present embodiment, current location is the coordinate information of virtual objects, and in other embodiments, current location can also be Other are determined for the information of virtual objects position in scene of game, do not limit herein specifically.Specifically, virtual right As being moved in racing track region, for different racing track regions, the corresponding steering threshold value in this section of racing track region is also different, for example, By taking turn-around zone as an example, racing track region 211 is turn-around zone in Fig. 2, and corresponding correct steering angle 201 is 90 degree, then turns It can be 90 ± 20 degree to threshold range, wherein 20 degree are default error;The correct steering angle 202 in racing track region 212 is 180 Degree, it can be 180 ± 20 degree to turn to threshold range;When racing track region is straight line racing track, correct steering angle is usually 0 Degree, then it can be ± a to turn to threshold range, and a is default error.Default error can be different according to the racing track region of virtual scene And it is different, for example, open racing track is preset, error is larger, and it is smaller that narrow racing track presets error, and larger region of turning can be with Allow larger default error, it is smaller etc. that the smaller region of turning can limit default error;It is accurately turned at some virtual In scene, it is 0 that can also make default error, then it is an accurate angular values to turn to threshold range, is conducive to steering It accurately controls;The size rank etc. for selecting default error can be enabled a player to setting options function.Do not have at other In the virtual scene of accurate directionality, such as trapezoidal racing track or open place etc., correct steering angle may inherently one A range, then it can be the model obtained on the range or the scope according to difference expansion is preset to turn to threshold range It encloses.
In step S3102, the corresponding steering threshold value in racing track region is obtained.By by the location information of virtual objects and match The location information in road region is compared, to determine current track region that virtual objects are presently in, for example, determine it is virtual right As being in linearity region or turn-around zone, then obtain the corresponding steering threshold value in the current track region.
Further, before step S310, including step determines that virtual objects are in drifting state, wherein obtains drift The mode of shifting state can be by reading the status information of virtual objects to determine that the virtual objects are in drifting state, also may be used With by the relationship between the parameters such as the direction of travel for presetting virtual objects, direction, speed, acceleration, when When detecting that the aforementioned relevant parameter of virtual objects meets preset relationship, it is determined that virtual objects are in drifting state.When true When determining virtual objects and being in drifting state, triggering obtains the movable information of virtual objects.In this manner, it is possible to reduce terminal To the calculating magnitude of data, because in a normal state when driving, less the application occur to be solved virtual for virtual objects The excessive problem of object deflection, therefore, just triggered when detecting that virtual objects are in drifting state it is disclosed in the present application other Process step can effectively reduce detection or calculate the related data in the case of not will produce overmigration, wherein often Rule state is the state that virtual objects are travelled in a manner of non-technical ability, special efficacy etc..
In step s 320, according to the steering operation detected, judge whether the corresponding turn around parameters of steering operation meet Turn to threshold value, wherein steering operation is used to control the current direction for changing virtual objects.Wherein, steering operation refers to that terminal connects The player received controls the operation that virtual objects turn to.The degree of usual steering operation determines the journey of virtual objects actual steering Degree, if steering operation is improper, inaccurate steering can also occur for virtual objects.Wherein, the corresponding turn around parameters of steering operation Referring to can be with the parameter of the degree of quantitatively characterizing steering operation.Such as:Steering operation is feature when clicking the operation of direction key Parameter can click the time;When steering operation is the rotation operation in angle inductive terminations, characteristic parameter can be angle of rotation Degree;When steering operation is the slide on touch control terminal, characteristic parameter can be the length of slide;Steering operation is pressure When power incudes the pressing operation on touch control terminal, characteristic parameter can be pressing dynamics.
Wherein, angled inductor is configured in the terminal of running game, in the present embodiment, steering operation is for end The rotation at end operates, wherein the corresponding turn around parameters of steering operation are rotational angle, and step S320 can be real as follows It is existing.
Step S3201 obtains the corresponding rotational angle of steering operation by angle inductor;
Specifically, in one exemplary embodiment, rotational angle may include that terminal surrounds first turn of the first reference axis Dynamic angle and/or terminal surround the second rotational angle of the second reference axis.Wherein, the first reference axis and the second reference axis can be with It is the axis that any two is not parallel in three dimensions.Refering to what is shown in Fig. 3, assume that terminal 301 under no rotary state In (i.e. horizontal plane, wherein X-axis can be considered that the trunnion axis in plane, Y-axis can be considered the vertical axes in plane), Z axis in X-Y plane Perpendicular to X-Y plane, then the first reference axis can be Y-axis, and the second reference axis can be Z axis.It usually can be by terminal 301 two A direction rotation is to carry out steering operation:303 are operated around the rotation operation 302 of Y-axis or around the rotation of Z axis.When being turned After dynamic operation 302, the trunnion axis in terminal is moved to the position of X ' axis, and angle XOX ' is the first rotational angle;When being turned After dynamic operation 303, the vertical axes in terminal are moved to the position of Y ' axis, and angle YOY ' is the second rotational angle.Practical application In, rotation operation can be set, 302 or a kind of second of realization rotated in operation 303 are operated by the first above-mentioned rotation, Can also be arranged two kinds rotation operation simultaneously it is effective, then rotational angle can be the first rotational angle and the second rotational angle at this time It.In the present exemplary embodiment, for only carrying out the first rotation operation 302, rotational angle refers to the first rotational angle.
It should be noted that rotational angle is typically the state of consecutive variations, such as player at rotation end when rotation terminal When end is turned to controlling virtual objects, it is typically to gradually increase rotational angle to reach maximum rotation angle, is gradually reduced again later For rotational angle until terminal restores horizontal, centre may maintain certain time in some or certain rotational angles.Table 1 is shown In total duration rotation in 6.3 seconds operation, the rotational angle inscribed when each, table 1 can be considered a number about rotational angle Value set.In one embodiment, rotational angle can be the maximum rotation angle that is formed in rotational operation process (in such as table 1 41.91 °, that is, the maximum value in gathering).In other embodiments, rotational angle can also be duration longest angle (such as 41.58 ° in table 1, that is, the mode in gathering), average value, the intermediate value etc. in set can also be regard as rotational angle.This reality It applies example and is not limited to this.
Table 1
Step S3202, judges whether rotational angle meets steering threshold value.
Specifically, when the degree of steering operation can use the rotational angle quantitatively characterizing of terminal, such as above-described embodiment In the degree of steering operation is represented with the maximum rotation angle in rotational operation process, then can be angle threshold according to threshold value is turned to Value.Table 2 shows a kind of example determining the corresponding rotational angle of rotation operation by graduate form, can will turn to threshold Value is divided into different rotation grades, and each grade has corresponded to particular rotation angle range, for example, when turn to threshold value be (0,15 °] When, rotational angle range can be [0,15 °], if rotational angle exceeds the range, trigger direction of travel adjustment.It needs When bright, two neighboring angle threshold can have intersection part;Steering threshold range may also contain multiple turns listed by table 2 To threshold range, then rotational angle range can be the union of corresponding multiple rotational angle ranges.
Table 2
Rotate grade Turn to threshold value Rotational angle
001 (0,15°] [0,15°]
002 (15°,30°] [0,20°]
003 (30°,45°] [5,25°]
004 (45°,60°] [10,30°]
005 (60°,75°] [15,35°]
006 (75°,90°] [20,40°]
007 (90°,120°] [25,50°]
008 (120°,150°] [35,60°]
009 (150°,180°] [45,70°]
In one exemplary embodiment, rotational angle range can also be determined by steering threshold value by transfer function.Conversion Function is used to establish correspondence, such as y=ax+b, y=a (1-cos between steering threshold value and rotational angle range X)+b, y=ax2/3+ b etc., wherein x be turn to threshold value the upper limit or lower limit, y be correspondingly rotate angular range the upper limit or Lower limit, a, b are function parameter.Program directly can calculate rotational angle model after measuring steering threshold value according to the transfer function It encloses.
In one exemplary embodiment, it for the degree of more accurate quantitatively characterizing steering operation, can be operated in rotation During the rotational angle of terminal is inscribed when obtaining each, obtain the function curve of rotational angle-time, calculate the function curve Integral area (unit can degree of being second), using integral area as characteristic parameter.Correspondingly, turning to threshold value can also convert For with the steering operation range of angle * time quantitatively characterizings (unit can degree of being second).By the integral area of steering operation with The steering operation range compares, if gone beyond the scope, is unsatisfactory for preset relation, triggering direction of travel adjustment.Wherein, threshold is turned to Value and the correspondence of steering operation range rule of thumb or historical data determines, such as can pass through graduate side Formula makes the steering threshold value of each grade correspond to the steering operation range of an angle * time form, can also be by preset It is steering operation range etc. that transfer function, which will turn to threshold transition,.The present embodiment is not specially limited this.
Fig. 4 is shown according to the function curve of the obtained rotational angle-time of the numerical value in table 1, can calculate the letter The integral area of number curve, such as result of calculation as shown in the figure are 192.082, and then by the integral area and steering operation range Comparison, to judge whether to need to adjust direction of travel.
In one exemplary embodiment, the terminal may include touch control terminal, and steering operation can be slide, example It is turned to the left as slided to the left with controlling virtual objects, slides turned to the right with controlling to the right, then turn around parameters can be sliding Length, you can with by the degree of sliding length quantitatively characterizing steering operation, it can be sliding length range to turn to threshold value;Right When than steering operation whether beyond threshold value is turned to, it can compare whether the corresponding sliding length of slide exceeds sliding length model It encloses.In this case, it determines after turning to threshold value, the steering operation model with sliding length Range Representation can be converted into It encloses.The detection of sliding length can be using as shown in figure 5, the track 501 of slide will be obtained in x as origin by touch point for the first time Projected length 502 on axis, the projected length 502 are sliding length.It then can be by sliding length and above-mentioned sliding length Range is compared, to judge whether to need to adjust direction of travel.It in other embodiments, can also be by the track of slide It, can will be between the Origin And Destination of curve when 501 length as the track 501 of sliding length or slide is curve Air line distance as sliding length, etc..
Above by several examples, in different types of steering operation, table can be quantified by different turn around parameters The degree of steering operation is levied, then it is when turning to threshold value that will turn to threshold transition, and it should be similar with the turn around parameters to turn to threshold value The numberical range of type.Such as the turn around parameters of steering operation are angles, it can be angular range to turn to threshold value;Steering operation turns It it is the time to parameter, it can be time range to turn to threshold value;The turn around parameters of steering operation are the angle * times, and turning to threshold value can To be angle * time ranges;The turn around parameters of steering operation are length, and it can be length range to turn to threshold value.The present embodiment pair It is not limited in the concrete type of steering operation and the concrete form of steering threshold value.
Further, when the corresponding turn around parameters of steering operation are unsatisfactory for turning to threshold value, the current of virtual objects is adjusted Direction.Due in the direction of travel of virtual objects being determined according to steering operation, when the degree of steering operation is excessive When, larger deflection occurs it will cause virtual objects, therefore, is unsatisfactory for turning to threshold value in the corresponding turn around parameters of steering operation When, the current towards the calculation amount that can reduce data of virtual objects is directly adjusted, response efficiency is improved.
In step S330, when the corresponding turn around parameters of steering operation meet steering threshold value, the current of virtual objects is judged Whether tilt value is more than default deflection threshold.Wherein, preset deflection threshold be virtual objects default direction of travel with virtually it is right The threshold value for the angle that the direction of elephant is constituted;Current tilt value is the current current location towards with virtual objects of virtual objects Default direction of travel angle.Wherein, the direction of travel of the direction of virtual objects and virtual objects can it is identical can not also Identical, concrete condition needs to be determined according to game mechanism.
In the present embodiment, judge that the step of whether current tilt value of virtual objects is more than default deflection threshold can be with It realizes in the following way.
Step S3301, according to the current location of virtual objects and the current current tilt value towards determining virtual objects.Tool Body includes the following steps.
Step S33011 determines the tangential direction of corresponding points of the current location of virtual role in default travelling route For the default direction of travel of virtual role.Specifically, virtual scene includes default travelling route.Default travelling route refers to game The correct travelling route set in program.As shown in Fig. 2, for the racing track map in a virtual scene, virtual role can be played The racing car of family's control, default travelling route is gone out with broken line representation, and the correct traveling of virtual role is indicated according to arrow direction Route, such as dotted line 201 and 221.As can be seen that when virtual role is in the different location in virtual scene, presets and advance Direction is also different, as shown by arrows in figure, sometimes to the left, sometimes to the right, it is sometimes upward etc..When virtual role is in default row When on into route, actual current location, that is, corresponding points;However in race games, player is easy to misoperation, makes void Quasi- role is in the position other than normal racing track, i.e. virtual role is not in default travelling route, such as 204 institute in Fig. 2 The position shown can then determine point nearest apart from virtual role current location in default travelling route according to nearby principle For corresponding points.When corresponding point position is when in the default travelling route of straight line, tangential direction can easily be determined as presetting The rectilinear direction of travelling route, as shown in arrow 202 in Fig. 2;When virtual role is in the default travelling route of curve, Tangential direction can do cutting for default travelling route curve as shown in arrow 203 in Fig. 2 by the point residing for virtual role Line, and it is directed toward the direction for presetting the next position in travelling route.It is hereby achieved that the default direction of travel of virtual role.
Step S33012, according to default direction of travel and the current current tilt value towards determining virtual objects.Such as Fig. 6 institutes Show, by obtain virtual role default direction of travel 602 in current location and it is current can be calculated towards 601 it is virtual right The current tilt value a of elephant.
Step S3302 judges whether current tilt value is more than default deflection threshold.Pass through working as obtained virtual objects Preceding tilt value is compared with default deflection threshold to judge whether current tilt value is more than default deflection threshold.
In step S340, when current tilt value is more than default deflection threshold, the current direction of virtual objects is adjusted.
When current tilt value is more than default deflection threshold, program may determine that direction exception has occurred in virtual objects, touch The current direction of virtual objects is adjusted to default direction of travel by hair.Specifically, in one exemplary embodiment, it will be virtual right The current direction of elephant is adjusted to default direction of travel:Virtual objects are adjusted to stationary state, and by virtual objects Just facing towards being adjusted to default direction of travel.
Based on above description, in the present example embodiment, is determined by the movable information of virtual objects and turn to threshold value, and Using the steering threshold value as standard, whether the steering operation for controlling virtual objects movement that measurement player currently inputs is excessive, When steering operation does not have excessive, then judge that the current direction of virtual objects is with the current tilt value between default direction of travel It is no excessive, when current tilt value is excessive, the current direction of virtual objects is adjusted to default direction of travel.On the one hand, pass through Automatic decision and the mode of triggering adjustment solve the virtual objects row caused by player exercises are improper in the game of racing class The problem of into anisotropy, while reducing the complexity of player exercises, improves the fluency and interface of game Succinct degree;On the other hand, it is disposably completed after steering operation of all processes of this method by program response player, without receiving Other external echos reduce the waiting time on program backstage so that the process of program processing direction of travel adjustment is more increased Effect.
By the above method, no matter virtual objects are in any position in virtual scene, can be default for its determination Direction of travel.However, in some special areas, virtual objects can complete preset steering by a variety of routes or direction. In one exemplary embodiment, virtual scene may include one or more turn-around zones;Control method can also include:When virtual When object is in turn-around zone, determine that the default direction of travel of virtual objects is null value.It can not be set in turn-around zone pre- If direction of travel, to reduce the limitation to player exercises.Such as the turn-around zone 205 in Fig. 2 is played in turn-around zone 205 Family purpose be control virtual objects complete 90 degree steering, turn to route selection can there are many, such as in figure left side steering Three steering routes shown in region 205.Particularly, player can also use the mode of " drift " to complete to turn to:Entering When turn-around zone 205, first by 90 degree of the direction quick rotation of virtual objects, then lateral " drift " a distance, finally etc. After laterally " drift " stops, forward direction is advanced to return default direction of travel, and route such as three turns to 90 of the top in routes It spends shown in broken line.In view of the above situation, the virtual objects of player's control may deviate with default travelling route in the area Degree is higher, but still can preferably complete to turn to, therefore default direction of travel nullifies in the area, even if partially The direction for also not adjusting virtual objects higher from degree.Usual turn-around zone 205 can be from actual steering area to the straight trip of both sides Area extends certain length, such as isometric or actual steering area the fan-shaped arc length of a virtual objects is multiplied by particular factor etc.. It should be noted that there is likely to be a kind of full curve regions in virtual scene, as shown in region 206 in Fig. 2, with steering Region 205 is different, and in full curve region 206, virtual objects still need advances substantially according to default travelling route, therefore Default direction of travel can be set in full curve region 206, when virtual objects generation largely deviates, adjusted To default direction of travel.
As shown in fig. 7, a kind of game virtual object control device is additionally provided in the present exemplary embodiment, by executing trip Play, which applies to render, obtains graphical interaction interface, comprising scene of game and an at least virtual objects in graphical interaction interface, including:
Determining module, the movable information for obtaining virtual objects determine according to movable information and turn to threshold value;
Receiving module judges whether the corresponding turn around parameters of steering operation meet steering threshold value for receiving steering operation, Wherein, steering operation is used to control the orientation information for changing virtual objects;
Judgment module, for when the corresponding turn around parameters of steering operation meet and turn to threshold value, judging working as virtual objects Whether front steering threshold value is more than default deflection threshold;
Module is adjusted, for when front steering threshold value is more than default deflection threshold, adjusting the orientation information of virtual objects.
The detail of each modular unit carries out in corresponding technical ability control switching method in above-described embodiment Detailed description, furthermore, it is to be understood that further including other unit modules and information processing method phase in technical ability control switching device It is corresponding, therefore details are not described herein again.
It should be noted that although being referred to several modules or list for acting the equipment executed in above-detailed Member, but this division is not enforceable.In fact, according to embodiment of the present disclosure, it is above-described two or more The feature and function of module either unit can embody in a module or unit.Conversely, an above-described mould Either the feature and function of unit can be further divided into and embodied by multiple modules or unit block.
Fig. 8 is the structural schematic diagram of the one of which mobile terminal of the embodiment of the present disclosure.As shown in figure 8, the present embodiment Electronic equipment 810 includes:Memory 811 and processor 812.Wherein, bus can be passed through between memory 811 and processor 812 Connection.It renders to obtain graphic user interface by executing game application.
Wherein, processor is configured to realize following steps via executable instruction is executed:Obtain the movement of virtual objects Information determines according to movable information and turns to threshold value;According to the steering operation detected, the corresponding turn around parameters of steering operation are judged Whether satisfaction turns to threshold value, wherein steering operation is used to control the current direction for changing virtual objects;When steering operation is corresponding When turn around parameters meet steering threshold value, judge whether the current tilt value of virtual objects is more than default deflection threshold;When current inclined It is more than when presetting deflection threshold, to adjust the current direction of virtual objects to turn value.
Optionally, when the corresponding turn around parameters of steering operation are unsatisfactory for turning to threshold value, adjust virtual objects works as the previous dynasty To.
Optionally, scene of game includes at least one racing track region, wherein racing track region corresponds to one and turns to threshold value;Movement Information includes at least:The current location of virtual objects determines that the step of turning to threshold value includes according to movable information:According to present bit Set the racing track region residing for determining virtual objects;Obtain the corresponding steering threshold value in racing track region.
Optionally, method is applied to mobile terminal, and mobile terminal includes angle inductor, and steering operation is for mobile whole The rotation at end operates, and turn around parameters are rotational angle, judges whether the corresponding turn around parameters of steering operation meet and turns to threshold value Step, including:The corresponding rotational angle of steering operation is obtained by angle inductor;Judge whether rotational angle meets steering threshold Value.
Optionally, rotational angle includes the first rotational angle and/or mobile terminal that mobile terminal surrounds the first reference axis Around the second rotational angle of the second reference axis.
Optionally, judge the step of whether current tilt value of virtual objects is more than default deflection threshold, including:According to void The current location of quasi- object and the current current tilt value towards determining virtual objects;
Judge whether current tilt value is more than default deflection threshold.
Optionally, virtual scene includes default travelling route, is determined according to the current location of virtual objects and current direction The step of current tilt value of virtual objects, including:By corresponding points of the current location of virtual role in default travelling route Tangential direction be determined as the default direction of travel of virtual role;Virtual objects are determined according to default direction of travel and current direction Current tilt value.
Pass through mobile terminal provided by the present application, on the one hand, by way of automatic decision and triggering adjustment, solve competing The problem of virtual objects direction of travel mistake in fast class game caused by player exercises are improper, while reducing player behaviour The complexity of work improves the fluency of game and the succinct degree of interface;On the other hand, all processes of this method by It is disposably completed after the steering operation of program response player, without receiving other external echos, reduces waiting for for program backstage Order the time so that the process that program handles direction of travel adjustment is more efficient.
In alternative embodiments, mobile terminal its can further include one or more processors, and by depositing Memory resource representated by reservoir, for storing the instruction that can be executed by processing component, such as application program.It is deposited in memory The application program of storage may include it is one or more each correspond to one group of instruction module.In addition, processing component It is configured as executing instruction, to execute above-mentioned technical ability control switching method.
The mobile terminal can also include:One power supply module, power supply module are configured to carry out to executing mobile terminal Power management;One wired or wireless network interface, is configured to mobile terminal being connected to network;An and input and output (I/O) interface.The mobile terminal can be operated based on the operating system for being stored in memory, such as Android, iOS, Windows, Mac OS X, Unix, Linux, FreeBSD or similar.
Fig. 9 is the structural schematic diagram of the one of which computer storage media of the embodiment of the present disclosure.As shown in figure 8, description According to the program product 1100 of presently filed embodiment, it is stored thereon with computer program, computer program is by processor Following steps are realized when execution:The movable information for obtaining virtual objects determines according to movable information and turns to threshold value;According to detecting Steering operation, judge whether the corresponding turn around parameters of steering operation meet steering threshold value, wherein steering operation for control changes Become the current direction of virtual objects;When the corresponding turn around parameters of steering operation, which meet, turns to threshold value, working as virtual objects is judged Whether preceding tilt value is more than default deflection threshold;When current tilt value is more than default deflection threshold, working as virtual objects is adjusted The previous dynasty to.
Optionally, when the corresponding turn around parameters of steering operation are unsatisfactory for turning to threshold value, adjust virtual objects works as the previous dynasty To.
Optionally, scene of game includes at least one racing track region, wherein racing track region corresponds to one and turns to threshold value;Movement Information includes at least:The current location of virtual objects determines that the step of turning to threshold value includes according to movable information:According to present bit Set the racing track region residing for determining virtual objects;Obtain the corresponding steering threshold value in racing track region.
Optionally, method is applied to mobile terminal, and mobile terminal includes angle inductor, and steering operation is for mobile whole The rotation at end operates, and turn around parameters are rotational angle, judges whether the corresponding turn around parameters of steering operation meet and turns to threshold value Step, including:The corresponding rotational angle of steering operation is obtained by angle inductor;Judge whether rotational angle meets steering threshold Value.
Optionally, rotational angle includes the first rotational angle and/or mobile terminal that mobile terminal surrounds the first reference axis Around the second rotational angle of the second reference axis.
Optionally, judge the step of whether current tilt value of virtual objects is more than default deflection threshold, including:According to void The current location of quasi- object and the current current tilt value towards determining virtual objects;
Judge whether current tilt value is more than default deflection threshold.
Optionally, virtual scene includes default travelling route, is determined according to the current location of virtual objects and current direction The step of current tilt value of virtual objects, including:By corresponding points of the current location of virtual role in default travelling route Tangential direction be determined as the default direction of travel of virtual role;Virtual objects are determined according to default direction of travel and current direction Current tilt value.
Pass through computer storage media provided by the present application, on the one hand, by way of automatic decision and triggering adjustment, solution The problem of virtual objects direction of travel mistake in racing class of having determined game caused by player exercises are improper, reduces simultaneously The complexity of player exercises improves the fluency of game and the succinct degree of interface;On the other hand, the whole of this method Process is disposably completed after the steering operation by program response player, without receiving other external echos, after reducing program The waiting time of platform so that the process that program handles direction of travel adjustment is more efficient.
The program code for including in computer readable storage medium can transmit with any suitable medium, including but unlimited In wireless, wired, optical cable, radio frequency etc. or above-mentioned any appropriate combination.
Through the above description of the embodiments, those skilled in the art is it can be readily appreciated that example described herein is implemented Mode can also be realized by software realization in such a way that software is in conjunction with necessary hardware.Therefore, according to the application The technical solution of embodiment can be expressed in the form of software products, the software product can be stored in one it is non-volatile Property storage medium (can be CD-ROM, USB flash disk, mobile hard disk etc.) in or network on, including some instructions are so that a calculating Equipment (can be personal computer, server, electronic equipment or network equipment etc.) is executed according to the application embodiment Method.
Those skilled in the art after considering the specification and implementing the invention disclosed here, will readily occur to its of the disclosure Its embodiment.This application is intended to cover any variations, uses, or adaptations of the disclosure, these modifications, purposes or Adaptive change follow the general principles of this disclosure and include the undocumented common knowledge in the art of the disclosure or Conventional techniques.The description and examples are only to be considered as illustrative, and the true scope and spirit of the disclosure are by claim It points out.
It should be understood that the present disclosure is not limited to the precise structures that have been described above and shown in the drawings, and And various modifications and changes may be made without departing from the scope thereof.The scope of the present disclosure is only limited by the accompanying claims.

Claims (10)

1. a kind of game virtual object control method, which is characterized in that render to obtain graphical interaction circle by executing game application Face, includes scene of game and an at least virtual objects in the graphical interaction interface, the method includes:
The movable information for obtaining the virtual objects determines according to the movable information and turns to threshold value;
According to the steering operation detected, judge whether the corresponding turn around parameters of the steering operation meet the steering threshold value, Wherein, the steering operation is for controlling the current direction for changing the virtual objects;
When the corresponding turn around parameters of the steering operation meet the steering threshold value, the current deflection of the virtual objects is judged Whether value is more than the default deflection threshold;
When the current tilt value is more than the default deflection threshold, the current direction of the virtual objects is adjusted.
2. the method as described in claim 1, which is characterized in that described in being unsatisfactory for when the corresponding turn around parameters of the steering operation When turning to threshold value, the current direction of the virtual objects is adjusted.
3. the method as described in claim 1, which is characterized in that the scene of game includes at least one racing track region, wherein The racing track region corresponds to one and turns to threshold value;The movable information includes at least:The current location of the virtual objects, described Determine that the step of turning to threshold value includes according to the movable information:
The racing track region residing for the virtual objects is determined according to the current location;
Obtain the corresponding steering threshold value in the racing track region.
4. the method as described in claim 1, which is characterized in that the method is applied to mobile terminal, the mobile terminal packet Angle inductor is included, the steering operation is the rotation operation for the mobile terminal, and the turn around parameters are rotational angle, It is described to judge the step of whether corresponding turn around parameters of the steering operation meet the steering threshold value, including:
The corresponding rotational angle of the steering operation is obtained by the angle inductor;
Judge whether the rotational angle meets the steering threshold value.
5. method as claimed in claim 4, which is characterized in that the rotational angle includes the mobile terminal around the first ginseng Examine axis the first rotational angle and/or the mobile terminal surround the second reference axis the second rotational angle.
6. such as right you require 1 as described in method, which is characterized in that whether the current tilt value for judging the virtual objects The step of more than the default deflection threshold, including:
According to the current location of the virtual objects and the current current tilt value towards the determining virtual objects;
Judge whether the current tilt value is more than the default deflection threshold.
7. method as claimed in claim 6, which is characterized in that the virtual scene includes default travelling route, the basis The step of current location of the virtual objects and current direction determine the current tilt value of the virtual objects, including:
The tangential direction of corresponding points of the current location of the virtual role in the default travelling route is determined as described The default direction of travel of virtual role;
According to the default direction of travel and the current current tilt value towards the determining virtual objects.
8. a kind of game virtual object control device renders to obtain graphical interaction interface, the figure by executing game application Include scene of game and an at least virtual objects in interactive interface, which is characterized in that including:
Determining module, the movable information for obtaining the virtual objects determine according to the movable information and turn to threshold value;
Receiving module judges whether the corresponding turn around parameters of the steering operation meet the steering for receiving steering operation Threshold value, wherein the steering operation is for controlling the orientation information for changing the virtual objects;
Judgment module, it is described virtual for when the corresponding turn around parameters of the steering operation meet the steering threshold value, judging Object works as whether front steering threshold value is more than the default deflection threshold;
Module is adjusted, for, when front steering threshold value is more than the default deflection threshold, adjusting the virtual objects when described Orientation information.
9. a kind of electronic equipment, which is characterized in that including:
Processor;And
Memory, the executable instruction for storing the processor;
Wherein, the processor is configured to carry out perform claim requirement 1-7 any one of them via the execution executable instruction Method.
10. a kind of computer readable storage medium, is stored thereon with computer program, which is characterized in that the computer program Claim 1-7 any one of them methods are realized when being executed by processor.
CN201810482493.5A 2018-05-18 2018-05-18 Game virtual object control method and device, electronic equipment and storage medium Active CN108654085B (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN201810482493.5A CN108654085B (en) 2018-05-18 2018-05-18 Game virtual object control method and device, electronic equipment and storage medium

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN201810482493.5A CN108654085B (en) 2018-05-18 2018-05-18 Game virtual object control method and device, electronic equipment and storage medium

Publications (2)

Publication Number Publication Date
CN108654085A true CN108654085A (en) 2018-10-16
CN108654085B CN108654085B (en) 2021-06-04

Family

ID=63777026

Family Applications (1)

Application Number Title Priority Date Filing Date
CN201810482493.5A Active CN108654085B (en) 2018-05-18 2018-05-18 Game virtual object control method and device, electronic equipment and storage medium

Country Status (1)

Country Link
CN (1) CN108654085B (en)

Cited By (11)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN109529320A (en) * 2018-12-29 2019-03-29 网易(杭州)网络有限公司 Rotating direction control method and device in a kind of game
CN109550242A (en) * 2018-11-19 2019-04-02 网易(杭州)网络有限公司 The control method and device of virtual role in game
CN109692477A (en) * 2019-02-01 2019-04-30 网易(杭州)网络有限公司 A kind of method and apparatus that interface is shown
CN110124307A (en) * 2019-04-26 2019-08-16 腾讯科技(深圳)有限公司 Method of controlling operation thereof and device, storage medium and electronic device
CN111151003A (en) * 2019-12-31 2020-05-15 网易(杭州)网络有限公司 Control method and device of virtual object
CN111569422A (en) * 2020-05-15 2020-08-25 网易(杭州)网络有限公司 Interaction method and device between game characters, electronic equipment and storage medium
WO2020173251A1 (en) * 2019-02-28 2020-09-03 腾讯科技(深圳)有限公司 Assistance function start-up method, apparatus, and device, and readable storage medium
CN111905368A (en) * 2020-08-19 2020-11-10 网易(杭州)网络有限公司 Method, device, equipment and storage medium for controlling virtual props in game
CN112148622A (en) * 2020-10-15 2020-12-29 腾讯科技(深圳)有限公司 Control method and device of virtual prop, electronic equipment and storage medium
CN112181131A (en) * 2019-07-05 2021-01-05 史克威尔·艾尼克斯有限公司 Non-transitory computer readable medium, image processing method, and image processing system
CN112416196A (en) * 2020-11-19 2021-02-26 腾讯科技(深圳)有限公司 Virtual object control method, device, equipment and computer readable storage medium

Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN102880309A (en) * 2012-08-24 2013-01-16 Tcl通力电子(惠州)有限公司 Method and system for controlling application on image equipment
US20150306506A1 (en) * 2005-10-05 2015-10-29 Nintendo Co., Ltd. Game object control using pointing inputs to rotate a displayed virtual object control device
CN105056528A (en) * 2015-07-23 2015-11-18 珠海金山网络游戏科技有限公司 Virtual character moving method and apparatus
CN105641927A (en) * 2015-12-31 2016-06-08 网易(杭州)网络有限公司 Virtual object steering control method and device
CN103287429B (en) * 2013-06-18 2016-07-06 安科智慧城市技术(中国)有限公司 A kind of Lane Keeping System and track keep control method

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20150306506A1 (en) * 2005-10-05 2015-10-29 Nintendo Co., Ltd. Game object control using pointing inputs to rotate a displayed virtual object control device
CN102880309A (en) * 2012-08-24 2013-01-16 Tcl通力电子(惠州)有限公司 Method and system for controlling application on image equipment
CN103287429B (en) * 2013-06-18 2016-07-06 安科智慧城市技术(中国)有限公司 A kind of Lane Keeping System and track keep control method
CN105056528A (en) * 2015-07-23 2015-11-18 珠海金山网络游戏科技有限公司 Virtual character moving method and apparatus
CN105641927A (en) * 2015-12-31 2016-06-08 网易(杭州)网络有限公司 Virtual object steering control method and device

Cited By (18)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN109550242A (en) * 2018-11-19 2019-04-02 网易(杭州)网络有限公司 The control method and device of virtual role in game
CN109550242B (en) * 2018-11-19 2022-09-23 网易(杭州)网络有限公司 Method and device for controlling virtual character in game
CN109529320A (en) * 2018-12-29 2019-03-29 网易(杭州)网络有限公司 Rotating direction control method and device in a kind of game
CN109692477A (en) * 2019-02-01 2019-04-30 网易(杭州)网络有限公司 A kind of method and apparatus that interface is shown
CN109692477B (en) * 2019-02-01 2022-04-12 网易(杭州)网络有限公司 Method and device for displaying game interface
US11684856B2 (en) 2019-02-28 2023-06-27 Tencent Technology (Shenzhen) Company Limited Assist function enabling method and apparatus, device, and readable storage medium
WO2020173251A1 (en) * 2019-02-28 2020-09-03 腾讯科技(深圳)有限公司 Assistance function start-up method, apparatus, and device, and readable storage medium
CN110124307A (en) * 2019-04-26 2019-08-16 腾讯科技(深圳)有限公司 Method of controlling operation thereof and device, storage medium and electronic device
CN112181131A (en) * 2019-07-05 2021-01-05 史克威尔·艾尼克斯有限公司 Non-transitory computer readable medium, image processing method, and image processing system
CN111151003A (en) * 2019-12-31 2020-05-15 网易(杭州)网络有限公司 Control method and device of virtual object
CN111151003B (en) * 2019-12-31 2023-04-25 网易(杭州)网络有限公司 Virtual object control method and device
CN111569422A (en) * 2020-05-15 2020-08-25 网易(杭州)网络有限公司 Interaction method and device between game characters, electronic equipment and storage medium
CN111569422B (en) * 2020-05-15 2024-05-17 网易(杭州)网络有限公司 Interaction method and device between game roles, electronic equipment and storage medium
CN111905368A (en) * 2020-08-19 2020-11-10 网易(杭州)网络有限公司 Method, device, equipment and storage medium for controlling virtual props in game
CN111905368B (en) * 2020-08-19 2024-02-09 网易(杭州)网络有限公司 Method, device, equipment and storage medium for controlling virtual prop in game
CN112148622B (en) * 2020-10-15 2022-02-25 腾讯科技(深圳)有限公司 Control method and device of virtual prop, electronic equipment and storage medium
CN112148622A (en) * 2020-10-15 2020-12-29 腾讯科技(深圳)有限公司 Control method and device of virtual prop, electronic equipment and storage medium
CN112416196A (en) * 2020-11-19 2021-02-26 腾讯科技(深圳)有限公司 Virtual object control method, device, equipment and computer readable storage medium

Also Published As

Publication number Publication date
CN108654085B (en) 2021-06-04

Similar Documents

Publication Publication Date Title
CN108654085A (en) Game virtual object control method and device, electronic equipment, storage medium
CN108245885B (en) Information processing method, device, mobile terminal and storage medium
CN105056528B (en) A kind of moving method and device of virtual role
CN108595022A (en) Virtual role direction of travel method of adjustment and device, electronic equipment, storage medium
CN110180168A (en) A kind of display methods and device, storage medium and processor of game picture
CN107544507A (en) Mobile robot control method for movement and device
WO2016026039A1 (en) Invisible track for an interactive mobile robot system
CN109568949B (en) Air stable attack method and device for game
CN103186710B (en) Optimum route search method and system
CN108771858A (en) Technical ability control switching method, device, terminal and storage medium
CN107638689A (en) Obtain the input of the operation for controlling games
CN102693362B (en) A kind of game role skip philosophy and device adapting with landform
CN110215712B (en) Editing method and device of virtual resources, storage medium and electronic equipment
CN108664015A (en) A kind of planing method and equipment in robot ambulation path
CN109084798A (en) Network issues the paths planning method at the control point with road attribute
CN109883423A (en) Localization method, system, equipment and storage medium based on Kalman filtering
CN101114018A (en) Virtual positioning method aiming at disabled satellite positioning and used equipment thereof
CN107823884A (en) Destination object determines method, apparatus, electronic equipment and storage medium
CN110111590A (en) A kind of vehicle dynamic queue length detection method
CN108434733B (en) Speed control method and device for game object
CN105277203A (en) Navigation action generation method, navigation method and device
CN109990783A (en) A kind of robot motion's paths planning method, robot and storage medium
CN109683617A (en) A kind of automatic Pilot method, apparatus and electronic equipment
CN114299712B (en) Data processing method, device, equipment and readable storage medium
CN108091157A (en) A kind of traffic information methods of exhibiting and device

Legal Events

Date Code Title Description
PB01 Publication
PB01 Publication
SE01 Entry into force of request for substantive examination
SE01 Entry into force of request for substantive examination
GR01 Patent grant
GR01 Patent grant