CN106936850A - A kind of web game security system - Google Patents
A kind of web game security system Download PDFInfo
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- CN106936850A CN106936850A CN201710274292.1A CN201710274292A CN106936850A CN 106936850 A CN106936850 A CN 106936850A CN 201710274292 A CN201710274292 A CN 201710274292A CN 106936850 A CN106936850 A CN 106936850A
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L63/00—Network architectures or network communication protocols for network security
- H04L63/08—Network architectures or network communication protocols for network security for authentication of entities
- H04L63/083—Network architectures or network communication protocols for network security for authentication of entities using passwords
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L63/00—Network architectures or network communication protocols for network security
- H04L63/08—Network architectures or network communication protocols for network security for authentication of entities
- H04L63/083—Network architectures or network communication protocols for network security for authentication of entities using passwords
- H04L63/0846—Network architectures or network communication protocols for network security for authentication of entities using passwords using time-dependent-passwords, e.g. periodically changing passwords
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L63/00—Network architectures or network communication protocols for network security
- H04L63/18—Network architectures or network communication protocols for network security using different networks or channels, e.g. using out of band channels
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L63/00—Network architectures or network communication protocols for network security
- H04L63/20—Network architectures or network communication protocols for network security for managing network security; network security policies in general
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L63/00—Network architectures or network communication protocols for network security
- H04L63/08—Network architectures or network communication protocols for network security for authentication of entities
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L63/00—Network architectures or network communication protocols for network security
- H04L63/08—Network architectures or network communication protocols for network security for authentication of entities
- H04L63/083—Network architectures or network communication protocols for network security for authentication of entities using passwords
- H04L63/0838—Network architectures or network communication protocols for network security for authentication of entities using passwords using one-time-passwords
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L63/00—Network architectures or network communication protocols for network security
- H04L63/08—Network architectures or network communication protocols for network security for authentication of entities
- H04L63/0853—Network architectures or network communication protocols for network security for authentication of entities using an additional device, e.g. smartcard, SIM or a different communication terminal
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- Engineering & Computer Science (AREA)
- Computer Security & Cryptography (AREA)
- Computer Hardware Design (AREA)
- Computing Systems (AREA)
- General Engineering & Computer Science (AREA)
- Computer Networks & Wireless Communication (AREA)
- Signal Processing (AREA)
- Pinball Game Machines (AREA)
Abstract
The invention discloses a kind of web game security system, solve people enjoy game it is happy while, also can worry that the account of oneself is stolen by other people, once account is stolen, may result in the time waste that people spend in game, the online friend for recognizing in gaming also is difficult to give for change, pecuniarily spends all useless problem, its drip irrigation device to be:Also include login interface, login interface includes login system, Accreditation System, password modification system;Login system includes:Account input module;Password Input module;Confirm login module;Password Input module includes:Front end password;Rear end password;Dynamic password, when correct front end password, rear end password, dynamic password is input simultaneously, could normally log in, a kind of web game security system of the invention, used cooperatively by front end password, rear end password, dynamic password, coordinate account freezing system simultaneously, improve the security performance of account.
Description
Technical field
The present invention relates to a kind of network security applied technical field, more particularly to a kind of web game security system.
Background technology
As the fast development and extensive use of information technology, web game turn into an emerging rising industry, pass through
The fast development of several years, now the web game of China be in the growth stage, and the phase that quickly moves to maturity stage, Chinese whole
During network economy develops, web game from scratch, develops into the important composition portion as Internet Economy in China at present
Point.
Netpage network game is the game on line based on web browser.Compare many people's online games of current main flow
For, netpage network is played without download games server, is also substantially not in the problems such as computer configures inadequate, using common
Browser can complete the full content of game, be favored by people.
Web game is faced with serious problem while developing rapidly, also.People enjoy game it is happy while,
Also can worry that the account of oneself is stolen by other people, once account is stolen, may result in the time waste that people spend in game,
The online friend for recognizing in gaming also is difficult to give for change, pecuniarily spends and all wastes, also improved space.
The content of the invention
It is an object of the invention to provide a kind of web game security system, by front end password, rear end password, dynamic password
Use cooperatively, while coordinate account freezing system, improve the security performance of account.
Above-mentioned technical purpose of the invention technical scheme is that:
A kind of web game security system, including game server and game server are carried out data transmission by internet
Game client, also including the login interface played to user's displayed web page, the login interface includes login system, registration system
System, password modification system;
The login system includes:
The account input module that the account of user is input into;
With the Password Input module corresponding to the account of user;
The information that preservation is registered in the account and password of user input and game server is checked and game of being entered the Web page
Confirmation login module;
The Password Input module includes:
Front end password during user's registration and corresponding to the account of user;
User for the first time log in game when create or selection role when the required rear end password from primary input;
The dynamic password corresponding to account protector bound with user account, the dynamic password will be at every 45 seconds certainly
It is dynamic to refresh and constitute at random, after input front end password, in addition it is also necessary to which inputing dynamic password could input rear end password;
When correct front end password, rear end password, dynamic password is input simultaneously, could normally log in.
Using such scheme, it is necessary to be input into account when logging in game, while before needing input corresponding with current account
End password, rear end password, dynamic password, three kinds of passwords are used simultaneously, when two front end passwords are register account numbers, required input
Password, mainly protects the safety of account, and rear end password is the password of required input when selecting role, is protected in account
Game role, is changing always during dynamic password, while, it is necessary to be not changed in dynamic password after the input front end password
In time, input dynamic password can just get inside the character that one is playing the interface of selection, therefore improve the security performance of account.
Preferably, the Accreditation System includes:
Account generation module, user is by game client from primary input account information;
Secret generation module, user is by the front end password corresponding to game client from primary input and account information;
Registration cell phone apparatus authentication module, user receives user from game client input handset number, the game server
An identifying code is sent from the cell-phone number of game client input and at random, user will be sent to corresponding mobile phone from game client
Identifying code on number is input into and is verified, when on the identifying code in user input to game client and game server with hand
When the corresponding identifying code of machine number is consistent, it is verified, conversely, checking does not pass through, cell-phone number need to be re-entered and tested
Card;
Password protection problem module, user selects password protection problem from game client, and is voluntarily input into password protection answer;
Safety problem module, user answers the safety problem specified from game client, and generates corresponding with safety problem
Safety problem answer;
Module is submitted in registration to, and user is from game client by the account information in account generation module, in password production module
Password protection question and answer in front end password, password protection dispute module, the answer of the safety problem in safety problem module, mobile phone set
Cell-phone number in standby authentication module is transmitted to game server and stored.
Using such scheme, account generation module is that user can believe in user terminal according to the account for liking input of oneself
Breath, improves memory capability of the user to account, while flexibility ratio is high, and secret generation module be also user can be with user terminal
According to the front end password for liking input of oneself, memory capability of the user to front end password is improve, and register cell phone apparatus and test
The mobile phone that card module is presently using according to user, the cell-phone number to user is collected, while by taking on mobile phone
Identifying code, makes game server determine the mobile phone that current phone number is used for correct cell-phone number and for user, and it is close to be that the later stage is given for change
Code, there is provided convenient;Password protection problem is that user is voluntarily input into problem, the answer voluntarily answered, and safety problem is according to game garment
The problem that business device is proposed is answered, and security is more increased, and independence is also strong.
Preferably, the password modification system includes remembeing account information module, forgetting account information module, the note
Firmly account information module includes:
Account fills in module, and user is filled in account information from game client;
First password changes authentication module, and user selects the picture corresponding with word from game client, and is verified,
Enter the first account authentication module after being proved to be successful;
First account authentication module, during selection registration with password protection problem module in password protection problem and carrying out be input into it is correct
Password protection answer, answers the safety problem in safety problem module and fills in interim answer;
First password changes cell phone apparatus authentication module, and user connects from game client input handset number, the game server
Receive cell-phone number that user is input into from game client and send an identifying code at random, user from game client will send to
Identifying code on correspondence cell-phone number is input into and is verified, when identifying code and game services in user input to game client
When the identifying code corresponding with phone number is consistent on device, it is verified, conversely, checking does not pass through, cell-phone number need to be re-entered
And verified;
Module is submitted in first password modification to, password protection answer, answer that user will be input into from game client in authentication module
In safety problem module interim answer upload is to game server and is proofreaded, when proofreading successfully, then enter password give birth to
New front end password is re-entered into module;When failure is proofreaded, then login interface is back to.
Using such scheme, after the password of user is forgotten, system can be changed by password and be given for change, password modification
System provides two kinds and gives mode for change, and a kind of is that user knows the account of oneself, now needs to fill in correct account, while
Verified, it is possible to which cell-phone number when registering at that time carries out the checking of identifying code, need to fill in password protection after being proved to be successful and answer
The answer of case and safety problem, these answers are that user is filled in when registering for the first time, therefore improve the security of account,
Front end password can just be modified after proofreading successfully so that account can be reused.
Preferably, described forget that account information module includes:
Cell-phone number fills in module, and user is carried out according to the authenticated cell-phone number of cell phone apparatus authentication module is registered in Accreditation System
Input;
Second password changes authentication module, and user selects the picture corresponding with word from game client, and is verified,
Enter the second account authentication module after being proved to be successful;
Second account authentication module, during selection registration with password protection problem module in password protection problem and carrying out be input into it is correct
Password protection answer, answers the safety problem in safety problem module and fills in interim answer;
Second password changes cell phone apparatus authentication module, and user connects from game client input handset number, the game server
Receive cell-phone number that user is input into from game client and send an identifying code at random, user from game client will send to
Identifying code on correspondence cell-phone number is input into and is verified, when identifying code and game services in user input to game client
When the identifying code corresponding with phone number is consistent on device, it is verified, conversely, checking does not pass through, cell-phone number need to be re-entered
And verified;
Module is submitted in the modification of second password to, password protection answer, answer that user will be input into from game client in authentication module
In safety problem module interim answer upload is to game server and is proofreaded, when proofreading successfully, then enter password give birth to
New front end password is re-entered into module, and shows the account signal corresponding with cell-phone number;When failure is proofreaded, then it is back to
Login interface.
Using such scheme, when user have forgotten the account information of oneself, cell-phone number can be directly filled in, by checking
Afterwards, it is possible to the answer and password protection answer of safety problem when filling in registration, carried out further according to the identifying code being sent on mobile phone
Secondary checking, after being proved to be successful, it is possible to input new front end password, so as to change the front end password of account so that account can
To reuse, the security of account is improve.
Preferably, also including account freezing system, the account freezing system includes:
Account checks module, for filling in account information and filling in and the front end password corresponding to account;
3rd account authentication module, during selection registration with password protection problem module in password protection problem and carrying out be input into it is correct
Password protection answer, answers the safety problem in safety problem module and fills in interim answer;
Mobile phone authentication module, fills in the cell-phone number in Accreditation System, and from one checking information of game server to correspondence
On the cell phone apparatus of cell-phone number, checking information to mobile phone authentication module is filled in;
Account freezing submits module to, and user strives the account information of account verification module, front end password, password protection from game client
Password protection question and answer in view module, the checking in answer, the mobile phone authentication module of the safety problem in safety problem module
Information is checked, and when checking successfully, wait is freezed, and forces to force offline with account to be freezed;When verification fails
When, then it is back to login interface;
It is determined that freezing module, after account is in the state for waiting and freezing, in after a working day, successfully freeze, the game
Server is sent on the cell-phone number in freezing information to Accreditation System.
Such scheme is used, when user recognizes that account is stolen, it is possible to by account freezing system by oneself
Account is freezed, it is only necessary to fill in account signal and front end password, and answer and the password protection problem of safety problem are input into again
Answer, verifies, it is determined whether be user, after the identifying code on mobile phone is successfully entered finally by mobile phone, it is possible to
Module is submitted to by account freezing, account is freezed, now account can be forced offline by game client, it is to avoid steal-number people
Member is used, and freezing information will be sent on the mobile phone of user after a workaday treatment, is voluntarily processed by user.
Preferably, the account freezing system also includes accelerating account freezing module, the acceleration account freezing module
Including:
Good friend is sought help module, and be input into for the ID of most three good friends by the good friend that user recognizes in gaming;
Acceleration freeze submit to module, user from game client good friend's module is sought help in information submitted to and be delivered to trip
Play server, the good friend ID that game server will be submitted to user is inquired about, when successful inquiring, freezed immediately, the trip
Play server is sent on the cell-phone number in freezing information to Accreditation System;When failure is inquired about, then login interface is back to.
Using such scheme, acceleration freezes the setting of module, the stand-by period of user is reduced, when user needs to play at once
During game, can be by accelerating to freeze freezing for module acceleration account, it is only necessary to after the good friend ID in game is successfully entered, trip
Play server is after presence is inquired about, it is possible to freezes at once, makes game more hommization.
Preferably, also including account also original system, the account also original system includes:
Role's time recovery module, for reducing role to correspondence date, the date is voluntarily selected by user;
Role's arrangement of objects recovery module, the arrangement of objects for reducing role to the date for voluntarily selecting;
Role attribute technical ability recovery module, the attribute technical ability for reducing role to the date for voluntarily selecting;
Role's pet saddle horse recovery module, the pet saddle horse for reducing role to the date for voluntarily selecting;
Role's gold coin point certificate recovery module, the gold coin point certificate for reducing role to the date for voluntarily selecting;
The account reduction system step is as follows:
The first step, User logs in account freezing system;
Second step, user's selection needs the date that role recovers;
3rd step, game server automatic reduction jumps to login interface after reducing successfully.
Using such scheme, after account is stolen, without flurried, the setting of account also original system, your account can be reduced
Loss, just can enter account also original system after account freezing success, user can time that voluntarily selective reduction is arrived,
The time of reduction can voluntarily be selected by user, can now reduce arrangement of objects, attribute technical ability, pet saddle horse, the gold of role
Coin point certificate, reduces the instantaneous of user, pacifies the mood of user, while improving confidence to game.
Preferably, also including game on-hook system, the game on-hook system includes:
On-hook request module, when signing in game client by login system for user on a web browser, according to
The request generation game on-hook request at family;
On-hook output interface, for being connected with on-hook server, by game on-hook request output to on-hook server, and uploads clear
Device user profile of looking at is authenticated to on-hook server;
On-hook input interface, for being connected with on-hook server, the certification for receiving the return of on-hook server passes through information;
The on-hook output interface, is additionally operable to the certification returned according to on-hook server by information, uploads browser client
Game data carries out game on-hook to on-hook server;
The on-hook input interface, is additionally operable to receive the game on-hook successful information that on-hook server is returned;
Server-connection module, the connection for disconnecting browser and server according to game on-hook successful information.
Using such scheme, in order to reduce the plug-in use of user, game on-hook system can make user in gaming
Automatic hand-up, improves the experience of game, while improve the security of game.
Preferably, also including indulging system, the indulging system bindings step is as follows:
The first step, is input into name;
Second step, chooses the nationality;
3rd step, selects certificate species, certificate species to include identity card, passport, officer's identity card;
4th step, is input into passport NO.;
5th step, submits to;
When being more than or equal to for 18 one full year of life at the age of the identity card of binding, the indulging system is released from, and user can be normal
Game;When being less than for 18 one full year of life at the age of the identity card of binding, when the indulging system is not released from, the Anti-addiction system
System is normal to be started.
Using such scheme, in order to improve the love to minor, indulging system is also provided with, user can pass through
Identity card, passport, officer's identity card, are input into certificate number, and certificate number is verified according to country origin, once recognize be not into
During year people, minor will be monitored, by the statistics of the upper limit cumulative time to minor, reduced to teenage
The income of people, will halve income after more than 3 hours, once more than 6 hours, income will be reduced to zero, only
After downtime is full 5 hours, now, then logging in game can just make the income in game be normal form.
Preferably, also including payment services system, the payment services system includes:
Commercial articles line production wire size generation module, for the commodity of correspondence user's purchase, one payment serial number of random generation;
Payment module, a payment Quick Response Code is generated according to serial number is paid, and user can be by wechat, Alipay to Quick Response Code
It is scanned, rapid payment;
Integration module, according to user's line duration, the expense for paying, obtains integration, and integration can exchange gift.
Using such scheme, corresponding integration can be obtained when user consumes in gaming, while being maintained in gaming
Line can also obtain corresponding integration, obtain integration and can be used to exchange gift bag, improve the playability of game.
In sum, the invention has the advantages that:
1st, front end password, rear end password, the cooperation of the triple passwords of dynamic password, use the safety that improve account;
2nd, password retrieving system, it is possible to use family safety give the password of oneself for change;
3rd, the setting of account freezing system, effectively reduces the use of the personnel to account of steal-number, while coordinating account reduction system
System, the loss of user is preferably minimized;
4th, the setting of Anti-addiction, improves the protection to minor.
Brief description of the drawings
Fig. 1 is game server, the system schematic of game client;
Fig. 2 is the system block diagram of login interface;
Fig. 3 is the system block diagram that password modification attracts;
Fig. 4 is the system block diagram of account freezing system;
Fig. 5 is the system block diagram of account also original system;
Fig. 6 is the system block diagram of game on-hook system;
Fig. 7 is the flow chart of indulging system;
Fig. 8 is the system block diagram of indulging system;
Fig. 9 is the system block diagram of payment services system;
Figure 10 is the system block diagram for integrating payment unit;
Figure 11 is the system block diagram for integrating online unit;
Figure 12 is the system block diagram of accumulated point exchanging unit.
In figure:1st, game server;2nd, game client;3rd, login interface;4th, login system;5th, Accreditation System;6th, it is close
Code retrieving system;7th, account input module;8th, Password Input module;9th, login module is confirmed;10th, front end password;11st, rear end is close
Code;12nd, dynamic password;13rd, account generation module;14th, secret generation module;15th, cell phone apparatus authentication module is registered;16th, it is close
Protect problem module;17th, safety problem module;18th, module is submitted in registration to;19th, account information module is remembered;20th, forget that account is believed
Breath module;21st, account fills in module;22nd, first password gives authentication module for change;23rd, the first account authentication module;24th,
One password getting back mobile phone device authentication module;25th, first password gives submission module for change;26th, cell-phone number fills in module;27th, second
Password gives authentication module for change;28th, the second account authentication module;29th, the second password getting back mobile phone device authentication module;30、
Second password gives submission module for change;31st, account freezing system;32nd, account verification module;33rd, the 3rd account authentication module;
34th, mobile phone authentication module;35th, account freezing submits module to;36th, determine to freeze module;37th, account freezing module is accelerated;38th, it is good
Friend seeks help module;39th, accelerate to freeze to submit module to;40th, account also original system;41st, role's time recovery module;42nd, role's dress
Standby article recovery module;43rd, role attribute technical ability recovery module;44th, role pet saddle horse also grand master pattern;45th, role's gold coin point certificate
Recovery module;46th, game on-hook system;47th, on-hook request module;48th, on-hook output interface;49th, on-hook input interface;50、
Server-connection module;51st, indulging system;52nd, payment services system;53rd, commercial articles line production wire size generation module;54th, pay
Module;55th, integration module;56th, payment unit is integrated;57th, online unit is integrated;58th, accumulated point exchanging unit.
Specific embodiment
The present invention is described in further detail below in conjunction with accompanying drawing.
As shown in figure 1, a kind of web game security system disclosed in the present embodiment, including game server 1 and game garment
The game client 2 that business device 1 is carried out data transmission by internet, game server 1 is the equipment in user's hand, these equipment
Can be computer, mobile phone, panel computer, these equipment are attached by internet with game client 2.
As shown in Fig. 2 also include to user's displayed web page play login interface 3, login interface 3 include login system 4,
Accreditation System 5, password changes system;Login system 4 includes the account input module 7 for being input into the account of user and uses
Password Input module 8 corresponding to the account at family, will register what is preserved in the account and password and game server 1 of user input
Information checked and game of being entered the Web page confirmation login module 9;And Password Input module 8 include user's registration when and user
Account corresponding to front end password 10, user create when logging in game for the first time or during selection role it is required from primary input
Dynamic password 12 corresponding to rear end password 11 and the account protector of user account binding, dynamic password 12 will be every 40
It is automatic at five seconds to refresh and constitute at random, after input front end password 10, in addition it is also necessary to which being input into dynamic password 12 could be input into rear end
Password 11;User is input into the account of oneself by account input module 7, then the input front end password in Password Input module 8
10, the password that front end password 10 matches when being with account, into game after also need to be input into dynamic password 12, dynamic password 12
It is similar with present " general order ", after input is finished, it is possible to carry out the selection of role, after choosing role, enter if desired
Enter game to be so accomplished by being input into rear end password 11, the rear end password 11 of each role can pass through game client by user
2 are input into.Game is logged in for the first time, the rear end password 11 of role is selected, and is just the rear end password 11 of time role.Only when same
When inputing correct front end password 10, rear end password 11, dynamic password 12, could normally log in.
As shown in Fig. 2 the Accreditation System 5 in login interface 3 includes that account generation module 13, the password of front end password 10 are generated
Module 18 is submitted in module 14, registration cell phone apparatus authentication module 15, password protection problem module 16, safety problem module 17, registration to.Newly
User, it is necessary to register a GID, can just be played when needing to play web game, and account generation module 13 be to
By game client 2 from primary input account information, user can liking according to oneself, the unique account of input at family.It is close
Code generation module 14 is by the way that corresponding to game client 2 from primary input and account information, User logs in webpage is swum to user
, it is necessary to input correct front end password 10 during play, and front end password 10 is user oneself setting, convenient memory.Registration mobile phone
Device authentication module is user from the input handset number of game client 2, and game server 1 receives user from game client
The cell-phone number of 2 inputs simultaneously sends an identifying code at random, and user will send the checking to correspondence cell-phone number from game client 2
Code is input into and is verified, when on the identifying code in user input to game client 2 and game server 1 with cell-phone number code-phase
When corresponding identifying code is consistent, it is verified, conversely, checking does not pass through, cell-phone number need to be re-entered and verified.Password protection is asked
Topic module 16 is user selects password protection problem from game client 2, and is voluntarily input into password protection answer, facilitate later stage Modify password,
Account freezing.Safety problem is that user answers the safety problem specified from game client 2, and is generated corresponding with safety problem
Safety problem answer, and be saved in game server 1.It is user from game client 2 by account that module 18 is submitted in registration to
Account information in generation module 13, the password protection problem in front end password 10, the password protection dispute module in password production module with
Cell-phone number in answer, the cell phone apparatus authentication module of the safety problem in answer, safety problem module 17 is transmitted to game garment
Business device 1 is simultaneously stored.Thus all information of user are saved in game server 1, it is convenient to store and transfer.
As shown in Figure 2,3, when user forgets Password, can change system according to password is carried out to front end password 10
Modification, password modification system includes remembeing account information module 19, forgetting account information module 20.
As shown in figure 3, remember account information module 19 including account fill in module 21, first password modification authentication module,
Module is submitted in first account authentication module 23, first password modification cell phone apparatus authentication module, first password modification to.
As shown in figure 3, when user remembers the account of oneself, into account information module 19 is remembered, mould is filled in from account
Account information is filled in block 21, user changes authentication module from by first password again, selection and word from game client 2
Corresponding picture, and verified, this step is mainly prevents user misoperation, and the first account identity is entered after being proved to be successful
Authentication module 23, and select registration when with password protection problem module 16 in password protection problem and carry out being input into correct password protection answer,
Answer the safety problem in safety problem module 17 and fill in interim answer;Again from the input handset number of game client 2, work as game
Server 1 receives the cell-phone number that user is input into from game client 2 and sends an identifying code at random, and user is from game client
The identifying code that end 2 will be sent to correspondence cell-phone number is input into and is verified, the checking in user input to game client 2
When code is consistent with identifying code corresponding with phone number on game server 1, it is verified, when failure is proofreaded, then returns
To login interface 3, now, password protection answer, answer safety problem that user will be input into from game client 2 in authentication module
In module 17 interim answer upload is to game server 1 and is proofreaded, when proofreading successfully, then into secret generation module
14 re-enter new front end password 10;Conversely, checking does not pass through, cell-phone number need to be re-entered and verified, improve account
The security at family.
As shown in figure 3, when user have forgotten the account of oneself, it is necessary to by forgetting that account information module 20 enters, forget
Book keeping operation information module 20 fills in module 26, the second password modification authentication module, the second account authentication mould including cell-phone number
Module is submitted in block 28, the second password modification cell phone apparatus authentication module, the modification of the second password to.
As shown in figure 3, user enters according to the authenticated cell-phone number of cell phone apparatus authentication module 15 is registered in Accreditation System 5
Row input, is mainly used in the phone number with first and is matched, and when number is consistent, game server 1 is defaulted as user certainly
Oneself.User selects the picture corresponding with word from game client 2, and is verified, the second account is entered after being proved to be successful
Number authentication module 28;Now user need selection registration when with password protection problem module 16 in password protection problem and be input into
Correct password protection answer, answers the safety problem in safety problem module 17 and fills in interim answer;User is from game client 2
Input handset number, game server 1 receives cell-phone number and one checking of transmission at random that user is input into from game client 2
Code, user will send the identifying code to correspondence cell-phone number and is input into and verified from game client 2, when user input to trip
When identifying code in play client 2 is consistent with identifying code corresponding with phone number on game server 1, it is verified, instead
It, checking does not pass through, and need to re-enter cell-phone number and be verified, now may be repeated checking.When being verified, use
Password protection answer, the interim answer answered in safety problem module 17 that family will be input into from game client 2 in authentication module
It is uploaded to game server 1 and is proofreaded, when proofreading successfully, then re-enters new front end into secret generation module 14 close
Code 10, and show the account signal corresponding with cell-phone number;When failure is proofreaded, then login interface 3 is back to.
As shown in figure 4, once run into the account of oneself it is stolen when, user can be by account freezing system 31 to account
Carry out freezing treatment, account freezing system 31 includes account verification module 32, the checking of the 3rd account authentication module 33, mobile phone
Module 34, account freezing submits to module 35, determination to freeze module 36.
As shown in figure 4, user in account verification module 32 firstly the need of account information is filled in and fills in right with account
The front end password 10 answered, by the 3rd account authentication module 33 verify identity, now need selection register when and password protection
Password protection problem in problem module 16 simultaneously carries out being input into correct password protection answer, answers the safety problem in safety problem module 17
And interim answer is filled in, then, fill in the cell-phone number in Accreditation System 5, and a checking information is sent to right from game server 1
Answer on the cell phone apparatus of cell-phone number, fill in checking information to mobile phone authentication module 34.When the authentication succeeds, game server 1 is write from memory
Think user, now user is checked account information, the front end password 10, password protection of module 32 by account from game client 2
In password protection question and answer, answer, the mobile phone authentication module 34 of safety problem in safety problem module 17 in dispute module
Checking information checked, when checking successfully, expression be user account occur in that it is abnormal, it is necessary to frozen, this
When state to wait frozen state, and force to force offline with account to be freezed, but, when failure is checked, then return
It is back to login interface 3.When account be in wait freeze state after, after a working day, game user end can by account into
Work(freezes, and game server 1 can send and freeze short message, onto the cell-phone number in Accreditation System 5, while user is successfully frozen
Knot.
As shown in figure 4, when user needs to reach the standard grade at once, user can by accelerate account freezing module 37 pairs freeze into
Row acceleration is processed, and accelerating account freezing module 37, is included good friend and is sought help module 38, and acceleration is freezed to submit module 39 to.User
The good friend for recognizing in gaming is needed, the ID of most three good friends is input into;The good friend of input can for 1,2,3
Position, the quantity of good friend is more, then can faster Frozen Account, user from game client 2 good friend's module 38 is sought help in information
Submitted and be delivered to game server 1, the good friend ID that game server 1 will be submitted to user is inquired about, when inquiring about into
During work(, freeze immediately, and game server 1 is sent on the cell-phone number in freezing information to Accreditation System 5;But, work as inquiry
During failure, then login interface 3 is back to.
As shown in figure 5, after account is frozen, user can be reduced by account also original system 40 by being lost in account,
Account also original system includes role's time recovery module 41, role's arrangement of objects recovery module 42, role attribute technical ability also grand master pattern
Block 43, role pet saddle horse also 44 pieces of grand master pattern, role's gold coin point certificate recovery module 45.
As shown in figure 5, the account also step of original system 40 is as follows:
The first step, User logs in account freezing system 31;
Second step, user's selection needs the date that role recovers, and date of role is for one day before current 24 points;When choosing
When, game server 1 can be recovered the arrangement of objects before 24 points of same day, attribute technical ability, pet saddle horse, gold coin point certificate, often
Individual account can only be recovered 2 times every year.
3rd step, the automatic reduction of game server 1, jumps to login interface 3 after reducing successfully
As shown in fig. 6, game on-hook system 46 include on-hook request module 47, on-hook output interface 48, on-hook input interface 49,
On-hook output interface 48, on-hook input interface 49, server-connection module 50.User can be by the login system on browser
4 sign in game client 2, the request generation game on-hook request according to user;When game on-hook request output to on-hook clothes
Business device, and upload browser client information and be authenticated to on-hook server;When on-hook input interface 49 receives on-hook server
The certification of return pass through information when, upload browser client game data is to on-hook server and carries out game on-hook.When with
When family is permanent, the connection of browser and server is disconnected according to game on-hook successful information, can just exit the on-hook shape of game
State.
As shown in Figure 7,8, the bindings step of indulging system 51 is as follows:
The first step, is input into name, fills in the Real Name of user;
Second step, chooses the nationality, and fills in the true nationality of user;
3rd step, selects certificate species, certificate species to include identity card, passport, officer's identity card;
4th step, be input into passport NO., fill up a document on passport NO.;
5th step, submits to.
After submission, game server 1 can be inquired about automatically according to nationality, type of credential, passport NO., and the age is more than
Or during equal to 18 one full year of life, Query Result is adult, indulging system 51 is released from, and user can be with normal game, Anti-addiction system
System 51 is cracked;When Query Result is minor, when the age was less than for 18 one full year of life, indulging system 51 is not released from, and prevents
Addiction system 51 normally starts.
The prompting step of anti-addiction system is as follows:
Step one, after minor reaches the standard grade, line duration is counted accumulative, referred to as adds up line duration, under minor
After line, its not line duration also by cumulative calculation, referred to as add up downtime;
Step 2, the accumulative line duration of minor is within 3 hours, and game income is normal, often adds up line duration full 1 small
When, remind once, it is full 3 hours to accumulative line duration, point out user offline;
Step 3, if accumulative line duration is more than 3 hours and within 5 hours, when initially entering, indulging system 51
Warning can be made in the position in picture center, and the game income of user will be reduced to the 50% of normal value, hereafter, every 30 minutes
Warning is once;
Step 4, if accumulative line duration was more than 5 hours, warning can be made when game is initially entered, such as not offline, use
The income at family is then reduced to zero;
Step 5, after the accumulative downtime of user is full 5 hours, recovers normal.
As shown in figs9-12, payment services system 52 includes commercial articles line production wire size generation module 53, payment module 54, integration
Module 55.Commodity Flow waterline generation module is used for the commodity of correspondence user's purchase, one payment serial number of random generation, game garment
Business device 1 generates a payment Quick Response Code according to serial number is paid, and user can be swept by wechat, Alipay to Quick Response Code
Retouch, rapid payment, integration module 55 includes integration payment unit 56, integration online unit 57, accumulated point exchanging unit 58.
As shown in Figure 10, if user's payment is Z, online hours are S, and it is J to obtain integration, and it is H to exchange integration, remaining
It is game client 2 to integrate, and remaining integration=each acquisition integration is added-exchanges and integrates;
The integration acquisition methods for integrating payment unit 56 are as follows:
A, when Z is equal to 0 yuan, J=0 point;For example, when user does not supplement with money, then cannot be integrated.
B, it is more than 0 yuan, during less than or equal to 100 yuan, J=100+ (2*Z/10) point as Z;For example, when user supplements 50 yuan with money
When, then obtain 110 points of integration.
C, when Z be more than 100 yuan, during less than or equal to 500 yuan, J=1000+(3*Z/8)Point;For example, user supplements 120 yuan with money
When, then obtain 1045 points of integration.
D, it is more than 500 yuan, during less than or equal to 1000 yuan, J=10000+ (7*Z/4) point as Z;For example, user supplements 600 with money
When first, then 11050 points of integration is obtained.
E, when Z be more than 1000 yuan when, J=100000+(10*Z/2)Point, for example, when user supplements 5000 yuan with money, then being accumulated
Divide 125000 points.
As shown in figure 11, integration online unit 57 when offline Automatic-settlement and integration acquisition methods it is as follows:
A, when S be equal to 0 hour when, J be 0 point;For example, when user is 0 hour online, it is O points to obtain integration.
B, when S be more than 0 hour, during less than or equal to 1 hour, J=1+(2*S/2)Point;For example, user is online 0.5 hour
When, then obtain 1.5 points of integration.
C, when S be more than 1 hour, during less than or equal to 3 hours, J=2+(3*S/2)Point;For example, user is online 2 hours
When, then obtain 5 points of integration.
D, when S be more than 3 hours, during less than or equal to 6 hours, J=3+(4*S/2)Point;For example, user is online 5 hours
When, then obtain 13 points of integration.
E, when S be more than 6 hours, during less than or equal to 10 hours, J=4+(5*S/2)Point;For example, user is online 8 hours
When, then obtain 24 points of integration.
F, when S be more than 10 hours when, J=6+(6*S/2)Point;For example, when user is 12 hours online, then obtaining integration 42
Point.
As shown in figure 12, the integration of accumulated point exchanging unit 58 is as follows using rule:
When J is more than H, can just be exchanged, and game client 2 is consistently greater than or equal to 0 point,
A, new hand's gift bag, H=10 points;
B, introduction gift bag, H=100 points;
C, primary gift bag, H=1000 points;
D, intermediate gift bag, H=10000 points;
E, senior gift bag, H=100000 points.
New hand's gift bag, introduction gift bag, primary gift bag, intermediate gift bag, senior gift bag can exchange stage property for game, it is also possible to
It is material object, and is sent to the inhabitation place of user by express delivery, the content of gift bag can be configured by the main management business for playing.
This specific embodiment is only explanation of the invention, and it is not limitation of the present invention, people in the art
Member can make the modification without creative contribution to the present embodiment as needed after this specification is read, but as long as at this
All protected by Patent Law in the right of invention.
Claims (10)
1. a kind of web game security system, including game server (1) and game server (1) enter line number by internet
According to the game client (2) of transmission, it is characterized in that:Also include the login interface (3) played to user's displayed web page, the login
Interface (3) includes login system (4), Accreditation System (5), password modification system;
The login system (4) includes:
The account input module (7) that the account of user is input into;
With the Password Input module (8) corresponding to the account of user;
The information that registration in the account and password of user input and game server (1) is preserved is checked and trip of being entered the Web page
The confirmation login module (9) of play;
The Password Input module (8) includes:
Front end password (10) during user's registration and corresponding to the account of user;
User for the first time log in game when create or selection role when the required rear end password (11) from primary input;
The dynamic password (12) corresponding to account protector bound with user account, the dynamic password (12) will be every 40
It is automatic at five seconds to refresh and constitute at random, after input front end password (10), in addition it is also necessary to which being input into dynamic password (12) could be input into
Rear end password (11);
When correct front end password (10), rear end password (11), dynamic password (12) are input simultaneously, could normally log in.
2. a kind of web game security system according to claim 1, it is characterized in that:The Accreditation System (5) includes:
Account generation module (13), user is by game client (2) from primary input account information;
Secret generation module (14), user is by the front end password corresponding to game client (2) from primary input and account information
(10);
Registration cell phone apparatus authentication module (15), user is from game client (2) input handset number, the game server (1)
Receive cell-phone number that user is input into from game client (2) and send an identifying code at random, user is from game client (2)
The identifying code that will be sent to correspondence cell-phone number is input into and is verified, the checking in user input to game client (2)
When code is consistent with identifying code corresponding with phone number on game server (1), it is verified, conversely, checking does not pass through, needs
Re-enter cell-phone number and verified;
Password protection problem module (16), user selects password protection problem from game client (2), and is voluntarily input into password protection answer;
Safety problem module (17), user answers the safety problem specified from game client (2), and generates and safety problem phase
Corresponding safety problem answer;
Module (18) is submitted in registration to, and user gives birth to the account information in account generation module (13), password from game client (2)
Produce the front end password (10) in module, password protection question and answer, the peace in safety problem module (17) in password protection dispute module
Cell-phone number in answer, the cell phone apparatus authentication module of full problem is transmitted to game server (1) and stored.
3. a kind of web game security system according to claim 2, it is characterized in that:The password modification system includes note
Firmly account information module (19), forget account information module (20), it is described to remember that account information module (19) includes:
Account fills in module (21), and user is filled in account information from game client (2);
First password changes authentication module, and user selects the picture corresponding with word from game client (2), and is tested
Card, enters the first account authentication module (23) after being proved to be successful;
First account authentication module (23), selection registration when with password protection problem module (16) in password protection problem and carry out defeated
Enter correct password protection answer, answer the safety problem in safety problem module (17) and fill in interim answer;
First password changes cell phone apparatus authentication module, and user is from game client (2) input handset number, the game server
(1) receive cell-phone number that user is input into from game client (2) and send an identifying code at random, user is from game client
(2) identifying code that will be sent to correspondence cell-phone number is input into and is verified, when testing in user input to game client (2)
When card code is consistent with identifying code corresponding with phone number on game server (1), it is verified, conversely, checking does not pass through,
Cell-phone number need to be re-entered and verified;
Module is submitted in first password modification to, password protection answer that user will be input into from game client (2) in authentication module, time
The interim answer upload in safety problem module (17) is answered to game server (1) and is proofreaded, when proofreading successfully, then entered
Enter secret generation module (14) and re-enter new front end password (10);When failure is proofreaded, then login interface (3) is back to.
4. a kind of web game security system according to claim 3, it is characterized in that:It is described to forget account information module
(20) include:
Cell-phone number fills in module (26), and user is authenticated according to cell phone apparatus authentication module (15) institute is registered in Accreditation System (5)
Cell-phone number be input into;
Second password changes authentication module, and user selects the picture corresponding with word from game client (2), and is tested
Card, enters the second account authentication module (28) after being proved to be successful;
Second account authentication module (28), selection registration when with password protection problem module (16) in password protection problem and carry out defeated
Enter correct password protection answer, answer the safety problem in safety problem module (17) and fill in interim answer;
Second password changes cell phone apparatus authentication module, and user is from game client (2) input handset number, the game server
(1) receive cell-phone number that user is input into from game client (2) and send an identifying code at random, user is from game client
(2) identifying code that will be sent to correspondence cell-phone number is input into and is verified, when testing in user input to game client (2)
When card code is consistent with identifying code corresponding with phone number on game server (1), it is verified, conversely, checking does not pass through,
Cell-phone number need to be re-entered and verified;
Module is submitted in the modification of second password to, password protection answer that user will be input into from game client (2) in authentication module, time
The interim answer upload in safety problem module (17) is answered to game server (1) and is proofreaded, when proofreading successfully, then entered
Enter secret generation module (14) and re-enter new front end password (10), and show the account signal corresponding with cell-phone number;Work as school
During to failure, then login interface (3) is back to.
5. a kind of web game security system according to claim 1, it is characterized in that:Also include account freezing system
(31), the account freezing system (31) includes:
Account checks module (32), for filling in account information and filling in and the front end password (10) corresponding to account;
3rd account authentication module (33), selection registration when with password protection problem module (16) in password protection problem and carry out defeated
Enter correct password protection answer, answer the safety problem in safety problem module (17) and fill in interim answer;
Mobile phone authentication module (34), fills in the cell-phone number in Accreditation System (5), and send a checking from game server (1)
On information to the cell phone apparatus of correspondence cell-phone number, checking information to mobile phone authentication module (34) is filled in;
Account freezing submits module (35) to, and user is checked account information, the front end of module (32) by account from game client (2)
Answer, the hand of the password protection question and answer in password (10), password protection dispute module, the safety problem in safety problem module (17)
Checking information in machine authentication module (34) is checked, and when checking successfully, wait is freezed, and force by with account to be freezed
Number pressure is offline;When failure is checked, then login interface (3) is back to;
It is determined that freezing module (36), after account is in the state for waiting and freezing, in after a working day, successfully freeze, it is described
Game server (1) is sent on the cell-phone number in freezing information to Accreditation System (5).
6. a kind of web game security system according to claim 5, it is characterized in that:The account freezing system (31) is also
Including accelerating account freezing module (37), acceleration account freezing module (37) includes:
Good friend is sought help module (38), and be input into for the ID of most three good friends by the good friend that user recognizes in gaming;
Acceleration freeze submit to module (39), user from game client (2) good friend's module (38) is sought help in information carried
Game server (1) is handed over and is delivered to, the good friend ID that game server (1) will be submitted to user is inquired about, and works as successful inquiring
When, to freeze immediately, the game server (1) is sent on the cell-phone number in freezing information to Accreditation System (5);When inquiry fails
When, then it is back to login interface (3).
7. a kind of web game security system according to claim 6, it is characterized in that:Also include account also original system
(40), the account also original system (40) includes:
Role's time recovery module (41), for reducing role to correspondence date, the date is voluntarily selected by user;
Role's arrangement of objects recovery module (42), the arrangement of objects for reducing role to the date for voluntarily selecting;
Role attribute technical ability recovery module (43), the attribute technical ability for reducing role to the date for voluntarily selecting;
Role pet saddle horse also grand master pattern (44) block, the pet saddle horse for reducing role to the date for voluntarily selecting;
Role's gold coin point certificate recovery module (45), the gold coin point certificate for reducing role to the date for voluntarily selecting;
The account also original system (40) step is as follows:
The first step, User logs in account freezing system (31);
Second step, user's selection needs the date that role recovers;
3rd step, game server (1) automatic reduction, jumps to login interface (3) after reducing successfully.
8. a kind of web game security system according to claim 1, it is characterized in that:Also include game on-hook system
(46), game on-hook system (46) includes:
On-hook request module (47), has passed through login system (4) and has signed in game client (2) for user on a web browser
When, the request generation game on-hook request according to user;
On-hook output interface (48), for being connected with on-hook server, by game on-hook request output to on-hook server, and on
Browser client information is passed to be authenticated to on-hook server;
On-hook input interface (49), for being connected with on-hook server, the certification for receiving the return of on-hook server passes through information;
The on-hook output interface (48), is additionally operable to the certification returned according to on-hook server by information, uploads browser and uses
The game data at family carries out game on-hook to on-hook server;
The on-hook input interface (49), is additionally operable to receive the game on-hook successful information that on-hook server is returned;
Server-connection module (50), the connection for disconnecting browser and server according to game on-hook successful information.
9. a kind of web game security system according to claim 1, it is characterized in that:Also include indulging system (51),
Indulging system (51) the bindings step is as follows:
The first step, is input into name;
Second step, chooses the nationality;
3rd step, selects certificate species, certificate species to include identity card, passport, officer's identity card;
4th step, is input into passport NO.;
5th step, submits to;
When being more than or equal to for 18 one full year of life at the age of the identity card of binding, the indulging system (51) is released from, and user can be with
Normal game;It is described when the indulging system (51) is not released from when being less than for 18 one full year of life at the age of the identity card of binding
Indulging system (51) normally starts.
10. a kind of web game security system according to claim 1, it is characterized in that:Also include payment services system
(52), the payment services system (52) includes:
Commercial articles line production wire size generation module (53), for the commodity of correspondence user's purchase, one payment serial number of random generation;
Payment module (54), a payment Quick Response Code is generated according to serial number is paid, and user can be by wechat, Alipay to two
Dimension code is scanned, rapid payment;
Integration module (55), according to user's line duration, the expense for paying, obtains integration, and integration can exchange gift.
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