CN107272907B - Scene interruption linking method and device based on virtual reality technology - Google Patents

Scene interruption linking method and device based on virtual reality technology Download PDF

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Publication number
CN107272907B
CN107272907B CN201710555091.9A CN201710555091A CN107272907B CN 107272907 B CN107272907 B CN 107272907B CN 201710555091 A CN201710555091 A CN 201710555091A CN 107272907 B CN107272907 B CN 107272907B
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user
state information
information
scene
user state
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CN107272907A (en
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季翔宇
林朝龙
尹寿臣
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Samsung Electronics China R&D Center
Samsung Electronics Co Ltd
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Samsung Electronics China R&D Center
Samsung Electronics Co Ltd
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality

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  • General Engineering & Computer Science (AREA)
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Abstract

The application provides a scene interruption linking method based on a virtual reality technology, which comprises the following steps: when the user is determined to enter the VR experience environment again from the interruption state, user state information stored aiming at the scene information of the current VR experience environment is obtained; and prompting the user according to the acquired user state information, so that the user executes the user state information to be in a corresponding state. Based on the same inventive concept, the application also provides a scene interruption linking device based on the virtual reality technology, which can quickly provide user state information during user interruption so as to link scenes in a VR experience environment, thereby improving user experience.

Description

Scene interruption linking method and device based on virtual reality technology
Technical Field
The invention relates to the technical field of communication, in particular to a scene interruption linking method and device based on a virtual reality technology.
Background
The existing VR technology provides good immersive experience for users, interaction between a rich gesture motion recognition system and a display system is enriched, real user experience is brought to the users through a voice recognition system, and the display system can capture voice or motion of the users through various sensors to display.
In the existing implementation, only some identification is carried out on the actions or voices of the user, and if the user is interrupted in the experience process and enters the experience environment during interruption again, the user cannot enter the previous experience scene quickly.
Disclosure of Invention
In view of this, the present application provides a scene interruption linking method and device based on a virtual reality technology, which can quickly provide user state information when a user is interrupted, so as to link a scene in a VR experience environment, thereby improving user experience.
In order to solve the technical problem, the technical scheme of the application is realized as follows:
a scene interruption linking method based on Virtual Reality (VR) technology comprises the following steps:
when the user is determined to enter the VR experience environment again from the interruption state, user state information stored aiming at the scene information of the current VR experience environment is obtained;
and prompting the user according to the acquired user state information, so that the user executes the user state information to be in a corresponding state.
A scene interruption linking device based on Virtual Reality (VR) technology, the device comprising: the device comprises a determining unit, an obtaining unit and a prompting unit;
the determining unit is used for determining whether the user enters the VR experience environment again from the interruption state;
the obtaining unit is used for obtaining user state information stored aiming at the scene information of the current VR experience environment when the determining unit determines that the user enters the VR experience environment again from the interruption state;
and the prompting unit is used for prompting the user according to the user state information acquired by the acquisition unit so that the user executes the user state information to be in a corresponding state.
According to the technical scheme, by storing the corresponding relation between the scene information and the user state information, when the user enters the VR experience environment again from the interrupt state, the user state information corresponding to the stored scene information of the current VR experience environment is used for prompting the user, so that the user executes the user state information and is in the corresponding state. User state information when can provide the user fast and break off makes the user be in the state when breaking off fast to link up the scene in the VR experience environment, thereby improve user experience.
Drawings
Fig. 1 is a schematic view illustrating a scene interruption linking process based on a virtual reality technology in an embodiment of the present application;
fig. 2 is a schematic view of an effect state prompt flow in the embodiment of the present application;
fig. 3 is a schematic structural diagram of an apparatus applied to the above-described technology in the embodiment of the present application.
Detailed Description
In order to make the objects, technical solutions and advantages of the present invention more clearly apparent, the technical solutions of the present invention are described in detail below with reference to the accompanying drawings and examples.
The embodiment of the application provides a scene interruption linking method based on a virtual reality technology, and the scene interruption linking method comprises the steps of storing the corresponding relation between scene information and user state information, and prompting a user by using the stored user state information corresponding to the scene information of the current VR experience environment when the user enters the VR experience environment again from an interruption state, so that the user executes that the user state information is in a corresponding state. User state information during user interruption can be provided quickly, so that the user is in the state during interruption quickly to link up scenes in a VR experience environment, and user experience is improved
In the embodiment of the application, when the VR client needs to be configured in advance to experience in the VR experience environment, the user state information and the corresponding scene information of the VR experience environment are stored.
For convenience of description, the VR client is hereinafter referred to as a client.
When storing the user state information and the corresponding scene information, the user state information and the corresponding scene information may be stored in real time or periodically, and the storage period may be set to be relatively small in order to be closer to the scene information at the time of interruption.
In order to save storage space:
when the latest timestamp information is stored, the information corresponding to the previously stored timestamp information is covered, and the timestamp is updated;
or periodically cleaning useless user state information and scene information.
When the user state information and the corresponding scene information of the VR experience environment are stored in a period, the user state information stored in the previous period is covered when the user state information in the current period is stored.
When a user experiences in the VR experience environment, the state information of the user may be voice information and/or motion information.
For example, when playing games, the user can control the game through voice or through actions.
The following describes in detail a process of implementing a virtual reality technology-based scene interruption linking in an embodiment of the present application with reference to the accompanying drawings.
Referring to fig. 1, fig. 1 is a schematic view of a scene interruption linking process based on a virtual reality technology in an embodiment of the present application. The method comprises the following specific steps:
step 101, when it is determined that the user enters the VR experience environment again from the interrupted state, the client acquires user state information stored for the scene information of the current VR experience environment.
And 102, the client prompts the user according to the acquired user state information, so that the user executes the user state information to be in a corresponding state.
When the stored state information is action information, the obtained user state information is used for prompting the user, and voice prompt and/or image prompt are/is carried out;
and when the stored state information is voice information, prompting by voice.
And the user speaks corresponding voice or executes corresponding action according to the prompt of the client, namely, the user is in an interrupted state, so as to quickly enter a VR experience scene.
The following describes a process for implementing scene interruption based on a virtual reality technology in the embodiment of the present application with a specific example.
When a user experiences a VR game, the experience of the game is interrupted due to external reasons such as calling, and then the user enters the experience of the VR game again after the transaction is processed.
When VR game experience is carried out, scene information and corresponding user state information of the VR game are recorded periodically, and information recorded in the current period is used for covering information recorded in the previous period.
And when the user is determined to re-enter the experience of the VR game from the game interruption state, acquiring the stored user state information and prompting the user.
If the stored user state information is action information, the user is prompted to perform an action corresponding to the user state information by using voice and/or pictures.
The user makes corresponding action according to the prompt message, for example the action of shooting, breaks up the connection fast, continues the experience of this VR recreation.
The embodiment provided by the application can also be used for pre-configuring the judgment criterion of the user state experience effect; for example, for a game, if the state (voice uttered, and/or action performed) of the user for a certain scene is such that the user passes a current level due to being in a good result, such as a high score, the current user state is determined to meet the configured user experience effect determination criteria.
At this time, current scene information and state information are stored.
Referring to fig. 2, fig. 2 is a schematic diagram of an effect state prompting process in the embodiment of the present application. The method comprises the following specific steps:
step 201, when a user is in a VR experience environment, if the user is in a scene and it is determined that user state information meeting the user state experience effect judgment criterion is stored for the scene, the user state information is acquired.
Step 202, the client prompts the user according to the obtained user state information, so that the user executes the user state information to be in a corresponding state.
The example shown in fig. 2 may be prompted for one user, or may be prompted for multiple users in the same VR experience environment.
Two examples are given below, and a specific implementation scenario is given with respect to fig. 2:
first, experience VR games; configuring a user state experience effect judgment criterion; for example, in the happy game, more than 50 animals are eliminated in one operation, namely, the executed action is determined to accord with the judgment criterion of the user state experience effect, and in order to record the action, the action can be recorded in real time and the action is stored in accordance with the action; and deleting the non-conforming data.
In the process of experiencing the VR game, if the user state information is determined to be stored corresponding to the current scene, the user is prompted to execute that the user state information is in a corresponding state.
Second, the user performs some recovery treatments using VR technology, which is divided into multiple courses:
the user ends a course of treatment; and storing the corresponding action of the user in which scene in the treatment course has the best treatment effect.
When the user or other users enter the VR environment of treatment, scenes and action frequency with better treatment effect in the previous treatment course are increased, and the user is prompted to execute corresponding actions to improve the treatment effect.
Based on the same inventive concept, the application also provides a scene interruption linking device based on the virtual reality technology. Referring to fig. 3, fig. 3 is a schematic structural diagram of an apparatus applied to the above technology in the embodiment of the present application. The device includes: a determining unit 301, an obtaining unit 302 and a prompting unit 303;
a determining unit 301, configured to determine whether the user re-enters the VR experience environment from the interrupted state;
an obtaining unit 302, configured to obtain user state information stored for the scene information of the current VR experience environment when the determining unit 301 determines that the user enters the VR experience environment again from the interrupted state;
a prompting unit 303, configured to prompt the user according to the user status information acquired by the acquiring unit 302, so that the user executes the user status information to be in a corresponding state.
Preferably, the apparatus further comprises: a storage unit 304;
the storage unit 304 is configured to store the user state information and the corresponding scene information of the VR experience environment when the user is in the VR experience environment.
Preferably, the first and second liquid crystal films are made of a polymer,
the storage unit 304 is specifically configured to, when the user state information and the corresponding scene information of the VR experience environment are stored periodically, and when the user state information of the current period and the corresponding scene information of the VR experience environment are stored, cover the user state information and the corresponding scene information of the VR experience environment that are stored in the previous period.
Preferably, the first and second liquid crystal films are made of a polymer,
a prompting unit 303, specifically configured to prompt the user with the acquired user state information when the state information stored in the storage unit 304 is the action information, and perform voice prompt and/or image prompt; when the state information stored in the storage unit 304 is voice information, the voice prompt is performed.
Preferably, the apparatus further comprises: a configuration unit 305 and a storage unit 304;
a configuration unit 305, configured to configure a user state experience effect judgment criterion;
the storage unit 304 is configured to store current scene information and user state information when the user is in the VR experience environment and any state of the user meets the user state experience effect determination criterion configured by the configuration unit 305.
Preferably, the first and second liquid crystal films are made of a polymer,
the determining unit 301 is further configured to, when the user is in the VR experience environment, determine whether user state information meeting the user state experience effect determination criterion is stored for a scene if the user is in the scene;
an obtaining unit 302, configured to obtain the user state information from the storage unit 304 if the determining unit 301 determines that the state information meeting the user state experience effect determination criterion is stored for the scene;
a prompting unit 303, configured to prompt the user according to the user status information acquired by the acquiring unit 302, so that the user executes the user status information to be in a corresponding state.
The units of the above embodiments may be integrated into one body, or may be separately deployed; may be combined into one unit or further divided into a plurality of sub-units.
In summary, according to the application, by storing the corresponding relationship between the scene information and the user state information, when the user enters the VR experience environment again from the interrupt state, the user state information corresponding to the stored scene information of the current VR experience environment is used for prompting the user, so that the user executes the user state information and is in the corresponding state. User state information when can provide the user fast and break off makes the user be in the state when breaking off fast to link up the scene in the VR experience environment, thereby improve user experience.
The above description is only for the purpose of illustrating the preferred embodiments of the present invention and is not to be construed as limiting the invention, and any modifications, equivalents, improvements and the like made within the spirit and principle of the present invention should be included in the scope of the present invention.

Claims (12)

1. A scene interruption linking method based on Virtual Reality (VR) technology is characterized by comprising the following steps:
when the user is determined to enter the VR experience environment again from the interruption state, user state information stored aiming at the scene information of the current VR experience environment is obtained; the user state information is voice information and/or action information;
and prompting the user according to the acquired user state information, so that the user executes the user state information to be in a corresponding state.
2. The method of claim 1, further comprising:
and when the user is in the VR experience environment, storing the user state information and the corresponding scene information of the VR experience environment.
3. The method of claim 2,
when the user state information and the corresponding scene information of the VR experience environment are stored in a period, the user state information stored in the previous period is covered when the user state information in the current period is stored.
4. The method of claim 1,
when the stored state information is action information, the obtained user state information is used for prompting the user, and voice prompt and/or image prompt are/is carried out;
and when the stored state information is voice information, prompting by voice.
5. The method according to any one of claims 1-4, wherein the method further comprises:
configuring a user state experience effect judgment criterion;
when a user is in a VR experience environment, if any state of the user accords with a configured user state experience effect judgment criterion, current scene information and user state information are stored.
6. The method of claim 5, further comprising:
when a user is in a VR experience environment, if the user is in a scene and the state information meeting the user state experience effect judgment criterion is determined to be stored aiming at the scene, the user state information is obtained;
and prompting the user according to the acquired user state information, so that the user executes the user state information to be in a corresponding state.
7. A scene interruption linking device based on Virtual Reality (VR) technology is characterized in that the device comprises: the device comprises a determining unit, an obtaining unit and a prompting unit;
the determining unit is used for determining whether the user enters the VR experience environment again from the interruption state;
the obtaining unit is used for obtaining user state information stored aiming at the scene information of the current VR experience environment when the determining unit determines that the user enters the VR experience environment again from the interruption state; the user state information is voice information and/or action information;
and the prompting unit is used for prompting the user according to the user state information acquired by the acquisition unit so that the user executes the user state information to be in a corresponding state.
8. The apparatus of claim 7, further comprising: a storage unit;
the storage unit is used for storing the user state information and the corresponding scene information of the VR experience environment when the user is in the VR experience environment.
9. The apparatus of claim 8,
the storage unit is specifically configured to, when the user state information and the corresponding scene information of the VR experience environment are stored periodically, cover the user state information and the corresponding scene information of the VR experience environment stored in the previous period when the user state information and the corresponding scene information of the VR experience environment of the current period are stored.
10. The apparatus of claim 8,
the prompting unit is specifically used for prompting the user by using the acquired user state information when the state information stored in the storage unit is action information and by voice prompt and/or image prompt; and when the state information stored in the storage unit is voice information, prompting by voice.
11. The apparatus of any of claims 7-10, further comprising: a configuration unit and a storage unit;
the configuration unit is used for configuring a user state experience effect judgment criterion;
the storage unit is used for storing the current scene information and the user state information when the user is in the VR experience environment and any state of the user meets the user state experience effect judgment criterion configured by the configuration unit.
12. The apparatus of claim 11,
the determining unit is further configured to determine whether user state information meeting a user state experience effect determination criterion is stored for a scene if the user is in a scene when the user is in a VR experience environment;
the obtaining unit is further configured to obtain the user state information from the storage unit if the determining unit determines that the state information meeting the user state experience effect determination criterion is stored for the scene;
and the prompting unit is used for prompting the user according to the user state information acquired by the acquisition unit so that the user executes the user state information to be in a corresponding state.
CN201710555091.9A 2017-07-10 2017-07-10 Scene interruption linking method and device based on virtual reality technology Active CN107272907B (en)

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CN108227928B (en) * 2018-01-10 2021-01-29 三星电子(中国)研发中心 Picking method and device in virtual reality scene
CN110009206B (en) * 2019-03-21 2023-06-20 五邑大学 Timing voice scoring method, device, equipment and storage medium

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