CN107085611A - A kind of reality-virtualizing game video sharing method - Google Patents
A kind of reality-virtualizing game video sharing method Download PDFInfo
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- CN107085611A CN107085611A CN201710337330.3A CN201710337330A CN107085611A CN 107085611 A CN107085611 A CN 107085611A CN 201710337330 A CN201710337330 A CN 201710337330A CN 107085611 A CN107085611 A CN 107085611A
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F16/00—Information retrieval; Database structures therefor; File system structures therefor
- G06F16/90—Details of database functions independent of the retrieved data types
- G06F16/95—Retrieval from the web
- G06F16/955—Retrieval from the web using information identifiers, e.g. uniform resource locators [URL]
- G06F16/9554—Retrieval from the web using information identifiers, e.g. uniform resource locators [URL] by using bar codes
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F16/00—Information retrieval; Database structures therefor; File system structures therefor
- G06F16/70—Information retrieval; Database structures therefor; File system structures therefor of video data
- G06F16/74—Browsing; Visualisation therefor
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06K—GRAPHICAL DATA READING; PRESENTATION OF DATA; RECORD CARRIERS; HANDLING RECORD CARRIERS
- G06K17/00—Methods or arrangements for effecting co-operative working between equipments covered by two or more of main groups G06K1/00 - G06K15/00, e.g. automatic card files incorporating conveying and reading operations
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- Theoretical Computer Science (AREA)
- Databases & Information Systems (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
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- Data Mining & Analysis (AREA)
- General Engineering & Computer Science (AREA)
- Human Computer Interaction (AREA)
- Information Transfer Between Computers (AREA)
Abstract
The present invention discloses a kind of reality-virtualizing game video sharing method.Methods described includes generating a unique login Quick Response Code at game station end according to the game request of client, after client logs in Quick Response Code by interaction platform client scan, using server customer information is obtained from interaction platform, and customer information is pushed to game station end completion client's login, after client logins successfully, client's game video and upload server are recorded in game station end, and server is according to customer information to the interaction platform client push of the client game video.Implement the reality-virtualizing game video sharing method of the present invention, client can be made easily to record and by interaction platform associated play video.
Description
Technical field
The present invention relates to a kind of reality-virtualizing game video sharing method, the particularly side of sharing of mixed reality game video
Method.
Background technology
At present, VR game has begun to popularization, many cities it can be seen that VR game stations, divide while enjoying game
It is the doings that numerous teenagers like very much to enjoy game video.But under prior art conditions, it is necessary to first be set in game
Game video is recorded at standby end, then will be uploaded oneself after game video transcoding, it appears very cumbersome, and can not record itself
Operate the picture of game so that share enjoyment and have a greatly reduced quality.Therefore the solution of a kind of automatic recording and associated play video is needed
Scheme.Particularly automatic recording with share mixed reality video, the operational motion of oneself is together shared with game video.
The content of the invention
It is an object of the present invention to provide a kind of reality-virtualizing game video sharing method, game video is recorded for client
And shared automatically by the Internet.
The present invention is achieved through the following technical solutions:A kind of reality-virtualizing game video sharing method is constructed, it is included such as
Lower step:One unique login Quick Response Code is generated at game station end according to the game request of client, when client passes through interaction
Platform client scanning is logged in after Quick Response Code, obtains customer information from interaction platform using server, and customer information is pushed
Client is completed to game station end to log in, after client logins successfully, game station end records client's game video and uploads clothes
It is engaged in device, server is according to customer information to the interaction platform client push of the client game video.
Preferably, after client logins successfully, the game that selection interface of being played at game station end supplies customer selecting to need.
Further, after customer selecting game, game order is generated at game station end and is uploaded onto the server, server
Corresponding payment information and Resume Mission equipment end are generated according to game ID and game station ID, game station end is according to disbursement letter
Breath generation is corresponding to pay Quick Response Code.
Further, after client is by payment platform client scan Quick Response Code, using server from network payment platform
Pay status is received, and pay status is sent to game station end, allows client to start record after the completion of the checking of game station end
Game video processed.
Preferably, the step of client's game video is recorded at game station end includes:Recorded while recording guest operation video
Game picture video processed;Mix guest operation video and game picture video.
Further, after the completion of game video is recorded, game video is played back at game station end.
Further, after the completion of game video is recorded, display whether to upload selection circle of game video at game station end
Face.
Further, after the completion of game video is recorded, the editing interface of game video is shown at game station end.
Preferably, the interaction platform is wechat.
Further, server according to customer information to the interaction platform client push of the client game video the step of
Including:Game video is uploaded to third party cloud memory space using server, and by corresponding third party cloud memory space
The access link of game video the interaction platform client of client is pushed to by interaction platform.
The beneficial effects of the invention are as follows:The reality-virtualizing game video sharing method of the present invention is according to the game request of client
A unique login Quick Response Code is generated at game station end, Quick Response Code is logged in when client passes through interaction platform client scan
Afterwards, customer information is obtained from interaction platform using server, and customer information is pushed to game station end and complete client's login,
After client logins successfully, client's game video and upload server are recorded in game station end, server according to customer information to
The interaction platform client push of client game video, it is achieved thereby that automatic recording and sharing video frequency so that client can
Buy related video sharing service by network payment, and itself and easily accessed from network interaction platform and associated play is regarded
Frequently.
Brief description of the drawings
Fig. 1 is the flow chart of the reality-virtualizing game video sharing method according to an embodiment of the invention;
Fig. 2 is the flow chart of Fig. 1 recording game video.
Embodiment
Below in conjunction with accompanying drawing in the embodiment of the present invention, the technical scheme in the embodiment of the present invention is carried out clear, complete
Ground is described, it is clear that described embodiment is only a part of embodiment of the invention, rather than whole embodiments.
The invention provides a kind of reality-virtualizing game video sharing method, for client record game video and automatically by
The Internet is shared.Fig. 1 is the stream of the reality-virtualizing game video sharing method according to an embodiment of the invention
Cheng Tu;As shown in figure 1, methods described comprises the following steps:
S001, a unique login Quick Response Code is generated at game station end according to the game request of client.Specifically,
The graphic user interface for starting game can be shown at game station end, client's instruction needed for by being inputted in interface is to send out
Go out game request.
S002, after client logs in Quick Response Code by interaction platform client scan, is obtained using server from interaction platform
Take customer information.
S003, is pushed to game station end by customer information using server and completes client's login.
S004, after client logins successfully, client's game video and upload server are recorded in game station end,
S005, server is according to customer information to the interaction platform client push of the client game video.
Preferably, after client logins successfully, the game that selection interface of being played at game station end supplies customer selecting to need.Often
Individual game can set unique game ID, and each game station can also set unique game station ID.
Further, after customer selecting game, game order is generated at game station end and is uploaded onto the server, server
Corresponding payment information and Resume Mission equipment end are generated according to game ID and game station ID, game station end is according to disbursement letter
Breath generation is corresponding to pay Quick Response Code.
Further, after client is by payment platform client scan Quick Response Code, using server from network payment platform
Pay status is received, and pay status is sent to game station end, allows client to start record after the completion of the checking of game station end
Game video processed.
With reference to Fig. 2, the step of client's game video is recorded at game station end includes:
S401, records guest operation video;Guest operation video can be recorded by video camera.In order to remove the game back of the body
Scape, can set the curtain of particular color as background, such as green curtain in game station.After the completion of recording, it can pass through
Image processing algorithm removes the background in guest operation video.
S402, records game picture video;
S403, mixing guest operation video and game picture video.Guest operation video and game picture video are passed through
Video mix algorithm is merged, and forms mixed reality game video.
Further, after the completion of game video is recorded, game video is played back at game station end.
Further, after the completion of game video is recorded, the selection interface uploaded is displayed whether at game station end.
Further, after the completion of game video is recorded, the editing interface of game video is shown at game station end.
Preferably, the interaction platform is wechat.
Further, server according to customer information to the interaction platform client push of the client game video the step of
Including:Game video is uploaded to third party cloud memory space using server, and by corresponding third party cloud memory space
The access link of game video the interaction platform client of client is pushed to by interaction platform.
The beneficial effects of the invention are as follows:The reality-virtualizing game video sharing method of the present invention is according to the game request of client
A unique login Quick Response Code is generated at game station end, Quick Response Code is logged in when client passes through interaction platform client scan
Afterwards, customer information is obtained from interaction platform using server, and customer information is pushed to game station end and complete client's login,
After client logins successfully, client's game video and upload server are recorded in game station end, server according to customer information to
The interaction platform client push of client game video, it is achieved thereby that automatic recording and sharing video frequency so that client can
Easily accessed and associated play video from network interaction platform.
Represent in flow charts or logic and/or step described otherwise above herein, for example, being considered use
In the order list for the executable instruction for realizing logic function, it may be embodied in any computer-readable medium, for
Instruction execution system, device or equipment (such as computer based system including the system of processing module or other can be from instruction
The system of execution system, device or equipment instruction fetch and execute instruction) use, or combine these instruction execution systems, device or
Equipment and use.For the purpose of this specification, " computer-readable medium " can be it is any can include, store, communicating, propagating or
Transmission procedure uses for instruction execution system, device or equipment or with reference to these instruction execution systems, device or equipment
Device.The more specifically example (non-exhaustive list) of computer-readable medium includes following:With one or more wirings
Electrical connection section (electronic installation), portable computer diskette box (magnetic device), random access memory (RAM), read-only storage
(ROM), erasable edit read-only storage (EPROM or flash memory), fiber device, and portable optic disk is read-only deposits
Reservoir (CDROM).In addition, can even is that can be in the paper of printing described program thereon or other are suitable for computer-readable medium
Medium, because can then enter edlin, interpretation or if necessary with it for example by carrying out optical scanner to paper or other media
His suitable method is handled electronically to obtain described program, is then stored in computer storage.
Any process described otherwise above or method description are construed as in flow chart or herein, represent to include
Module, fragment or the portion of the code of one or more executable instructions for the step of realizing specific logical function or process
Point, and the scope of the preferred embodiment of the present invention includes other realization, wherein can not be by shown or discussion suitable
Sequence, including according to involved function by it is basic simultaneously in the way of or in the opposite order, carry out perform function, this should be of the invention
Embodiment person of ordinary skill in the field understood.
Although an embodiment of the present invention has been shown and described, it will be understood by those skilled in the art that:Not
In the case of departing from the principle and objective of the present invention a variety of change, modification, replacement and modification can be carried out to these embodiments, this
The scope of invention is limited by claim and its equivalent.
Claims (10)
1. a kind of reality-virtualizing game video sharing method, it is characterised in that comprise the following steps:According to the game request of client
A unique login Quick Response Code is generated at game station end, Quick Response Code is logged in when client passes through interaction platform client scan
Afterwards, customer information is obtained from interaction platform using server, and customer information is pushed to game station end and complete client's login,
After client logins successfully, client's game video and upload server are recorded in game station end, server according to customer information to
The interaction platform client push of the client game video.
2. reality-virtualizing game video sharing method according to claim 1, it is characterised in that after client logins successfully,
The game that selection interface of being played at game station end supplies customer selecting to need.
3. reality-virtualizing game video sharing method according to claim 2, it is characterised in that after customer selecting game,
Game order is generated at game station end and is uploaded onto the server, server generates corresponding according to game ID and game station ID
Payment information and Resume Mission equipment end, game station end pay Quick Response Code according to payment information generation is corresponding.
4. reality-virtualizing game video sharing method according to claim 3, it is characterised in that client passes through payment platform
After client scan Quick Response Code, pay status is received from network payment platform using server, and pay status is sent to trip
Play equipment end, allows client to start to record game video after the completion of the checking of game station end.
5. reality-virtualizing game video sharing method according to claim 4, it is characterised in that record visitor in game station end
The step of family game video, includes:Record guest operation video and record game picture video simultaneously;Mix guest operation video and
Game picture video.
6. reality-virtualizing game video sharing method according to claim 1, it is characterised in that game video, which is recorded, to be completed
Afterwards, game video is played back at game station end.
7. reality-virtualizing game video sharing method according to claim 1, it is characterised in that game video, which is recorded, to be completed
Afterwards, display whether to upload the selection interface of game video at game station end.
8. reality-virtualizing game video sharing method according to claim 1, it is characterised in that game video, which is recorded, to be completed
Afterwards, the editing interface of game video is shown at game station end.
9. reality-virtualizing game video sharing method according to claim 1, it is characterised in that the interaction platform is micro-
Letter.
10. reality-virtualizing game video sharing method according to claim 1, it is characterised in that server is according to client
The step of information is to the interaction platform client push of the client game video includes:Game video is uploaded to using server
Third party cloud memory space, and the access link of the game video in corresponding third party cloud memory space is passed through into interaction platform
Push to the interaction platform client of client.
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Cited By (7)
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CN108174245A (en) * | 2017-12-29 | 2018-06-15 | 北京奇虎科技有限公司 | A kind of method and system that dynamic content presentation is carried out based on video data |
WO2019127349A1 (en) * | 2017-12-29 | 2019-07-04 | 腾讯科技(深圳)有限公司 | Method for sharing multimedia information, related apparatus, and system |
CN110071861A (en) * | 2018-01-24 | 2019-07-30 | 腾讯科技(深圳)有限公司 | Sharing method and device, storage medium, the electronic device of information |
CN110201389A (en) * | 2019-04-26 | 2019-09-06 | 特斯联(北京)科技有限公司 | A kind of game management method and equipment based on distributed storage database |
CN110302533A (en) * | 2019-08-05 | 2019-10-08 | 深圳市瑞云科技有限公司 | A kind of cloud game system and method based on wechat small routine real-time video capability |
CN110798477A (en) * | 2019-11-06 | 2020-02-14 | 北京视博云科技有限公司 | Data transmission method, equipment, management platform and cloud game system architecture |
CN113989470A (en) * | 2021-11-15 | 2022-01-28 | 北京有竹居网络技术有限公司 | Picture display method and device, storage medium and electronic equipment |
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CN106406912A (en) * | 2016-10-27 | 2017-02-15 | 赵长江 | Virtual reality-based simulation game system and implementation method |
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CN108174245A (en) * | 2017-12-29 | 2018-06-15 | 北京奇虎科技有限公司 | A kind of method and system that dynamic content presentation is carried out based on video data |
WO2019127349A1 (en) * | 2017-12-29 | 2019-07-04 | 腾讯科技(深圳)有限公司 | Method for sharing multimedia information, related apparatus, and system |
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CN110071861A (en) * | 2018-01-24 | 2019-07-30 | 腾讯科技(深圳)有限公司 | Sharing method and device, storage medium, the electronic device of information |
CN110071861B (en) * | 2018-01-24 | 2021-08-27 | 腾讯科技(深圳)有限公司 | Information sharing method and device, storage medium and electronic device |
CN110201389A (en) * | 2019-04-26 | 2019-09-06 | 特斯联(北京)科技有限公司 | A kind of game management method and equipment based on distributed storage database |
CN110302533A (en) * | 2019-08-05 | 2019-10-08 | 深圳市瑞云科技有限公司 | A kind of cloud game system and method based on wechat small routine real-time video capability |
CN110302533B (en) * | 2019-08-05 | 2022-08-19 | 深圳市瑞云科技有限公司 | Cloud game system and method based on WeChat applet real-time video capability |
CN110798477A (en) * | 2019-11-06 | 2020-02-14 | 北京视博云科技有限公司 | Data transmission method, equipment, management platform and cloud game system architecture |
CN110798477B (en) * | 2019-11-06 | 2022-03-18 | 江苏视博云信息技术有限公司 | Data transmission method, equipment, management platform and cloud game system architecture |
CN113989470A (en) * | 2021-11-15 | 2022-01-28 | 北京有竹居网络技术有限公司 | Picture display method and device, storage medium and electronic equipment |
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Application publication date: 20170822 |