CN108073176A - A kind of modified D*Lite vehicle dynamic path planing methods - Google Patents
A kind of modified D*Lite vehicle dynamic path planing methods Download PDFInfo
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Abstract
The invention discloses a kind of modified D*Lite vehicle dynamic path planing methods, comprise the following steps:1) vehicle's current condition and dbjective state are obtained, and obtains current environment cartographic information, morphological operation is reused and the barrier in current environment map is expanded;2) build vehicle operation and learn model;3) limitation based on vehicle kinematics model uses searching route on the environmental map of D*Lite algorithms upon inflation;4) vehicle is adjusted towards angle during according to Reeds Shepp curves to reaching home;5) the Reeds Shepp curves in the shortest path and step 4) that are generated according to step 3) build final path, then final path is carried out using energy function and gradient descent method smooth, complete the planning of modified D*Lite vehicle dynamic paths, this method can in the environment of dynamic realizing route planning.
Description
Technical field
The invention belongs to pilotless automobile path planning fields, are related to a kind of modified D*Lite vehicle dynamic paths rule
The method of drawing.
Background technology
The research origin of automatic driving vehicle in the 1960s, by vehicle body sensor information and environmental information,
Have in the environment of barrier, complete positioning, avoidance, goal seeking etc. is a series of is automatically brought into operation process, be in recent years domestic and international
Educational circles and business circles research hotspot.Unmanned technology mainly includes environment sensing, path planning, three parts of motion control.
Wherein path planning is component very crucial in unmanned technology, plays to hold and open for environment sensing and motion control
Under effect.Environmental data based on sensory perceptual system, vehicle is needed in complicated road environment, based on certain performance indicator
Cook up safe and reliable, vehicle wheeled, from initial position to target location a most short collisionless path.
Common in unmanned vehicle path planning to have A* classes, D* class algorithms based on heuristic search algorithm, A* class algorithms are fitted
For static environment, D* classes algorithm is suitable for dynamic environment.The environment moment residing for unmanned vehicle is changing, and this requires path weights
The speed newly planned is sufficiently fast, and to meet the requirement of vehicle traveling real-time, this prevents A* class algorithms from meeting real-time road
The requirement that lower vehicle is planned again.D* class algorithms are the improvement based on A* class algorithms, can be utilized when environment changes previous
Search information improve this search efficiency, carried out with reusing A* classes algorithms compared with weight-normality draws, search efficiency higher, institute
The active path planning for solving the problems, such as unmanned vehicle is more suitable for D* class algorithms.D*Lite algorithm principles are simple in D* class algorithms, hold
It easily realizes, is particularly suited in the active path planning of unmanned vehicle.
However, in rasterizing environment, if directly A* classes, D* classes algorithm are applied in vehicle path planning, only
Vehicle can be regarded to a point as, using the searching method searching route of four neighborhoods or eight neighborhood, the path so generated is uneven
Sliding, from the limitation of vehicle kinematics, frequently resulting in path can not travel.
Chinese patent CN104590259 discloses a kind of A* algorithms based on vehicle kinematics model, lists vehicle fortune
Dynamic side's differential equation, the kinematics model of vehicle is so just considered when using A* algorithm search paths, is finally obtained
Path must be feasible.But method used in the patent can be only applied in static environment, if environment changes,
It then needs to travel through whole map and plan again, be not suitable for the planning under dynamic environment, and the environment residing for unmanned vehicle is not
Disconnected variation, so the algorithm is not appropriate for the real-time route planning of unmanned vehicle.In addition, the patent propose method due to only
Vehicle kinematics model is used, so vehicle towards angle approximate can only reach dbjective state when reaching home, error depends on
In the size towards angular resolution, this under unstructured moving grids (such as parking lot) is unpractical.
The content of the invention
The shortcomings that it is an object of the invention to overcome the above-mentioned prior art, provides a kind of modified D*Lite vehicles dynamic
Paths planning method, this method can in the environment of dynamic realizing route planning.
In order to achieve the above objectives, modified D*Lite vehicle dynamic paths planing method of the present invention includes following step
Suddenly:
1) vehicle's current condition and dbjective state are obtained, and obtains current environment cartographic information, reuses morphological operation
Barrier in current environment map is expanded;
2) build vehicle operation and learn model;
3) limitation based on vehicle kinematics model, it is most short using being generated on the environmental map of D*Lite algorithms upon inflation
Path;
4) vehicle is adjusted towards angle during according to Reeds-Shepp curves to reaching home;
5) the Reeds-Shepp curves in the shortest path and step 4) that are generated according to step 3) build final path, so
Carry out smooth, completion modified D*Lite vehicle dynamic path rule to final path using energy function and gradient descent method afterwards
It draws.
The concrete operations of step 2) are:
If vehicle is limited in plane motion, and wheel will not skid on the ground, then vehicle operation model is:
Wherein, x is state of motion of vehicle, and (x, y) is the position coordinates of vehicle, and θ is the course angle of vehicle, and v is vehicle
Speed, δ be vehicle front-wheel corner, l be the distance between automobile front-axle and rear axle,AndX, y and θ are corresponded to respectively
First derivation.
Energy function in step 5) is:
Wherein, N be path point quantity, Δ xi+1=xi+1-xi,Δxi=xi-xi-1。
During D*Lite algorithm expanding nodes, the son that different position and different directions are generated according to vehicle kinematics model saves
Then the child node of generation is inserted in the drawing up in table of D*Lite by point.
The invention has the advantages that:
Modified D*Lite vehicle dynamic paths planing method of the present invention is in concrete operations, based on vehicle movement
The limitation of model is learned, using shortest path is generated on the environmental map of D*Lite algorithms upon inflation, so as in dynamic environment
Be quickly found out a shortest path, in addition, the present invention according to Reeds-Shepp curves to reaching home when vehicle towards angle into
Row adjustment realizes that vehicle towards the adjustment at angle, recycles smooth function and gradient descent method to final road when being up to terminal
Footpath carries out smooth, completes under dynamic environment vehicle accurate path planning in real time, convenient and simple for operation.
Description of the drawings
Fig. 1 is the flow chart of the present invention;
Fig. 2 is the D*Lite expanding node figures based on vehicle kinematics model in the present invention;
Fig. 3 is the path profile generated using D*Lite and Reeds-Shepp curves;
Fig. 4 is the comparison diagram using smooth paths function anterior-posterior approach.
Specific embodiment
The present invention is described in further detail below in conjunction with the accompanying drawings:
With reference to figure 1, modified D*Lite vehicle dynamic path planing methods of the present invention comprise the following steps:
1) vehicle's current condition and dbjective state are obtained, and obtains current environment cartographic information, reuses morphological operation
Barrier in current environment map is expanded;
2) build vehicle operation and learn model;
The concrete operations of step 2) are:
If vehicle is limited in plane motion, and wheel will not skid on the ground, then have vehicle operation to learn model and be:
Wherein, x is state of motion of vehicle, and (x, y) is the position coordinates of vehicle, and θ is the course angle of vehicle, and v is vehicle
Speed, δ be vehicle front-wheel corner, l be the distance between automobile front-axle and rear axle,AndX, y and θ are corresponded to respectively
First derivation.
3) limitation based on vehicle kinematics model, using searching for road on the environmental map of D*Lite algorithms upon inflation
Footpath;
According to the limitation of vehicle kinematics model, D*Lite algorithms are improved, the input of the D*Lite algorithms is one
Open the rasterizing map after barrier expansion, vehicle starting pose XS=(xS,yS,θS) and object pose XG=(xG,yG,θG) defeated
It is a path for meeting the limitation of vehicle kinematics model to go out, which is represented by a series of continuous vehicle poses.
The heuristic searching function of D*Lite algorithms is:
F (p)=g (p)+h (p)
Wherein, f (p) be the node cost value, g (p) be starting point arrive arbitrary node n minimum cost value, h (p) for
The cost inspiration value of destination node n.
The shortest path information, each drawn up in table storage and have each node on path planning to destination node of D*Lite
Father node, f (p), g (p), h (p) and the father node of node are to the track of present node.
When extending child node from father node, each node of conventional method only includes the coordinate information of vehicle, is saved with father
Centered on point (x, y), toward upper and lower, 4 directions of left and right or upper and lower, left and right, upper left, lower-left, upper right and the direction of bottom right 8
Extension child node (x ', y '), it finally searches for obtained path and does not account for vehicle kinematics model, it is possible that racing, original
It turns around to wait the behavior that can not possibly make of vehicles in ground.
And when considering the limitation extension child node of vehicle kinematics model, each node includes coordinate information and the court of vehicle
To information, start from father node (x, y, θ), with fixed speed by different steering angles by certain time, arrival is owned
Next node (x ', y ', θ ') it is extended, it finally searches for obtained path and meets vehicle kinematics model, vehicle can be direct
Traveling.
Specifically search process is:
Since present node, being moved forward and backward one section of set time of traveling with vehicle kinematics model, steering angle is more,
Then generated state is also more, and obtained path is also more smooth.Steering angle is very little, then can cause to can not find path, turns to
Angle can cause calculation amount to increase too much, therefore it is critically important to choose moderate steering angle quantity.Turned according to the maximum of vehicle in practice
To angle, as shown in Fig. 2, using 10 steering angles, i.e. vehicle moves forward and backward each five steering angles (- 35 ° -20 ° 0 ° 20 ° 35 °),
Vehicle-state after one section of set time.
After having extended a node, judge either with or without barrier, if without barrier, to retain on the track of its generation
The paths, and by the terminal state insertion Open tables of this paths, if there is barrier, give up.
Therefore several new nodes can all be obtained by often extending a node, and the path between node and node is then basis
Vehicle is generated with model is learned, and when so using D*Lite algorithm search to certain point, his father's section is found as long as being upsided down along the point
Point, then the father node of father node is found, and so on, until starting point stops.All path points are determined and then found out to be saved from father
Point arrives the path of child node, you can one path under the limitation of vehicle kinematics model of generation.
In discrete D*Lite, when search, is inserted into the grid extended in Open tables, but is limited in vehicle kinematics model
In D*Lite under system, since position coordinates is continuous, any position in grid can be appeared in, if do not processed straight
When patching in Open chained lists, there will be infinite various states, it is therefore desirable to which installation position resolution ratio and towards resolution ratio then exists
Two nodes under same resolution ratio are considered as same state.
4) vehicle is adjusted towards angle during according to Reeds-Shepp curves to reaching home;
When D*Lite algorithm search path is to close to land, Reeds-Shepp curves searching D*Lite is used
It is attached between rope point and terminal.
When only using D*Lite algorithm search to terminal, due to the direction without considering terminal in search process, vehicle cannot
Terminal is driven into correct posture, this is just not suitable for for this environment especially sensitive to angle in parking lot;Near terminal
In region introduce Reeds-Shepp curves, can effectively solve the problems, such as close to during terminal towards angle.Reeds-Shepp curves are in vehicle
It can move backward and in the case that min. turning radius and speed determine, two pose (x can be generated1,y1,θ1) and (x2,y2,
θ2) between shortest path.
When D*Lite search nodes enter Reeds-Shepp route searching regions, terminal is generated to from present node
Reeds-Shepp curves, if there is no barrier on the curve, the success of Reeds-Shepp coordinates measurements;If there is barrier on the curve
Hinder object, then Reeds-Shepp coordinates measurements fail, then extend child node from present node, continue to be generated to terminal from child node
Reeds-Shepp curves, so cycle, until there is no barrier on the curve, until coordinates measurement success.In extension son section
Increase the number of steering angle during point, to generate more child status, increase searches out the possibility in Reeds-Shepp paths
Property.
Then final path is formed by D*Lite paths and Reeds-Shepp curve matchings.Fig. 3 is final path schematic diagram.
5) the Reeds-Shepp curves in the shortest path and step 4) that are generated according to step 3) build final path, so
Carry out smooth, completion modified D*Lite vehicle dynamic path rule to final path using energy function and gradient descent method afterwards
It draws.
Energy function is:
Wherein, N be path point quantity, Δ xi+1=xi+1-xi,Δxi=xi-xi-1。
Using gradient descent method, energy is made to share in each path point;First seek the first derivative of each path point:
Then a constant μ is selected, is calculated:
Repeat above-mentioned two cycle, until the value of a preceding energy function and the value of a rear energy function subtract each other it is absolute
Until value is less than preset value ε.
Comparison before and after path smooth is as shown in Figure 4.It can be seen that although original path is based on vehicle kinematics model
, but local fluctuation concussion is relatively more, and do not meet behavior of the people when driving vehicle.And smoothed path is without local
Concussion, curve become very smooth.
In addition, vehicle according to generation track travel, when environmental information changes, if on new ground path in graphs still without
Barrier, original route is still feasible, then does not re-start the planning in path;If original path is now infeasible, carry out
D*Lite algorithms pick up a collisionless path, to be rapidly completed planning and dynamic obstacle avoidance in real time.
Claims (4)
1. a kind of modified D*Lite vehicle dynamic path planing methods, which is characterized in that comprise the following steps:
1) vehicle's current condition and dbjective state are obtained, and obtains current environment cartographic information, reuses morphological operation to working as
Barrier in preceding environmental map is expanded;
2) build vehicle operation and learn model;
3) limitation based on vehicle kinematics model, using searching for shortest path on the environmental map of D*Lite algorithms upon inflation
Footpath;
4) vehicle is adjusted towards angle during according to Reeds-Shepp curves to reaching home;
5) the Reeds-Shepp curves in the shortest path and step 4) that are generated according to step 3) build final path, then make
Final path is carried out with energy function and gradient descent method smoothly, to complete the planning of modified D*Lite vehicle dynamic paths.
2. modified D*Lite vehicle dynamic path planing methods according to claim 1, which is characterized in that step 2)
Concrete operations are:
If vehicle is limited in plane motion, and wheel will not skid on the ground, then vehicle operation model is:
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Wherein, x is state of motion of vehicle, and (x, y) is the position coordinates of vehicle, and θ is the course angle of vehicle, and v is the speed of vehicle,
δ be vehicle front-wheel corner, l be the distance between automobile front-axle and rear axle,AndThe single order of x, y and θ are corresponded to respectively
Derivation.
3. modified D*Lite vehicle dynamic path planing methods according to claim 1, which is characterized in that in step 5)
Energy function be:
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Wherein, N be path point quantity, Δ xi+1=xi+1-xi,Δxi=xi-xi-1。
4. modified D*Lite vehicle dynamic path planing methods according to claim 1, which is characterized in that D*Lite is calculated
During method expanding node, the child node of different position and different directions is generated according to vehicle kinematics model, then by the son of generation
Node is inserted in the drawing up in table of D*Lite.
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