CN108647198B - Unity-based character editing method and terminal - Google Patents

Unity-based character editing method and terminal Download PDF

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CN108647198B
CN108647198B CN201810473217.2A CN201810473217A CN108647198B CN 108647198 B CN108647198 B CN 108647198B CN 201810473217 A CN201810473217 A CN 201810473217A CN 108647198 B CN108647198 B CN 108647198B
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character
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text
input box
box
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CN108647198A (en
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刘德建
林琛
张德富
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Fujian TQ Digital Co Ltd
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    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F40/00Handling natural language data
    • G06F40/10Text processing
    • G06F40/166Editing, e.g. inserting or deleting

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Abstract

The invention provides a Unity-based character editing method and a Unity-based character editing terminal, wherein a text editing box prefabricated body for editing characters and a character table for storing each character and attribute information corresponding to the character are created, and each time a character of an input text input box is received, the character is added into the character table; receiving edit information for editing the characters in the input text input box through the text edit box, modifying the attributes of the corresponding characters in the character table according to the edit information, and synchronously displaying the characters with modified attributes; the character with the modified attribute is filled into the corresponding position in the text edit box, so that the single character can be edited in the Unity, the edited result can be synchronously displayed in the editing process, the WYSIWYG effect is realized, the flexibility is high, and the user experience is good.

Description

Unity-based character editing method and terminal
Technical Field
The invention relates to the field of software development, in particular to a Unity-based character editing method and a Unity-based character editing terminal.
Background
In the prior art, a word can be input only by using a text input box inputfield in a Unity, but in the existing method for inputting the word in the Unity, the content in the text input box cannot be edited and displayed in real time, and the properties of various words cannot be edited for a single word, so that the flexibility of inputting the word in the Unity is not high, and the user experience is poor.
Disclosure of Invention
The technical problem to be solved by the invention is as follows: a Unity-based character editing method and a terminal are provided, which can edit a single character, and realize real-time editing and display.
In order to solve the technical problems, the invention adopts a technical scheme that:
a Unity-based word editing method comprises the following steps:
s1, creating a text edit box prefabricated body for editing characters and a character table for storing each character and attribute information corresponding to the character, and adding the character into the character table when receiving the character input into the text input box;
s2, receiving edit information for editing the characters in the input text input box through the text edit box, modifying the attributes of the corresponding characters in the character table according to the edit information, and synchronously displaying the characters with modified attributes;
and S3, filling the character with the modified attribute into the corresponding position in the text edit box.
In order to solve the technical problem, the invention adopts another technical scheme as follows:
a Unity-based word editing terminal comprising a memory, a processor and a computer program stored on the memory and executable on the processor, the processor implementing the following steps when executing the computer program:
s1, creating a text edit box prefabricated body for editing characters and a character table for storing each character and attribute information corresponding to the character, and adding the character into the character table when receiving the character input into the text input box;
s2, receiving edit information for editing the characters in the input text input box through the text edit box, modifying the attributes of the corresponding characters in the character table according to the edit information, and synchronously displaying the characters with modified attributes;
and S3, filling the character with the modified attribute into the corresponding position in the text edit box.
The invention has the beneficial effects that: by creating a text edit box prefabricated body for editing characters and a character table for storing each character and attribute information corresponding to the character, when receiving the character of an input text input box, adding the character into the character table, modifying the attribute of the corresponding character in the character table according to the editing information of the character in the text input box, and synchronously displaying the character with the modified attribute, the editing of a single character can be realized in Unity, and the edited result can be synchronously displayed in the editing process, so that the what you see is what you get effect is realized, the flexibility is strong, and the user experience is good.
Drawings
FIG. 1 is a flowchart of a Unity-based word editing method according to an embodiment of the present invention;
fig. 2 is a schematic structural diagram of a Unity-based word editing terminal according to an embodiment of the present invention;
description of reference numerals:
1. a Unity-based word editing terminal; 2. a memory; 3. a processor.
Detailed Description
In order to explain technical contents, achieved objects, and effects of the present invention in detail, the following description is made with reference to the accompanying drawings in combination with the embodiments.
The most key concept of the invention is as follows: by creating a text edit box prefabricated body for editing characters and a character table for storing each character and attribute information corresponding to the character, when receiving the character input into a text input box, adding the character into the character table, modifying the attribute of the character corresponding to the character table according to the editing information of the character in the text input box, and synchronously displaying the character with the modified attribute.
Referring to fig. 1, a Unity-based word editing method includes the steps of:
s1, creating a text edit box prefabricated body for editing characters and a character table for storing each character and attribute information corresponding to the character, and adding the character into the character table when receiving the character input into the text input box;
s2, receiving edit information for editing the characters in the input text input box through the text edit box, modifying the attributes of the corresponding characters in the character table according to the edit information, and synchronously displaying the characters with modified attributes;
and S3, filling the character with the modified attribute into the corresponding position in the text edit box.
From the above description, the beneficial effects of the present invention are: by creating a text edit box prefabricated body for editing characters and a character table for storing each character and attribute information corresponding to the character, when receiving the character of an input text input box, adding the character into the character table, modifying the attribute of the corresponding character in the character table according to the editing information of the character in the text input box, and synchronously displaying the character with the modified attribute, the editing of a single character can be realized in Unity, and the edited result can be synchronously displayed in the editing process, so that the what you see is what you get effect is realized, the flexibility is strong, and the user experience is good.
Further, the step S3 includes:
judging whether the character with the modified attribute is a replaced character or an added character, and if the character with the modified attribute is the replaced character, replacing the character with the modified attribute for the corresponding character in the text edit box; and if the character is the added character, filling the character with the modified attribute into the text input box after the position of the cursor.
From the above description, it can be automatically determined whether the replaced word or the added word is filled in the text edit box, and the adaptivity is strong.
Further, the step S1 is followed by the step of:
s4, receiving a request for deleting the words in the text input box, deleting the corresponding words in the text input box according to the request, and deleting the stored corresponding words and the attribute information thereof in the word table.
It can be known from the above description that when deleting a word, the corresponding word and its attribute information in the word table are deleted synchronously, so as to ensure the synchronization between the word in the text input box and the word in the word table, and ensure the accuracy and reliability when subsequently editing the word.
Further, the steps between S1 and S2 further include the steps of:
judging whether to add a word, replace a word or delete a word according to the change of the length of the text content in the text input box, and if the word is added or replaced, executing step S2; if the word is deleted, step S4 is executed.
Further, the judging whether to add a word, replace a word, or delete a word according to a change in length of the text content in the text input box includes:
if the length of the text content in the text input box is not changed, the character is a replacement character; if the length of the text content in the text input box is increased, adding characters; if the length of the text content in the text input box becomes smaller, the word is deleted.
According to the description, whether the character is added, replaced or deleted is judged based on the length change of the text content in the text input box, and the method is simple, quick, accurate and reliable.
Referring to fig. 2, a Unity-based word editing terminal includes a memory, a processor, and a computer program stored in the memory and executable on the processor, where the processor implements the following steps when executing the computer program:
s1, creating a text edit box prefabricated body for editing characters and a character table for storing each character and attribute information corresponding to the character, and adding the character into the character table when receiving the character input into the text input box;
s2, receiving edit information for editing the characters in the input text input box through the text edit box, modifying the attributes of the corresponding characters in the character table according to the edit information, and synchronously displaying the characters with modified attributes;
and S3, filling the character with the modified attribute into the corresponding position in the text edit box.
From the above description, the beneficial effects of the present invention are: by creating a text edit box prefabricated body for editing characters and a character table for storing each character and attribute information corresponding to the character, when receiving the character of an input text input box, adding the character into the character table, modifying the attribute of the corresponding character in the character table according to the editing information of the character in the text input box, and synchronously displaying the character with the modified attribute, the editing of a single character can be realized in Unity, and the edited result can be synchronously displayed in the editing process, so that the what you see is what you get effect is realized, the flexibility is strong, and the user experience is good.
Further, the step S3 includes:
judging whether the character with the modified attribute is a replaced character or an added character, and if the character with the modified attribute is the replaced character, replacing the character with the modified attribute for the corresponding character in the text edit box; and if the character is the added character, filling the character with the modified attribute into the text input box after the position of the cursor.
From the above description, it can be automatically determined whether the replaced word or the added word is filled in the text edit box, and the adaptivity is strong.
Further, the step S1 is followed by the step of:
s4, receiving a request for deleting the words in the text input box, deleting the corresponding words in the text input box according to the request, and deleting the stored corresponding words and the attribute information thereof in the word table.
It can be known from the above description that when deleting a word, the corresponding word and its attribute information in the word table are deleted synchronously, so as to ensure the synchronization between the word in the text input box and the word in the word table, and ensure the accuracy and reliability when subsequently editing the word.
Further, the steps between S1 and S2 further include the steps of:
judging whether to add a word, replace a word or delete a word according to the change of the length of the text content in the text input box, and if the word is added or replaced, executing step S2; if the word is deleted, step S4 is executed.
Further, the judging whether to add a word, replace a word, or delete a word according to a change in length of the text content in the text input box includes:
if the length of the text content in the text input box is not changed, the character is a replacement character; if the length of the text content in the text input box is increased, adding characters; if the length of the text content in the text input box becomes smaller, the word is deleted.
According to the description, whether the character is added, replaced or deleted is judged based on the length change of the text content in the text input box, and the method is simple, quick, accurate and reliable.
Example one
Referring to fig. 1, a Unity-based word editing method includes the steps of:
s1, creating a text edit box prefabricated body for editing characters and a character table for storing each character and attribute information corresponding to the character, and adding the character into the character table when receiving the character input into the text input box;
judging whether to add a word, replace a word or delete a word according to the change of the length of the text content in the text input box, and if the word is added or replaced, executing step S2; if the word is deleted, go to step S4;
wherein the judging whether to add a word, replace a word, or delete a word according to a change in length of text content in the text entry box includes:
if the length of the text content in the text input box is not changed, the character is a replacement character; if the length of the text content in the text input box is increased, adding characters; if the length of the text content in the text input box is reduced, deleting the character;
s2, receiving edit information for editing the characters in the input text input box through the text edit box, modifying the attributes of the corresponding characters in the character table according to the edit information, and synchronously displaying the characters with modified attributes;
s3, filling the character with the modified attribute into a corresponding position in a text edit box;
specifically, whether the character with the modified attribute is a replaced character or an added character is judged, and if the character with the modified attribute is the replaced character, the character with the modified attribute is replaced by the corresponding character in the text editing box; if the character is added, filling the character with the modified attribute into a text input box after the position of the cursor;
s4, receiving a request for deleting the words in the text input box, deleting the corresponding words in the text input box according to the request, and deleting the stored corresponding words and the attribute information thereof in the word table.
Example two
Referring to fig. 2, a Unity-based word editing terminal 1 includes a memory 2, a processor 3, and a computer program stored in the memory 2 and executable on the processor 3, where the processor 3 implements the following steps when executing the computer program:
s1, creating a text edit box prefabricated body for editing characters and a character table for storing each character and attribute information corresponding to the character, and adding the character into the character table when receiving the character input into the text input box;
judging whether to add a word, replace a word or delete a word according to the change of the length of the text content in the text input box, and if the word is added or replaced, executing step S2; if the word is deleted, go to step S4;
wherein the judging whether to add a word, replace a word, or delete a word according to a change in length of text content in the text entry box includes:
if the length of the text content in the text input box is not changed, the character is a replacement character; if the length of the text content in the text input box is increased, adding characters; if the length of the text content in the text input box is reduced, deleting the character;
s2, receiving edit information for editing the characters in the input text input box through the text edit box, modifying the attributes of the corresponding characters in the character table according to the edit information, and synchronously displaying the characters with modified attributes;
s3, filling the character with the modified attribute into a corresponding position in a text edit box;
specifically, whether the character with the modified attribute is a replaced character or an added character is judged, and if the character with the modified attribute is the replaced character, the character with the modified attribute is replaced by the corresponding character in the text editing box; if the character is added, filling the character with the modified attribute into a text input box after the position of the cursor;
s4, receiving a request for deleting the words in the text input box, deleting the corresponding words in the text input box according to the request, and deleting the stored corresponding words and the attribute information thereof in the word table.
EXAMPLE III
The Unity-based word editing method is applied to specific scenes:
s1, creating a text edit box prefabricated body for editing characters and a character table for storing each character and attribute information corresponding to the character, and adding the character into the character table when receiving the character input into the text input box;
a self-defined class fontInfo can be defined for storing information of characters, such as color, font, whether to be bold, whether to be italic, and the like;
and packaging a FontClass class, wherein the FontClass class contains information contained in the whole word edition: for example, a List < fontInfo > set, i.e. a word table, is used to store each word and attribute information corresponding to the word, a word background frame, a picture set (used to store information corresponding to picture addresses and pictures, such as picture size, width, and the like), an alignment mode, a display effect, and the like, where the display effect includes ripple occurrence, fade in and fade out, small and large, and the like;
defining a fontditor class for modifying the state of characters, such as the size of the characters, the color of the characters, the character delineation and the like;
judging whether to add a word, replace a word or delete a word according to the change of the length of the text content in the text input box, and if the word is added or replaced, executing step S2; if the word is deleted, go to step S4;
specifically, a FontChange method for monitoring text length change in a text input box can be added to the text input box, and in the method, whether to add a word, replace a word or delete a word is judged by judging the length change condition of text content in the text input box: if the length of the text content in the text input box is not changed, the character is a replacement character; if the length of the text content in the text input box is increased, adding characters; if the length of the text content in the text input box is reduced, deleting the character;
s2, receiving edit information for editing the characters in the input text input box through the text edit box, modifying the attributes of the corresponding characters in the character table according to the edit information, and synchronously displaying the characters with modified attributes;
s3, filling the character with the modified attribute into a corresponding position in a text edit box;
specifically, whether the character with the modified attribute is a replaced character or an added character is judged, and if the character with the modified attribute is the replaced character, the character with the modified attribute is replaced by the corresponding character in the text editing box; if the character is added, filling the character with the modified attribute into a text input box after the position of the cursor;
s4, receiving a request for deleting words in the text input box, deleting corresponding words in the text input box according to the request, and deleting the stored corresponding words and attribute information thereof in the word table;
if the character is an added character, judging whether the character is the first character (because the position calculated when the text input box has no content is different from the position calculated when the text input box has content), if so, inserting added character information into the first position in the fontInfo set, and assigning values to the attributes of the character according to the information on the text editing box, such as character luxury, character color and the like; if the word is not the first word, analyzing the rich text according to the cursor position returned by the text input box to obtain the position to be inserted, and inserting the word information into the corresponding position in the fontInfo set according to the position;
if the characters are selected to be deleted or replaced, calculating the corresponding position in the fontInfo set according to the starting position and the ending position of a cursor returned by the text input box, if the characters are deleted, calling remove (a method for deleting the content of the set) of the List to remove the content of the corresponding position in the set, and if the characters are replaced, adding the characters after deleting operation is finished;
if a plurality of words are selected to modify the attributes of the words, such as modifying the color or the size of the word, the corresponding position in the fontInfo set is calculated according to the enlightenment position and the ending position of the cursor returned by the text input box, and then the attributes of the words at the corresponding position in the set are modified;
after the attributes of the corresponding words in the fontInfo set are modified, the words are serialized into rich texts, and the Unity supports the effect that the rich texts show different words in the same text input box;
filling the rich text content obtained by serialization into the corresponding position in the text edit box, and if the rich text content is replaced, replacing the corresponding character in the text edit box with the rich text content obtained by serialization; and if the character is added, filling the rich text content obtained by serialization into the text input box after the position of the cursor.
In summary, according to the Unity-based word editing method and the terminal provided by the invention, by creating a text editing box prefabricated body for editing words and a word table for storing each word and attribute information corresponding to the word, when receiving the word input into the text input box, the word is added into the word table, the attribute of the corresponding word in the word table is modified according to the editing information of the word in the text input box, and the word with the modified attribute is synchronously displayed, so that the editing of a single word can be realized in Unity, and the edited result can be synchronously displayed in the editing process, thereby realizing the what you see is what you get effect, and the terminal has strong flexibility and good user experience.
The above description is only an embodiment of the present invention, and not intended to limit the scope of the present invention, and all equivalent changes made by using the contents of the present specification and the drawings, or applied directly or indirectly to the related technical fields, are included in the scope of the present invention.

Claims (10)

1. A Unity-based word editing method is characterized by comprising the following steps:
s1, creating a text edit box prefabricated body for editing characters and a character table for storing each character and attribute information corresponding to the character, and adding the character into the character table when receiving the character input into the text input box;
s2, receiving edit information for editing the characters in the input text input box through the text edit box, modifying the attributes of the corresponding characters in the character table according to the edit information, and synchronously displaying the characters with modified attributes;
s3, filling the character with the modified attribute into a corresponding position in a text edit box;
specifically, whether the character with the modified attribute is a replaced character or an added character is judged, and if the character with the modified attribute is the replaced character, the character with the modified attribute is replaced by the corresponding character in the text editing box; and if the character is the added character, filling the character with the modified attribute into the text input box after the position of the cursor.
2. The Unity-based word editing method according to claim 1, wherein the step S3 includes:
judging whether the character with the modified attribute is a replaced character or an added character, and if the character with the modified attribute is the replaced character, replacing the character with the modified attribute for the corresponding character in the text edit box; and if the character is the added character, filling the character with the modified attribute into the text input box after the position of the cursor.
3. The Unity-based word editing method according to claim 2, wherein said step S1 is followed by the step of:
s4, receiving a request for deleting the words in the text input box, deleting the corresponding words in the text input box according to the request, and deleting the stored corresponding words and the attribute information thereof in the word table.
4. The Unity-based word editing method according to claim 3, wherein between the steps S1 and S2, further comprising the steps of:
judging whether to add a word, replace a word or delete a word according to the change of the length of the text content in the text input box, and if the word is added or replaced, executing step S2; if the word is deleted, step S4 is executed.
5. The Unity-based word editing method as claimed in claim 4, wherein said judging whether to add a word, replace a word or delete a word according to the change of the length of the text content in the text input box comprises:
if the length of the text content in the text input box is not changed, the character is a replacement character; if the length of the text content in the text input box is increased, adding characters; if the length of the text content in the text input box becomes smaller, the word is deleted.
6. A Unity-based word editing terminal comprising a memory, a processor and a computer program stored on said memory and executable on said processor, wherein said processor implements the following steps when executing said computer program:
s1, creating a text edit box prefabricated body for editing characters and a character table for storing each character and attribute information corresponding to the character, and adding the character into the character table when receiving the character input into the text input box;
s2, receiving edit information for editing the characters in the input text input box through the text edit box, modifying the attributes of the corresponding characters in the character table according to the edit information, and synchronously displaying the characters with modified attributes;
s3, filling the character with the modified attribute into a corresponding position in a text edit box;
specifically, whether the character with the modified attribute is a replaced character or an added character is judged, and if the character with the modified attribute is the replaced character, the character with the modified attribute is replaced by the corresponding character in the text editing box; and if the character is the added character, filling the character with the modified attribute into the text input box after the position of the cursor.
7. The Unity-based word editing terminal as claimed in claim 6, wherein said step S3 includes:
judging whether the character with the modified attribute is a replaced character or an added character, and if the character with the modified attribute is the replaced character, replacing the character with the modified attribute for the corresponding character in the text edit box; and if the character is the added character, filling the character with the modified attribute into the text input box after the position of the cursor.
8. The Unity-based word editing terminal as claimed in claim 7, wherein said step S1 is followed by the step of:
s4, receiving a request for deleting the words in the text input box, deleting the corresponding words in the text input box according to the request, and deleting the stored corresponding words and the attribute information thereof in the word table.
9. The Unity-based word editing terminal as claimed in claim 8, wherein between said steps S1 and S2, further comprising the steps of:
judging whether to add a word, replace a word or delete a word according to the change of the length of the text content in the text input box, and if the word is added or replaced, executing step S2; if the word is deleted, step S4 is executed.
10. The Unity-based word editing terminal as claimed in claim 9, wherein said judging whether to add a word, replace a word or delete a word according to a change in the length of the text content in the text input box comprises:
if the length of the text content in the text input box is not changed, the character is a replacement character; if the length of the text content in the text input box is increased, adding characters; if the length of the text content in the text input box becomes smaller, the word is deleted.
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