CN107832000B - Information processing method, information processing device, electronic equipment and storage medium - Google Patents
Information processing method, information processing device, electronic equipment and storage medium Download PDFInfo
- Publication number
- CN107832000B CN107832000B CN201711106958.9A CN201711106958A CN107832000B CN 107832000 B CN107832000 B CN 107832000B CN 201711106958 A CN201711106958 A CN 201711106958A CN 107832000 B CN107832000 B CN 107832000B
- Authority
- CN
- China
- Prior art keywords
- virtual
- game scene
- virtual character
- graphic information
- character
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Active
Links
Images
Classifications
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0487—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
- G06F3/0488—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0484—Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
- G06F3/0485—Scrolling or panning
Landscapes
- Engineering & Computer Science (AREA)
- General Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- User Interface Of Digital Computer (AREA)
Abstract
The invention discloses an information processing method, an information processing device, electronic equipment and a storage medium. Monitoring a first touch operation acting on a mobile control area, and controlling a virtual character to move in a game scene according to the first touch operation when the first touch operation is monitored; monitoring a second touch operation acting on the virtual operation control, and when the second touch operation is monitored, controlling the virtual role to execute the virtual operation corresponding to the virtual operation control and acquiring an operation result of at least part of the virtual operation; and displaying a piece of graphic information in a thumbnail of the game scene according to the movement of the virtual character in the game scene and the operation result of the virtual operation, wherein the graphic information comprises first graphic information used for indicating the movement track of the virtual character and second graphic information used for indicating at least part of the operation result of the virtual operation.
Description
Technical Field
The invention relates to the technical field of games, in particular to an information processing method, an information processing device, electronic equipment and a storage medium.
Background
In the 3D game of the mobile terminal, limited by the small display screen of the mobile terminal and the flexible and changeable visual angle of the 3D game, a game player is often easy to lose directions and paths in the process of controlling the virtual character of the player to move in a game scene, especially in the game with a large scene, and meanwhile, the player is easy to forget other key information in the game process in the process of tension and battle in the game.
At present, the following method is generally adopted to solve the problems: firstly, displaying the current orientation of a virtual character of a player in a small map; secondly, recording a game video through third-party screen recording software in the game process; and thirdly, after the game is finished, displaying settlement information in a list form, such as game ranking, the number of eliminated other players, the obtained item/reward condition and the like. However, the above solutions all have a number of disadvantages. For the first approach: only the current orientation of the virtual character can be indicated, and the indication information is single and isolated; for the second approach: 1. the amount of video data is huge, especially for those long games; 2. the video recording and the game process are carried out synchronously, the video recording occupies the processing capacity of a CPU of a terminal part, the game experience is influenced, and particularly, the processing capacity of the mobile terminal is very limited; 3. video can only be used for post-mortem review. For the third approach: only game data at a certain moment can be presented.
In view of the above problems, no effective solution has been proposed.
Disclosure of Invention
At least one embodiment of the present invention is directed to an information processing method, apparatus, electronic device, and storage medium that overcome one or more of the problems due to the limitations and disadvantages of the related art at least to some extent
According to an embodiment of the present invention, there is provided an information processing method applied to a touch terminal capable of presenting a graphical user interface, where the graphical user interface includes a movement control area and a virtual operation control, partially includes a game scene, and at least partially includes a virtual character, the method including:
monitoring a first touch operation acting on the mobile control area, and controlling the virtual character to move in the game scene according to the first touch operation when the first touch operation is monitored;
monitoring a second touch operation acting on the virtual operation control, and when the second touch operation is monitored, controlling the virtual role to execute the virtual operation corresponding to the virtual operation control and acquiring an operation result of at least part of the virtual operation;
and displaying graphic information in a thumbnail of the game scene according to the movement of the virtual character in the game scene and the operation result of the virtual operation, wherein the graphic information comprises first graphic information used for indicating the movement track of the virtual character and second graphic information used for indicating the operation result of at least part of the virtual operation.
Optionally, the operation result of the virtual operation includes that the virtual character eliminates other virtual characters by executing the virtual operation; the second graphic information includes position information indicating the virtual character in the operation result of the virtual operation, or position information indicating the other virtual character in the operation result of the virtual operation.
Optionally, the graphic information further includes third graphic information for indicating a staying time of the virtual character at the first position in the game scene during the moving process.
Optionally, the graphic information includes fourth graphic information for indicating a position where the virtual character performs the virtual operation.
Optionally, the displaying a graphic information in a thumbnail of the game scene according to the movement of the virtual character in the game scene and the operation result of the virtual operation includes:
monitoring a first information display trigger event, and when the first information display trigger event is monitored, displaying graphic information in a thumbnail of the game scene according to the movement of the virtual character in the game scene and the operation result of the virtual operation;
the preset first information display triggering event comprises the following steps: the virtual character is eliminated from the character elimination event, and the trigger event acts on a preset information display trigger control.
Optionally, the virtual operation includes at least one of the following virtual operations: attack operation, prop picking operation and carrier riding operation.
Optionally, the method further includes: monitoring a second information display trigger event, and when the second information display trigger event is monitored, displaying other graphic information in a thumbnail of the game scene according to the movement of other virtual characters in the game scene and the operation result of the virtual operation executed by the other virtual characters, wherein the other graphic information comprises first other graphic information used for indicating the movement track of the other virtual characters and second other graphic information used for indicating the operation result of at least part of the virtual operation.
According to an embodiment of the present invention, there is provided an information processing apparatus applied to a touch terminal capable of presenting a graphical user interface, where content presented by the graphical user interface includes a movement control area and a virtual operation control, partially includes a game scene, and at least partially includes a virtual character, the apparatus including:
the first monitoring unit is used for monitoring a first touch operation acting on the mobile control area, and when the first touch operation is monitored, the virtual character is controlled to move in the game scene according to the first touch operation;
the second monitoring unit is used for monitoring a second touch operation acting on the virtual operation control, and when the second touch operation is monitored, the virtual role is controlled to execute the virtual operation corresponding to the virtual operation control and obtain at least part of operation results of the virtual operation;
and the third monitoring unit is used for displaying a piece of graphic information in a thumbnail of the game scene according to the movement of the virtual character in the game scene and the operation result of the virtual operation, wherein the graphic information comprises first graphic information used for indicating the movement track of the virtual character and second graphic information used for indicating the operation result of at least part of the virtual operation.
According to an embodiment of the present invention, there is provided an electronic apparatus including: a processor; and a memory for storing executable instructions for the processor; wherein the processor is configured to perform the information processing method of any one of the above via execution of executable instructions.
According to an embodiment of the present invention, there is provided a computer-readable storage medium on which a computer program is stored, the computer program implementing the information processing method of any one of the above when executed by a processor.
In at least one embodiment of the invention, a first touch operation acting on a mobile control area is monitored, and when the first touch operation is monitored, a virtual character is controlled to move in a game scene according to the first touch operation; monitoring a second touch operation acting on the virtual operation control, and when the second touch operation is monitored, controlling the virtual role to execute the virtual operation corresponding to the virtual operation control and acquiring an operation result of at least part of the virtual operation; and displaying a piece of graphic information in a thumbnail of the game scene according to the movement of the virtual character in the game scene and the operation result of the virtual operation, wherein the graphic information comprises first graphic information used for indicating the movement track of the virtual character and second graphic information used for indicating at least part of the operation result of the virtual operation. And further solves the technical problems that the direction is easy to lose and the key information in the game is difficult to memorize in the game.
Drawings
The accompanying drawings, which are included to provide a further understanding of the invention and are incorporated in and constitute a part of this application, illustrate embodiment(s) of the invention and together with the description serve to explain the invention without limiting the invention. In the drawings:
FIG. 1 is a schematic diagram of a game scenario according to one embodiment of the present invention;
FIG. 2 is a schematic diagram of a graphical user interface of a mobile terminal according to one embodiment of the present invention;
FIG. 3 is a graphical information diagram according to one embodiment of the present invention;
FIG. 4 is a graphical information diagram according to other embodiments of the present invention.
Detailed Description
In order to make the technical solutions of the present invention better understood, the technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the drawings in the embodiments of the present invention, and it is obvious that the described embodiments are only a part of the embodiments of the present invention, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.
It should be noted that the terms "first," "second," and the like in the description and claims of the present invention and in the drawings described above are used for distinguishing between similar elements and not necessarily for describing a particular sequential or chronological order. It is to be understood that the data so used is interchangeable under appropriate circumstances such that the embodiments of the invention described herein are capable of operation in sequences other than those illustrated or described herein. Furthermore, the terms "comprises," "comprising," and "having," and any variations thereof, are intended to cover a non-exclusive inclusion, such that a process, method, system, article, or apparatus that comprises a list of steps or elements is not necessarily limited to those steps or elements expressly listed, but may include other steps or elements not expressly listed or inherent to such process, method, article, or apparatus.
In accordance with one embodiment of the present invention, there is provided an information processing method, wherein the steps shown in the flowchart of the figure may be executed in a computer system such as a set of computer executable instructions, and wherein, although a logical order is shown in the flowchart, in some cases, the steps shown or described may be executed in an order different from that shown.
An information processing method according to an embodiment of the present invention is applied to a touch terminal capable of presenting a graphical user interface, where the graphical user interface includes a movement control area and a virtual operation control, at least partially includes a game scene, and at least partially includes a virtual character, and the method may include the following steps:
step S110, monitoring a first touch operation acting on the mobile control area, and controlling the virtual character to move in the game scene according to the first touch operation when the first touch operation is monitored;
step S130, monitoring a second touch operation acting on the virtual operation control, and when the second touch operation is monitored, controlling the virtual role to execute a virtual operation corresponding to the virtual operation control and acquiring an operation result of at least part of the virtual operation;
step S150, displaying a graphic information in a thumbnail of the game scene according to the movement of the virtual character in the game scene and the operation result of the virtual operation, wherein the graphic information includes a first graphic information for indicating the movement track of the virtual character and a second graphic information for indicating the operation result of the at least part of the virtual operation.
Through the information processing method in the exemplary embodiment, the visual graphic indication for movement and virtual operation can be given in the game process, so that the direction is not easy to lose in the game, the path through which the virtual character moves can be clearly indicated, the direction is indicated, the key information in the game is convenient to remember, and the game experience is improved.
Hereinafter, each step of the information processing method in the present exemplary embodiment will be further described.
In the exemplary embodiment, the method is applied to a touch terminal capable of presenting a graphical user interface, and the content displayed by the graphical user interface at least partially comprises a game scene and a thumbnail of the game scene, and at least partially comprises a virtual carrier.
The content presented by the graphical user interface may include all of the game scene or may be part of the game scene. For example, as shown in fig. 1, since the game scene 130 is relatively large, the partial content of the game scene 130 is displayed on the graphic user interface 120 of the mobile terminal 110 during the game. The game scene may be a square as shown in fig. 1, or may be other shapes (e.g., a circle, etc.), and the invention is not limited thereto.
The content presented by the graphical user interface may include all of the virtual character 140 or may be local to the virtual character 140. For example, all or part of the virtual character is displayed according to different types of games and different game views. In the example shown in fig. 1, all of the virtual character 140 is displayed in the graphical user interface 120. The virtual character 140 may be a virtual character as shown in fig. 1, or may be a virtual character of other forms, and the present exemplary embodiment is not limited thereto.
The movement control area can be located at any position of the graphical user interface, for example, the lower left area of the graphical user interface can be located, and other positions can also be located. The movement control area may be an area with a visual indication, such as an area with a bounding box, or filled with a color, or an area with a predetermined transparency, or other areas capable of visually indicating the extent of the area. A movement control area with a visual indication can give the player a good visual indication and feedback. The movement control area can contain a movement control, the control can be moved through touch operation acting on the movement control area, and movement of the virtual character is controlled according to movement of the movement control. The mobile control area can also be an area without visual indication, thus saving screen space and being suitable for high-hand operation of games.
The virtual operation control can be located at any position of the graphical user interface, for example, the right region of the graphical user interface (e.g., the virtual operation control 150 shown in fig. 1) can be located, and other positions can also be located. The virtual operation control may be a control with a visual indication, or may be an area with a visual indication, such as an area with a bounding box, or an area filled with a color, or an area with a predetermined transparency, or other areas capable of visually indicating the range of the area. A movement control area with a visual indication can give the player a good visual indication and feedback. The virtual operating control may also be an area without a visual indication. The virtual operation with the virtual operation control object may be an attack operation (e.g., a shooting operation), a prop pickup operation, a prop discard operation, a carrier ride operation (including loading and unloading a prop; e.g., getting on, off, parachuting from an airplane, etc.).
Step S110, monitoring a first touch operation acting on the mobile control area, and when the first touch operation is monitored, controlling the virtual character to move in the game scene according to the first touch operation.
The movement control area can be located at any position of the graphical user interface, for example, the movement control area can be located at the lower left area of the graphical user interface, and other positions can also be located. The movement control area may be an area with a visual indication, such as an area with a bounding box, or filled with a color, or an area with a predetermined transparency, or other areas capable of visually indicating the extent of the area. A movement control area with a visual indication can give the player a good visual indication and feedback. The movement control area may include a movement control (e.g., a virtual joystick, a virtual cross key, or other controls for assisting movement control), and the movement control may be controlled by a touch operation applied to the movement control area, and the movement of the virtual character is controlled according to the movement control. The mobile control area can also be an area without visual indication, thus saving screen space and being suitable for high-hand operation of games.
The virtual character is controlled to move in the game scene according to the first touch operation, where the first touch operation is at least one variable controlling the virtual character to move in the game scene, that is, the virtual character may be controlled to move in the game scene according to the first touch operation alone, or the virtual character may be controlled to move in the game scene according to the first touch operation and other variables, for example, the virtual character may be controlled to move in the game scene according to the first touch operation and the current orientation of the virtual character in the game scene.
Through the detected first touch operation acting on the movement control area, the virtual character can be controlled to move in the game scene. The first touch operation may be a sliding operation, for example, controlling a moving direction of the virtual character in the game scene according to a sliding track of the first touch operation in the movement control area; the first touch operation may be a click operation, for example, a movement direction of the virtual character in the game scene is controlled according to a click position of the first touch operation in the movement control area.
Step S130, monitoring a second touch operation acting on the virtual operation control, and when the second touch operation is monitored, controlling the virtual character to execute a virtual operation corresponding to the virtual operation control and obtain an operation result of at least part of the virtual operation.
The virtual operation control can be located at any position of the graphical user interface, for example, the right region of the graphical user interface (e.g., the virtual operation control 150 shown in fig. 1) can be located, and other positions can also be located. The virtual operation control may be a control with a visual indication, or may be an area with a visual indication, such as an area with a bounding box, or an area filled with a color, or an area with a predetermined transparency, or other areas capable of visually indicating the range of the area. A movement control area with a visual indication can give the player a good visual indication and feedback. The virtual operating control may also be an area without a visual indication. The virtual operation with the virtual operation control object may be an attack operation (e.g., a shooting operation), a prop pickup operation, a prop discard operation, a carrier ride operation (including loading and unloading a prop; e.g., getting on, off, parachuting from an airplane, etc.).
When the second touch operation is monitored, controlling the virtual role to execute the virtual operation corresponding to the virtual operation control and obtaining at least part of operation results of the virtual operation. For example, when a click operation acting on a shooting operation control is monitored, the virtual character is controlled to execute the shooting operation and obtain at least a part of an operation result of the virtual operation. The graphical user interface may further include an attack direction adjustment area/control, and the attack direction (for example, the shooting direction) may be adjusted by a detected touch operation applied to the attack direction adjustment area/control.
In an alternative embodiment, the operation result of the virtual operation includes that the virtual character eliminates other virtual characters by executing the virtual operation. For example, when a click operation acting on the virtual operation control 150 is detected, the virtual character 140 is controlled to perform a shooting operation that defeats/eliminates other virtual characters (e.g., enemy virtual characters), and the operation result of the virtual operation, that is, the virtual character eliminates other virtual characters by performing the virtual operation, can be obtained. In an optional manner, the operation result of the virtual operation may further include location information of the virtual character or location information of the other virtual character when the virtual character eliminates the other virtual character by executing the virtual operation.
Step S150, displaying a graphic information in a thumbnail of the game scene according to the movement of the virtual character in the game scene and the operation result of the virtual operation, wherein the graphic information includes a first graphic information for indicating the movement track of the virtual character and a second graphic information for indicating the operation result of the at least part of the virtual operation.
And displaying graphic information in the thumbnail of the game scene according to the movement of the virtual character in the game scene and the operation result of the virtual operation. For example, as shown in FIG. 2, a graphical message 220 is displayed in a thumbnail 210 of the game scene. For example, as shown in fig. 3, the graphic information 220 includes first graphic information 221 for indicating a movement track of the virtual character and second graphic information 222 for indicating an operation result of the at least part of the virtual operation.
The thumbnail image 210 of the game scene (often referred to by the player as a "minimap") may be a thumbnail image of the entire game scene 130 or a thumbnail image of a portion of the game scene 130. Different details that may be displayed in a minimap for different types of games (e.g., details of a map that may be used to assist players in determining their location in the game world, real-time locations of teammates, etc.). The thumbnail images 210 of the game scenes may be displayed in the upper left, upper right, or other positions in the graphical user interface, and the present exemplary embodiment is not limited.
For example, a moving trajectory of the virtual character may be indicated by a graphic line (first graphic information) 221 as shown in fig. 3, and the second graphic information 222 of the operation result of the virtual operation may be indicated by a front sight icon.
Therefore, the information processing method of the embodiment provides the game information display method with low performance consumption, high efficiency and rich details, and can indicate visual graphic indication for movement and virtual operation in the game process, so that the direction is not easy to lose in the game, the path through which the virtual character moves can be clearly indicated, the direction is indicated, the key information in the game is convenient to memorize, and the game experience is improved
In an optional embodiment, the operation result of the virtual operation includes that the virtual character eliminates other virtual characters by executing the virtual operation; the second graphic information includes position information indicating the virtual character in the operation result of the virtual operation, or position information indicating the other virtual character in the operation result of the virtual operation, such as the second graphic information 222 in fig. 3. In an alternative embodiment, the first graphic information 221 may further include information indicating a position where the virtual character eliminates other virtual characters, for example, a bold dot or a distinctive color mark is used in the graphic line (first graphic information) 221 (or within a preset range of the position), or other distinctive and prominent indication manners. Therefore, the player can see the information of eliminating or being eliminated by other characters in the game in time, can know the positions of attacking or being attacked by other characters in the game scene, and can also indicate the positions passing by in the game scene from one side, which positions are relatively safe and which positions are relatively dangerous.
In an alternative embodiment, the start and/or end of the trajectory may also be marked in the graphical line (first graphical information) 221. For example, the track start 223 and/or track end 224 are indicated by different marks as shown in fig. 4. The track starting point 223 can be a starting point of the virtual character in the game scene, for example, the virtual character falls from the aircraft into the game scene (including on the land or on the water surface in the game scene) by means of parachuting, and a position where the virtual character falls into the game scene can be used as the starting point of the track. The trajectory end point 224 may be a position of the virtual character at the end of the game, or may be a position at which the virtual character is eliminated by another virtual character.
In an optional embodiment, the displaying a graphic information in a thumbnail of the game scene according to the movement of the virtual character in the game scene and the operation result of the virtual operation includes:
monitoring a first information display trigger event, and when the first information display trigger event is monitored, displaying graphic information in a thumbnail of the game scene according to the movement of the virtual character in the game scene and the operation result of the virtual operation;
the preset first information display triggering event comprises the following steps: the virtual character is eliminated from the character elimination event, and the trigger event acts on a preset information display trigger control.
For example, when a character elimination event that the virtual character is eliminated is monitored (the virtual character is eliminated/defeated by other characters), the display of the graphic information is triggered; or when a trigger event acting on a preset information display trigger control is monitored, the display of the graphic information is triggered.
In an optional embodiment, the graphic information further includes third graphic information for indicating a dwell time of the virtual character moving process at the first position in the game scene. For example, if the virtual character stays in a certain position/area a in the graphic bar (first graphic information) 221 for more than a preset time, a bold dot or a distinctive color mark may be used in a preset range of the position/area a, or other distinctive and prominent indication methods may be used. The graphic bar (first graphic information) 221 enables the player to review the position where the movement trajectory of the virtual character in the game scene passes when playing the game, but the stay time of the virtual character in the game scene is also very important information in addition to the movement trajectory. The dwell time can indicate from the other side which locations in the game scene are relatively safe and which locations are relatively dangerous. This information is important to the player's review and can provide important references for subsequent games (e.g., subsequent portions of the game, next game).
In an optional embodiment, the graphic information includes fourth graphic information for indicating a position where the virtual character performs the virtual operation. For example, a bold dot or a distinctive color mark is used in the graphic line (first graphic information) 221 (or in the preset range of the position), or other distinctive and prominent indication methods are used. For another example, the first segment of the graphic line (the first graphic information) 221 and the second segment of the graphic line (the second graphic information) are different line patterns to indicate that the virtual character is in the vehicle on the trajectory indicated by the second segment of the graphic.
In an alternative embodiment, the method further comprises: monitoring a second information display trigger event, and when the second information display trigger event is monitored, displaying other graphic information in a thumbnail of the game scene according to the movement of other virtual characters in the game scene and the operation result of the virtual operation executed by the other virtual characters, wherein the other graphic information comprises first other graphic information used for indicating the movement track of the other virtual characters and second other graphic information used for indicating the operation result of at least part of the virtual operation. For example, when a click event (a slide event or other event) acting on a preset control is monitored, other graphical information is displayed in a thumbnail of the game scene according to the movement of other virtual characters in the game scene and the operation result of the other virtual characters performing the virtual operation. The other avatar may be a friend avatar or other avatar. The second information display triggering event may be the same event as the first information display triggering event. The graphic information and other graphic information can be displayed simultaneously, or can be displayed respectively and alternately, and other graphic information corresponding to a plurality of other virtual characters can also be displayed. Therefore, the player can see the game information of the player and the game information of other players, the game information of other players is very important for team formation games, the cooperation among teams can be further enhanced, and the game experience is improved.
According to an embodiment of the present invention, there is also provided an information processing apparatus applied to a touch terminal capable of presenting a graphical user interface, where content presented by the graphical user interface includes a movement control area and a virtual operation control, partially includes a game scene, and at least partially includes a virtual character, the apparatus including:
the first monitoring unit is used for monitoring a first touch operation acting on the mobile control area, and when the first touch operation is monitored, the virtual character is controlled to move in the game scene according to the first touch operation;
the second monitoring unit is used for monitoring a second touch operation acting on the virtual operation control, and when the second touch operation is monitored, the virtual role is controlled to execute the virtual operation corresponding to the virtual operation control and obtain at least part of operation results of the virtual operation;
and the third monitoring unit is used for displaying a piece of graphic information in a thumbnail of the game scene according to the movement of the virtual character in the game scene and the operation result of the virtual operation, wherein the graphic information comprises first graphic information used for indicating the movement track of the virtual character and second graphic information used for indicating the operation result of at least part of the virtual operation.
According to an embodiment of the present invention, there is also provided an electronic apparatus including: the processing components, which may further include one or more processors, and memory resources, represented by memory, for storing instructions, such as application programs, that are executable by the processing components. The application program stored in the memory may include one or more modules that each correspond to a set of instructions. Further, the processing component is configured to execute the instructions to perform the information processing method described above.
The electronic device may further include: a power component configured to power manage an executing electronic device; a wired or wireless network interface configured to connect the electronic device to a network; and an input-output (I/O) interface. The electronic device may operate based on an operating system stored in memory, such as Android, iOS, Windows, Mac OS X, Un ix, Linux, FreeBSD, or the like.
There is further provided, according to an embodiment of the present invention, a computer-readable storage medium having stored thereon a program product capable of implementing the above-mentioned method of the present specification. In some possible embodiments, aspects of the invention may also be implemented in the form of a program product comprising program code means for causing a terminal device to carry out the steps according to various exemplary embodiments of the invention described in the above-mentioned "exemplary methods" section of the present description, when the program product is run on the terminal device. Which may employ a portable compact disc read only memory (CD-ROM) and include program code and may be run on a terminal device, such as a personal computer. However, the program product of the present invention is not limited in this regard and, in the present document, a readable storage medium may be any tangible medium that can contain, or store a program for use by or in connection with an instruction execution system, apparatus, or device.
The program product may employ any combination of one or more readable media. The readable medium may be a readable signal medium or a readable storage medium. A readable storage medium may be, for example, but not limited to, an electronic, magnetic, optical, electromagnetic, infrared, or semiconductor system, apparatus, or device, or any combination of the foregoing. More specific examples (a non-exhaustive list) of the readable storage medium include: an electrical connection having one or more wires, a portable disk, a hard disk, a Random Access Memory (RAM), a read-only memory (ROM), an erasable programmable read-only memory (EPROM or flash memory), an optical fiber, a portable compact disc read-only memory (CD-ROM), an optical storage device, a magnetic storage device, or any suitable combination of the foregoing.
The above-mentioned serial numbers of the embodiments of the present invention are merely for description and do not represent the merits of the embodiments.
In the above embodiments of the present invention, the descriptions of the respective embodiments have respective emphasis, and for parts that are not described in detail in a certain embodiment, reference may be made to related descriptions of other embodiments.
In the embodiments provided in the present application, it should be understood that the disclosed technology can be implemented in other ways. The above-described embodiments of the apparatus are merely illustrative, and for example, a division of a unit may be a division of a logic function, and an actual implementation may have another division, for example, a plurality of units or components may be combined or may be integrated into another system, or some features may be omitted, or may not be executed. In addition, the shown or discussed mutual coupling or direct coupling or communication connection may be an indirect coupling or communication connection through some interfaces, units or modules, and may be in an electrical or other form.
The units described as separate parts may or may not be physically separate, and parts displayed as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of units. Some or all of the units can be selected according to actual needs to achieve the purpose of the solution of the embodiment.
In addition, functional units in the embodiments of the present invention may be integrated into one processing unit, or each unit may exist alone physically, or two or more units are integrated into one unit. The integrated unit can be realized in a form of hardware, and can also be realized in a form of a software functional unit.
The integrated unit, if implemented in the form of a software functional unit and sold or used as a stand-alone product, may be stored in a computer readable storage medium. Based on such understanding, the technical solution of the present invention may be embodied in the form of a software product, which is stored in a storage medium and includes several instructions for causing a computer device (which may be a personal computer, a server, a network device, or the like) to execute all or part of the steps of the method according to the embodiments of the present invention.
The foregoing is only a preferred embodiment of the present invention, and it should be noted that it is obvious to those skilled in the art that various modifications and improvements can be made without departing from the principle of the present invention, and these modifications and improvements should also be considered as the protection scope of the present invention.
Claims (9)
1. An information processing method applied to a touch terminal capable of presenting a graphical user interface, wherein the graphical user interface comprises a mobile control area and a virtual operation control, at least partially comprises a game scene and a thumbnail of the game scene, and at least partially comprises a virtual character, the method comprising:
monitoring a first touch operation acting on the mobile control area, and controlling the virtual character to move in the game scene according to the first touch operation when the first touch operation is monitored;
monitoring a second touch operation acting on the virtual operation control, and when the second touch operation is monitored, controlling the virtual role to execute a virtual operation corresponding to the virtual operation control and acquiring at least part of an operation result of the virtual operation, wherein the virtual operation comprises at least one of the following virtual operations: the method comprises the following steps of attack operation, prop picking operation and carrier ride operation, wherein the operation result of the attack operation comprises that the virtual character eliminates other virtual characters by executing the attack operation, the operation result of the prop picking operation comprises that the virtual character picks a prop by executing the prop picking operation, and the operation result of the carrier ride operation comprises that the virtual character loads or downloads a tool by executing the carrier ride operation;
and displaying graphic information in a thumbnail of the game scene according to the movement of the virtual character in the game scene and the operation result of the virtual operation, wherein the graphic information comprises first graphic information used for indicating the movement track of the virtual character and second graphic information used for indicating the operation result of at least part of the virtual operation.
2. The method according to claim 1, wherein the second graphic information contains position information indicating the virtual character in the operation result of the virtual operation or position information indicating the other virtual character in the operation result of the virtual operation.
3. The method according to claim 1 or 2, wherein the graphic information further comprises third graphic information for indicating the stay time of the virtual character moving process at the first position in the game scene.
4. The method according to claim 1 or 2, wherein the graphics information comprises fourth graphics information for indicating a position of the virtual character for performing the virtual operation.
5. The method according to claim 1 or 2, wherein the displaying of a graphic information in a thumbnail of the game scene according to the movement of the virtual character in the game scene and the operation result of the virtual operation includes:
monitoring a first information display trigger event, and when the first information display trigger event is monitored, displaying graphic information in a thumbnail of the game scene according to the movement of the virtual character in the game scene and the operation result of the virtual operation;
the first information display triggering event comprises: the virtual character is eliminated from the character elimination event, and the trigger event acts on a preset information display trigger control.
6. The method of claim 1, further comprising: monitoring a second information display trigger event, and when the second information display trigger event is monitored, displaying other graphic information in a thumbnail of the game scene according to the movement of other virtual characters in the game scene and the operation result of the virtual operation executed by the other virtual characters, wherein the other graphic information comprises first other graphic information used for indicating the movement track of the other virtual characters and second other graphic information used for indicating the operation result of at least part of the virtual operation.
7. An information processing apparatus applied to a touch terminal capable of presenting a graphical user interface, wherein the content presented by the graphical user interface includes a movement control area and a virtual operation control, partially includes a game scene, and at least partially includes a virtual character, the apparatus comprising:
the first monitoring unit is used for monitoring a first touch operation acting on the mobile control area, and when the first touch operation is monitored, the virtual character is controlled to move in the game scene according to the first touch operation;
a second monitoring unit, configured to monitor a second touch operation that acts on the virtual operation control, and when the second touch operation is monitored, control the virtual character to execute a virtual operation corresponding to the virtual operation control and obtain an operation result of at least part of the virtual operation, where the virtual operation includes at least one of the following virtual operations: the method comprises the following steps of attack operation, prop picking operation and carrier ride operation, wherein the operation result of the attack operation comprises that the virtual character eliminates other virtual characters by executing the attack operation, the operation result of the prop picking operation comprises that the virtual character picks a prop by executing the prop picking operation, and the operation result of the carrier ride operation comprises that the virtual character loads or downloads a tool by executing the carrier ride operation;
and the third monitoring unit is used for displaying a piece of graphic information in a thumbnail of the game scene according to the movement of the virtual character in the game scene and the operation result of the virtual operation, wherein the graphic information comprises first graphic information used for indicating the movement track of the virtual character and second graphic information used for indicating the operation result of at least part of the virtual operation.
8. An electronic device, comprising:
a processor; and
a memory for storing executable instructions of the processor;
wherein the processor is configured to perform the information processing method of any one of claims 1-6 via execution of the executable instructions.
9. A computer-readable storage medium on which a computer program is stored, the computer program, when being executed by a processor, implementing the information processing method according to any one of claims 1 to 6.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN201711106958.9A CN107832000B (en) | 2017-11-10 | 2017-11-10 | Information processing method, information processing device, electronic equipment and storage medium |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN201711106958.9A CN107832000B (en) | 2017-11-10 | 2017-11-10 | Information processing method, information processing device, electronic equipment and storage medium |
Publications (2)
Publication Number | Publication Date |
---|---|
CN107832000A CN107832000A (en) | 2018-03-23 |
CN107832000B true CN107832000B (en) | 2020-09-22 |
Family
ID=61655025
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
CN201711106958.9A Active CN107832000B (en) | 2017-11-10 | 2017-11-10 | Information processing method, information processing device, electronic equipment and storage medium |
Country Status (1)
Country | Link |
---|---|
CN (1) | CN107832000B (en) |
Families Citing this family (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN108744512A (en) | 2018-06-01 | 2018-11-06 | 腾讯科技(深圳)有限公司 | Information cuing method and device, storage medium and electronic device |
CN109173248B (en) * | 2018-08-27 | 2022-02-22 | 广州要玩娱乐网络技术股份有限公司 | Game object carrying method, storage medium and mobile terminal |
CN111158577B (en) * | 2019-12-31 | 2021-10-01 | 奇安信科技集团股份有限公司 | Remote operation processing method and device |
CN114155605B (en) * | 2021-12-03 | 2023-09-15 | 北京字跳网络技术有限公司 | Control method, device and computer storage medium |
Citations (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN1990074A (en) * | 2005-12-28 | 2007-07-04 | 腾讯科技(深圳)有限公司 | Object motion controlling means in network game |
CN104645616A (en) * | 2015-03-16 | 2015-05-27 | 成都优聚软件有限责任公司 | Method and system for setting moving path of game object in tower defence game |
CN105597310A (en) * | 2015-12-24 | 2016-05-25 | 网易(杭州)网络有限公司 | Game control method and device |
US9573062B1 (en) * | 2015-12-06 | 2017-02-21 | Silver VR Technologies, Inc. | Methods and systems for virtual reality streaming and replay of computer video games |
CN106621336A (en) * | 2015-10-30 | 2017-05-10 | 网易(杭州)网络有限公司 | FPS (first-person shooting) game scene map design visual verification method and system |
Family Cites Families (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN105333868A (en) * | 2014-06-30 | 2016-02-17 | 奇点新源国际技术开发(北京)有限公司 | Positioning method, device and system |
CN105260901A (en) * | 2015-11-24 | 2016-01-20 | 北京云镜元谱信息科技有限公司 | RFID-based intelligent store real-time data map |
-
2017
- 2017-11-10 CN CN201711106958.9A patent/CN107832000B/en active Active
Patent Citations (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN1990074A (en) * | 2005-12-28 | 2007-07-04 | 腾讯科技(深圳)有限公司 | Object motion controlling means in network game |
CN104645616A (en) * | 2015-03-16 | 2015-05-27 | 成都优聚软件有限责任公司 | Method and system for setting moving path of game object in tower defence game |
CN106621336A (en) * | 2015-10-30 | 2017-05-10 | 网易(杭州)网络有限公司 | FPS (first-person shooting) game scene map design visual verification method and system |
US9573062B1 (en) * | 2015-12-06 | 2017-02-21 | Silver VR Technologies, Inc. | Methods and systems for virtual reality streaming and replay of computer video games |
CN105597310A (en) * | 2015-12-24 | 2016-05-25 | 网易(杭州)网络有限公司 | Game control method and device |
Non-Patent Citations (1)
Title |
---|
我的世界小地图怎么用 我的世界小地图功能操作图解;咕咕鸟;《cncrk.com》;20171013;第1-2页 * |
Also Published As
Publication number | Publication date |
---|---|
CN107832000A (en) | 2018-03-23 |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
CN107899246B (en) | Information processing method, information processing device, electronic equipment and storage medium | |
CN107823882B (en) | Information processing method, information processing device, electronic equipment and storage medium | |
CN107832000B (en) | Information processing method, information processing device, electronic equipment and storage medium | |
CN111185004B (en) | Game control display method, electronic device and storage medium | |
CN109908574B (en) | Game role control method, device, equipment and storage medium | |
US10716997B2 (en) | Information processing method and apparatus, electronic device, and storage medium | |
CN109966738B (en) | Information processing method, processing device, electronic device, and storage medium | |
CN108404407B (en) | Auxiliary aiming method and device in shooting game, electronic equipment and storage medium | |
JP7386360B2 (en) | Information processing method, apparatus and terminal device | |
US7927215B2 (en) | Storage medium storing a game program, game apparatus and game controlling method | |
CN112402976B (en) | Game character control method, terminal, readable storage medium and electronic device | |
CN111569422B (en) | Interaction method and device between game roles, electronic equipment and storage medium | |
WO2019091463A1 (en) | Virtual environment screen display method and device | |
JP2019067380A (en) | Information processing method, apparatus, electronic apparatus, and storage medium | |
TWI804032B (en) | Method for data processing in virtual scene, device, apparatus, storage medium and program product | |
US11914847B2 (en) | Game program, computer control method, and information processing apparatus | |
WO2022257653A1 (en) | Virtual prop display method and apparatus, electronic device and storage medium | |
US20170072317A1 (en) | Non-transitory computer readable medium, method of controlling a game, and information processing device | |
CN112791410B (en) | Game control method, game control device, electronic equipment and storage medium | |
US20200061470A1 (en) | Game program, and game program control method | |
CN114100119A (en) | Virtual object repairing method and device, electronic equipment and storage medium | |
CN113457133B (en) | Game display method, game display device, electronic equipment and storage medium | |
JP6470488B2 (en) | Information processing program, information processing apparatus, information processing system, and information processing method | |
CN116099195A (en) | Game display control method and device, electronic equipment and storage medium | |
JP2020062116A (en) | System, method, and program for providing content using augmented reality technique |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
PB01 | Publication | ||
PB01 | Publication | ||
SE01 | Entry into force of request for substantive examination | ||
SE01 | Entry into force of request for substantive examination | ||
GR01 | Patent grant | ||
GR01 | Patent grant |