CN108492121B - System and method for verifying authenticity of hand-drawn tea set based on VR technology - Google Patents
System and method for verifying authenticity of hand-drawn tea set based on VR technology Download PDFInfo
- Publication number
- CN108492121B CN108492121B CN201810348068.7A CN201810348068A CN108492121B CN 108492121 B CN108492121 B CN 108492121B CN 201810348068 A CN201810348068 A CN 201810348068A CN 108492121 B CN108492121 B CN 108492121B
- Authority
- CN
- China
- Prior art keywords
- tea set
- technology
- authenticity
- verifying
- hand
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Active
Links
Images
Classifications
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q30/00—Commerce
- G06Q30/018—Certifying business or products
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
Landscapes
- Engineering & Computer Science (AREA)
- Business, Economics & Management (AREA)
- Theoretical Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- General Engineering & Computer Science (AREA)
- Economics (AREA)
- Finance (AREA)
- Marketing (AREA)
- Strategic Management (AREA)
- Development Economics (AREA)
- General Business, Economics & Management (AREA)
- Accounting & Taxation (AREA)
- Entrepreneurship & Innovation (AREA)
- Human Computer Interaction (AREA)
- Processing Or Creating Images (AREA)
Abstract
The invention belongs to the technical field of virtual reality, and discloses a system and a method for verifying the authenticity of a hand-drawn tea set based on a VR (virtual reality) technology, wherein the system and the method establish a relation between an image of an experiencer shot by a camera and a virtual image of a product through augmented reality, and realize the real-time interaction of the shielding of a marker and the virtual image by adding a 3D virtual image through the augmented reality; unique timestamp image data are displayed through the identification of the tea set patterns and the special number marks, and the image data are divided according to specific time nodes to record the manufacturing process of the tea set, the manufacturing environment and the state of a finished tea set; reconstructing the environment through VR technology to detect the performance condition of the current tea set in the reconstructed environment; and comparing the detection condition with the current environment, and detecting to obtain a judgment result of the authenticity of the tea set. The VR technology and the tea set are combined to distinguish true tea from false tea; the blank of people for the product is solved, and the manufacturing process of the tea set can be clearly seen by people is realized.
Description
Technical Field
The invention belongs to the technical field of virtual reality, and particularly relates to a system and a method for verifying the authenticity of a hand-drawn tea set based on a VR (virtual reality) technology.
Background
Currently, the current state of the art commonly used in the industry is such that: at present, the identification of the hand-drawn tea set which needs to have relevant experience for verifying the truth is judged according to the fetal color, the glaze color, the beating sound and the like. The disadvantages are as follows: the related talents are needed, and the labor cost is consumed. There is no product ID and culture branding of related production, and it needs to be judged by related knowledge and experience. Augmented reality is an image world in which a user can see virtual objects and information overlapping the real world. The augmented reality technology provides a brand-new visual effect with complex sense organs for users on the basis of the existing real world. The technology has wider and more profound application prospect in the fields of teaching and training, game and entertainment, precision instrument maintenance, advertising media industry, military affairs, cultural relic and ancient trace digital reproduction and the like.
In view of the above, the prior art has a problem that the uniqueness of a product cannot be accurately described, i.e., the product does not have its own ID. The production process and the manufacturing process of the product and the cultural meaning behind the product cannot be known.
The difficulty and significance for solving the technical problems are as follows: failure to solve the above problem will never solve the counterfeit problem. The significance of solving the above problems is to solve the counterfeit problem. The product has own identity information and information attachment. And the Internet of things is really realized.
Disclosure of Invention
Aiming at the problems in the prior art, the invention provides a system and a method for verifying the authenticity of a hand-drawn tea set based on a VR technology.
The invention is realized in such a way that a method for verifying the authenticity of a hand-drawn tea set based on a VR technology comprises the following steps: the method comprises the steps of establishing a relation between an image of an experiencer shot by a camera and a virtual image of a product through augmented reality, adding a 3D virtual image by utilizing the augmented reality, and realizing real-time interaction between the shielding of a marker and a virtual image.
Further, the method for verifying the authenticity of the hand-drawn tea set based on the VR technology comprises the following steps:
a pair of patterns or objects or models for recognition;
after recognition, any 3D models and animated video are composited to interact with the 3D content.
Another object of the present invention is to provide a system for verifying the authenticity of a hand-drawn tea set based on a VR technology, in which the method for verifying the authenticity of a hand-drawn tea set based on a VR technology comprises:
the identification module is used for identifying the pattern or the object or the model;
and the synthesis module synthesizes any 3D model and animation video after identification and interacts with the 3D content.
The invention further aims to provide a computer program for realizing the method for verifying the authenticity of the hand-drawn tea set based on the VR technology.
The invention further aims to provide an information data processing terminal for realizing the method for verifying the authenticity of the hand-drawn tea set based on the VR technology.
Another object of the present invention is to provide a computer-readable storage medium, which includes instructions that, when executed on a computer, cause the computer to execute the method for verifying the authenticity of a hand-drawn tea set based on VR technology.
The invention discloses a system for verifying the authenticity of a hand-drawn tea set based on a VR (virtual reality) technology. The image identification module is matched with the depth detection module to identify the special serial number mark of the tea set, so that the effects of displaying the unique time stamp image data of the tea set and constructing a tea set model are achieved. And the environment reconstruction module is matched with the image recognition and depth detection module to reconstruct the current environment state of the finished tea set. And judging the truth of the tea set by comparing the reconstruction environment state with the real environment state.
The invention also aims to provide a method for verifying the authenticity of the hand-drawn tea set based on the VR technology, which is used for the system for verifying the authenticity of the hand-drawn tea set based on the VR technology, and the method for verifying the authenticity of the hand-drawn tea set based on the VR technology comprises the following steps: image recognition, depth detection and environment reconstruction. Unique time stamp image data are displayed in advance through identification of the tea set patterns and the special number marks, and the image data are divided according to specific time nodes to record the manufacturing process, the manufacturing environment and the finished tea set state of the tea set. And reconstructing the environment through VR technology to detect the performance condition of the current tea set under the reconstructed environment. And comparing the detection condition with the current environment, and detecting to obtain a judgment result of the authenticity of the tea set.
In summary, the advantages and positive effects of the invention are: the blank of people for the product is solved, and the manufacturing process of the tea set can be clearly seen by people is realized. Meanwhile, the uniqueness of the product mark is determined by a special mark and an image recognition depth recognition technology. The tea set can be compared between the real environment and the reconstructed environment through environment reconstruction. And secondarily verifying the ID information of the tea set. The solution can not only identify the truth of the tea set, but also display the production process and cultural connotation of the tea set. Augmented Reality (AR) is a new technology developed on the basis of virtual Reality, and is also called mixed Reality. The technology that the user perceives the real world is added through information provided by a computer system, virtual information is applied to the real world, and virtual objects, scenes or system prompt information generated by the computer are superposed into the real scenes, so that the reality is enhanced. AR has three characteristics: (1) the reality is realized, the AR realizes the combination of virtual things and a real environment, a three-dimensional virtual object can be set, and the three-dimensional virtual object is a supplement and enhancement to the set object of the marker; (2) the interactive performance, the interaction to the virtual object is realized through the rotation of the marker or the shielding of the key on the marker, and the interest and the interactive performance of the use are enhanced; (3) practicality, the AR technique utilizes the camera can satisfy virtual experience, not only greatly reduced the cost of virtual reality to the hardware requirement, also make the AR technique propagate more extensively in the real world. In research and dissemination of commercial products, the function development and application of the AR technology have infinite possibilities: (1) the AR is based on a large space and can be applied to exhibition issuing meetings, vehicle exhibition sites and the like; (2) the AR is based on personal computers (desktop, tablet), can be applied to product online experiences, network activities, etc., and can perform story deduction through various marks; (3) the AR is based on mobile equipment (mobile phones, PDAs and the like), can be applied to wireless marketing and can be used for coordinating and organizing online and offline combined network activities; in the field of network advertisements, the augmented reality technology can strengthen the interactive experience effect of consumer participation and bring more novel applications and values. It creates a different user experience than in the past. In the current network interactive advertisement, a consumer mainly completes operation through a keyboard and a mouse to acquire information such as characters, pictures, videos and the like. However, the augmented reality technology enables consumers to get more real user experience by applying new means, such as camera interaction, and combining with their body movements, and making contact with brands in a more close range in a light and lively entertainment environment.
Drawings
Fig. 1 is a schematic structural diagram of a system for verifying the authenticity of a hand-drawn tea set based on a VR technology according to an embodiment of the present invention;
in the figure: 1. an identification module; 2. and a synthesis module.
Fig. 2 is a flowchart of a method for verifying the authenticity of a hand-drawn tea set based on a VR technology provided by an embodiment of the present invention.
Detailed Description
In order to make the objects, technical solutions and advantages of the present invention more apparent, the present invention is further described in detail with reference to the following embodiments. It should be understood that the specific embodiments described herein are merely illustrative of the invention and are not intended to limit the invention.
As shown in fig. 1, the system for verifying the authenticity of the hand-drawn tea set based on the VR technology provided by the embodiment of the present invention includes:
the identification module 1 is used for identifying patterns or objects or models;
the compositing module 2, after recognition, composites any 3D models and animated video, and may also interact with the 3D content (requiring input devices like electronic gloves or a mouse).
As shown in fig. 2, the method for verifying the authenticity of the hand-drawn tea set based on the VR technology provided by the embodiment of the invention includes the following steps:
s201: a pair of patterns or objects or models for recognition;
s202: after recognition, any 3D models and animated video are composited and can also interact with the 3D content (requiring an input device like an electronic glove or mouse).
The invention discloses a system for verifying the authenticity of a hand-drawn tea set based on a VR (virtual reality) technology. The image identification module is matched with the depth detection module to identify the special serial number mark of the tea set, so that the effects of displaying the unique time stamp image data of the tea set and constructing a tea set model are achieved. And the environment reconstruction module is matched with the image recognition and depth detection module to reconstruct the current environment state of the finished tea set. And judging the truth of the tea set by comparing the reconstruction environment state with the real environment state.
The invention also aims to provide a method for verifying the authenticity of the hand-drawn tea set based on the VR technology, which is used for the system for verifying the authenticity of the hand-drawn tea set based on the VR technology, and the method for verifying the authenticity of the hand-drawn tea set based on the VR technology comprises the following steps: image recognition, depth detection and environment reconstruction. Unique time stamp image data are displayed in advance through identification of the tea set patterns and the special number marks, and the image data are divided according to specific time nodes to record the manufacturing process, the manufacturing environment and the finished tea set state of the tea set. And reconstructing the environment through VR technology to detect the performance condition of the current tea set under the reconstructed environment. And comparing the detection condition with the current environment, and detecting to obtain a judgment result of the authenticity of the tea set.
According to the invention, through an augmented reality technology, a relation can be established between an image of an experiencer shot by a camera and a virtual image of a product, and a 3D virtual image is added by utilizing augmented reality, so that the real-time interaction of the shielding of a marker and a virtual image is realized.
In the current web2.0 era, "engagement" increasingly becomes a key aspect of advertising marketing, and the extremely interactive AR technology makes such engagement as 3D avatar real, intuitive, and greatly motivated the vast audience. The emergence of the AR technology brings a huge opportunity for the development of the interactive marketing industry, which creates a new user experience and brings users into zero-distance contact with brands in an easy and active environment. By virtue of the advantages of interactivity, flexibility, high attention, high participation, virus transmissibility and the like, the AR technology is undoubtedly a brand-new interactive advertisement solution in the 2.0 era of the web.
In the above embodiments, the implementation may be wholly or partially realized by software, hardware, firmware, or any combination thereof. When used in whole or in part, can be implemented in a computer program product that includes one or more computer instructions. When loaded or executed on a computer, cause the flow or functions according to embodiments of the invention to occur, in whole or in part. The computer may be a general purpose computer, a special purpose computer, a network of computers, or other programmable device. The computer instructions may be stored in a computer readable storage medium or transmitted from one computer readable storage medium to another, for example, the computer instructions may be transmitted from one website site, computer, server, or data center to another website site, computer, server, or data center via wire (e.g., coaxial cable, fiber optic, Digital Subscriber Line (DSL), or wireless (e.g., infrared, wireless, microwave, etc.)). The computer-readable storage medium can be any available medium that can be accessed by a computer or a data storage device, such as a server, a data center, etc., that includes one or more of the available media. The usable medium may be a magnetic medium (e.g., floppy Disk, hard Disk, magnetic tape), an optical medium (e.g., DVD), or a semiconductor medium (e.g., Solid State Disk (SSD)), among others.
The above description is only for the purpose of illustrating the preferred embodiments of the present invention and is not to be construed as limiting the invention, and any modifications, equivalents and improvements made within the spirit and principle of the present invention are intended to be included within the scope of the present invention.
Claims (6)
1. The method for verifying the authenticity of the hand-drawn tea set based on the VR technology is characterized by comprising the following steps of: establishing a relation between an image of an experiencer shot by a camera and a virtual image of a product through augmented reality, and adding a 3D virtual image by utilizing the augmented reality to realize the real-time interaction of the shielding of a marker and a virtual image; unique timestamp image data are displayed through the identification of the tea set patterns and the special number marks, and the image data are divided according to specific time nodes to record the manufacturing process of the tea set, the manufacturing environment and the state of a finished tea set; reconstructing the environment through VR technology to detect the performance condition of the current tea set in the reconstructed environment; and comparing the detection condition with the current environment, and detecting to obtain a judgment result of the authenticity of the tea set.
2. The method for verifying the authenticity of the hand-drawn tea set based on the VR technology of claim 1, wherein the method for verifying the authenticity of the hand-drawn tea set based on the VR technology comprises the following steps:
for identifying a pattern or an object or a model;
after recognition, any 3D models and animated video are composited to interact with the 3D content.
3. A system for verifying the authenticity of the hand-drawn tea set based on the VR technology, which realizes the method for verifying the authenticity of the hand-drawn tea set based on the VR technology as claimed in claim 1, wherein the system for verifying the authenticity of the hand-drawn tea set based on the VR technology comprises:
an identification module for identifying a pattern or an object or a model;
and the synthesis module synthesizes any 3D model and animation video after identification and interacts with the 3D content.
4. The system for verifying the authenticity of the hand drawn tea set based on the VR technology of claim 3, wherein the system for verifying the authenticity of the hand drawn tea set based on the VR technology comprises: the system comprises an image identification model, a depth detection module and an environment reconstruction module;
the image identification module is matched with the depth detection module to identify the special serial number mark of the tea set, so that the effects of displaying the unique time stamp image data of the tea set and constructing a tea set model are achieved;
the environment reconstruction module is matched with the image recognition and depth detection module to reconstruct the current environment state of the finished tea set, and the truth and falseness of the tea set are judged by comparing the reconstructed environment state with the real environment state.
5. An information data processing terminal for implementing the method for verifying the authenticity of the hand-drawn tea set based on the VR technology as claimed in any one of claims 1-2.
6. A computer-readable storage medium comprising instructions which, when executed on a computer, cause the computer to perform the method of verifying the authenticity of a hand drawn tea set based on VR technology as claimed in any one of claims 1-2.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN201810348068.7A CN108492121B (en) | 2018-04-18 | 2018-04-18 | System and method for verifying authenticity of hand-drawn tea set based on VR technology |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN201810348068.7A CN108492121B (en) | 2018-04-18 | 2018-04-18 | System and method for verifying authenticity of hand-drawn tea set based on VR technology |
Publications (2)
Publication Number | Publication Date |
---|---|
CN108492121A CN108492121A (en) | 2018-09-04 |
CN108492121B true CN108492121B (en) | 2021-09-07 |
Family
ID=63312688
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
CN201810348068.7A Active CN108492121B (en) | 2018-04-18 | 2018-04-18 | System and method for verifying authenticity of hand-drawn tea set based on VR technology |
Country Status (1)
Country | Link |
---|---|
CN (1) | CN108492121B (en) |
Families Citing this family (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN110197364B (en) * | 2019-06-06 | 2022-04-15 | 广东亮子科技有限公司 | Examination system based on augmented reality content |
Citations (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN104504423A (en) * | 2014-12-26 | 2015-04-08 | 山东泰宝防伪制品有限公司 | AR (augmented reality) three-dimensional anti-counterfeiting system and method |
CN105468142A (en) * | 2015-11-16 | 2016-04-06 | 上海璟世数字科技有限公司 | Interaction method and system based on augmented reality technique, and terminal |
CN106096980A (en) * | 2016-06-03 | 2016-11-09 | 天津市汇源印刷有限公司 | A kind of intelligent packaging perspective method for anti-counterfeit |
CN107067474A (en) * | 2017-03-07 | 2017-08-18 | 深圳市吉美文化科技有限公司 | A kind of augmented reality processing method and processing device |
CN108291876A (en) * | 2014-11-21 | 2018-07-17 | 盖伊·李·亨纳夫 | System and method for the authenticity for detecting product |
Family Cites Families (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US10489407B2 (en) * | 2014-09-19 | 2019-11-26 | Ebay Inc. | Dynamic modifications of results for search interfaces |
-
2018
- 2018-04-18 CN CN201810348068.7A patent/CN108492121B/en active Active
Patent Citations (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN108291876A (en) * | 2014-11-21 | 2018-07-17 | 盖伊·李·亨纳夫 | System and method for the authenticity for detecting product |
CN104504423A (en) * | 2014-12-26 | 2015-04-08 | 山东泰宝防伪制品有限公司 | AR (augmented reality) three-dimensional anti-counterfeiting system and method |
CN105468142A (en) * | 2015-11-16 | 2016-04-06 | 上海璟世数字科技有限公司 | Interaction method and system based on augmented reality technique, and terminal |
CN106096980A (en) * | 2016-06-03 | 2016-11-09 | 天津市汇源印刷有限公司 | A kind of intelligent packaging perspective method for anti-counterfeit |
CN107067474A (en) * | 2017-03-07 | 2017-08-18 | 深圳市吉美文化科技有限公司 | A kind of augmented reality processing method and processing device |
Also Published As
Publication number | Publication date |
---|---|
CN108492121A (en) | 2018-09-04 |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
Wang et al. | A survey on the metaverse: The state-of-the-art, technologies, applications, and challenges | |
US10937067B2 (en) | System and method for item inquiry and information presentation via standard communication paths | |
US10970843B1 (en) | Generating interactive content using a media universe database | |
Ghouaiel et al. | Mobile augmented reality in museums: towards enhancing visitor's learning experience | |
WO2014063657A1 (en) | Online experience system for 3d products | |
US11513658B1 (en) | Custom query of a media universe database | |
Zhao et al. | Designing virtual reality based 3D modeling and interaction technologies for museums | |
He et al. | Virtual reality technology in Visual design of artistic images: Analysis and applications | |
Chen | [Retracted] Art Design of the Real‐Time Image Interactive Interface of the Advertising Screen Based on Augmented Reality and Visual Communication | |
CN108492121B (en) | System and method for verifying authenticity of hand-drawn tea set based on VR technology | |
Meng | [Retracted] Application of VR Technology in Brand IP Image Design | |
Li et al. | Application of animation control technology based on internet technology in digital media art | |
Rashid et al. | Emergence of the metaverse: How blockchain, AI, AR/VR, and digital transformation technologies will change the future world | |
McDonnell et al. | Talking bodies: Sensitivity to desynchronization of conversations | |
Festa et al. | Engineering the metaverse for innovating the electronic business: A socio-technological perspective | |
CN114967933A (en) | Ecological scene application artificial intelligence interactive system | |
Lu et al. | Creative Design of Interactive Platform for Ethnic Embroidery in the Web 3.0 Era-Take the Sanjiang Dong Embroidery Culture for Example | |
Jeon et al. | A Study on Development Trends of Chinese Game Technology: Focusing on Virtual Reality: Focusing on Virtual Reality | |
Dhar et al. | Review Paper on the Initiation of Computer Graphics | |
Yang et al. | Application of virtual reality technology and unsupervised video object segmentation algorithm in 3D model modeling | |
A Method and Display System for Interacting with Virtual Scene Through VR Device | ||
Faggin | Unveiling the metaverse: a qualitative analysis exploring its feasibility for digital marketing strategies | |
Zhang et al. | Research on the Application of Public Art Modeling Creation System Under Digital Media Technology | |
Apostolakis et al. | ‘Bring Your Own Device’in VR: Intuitive Second-Screen Experiences in VR Isolation | |
Wang | Sharing Transformed Experiences Across Time and Space Through VR/MR and Transformation Design |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
PB01 | Publication | ||
PB01 | Publication | ||
SE01 | Entry into force of request for substantive examination | ||
SE01 | Entry into force of request for substantive examination | ||
GR01 | Patent grant | ||
GR01 | Patent grant |