CN108389246B - Somatosensory equipment, game picture and naked eye 3D interactive game manufacturing method - Google Patents

Somatosensory equipment, game picture and naked eye 3D interactive game manufacturing method Download PDF

Info

Publication number
CN108389246B
CN108389246B CN201810086686.9A CN201810086686A CN108389246B CN 108389246 B CN108389246 B CN 108389246B CN 201810086686 A CN201810086686 A CN 201810086686A CN 108389246 B CN108389246 B CN 108389246B
Authority
CN
China
Prior art keywords
game
naked eye
interactive
equipment
display
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Active
Application number
CN201810086686.9A
Other languages
Chinese (zh)
Other versions
CN108389246A (en
Inventor
郑晓路
周风华
呼卫红
李江
李国敏
李占魁
周玉辉
王平
李军
赵云飞
苗志鹏
王泽超
李凯
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Henan Sanyang Photonics Co ltd
Original Assignee
Henan Sanyang Photonics Co ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Henan Sanyang Photonics Co ltd filed Critical Henan Sanyang Photonics Co ltd
Priority to CN201810086686.9A priority Critical patent/CN108389246B/en
Publication of CN108389246A publication Critical patent/CN108389246A/en
Application granted granted Critical
Publication of CN108389246B publication Critical patent/CN108389246B/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T13/00Animation
    • G06T13/203D [Three Dimensional] animation
    • G06T13/403D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Processing Or Creating Images (AREA)
  • Testing, Inspecting, Measuring Of Stereoscopic Televisions And Televisions (AREA)

Abstract

The invention discloses somatosensory equipment for 3D display, which comprises an imaging device, wherein the imaging device comprises two cameras with the same specification, wherein the two cameras are symmetrically arranged on a certain vertical plane and are arranged at the intersection point of visual angles. And the method is used for acquiring the two-view human body data required by the 3D display. The invention also discloses a picture manufacturing method for the naked eye 3D interactive game, which adopts the camera device to manufacture two-viewpoint game scenes and somatosensory equipment with the camera device with the same specification to acquire two-viewpoint game role models of game participants, combines the game scenes with the game role models, and processes and synthesizes images for the naked eye 3D display through a two-to-multiple viewpoint system. The invention also discloses a naked eye 3D interactive game manufacturing method, wherein the image manufacturing method is repeated at constant time intervals and is output to the naked eye 3D display, so that the naked eye 3D display displays continuous game images. The method is used for manufacturing the naked eye 3D interactive game with high fidelity, rich stereoscopic impression and strong substitution sense.

Description

Somatosensory equipment, game picture and naked eye 3D interactive game manufacturing method
Technical Field
The invention relates to the technical field of somatosensory imaging, in particular to somatosensory equipment for 3D display.
The invention relates to the technical field of game making, in particular to a picture making method for naked eye 3D interactive games and a naked eye 3D interactive game making method.
Background
The existing somatosensory equipment adopted by the somatosensory game is one or two cameras, but the game scene applied by the 3D display matched with the somatosensory equipment is a left view picture and a right view picture, and the game model shot by the somatosensory equipment is not matched with the game scene and the display of the 3D display or has lower matching degree, so that the equipment efficiency is not fully exerted.
The Chinese patent document CN104258566A disclosed in 1 month and 7 days of 2015 discloses a virtual shooting cinema system based on multi-picture display, which comprises a network connection module, a mode selection module, an interaction control module, a game logic control module, a three-dimensional rendering module and a double-picture projection display module; wherein: the network connection module is used for linking the server end, collecting interaction information of the user and transmitting real-time information of the picture to the server, and connecting with the mode selection module; the mode selection module comprises a cooperation mode and a hostile mode and is used for generating different injury logics and game rules according to the selection of a user; the interaction control module is used for capturing and analyzing actions of a player and providing the actions to a client to control virtual principal angle movement and user visual angle transformation; the game logic control module is used for controlling the development of the game according to the input of the player and triggering the special effect; the stereoscopic rendering module is used for rendering the game content into stereoscopic game pictures in real time according to the time division stereoscopic principle and providing the stereoscopic game pictures to the output module; the double-picture projection display module uses two 3D projectors to project the three-dimensional game pictures onto the same metal curtain, then uses the light division principle to distinguish two groups of pictures, and provides independent and complete three-dimensional game pictures for each user; the interaction control module comprises a somatosensory interaction control module and a simulation gun control module, wherein the somatosensory interaction control module captures and analyzes actions of a player and provides the actions for a client to control virtual principal angle movement; the simulation gun controls visual angle transformation and shooting by simulating mouse actions. The technical scheme does not relate to how to manufacture the naked eye 3D interactive game with high fidelity, rich stereoscopic impression and strong substitution sense.
Disclosure of Invention
The inventor seeks to make the naked eye 3D interactive game with high fidelity, rich stereoscopic impression and strong substitution sense, so as to improve the game experience of game participants.
In order to solve the technical problems, the invention adopts the following technical scheme:
the utility model provides a 3D is shown and is used somatosensory equipment, includes camera device, camera device includes two cameras/machines, video acquisition card/module, two cameras/machines are located this perpendicular to both sides as the symmetry plane with a certain perpendicular to the plane, and the intersection point of its optical axis assemble in on the perpendicular to the plane, camera/machine with video acquisition card/module corresponds and is connected.
Preferably, the distance between the cameras is 55-70 mm, and the included angle formed by the optical axes of the two cameras is 1.2-2.2 degrees.
Compared with the prior art, the 3D somatosensory equipment has the beneficial effects that:
(1) Two cameras/machines are adopted, and the optical axes of the cameras/machines are intersected at one point on the middle vertical plane, so that the left and right visual angle human body data of a game participant can be conveniently acquired, and a game character model with a more 3D effect can be synthesized.
(2) The distance between the cameras and the included angle between the optical axes of the cameras are limited, so that when the distance between the two cameras and the camera is 55mm, the distance between the intersection point of the optical axes of the two cameras and the camera is 1.43-2.63 m, and when the distance between the two cameras and the camera is 70mm, the distance between the intersection point of the optical axes of the two cameras and the camera is 1.82-3.34 m, and the distance accords with the conventional use distance of the 3D somatosensory equipment.
The invention also provides a picture manufacturing method for the naked eye 3D interactive game, which adopts the camera equipment and the somatosensory equipment, wherein the camera equipment and the somatosensory equipment are provided with the camera device, the camera device comprises two cameras, the two cameras are arranged on two sides of a vertical plane by taking the vertical plane as a symmetrical plane, and the intersection points of optical axes of the two cameras are converged on the vertical plane; comprising the following steps:
(1) Acquiring left and right viewpoint game scenes by adopting the image pickup equipment, and recording an intersection point of optical axes of two cameras/cameras forming the image pickup equipment as a point A;
(2) Acquiring human body data and/or motion data of a game participant by adopting the somatosensory equipment, manufacturing left and right viewpoint game character models, and recording an intersection point of optical axes of two cameras/heads forming the somatosensory equipment as a point B;
(3) Processing the left and right viewpoint game scenes and the left and right viewpoint game character models by adopting a two-turn multi-viewpoint system, enabling a point B to coincide with a point A, merging the left viewpoint game character model into the left viewpoint game scene, merging the right viewpoint game character model into the right viewpoint game scene, and obtaining left and right viewpoint game pictures; and performing two-rotation multi-viewpoint processing on the left and right viewpoint game pictures, and synthesizing naked eye 3D images according to the imaging grating specification of the naked eye 3D display.
It should be understood that there is no sequential division of step (1) and step (2).
Further, in the game scene obtained in the step (1), a plurality of targets are provided, a first interaction sensing collision point is arranged on each target, a second interaction sensing collision point is arranged in the game character model obtained in the step (2), in the step (3), after the right and right viewpoint game pictures are subjected to two-turn multi-viewpoint processing, after the first interaction sensing collision point is contacted with the second interaction sensing collision point, the game character model and the targets generate interaction behaviors.
Further, in the step (1), the manner of acquiring the left and right viewpoint game scenes is: acquiring videos of left and right viewpoint game scenes by adopting the camera equipment, processing the game scene videos, and acquiring corresponding left and right viewpoint game scenes at constant time intervals; or, the image pickup device is adopted to instantly acquire the left and right viewpoint game scenes.
Preferably, in step (1), further comprising: the distance between the recording point A and the image pickup device of the image pickup equipment is L1, and the left and right viewpoint game scenes are processed to ensure that the area range is: 0.7 xL 1 to 1.62 xL 1 from an image pickup device of the image pickup apparatus.
Further, in step (2), the game participant stands at point B; in the third step, the area 0.7xL1 to L1 away from the image pickup device of the image pickup apparatus corresponds to the "screen-out" part of the naked eye 3D display, and the area 1 to 1.62xL1 away from the image pickup device of the image pickup apparatus corresponds to the "screen-in" part of the naked eye 3D display.
Preferably, in step (3), a ratio of a grid pitch to a focusing thickness of the naked eye 3D imaging material of the naked eye 3D display is 1: 6-1: and between 10, the single transition period is 35-40 degrees.
Compared with the prior art, the picture manufacturing method for the naked eye 3D interactive game has the beneficial effects that:
(1) The method comprises the steps that camera equipment and somatosensory equipment with camera devices with consistent optical axis included angles are adopted, and two lens optical axes of the camera devices are intersected at one point on a middle vertical plane, so that the somatosensory equipment can conveniently acquire left and right viewpoint human body data of game participants to synthesize a game role model with a more 3D effect, after the somatosensory equipment is matched with left and right viewpoint game scenes acquired by the camera equipment, and after points A and B are determined to be aligned reference points, pictures of an interactive game can be seamlessly synthesized, and the game role model and the game scenes do not have any incoordination phenomenon; the naked eye 3D display is adopted to display game pictures, so that game participants can get rid of the constraint of 3D glasses, and the influence of falling of the 3D glasses on the game participants can be avoided.
(2) And determining the range of the game scene, and determining the position of the game scene when the game picture is displayed on the naked eye 3D display so as to exert the effects of 'out-of-screen' and 'in-screen' of the naked eye 3D display.
(3) At the point B, the picture effect of the left and right viewpoint game character models acquired by the somatosensory equipment is better; after the game scene, the game role model and the naked eye 3D display are matched, after a game participant makes action, the screen of the naked eye 3D display can display the screen-out and screen-in effects, and the device has more vibration and force.
(4) So dispose the parameter of bore hole 3D display, experience personnel can not appear in the effective scope of somatosensory equipment and dizzy eye problem.
The invention also provides a naked eye 3D interactive game manufacturing method, wherein the picture manufacturing method for the naked eye 3D interactive game is repeated at constant time intervals and is output to the naked eye 3D display, so that the naked eye 3D display displays continuous game pictures. The constant time interval is required to meet the visual afterimage requirements of the human eye.
Compared with the prior art, the naked eye 3D interactive game manufacturing method has the beneficial effects that: the reality is high, and the somatosensory equipment and the camera equipment with the camera device with the consistent included angle of the optical axis are adopted, so that the matching degree of the game model acquired by the somatosensory equipment and the interactive game scene acquired by the camera equipment is consistent, and when the game model is combined in the interactive game scene, the game model can be completely substituted into the interactive game scene, and an interactive game picture is formed; the stereoscopic impression is rich, and the stereoscopic impression of the acquired game model and the acquired game scene is better by adopting the stereoscopic impression equipment and the camera shooting equipment; substituting is felt strongly, through adopting bore hole 3D display, can exert interactive game image's fidelity height, advantage that the third dimension is abundant to can avoid wearing uncomfortable that glasses caused and the game experience that glasses drop when adopting other 3D displays poor.
Drawings
Fig. 1 is a front view of a somatosensory device for 3D display.
Fig. 2 is an isometric view of an imaging device.
In the figure, 11 is a right camera, 111 is a right gear, 12 is a left camera, 121 is a left gear, 13 is a depth camera, 14 is a switch, 15 is a stepping motor driving system, 2 is a shell, 21 is a left pivot hole, 22 is a right pivot hole, 3 is a center vertical plane, 4 is a game participant, L4 to L5 are an 'out-of-screen' part, L5 to L6 are an 'in-screen' part, and angle C is an included angle of optical axes of two cameras forming the camera group.
Detailed Description
The following examples are given to illustrate the invention in detail, but are not intended to limit the scope of the invention in any way.
The instruments and materials involved in the following examples are conventional products unless otherwise specified; the methods or steps referred to, unless otherwise indicated, are all conventional methods or steps.
Example 1: referring to fig. 1, the somatosensory equipment for 3D display comprises a shell 2 and a camera device 1 installed in the shell 2, wherein the camera device 1 comprises two cameras (11, 12) with adjustable focal lengths, a video acquisition card, the cameras (11, 12) are arranged on two sides of the middle vertical surface 3 by taking the middle vertical surface 3 formed by connecting the cameras 11 and 12 as a symmetrical surface, intersection points B of optical axes of the cameras are converged on the middle vertical surface 3, the cameras (11, 12) are electrically connected with the video acquisition card, and the model of the video acquisition card is a Tianchung Heng TC542N4 hdmi acquisition card.
In this embodiment, the camera 11 and the camera 12 are pivotally mounted in the pivot holes (21, 22) of the somatosensory device for 3D display, the distance L2 between the pivot holes 21 and the pivot holes 22 is 55-70 mm, and when the lens of the camera (11, 12) corresponds to the Kong Xinshi of the pivot holes (21, 22), the rotation of the camera does not change the distance between the cameras. In this embodiment, the pivot of the camera (11, 12) is further provided with a gear (111, 121), the gear 111 is in meshed connection with the gear 121, the stepper motor driving system 15 is in transmission connection with one of the gears (111, 121) to drive the camera (11, 12) to rotate simultaneously, the gears (111, 121) are used for ensuring symmetry relative to the central vertical plane 3 when the camera (11, 12) rotates, and an included angle C formed by the optical axes of the camera 11 and the camera 12 is changed between 1.2-2.2 degrees. In this embodiment, a computer is used as the control processor, and a Beijing Weine VSMD102_025T type stepping motor driving system is adopted, the type stepping motor driving system is a stepping motor driver and a stepping motor integrated machine, the control interface is an RS232 interface, space is saved, and the installation process is simplified.
The 3D display somatosensory equipment comprises the following working processes: the computer is connected with the stepping motor driving system through an RS232 bus, the included angle between the connecting lines of the cameras (11, 12) and the pivot holes (21, 22) is 88.9-89.4 degrees, the included angle between the camera 11 and the camera 12 is 1.2 degrees in an initialization mode, namely, the included angle between the connecting lines of the cameras (11, 12) and the pivot holes (21, 22) is 89.4 degrees, and the driving angle of the stepping motor is input through input equipment of the computer belt and is in the range of-0.5-0 degrees. The step motor driving system can be decelerated specifically through the diameter width of the fluted disc and the diameter width of the gears (111, 121) arranged on the step motor. The distance L2 between the pivot hole 21 and the pivot hole 22 is ensured when the device is installed.
Example 2: a somatosensory device for 3D display, the present embodiment is largely the same as embodiment 1, except that the lens of the cameras (11, 12) does not correspond to the center of the pivot hole 21, and rotation of the cameras can change the pitch L2 of the cameras. One way is: the included angle between the camera 11 and the camera 12 is initialized to be 1.2 degrees, namely, the included angle between the connecting lines of the cameras (11, 12) and the pivot holes (21, 22) is 89.4 degrees, at the moment, the corresponding L2 is 70mm, and when the included angle between the camera 11 and the camera 12 is 2.2 degrees, namely, the included angle between the connecting lines of the cameras (11, 12) and the pivot holes (21, 22) is 88.9 degrees, at the moment, the corresponding L2 is 55mm. Such a device, while pivoting the cameras (11, 12), adjusts the distance between the cameras.
Example 3: the picture making method for the naked eye 3D interactive game is combined with FIG. 1, camera equipment and somatosensory equipment are adopted, the camera equipment and the somatosensory equipment are both provided with camera devices with consistent optical axis included angles, the camera devices comprise two cameras with consistent focal length adjustment, the camera is arranged on two sides of a vertical plane by taking the vertical plane as a symmetrical plane, and the intersection points of optical axes of the camera devices are converged on the vertical plane; comprising the following steps:
(1) The video of the left and right viewpoint game scenes is acquired by adopting the camera equipment, the video of the game scenes is processed at constant time intervals (for example, 1/60s, the requirement of visual afterimage of human eyes is met, and the requirement of visual afterimage of human eyes is less than 1/12 s), the corresponding left and right viewpoint game scenes are acquired, the intersection point of the optical axes of the cameras forming the camera equipment is recorded as a point A, the distance between the point A and the camera device of the camera equipment is L1, and the left and right viewpoint game scenes are processed, so that the area range is: 0.7xL1 to 1.62xL1 from an image pickup device of the image pickup apparatus; the game scene is provided with a plurality of targets, and the targets are provided with first interaction sensing collision points;
(2) Acquiring human body data and/or motion data of a game participant by adopting the somatosensory equipment, manufacturing left and right viewpoint game character models, and recording an intersection point of optical axes of cameras forming the somatosensory equipment as a point B; in this step, the optimal standing position of the game participant is at point B; a second interactive induction collision point is arranged in the game role model;
(3) Processing the left and right viewpoint game scenes and the left and right viewpoint game character models by adopting a two-turn multi-viewpoint system, enabling a point B to coincide with a point A, merging the left viewpoint game character model into the left viewpoint game scene, merging the right viewpoint game character model into the right viewpoint game scene, and obtaining left and right viewpoint game pictures; performing two-turn multi-view processing on the left and right view game pictures, wherein in the two-turn multi-view processing process, after the first interaction sensing collision point is contacted with the second interaction sensing collision point, the game character model and the target object generate interaction behavior, (the interaction behavior comprises capturing, corresponding action reaction of the target object and the like) and a naked eye 3D image is synthesized according to the imaging grating specification of the naked eye 3D display; in the synthesized naked eye 3D image, the area 0.7xL1-L1 away from the imaging device of the imaging equipment (namely, the foreground part before the midpoint A of the game scene) corresponds to the 'screen-out' part of the naked eye 3D display, and the area 1-1.62xL1 away from the imaging device of the imaging equipment (namely, the background part after the midpoint A of the game scene) corresponds to the 'screen-in' part of the naked eye 3D display.
Because the game player stands at the point B in the step (2), when the step (3) is combined, the game character model obtained in the step (2) stands at the point A of the game scene, namely, the game character model is just positioned at the optimal position of the naked eye 3D display, when the game player stretches hands, the effect that the hands of the game player jump out of the screen is reflected, and when the game player backs, the effect that the game player enters the screen is reflected.
In this embodiment, the ratio of the grid pitch to the focusing thickness of the naked eye 3D imaging material of the naked eye 3D display is 1: 6-1: and between 10, the single transition period is 35-40 degrees. In this embodiment, in step (1), the interactive induction collision values of the plurality of target objects are different from each other, and when the first interactive induction collision point corresponding to the target object is farther from the point a, the interactive induction collision value is greater.
It should be understood that the steps (1) and (2) are not sequentially separated, and the imaging devices of the imaging device and the somatosensory device belt in the steps (1) and (2) should make the focal lengths of the imaging devices consistent as much as possible.
Example 4: the method for making a picture of a naked eye 3D interactive game is largely the same as embodiment 3, except that in step (1), the manner of obtaining left and right viewpoint game scenes is as follows: and the camera equipment is adopted to instantly acquire the left and right viewpoint game scenes. Such an embodiment is expensive and generally not recommended.
Example 5: the method for making the naked eye 3D interactive game in embodiment 3 is repeated at constant time intervals, and the images are output to the naked eye 3D display, so that the naked eye 3D display displays continuous game images. The constant time interval should meet the requirement of visual afterimage of human eyes, and should be the same as that in step 1 of example 3 or a multiple of that in step 1 of example 3.
Example 6: the method for making the naked eye 3D interactive game in embodiment 4 is repeated at constant time intervals, and the images are output to the naked eye 3D display, so that the naked eye 3D display displays continuous game images. The constant time interval here is required to meet the visual afterimage requirements of the human eye, i.e. less than 1/12s.
While the present invention has been described in detail with reference to the drawings and the embodiments, those skilled in the art will understand that various specific parameters in the above embodiments may be changed without departing from the spirit of the invention, and a plurality of specific embodiments are common variation ranges of the present invention, and will not be described in detail herein.

Claims (7)

1. The picture making method for the naked eye 3D interactive game adopts camera equipment and somatosensory equipment, and is characterized in that the camera equipment and the somatosensory equipment are provided with camera devices, the included angles of optical axes of the camera devices of the camera equipment and the somatosensory equipment are consistent, the camera devices comprise two cameras, each camera is arranged on two sides of a vertical plane by taking the vertical plane as a symmetrical plane, and the intersection points of the optical axes of the two cameras are converged on the vertical plane; comprising the following steps:
(1) Acquiring left and right viewpoint game scenes by adopting the image pickup equipment, and recording an intersection point of a camera optical axis forming the image pickup equipment as a point A;
(2) Acquiring human body data and/or motion data of a game participant by adopting the somatosensory equipment, manufacturing left and right viewpoint game character models, and recording an intersection point of a camera optical axis forming the somatosensory equipment as a point B;
(3) Processing the left and right viewpoint game scenes and the left and right viewpoint game character models by adopting a two-turn multi-viewpoint system, enabling a point B to coincide with a point A, merging the left viewpoint game character model into the left viewpoint game scene, merging the right viewpoint game character model into the right viewpoint game scene, and obtaining left and right viewpoint game pictures; and performing two-rotation multi-viewpoint processing on the left and right viewpoint game pictures, and synthesizing naked eye 3D images according to the imaging grating specification of the naked eye 3D display.
2. The method for making a frame for a naked eye 3D interactive game according to claim 1, wherein a plurality of objects are provided in the game scene obtained in the step (1), a first interactive induction collision point is provided on the object, a second interactive induction collision point is provided in the game character model obtained in the step (2), and in the step (3), after the two-rotation multi-view processing is performed on the left and right view game frames, after the first interactive induction collision point contacts with the second interactive induction collision point, the game character model and the objects generate an interactive behavior.
3. The picture making method for naked eye 3D interactive game according to claim 1, wherein in the step (1), the manner of obtaining the left and right viewpoint game scenes is: acquiring videos of left and right viewpoint game scenes by adopting the camera equipment, processing the game scene videos, and acquiring corresponding left and right viewpoint game scenes at constant time intervals; or, the image pickup device is adopted to instantly acquire the left and right viewpoint game scenes.
4. The method for producing a picture for a naked eye 3D interactive game according to claim 1, wherein in step (1), further comprising: the distance between the recording point A and the image pickup device of the image pickup equipment is L1, and the left and right viewpoint game scenes are processed to ensure that the area range is: 0.7 xL 1 to 1.62 xL 1 from an image pickup device of the image pickup apparatus.
5. The picture production method for naked eye 3D interactive game according to claim 4, wherein in step (2), the game participant stands at point B; in the third step, the area 0.7xL1 to L1 away from the image pickup device of the image pickup apparatus corresponds to the "screen-out" part of the naked eye 3D display, and the area 1 to 1.62xL1 away from the image pickup device of the image pickup apparatus corresponds to the "screen-in" part of the naked eye 3D display.
6. The method for making a picture for a naked eye 3D interactive game according to claim 1, wherein in the step (3), a ratio of a grid pitch to a focusing thickness of a naked eye 3D imaging material of the naked eye 3D display is 1: 6-1: and between 10, the single transition period is 35-40 degrees.
7. A naked eye 3D interactive game making method, characterized in that the picture making method for the naked eye 3D interactive game according to any one of claims 1 to 6 is repeated at constant time intervals and output to a naked eye 3D display, so that the naked eye 3D display displays continuous game pictures.
CN201810086686.9A 2018-01-30 2018-01-30 Somatosensory equipment, game picture and naked eye 3D interactive game manufacturing method Active CN108389246B (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN201810086686.9A CN108389246B (en) 2018-01-30 2018-01-30 Somatosensory equipment, game picture and naked eye 3D interactive game manufacturing method

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN201810086686.9A CN108389246B (en) 2018-01-30 2018-01-30 Somatosensory equipment, game picture and naked eye 3D interactive game manufacturing method

Publications (2)

Publication Number Publication Date
CN108389246A CN108389246A (en) 2018-08-10
CN108389246B true CN108389246B (en) 2023-07-28

Family

ID=63074832

Family Applications (1)

Application Number Title Priority Date Filing Date
CN201810086686.9A Active CN108389246B (en) 2018-01-30 2018-01-30 Somatosensory equipment, game picture and naked eye 3D interactive game manufacturing method

Country Status (1)

Country Link
CN (1) CN108389246B (en)

Citations (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH0898212A (en) * 1994-09-21 1996-04-12 Namco Ltd Stereoscopically viewed picture generating method and display device therefor
JP2005128896A (en) * 2003-10-24 2005-05-19 Sony Corp Stereoscopic image processor, stereoscopic image processing method, and computer program
CN201876664U (en) * 2010-08-05 2011-06-22 中航华东光电有限公司 Binocular three-dimensional camera
CN102640049A (en) * 2009-12-01 2012-08-15 稻叶稔 Stereoscopic imaging device
CN104138661A (en) * 2014-03-27 2014-11-12 北京太阳光影影视科技有限公司 Object positioning method adopting giant screen for multi-user shoot interaction
CN104394400A (en) * 2014-12-09 2015-03-04 山东大学 Virtual simulation system and method of antagonistic event with net based on three-dimensional multi-image display
CN105007477A (en) * 2015-07-06 2015-10-28 四川长虹电器股份有限公司 Method for realizing naked eye 3D display based on Unity3D engine

Patent Citations (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH0898212A (en) * 1994-09-21 1996-04-12 Namco Ltd Stereoscopically viewed picture generating method and display device therefor
JP2005128896A (en) * 2003-10-24 2005-05-19 Sony Corp Stereoscopic image processor, stereoscopic image processing method, and computer program
CN102640049A (en) * 2009-12-01 2012-08-15 稻叶稔 Stereoscopic imaging device
CN201876664U (en) * 2010-08-05 2011-06-22 中航华东光电有限公司 Binocular three-dimensional camera
CN104138661A (en) * 2014-03-27 2014-11-12 北京太阳光影影视科技有限公司 Object positioning method adopting giant screen for multi-user shoot interaction
CN104394400A (en) * 2014-12-09 2015-03-04 山东大学 Virtual simulation system and method of antagonistic event with net based on three-dimensional multi-image display
CN105007477A (en) * 2015-07-06 2015-10-28 四川长虹电器股份有限公司 Method for realizing naked eye 3D display based on Unity3D engine

Non-Patent Citations (4)

* Cited by examiner, † Cited by third party
Title
刘毅.结合Kinect的双目视觉场景三维重建.《中国优秀硕士学位论文全文数据库信息科技辑》.2017,第1-78页. *
孙博文等.基于Kinect体感交互的多人在线虚拟实验***.《计算机科学》.2016,第284-288页. *
杨文超等.体感交互的裸眼3D展示***设计与实现.《西南科技大学学报》.2017,第85-91页. *
陈和恩.基于单目摄像机的增强现实场景感知技术研究.《中国博士学位论文全文数据库信息科技辑》.2016,第1-120页. *

Also Published As

Publication number Publication date
CN108389246A (en) 2018-08-10

Similar Documents

Publication Publication Date Title
US11076142B2 (en) Real-time aliasing rendering method for 3D VR video and virtual three-dimensional scene
KR102077108B1 (en) Apparatus and method for providing contents experience service
US7787009B2 (en) Three dimensional interaction with autostereoscopic displays
CN104394400B (en) Draw filter antagonism project dummy emulation system and the method for display based on solid more
CN101587386B (en) Method, device and system for processing cursor
US9933626B2 (en) Stereoscopic image
CN107924589A (en) Communication system
CN104702936A (en) Virtual reality interaction method based on glasses-free 3D display
CN105894567A (en) Scaling pixel depth values of user-controlled virtual object in three-dimensional scene
CN104661012A (en) Individual holographic three-dimensional display method and equipment
CN114125301B (en) Shooting delay processing method and device for virtual reality technology
CN108616730A (en) A kind of three-dimensional barrage method and system based on virtual reality
WO2017062730A1 (en) Presentation of a virtual reality scene from a series of images
CN113382224B (en) Interactive handle display method and device based on holographic sand table
CN107948631A (en) It is a kind of based on cluster and the bore hole 3D systems that render
CN103313087A (en) Stereoscopic display method with tracking function for two-view naked-eye stereoscopic display
CN103248910B (en) Three-dimensional imaging system and image reproducing method thereof
KR20190031220A (en) System and method for providing virtual reality content
CN104335118A (en) Apparatus and camera for filming three-dimensional video
CN108389246B (en) Somatosensory equipment, game picture and naked eye 3D interactive game manufacturing method
CN104216126A (en) Zooming 3D (third-dimensional) display technique
CN101908233A (en) Method and system for producing plural viewpoint picture for three-dimensional image reconstruction
CN113891063B (en) Holographic display method and device
CN207822490U (en) Bore hole 3D interactive game making apparatus
CN101594548A (en) Free stereo display method based on the DLP projection

Legal Events

Date Code Title Description
PB01 Publication
PB01 Publication
SE01 Entry into force of request for substantive examination
SE01 Entry into force of request for substantive examination
GR01 Patent grant
GR01 Patent grant