CN108514740A - Virtual objects velocity mode method of adjustment and device, electronic equipment, storage medium - Google Patents
Virtual objects velocity mode method of adjustment and device, electronic equipment, storage medium Download PDFInfo
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- CN108514740A CN108514740A CN201810301925.8A CN201810301925A CN108514740A CN 108514740 A CN108514740 A CN 108514740A CN 201810301925 A CN201810301925 A CN 201810301925A CN 108514740 A CN108514740 A CN 108514740A
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/533—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0484—Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
- G06F3/04842—Selection of displayed objects or displayed text elements
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0484—Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
- G06F3/04847—Interaction techniques to control parameter settings, e.g. interaction with sliders or dials
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/303—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/303—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
- A63F2300/305—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display for providing a graphical or textual hint to the player
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/63—Methods for processing data by generating or executing the game program for controlling the execution of the game in time
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- General Engineering & Computer Science (AREA)
- Physics & Mathematics (AREA)
- Theoretical Computer Science (AREA)
- Human Computer Interaction (AREA)
- General Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- User Interface Of Digital Computer (AREA)
Abstract
Present disclose provides a kind of virtual objects velocity mode method of adjustment and devices, belong to human-computer interaction technique field.This method is applied to that the touch control terminal of interactive interface is presented, and the interactive interface includes virtual objects and operating area, and the operating area includes velocity controlled zone and at least two velocity mode areas;This method includes:Periodically acquire the movement speed and velocity mode of the virtual objects;Response acts on the first predetermined registration operation of the velocity controlled zone, controls the virtual objects and changes speed;When the movement speed reaches the critical speed of present speed pattern, response acts on the second predetermined registration operation of target velocity Mode Areas, and the velocity mode of the virtual objects is adjusted to target velocity pattern.The disclosure can realize convenient adjustment virtual objects velocity mode in the race games of touch control terminal, increase the diversity and operability of game.
Description
Technical field
This disclosure relates to human-computer interaction technique field more particularly to a kind of virtual objects velocity mode method of adjustment and dress
It sets, electronic equipment, computer readable storage medium.
Background technology
With the development of human-computer interaction technology, man-machine interaction mode is more and more diversified so that mobile terminal especially touches
Occurs a large amount of game application on control terminal.Wherein, race games also develop to touch-control from traditional computer, gaming platform
Terminal platform, and by the features such as its rhythm is fast, athletics is strong, game experiencing is true, liked by many players.
The adjustment operation of virtual objects velocity mode is usually directed in race games, such as the gear adjustment of automobile, aircraft
Multi engine adjustment etc..By taking shift in car race game as an example, hand is generally all supported in the car race game on computer or gaming platform
Dynamic variable block and two kinds of steer modes of automatic shifting, to restore the true driving experience of player as possible, usually in computor-keyboard or trip
Specific button or combination button are set to control manual shift, player can be in the same of control throttle and direction on gaming machine handle
When, manual variable block button is clicked to complete to operate using idle finger.However on touch control terminal, as shown in Figure 1, usually playing
Family can only be with two finger manipulation game, then the manual gear change operation being difficult to realize in computer or gaming platform, and add
The succinct degree of interface can also be influenced by controlling the virtual key of manual shift.Most car race games on touch control terminal at present are all
It only supports automatic gear-shifting, that is, is not necessarily to player and carries out any operation, racing car reaches certain speed will occur gear change automatically.This
The operability played in the case of kind is relatively low, and the actual experience of player is poor.
Therefore it needs to propose a kind of method for enabling a player to facilitate adjustment virtual objects velocity mode on touch control terminal.
It should be noted that information is only used for reinforcing the reason to the background of the disclosure disclosed in above-mentioned background technology part
Solution, therefore may include the information not constituted to the prior art known to persons of ordinary skill in the art.
Invention content
The disclosure is designed to provide a kind of virtual objects velocity mode method of adjustment and device, electronic equipment, calculating
Machine readable storage medium storing program for executing, and then overcome the touch-control caused by the limitation and defect of the prior art whole at least to a certain extent
Player can not easily adjust the problem of virtual objects velocity mode on end.
Other characteristics and advantages of the disclosure will be apparent from by the following detailed description, or partially by the disclosure
Practice and acquistion.
According to one aspect of the disclosure, a kind of virtual objects velocity mode method of adjustment is provided, is applied to that interaction is presented
The touch control terminal at interface, the interactive interface include virtual objects and operating area, and the operating area includes velocity controlled zone
With at least two velocity mode areas;The method includes:Periodically acquire the movement speed and velocity mode of the virtual objects;
Response acts on the first predetermined registration operation of the velocity controlled zone, controls the virtual objects and changes speed;When the mobile speed
When degree reaches the critical speed of present speed pattern, response acts on the second predetermined registration operation of target velocity Mode Areas, will be described
The velocity mode of virtual objects is adjusted to target velocity pattern.
In a kind of exemplary embodiment of the disclosure, further include:When the movement speed reaches present speed pattern
When critical speed, the prompt message of the target velocity Mode Areas is presented in the interactive interface.
In a kind of exemplary embodiment of the disclosure, the control virtual objects change speed and include:Control institute
State virtual objects acceleration;The method further includes:Detecting that the first predetermined registration operation for acting on the velocity controlled zone terminates
When, it controls the virtual objects and slows down.
In a kind of exemplary embodiment of the disclosure, the critical speed includes upper critical speed and lower critical speed;
The critical speed that the wherein described movement speed reaches present speed pattern includes:The movement speed is greater than or equal on described and faces
Boundary's speed;Or the movement speed is less than or equal to the lower critical speed.
In a kind of exemplary embodiment of the disclosure, the velocity mode area includes the 1st velocity mode area to N speed
Mode Areas, the virtual objects are currently at M velocity modes area, and critical speed is extremely in the M velocity modes area setting the 1st
Critical speed on N-M;The method further includes:Compare critical speed in the movement speed and at least one;When the movement
When speed is greater than or equal to critical speed on L, show M+1 velocity modes area to M+L simultaneously in the interactive interface
The prompt message in velocity mode area;Wherein, N is the positive integer more than or equal to 2, and M is the positive integer less than N, and L is to be less than or wait
In critical speed is incremented by successively in critical speed to N-M in the positive integer of N-M, the described 1st.
In a kind of exemplary embodiment of the disclosure, the velocity mode area includes the 1st velocity mode area to N speed
Mode Areas, the virtual objects are currently at M velocity modes area, and the 1st lower critical speed is arranged extremely in the M velocity modes area
M-1 lower critical speed;The method further includes:Compare the movement speed and at least once critical speed;When the movement
When speed is less than or equal to L lower critical speed, show M-1 velocity modes area to M-L simultaneously in the interactive interface
The prompt message in velocity mode area;Wherein, N is positive integer more than or equal to 2, positive integers of the M for [2, N] between, L for less than
The positive integer of M, the 1st lower critical speed to M-1 lower criticals speed are successively decreased successively.
In a kind of exemplary embodiment of the disclosure, further include:When the movement speed reaches present speed pattern
Upper limit speed, and when receiving the first predetermined registration operation for acting on the velocity controlled zone, maintain the movement speed constant;
Wherein, the upper limit speed is greater than or equal to the upper critical speed.
In a kind of exemplary embodiment of the disclosure, each velocity mode area is small at a distance from the velocity controlled zone
In a pre-determined distance.
In a kind of exemplary embodiment of the disclosure, the second predetermined registration operation includes from the velocity controlled zone to institute
State the slide of target velocity Mode Areas.
In a kind of exemplary embodiment of the disclosure, further include:The velocity mode of the virtual objects is adjusted to mesh
After marking velocity mode, feedback information is presented in the interactive interface.
According to one aspect of the disclosure, a kind of virtual objects velocity mode adjusting apparatus is provided, is applied to that interaction is presented
The touch control terminal at interface, the interactive interface include virtual objects and operating area, and the operating area includes velocity controlled zone
With at least two velocity mode areas;Described device includes:Velocity information acquisition module periodically acquires the shifting of the virtual objects
Dynamic speed and velocity mode;First control module is controlled for responding the first predetermined registration operation for acting on the velocity controlled zone
The virtual objects change speed;Second control module, the critical speed for reaching present speed pattern when the movement speed
When spending, response acts on the second predetermined registration operation of target velocity Mode Areas, and the velocity mode of the virtual objects is adjusted to mesh
Mark velocity mode.
According to one aspect of the disclosure, a kind of electronic equipment is provided, including:Processor;And memory, for storing
The executable instruction of the processor;Wherein, the processor is configured to above-mentioned to execute via the executable instruction is executed
Method described in any one.
According to one aspect of the disclosure, a kind of computer readable storage medium is provided, computer program is stored thereon with,
The computer program realizes the method described in above-mentioned any one when being executed by processor.
The exemplary embodiment of the disclosure has the advantages that:
In the method and device that the exemplary embodiment of the disclosure provides, operable speed control is set in interactive interface
Area processed and velocity mode area make player that can control the speed of virtual objects by service speed control zone, and are reaching critical speed
When the trigger condition of degree, the velocity mode of virtual objects is adjusted by service speed Mode Areas.On the one hand, a kind of touch-control is provided
The method that can easily adjust virtual objects velocity mode in terminal, relative to existing touch control terminal race games medium velocity pattern
Completely by the scheme of program adjust automatically, the diversity and operability of game are increased.On the other hand, pattern of regulating the speed needs
The condition of critical speed is triggered, and the target velocity pattern being activated can only be adjusted to, to simulate in real world
The case where driving manipulation, keeps the game experiencing of player truer.
It should be understood that above general description and following detailed description is only exemplary and explanatory, not
The disclosure can be limited.
Description of the drawings
The drawings herein are incorporated into the specification and forms part of this specification, and shows the implementation for meeting the disclosure
Example, and together with specification for explaining the principles of this disclosure.It should be evident that the accompanying drawings in the following description is only the disclosure
Some embodiments for those of ordinary skill in the art without creative efforts, can also basis
These attached drawings obtain other attached drawings.
Fig. 1 schematically shows common touch control terminal mode of operation;
Fig. 2 schematically shows a kind of flow of virtual objects velocity mode method of adjustment in disclosure exemplary embodiment
Figure;
Fig. 3 schematically shows a kind of virtual objects velocity mode method of adjustment application scenarios in disclosure exemplary embodiment
Schematic diagram;
Fig. 4 schematically shows another virtual objects velocity mode method of adjustment applied field in disclosure exemplary embodiment
The schematic diagram of scape;
Fig. 5 schematically shows another virtual objects velocity mode method of adjustment applied field in disclosure exemplary embodiment
The schematic diagram of scape;
Fig. 6 schematically shows the flow of another virtual objects velocity mode method of adjustment in disclosure exemplary embodiment
Figure;
Fig. 7 schematically shows a kind of structural frames of virtual objects velocity mode adjusting apparatus in disclosure exemplary embodiment
Figure;
Fig. 8 schematically shows a kind of electronic equipment for realizing the above method in disclosure exemplary embodiment;
Fig. 9 schematically shows a kind of computer-readable storage for realizing the above method in disclosure exemplary embodiment
Medium.
Specific implementation mode
Example embodiment is described more fully with reference to the drawings.However, example embodiment can be with a variety of shapes
Formula is implemented, and is not understood as limited to example set forth herein;On the contrary, thesing embodiments are provided so that the disclosure will more
Fully and completely, and by the design of example embodiment comprehensively it is communicated to those skilled in the art.Described feature, knot
Structure or characteristic can be in any suitable manner incorporated in one or more embodiments.
In an exemplary embodiment of the disclosure, a kind of virtual objects velocity mode method of adjustment is provided firstly, it can be with
Applied to the touch control terminal that interactive interface is presented, the interactive interface may include virtual objects and operating area, the operation
Region may include velocity controlled zone and at least two velocity mode areas.Wherein, the touch control terminal can be configuration touch screen
Smart mobile phone, tablet computer, game machine, the PDA (Personal Digital Assistant, palm PC) etc. of curtain.It is described
Interactive interface can be touch control terminal entirety can display area, such as be displayed in full screen, can also be the part of touch control terminal can show
Show that region, such as window are shown.The virtual objects refer to the role that user is manipulated in games, such as race games
In common automobile, motorcycle, aircraft etc..The velocity mode corresponds to the speed interval of virtual objects, can be racing car
Speed stage (such as one grade, two gears, three gears), driving mode (as motor pattern, snow field mode, nitrogen accelerate pattern), aircraft
Offline mode (such as general mode, single engine-model, pattern with double engines).The velocity controlled zone refers to controllable in interactive interface
The region of virtual objects acceleration or deceleration processed;The velocity mode area refers to that controllable virtual objects are regulated the speed the area of pattern
Domain.As shown in Fig. 2, the virtual objects velocity mode method of adjustment may comprise steps of:
In step S210, the movement speed and velocity mode of the virtual objects are periodically acquired.
The current movement speed of Programmable detection virtual objects and velocity mode, while can be by the presentation of information in interaction circle
In face.Such as shown in Fig. 3, the virtual objects 301 that player is manipulated are a racing car, are shown in the upper right corner of interactive interface 300
The movement speed 302 of virtual objects is 38 (thousand ms/h), and velocity mode 303 is one grade.
In step S220, response acts on the first predetermined registration operation of the velocity controlled zone, controls the virtual objects and changes
Become speed.
Velocity controlled zone could be provided as various ways:Such as player's click speed control zone makes virtual objects accelerate, pine
Acquiescence is slowed down when hand is not clicked or player's click speed control zone makes virtual objects slow down, and loosing one's grip to give tacit consent to when not clicking accelerates;
In another example it is more than that after a certain period of time, control virtual objects persistently accelerate to continue click speed control zone;In another example in speed control
Pass through the acceleration dynamics etc. of upper sliding operation and control virtual objects in area.Corresponding the first predetermined registration operation may include clicking operation,
Continue clicking operation, slide etc..The present embodiment is not specially limited this.
In step S230, when the movement speed reaches the critical speed of present speed pattern, response acts on target
The velocity mode of the virtual objects is adjusted to target velocity pattern by the second predetermined registration operation in velocity mode area.
The adjustment of usual velocity mode needs to trigger certain condition, such as when the manual shift of car race game, needs to reach one
Fixed speed could add and subtract shelves, or when switching racing car driving mode, it is also desirable to meet certain rate request (such as motor pattern
High speed, snow field mode is needed to need low speed).Critical speed can be that triggering is regulated the speed the pre-set velocity condition of pattern, such as
Critical speed is 30, when racing car reaches the speed, can be shifted up manually.In the present embodiment, operating area is including two or more
Multiple velocity mode areas, correspond respectively to each velocity mode, and the trigger condition of each velocity mode is generally different, therefore current
The velocity mode area of the triggered activation of movement speed be known as target velocity Mode Areas, player can be by the speed mould of virtual objects
Formula is adjusted to target velocity pattern, and can not be adjusted to the velocity mode other than target velocity pattern.Second predetermined registration operation is true
The operation for the pattern of regulating the speed is recognized, for example, the second predetermined registration operation can be fast from the velocity controlled zone to the target
The slide for spending Mode Areas can also be clicking operation, continue clicking operation or again by operation etc..
In the present exemplary embodiment, operable velocity controlled zone and velocity mode area are set in interactive interface, make object for appreciation
Family can control the speed of virtual objects by service speed control zone, and in the trigger condition for reaching critical speed, pass through behaviour
Make the velocity mode of speed Mode Areas adjustment virtual objects.On the one hand, void can easily be adjusted on a kind of touch control terminal by providing
The method of quasi- object velocity pattern, relative to existing touch control terminal race games medium velocity pattern completely by program adjust automatically
Scheme increases the diversity and operability of game.On the other hand, the pattern of regulating the speed needs to trigger the item of critical speed
Part, and it can only be adjusted to the target velocity pattern being activated, to simulate the case where driving manipulation in real world, make object for appreciation
The game experiencing of family is truer.In another aspect, velocity mode area and velocity controlled zone can be integrated into an operating area,
It ensure that the succinct degree of interactive interface, it is possible to provide to the visible area that player is larger.
In one exemplary embodiment, know when to trigger the condition of critical speed and when can for the ease of player
It enough regulates the speed pattern, the method can also include:When the movement speed reaches the critical speed of present speed pattern,
The prompt message of the target velocity Mode Areas is presented in the interactive interface.The prompt message of target velocity Mode Areas is presented
It can be accomplished in several ways:As shown in figure 3, velocity controlled zone 304 can be the throttle for the automobile that player is manipulated, speed
Mode Areas 305 can be each gear of automobile.When car speed reaches the critical speed of gear shift, corresponding target velocity pattern
Area 306 can protrusion display (such as amplification, protrusion, change colour), player has the operation of the target velocity Mode Areas 306 at this time
Effect is invalid to the operation in other velocity mode areas 305.Prompt message can also occur in interactive interface in the form of word,
Such as show textural information etc. about target velocity Mode Areas.The present embodiment is not specially limited this.
Further, it is also possible to some operation guiding informations of the display of auxiliary:Such as it can be in velocity controlled zone and target velocity
Display such as arrow guiding identifies between Mode Areas, to guide player to complete from velocity controlled zone to the cunning of target velocity Mode Areas
Dynamic operation;In another example the dynamic marks that finger is clicked are shown after can amplifying target velocity Mode Areas, guiding player clicks should
Target velocity Mode Areas is to complete the operation for the pattern of regulating the speed;In another example player is sliding into target velocity Mode Areas or click
When target velocity Mode Areas, a progress bar can be shown in interactive interface, guiding player continues the touch-control target velocity pattern
Area is to complete operation etc..New player can be helped to familiarize operating method by operation guiding information, reduce player
Practise time cost.
In one exemplary embodiment, when velocity controlled zone is accelerating region, such as accelerator pedal of automobile, aircraft are set as
The forms such as engine area, then the virtual objects change speed is controlled described in step S220 may include:It is described virtual right to control
As accelerating;The method can also include:At the end of detecting the first predetermined registration operation for acting on the velocity controlled zone, control
The virtual objects are made to slow down.Play carry out during (i.e. include game before selection virtual objects, select scene,
The links such as the score after Game Setting, and game), when touch control terminal can't detect the first predetermined registration operation in velocity controlled zone
When, it can be determined that the first predetermined registration operation terminates, and then controls virtual objects continued deceleration.
In one exemplary embodiment, when velocity controlled zone is deceleration area, such as brake-pedal of automobile, aircraft are set as
The forms such as area are braked, then situation can be on the contrary, the virtual objects change speed of control described in step S220 may include:Control
The virtual objects are made to slow down;The method can also include:Detecting that act on the velocity controlled zone first is default
At the end of operation, controls the virtual objects and accelerate.
Correspondingly, in one exemplary embodiment, the critical speed may include upper critical speed and lower critical speed;
The critical speed that movement speed reaches present speed pattern described in step S230 may include:The movement speed is more than or waits
In the upper critical speed;Or the movement speed is less than or equal to the lower critical speed.
Similar to the case where the shifting gears that can bypass the immediate leadership that drive a car in reality, in game when meeting specific condition, can trigger
It is adjusted simultaneously to multiple velocity modes.In view of the situation, in one exemplary embodiment, the velocity mode area may include
1st velocity mode area to N velocity modes area, the virtual objects are currently at M velocity modes area, the M speed moulds
Critical speed in critical speed to N-M can be arranged on the 1st in formula area;The method can also include:Compare the mobile speed
Critical speed on degree and at least one;When the movement speed is greater than or equal to critical speed on L, in the interactive interface
The prompt message in M+1 velocity modes area to M+L velocity modes area is shown simultaneously;Wherein, N is just whole more than or equal to 2
Number, M are positive integer less than N, and L is the positive integer less than or equal to N-M, critical speed in critical speed to N-M on the described 1st
It spends incremented by successively.
Critical speed corresponds to triggering M+1 velocity modes area on 1st, and critical speed corresponds to triggering M+2 speed on the 2nd
Spend Mode Areas.It is when movement speed reaches critical speed on the 2nd, then inevitable also to reach since upper critical speed is incremented by successively
Critical speed on 1st, therefore Liang Ge velocity modes area can be activated simultaneously.For example, as shown in figure 4, the current speed of automobile
Degree pattern be the 1st gear, the 1st gear the 1st on critical speed be that critical speed is 35 on the 30, the 2nd, then when the speed of automobile reaches
To 30 and less than 35 when, the activation of the 2nd gear can be triggered;When the speed of automobile reaches 35, swashing for the 3rd gear can be triggered
It is living.Speed as shown in the figure is 38, while having activated the 2nd gear and the 3rd gear, and player can arbitrarily select one of those at this time
Gear is adjusted.In addition, present speed pattern there can also be the 3rd, the 4th ... critical speed on N-M, correspond to triggering the
M+3, M+4 ... N velocity modes area.The present embodiment does not do special limit for the quantity of upper critical speed and velocity mode area
It is fixed.
Similarly, in one exemplary embodiment, the velocity mode area may include the 1st velocity mode area to N speed
Mode Areas, the virtual objects are currently at M velocity modes area, and the 1st lower critical speed can be arranged in the M velocity modes area
It spends to M-1 lower critical speed;The method can also include:Compare the movement speed and at least once critical speed;When
When the movement speed is less than or equal to L lower critical speed, M-1 velocity modes area is shown simultaneously in the interactive interface
To the prompt message in M-L velocity modes area;Wherein, N is positive integer more than or equal to 2, positive integers of the M between [2, N],
L is the positive integer less than M, and the 1st lower critical speed to M-1 lower criticals speed is successively decreased successively.For example, when car deceleration arrives
It, can be to multiple low-grade location downshifts when to a certain degree;When aircraft to a certain extent when, can simultaneously close off two or more
Engine etc..By taking the automobile with 5 speed stages as an example, when automobile is currently at 3 gear, the 3rd gear can be arranged on the 1st
Critical speed, critical speed on the 2nd, correspond respectively to the 4th gear of triggering and the 5th gear, and it is fast that the 1st lower critical can also be arranged
Degree, the 2nd lower critical speed correspond respectively to the 2nd gear of triggering and the 1st gear.
It should be noted that in above-mentioned two embodiment, the value range of M is different, when being related to upper critical speed, M ∈ [1,
N-1], i.e., critical speed, when being related to lower critical speed, M ∈ [2, N], i.e. the 1st velocity mode do not go up in N velocity modes area
Area does not have lower critical speed.
You need to add is that upper critical speed, lower critical speed usually can be related to current velocity mode, current
When velocity mode difference, even if corresponding to the same target velocity pattern is triggered, upper critical speed or lower critical speed can also
It is different.For example, automobile is controlled in Fig. 4 to shift up, when present speed pattern is 1 gear, face in triggering the 3rd gear activation
Boundary's speed is 35;And if present speed pattern be 2 gear when, also set triggering the 3rd gear activate upper critical speed as
35 unreasonable, therefore can properly increase critical speed on this, such as is increased to 55.In practical application, under each velocity mode
Each upper critical speed, lower critical speed can be set according to specific application scenarios, consider true the case where driving, with
Improve the sense of reality of game.
In one exemplary embodiment, upper limit speed can be arranged in each velocity mode, and the method can also include:When
The movement speed reaches the upper limit speed of present speed pattern, and receives and act on the first pre- of the velocity controlled zone
If when operation, maintain the movement speed constant;Wherein, the upper limit speed is greater than or equal to the upper critical speed.As before
Described, velocity mode corresponds to specific speed interval, then in the case of not adjusting velocity mode, the movement speed of virtual objects
It can be limited in corresponding speed interval.By taking Fig. 4 as an example, the current velocity mode of automobile is the 1st gear, critical on the 1st
Speed is that critical speed is 35 on the 30, the 2nd, and upper limit speed can be 40, then player exercises velocity controlled zone makes virtual objects add
Speed at most can only achieve 40, if hereafter operating without shifting up, can not continue to accelerate.Similarly, each velocity mode can also be set
Lower limit speed is set, so that virtual objects at most decelerate to the lower limit speed under present speed pattern.By the way that velocity mode is arranged
Upper limit speed or lower limit speed, so that race games is more nearly really, player must can be only achieved by adjusting velocity mode
Higher or lower speed, to further increase the operability of game.
In one exemplary embodiment, it is pre- can be less than one at a distance from the velocity controlled zone for each velocity mode area
If distance, it is shown in the predeterminable area around velocity controlled zone for example, velocity mode area is surround.Wherein, predeterminable area can be by
Game developer sets according to specific design requirement or user according to operating habit, makes velocity mode area and velocity controlled zone
At a distance of relatively closely, to facilitate player only to can be carried out plus/minus speed and gear switching operation with a finger, and friendship can be improved
The succinct degree at mutual interface.With reference to shown in figure 3, Fig. 4 and Fig. 5, velocity controlled zone can be circle, and each velocity mode area can be surround
It is arranged in the outer ring of round control.In addition, velocity mode area can also be arranged in the side of velocity controlled zone, or present bottom left
Right distribution etc., the present embodiment is not specially limited this.
Further, in one exemplary embodiment, the second predetermined registration operation may include from the velocity controlled zone
To the slide of the target velocity Mode Areas, player from velocity controlled zone by sliding into velocity mode area to complete speed
Mode adjustment, it is easy to operate, and the whole velocity mode of mistuning caused by maloperation can be prevented.In one exemplary embodiment,
The method can also include:After the velocity mode of the virtual objects is adjusted to target velocity pattern, on the interactive boundary
Feedback information is presented in face.Feedback information can be used for informing that player's velocity mode adjusts successfully, can be used for player's
Operation is evaluated.As shown in figure 5, the opportunity for the pattern that can be regulated the speed according to player and operation order of accuarcy etc. give player
Feedback information, for example, operation opportunity it is most suitable when show Perfect, take second place display Excellent, reluctantly complete when show
Good, or display etc. in the form of score.If player after operation adjustment velocity mode, does not obtain feedback information, then
Illustrate operation failure, can second predetermined registration operation be carried out to target velocity Mode Areas again.In other embodiments, if player
Operation adjustment velocity mode fails, and can also give corresponding feedback information, such as Fail, Error are shown in interactive interface
Word or specific failure cause explanatory note etc..
Further, it is also possible to complete quality according to the regulate the speed operation of pattern of player to give game relevant substantive anti-
Feedback:Such as pattern of just regulating the speed when virtual objects just reach upper critical speed, program can consider operation opportunity
Perfect makes virtual objects obtain larger acceleration after the pattern of regulating the speed;If virtual objects are reaching upper limit speed
It just regulates the speed afterwards pattern, program can consider operation opportunity Good, obtain virtual objects after the pattern of regulating the speed smaller
Acceleration.In another example player by second predetermined registration operation regulate the speed pattern when, can be arranged a progress bar weigh second
Whether the predetermined registration operation time is suitable, if most suitable, can subtract one by the injury tolerance of virtual objects, if taken second place, injury tolerance
Constant, if completed reluctantly, injury tolerance adds one, etc..The present embodiment is not specially limited this.
Fig. 6 shows a kind of flow chart of virtual objects velocity mode method of adjustment in the present exemplary embodiment.Wherein, to the greatest extent
Pipe is not shown in figure, and the step of judging whether to reach critical speed can include to judge which upper critical speed reached, and sentence
Disconnected the step of whether reaching lower critical speed can also include to judge which lower critical speed reached.Routines periodically obtains empty
Then whether the movement speed and velocity mode of quasi- object in velocity controlled zone carry out the first predetermined registration operation according to player, control
Virtual objects acceleration or deceleration;When Programmable detection reaches critical speed to movement speed, the display target speed in interactive interface
Spend the prompt message of Mode Areas;Then player can carry out second predetermined registration operation according to the prompt message, and program control is virtual right
As the pattern of regulating the speed, if player exercises success, show that feedback information, the entire process that adjusts are completed;If player exercises lose
It loses, does not show that feedback information, player need to operate again.
In an exemplary embodiment of the disclosure, a kind of virtual objects velocity mode adjusting apparatus is additionally provided, is applied to
The touch control terminal of interactive interface is presented, the interactive interface includes virtual objects and operating area, which is characterized in that the operation
Region includes velocity controlled zone and at least two velocity mode areas.As shown in fig. 7, the virtual objects velocity mode adjusting apparatus
700 may include:Velocity information acquisition module 710 periodically acquires the movement speed and velocity mode of the virtual objects;The
One control module 720 controls the virtual objects and changes for responding the first predetermined registration operation for acting on the velocity controlled zone
Speed;Second control module 730, when critical speed for reaching present speed pattern when the movement speed, response effect
In the second predetermined registration operation of target velocity Mode Areas, the velocity mode of the virtual objects is adjusted to target velocity pattern.
In one exemplary embodiment, described device can also include:Module is presented in information, for working as the movement speed
When reaching the critical speed of present speed pattern, the prompt letter of the target velocity Mode Areas is presented in the interactive interface
Breath.
In one exemplary embodiment, first control module can be also used for controlling the virtual objects acceleration, with
And at the end of detecting the first predetermined registration operation for acting on the velocity controlled zone, controls the virtual objects and slow down.
In one exemplary embodiment, the critical speed may include upper critical speed and lower critical speed;Described
Two control modules can be used for when the movement speed be greater than or equal to the upper critical speed or the movement speed be less than or
When equal to the lower critical speed, response acts on the second predetermined registration operation of target velocity Mode Areas, by the virtual objects
Velocity mode is adjusted to target velocity pattern.
In one exemplary embodiment, the velocity mode area may include the 1st velocity mode area to N velocity modes
Area, the virtual objects are currently at M velocity modes area, and critical speed can be arranged on the 1st extremely in the M velocity modes area
Critical speed on N-M;Described device can also include:Module is presented in information, is used for the movement speed and at least one
Upper critical speed, and when the movement speed is greater than or equal to critical speed on L, shown simultaneously in the interactive interface
Show the prompt message in M+1 velocity modes area to M+L velocity modes area;Wherein, N is the positive integer more than or equal to 2, and M is
Positive integer less than N, L are positive integer less than or equal to N-M, and critical speed is successively in critical speed to N-M on the described 1st
It is incremented by.
In one exemplary embodiment, the velocity mode area may include the 1st velocity mode area to N velocity modes
Area, the virtual objects are currently at M velocity modes area, and the 1st lower critical speed can be arranged extremely in the M velocity modes area
M-1 lower critical speed;Described device can also include:Module is presented in information, is used for the movement speed and at least one
Lower critical speed, and when the movement speed is less than or equal to L lower critical speed, shown simultaneously in the interactive interface
Show the prompt message in M-1 velocity modes area to M-L velocity modes area;Wherein, N is the positive integer more than or equal to 2, and M is
Positive integer between [2, N], L are the positive integer less than M, and the 1st lower critical speed to M-1 lower criticals speed is passed successively
Subtract.
In one exemplary embodiment, first control module can be also used for reaching current speed when the movement speed
The upper limit speed of degree pattern, and when receiving the first predetermined registration operation for acting on the velocity controlled zone, maintain the movement
Speed is constant;Wherein, the upper limit speed is greater than or equal to the upper critical speed.
In one exemplary embodiment, it is pre- can be less than one at a distance from the velocity controlled zone for each velocity mode area
If distance.
In one exemplary embodiment, the second predetermined registration operation may include from the velocity controlled zone to the target
The slide in velocity mode area.
In one exemplary embodiment, described device can also include:Module is presented in information, is used for the virtual objects
Velocity mode be adjusted to target velocity pattern after, feedback information is presented in the interactive interface.
The detail of each module has been described in detail in the embodiment of method part in above-mentioned apparatus, therefore no longer superfluous
It states.
In an exemplary embodiment of the disclosure, a kind of electronic equipment that can realize the above method is additionally provided.
Person of ordinary skill in the field it is understood that various aspects of the disclosure can be implemented as system, method or
Program product.Therefore, various aspects of the disclosure can be with specific implementation is as follows, i.e.,:It is complete hardware embodiment, complete
The embodiment combined in terms of full Software Implementation (including firmware, microcode etc.) or hardware and software, can unite here
Referred to as circuit, " module " or " system ".
The electronic equipment 800 of this embodiment according to the disclosure is described referring to Fig. 8.The electronics that Fig. 8 is shown
Equipment 800 is only an example, should not bring any restrictions to the function and use scope of the embodiment of the present disclosure.
As shown in figure 8, electronic equipment 800 is showed in the form of universal computing device.The component of electronic equipment 800 can wrap
It includes but is not limited to:Above-mentioned at least one processing unit 810, above-mentioned at least one storage unit 820, connection different system component
The bus 830 of (including storage unit 820 and processing unit 810), display unit 840.
Wherein, the storage unit has program stored therein code, and said program code can be held by the processing unit 810
Row so that the processing unit 810 executes various according to the disclosure described in above-mentioned " illustrative methods " part of this specification
The step of illustrative embodiments.For example, the processing unit 810 can execute step as shown in Figure 2:Step S210,
Periodically acquire the movement speed and velocity mode of the virtual objects;Step S220, response act on the velocity controlled zone
The first predetermined registration operation, control the virtual objects and change speed;Step S230, when the movement speed reaches present speed mould
When the critical speed of formula, response acts on the second predetermined registration operation of target velocity Mode Areas, by the speed mould of the virtual objects
Formula is adjusted to target velocity pattern.
Storage unit 820 may include the readable medium of volatile memory cell form, such as Random Access Storage Unit
(RAM) 821 and/or cache memory unit 822, it can further include read-only memory unit (ROM) 823.
Storage unit 820 can also include program/utility 824 with one group of (at least one) program module 825,
Such program module 825 includes but not limited to:Operating system, one or more application program, other program modules and
Program data may include the realization of network environment in each or certain combination in these examples.
Bus 830 can be to indicate one or more in a few class bus structures, including storage unit bus or storage
Cell controller, peripheral bus, graphics acceleration port, processing unit use the arbitrary bus structures in a variety of bus structures
Local bus.
Electronic equipment 800 can also be with one or more external equipments 1000 (such as keyboard, sensing equipment, bluetooth equipment
Deng) communication, can also be enabled a user to one or more equipment interact with the electronic equipment 800 communicate, and/or with make
Any equipment that the electronic equipment 800 can be communicated with one or more of the other computing device (such as router, modulation /demodulation
Device etc.) communication.This communication can be carried out by input/output (I/O) interface 850.Also, electronic equipment 800 can be with
By network adapter 860 and one or more network (such as LAN (LAN), wide area network (WAN) and/or public network,
Such as internet) communication.As shown, network adapter 860 is communicated by bus 830 with other modules of electronic equipment 800.
It should be understood that although not shown in the drawings, other hardware and/or software module can not used in conjunction with electronic equipment 800, including but not
It is limited to:Microcode, device driver, redundant processing unit, external disk drive array, RAID system, tape drive and
Data backup storage system etc..
Through the above description of the embodiments, those skilled in the art is it can be readily appreciated that example described herein is implemented
Mode can also be realized by software realization in such a way that software is in conjunction with necessary hardware.Therefore, according to the disclosure
The technical solution of embodiment can be expressed in the form of software products, the software product can be stored in one it is non-volatile
Property storage medium (can be CD-ROM, USB flash disk, mobile hard disk etc.) in or network on, including some instructions are so that a calculating
Equipment (can be personal computer, server, terminal installation or network equipment etc.) is executed according to disclosure embodiment
Method.
In an exemplary embodiment of the disclosure, a kind of computer readable storage medium is additionally provided, energy is stored thereon with
Enough realize the program product of this specification above method.In some possible embodiments, various aspects of the disclosure may be used also
In the form of being embodied as a kind of program product comprising program code, when described program product is run on the terminal device, institute
State program code for make the terminal device execute described in above-mentioned " illustrative methods " part of this specification according to this public affairs
The step of opening various illustrative embodiments.
Refering to what is shown in Fig. 9, describing the program product for realizing the above method according to embodiment of the present disclosure
900, portable compact disc read only memory (CD-ROM) may be used and include program code, and can in terminal device,
Such as it is run on PC.However, the program product of the disclosure is without being limited thereto, in this document, readable storage medium storing program for executing can be with
To be any include or the tangible medium of storage program, the program can be commanded execution system, device either device use or
It is in connection.
The arbitrary combination of one or more readable mediums may be used in described program product.Readable medium can be readable letter
Number medium or readable storage medium storing program for executing.Readable storage medium storing program for executing for example can be but be not limited to electricity, magnetic, optical, electromagnetic, infrared ray or
System, device or the device of semiconductor, or the arbitrary above combination.The more specific example of readable storage medium storing program for executing is (non exhaustive
List) include:It is electrical connection, portable disc, hard disk, random access memory (RAM) with one or more conducting wires, read-only
Memory (ROM), erasable programmable read only memory (EPROM or flash memory), optical fiber, portable compact disc read only memory
(CD-ROM), light storage device, magnetic memory device or above-mentioned any appropriate combination.
Computer-readable signal media may include in a base band or as the data-signal that a carrier wave part is propagated,
In carry readable program code.The data-signal of this propagation may be used diversified forms, including but not limited to electromagnetic signal,
Optical signal or above-mentioned any appropriate combination.Readable signal medium can also be any readable Jie other than readable storage medium storing program for executing
Matter, which can send, propagate either transmission for used by instruction execution system, device or device or and its
The program of combined use.
The program code for including on readable medium can transmit with any suitable medium, including but not limited to wirelessly, have
Line, optical cable, RF etc. or above-mentioned any appropriate combination.
Can with any combination of one or more programming languages come write for execute the disclosure operation program
Code, described program design language include object oriented program language-Java, C++ etc., further include conventional
Procedural programming language-such as " C " language or similar programming language.Program code can be fully in user
It executes on computing device, partly execute on a user device, being executed as an independent software package, partly in user's calculating
Upper side point is executed or is executed in remote computing device or server completely on a remote computing.It is being related to far
In the situation of journey computing device, remote computing device can pass through the network of any kind, including LAN (LAN) or wide area network
(WAN), it is connected to user calculating equipment, or, it may be connected to external computing device (such as utilize ISP
To be connected by internet).
In addition, above-mentioned attached drawing is only the schematic theory of the processing included by method according to disclosure exemplary embodiment
It is bright, rather than limit purpose.It can be readily appreciated that the time that above-mentioned processing shown in the drawings did not indicated or limited these processing is suitable
Sequence.In addition, being also easy to understand, these processing for example can be executed either synchronously or asynchronously in multiple modules.
It should be noted that although being referred to several modules or list for acting the equipment executed in above-detailed
Member, but this division is not enforceable.In fact, according to embodiment of the present disclosure, it is above-described two or more
The feature and function of module either unit can embody in a module or unit.Conversely, an above-described mould
Either the feature and function of unit can be further divided into and embodied by multiple modules or unit block.
Those skilled in the art after considering the specification and implementing the invention disclosed here, will readily occur to its of the disclosure
His embodiment.This application is intended to cover any variations, uses, or adaptations of the disclosure, these modifications, purposes or
Adaptive change follow the general principles of this disclosure and include the undocumented common knowledge in the art of the disclosure or
Conventional techniques.The description and examples are only to be considered as illustrative, and the true scope and spirit of the disclosure are by claim
It points out.
It should be understood that the present disclosure is not limited to the precise structures that have been described above and shown in the drawings, and
And various modifications and changes may be made without departing from the scope thereof.The scope of the present disclosure is only limited by the attached claims.
Claims (13)
1. a kind of virtual objects velocity mode method of adjustment is applied to that the touch control terminal of interactive interface, the interactive interface is presented
Including virtual objects and operating area, which is characterized in that the operating area includes velocity controlled zone and at least two speed moulds
Formula area;The method includes:
Periodically acquire the movement speed and velocity mode of the virtual objects;
Response acts on the first predetermined registration operation of the velocity controlled zone, controls the virtual objects and changes speed;
When the movement speed reaches the critical speed of present speed pattern, response acts on the second of target velocity Mode Areas
The velocity mode of the virtual objects is adjusted to target velocity pattern by predetermined registration operation.
2. according to the method described in claim 1, it is characterized in that, further including:
When the movement speed reaches the critical speed of present speed pattern, the target speed is presented in the interactive interface
Spend the prompt message of Mode Areas.
3. according to the method described in claim 1, it is characterized in that, the control virtual objects change speed includes:
The virtual objects are controlled to accelerate;
The method further includes:
At the end of detecting the first predetermined registration operation for acting on the velocity controlled zone, controls the virtual objects and slow down.
4. according to the method described in claim 3, it is characterized in that, the critical speed includes upper critical speed and lower critical speed
Degree;The critical speed that the wherein described movement speed reaches present speed pattern includes:
The movement speed is greater than or equal to the upper critical speed;Or
The movement speed is less than or equal to the lower critical speed.
5. according to the method described in claim 4, it is characterized in that, the velocity mode area includes the 1st velocity mode area to N
Velocity mode area, the virtual objects are currently at M velocity modes area, and critical speed on the 1st is arranged in the M velocity modes area
It spends to critical speed on N-M;
The method further includes:
Compare critical speed in the movement speed and at least one;
When the movement speed is greater than or equal to critical speed on L, M+1 speed is shown simultaneously in the interactive interface
Mode Areas to M+L velocity modes area prompt message;
Wherein, N is the positive integer more than or equal to 2, and M is the positive integer less than N, and L is the positive integer less than or equal to N-M, institute
State on the 1st that critical speed is incremented by successively in critical speed to N-M.
6. according to the method described in claim 4, it is characterized in that, the velocity mode area includes the 1st velocity mode area to N
Velocity mode area, the virtual objects are currently at M velocity modes area, and the 1st lower critical speed is arranged in the M velocity modes area
It spends to M-1 lower critical speed;
The method further includes:
Compare the movement speed and at least once critical speed;
When the movement speed is less than or equal to L lower critical speed, M-1 speed is shown simultaneously in the interactive interface
Mode Areas to M-L velocity modes area prompt message;
Wherein, N is positive integer more than or equal to 2, positive integers of the M for [2, N] between, and L is the positive integer less than M, the described 1st
Lower critical speed to M-1 lower criticals speed is successively decreased successively.
7. according to the method described in claim 4, it is characterized in that, further including:
When the movement speed reaches the upper limit speed of present speed pattern, and receives and act on the velocity controlled zone
When the first predetermined registration operation, maintain the movement speed constant;
Wherein, the upper limit speed is greater than or equal to the upper critical speed.
8. according to the method described in claim 1, it is characterized in that, each velocity mode area and the velocity controlled zone away from
From less than a pre-determined distance.
9. according to the method described in claim 1, it is characterized in that, the second predetermined registration operation includes from the velocity controlled zone
To the slide of the target velocity Mode Areas.
10. according to the method described in claim 1, it is characterized in that, further including:
After the velocity mode of the virtual objects is adjusted to target velocity pattern, feedback letter is presented in the interactive interface
Breath.
11. a kind of virtual objects velocity mode adjusting apparatus is applied to that the touch control terminal of interactive interface, the interactive interface is presented
Including virtual objects and operating area, which is characterized in that the operating area includes velocity controlled zone and at least two speed moulds
Formula area;
Described device includes:
Velocity information acquisition module periodically acquires the movement speed and velocity mode of the virtual objects;
First control module controls the virtual objects for responding the first predetermined registration operation for acting on the velocity controlled zone
Change speed;
Second control module, when critical speed for reaching present speed pattern when the movement speed, response acts on mesh
The second predetermined registration operation for marking velocity mode area, target velocity pattern is adjusted to by the velocity mode of the virtual objects.
12. a kind of electronic equipment, which is characterized in that including:
Processor;And
Memory, the executable instruction for storing the processor;
Wherein, the processor is configured to carry out perform claim requirement 1-10 any one of them via the execution executable instruction
Method.
13. a kind of computer readable storage medium, is stored thereon with computer program, which is characterized in that the computer program
Claim 1-10 any one of them methods are realized when being executed by processor.
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