CN107261504A - Motor play system based on augmented reality - Google Patents
Motor play system based on augmented reality Download PDFInfo
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- CN107261504A CN107261504A CN201710605988.8A CN201710605988A CN107261504A CN 107261504 A CN107261504 A CN 107261504A CN 201710605988 A CN201710605988 A CN 201710605988A CN 107261504 A CN107261504 A CN 107261504A
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/822—Strategy games; Role-playing games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
- A63F13/525—Changing parameters of virtual cameras
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/65—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6661—Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
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- Engineering & Computer Science (AREA)
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- Processing Or Creating Images (AREA)
Abstract
The present invention relates to a kind of motor play system based on augmented reality, comprise the following steps:1) Game Setting;2) by the real motion of player, role in game is made with being moved in the identical environment of player itself present position, and detect whether to reach augmented reality game conditions during exercise;If 3) reach augmented reality game conditions, enter augmented reality game and carry out Animal-trapping device, and the return real motion interface after seizure.The present invention establishes an augmented reality gaming platform, make people in work, studying or living region, by opening software when the leisure, autoimmunity ability is improved according to motion in software, had a breath of fresh air, garden culture is experienced, people can also enter in augmented reality game when moving tired out, pet can be caught, is encouraged, so as to obtain enjoyment during exercise.
Description
Technical field
The present invention relates to a kind of motor play system, specially a kind of motor play system based on augmented reality.
Background technology
In the last few years, user was no longer satisfied with virtual objects and was confined on screen, but thirst for product and real scene with
And human body association is closer, then virtual reality is arisen at the historic moment with augmented reality.Compared to the use of virtual reality requirement
Family is immersed in virtual environment completely, and augmented reality requires contacting between strengthening system and real world, required physics mould
Intend more complicated, and require the Consumer's Experience creating dummy object and real-world object and deposit, it is necessary to the sense of reality it is stronger.Enhancing
The key of practical application is the angle that enhanced dummy object must always with observed view or real-world object, side
It is consistent to, velocity process etc., i.e. space orientation technique, this is also the difficult point of augmented reality.
The general principle of GPS location is that the satellite for receiving high-speed motion is adopted in certain flashy position, and based on this data
With the method for space length resection, the position of tested point is determined.It is main by gps satellite constellation (space segment), ground
Monitoring system (ground monitoring part) and customer equipment part (GPS) composition.Its workflow is that satellite is sent out in real time
The positioning signal of satellite position and delivery time is sent, signal propagation time is calculated immediately after GPS receives signal,
And satellite is calculated to the distance of receiver by speed and time.Wherein the positioning precision of cellphone GPS, can up to 10 meters
Suitable for outdoor positioning as navigated, the basic function such as positioning.
With the development of digital media technology, the game for motion also occurs in succession, and such as smart treasured of Japan's game can dream
Go, motion capture game based on body-sensing etc..By contrast, traditional simple motion mode is very dry as dust, and user exists
Physical efficiency pressure is born in motion process, it is very arduous, and by game mode, the interest of motion can be improved.Therefore it is logical
Cross and develop a kind of motor play software based on augmented reality to break away from dull motion mode, player's motion matter can ensured
A more rich and varied scene information and environmental information also is provided for player while amount, is made one between smart mobile phone
Interaction more hommization.It is Japanese that existing augmented reality, which catches system most well-known, at present《Smart treasured can dream GO》,《Essence
Lingbao City can dream GO》In mainly user in moving process with smart ball seizure elfin and the process cultivated.The game
Advantage be exactly to bear Pokemon this is a series of, the spirit in game is good at attracting users, and simultaneously this is played
In smart cultivation system it is very complete, therefore receive liking for Global Subscriber.But the shortcoming of this software is this first
APP does not reach the standard grade at home for money game, so domestic player can not play this game;Next to that requirement of this software to motion
Relatively low, the moving interface of user is one piece of green meadow, player do not know when roaming oneself gone to where.
The content of the invention
For in the prior art have software augmented reality function can not be merged with scene, motor play can not be with outdoor real
The defect that real roaming is combined, the problem to be solved in the present invention be to provide one kind can merge with scene, run on camera and
The motor play system based on augmented reality on the mobile phone of GPS location function.
In order to solve the above technical problems, the technical solution adopted by the present invention is:
A kind of motor play system based on augmented reality of the present invention, comprises the following steps:
1) Game Setting;
2) by the real motion of player, the role in game is made with entering in the identical environment of player itself present position
Row motion, and detect whether to reach augmented reality game conditions during exercise;
If 3) reach augmented reality game conditions, enter augmented reality game and carry out Animal-trapping device, and after seizure
Return to real motion interface.
Step 1) in, Game Setting includes:
1.1) each interface is designed;
1.2) each interface is set to plane or cubical textures, cube is set to button;
1.3) button is bound from the numerical value of different audios, realizes that the different button volumes of click are of different sizes;
1.4) click on and start game, real motion roaming scence is jumped to from beginning scene of game after reception click signal
In.
Step 2) in, detect whether to reach augmented reality game conditions during exercise, be specially:
2.1) current character position longitude and latitude is obtained;
2.2) position in scene where more new role;
2.3) location updating is carried out per frame, if user position changes, character location also changes therewith in mobile phone;
2.4) player's rotating mobile during exercise, role visual angle change in being played by terminal towards identification;
2.5) judge whether player triggers the collision body set in scene of game during exercise, if touching enters enhancing
In reality game.
Step 2.1) in, obtaining current character position longitude and latitude is:
2.1.1 the fixed demarcation point coordinates pre-set) is determined by GPS positioning system;
2.1.2 proportionality coefficient) is drawn according to the distance of demarcation point coordinates and test coordinate;
2.1.3) the scene location according to where following formula calculates going game role:
(currently obtaining position (N/E)-calibration position (N/E)) scene location (N/E) where * proportionality coefficients=role-mark
Determine scene location (N/E)
Step 2.2) in, position is specially in scene where more new role:
2.2.1 role position in the scene) is calculated, method is:
(currently obtaining position (N/E)-calibration position (N/E)) scene location (N/E) where * proportionality coefficients=role-mark
Determine scene location (N/E)
Wherein calibration position and proportionality coefficient, it is known that try to achieve angle respectively by currently obtaining position longitude and latitude data
Scene location longitude and latitude data where color;
2.2.2 the modeling of scene) is carried out using modeling software, real scene is reduced;
2.2.3) player's rotating mobile during exercise, passes through terminal towards identification, role visual angle change in play, use
The scene occurred in the mobile phone interface of family is consistent with the building in real world.
Step 3) in, Animal-trapping device is carried out into augmented reality game, and real motion interface is returned to after seizure, specifically
For:
3.1) terminal obtains camera shooting picture data towards identification;
3.2) user has found the pet in picture by rotating mobile;
3.3) user realizes seizure by clicking on the pet in screen;
If 3.4) pet has caught, return to step 2).
Step 3.2) in, user has found the pet in picture by rotating mobile, is specially:
3.2.1 mobile phone camera data) are obtained, and a plane created in unity is assigned in textures form;
3.2.2 the Softcam in engine) is faced into above-mentioned plane, and camera and the plane are bound;
3.2.3) Softcam passes through step 2.2.3) in terminal towards the Europe of recognition methods calling mobile phone gyroscope
Angular data is drawn, realizes that visual angle of the mobile phone picture with player in itself is consistent when user rotates mobile phone;
3.2.4) animal model virtual location is set in the middle of camera and plane scene, the animal model in visual angle
Priority is more than the priority of plane, realizes that animal model seemingly lives in the real picture that plane is called in mobile phone picture
In.
The invention has the advantages that and advantage:
1. the present invention establishes an augmented reality gaming platform, make people in work, studying or living region, in the spare time
By opening software when free time, autoimmunity ability is improved according to motion in software, had a breath of fresh air, experience garden culture,
Preferably study, work and life, during motion, people can also enter augmented reality game when moving tired out
In, people can catch pet in game, be encouraged, so as to obtain enjoyment during exercise.
Brief description of the drawings
Fig. 1 is the motor play system schematic of the invention based on augmented reality;
Fig. 2 is the overall procedure schematic diagram of the motor play system provided in an embodiment of the present invention based on augmented reality.
Embodiment
With reference to Figure of description, the present invention is further elaborated.
Motor play system of the invention based on augmented reality, runs on the mobile phone with camera Yu GPS location function
On, comprise the following steps:
1) Game Setting;
2) by the real motion of player, the role in game is made with being transported in itself present position identical environment
It is dynamic, and detect whether to reach augmented reality game conditions during exercise;
If 3) reach augmented reality game conditions, enter augmented reality game and carry out Animal-trapping device, and after seizure
Return to real motion interface.
Step 1) concretely comprise the following steps:
1.1) each interface is designed;
1.2) each interface is set to plane or cubical textures, cube is set to button;Planar Mapping is assigned
Turn into a cubical part after on cube.
1.3) button is bound from the numerical value of different audios, realizes that the different button volumes of click are of different sizes;
1.4) click on and start game, real motion roaming scence is jumped to from beginning scene of game after reception click signal
In.
Step 2) in, detect whether to reach augmented reality game conditions during exercise, be specially:
2.1) current character position longitude and latitude is obtained;
2.2) position in scene where more new role;
2.3) location updating is carried out per frame, if user position changes, character location also changes therewith in mobile phone;
2.4) player's rotating mobile during exercise, role visual angle change in being played by terminal towards identification;
2.5) judge during exercise player whether trigger augmented reality collision body (the present embodiment in scene of game set
Transparent blockage, whether detectable role collide with blockage), if touching enters in augmented reality game.
Environment in environment and games system of the player in real-life is consistent, and player passes through in itself life
Changed self-position on foot etc., change of the mobile phone by detecting player position makes the character location in game also obtain
Obtain and change accordingly
Step 2.1) in, obtaining current character position longitude and latitude is:
2.1.1 demarcation point coordinates) is determined by GPS positioning system;
2.1.2 proportionality coefficient) is drawn according to the distance of demarcation point coordinates and test coordinate;
2.1.3) the scene location according to where following formula calculates going game role:
(currently obtaining position (N/E)-calibration position (N/E)) scene location (N/E) where * proportionality coefficients=role-mark
Determine scene location (N/E)
Calibration point is a fixed position, and specific choose determines according to position during exploitation.
Step 2.2) in, position is specially in scene where more new role:
2.2.1 role position in the scene) is calculated, method is:
(currently obtaining position (N/E)-calibration position (N/E)) scene location (N/E) where * proportionality coefficients=role-mark
Determine scene location (N/E)
Wherein calibration position and proportionality coefficient, it is known that try to achieve angle respectively by currently obtaining positional precision and latitude data
Scene location precision and latitude data where color;
2.2.2 the modeling of scene) is carried out using modeling software, real scene is reduced;
2.2.3) player's rotating mobile during exercise, passes through terminal towards identification, role visual angle change in play, use
The scene occurred in the mobile phone interface of family is consistent with the building in real world.
Step 3) in, Animal-trapping device is carried out into augmented reality game, and real motion interface is returned to after seizure, specifically
For:
3.1) terminal obtains camera shooting picture data towards identification;
3.2) user has found the pet in picture by rotating mobile;
3.3) user realizes seizure by clicking on the pet in screen;
If 3.4) pet has caught, return to step 2).
Step 3.3) in, user realizes seizure by clicking on the pet in screen, is specially:
3.3.1 mobile phone camera data) are obtained, and a plane created in unity is assigned in textures form;
3.3.2 the Softcam in engine) is faced into plane, and camera and the plane are bound;
3.3.3) Softcam passes through step 2.2.3) in terminal call data towards recognition methods, realize user turn
Start machine when picture it is consistent using visual angle with user in itself;
3.3.4) virtual location of animal model is set in the middle of camera and plane scene, the animal model in visual angle
Priority (referring to the forward and backward position in visual angle, preceding is preferential), more than plane priority (refer to the forward and backward position in plane,
Preceding is preferential), realize that animal model is seemingly lived in the real picture that plane is called in mobile phone picture.
Present invention exploitation hardware is Microstar's GS60 2PC Ghost notebook computers, and development of games is carried out using Unity3D,
And scene modeling is carried out using 3ds Max softwares, Adobe photoshop carry out interface.
As shown in figure 1, the present invention includes real motion roam module and Animal-trapping device game module, wherein, (1) is truly transported
Dynamic roam module:Scene modeling is carried out based on certain campus, clapped by the 3D modeling to each building of school and outdoor scene
Textures are taken the photograph, the comprehensive presentation campus scene puts calculating in the enterprising line position of map by GPS location result, player is existed
Real time roaming system can also update physical location when campus is moved;(2) Animal-trapping device game module:Player's meeting in motion way
It is switched on mobile phone in augmented reality game, virtual toy and real video camera is realized by calling mobile phone gyroscope
The scene captured carries out interaction true to nature, and player can be observed occur virtual toy in real scene at random, and carry out
Toy is caught and collecting function.
Scene in the present embodiment is by taking campus as an example, and the Scenario Design played first realizes that Campus in university is built
The three-dimensional modeling of scene is built, for example:Wen Guanlou, dormitory, student service centre, information building, library in certain Campus in university, build
Build shop etc.;Then the textures for being filmed and handling well from real scene are attached on model on model, and rending model;
Secondly scene is carried out to model to place and design;Position location algorithms design and the analysis of mobile phone gyroscope are carried out again, finally
Realize the scene walkthrough towards the real motion of mobile phone.
Present system is mainly adjusted by calling mobile phone camera and with scene role's camera, final to realize
User produces " 3D models are in the scene " this illusion when carrying out augmented reality motor play, and can complete animal in gaming
Capture function, and real motion roaming interface can be returned to after seizure proceed motion.
Realize that (Augmented Reality strengthen existing to AR by being bound together with the scene that mobile phone camera was photographed
It is real) effect.When mobile phone opens AR systems, mobile phone camera and Unity cameras will be opened simultaneously (in being unity engines
A kind of developing instrument), Unity cameras are bound together with mobile phone gyroscope, and mobile phone camera is shown with a display panels
This display panels and Unity cameras are constituted a shooting group by the scene photographed altogether.When mobile phone gyroscope is rotated, hand
The scene that machine camera is photographed can naturally also be rotated, and what is received due to Unity cameras is position that mobile phone gyroscope is transmitted
Message, therefore Unity cameras can follow the angular transformation progress angular transformation of mobile phone to carry out preview.And Unity cameras are pre-
What is shown when looking at is still the display board of mobile phone camera, so needing to test with adjusting, by mobile phone camera scene and Unity
Camera scene is synchronized.And animal model is present in Unity cameras and the centre of mobile phone camera picture display board (is
Virtual location), therefore animal model can't be rotated when Unity cameras are with mobile phone camera display board synchronous axial system, this
Animal model can visually form animal and be positioned at the movement of mobile phone angle when being formed rotating mobile phone camera
Position originally.
Operating process of the present invention is as shown in Figure 2:
Carry out after Game Setting, start real motion roam module;
By the real motion of player, make the role in game with being transported in itself present position identical environment
It is dynamic, and detect whether to reach augmented reality condition during exercise whether trigger augmented reality collision body;
If triggering augmented reality collision body, enter Animal-trapping device game module and carry out Animal-trapping device, and catching
Real motion roam module (interface) is returned afterwards;
If not triggering augmented reality collision body, real motion roam module is continued executing with.
Claims (7)
1. a kind of motor play system based on augmented reality, it is characterised in that comprise the following steps:
1) Game Setting;
2) by the real motion of player, the role in game is made with being transported in the identical environment of player itself present position
It is dynamic, and detect whether to reach augmented reality game conditions during exercise;
If 3) reach augmented reality game conditions, enter augmented reality game and carry out Animal-trapping device, and returned after seizure
Real motion interface.
2. the motor play system according to claim 1 based on augmented reality, it is characterised in that:Step 1) in, game
Setting includes:
1.1) each interface is designed;
1.2) each interface is set to plane or cubical textures, cube is set to button;
1.3) button is bound from the numerical value of different audios, realizes that the different button volumes of click are of different sizes;
1.4) click on and start game, receive after click signal from beginning scene of game jumps to real motion roaming scence.
3. the motor play system according to claim 1 based on augmented reality, it is characterised in that:Step 2) in, in fortune
Detect whether to reach augmented reality game conditions in dynamic, be specially:
2.1) current character position longitude and latitude is obtained;
2.2) position in scene where more new role;
2.3) location updating is carried out per frame, if user position changes, character location also changes therewith in mobile phone;
2.4) player's rotating mobile during exercise, role visual angle change in being played by terminal towards identification;
2.5) judge whether player triggers the collision body set in scene of game during exercise, if touching enters augmented reality
In game.
4. the motor play system according to claim 3 based on augmented reality, it is characterised in that:Step 2.1) in, obtain
The current character position longitude and latitude is taken to be:
2.1.1 the fixed demarcation point coordinates pre-set) is determined by GPS positioning system;
2.1.2 proportionality coefficient) is drawn according to the distance of demarcation point coordinates and test coordinate;
2.1.3) the scene location according to where following formula calculates going game role:
(currently obtaining position (N/E)-calibration position (N/E)) scene location (N/E)-Calibration Field where * proportionality coefficients=role
Scape position (N/E).
5. the motor play system according to claim 3 based on augmented reality, it is characterised in that:Step 2.2) in, more
Position is specially in scene where new role:
2.2.1 role position in the scene) is calculated, method is:
(currently obtaining position (N/E)-calibration position (N/E)) scene location (N/E)-Calibration Field where * proportionality coefficients=role
Scape position (N/E)
Wherein calibration position and proportionality coefficient, it is known that try to achieve role institute respectively by currently obtaining position longitude and latitude data
In scene location longitude and latitude data;
2.2.2 the modeling of scene) is carried out using modeling software, real scene is reduced;
2.2.3) player's rotating mobile during exercise, by terminal towards recognizing, the change of role visual angle, user's hand in being played
The scene occurred in machine interface is consistent with the building in real world.
6. the motor play system according to claim 1 based on augmented reality, it is characterised in that:Step 3) in, enter
Augmented reality game carries out Animal-trapping device, and returns to real motion interface after seizure, is specially:
3.1) terminal obtains camera shooting picture data towards identification;
3.2) user has found the pet in picture by rotating mobile;
3.3) user realizes seizure by clicking on the pet in screen;
If 3.4) pet has caught, return to step 2).
7. the motor play system according to claim 6 based on augmented reality, it is characterised in that:Step 3.2) in, use
Family finds the pet in picture by rotating mobile, is specially:
3.2.1 mobile phone camera data) are obtained, and a plane created in unity is assigned in textures form;
3.2.2 the Softcam in engine) is faced into above-mentioned plane, and camera and the plane are bound;
3.2.3) Softcam passes through step 2.2.3) in terminal towards recognition methods calling mobile phone gyroscope Eulerian angles
Data, realize that visual angle of the mobile phone picture with player in itself is consistent when user rotates mobile phone;
3.2.4) animal model virtual location is set in the middle of camera and plane scene, animal model is preferential in visual angle
Level is more than the priority of plane, realizes that animal model is seemingly lived in the real picture that plane is called in mobile phone picture.
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CN108057246A (en) * | 2017-11-08 | 2018-05-22 | 江苏名通信息科技有限公司 | Hand based on deep neural network study swims augmented reality method |
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CN109908589A (en) * | 2019-03-25 | 2019-06-21 | 深圳初影科技有限公司 | Game implementation method, game system and storage medium based on AR technology |
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CN107886576A (en) * | 2017-10-31 | 2018-04-06 | 广东小天才科技有限公司 | A kind of AR exchange methods and terminal device |
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