CN107277636A - It is a kind of it is live during interactive approach, user terminal, main broadcaster end and system - Google Patents
It is a kind of it is live during interactive approach, user terminal, main broadcaster end and system Download PDFInfo
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- CN107277636A CN107277636A CN201710452473.9A CN201710452473A CN107277636A CN 107277636 A CN107277636 A CN 107277636A CN 201710452473 A CN201710452473 A CN 201710452473A CN 107277636 A CN107277636 A CN 107277636A
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/47—End-user applications
- H04N21/478—Supplemental services, e.g. displaying phone caller identification, shopping application
- H04N21/4781—Games
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L65/00—Network arrangements, protocols or services for supporting real-time applications in data packet communication
- H04L65/60—Network streaming of media packets
- H04L65/61—Network streaming of media packets for supporting one-way streaming services, e.g. Internet radio
- H04L65/611—Network streaming of media packets for supporting one-way streaming services, e.g. Internet radio for multicast or broadcast
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/43—Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
- H04N21/431—Generation of visual interfaces for content selection or interaction; Content or additional data rendering
- H04N21/4312—Generation of visual interfaces for content selection or interaction; Content or additional data rendering involving specific graphical features, e.g. screen layout, special fonts or colors, blinking icons, highlights or animations
- H04N21/4314—Generation of visual interfaces for content selection or interaction; Content or additional data rendering involving specific graphical features, e.g. screen layout, special fonts or colors, blinking icons, highlights or animations for fitting data in a restricted space on the screen, e.g. EPG data in a rectangular grid
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/47—End-user applications
- H04N21/478—Supplemental services, e.g. displaying phone caller identification, shopping application
- H04N21/4788—Supplemental services, e.g. displaying phone caller identification, shopping application communicating with other users, e.g. chatting
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Signal Processing (AREA)
- General Engineering & Computer Science (AREA)
- Computer Networks & Wireless Communication (AREA)
- User Interface Of Digital Computer (AREA)
- Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
Abstract
The invention discloses it is a kind of it is live during interactive approach, user terminal, main broadcaster end and system, solve at present because main broadcaster's channel in live platform is more, and it is abundant in content, so that user less fixes in the remaining time ratio of live platform, and user is not also high in the frequency of use of direct broadcasting room, and the main broadcaster caused and the low technical problem of the interactive low, user experience of user.The present invention it is live during interactive approach include:After the game music played in interactive game when recognizing live process, interactive tempo calculation is carried out to game music in real time, corresponding game interactive pattern is adjusted according to the interactive rhythm of calculating in real time, and the game area in live interface is shown;Real-time statistics carry out the interactive operation result of the interactive game corresponding with game interactive pattern in game area, and carry out corresponding interaction effect during according to the interactive operation fructufy of statistics and show.
Description
Technical field
The present invention relates to Internet technical field, more particularly to it is a kind of it is live during interactive approach, user terminal, main broadcaster
End and system.
Background technology
Network interdynamic is live, is mainly made up of live user terminal, live page end and management backstage.Numerous users by its
For the network activity scenes such as live, online seminar, sales conference of entertaining, play online, interactive is that network interdynamic is live
The emphasis of concern.Network interdynamic is live, for there is the user of on-the-spot broadcasting demand, using internet (or private network) and advanced many
Media communication technology, by being integrated in an online assembly audio, video, Desktop Share, document sharing, the interactive link of building
The live platform of multifunctional network, user can be carried out with direct-on-line voice, video, comprehensive exchange of data with it is interactive.
It is typically at present to show video area on direct broadcasting room interface in live platform, realizes mutual between main broadcaster and user
It is dynamic, however, because main broadcaster's channel in live platform is more and abundant in content so that user is in the retention of live platform
Between than less fixing, and user is not also high in the frequency of use of direct broadcasting room, thus cause main broadcaster and user it is interactive it is low, use
The low technical problem of family experience property.
Therefore, the interactive of direct broadcasting room main broadcaster and user how is increased, and user experience becomes people in the art
The technical problem of the current urgent need to resolve of member.
The content of the invention
It is provided in an embodiment of the present invention it is a kind of it is live during interactive approach, user terminal, main broadcaster end and system, solve
At present because main broadcaster's channel in live platform is more and abundant in content so that remaining time ratio of the user in live platform
Less fix, and user is not also high in the frequency of use of direct broadcasting room, and the main broadcaster caused and the interactive low, Consumer's Experience of user
The low technical problem of property.
It is provided in an embodiment of the present invention it is a kind of it is live during interactive approach include:
After the game music played in interactive game when recognizing live process, the game music is entered in real time
Row interaction tempo calculation, corresponding game interactive pattern is adjusted according to the interactive rhythm of calculating in real time, and at live interface
In game area show;
Real-time statistics carry out the mutual of the interactive game corresponding with the game interactive pattern in the game area
Dynamic operating result, and carry out corresponding interaction effect during according to the interactive operation fructufy of statistics and show.
Preferably, interactive tempo calculation is carried out to the game music in real time, it is real-time according to the interactive rhythm of calculating
Adjust corresponding game interactive pattern, and the game area in live interface shows and specifically included:
Real time identification is carried out to the rhythm of game music by audio frequency identification technique, in the game area by Real time identification
Rhythm and preset rhythm storehouse carry out random fit and obtain rhythm shape;
According to the corresponding first rhythm interactive rate of the rhythm shape of matching in the game area Dynamic Announce and described the
The corresponding rhythm interactive indicator of one rhythm interactive rate.
Preferably, interactive tempo calculation is carried out to the game music in real time, it is real-time according to the interactive rhythm of calculating
Adjust corresponding game interactive pattern, and the game area in live interface shows and specifically included:
Real time identification is carried out to the rhythm of game music by audio frequency identification technique, in the game area according to real-time knowledge
The rhythm BPM of other rhythm calculates the second obtained rhythm interactive rate in the game area Dynamic Announce according to presetting rule
Rhythm interactive indicator corresponding with the second rhythm interactive rate;
The presetting rule is to be multiplied to reach value between preset BPM field according to rhythm BPM progress even-multiples.
Preferably, after the game music played in the interactive game when recognizing live process, in real time to the trip
Music of playing carries out interactive tempo calculation, and corresponding game interactive pattern is adjusted in real time according to the interactive rhythm of calculating, and
Game area in live interface also includes before showing:
Receive the interactive game invitation that main broadcaster initiates during live, or to the interactive trip of main broadcaster's initiation during live
Play is invited;
According to the interactive game invite in former live interface by dynamic load mode pull-up described in game area, make
Obtain live region and the game area is shown simultaneously.
Preferably, real-time statistics carry out the interactive trip corresponding with the game interactive pattern in the game area
The interactive operation result of play, and corresponding interaction effect is carried out during according to the interactive operation fructufy of statistics show specific bag
Include:
Carried out according to preset scoring rule real-time statistics in the game area interactive game interactive operation it is mutual
Dynamic data, corresponding Special display effect is carried out according to the corresponding interactive data in the game area.
Preferably, real-time statistics carry out the interactive trip corresponding with the game interactive pattern in the game area
The interactive operation result of play, and carried out during according to the interactive operation fructufy of statistics after corresponding interaction effect is shown also
Including:
When complete interactive game after, by the corresponding game point of the interactive operation of the interactive game upload onto the server into
Statistics of the row direct broadcasting room in the game gross score for playing user so that when the game gross score reaches preset whole audience special efficacy point
During number, the main broadcaster end of the direct broadcasting room and the game area in the user terminal for playing user show corresponding whole audience special efficacy.
Preferably, real-time statistics carry out the interactive trip corresponding with the game interactive pattern in the game area
The interactive operation result of play, and carried out during according to the interactive operation fructufy of statistics after corresponding interaction effect is shown also
Including:
When complete interactive game after, by the corresponding interactive data of the interactive operation of the interactive game upload onto the server into
Row game point, the interactive result of interactive data and the game point ranking of all user terminals of interactive game is completed and has collected
Statistics.
Preferably, after interactive game is completed, the corresponding interactive data of the interactive operation of the interactive game is uploaded to
Server carries out game point, the interactive result of interactive data and has completed the game point row of all user terminals of interactive game
Also include after the collect statistics of name:
The result for the collect statistics that server is returned, the live region currently shown and two dimension corresponding with live address
Code carries out synthesis and is processed as picture so that picture is locally stored or by network sharing.
It is provided in an embodiment of the present invention it is a kind of it is live during interactive approach, including:
After interactive game is entered, main broadcaster is passed through local or pre- in the game music of live scene manipulation or main broadcaster
Put the game music selected in the server to play by direct broadcasting room, and show live region and game area simultaneously so that use
Family end Real time identification carries out interactive tempo calculation to the game music in real time to the game music, according to the institute of calculating
State interactive rhythm and adjust corresponding game interactive pattern in real time;
After the completion of interactive game, get when the game gross score reaches preset whole audience special efficacy fraction, described
Game area shows corresponding whole audience special efficacy instruction, and shows corresponding whole audience special efficacy.
Preferably, interactive tempo calculation is carried out to the game music in real time, it is real-time according to the interactive rhythm of calculating
Corresponding game interactive pattern is adjusted to specifically include:
Real time identification is carried out to the rhythm of game music by audio frequency identification technique, in the game area by Real time identification
Rhythm and preset rhythm storehouse carry out random fit and obtain rhythm shape, it is and interactive according to corresponding first rhythm of rhythm shape of matching
Speed is in game area Dynamic Announce rhythm interactive indicator corresponding with the first rhythm interactive rate.
Preferably, interactive tempo calculation is carried out to the game music in real time, it is real-time according to the interactive rhythm of calculating
Corresponding game interactive pattern is adjusted to specifically include:
Real time identification is carried out to the rhythm of game music by audio frequency identification technique, in the game area according to rhythm
Rhythm BPM calculates the second obtained rhythm interactive rate in the game area Dynamic Announce and described second according to presetting rule
The corresponding rhythm interactive indicator of rhythm interactive rate;
The presetting rule is to be multiplied to reach value between preset BPM field according to rhythm BPM progress even-multiples.
A kind of user terminal provided in an embodiment of the present invention, including:
Game interactive computing unit, for the game music played in the interactive game when recognizing live process it
Afterwards, interactive tempo calculation is carried out to the game music in real time, corresponding trip is adjusted according to the interactive rhythm of calculating in real time
Play interactive model, and game area in live interface is shown;
Game interactive unit, is carried out corresponding with the game interactive pattern for real-time statistics in the game area
The interactive operation result of the interactive game, and carry out corresponding interaction effect during according to the interactive operation fructufy of statistics
Display.
Preferably, game interactive computing unit is specifically included:
Coupling subelement, for after the game music played in the interactive game when recognizing live process, passing through
Audio frequency identification technique carries out Real time identification to the rhythm of game music, the game area by the rhythm of Real time identification with it is preset
Rhythm storehouse carries out random fit and obtains rhythm shape;
Rhythm interactive indicator subelement, for the corresponding first rhythm interactive rate of rhythm shape according to matching in the trip
Play regional dynamics show rhythm interactive indicator corresponding with the first rhythm interactive rate.
Preferably, game interactive computing unit is specifically included:
Rhythm BPM subelements, for after the game music played in the interactive game when recognizing live process, leading to
Cross audio frequency identification technique and Real time identification is carried out to the rhythm of game music, in the game area according to the rhythm of Real time identification
Rhythm BPM calculates the second obtained rhythm interactive rate in the game area Dynamic Announce and described second according to presetting rule
The corresponding rhythm interactive indicator of rhythm interactive rate;
The presetting rule is to be multiplied to reach value between preset BPM field according to rhythm BPM progress even-multiples.
Preferably, user terminal also includes interactive display unit, including:
Subelement is invited in interactive game, is invited for receiving the interactive game that main broadcaster initiates during live, or straight
Interactive game is initiated during broadcasting to main broadcaster to invite;
Interaction shows subelement, and dynamic load mode is passed through in former live interface for being invited according to the interactive game
Game area described in pull-up so that live region and the game area are shown simultaneously.
Preferably, game interactive unit, specifically for entering according to preset scoring rule real-time statistics in the game area
The interactive data of the interactive operation of the row interactive game, according to the corresponding interactive data in game area progress pair
The Special display effect answered.
Preferably, user terminal also includes:
First whole audience special efficacy unit, it is for after interactive game is completed, the interactive operation of the interactive game is corresponding
Game point uploads onto the server the statistics for carrying out the direct broadcasting room in the game gross score for playing user so that when the game is total
When fraction reaches preset whole audience special efficacy fraction, the main broadcaster end of the direct broadcasting room and the game area in the user terminal for playing user
Show corresponding whole audience special efficacy.
Preferably, user terminal also includes:
Data uploading unit, for after interactive game is completed, by the corresponding interaction of the interactive operation of the interactive game
Data, which upload onto the server, to be carried out game point, the interactive result of interactive data and has completed all user terminals of interactive game
The collect statistics of game point ranking.
Preferably, user terminal also includes:
As a result shares unit, result for the collect statistics that return to server, the live region currently shown and with
The corresponding Quick Response Code in live address carries out synthesis and is processed as picture so that picture is locally stored or by network sharing.
A kind of main broadcaster end provided in the embodiment of the present invention, including:
Game music unit, for when into interactive game after, by main broadcaster it is live scene manipulation game music or
Main broadcaster shows live region simultaneously by being played in the local or preset game music selected in the server by direct broadcasting room
And game area so that user terminal Real time identification carries out interactive rhythm to the game music in real time to the game music
Calculate, corresponding game interactive pattern is adjusted according to the interactive rhythm of calculating in real time;
Second whole audience special efficacy unit, for after the completion of interactive game, get when it is described game gross score reach it is preset
During whole audience special efficacy fraction, corresponding whole audience special efficacy instruction is shown in the game area, and show corresponding whole audience special efficacy.
Preferably, game music unit is specifically included:
First game subelement, for when into after interactive game, by main broadcaster in the live live game music manipulated
Or main broadcaster in the local or preset game music selected in the server by direct broadcasting room by playing, and live area is shown simultaneously
Domain and game area so that user terminal carries out Real time identification by audio frequency identification technique to the rhythm of game music, in the trip
The rhythm of Real time identification and preset rhythm storehouse are carried out random fit and obtain rhythm shape by play region, and according to the rhythm shape pair of matching
The the first rhythm interactive rate answered is mutual in game area Dynamic Announce rhythm corresponding with the first rhythm interactive rate
Dynamic mark;
And/or
Second game subelement, for when into after interactive game, by main broadcaster in the live live game music manipulated
Or main broadcaster in the local or preset game music selected in the server by direct broadcasting room by playing, and live area is shown simultaneously
Domain and game area so that user terminal carries out Real time identification by audio frequency identification technique to the rhythm of game music, in the trip
It is dynamic in the game area that play region calculates the second obtained rhythm interactive rate according to presetting rule according to the rhythm BPM of rhythm
State shows rhythm interactive indicator corresponding with the second rhythm interactive rate;
Wherein, the presetting rule is to be multiplied to reach value between preset BPM field according to rhythm BPM progress even-multiples.
There is provided in the embodiment of the present invention it is a kind of it is live during interaction systems, including:
At least one the present invention refer to any one as described in user terminal, and as the present invention refer to any one
Described main broadcaster end;
The user terminal is set up with the main broadcaster end communication connection relation.
Preferably, the interaction systems during live also include:
Server, has communication connection relation with the user terminal, main broadcaster end foundation, for completing interactive when user terminal
After game, game point, the interactive result of interactive data and all user terminals for having completed interactive game that user terminal is uploaded
Counted collecting for game point ranking.
As can be seen from the above technical solutions, the embodiment of the present invention has advantages below:
It is provided in an embodiment of the present invention it is a kind of it is live during interactive approach, user terminal, main broadcaster end and system, wherein,
Interactive approach during live includes:It is real after the game music played in interactive game when recognizing live process
When interactive tempo calculation is carried out to game music, corresponding game interactive pattern is adjusted according to the interactive rhythm of calculating in real time, and
Game area in live interface is shown;Real-time statistics carry out the interactive trip corresponding with game interactive pattern in game area
The interactive operation result of play, and carry out corresponding interaction effect during according to the interactive operation fructufy of statistics and show.The present embodiment
In, by after the game music played in the interactive game when recognizing live process, being carried out in real time to game music mutual
Dynamic tempo calculation, corresponding game interactive pattern, and the game in live interface are adjusted according to the interactive rhythm of calculating in real time
Region is shown;Real-time statistics carry out the interactive operation result of the interactive game corresponding with game interactive pattern in game area,
And carry out corresponding interaction effect during according to the interactive operation fructufy of statistics and show, realize the data of direct broadcasting room, game
The data of content, and the interactive data of user fusion, such as during live can combine game playing method, greatly improve
Participation of the user when watching live, it is particularly more live than sharper in some music classes, dancing class, DJ class equal rhythm senses
Between there is provided the technical scheme of interactive music game, allow more users to participate in coming in play game and see live, further improve user's
Retention ratio, is solved at present because main broadcaster's channel in live platform is more and abundant in content so that user is in live platform
Remaining time than less fixing, and user is not also high in the frequency of use of direct broadcasting room, and the interaction of the main broadcaster and user caused
The property low technical problem of low, user experience.
Further, after the completion of interactive game, main broadcaster end is got when the game gross score reaches preset whole audience special efficacy
During fraction, corresponding whole audience special efficacy instruction is shown in the game area, and shows corresponding whole audience special efficacy, is also correspondingly improved
Main broadcaster's is interactive.
Brief description of the drawings
In order to illustrate more clearly about the embodiment of the present invention or technical scheme of the prior art, below will be to embodiment or existing
There is the accompanying drawing used required in technology description to be briefly described, it should be apparent that, drawings in the following description are only this
Some embodiments of invention, for those of ordinary skill in the art, without having to pay creative labor, may be used also
To obtain other accompanying drawings according to these accompanying drawings.
Fig. 1 for it is provided in an embodiment of the present invention it is a kind of it is live during interactive approach one embodiment flow signal
Figure;
Fig. 2 for it is provided in an embodiment of the present invention it is a kind of it is live during the flow of another embodiment of interactive approach show
It is intended to;
Fig. 3 for it is provided in an embodiment of the present invention it is a kind of it is live during the flow of another embodiment of interactive approach show
It is intended to;
Fig. 4 for it is provided in an embodiment of the present invention it is a kind of it is live during interactive approach one embodiment flow signal
Figure;
Fig. 5 for it is provided in an embodiment of the present invention it is a kind of it is live during the flow of another embodiment of interactive approach show
It is intended to;
Fig. 6 is a kind of structural representation of one embodiment of user terminal provided in an embodiment of the present invention;
Fig. 7 is a kind of structural representation of another embodiment of user terminal provided in an embodiment of the present invention;
Fig. 8 is a kind of structural representation of the one embodiment at main broadcaster end provided in an embodiment of the present invention;
Fig. 9 for it is provided in an embodiment of the present invention it is a kind of it is live during interaction systems one embodiment structural representation
Figure;
Figure 10 to Figure 16 is the application examples schematic diagram of the embodiment of the present invention.
Embodiment
It is provided in an embodiment of the present invention it is a kind of it is live during interactive approach, user terminal, main broadcaster end and system, solve
At present because main broadcaster's channel in live platform is more and abundant in content so that remaining time ratio of the user in live platform
Less fix, and user is not also high in the frequency of use of direct broadcasting room, and the main broadcaster caused and the interactive low, Consumer's Experience of user
The low technical problem of property.
To enable goal of the invention, feature, the advantage of the present invention more obvious and understandable, below in conjunction with the present invention
Accompanying drawing in embodiment, the technical scheme in the embodiment of the present invention is clearly and completely described, it is clear that disclosed below
Embodiment be only a part of embodiment of the invention, and not all embodiment.Based on the embodiment in the present invention, this area
All other embodiment that those of ordinary skill is obtained under the premise of creative work is not made, belongs to protection of the present invention
Scope.
It is interactive in order to increase direct broadcasting room, live quality is improved, and improve remaining time of the user in direct broadcasting room with using
Frequency.During main broadcaster's direct broadcasting room, be music class, dancing class, DJ class equal rhythm senses than sharper direct broadcasting room, by configuring
Rhythm interactive game playing method is provided, allows user to participate in game play, changes live visual effect, and pass through list, driving
Main broadcaster, user persistently participate in, and share popularization activity, popularization and application.
Referring to Fig. 1, it is provided in an embodiment of the present invention it is a kind of it is live during one embodiment of interactive approach include:
101st, after the game music played in the interactive game when recognizing live process, game music is entered in real time
Row interaction tempo calculation, corresponding game interactive pattern is adjusted according to the interactive rhythm of calculating in real time, and in live interface
Game area is shown;
In the present embodiment, if necessary to which during live the playing method of game can be combined, and more users are allowed to participate in
Play game to see live, improve the retention ratio of user, it is necessary first to the trip played in the interactive game when recognizing live process
After music of playing, interactive tempo calculation is carried out to game music in real time, corresponding trip is adjusted according to the interactive rhythm of calculating in real time
Play interactive model, and game area in live interface is shown.
102nd, real-time statistics carry out the interactive operation of interactive game in game area, and are carried out in real time according to statistical result pair
The Special display effect answered;
After the game music played in interactive game when recognizing live process, game music is carried out in real time mutual
Dynamic tempo calculation, corresponding game interactive pattern, and the game in live interface are adjusted according to the interactive rhythm of calculating in real time
, it is necessary to which real-time statistics carry out the interactive behaviour of the interactive game corresponding with game interactive pattern in game area after region is shown
Make result, and corresponding interaction effect is carried out during according to the interactive operation fructufy of statistics to show, can be according to pre- specifically
The interactive data that scoring rule real-time statistics carry out the interactive operation of interactive game in game area is put, according to corresponding interactive number
Corresponding Special display effect is carried out according in game area, will be described in detail in subsequent embodiment, here is omitted.
It should be noted that carry out interactive game interactive operation can be user according to game interactive pattern in Game Zone
The operation of game is played in domain, will be described in detail, and just be repeated no more herein in subsequent embodiment.
In the present embodiment, by after the game music played in the interactive game when recognizing live process, in real time
Interactive tempo calculation is carried out to game music, corresponding game interactive pattern is adjusted according to the interactive rhythm of calculating in real time, and
Game area in live interface is shown;Real-time statistics carry out the interactive game corresponding with game interactive pattern in game area
Interactive operation result, and carry out corresponding interaction effect during according to the interactive operation fructufy of statistics and show, realizing will be straight
The data of data, game content between broadcasting, and the interactive data of user fusion, as can be with reference to game during live
Playing method, greatly improves participation of the user when watching live, particularly in some music classes, dancing class, DJ class equal rhythms
Sense, there is provided the technical scheme that interactive music is played, allows more users to participate in coming in play game seeing live than sharper direct broadcasting room,
The retention ratio of user is further improved, solves at present because main broadcaster's channel in live platform is more and abundant in content, makes
User is obtained in the remaining time of live platform than less fixing, and user is not also high in the frequency of use of direct broadcasting room, and cause
The low technical problem of the interactive low, user experience of main broadcaster and user.
The above is the description carried out to the process of the interactive approach during live, below will be to entering in real time to game music
Row rhythm rate calculations, the process for adjusting corresponding game interactive pattern in real time according to the rhythm speed of calculating carries out detailed retouch
State, in actual applications, have a variety of to the mode that game music carries out rhythm rate calculations in real time, be described separately below.
First, rhythm shape is matched;
Referring to Fig. 2, it is provided in an embodiment of the present invention it is a kind of it is live during interactive approach another embodiment bag
Include:
201st, receive the interactive game that main broadcaster initiates during live to invite, or to main broadcaster initiate mutual during live
Dynamic game is invited;
In the present embodiment, if necessary to which during live the playing method of game can be combined, and more users are allowed to participate in
Play game to see live, improve the retention ratio of user, it is necessary first to receive the interactive game invitation that main broadcaster initiates during live
Or during live to main broadcaster initiate interactive game invite, as shown in figure 11.
Invited or in live process it is understood that either receiving the interactive game that main broadcaster initiates during live
It is middle to initiate interactive game invitation to main broadcaster, can be that multiple users participate in game, before game music does not stop, in current live
Between user can add game.
202nd, invited according to interactive game and pass through dynamic load mode pull-up game area in former live interface so that be straight
Region and game area is broadcast to show simultaneously;
Invite when receiving the interactive game that main broadcaster initiates during live or initiate interactive to main broadcaster during live
, it is necessary to be invited according to interactive game in former live interface by dynamic load mode pull-up game area after game is invited,
So that live region and game area are shown simultaneously.
It is understood that dynamic load mode can get server according to the corresponding industry of direct broadcasting room business function
The direct broadcasting room Service Component template that business demand is issued, then according to direct broadcasting room Service Component template and preset elements layout progress pair
The interface answered renders realization, the technology that the dynamic load mode is known to the skilled person, and here is omitted.
If the 203, getting the instruction for the music that main broadcaster's broadcasting is not detected by more than preset time, carried out in game area
The prompting of automatic Exit Game;
Pass through dynamic load mode pull-up game area in former live interface being invited according to interactive game so that live
Region and game area are shown simultaneously, if getting the instruction for the music that main broadcaster's broadcasting is not detected by more than preset time,
Game area carries out the prompting of automatic Exit Game.
If it should be noted that it is foregoing get more than preset time be not detected by main broadcaster broadcasting music instruction,
The prompting of automatic Exit Game is then carried out in game area, can exceed preset time after main broadcaster plays music, such as 5 seconds or
10 seconds etc., the music of main broadcaster's broadcasting is not detected by, then the prompting of automatic Exit Game is carried out in game area, such as in Game Zone
Domain shows " being not detected by music more than 5 seconds " printed words, and " automatic Exit Game after 5 seconds " printed words, further terminates automatically
The game presentation time is the Dynamic Announce of countdown mode, is closed the game area of pull-up when 0 second within such as 5 seconds, 4 seconds, such as
Shown in Figure 12.
204th, Real time identification is carried out to the rhythm of game music by audio frequency identification technique, in game area by Real time identification
Rhythm and preset rhythm storehouse carry out random fit and obtain rhythm shape;
Pass through dynamic load mode pull-up game area in former live interface when being invited according to interactive game so that live
, it is necessary to carry out Real time identification to the rhythm of game music by audio frequency identification technique region and game area are shown simultaneously after,
The rhythm of Real time identification and preset rhythm storehouse are subjected to random fit in game area and obtain rhythm shape.
It should be noted that preset rhythm storehouse can be preset at local, can also be and be preset at server, when need into
During row rhythm matching, rhythm storehouse is handed down to locally by server.
205th, according to the corresponding first rhythm interactive rate of rhythm shape of matching in game area Dynamic Announce and first segment
Play the corresponding rhythm interactive indicator of interactive rate;
When carrying out Real time identification to the rhythm of game music by audio frequency identification technique, in game area by Real time identification
Rhythm and preset rhythm storehouse carry out random fit and obtained after rhythm shape, it is necessary to according to corresponding first rhythm of the rhythm shape of matching
Interactive rate is in game area Dynamic Announce rhythm interactive indicator corresponding with the first rhythm interactive rate, such as according to matching
The corresponding note interactive indicator of rhythm shape shows that rate dynamic shows note interactive indicator, and rhythm interactive indicator can also be such as dance
The interactive indicator for the dancing machine stepped, is not limited specifically herein.
It should be noted that game area is at least two track that array structure is arranged, and it is provided with least two track
Preset specified interactive rhythm click on area, note interactive indicator can be note ball, can also be note bar, and rhythm shape is used to control
Whether note ball processed occurs, and rhythm shape is matched again if music rhythm changes, then according to rhythm shape in Game Zone
There is at least one note ball at random every time in domain.
206th, in game area to successfully entering whether preset specified interactive rhythm click on area clicks on note interactive indicator
Row judges, if not clicked in preset specified interactive rhythm click on area, step 207 is performed, if in preset specified interactive rhythm
Beyond the region of the center of click on area ± 5%, and clicked in preset specified interactive rhythm click on area, then perform step 208,
If within the region of center ± 5% of preset specified interactive rhythm click on area, performing step 209;
When the corresponding first rhythm interactive rate of rhythm shape according to matching is in game area Dynamic Announce and the first rhythm
After the corresponding rhythm interactive indicator of interactive rate, in game area to whether being clicked in preset specified interactive rhythm click on area
Note interactive indicator is successfully judged, if not clicked in preset specified interactive rhythm click on area, performs step 207, if
Beyond the region of center ± 5% of preset specified interactive rhythm click on area, and in preset specified interactive rhythm click on area
Click on, then step 208 is performed, if within the region of center ± 5% of preset specified interactive rhythm click on area, performing step
209。
207th, MISS printed words are carried out to show, and carries out disregarding office reason;
When not clicked in preset specified interactive rhythm click on area, then carry out MISS printed words and show, and carry out disregarding office
Reason.
208th, GOOD printed words are carried out to show, and carries out preset first score value bonus point processing;
Saved when beyond the region of center ± 5% of preset specified interactive rhythm click on area, and in preset specified interaction
Click on area click is played, then carries out GOOD printed words and shows, and carries out preset first score value bonus point processing, as shown in figure 13.
It should be noted that preset first score value bonus point processing can be plus 1 office reason, do not limit specifically herein.
209th, PERFECT printed words are carried out to show, and carries out preset second score value bonus point processing;
Show when within the region of center ± 5% of preset specified interactive rhythm click on area, then carrying out PERFECT printed words
Show, and carry out preset second score value bonus point processing.
It should be noted that preset second score value bonus point processing can be plus 3 offices reason, do not limit specifically herein.
210th, game area to preset specified interactive rhythm click on area whether adopting consecutive click chemical reaction note interactive indicator into
Work(is judged, if adopting consecutive click chemical reaction number of times, which is more than 0, is not more than 10, performs step 211, if adopting consecutive click chemical reaction number of times is little more than 10
In 20, then step 212 is performed, if adopting consecutive click chemical reaction number of times, which is more than 20, is not more than 30, step 213 is performed, if adopting consecutive click chemical reaction number of times
More than 30, then step 214 is performed;
While step 206 is to 210, or before, or afterwards, in game area to being clicked in preset specified interactive rhythm
Whether adopting consecutive click chemical reaction note interactive indicator is successfully judged in region, if adopting consecutive click chemical reaction number of times, which is more than 0, is not more than 10, performs step
Rapid 211, if adopting consecutive click chemical reaction number of times, which is more than 10, is not more than 20, step 212 is performed, if adopting consecutive click chemical reaction number of times is not more than more than 20
30, then step 213 is performed, if adopting consecutive click chemical reaction number of times is more than 30, step 214 is performed.
It should be noted that, foregoing preset specified interactive rhythm click on area can be in game area or non-gaming area
Domain or whole mobile terminal can touch area, specifically do not do any restriction herein.
211st, common click Special display effect is carried out;
When game area to preset specified interactive rhythm click on area whether adopting consecutive click chemical reaction note interactive indicator success
Progress is judged as that adopting consecutive click chemical reaction number of times is more than 0 and is not more than 10, then carries out common click Special display effect.
212nd, one-level Special display effect is carried out;
When game area to preset specified interactive rhythm click on area whether adopting consecutive click chemical reaction note interactive indicator success
Progress is judged as that adopting consecutive click chemical reaction number of times is more than 10 and is not more than 20, then carries out one-level Special display effect.
213rd, two grades of Special display effects are carried out;
When game area to preset specified interactive rhythm click on area whether adopting consecutive click chemical reaction note interactive indicator success
Progress is judged as that adopting consecutive click chemical reaction number of times is more than 20 and is not more than 30, then carries out two grades of Special display effects.
214th, three-level Special display effect is carried out;
When game area to preset specified interactive rhythm click on area whether adopting consecutive click chemical reaction note interactive indicator success
Progress is judged as that adopting consecutive click chemical reaction number of times is more than 30, then carries out three-level Special display effect, as shown in figure 14.
It should be noted that the one-level special efficacy of abovementioned steps 212,213,214, two grades of special efficacys, three-level special efficacys are not equal
Level dazzle beautiful degree, the animation effect for example flashed, the animation effect is to need to issue realization by server, for example when it is determined that
For one-level special efficacy or two grades of special efficacys or three-level special efficacy, then server is notified, server issues corresponding animation effect according to notice.
The special efficacy of adopting consecutive click chemical reaction in the present embodiment is known to the skilled person technology, is no longer described in detail herein.
215th, when complete interactive game after, by the corresponding game point of the interactive operation of interactive game upload onto the server into
Statistics of the row direct broadcasting room in the game gross score for playing user so that when gross score of playing reaches preset whole audience special efficacy fraction, directly
The game area of main broadcaster end between broadcasting and the user terminal in object for appreciation user shows corresponding whole audience special efficacy;
After step 206 is to 214, after interactive game is completed, by the corresponding game point of the interactive operation of interactive game
Number uploads onto the server the statistics for carrying out direct broadcasting room in the game gross score for playing user so that when game gross score reach it is preset complete
During the special efficacy fraction of field, the main broadcaster end of direct broadcasting room and the game area in the user terminal for playing user show corresponding whole audience special efficacy, such as
Figure 14.
216th, when complete interactive game after, by the corresponding interactive data of the interactive operation of interactive game upload onto the server into
Row game point, the interactive result of interactive data and the game point ranking of all user terminals of interactive game is completed and has collected
Statistics;
After step 206 is to 214 and after completion interactive game, by the corresponding interactive data of the interactive operation of interactive game
Upload onto the server carry out game point, the interactive result of interactive data and completed interactive game all user terminals game
The collect statistics of fraction ranking, as shown in figure 15.
217th, the result for the collect statistics for returning to server, the live region that currently shows and corresponding with live address
Quick Response Code carries out synthesis and is processed as picture so that picture is locally stored or by network sharing.
Game point, interactive data are carried out when the corresponding interactive data of the interactive operation of interactive game is uploaded onto the server
Interactive result and completed interactive game all user terminals game point ranking collect statistics after, it is necessary to will service
The result for the collect statistics that device is returned, the live region currently shown and Quick Response Code corresponding with live address carry out synthesis processing
For picture so that picture is locally stored or by network sharing, as shown in figure 16.
2nd, rhythm BPM is calculated;
Referring to Fig. 3, it is provided in an embodiment of the present invention it is a kind of it is live during interactive approach another embodiment bag
Include:
301st, receive the interactive game that main broadcaster initiates during live to invite, or to main broadcaster initiate mutual during live
Dynamic game is invited;
In the present embodiment, if necessary to which during live the playing method of game can be combined, and more users are allowed to participate in
Play game to see live, improve the retention ratio of user, it is necessary first to receive the interactive game invitation that main broadcaster initiates during live
Or during live to main broadcaster initiate interactive game invite, as shown in figure 11.
Invited or in live process it is understood that either receiving the interactive game that main broadcaster initiates during live
It is middle to initiate interactive game invitation to main broadcaster, can be that multiple users participate in game, before game music does not stop, in current live
Between user can add game.
302nd, invited according to interactive game and pass through dynamic load mode pull-up game area in former live interface so that be straight
Region and game area is broadcast to show simultaneously;
Invite when receiving the interactive game that main broadcaster initiates during live or initiate interactive to main broadcaster during live
, it is necessary to be invited according to interactive game in former live interface by dynamic load mode pull-up game area after game is invited,
So that live region and game area are shown simultaneously.
It is understood that dynamic load mode can get server according to the corresponding industry of direct broadcasting room business function
The direct broadcasting room Service Component template that business demand is issued, then according to direct broadcasting room Service Component template and preset elements layout progress pair
The interface answered renders realization, the technology that the dynamic load mode is known to the skilled person, and here is omitted.
If the 303, getting the instruction for the music that main broadcaster's broadcasting is not detected by more than preset time, carried out in game area
The prompting of automatic Exit Game;
Pass through dynamic load mode pull-up game area in former live interface being invited according to interactive game so that live
Region and game area are shown simultaneously, if getting the instruction for the music that main broadcaster's broadcasting is not detected by more than preset time,
Game area carries out the prompting of automatic Exit Game.
If it should be noted that it is foregoing get more than preset time be not detected by main broadcaster broadcasting music instruction,
The prompting of automatic Exit Game is then carried out in game area, can exceed preset time after main broadcaster plays music, such as 5 seconds or
10 seconds etc., the music of main broadcaster's broadcasting is not detected by, then the prompting of automatic Exit Game is carried out in game area, such as in Game Zone
Domain shows " being not detected by music more than 5 seconds " printed words, and " automatic Exit Game after 5 seconds " printed words, further terminates automatically
The game presentation time is the Dynamic Announce of countdown mode, is closed the game area of pull-up when 0 second within such as 5 seconds, 4 seconds, such as
Shown in Figure 12..
304th, Real time identification is carried out to the rhythm of game music by audio frequency identification technique, in game area according to real-time knowledge
The rhythm BPM of other rhythm calculates obtained the second rhythm interactive rate in game area Dynamic Announce and the according to presetting rule
The corresponding rhythm interactive indicator of two rhythm interactive rates;
Pass through dynamic load mode pull-up game area in former live interface when being invited according to interactive game so that live
, it is necessary to carry out Real time identification to the rhythm of game music by audio frequency identification technique region and game area are shown simultaneously after,
Existed in game area according to the rhythm BPM of the rhythm of Real time identification the second rhythm interactive rates obtained according to presetting rule calculating
Game area Dynamic Announce rhythm interactive indicator corresponding with the second rhythm interactive rate, such as according to the rhythm of Real time identification
It is interactive in game area Dynamic Announce and the second rhythm that rhythm BPM calculates the second obtained rhythm interactive rate according to presetting rule
The corresponding rhythm interactive indicator of speed, rhythm interactive indicator can also be the interactive indicator of the dancing machine such as dancing, herein specifically
Do not limit.
It should be noted that it can be that presetting rule is to be carried out occasionally according to rhythm BPM that rhythm BPM is calculated according to presetting rule
Several times are multiplied and reach value between preset BPM field, such as audio identification current tempo BPM, in order to ensure that rhythm will not too soon or too
Slowly, multiply 2 or 4 or 6 by rule and be close to 200~300 intervals.
It should be noted that game area is at least two track that array structure is arranged, and it is provided with least two track
Preset specified interactive rhythm click on area, note interactive indicator can be note ball, can also be note bar, and rhythm shape is used to control
Whether note ball processed occurs, and rhythm shape is matched again if music rhythm changes, then according to rhythm shape in Game Zone
There is at least one note ball at random every time in domain.
305th, in game area to successfully entering whether preset specified interactive rhythm click on area clicks on note interactive indicator
Row judges, if not clicked in preset specified interactive rhythm click on area, step 306 is performed, if in preset specified interactive rhythm
Beyond the region of the center of click on area ± 5%, and clicked in preset specified interactive rhythm click on area, then perform step 307,
If within the region of center ± 5% of preset specified interactive rhythm click on area, performing step 308;
When carrying out Real time identification to the rhythm of game music by audio frequency identification technique, in game area according to Real time identification
The rhythm BPM of rhythm calculate obtained the second rhythm interactive rate in game area Dynamic Announce and second according to presetting rule
After the corresponding rhythm interactive indicator of rhythm interactive rate, game area to preset specified interactive rhythm click on area whether
Click on note interactive indicator successfully to be judged, if not clicked in preset specified interactive rhythm click on area, perform step
306, if beyond the region of center ± 5% of preset specified interactive rhythm click on area, and in preset specified interactive rhythm point
Region click is hit, then step 307 is performed, if within the region of center ± 5% of preset specified interactive rhythm click on area, holding
Row step 308.
306th, MISS printed words are carried out to show, and carries out disregarding office reason;
When not clicked in preset specified interactive rhythm click on area, then carry out MISS printed words and show, and carry out disregarding office
Reason.
307th, GOOD printed words are carried out to show, and carries out preset first score value bonus point processing;
Saved when beyond the region of center ± 5% of preset specified interactive rhythm click on area, and in preset specified interaction
Click on area click is played, then carries out GOOD printed words and shows, and carries out preset first score value bonus point processing, as shown in figure 13.
It should be noted that preset first score value bonus point processing can be plus 1 office reason, do not limit specifically herein.
308th, PERFECT printed words are carried out to show, and carries out preset second score value bonus point processing;
Show when within the region of center ± 5% of preset specified interactive rhythm click on area, then carrying out PERFECT printed words
Show, and carry out preset second score value bonus point processing.
It should be noted that preset second score value bonus point processing can be plus 3 offices reason, do not limit specifically herein.
309th, game area to preset specified interactive rhythm click on area whether adopting consecutive click chemical reaction note interactive indicator into
Work(is judged, if adopting consecutive click chemical reaction number of times, which is more than 0, is not more than 10, performs step 310, if adopting consecutive click chemical reaction number of times is little more than 10
In 20, then step 311 is performed, if adopting consecutive click chemical reaction number of times, which is more than 20, is not more than 30, step 312 is performed, if adopting consecutive click chemical reaction number of times
More than 30, then step 313 is performed;
While step 305 is to 308, or before, or afterwards, in game area to being clicked in preset specified interactive rhythm
Whether adopting consecutive click chemical reaction note interactive indicator is successfully judged in region, if adopting consecutive click chemical reaction number of times, which is more than 0, is not more than 10, performs step
Rapid 310, if adopting consecutive click chemical reaction number of times, which is more than 10, is not more than 20, step 311 is performed, if adopting consecutive click chemical reaction number of times is not more than more than 20
30, then step 312 is performed, if adopting consecutive click chemical reaction number of times is more than 30, step 313 is performed.
It should be noted that, foregoing preset specified interactive rhythm click on area can be in game area or non-gaming area
Domain or whole mobile terminal can touch area, specifically do not do any restriction herein.
310th, common click Special display effect is carried out;
When game area to preset specified interactive rhythm click on area whether adopting consecutive click chemical reaction note interactive indicator success
Progress is judged as that adopting consecutive click chemical reaction number of times is more than 0 and is not more than 10, then carries out common click Special display effect.
311st, one-level Special display effect is carried out;
When game area to preset specified interactive rhythm click on area whether adopting consecutive click chemical reaction note interactive indicator success
Progress is judged as that adopting consecutive click chemical reaction number of times is more than 10 and is not more than 20, then carries out one-level Special display effect.
312nd, two grades of Special display effects are carried out;
When game area to preset specified interactive rhythm click on area whether adopting consecutive click chemical reaction note interactive indicator success
Progress is judged as that adopting consecutive click chemical reaction number of times is more than 20 and is not more than 30, then carries out two grades of Special display effects.
313rd, three-level Special display effect is carried out;
When game area to preset specified interactive rhythm click on area whether adopting consecutive click chemical reaction note interactive indicator success
Progress is judged as that adopting consecutive click chemical reaction number of times is more than 30, then carries out three-level Special display effect, as shown in figure 14.
It should be noted that the one-level special efficacy of abovementioned steps 311,312,313, two grades of special efficacys, three-level special efficacys are not equal
Level dazzle beautiful degree, the animation effect for example flashed, the animation effect is to need to issue realization by server, for example when it is determined that
For one-level special efficacy or two grades of special efficacys or three-level special efficacy, then server is notified, server issues corresponding animation effect according to notice.
The special efficacy of adopting consecutive click chemical reaction in the present embodiment is known to the skilled person technology, is no longer described in detail herein.
314th, when complete interactive game after, by the corresponding game point of the interactive operation of interactive game upload onto the server into
Statistics of the row direct broadcasting room in the game gross score for playing user so that when gross score of playing reaches preset whole audience special efficacy fraction, directly
The game area of main broadcaster end between broadcasting and the user terminal in object for appreciation user shows corresponding whole audience special efficacy;
After step 305 is to 313, after interactive game is completed, by the corresponding game point of the interactive operation of interactive game
Number uploads onto the server the statistics for carrying out direct broadcasting room in the game gross score for playing user so that when game gross score reach it is preset complete
During the special efficacy fraction of field, the main broadcaster end of direct broadcasting room and the game area in the user terminal for playing user show corresponding whole audience special efficacy, such as
Shown in Figure 14.
315th, when complete interactive game after, by the corresponding interactive data of the interactive operation of interactive game upload onto the server into
Row game point, the interactive result of interactive data and the game point ranking of all user terminals of interactive game is completed and has collected
Statistics;
After step 305 is to 313 and after completion interactive game, by the corresponding interactive data of the interactive operation of interactive game
Upload onto the server carry out game point, the interactive result of interactive data and completed interactive game all user terminals game
The collect statistics of fraction ranking.
316th, the result for the collect statistics for returning to server, the live region that currently shows and corresponding with live address
Quick Response Code carries out synthesis and is processed as picture so that picture is locally stored or by network sharing.
Game point, interactive data are carried out when the corresponding interactive data of the interactive operation of interactive game is uploaded onto the server
Interactive result and completed interactive game all user terminals game point ranking collect statistics after, it is necessary to will service
The result for the collect statistics that device is returned, the live region currently shown and Quick Response Code corresponding with live address carry out synthesis processing
For picture so that picture is locally stored or by network sharing, as shown in figure 16.
In the present embodiment, by after the game music played in the interactive game when recognizing live process, in real time
Interactive tempo calculation is carried out to game music, corresponding game interactive pattern is adjusted according to the interactive rhythm of calculating in real time, and
Game area in live interface is shown;Real-time statistics carry out the interactive game corresponding with game interactive pattern in game area
Interactive operation result, and carry out corresponding interaction effect during according to the interactive operation fructufy of statistics and show, realizing will be straight
The data of data, game content between broadcasting, and the interactive data of user fusion, as can be with reference to game during live
Playing method, greatly improves participation of the user when watching live, particularly in some music classes, dancing class, DJ class equal rhythms
Sense, there is provided the technical scheme that interactive music is played, allows more users to participate in coming in play game seeing live than sharper direct broadcasting room,
The retention ratio of user is further improved, solves at present because main broadcaster's channel in live platform is more and abundant in content, makes
User is obtained in the remaining time of live platform than less fixing, and user is not also high in the frequency of use of direct broadcasting room, and cause
The low technical problem of the interactive low, user experience of main broadcaster and user.
Further, after the completion of interactive game, main broadcaster end is got when game gross score reaches preset whole audience special efficacy fraction
When, corresponding whole audience special efficacy instruction is shown in game area, and corresponding whole audience special efficacy is shown, also correspondingly improve main broadcaster's
It is interactive.
As shown in Figure 10 to Figure 16, it is described below with concrete application example:
1. initiating game during live by main broadcaster, and specific user is pushed to, initiates interactive game and invite.
2. user is received after invitation, pull-up game panel, user terminal detects corresponding sound by audio detection technology
Frequency rhythm point, and by certain rule, corresponding ball is rendered in the game panel of the mobile phone direct broadcasting room page.
3. the hit degree for the ball clicked on by user carries out score, and specific score is uploaded onto the server, take
The ranking that business device finally calculates user is returned, and user can also associated play result.
Specific step is as follows:
1. the main broadcaster with specified permission can it is live in channel during initiate the invitation of game play, user opening
Open in game process while opening game music.
2. spectators in channel receive invite after, pull-up game plug-in unit (hand Y Androids by Dynamic loading technique, under
Game plug-in unit is carried, and starts game plug-in unit), after game plug-in unit is pulled up, by audio detection technology, what detection main broadcaster played
Music rhythm, loading plug-in unit process can mainly undergo download, authentication, dynamic load, the process of pull-up plug-in component operation.
3. after detecting audio rhythm, by certain rule, render ball.(a, audio identification current tempo BPM,
In order to ensure that rhythm will not be too fast or too slow, multiplying 2 or 4 or 6 by rule is close to 200~300 intervals;B, from rhythm storehouse
Random fit rhythm shape, rhythm shape is used to control whether note ball occurs, the matching section again if music rhythm changes
Play shape;C, according to rhythm shape every time at random occur 1 or 2 note balls)
When the audio rhythm detected is slow, such as one second rhythm, actual BPM is 60, then passes through
BPM is multiplied 4 by calculating, is adjusted to 240 (BPM multiplies 2 and is equal to 120, is multiplied by 4 and is equal to 240,240 superincumbent intervals), that is, every
250 milliseconds carry out it is once go out ball task.When performing task every time, random fit rhythm is removed, rhythm storehouse is one
0 or 1 sequence of series, when rhythm is 0, just occurs without ball, when for 1 when just random release 1 or 2
Individual ball.This two step above is provided to keep difficulty, increases randomness.
4. game start after, player hits in designated area and will integrate, track for three arrange (note ball from top to bottom by
Gradual change is big (ball is contacted with specified location no longer changes size), and note ball, which is reached, to stop 50 millis during click on area center
Second;
5. user hits note in designated area, it will be integrated, note can not be clicked on before specified location is reached.
A) according to the location determination grade and score of note when hitting and key;
i.miss:Note leaves specified location and shows MISS, not score;
ii.good:When note ball reaches click on area and is hit (except center ± 5%), 1 point, displaying are added every time
Good special efficacys, good printed words are shown in designated area;
iii.perfect:Hit when note ball center reaches click regional center ± 5%, 3 points, displaying are added every time
Perfect special efficacys, perfect printed words are shown in designated area;
B) double hit:Start counting up, once miss occur interrupts double hit counting, hit in next time after note is once hit
Shi Chongxin is counted, and game panel special efficacy is shown according to user's double hit number of times;
Different grades of special efficacy to dazzle beautiful degree different, be the animation effect that some flash.
6. user terminal is calculated according to game rule after score, server is reported, server calculates the trip of this innings of process
Play board, and issue user terminal.
7. user terminal spells the page of the game result (ranking, fraction) between panel, with current live and two-dimension code image
Into a figure, and wechat circle of friends, wechat good friend, QQ good friends etc. can be shared share with promoting away.
Referring to Fig. 4, it is provided in an embodiment of the present invention it is a kind of it is live during one embodiment of interactive approach include:
401st, after interactive game is entered, main broadcaster is passed through local in the game music of live scene manipulation or main broadcaster
Or the preset game music selected in the server is played by direct broadcasting room, and live region and game area are shown simultaneously, make
User terminal Real time identification is obtained to game music, and carries out interactive tempo calculation to game music in real time, according to the interaction section of calculating
Play and adjust corresponding game interactive pattern in real time;
In the present embodiment, the live participation of user's viewing is improved if necessary to which the playing method of game can be combined during live
Degree and user retention ratio, it is necessary first to when enter interactive game after, by main broadcaster it is live scene manipulation game music or
Main broadcaster shows live region simultaneously by being played in the local or preset game music selected in the server by direct broadcasting room
And game area so that user terminal Real time identification carries out interactive tempo calculation to game music in real time to game music, according to
The interactive rhythm of calculating adjusts corresponding game interactive pattern in real time, and foregoing entrance interactive game can have communication to foundation
Annexation and send interactive game in the user terminal that direct broadcasting room watches live process and invite, or receive user terminal transmission
Interactive game is invited.
402nd, after the completion of interactive game, get when gross score of playing reaches preset whole audience special efficacy fraction, in game
Region shows corresponding whole audience special efficacy instruction, and shows corresponding whole audience special efficacy.
After the completion of interactive game, get when gross score of playing reaches preset whole audience special efficacy fraction, in game area
Corresponding whole audience special efficacy instruction is shown, and shows corresponding whole audience special efficacy, the preset whole audience special efficacy fraction can be in direct broadcasting room
The value pre-set at one of gross score of the user for playing game.
In the present embodiment, by when into after interactive game, by main broadcaster in the live live game music manipulated or master
Broadcast by being played in the local or preset game music selected in the server by direct broadcasting room, and show simultaneously live region and
Game area so that user terminal Real time identification carries out interactive tempo calculation to game music in real time to game music, according to meter
The interactive rhythm of calculation adjusts corresponding game interactive pattern in real time, and after the completion of interactive game, gets when game gross score
When reaching preset whole audience special efficacy fraction, the instruction of corresponding whole audience special efficacy is shown in game area, and shows corresponding whole audience special efficacy,
Realize the fusion of the data of direct broadcasting room, the data of game content, and the interactive data of user, the energy such as during live
With reference to the playing method of game, greatly improve participation of the user when watching live, particularly some music classes, dancing class,
DJ class equal rhythm senses, there is provided the technical scheme that interactive music is played, allow more users to participate in coming in play than sharper direct broadcasting room
Game is seen live, and further improves the retention ratio of user, is solved at present because main broadcaster's channel in live platform is more, and
It is abundant in content so that user live platform remaining time than less fixing, and user direct broadcasting room frequency of use not yet
Height, and the main broadcaster caused and the low technical problem of the interactive low, user experience of user.
Further, after the completion of interactive game, main broadcaster end is got when game gross score reaches preset whole audience special efficacy fraction
When, corresponding whole audience special efficacy instruction is shown in game area, and corresponding whole audience special efficacy is shown, also correspondingly improve main broadcaster's
It is interactive.
The above is the detailed description carried out to the process of the interactive approach during live, below by user terminal Real time identification
To game music, and rhythm interactive rate calculating is carried out to game music in real time, adjusted in real time according to the rhythm interactive rate of calculating
The detailed process of whole corresponding game interactive pattern is described in detail, referring to Fig. 5, one kind provided in an embodiment of the present invention
Another embodiment of interactive approach during live includes:
501st, after interactive game is entered, main broadcaster is passed through local in the game music of live scene manipulation or main broadcaster
Or the preset game music selected in the server is played by direct broadcasting room, and live region and game area are shown simultaneously, make
User terminal carries out Real time identification by audio frequency identification technique to the rhythm of game music, in game area by the section of Real time identification
Play and obtain rhythm shape with preset rhythm storehouse progress random fit, and according to the corresponding first rhythm interactive rate of rhythm shape of matching
In game area Dynamic Announce rhythm interactive indicator corresponding with the first rhythm interactive rate;
In the present embodiment, the live participation of user's viewing is improved if necessary to which the playing method of game can be combined during live
Degree and user retention ratio, it is necessary first to when enter interactive game after, by main broadcaster it is live scene manipulation game music or
Main broadcaster shows live region simultaneously by being played in the local or preset game music selected in the server by direct broadcasting room
And game area so that user terminal carries out Real time identification by audio frequency identification technique to the rhythm of game music, in game area
The rhythm of Real time identification and preset rhythm storehouse are subjected to random fit and obtain rhythm shape, and according to the rhythm shape of matching corresponding the
One rhythm interactive rate is in game area Dynamic Announce rhythm interactive indicator corresponding with the first rhythm interactive rate.
502nd, after interactive game is entered, main broadcaster is passed through local in the game music of live scene manipulation or main broadcaster
Or the preset game music selected in the server is played by direct broadcasting room, and live region and game area are shown simultaneously, make
Obtain user terminal and Real time identification is carried out to the rhythm of game music by audio frequency identification technique, in rhythm of the game area according to rhythm
It is corresponding with rhythm interactive rate in game area Dynamic Announce that BPM calculates the second obtained rhythm interactive rate according to presetting rule
Rhythm interactive indicator;
In the present embodiment, the live participation of user's viewing is improved if necessary to which the playing method of game can be combined during live
Degree and user retention ratio, it is necessary first to when enter interactive game after, by main broadcaster it is live scene manipulation game music or
Main broadcaster shows live region simultaneously by being played in the local or preset game music selected in the server by direct broadcasting room
And game area so that user terminal carries out Real time identification by audio frequency identification technique to the rhythm of game music, in game area
The second obtained rhythm interactive rate is calculated according to presetting rule in game area Dynamic Announce and section according to the rhythm BPM of rhythm
Play the corresponding rhythm interactive indicator of interactive rate.
Presetting rule is to be multiplied to reach value between preset BPM field according to rhythm BPM progress even-multiples.
503rd, after the completion of interactive game, get when gross score of playing reaches preset whole audience special efficacy fraction, in game
Region shows corresponding whole audience special efficacy instruction, and shows corresponding whole audience special efficacy.
After the completion of interactive game, get when gross score of playing reaches preset whole audience special efficacy fraction, in game area
Corresponding whole audience special efficacy instruction is shown, and shows corresponding whole audience special efficacy, the preset whole audience special efficacy fraction can be in direct broadcasting room
The value pre-set at one of gross score of the user for playing game.
In the present embodiment, by when into after interactive game, by main broadcaster in the live live game music manipulated or master
Broadcast by being played in the local or preset game music selected in the server by direct broadcasting room, and show simultaneously live region and
Game area so that user terminal Real time identification carries out rhythm interactive rate calculating, root to game music in real time to game music
Corresponding game interactive pattern is adjusted in real time according to the rhythm interactive rate of calculating, and after the completion of interactive game, is got when trip
When play gross score reaches preset whole audience special efficacy fraction, corresponding whole audience special efficacy instruction is shown in game area, and show corresponding
Whole audience special efficacy, is realized by the fusion of the data of direct broadcasting room, the data of game content, and the interactive data of user, such as straight
The playing method of game can be combined during broadcasting, participation of the user when watching live is greatly improved, particularly in some music
Class, dancing class, DJ class equal rhythm senses, there is provided the technical scheme that interactive music is played, allow more users than sharper direct broadcasting room
Participate in coming in play game seeing live, further improve the retention ratio of user, solve at present due to the main broadcaster in live platform
Channel is more, and abundant in content so that user less fixes in the remaining time ratio of live platform, and user's making in direct broadcasting room
It is also not high with frequency, and the main broadcaster caused and the low technical problem of the interactive low, user experience of user.
Further, after the completion of interactive game, main broadcaster end is got when game gross score reaches preset whole audience special efficacy fraction
When, corresponding whole audience special efficacy instruction is shown in game area, and corresponding whole audience special efficacy is shown, also correspondingly improve main broadcaster's
It is interactive.
Referring to Fig. 6, a kind of one embodiment of the user terminal provided in the embodiment of the present invention includes:
Game interactive computing unit 601, for the game music played in the interactive game when recognizing live process
Afterwards, interactive tempo calculation is carried out to game music in real time, corresponding game interactive is adjusted according to the interactive rhythm of calculating in real time
Pattern, and game area in live interface shows;
Game interactive unit 602, the interaction corresponding with game interactive pattern is carried out for real-time statistics in game area
The interactive operation result of game, and carry out corresponding interaction effect during according to the interactive operation fructufy of statistics and show.
In the present embodiment, by after the game music played in the interactive game when recognizing live process, game
Interaction unit 601 carries out interactive tempo calculation to game music in real time, and correspondence is adjusted in real time according to the interactive rhythm of calculating
Game interactive pattern, and game area in live interface shows;The real-time statistics of game interactive unit 602 are in game area
The interactive operation of interactive game is carried out, and corresponding Special display effect is carried out according to statistical result in real time, is realized direct broadcasting room
Data, the data of game content, and the interactive data of user fusion, such as during live can combine game playing method,
Participation of the user when watching live is greatly improved, is particularly compared in some music classes, dancing class, DJ class equal rhythm senses
Distinct direct broadcasting room allows more users to participate in coming in play game seeing live, further there is provided the technical scheme that interactive music is played
The retention ratio of user is improved, is solved at present because main broadcaster's channel in live platform is more and abundant in content so that user
Live platform remaining time than less fixing, and user is not also high in the frequency of use of direct broadcasting room, and the main broadcaster caused and
The low technical problem of the interactive low, user experience of user.
Further, after the completion of interactive game, main broadcaster end is got when game gross score reaches preset whole audience special efficacy fraction
When, corresponding whole audience special efficacy instruction is shown in game area, and corresponding whole audience special efficacy is shown, also correspondingly improve main broadcaster's
It is interactive.
The above is the description of each unit progress to user terminal, is below carried out sub-unit, module, submodule detailed
Description, referring to Fig. 7, a kind of another embodiment of user terminal provided in an embodiment of the present invention includes:
Interactive display unit 701, including:
Subelement 7011 is invited in interactive game, for receive the interactive game that main broadcaster initiates during live invite or
Interactive game is initiated during live to main broadcaster to invite;
Interaction shows subelement 7012, and dynamic load mode is passed through in former live interface for being invited according to interactive game
Pull-up game area so that live region and game area are shown simultaneously.
Game interactive computing unit 702, for the game music played in the interactive game when recognizing live process
Afterwards, interactive tempo calculation is carried out to game music in real time, corresponding game interactive is adjusted according to the interactive rhythm of calculating in real time
Pattern, and game area in live interface shows;
Game interactive computing unit 702 is specifically included:
Coupling subelement 7021, for after the game music played in the interactive game when recognizing live process,
Real time identification is carried out to the rhythm of game music by audio frequency identification technique, game area by the rhythm of Real time identification with it is preset
Rhythm storehouse carries out random fit and obtains rhythm shape;
Rhythm interactive indicator subelement 7022, for the corresponding first rhythm interactive rate of rhythm shape according to matching in trip
Play regional dynamics show rhythm interactive indicator corresponding with the first rhythm interactive rate.
And/or
Rhythm BPM subelements 7023, for the game music played in the interactive game when recognizing live process it
Afterwards, Real time identification is carried out to the rhythm of game music by audio frequency identification technique, in rhythm of the game area according to Real time identification
Rhythm BPM according to presetting rule to calculate obtained the second rhythm interactive rate mutual in game area Dynamic Announce and the second rhythm
The corresponding rhythm interactive indicator of dynamic speed;
Presetting rule is to be multiplied to reach value between preset BPM field according to rhythm BPM progress even-multiples.
Game interactive unit 703, the interaction corresponding with game interactive pattern is carried out for real-time statistics in game area
The interactive operation result of game, and carry out corresponding interaction effect during according to the interactive operation fructufy of statistics and show.
First whole audience special efficacy unit 704, for after interactive game is completed, by the corresponding trip of the interactive operation of interactive game
Play fraction upload onto the server carry out direct broadcasting room play user game gross score statistics so that when game gross score reach it is pre-
When putting whole audience special efficacy fraction, the main broadcaster end of direct broadcasting room and the game area in the user terminal for playing user show that the corresponding whole audience is special
Effect.
Data uploading unit 705, for after interactive game is completed, by the corresponding interactive number of the interactive operation of interactive game
Game point, the interactive result of interactive data are carried out according to uploading onto the server and have completed the trip of all user terminals of interactive game
The collect statistics for fraction ranking of playing.
As a result shares unit 706, result for the collect statistics that return to server, the live region currently shown and
Quick Response Code corresponding with live address carries out synthesis and is processed as picture so that picture is locally stored or by network sharing.
In the present embodiment, by after the game music played in the interactive game when recognizing live process, game
Interaction unit 702 carries out interactive tempo calculation to game music in real time, and correspondence is adjusted in real time according to the interactive rhythm of calculating
Game interactive pattern, and game area in live interface shows;The real-time statistics of game interactive unit 703 are in game area
The interactive operation of interactive game is carried out, and corresponding Special display effect is carried out according to statistical result in real time, is realized direct broadcasting room
Data, the data of game content, and the interactive data of user fusion, such as during live can combine game playing method,
Participation of the user when watching live is greatly improved, is particularly compared in some music classes, dancing class, DJ class equal rhythm senses
Distinct direct broadcasting room allows more users to participate in coming in play game seeing live, further there is provided the technical scheme that interactive music is played
The retention ratio of user is improved, is solved at present because main broadcaster's channel in live platform is more and abundant in content so that user
Live platform remaining time than less fixing, and user is not also high in the frequency of use of direct broadcasting room, and the main broadcaster caused and
The low technical problem of the interactive low, user experience of user.
Further, after the completion of interactive game, main broadcaster end is got when game gross score reaches preset whole audience special efficacy fraction
When, corresponding whole audience special efficacy instruction is shown in game area, and corresponding whole audience special efficacy is shown, also correspondingly improve main broadcaster's
It is interactive.
Referring to Fig. 8, a kind of one embodiment at main broadcaster end provided in an embodiment of the present invention includes:
Game music unit 801, for when into after interactive game, by main broadcaster in the live live game music manipulated
Or main broadcaster in the local or preset game music selected in the server by direct broadcasting room by playing, and live area is shown simultaneously
Domain and game area so that user terminal Real time identification carries out interactive tempo calculation, root to game music in real time to game music
Corresponding game interactive pattern is adjusted in real time according to the interactive rhythm of calculating;
Game music unit 801 is specifically included:
First game subelement 8011, for when into after interactive game, by main broadcaster in the live live game manipulated
Music or main broadcaster are shown straight simultaneously by being played in the local or preset game music selected in the server by direct broadcasting room
Broadcast region and game area so that user terminal carries out Real time identification by audio frequency identification technique to the rhythm of game music, in trip
The rhythm of Real time identification and preset rhythm storehouse are carried out random fit and obtain rhythm shape by play region, and according to the rhythm shape pair of matching
The the first rhythm interactive rate answered is in game area Dynamic Announce rhythm interactive indicator corresponding with the first rhythm interactive rate;
Second game subelement 8012, for when into after interactive game, by main broadcaster in the live live game manipulated
Music or main broadcaster are shown straight simultaneously by being played in the local or preset game music selected in the server by direct broadcasting room
Broadcast region and game area so that user terminal carries out Real time identification by audio frequency identification technique to the rhythm of game music, in trip
It is dynamically aobvious in game area that play region calculates the second obtained rhythm interactive rate according to presetting rule according to the rhythm BPM of rhythm
Show rhythm interactive indicator corresponding with the second rhythm interactive rate;
Wherein, presetting rule is to be multiplied to reach value between preset BPM field according to rhythm BPM progress even-multiples.
Second whole audience special efficacy unit 802, for after the completion of interactive game, get when game gross score reach it is preset complete
During the special efficacy fraction of field, corresponding whole audience special efficacy instruction is shown in game area, and show corresponding whole audience special efficacy.
In the present embodiment, by when into after interactive game, game music unit 801 manipulates main broadcaster at live scene
Game music or main broadcaster by being played in the local or preset game music selected in the server by direct broadcasting room, and simultaneously
Show live region and game area so that user terminal Real time identification is carried out interactive to game music in real time to game music
Tempo calculation, corresponding game interactive pattern is adjusted according to the interactive rhythm of calculating in real time, and after the completion of interactive game, is realized
By the fusion of the data of direct broadcasting room, the data of game content, and the interactive data of user, it can be combined such as during live
The playing method of game, greatly improves participation of the user when watching live, particularly in some music classes, dancing class, DJ classes
Equal rhythm sense, there is provided the technical scheme that interactive music is played, allows more users to participate in coming in play game than sharper direct broadcasting room
See live, further improve the retention ratio of user, solve at present because main broadcaster's channel in live platform is more, and content
It is abundant so that user less fixes in the remaining time ratio of live platform, and user is not also high in the frequency of use of direct broadcasting room, and
The main broadcaster caused and the low technical problem of the interactive low, user experience of user.
Further, after the completion of interactive game, the second whole audience special efficacy unit 802 get when game gross score reach it is preset
During whole audience special efficacy fraction, corresponding whole audience special efficacy instruction is shown in game area, and shows corresponding whole audience special efficacy, also correspondingly
Improve the interactive of main broadcaster.
Referring to Fig. 9, it is provided in an embodiment of the present invention it is a kind of it is live during one embodiment of interaction systems include:
Such as the main broadcaster referred at least one user terminal 91 referred in Fig. 6 and Fig. 7 embodiments, and such as Fig. 8 embodiments
End 92;
User terminal 91 is set up with main broadcaster end 92 communication connection relation.
Server 93, has communication connection relation, for completing interaction when user terminal 91 with user terminal 91, the foundation of main broadcaster end 92
After game, game point, the interactive result of interactive data and all users for having completed interactive game that user terminal 91 is uploaded
End 91 is counted collecting for game point ranking.
It must say, the game referred in the present invention is the interactive game during live, for example, can be rhythm trip
Play or action form game, such as mobile terminal catches user action by image collection unit and carries out interactive game.
It is apparent to those skilled in the art that, for convenience and simplicity of description, the system of foregoing description,
The specific work process of device and unit, may be referred to the corresponding process in preceding method embodiment, will not be repeated here.
In several embodiments provided herein, it should be understood that disclosed system, apparatus and method can be with
Realize by another way.For example, device embodiment described above is only schematical, for example, the unit
Divide, only a kind of division of logic function there can be other dividing mode when actually realizing, such as multiple units or component
Another system can be combined or be desirably integrated into, or some features can be ignored, or do not perform.It is another, it is shown or
The coupling each other discussed or direct-coupling or communication connection can be the indirect couplings of device or unit by some interfaces
Close or communicate to connect, can be electrical, machinery or other forms.
The unit illustrated as separating component can be or may not be it is physically separate, it is aobvious as unit
The part shown can be or may not be physical location, you can with positioned at a place, or can also be distributed to multiple
On NE.Some or all of unit therein can be selected to realize the mesh of this embodiment scheme according to the actual needs
's.
In addition, each functional unit in each embodiment of the invention can be integrated in a processing unit, can also
That unit is individually physically present, can also two or more units it is integrated in a unit.Above-mentioned integrated list
Member can both be realized in the form of hardware, it would however also be possible to employ the form of SFU software functional unit is realized.
If the integrated unit is realized using in the form of SFU software functional unit and as independent production marketing or used
When, it can be stored in a computer read/write memory medium.Understood based on such, technical scheme is substantially
The part contributed in other words to prior art or all or part of the technical scheme can be in the form of software products
Embody, the computer software product is stored in a storage medium, including some instructions are to cause a computer
Equipment (can be personal computer, server, or network equipment etc.) performs the complete of each embodiment methods described of the invention
Portion or part steps.And foregoing storage medium includes:USB flash disk, mobile hard disk, read-only storage (ROM, Read-Only
Memory), random access memory (RAM, Random Access Memory), magnetic disc or CD etc. are various can store journey
The medium of sequence code.
Described above, the above embodiments are merely illustrative of the technical solutions of the present invention, rather than its limitations;Although with reference to before
Embodiment is stated the present invention is described in detail, it will be understood by those within the art that:It still can be to preceding
State the technical scheme described in each embodiment to modify, or equivalent substitution is carried out to which part technical characteristic;And these
Modification is replaced, and the essence of appropriate technical solution is departed from the spirit and scope of various embodiments of the present invention technical scheme.
Claims (23)
1. it is a kind of it is live during interactive approach, it is characterised in that including:
After the game music played in interactive game when recognizing live process, the game music is carried out in real time mutual
Dynamic tempo calculation, corresponding game interactive pattern is adjusted according to the interactive rhythm of calculating in real time, and in live interface
Game area is shown;
Real-time statistics carry out the interactive behaviour of the interactive game corresponding with the game interactive pattern in the game area
Make result, and corresponding interaction effect carried out during according to the interactive operation fructufy of statistics to show.
2. it is according to claim 1 it is live during interactive approach, it is characterised in that the game music is entered in real time
Row interaction tempo calculation, corresponding game interactive pattern is adjusted according to the interactive rhythm of calculating in real time, and at live interface
In game area show and specifically include:
Real time identification is carried out to the rhythm of game music by audio frequency identification technique, in the game area by the section of Real time identification
Play and obtain rhythm shape with preset rhythm storehouse progress random fit;
According to the corresponding first rhythm interactive rate of the rhythm shape of matching in the game area Dynamic Announce and the first segment
Play the corresponding rhythm interactive indicator of interactive rate.
3. it is according to claim 1 it is live during interactive approach, it is characterised in that the game music is entered in real time
Row interaction tempo calculation, corresponding game interactive pattern is adjusted according to the interactive rhythm of calculating in real time, and at live interface
In game area show and specifically include:
Real time identification is carried out to the rhythm of game music by audio frequency identification technique, in the game area according to Real time identification
The rhythm BPM of rhythm calculates the second obtained rhythm interactive rate in the game area Dynamic Announce and institute according to presetting rule
State the corresponding rhythm interactive indicator of the second rhythm interactive rate;
The presetting rule is to be multiplied to reach value between preset BPM field according to rhythm BPM progress even-multiples.
4. it is according to claim 1 it is live during interactive approach, it is characterised in that when recognizing live process
After the game music played in interactive game, interactive tempo calculation is carried out to the game music in real time, according to the institute of calculating
State interactive rhythm and adjust corresponding game interactive pattern in real time, and the game area in live interface show before also include:
Receive the interactive game that main broadcaster initiates during live to invite, or interactive game initiated to main broadcaster during live to invite
Please;
The game area according to inviting in former live interface by dynamic load mode pull-up the interactive game so that straight
Broadcast region and the game area is shown simultaneously.
5. it is according to claim 1 it is live during interactive approach, it is characterised in that real-time statistics are in the Game Zone
Domain carries out the interactive operation result of the interactive game corresponding with the game interactive pattern, and according to the described mutual of statistics
Dynamic operating result carries out corresponding interaction effect and shown to specifically include in real time:
The interactive number of the interactive operation of the interactive game is carried out in the game area according to preset scoring rule real-time statistics
According to according to the corresponding interactive data in the corresponding Special display effect of game area progress.
6. the interactive approach during live according to claim 1 or 5, it is characterised in that real-time statistics are in the trip
Play region carries out the interactive operation result of the interactive game corresponding with the game interactive pattern, and according to the institute of statistics
Carry out also including after corresponding interaction effect is shown when stating interactive operation fructufy:
After interactive game is completed, the corresponding game point of the interactive operation of the interactive game is uploaded onto the server and carries out institute
State statistics of the direct broadcasting room in the game gross score for playing user so that when the game gross score reaches preset whole audience special efficacy fraction
When, the main broadcaster end of the direct broadcasting room and the game area in the user terminal for playing user show corresponding whole audience special efficacy.
7. it is according to claim 1 it is live during interactive approach, it is characterised in that real-time statistics are in the Game Zone
Domain carries out the interactive operation result of the interactive game corresponding with the game interactive pattern, and according to the described mutual of statistics
Dynamic operating result carries out also including after corresponding interaction effect is shown in real time:
After interactive game is completed, the corresponding interactive data of the interactive operation of the interactive game is uploaded onto the server and swum
Play fraction, the interactive result of interactive data and the game point ranking of all user terminals of interactive game is completed and collects system
Meter.
8. it is according to claim 7 it is live during interactive approach, it is characterised in that when complete interactive game after, will
The corresponding interactive data of interactive operation of the interactive game, which uploads onto the server, carries out game point, the interactive knot of interactive data
Fruit and completed interactive game all user terminals game point ranking collect statistics after also include:
The result for the collect statistics that server is returned, the live region currently shown and Quick Response Code corresponding with live address enter
Row synthesis is processed as picture so that picture is locally stored or by network sharing.
9. it is a kind of it is live during interactive approach, it is characterised in that including:
After interactive game is entered, main broadcaster is passed through local or be preset in the game music of live scene manipulation or main broadcaster
The game music selected in server is played by direct broadcasting room, and shows live region and game area simultaneously so that user terminal
Real time identification carries out interactive tempo calculation to the game music in real time to the game music, according to the described mutual of calculating
Dynamic rhythm adjusts corresponding game interactive pattern in real time;
After the completion of interactive game, get when the game gross score reaches preset whole audience special efficacy fraction, in the game
Region shows corresponding whole audience special efficacy instruction, and shows corresponding whole audience special efficacy.
10. it is according to claim 7 it is live during interactive approach, it is characterised in that in real time to the game music
Interactive tempo calculation is carried out, corresponding game interactive pattern is adjusted according to the interactive rhythm of calculating in real time and specifically included:
Real time identification is carried out to the rhythm of game music by audio frequency identification technique, in the game area by the section of Real time identification
Play and obtain rhythm shape with preset rhythm storehouse progress random fit, and according to the corresponding first rhythm interactive rate of rhythm shape of matching
In game area Dynamic Announce rhythm interactive indicator corresponding with the first rhythm interactive rate.
11. it is according to claim 7 it is live during interactive approach, it is characterised in that in real time to the game music
Interactive tempo calculation is carried out, corresponding game interactive pattern is adjusted according to the interactive rhythm of calculating in real time and specifically included:
Real time identification is carried out to the rhythm of game music by audio frequency identification technique, in rhythm of the game area according to rhythm
BPM calculates the second obtained rhythm interactive rate in the game area Dynamic Announce and second rhythm according to presetting rule
The corresponding rhythm interactive indicator of interactive rate;
The presetting rule is to be multiplied to reach value between preset BPM field according to rhythm BPM progress even-multiples.
12. a kind of user terminal, it is characterised in that including:
Game interactive computing unit, it is real for after the game music played in the interactive game when recognizing live process
When interactive tempo calculation is carried out to the game music, corresponding game interactive is adjusted according to the interactive rhythm of calculating in real time
Pattern, and game area in live interface shows;
Game interactive unit, for real-time statistics the game area carry out it is corresponding with the game interactive pattern described in
The interactive operation result of interactive game, and corresponding interaction effect is carried out during according to the interactive operation fructufy of statistics show
Show.
13. user terminal according to claim 12, it is characterised in that game interactive computing unit is specifically included:
Coupling subelement, for after the game music played in the interactive game when recognizing live process, passing through audio
Identification technology carries out Real time identification to the rhythm of game music, in the game area by the rhythm of Real time identification and preset rhythm
Storehouse carries out random fit and obtains rhythm shape;
Rhythm interactive indicator subelement, for the corresponding first rhythm interactive rate of rhythm shape according to matching in the Game Zone
Domain Dynamic Announce rhythm interactive indicator corresponding with the first rhythm interactive rate.
14. user terminal according to claim 12, it is characterised in that game interactive computing unit is specifically included:
Rhythm BPM subelements, for after the game music played in the interactive game when recognizing live process, passing through sound
Frequency identification technology carries out Real time identification to the rhythm of game music, in rhythm of the game area according to the rhythm of Real time identification
BPM calculates the second obtained rhythm interactive rate in the game area Dynamic Announce and second rhythm according to presetting rule
The corresponding rhythm interactive indicator of interactive rate;
The presetting rule is to be multiplied to reach value between preset BPM field according to rhythm BPM progress even-multiples.
15. user terminal according to claim 12, it is characterised in that user terminal also includes interactive display unit, including:
Subelement is invited in interactive game, is invited for receiving the interactive game that main broadcaster initiates during live, or in live mistake
Interactive game is initiated in journey to main broadcaster to invite;
Interaction shows subelement, and dynamic load mode pull-up is passed through in former live interface for being invited according to the interactive game
The game area so that live region and the game area are shown simultaneously.
16. user terminal according to claim 12, it is characterised in that game interactive unit, specifically for according to preset meter
Divider then real-time statistics carried out in the game area interactive game interactive operation interactive data, according to corresponding institute
State interactive data and carry out corresponding Special display effect in the game area.
17. the user terminal according to claim 12 or 16, it is characterised in that user terminal also includes:
First whole audience special efficacy unit, for after interactive game is completed, by the corresponding game of the interactive operation of the interactive game
Fraction uploads onto the server the statistics for carrying out the direct broadcasting room in the game gross score for playing user so that when the game gross score
When reaching preset whole audience special efficacy fraction, the main broadcaster end of the direct broadcasting room and the game area in the user terminal for playing user are shown
Corresponding whole audience special efficacy.
18. user terminal according to claim 12, it is characterised in that user terminal also includes:
Data uploading unit, for after interactive game is completed, by the corresponding interactive data of the interactive operation of the interactive game
Upload onto the server carry out game point, the interactive result of interactive data and completed interactive game all user terminals game
The collect statistics of fraction ranking.
19. user terminal according to claim 12, it is characterised in that user terminal also includes:
As a result shares unit, result for the collect statistics that return to server, the live region currently shown and with it is live
The corresponding Quick Response Code in address carries out synthesis and is processed as picture so that picture is locally stored or by network sharing.
20. a kind of main broadcaster end, it is characterised in that including:
Game music unit, for when into after interactive game, by main broadcaster in the live live game music manipulated or main broadcaster
By being played in the local or preset game music selected in the server by direct broadcasting room, and live region and trip are shown simultaneously
Play region so that user terminal Real time identification to the game music, and in real time to the game music carry out interaction tempo calculation,
Corresponding game interactive pattern is adjusted according to the interactive rhythm of calculating in real time;
Second whole audience special efficacy unit, for after the completion of interactive game, getting when the game gross score reaches the preset whole audience
During special efficacy fraction, corresponding whole audience special efficacy instruction is shown in the game area, and show corresponding whole audience special efficacy.
21. main broadcaster end according to claim 20, it is characterised in that game music unit is specifically included:
First game subelement, for when into after interactive game, by main broadcaster in the live live game music manipulated or master
Broadcast by being played in the local or preset game music selected in the server by direct broadcasting room, and show simultaneously live region and
Game area so that user terminal carries out Real time identification by audio frequency identification technique to the rhythm of game music, in the Game Zone
The rhythm of Real time identification and preset rhythm storehouse are carried out random fit and obtain rhythm shape by domain, and corresponding according to the rhythm shape of matching
First rhythm interactive rate is in game area Dynamic Announce rhythm interaction mark corresponding with the first rhythm interactive rate
Know;
And/or
Second game subelement, for when into after interactive game, by main broadcaster in the live live game music manipulated or master
Broadcast by being played in the local or preset game music selected in the server by direct broadcasting room, and show simultaneously live region and
Game area so that user terminal carries out Real time identification by audio frequency identification technique to the rhythm of game music, in the Game Zone
It is dynamically aobvious in the game area that domain calculates the second obtained rhythm interactive rate according to presetting rule according to the rhythm BPM of rhythm
Show rhythm interactive indicator corresponding with the second rhythm interactive rate;
Wherein, the presetting rule is to be multiplied to reach value between preset BPM field according to rhythm BPM progress even-multiples.
22. it is a kind of it is live during interaction systems, it is characterised in that including:
At least one user terminal as described in any one in claim 12 to 19, and as described in claim 20 or 21
Main broadcaster end;
The user terminal is set up with the main broadcaster end communication connection relation.
23. it is according to claim 22 it is live during interaction systems, it is characterised in that the interactive system during live
System also includes:
Server, has communication connection relation with the user terminal, main broadcaster end foundation, for completing interactive game when user terminal
Afterwards, the game point that user terminal is uploaded, the interactive result of interactive data and completed interactive game all user terminals trip
Play is counted collecting for fraction ranking.
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