CN108509068B - Intelligent game mouse capable of realizing voice transcription based on voice recognition - Google Patents

Intelligent game mouse capable of realizing voice transcription based on voice recognition Download PDF

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Publication number
CN108509068B
CN108509068B CN201810236524.9A CN201810236524A CN108509068B CN 108509068 B CN108509068 B CN 108509068B CN 201810236524 A CN201810236524 A CN 201810236524A CN 108509068 B CN108509068 B CN 108509068B
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voice
game
module
macro
macro definition
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CN108509068A (en
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冯海洪
朱国冉
许成亮
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Anhui Mimouse Technology Co ltd
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Anhui Mimouse Technology Co ltd
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/033Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
    • G06F3/0354Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor with detection of 2D relative movements between the device, or an operating part thereof, and a plane or surface, e.g. 2D mice, trackballs, pens or pucks
    • G06F3/03543Mice or pucks
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/16Sound input; Sound output
    • G06F3/167Audio in a user interface, e.g. using voice commands for navigating, audio feedback
    • GPHYSICS
    • G10MUSICAL INSTRUMENTS; ACOUSTICS
    • G10LSPEECH ANALYSIS TECHNIQUES OR SPEECH SYNTHESIS; SPEECH RECOGNITION; SPEECH OR VOICE PROCESSING TECHNIQUES; SPEECH OR AUDIO CODING OR DECODING
    • G10L15/00Speech recognition
    • G10L15/08Speech classification or search
    • GPHYSICS
    • G10MUSICAL INSTRUMENTS; ACOUSTICS
    • G10LSPEECH ANALYSIS TECHNIQUES OR SPEECH SYNTHESIS; SPEECH RECOGNITION; SPEECH OR VOICE PROCESSING TECHNIQUES; SPEECH OR AUDIO CODING OR DECODING
    • G10L15/00Speech recognition
    • G10L15/08Speech classification or search
    • G10L15/18Speech classification or search using natural language modelling
    • G10L15/183Speech classification or search using natural language modelling using context dependencies, e.g. language models
    • G10L15/19Grammatical context, e.g. disambiguation of the recognition hypotheses based on word sequence rules
    • GPHYSICS
    • G10MUSICAL INSTRUMENTS; ACOUSTICS
    • G10LSPEECH ANALYSIS TECHNIQUES OR SPEECH SYNTHESIS; SPEECH RECOGNITION; SPEECH OR VOICE PROCESSING TECHNIQUES; SPEECH OR AUDIO CODING OR DECODING
    • G10L15/00Speech recognition
    • G10L15/22Procedures used during a speech recognition process, e.g. man-machine dialogue
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1043Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being characterized by constructional details

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • Health & Medical Sciences (AREA)
  • Audiology, Speech & Language Pathology (AREA)
  • Theoretical Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Computational Linguistics (AREA)
  • Acoustics & Sound (AREA)
  • General Physics & Mathematics (AREA)
  • General Health & Medical Sciences (AREA)
  • Artificial Intelligence (AREA)
  • User Interface Of Digital Computer (AREA)
  • Pinball Game Machines (AREA)

Abstract

The invention discloses an intelligent game mouse for realizing voice transcription based on voice recognition, which comprises a voice button, a voice signal acquisition and storage module, a voice signal conversion module, an engine intelligent switching module, a voice macro definition module, an automatic updating module, a service support module and a game mode switching module, on the basis of the intelligent voice mouse, the function of game macro definition is further added, firstly, the button macro definition of the traditional game mouse is added, then, the game macro is combined with the voice technology, the voice macro is realized, the number of the voice macros is not limited, the starting modes of the voice macros are the same voice key, the conventional voice macro definition of the mainstream game is preset in software, the macro definition function is continuously provided by a server side for support and update, and the voice key can be used for voice typing in the game at the same time, so that the multiple requirements of users are met.

Description

Intelligent game mouse capable of realizing voice transcription based on voice recognition
Technical Field
The invention belongs to the technical field of mice, relates to an intelligent game mouse, and particularly relates to an intelligent game mouse for realizing voice transcription based on voice recognition.
Background
Macros are a series of system codes used for simplifying operations in the process of computer operation, and are often used for accelerating daily editing and format setting, combining a plurality of commands, making options in a dialog box easier to access, making a series of complex tasks automatically executed, and the like.
Macros have become an important technique that is essential to players in their daily games, both for their enjoyment and for their ease of operation. The existing macro definition mouse for games can simplify part of operations, but still has great problems, firstly, macro setting needs a great deal of computer knowledge support, the setting process is professional, common game players are not easy to get in hand, secondly, the game macro is limited by game mouse hardware, the number of programmable keys on the hardware determines the number of available macros, secondly, different macros correspond to different keys, when the game players use the mouse, wrong pressing and wrong pressing are easy to happen, and finally, the communication multi-use key type mode for games influences the operation of the games.
Disclosure of Invention
The invention aims to provide an intelligent game mouse for realizing voice transcription based on voice recognition, which is added with the key macro definition of the traditional game mouse and then combines the game macro with the voice technology to realize the voice macro, the macro definition function is continuously supported and updated by a server, and the voice key can be used for voice typing in the game at the same time, thereby meeting the multiple requirements of users.
The purpose of the invention can be realized by the following technical scheme:
an intelligent game mouse for realizing voice transcription based on voice recognition comprises a voice key, a voice signal acquisition and storage module, a voice signal conversion module, an engine intelligent switching module, a voice macro definition module, an automatic updating module, a service support module and a game mode switching module;
the voice key provides a starting mode of the voice macro, and can perform voice typing in a game so as to meet multiple requirements of a user;
the voice signal acquisition and storage module acquires voice signals of a user speaking through a built-in high-performance microphone, processes and stores the voice signals;
the voice signal conversion module is used for converting the audio file acquired by the voice signal acquisition and storage module by adopting an off-line command word mode and realizing a specific function according to a matched grammar rule;
the intelligent engine switching module is used for intelligently switching the online speech recognition engine or the offline speech recognition engine to perform speech recognition on the audio file;
the voice macro definition module is added with the function of game macro definition, firstly, the button macro definition of the traditional game mouse is added, then the game macro is combined with the voice technology, the voice macro is realized, the number of the voice macro is not limited, the conventional voice macro definition of the mainstream game is preset in the voice macro, and manual addition and modification are supported;
the automatic updating module continuously provides online updating for the voice macro definition function in the game voice macro definition module;
the service support module provides service support for the voice macro definition function in the game voice macro definition module;
the game mode switching module provides a mode switching function in the game, realizes a voice macroinstruction, completes related game operation or realizes voice typing in the game.
Further, the specific implementation process of the voice signal acquisition and storage module includes:
s11, a high-performance microphone is arranged in the game mouse to collect the voice signal of the user speaking;
s12, the device performs AD conversion, converts the analog signal into an electric signal and transmits the electric signal to the computer through the universal serial port;
s13, the computer transmits the received continuous electric signals to the application program through the OS middle layer;
s14, the application program processes the electric signal, if the network is not connected, the audio file is saved in the local file system of the computer; otherwise, the data is transmitted to the database server.
Further, the specific implementation process of the voice signal conversion module includes:
s21, carrying out voice activity detection on the collected audio files;
s22, matching the audio file with the grammar rule or carrying out AIUI semantic analysis;
and S23, if the matching result accords with the grammar rule, realizing the specific function according to the grammar rule, otherwise, the matching is unsuccessful.
Further, the basic flow of the game mode switching module is as follows:
s31, checking the network, if the network is smooth, obtaining the newest server game configuration file, and constructing a grammar network; if the network is disconnected, a local preset file is used for constructing a grammar network;
s32, judging whether the grammar is successfully constructed, if so, executing the step S33, and if not, returning to the step S31;
s33, loading the game voice macro command of the voice macro definition module, and adding, modifying or deleting the voice macro;
s34, detecting the state of the voice button, executing step S35 if the voice button is pressed, and executing step S36 if the voice button is lifted;
s35, automatically identifying the current game mode, realizing the voice typing function if the current game mode is a typing communication mode, and completing the related game operation according to the macro instruction list and controlling the release of game skills if the current game mode is a game macro control mode;
and S36, ending the operation and resetting the state.
The invention has the beneficial effects that: the intelligent game mouse provided by the invention is further added with the function of game macro definition on the basis of the intelligent voice mouse, firstly, the button macro definition of the traditional game mouse is added, then the game macro is combined with the voice technology, the voice macro is realized, the number of the voice macros is not limited, the starting modes of the voice macros are the same voice button, the conventional voice macro definition of the mainstream game is preset in software, the function of the macro definition is continuously provided by a server for supporting and updating, the voice buttons can be used for voice typing in the game at the same time, and the multiple requirements of users are met.
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The invention is described in further detail below with reference to the figures and specific embodiments.
FIG. 1 is a schematic diagram of the system of the present invention.
Fig. 2 is a basic flow chart of the game mode switching module of the present invention.
Detailed Description
The technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the drawings in the embodiments of the present invention, and it is obvious that the described embodiments are only a part of the embodiments of the present invention, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.
As shown in fig. 1, the present invention provides an intelligent game mouse for implementing voice transcription based on voice recognition, which includes a voice button, a voice signal collecting and storing module, a voice signal converting module, an engine intelligent switching module, a voice macro defining module, an automatic updating module, a service supporting module and a game mode switching module.
The voice button provides a starting mode of the voice macro, and meanwhile, voice typing can be carried out in a game, so that multiple requirements of a user are met.
And the voice signal acquisition and storage module acquires the voice signal of the speaking of the user through a built-in high-performance microphone, processes the voice signal and stores the processed voice signal.
The specific implementation process of the voice signal acquisition and storage module comprises the following steps:
s11, a high-performance microphone is arranged in the game mouse to collect the voice signal of the user speaking;
s12, the device performs AD conversion, converts the analog signal into an electric signal and transmits the electric signal to the computer through the universal serial port;
s13, the computer transmits the received continuous electric signals to the application program through the OS middle layer;
s14, the application program processes the electric signal, if the network is not connected, the audio file is saved in the local file system of the computer; otherwise, the data is transmitted to the database server.
And the voice signal conversion module is used for converting the audio file acquired by the voice signal acquisition and storage module by adopting an off-line command word mode and realizing a specific function according to the matched grammar rule.
The specific implementation process of the voice signal conversion module comprises the following steps:
s21, carrying out Voice Activity (VAD) detection on the collected audio files, wherein the aim is to detect whether silence exists;
s22, matching the audio file with a grammar rule (the grammar rule is BNF or ABNF) or carrying out AIUI semantic analysis by adopting SDK MSC5.0 of science news and news flight;
and S23, if the matching result accords with the grammar rule, realizing the specific function according to the grammar rule, otherwise, the matching is unsuccessful. Wherein the grammar rules support command control, text editing, purchasing goods, viewing videos, and the like.
And the intelligent engine switching module is used for intelligently switching the online speech recognition engine or the offline speech recognition engine to perform speech recognition on the audio file.
The voice macro definition module is added with the function of game macro definition, firstly, the button macro definition of the traditional game mouse is added, then the game macro is combined with the voice technology, the voice macro is realized, the number of the voice macro is not limited, the conventional voice macro definition of the mainstream game is preset in the game, and manual addition and modification are supported.
And the automatic updating module is used for continuously providing online updating for the voice macro definition function in the game voice macro definition module.
And the service support module provides service support for the voice macro definition function in the game voice macro definition module.
And the game mode switching module provides a mode switching function in the game, realizes a voice macroinstruction, completes related game operation or realizes voice typing in the game.
As shown in fig. 2, the basic flow of the game mode switching module is as follows:
s31, checking the network, if the network is smooth, obtaining the newest server game configuration file, and constructing a grammar network; if the network is disconnected, the local preset file is used for constructing a grammar network.
And S32, judging whether the grammar is successfully constructed, if so, executing the step S33, and if not, returning to the step S31.
And S33, loading the game voice macro command of the voice macro definition module, and performing the operation of adding, modifying or deleting the voice macro.
S34, detecting the state of the voice button, executing step S35 if the voice button is pressed, and executing step S36 if the voice button is lifted
And S35, automatically identifying the current game mode, realizing the voice typing function if the current game mode is a typing communication mode, and finishing the related game operation and controlling the release of game skills according to the macro instruction list if the current game mode is a game macro control mode.
And S36, ending the operation and resetting the state.
The intelligent game mouse provided by the invention is further added with the function of game macro definition on the basis of the intelligent voice mouse, firstly, the button macro definition of the traditional game mouse is added, then the game macro is combined with the voice technology, the voice macro is realized, the number of the voice macros is not limited, the starting modes of the voice macros are the same voice button, the conventional voice macro definition of the mainstream game is preset in software, the function of the macro definition is continuously provided by a server for supporting and updating, the voice buttons can be used for voice typing in the game at the same time, and the multiple requirements of users are met.
In the description herein, references to the description of "one embodiment," "an example," "a specific example" or the like are intended to mean that a particular feature, structure, material, or characteristic described in connection with the embodiment or example is included in at least one embodiment or example of the invention. In this specification, the schematic representations of the terms used above do not necessarily refer to the same embodiment or example. Furthermore, the particular features, structures, materials, or characteristics described may be combined in any suitable manner in any one or more embodiments or examples.
The foregoing is merely exemplary and illustrative of the present invention and various modifications, additions and substitutions may be made by those skilled in the art to the specific embodiments described without departing from the scope of the invention as defined in the following claims.

Claims (1)

1. The utility model provides an intelligent game mouse based on speech recognition realizes voice transcription which characterized in that: the intelligent game system comprises a voice key, a voice signal acquisition and storage module, a voice signal conversion module, an engine intelligent switching module, a voice macro definition module, an automatic updating module, a service support module and a game mode switching module;
the voice key provides a starting mode of the voice macro, and can perform voice typing in a game so as to meet multiple requirements of a user;
the voice signal acquisition and storage module acquires voice signals of a user speaking through a built-in high-performance microphone, processes and stores the voice signals;
the voice signal conversion module is used for converting the audio file acquired by the voice signal acquisition and storage module by adopting an off-line command word mode and realizing a specific function according to a matched grammar rule;
the intelligent engine switching module is used for intelligently switching the online speech recognition engine or the offline speech recognition engine to perform speech recognition on the audio file;
the voice macro definition module is added with the function of game macro definition, firstly, the button macro definition of the traditional game mouse is added, then the game macro is combined with the voice technology, the voice macro is realized, the number of the voice macro is not limited, the conventional voice macro definition of the mainstream game is preset in the voice macro, and manual addition and modification are supported;
the automatic updating module continuously provides online updating for the voice macro definition function in the game voice macro definition module;
the service support module provides service support for the voice macro definition function in the game voice macro definition module;
the game mode switching module provides a mode switching function in the game, realizes a voice macroinstruction, completes related game operation or realizes voice typing in the game;
the intelligent game mouse for realizing voice transcription based on voice recognition comprises a game mode switching module and a voice recognition module, wherein the game mode switching module comprises the following basic processes:
s31, checking the network, if the network is smooth, obtaining the newest server game configuration file, and constructing a grammar network; if the network is disconnected, a local preset file is used for constructing a grammar network;
s32, judging whether the grammar is successfully constructed, if so, executing the step S33, and if not, returning to the step S31;
s33, loading the game voice macro command of the voice macro definition module, and adding, modifying or deleting the voice macro;
s34, detecting the state of the voice button, executing step S35 if the voice button is pressed, and executing step S36 if the voice button is lifted;
s35, automatically identifying the current game mode, realizing the voice typing function if the current game mode is a typing communication mode, and completing the related game operation according to the macro instruction list and controlling the release of game skills if the current game mode is a game macro control mode;
s36, ending the operation and resetting the state;
the specific implementation process of the voice signal acquisition and storage module comprises the following steps:
s11, a high-performance microphone is arranged in the game mouse to collect the voice signal of the user speaking;
s12, the device performs AD conversion, converts the analog signal into an electric signal and transmits the electric signal to the computer through the universal serial port;
s13, the computer transmits the received continuous electric signals to the application program through the OS middle layer;
s14, the application program processes the electric signal, if the network is not connected, the audio file is saved in the local file system of the computer; otherwise, transmitting to a database server;
the specific implementation process of the voice signal conversion module comprises the following steps:
s21, carrying out voice activity detection on the collected audio files;
s22, matching the audio file with the grammar rule or carrying out AIUI semantic analysis;
and S23, if the matching result accords with the grammar rule, realizing the specific function according to the grammar rule, otherwise, the matching is unsuccessful.
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CN109542390A (en) * 2019-01-17 2019-03-29 安徽咪鼠科技有限公司 A kind of voice macro control system being adapted to common mouse
CN109634448A (en) * 2019-01-17 2019-04-16 安徽咪鼠科技有限公司 A kind of voice macro control system based on intelligent mouse
CN110047484A (en) * 2019-04-28 2019-07-23 合肥马道信息科技有限公司 A kind of speech recognition exchange method, system, equipment and storage medium
CN111124163B (en) * 2019-12-25 2021-08-24 深圳魔耳智能声学科技有限公司 User key self-defining method and system during mouse offline, readable storage medium and computer equipment
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