CN106815880A - animation multiplexing method and system - Google Patents

animation multiplexing method and system Download PDF

Info

Publication number
CN106815880A
CN106815880A CN201510864263.1A CN201510864263A CN106815880A CN 106815880 A CN106815880 A CN 106815880A CN 201510864263 A CN201510864263 A CN 201510864263A CN 106815880 A CN106815880 A CN 106815880A
Authority
CN
China
Prior art keywords
file
animation
attribute
time shaft
node
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
CN201510864263.1A
Other languages
Chinese (zh)
Other versions
CN106815880B (en
Inventor
陈昊芝
刘冠群
张晓龙
谢鑫
范力
张�成
刘北辰
刘关强
朱亮
郭建强
肖峰
张东猛
韩东涛
郭伦昊
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Xiamen Yaji Software Co Ltd
Original Assignee
Beijing Chukong Technology Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Beijing Chukong Technology Co Ltd filed Critical Beijing Chukong Technology Co Ltd
Priority to CN201510864263.1A priority Critical patent/CN106815880B/en
Publication of CN106815880A publication Critical patent/CN106815880A/en
Application granted granted Critical
Publication of CN106815880B publication Critical patent/CN106815880B/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T13/00Animation

Landscapes

  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Processing Or Creating Images (AREA)

Abstract

The present invention discloses a kind of method and system of animation multiplexing.The method of animation multiplexing includes:The pending animation file that user selectes is obtained, the first file is designated as;Formerly processed attribute and the first file identical animation file is obtained, the second file is designated as;The time shaft of the second file is applied to the first file.The present invention carries out the synchronization of different animation files based on attribute, as long as attribute is identical, the animation file of different cartoon roles can be shared, and which reduces the substantial amounts of duplication of labour, can simply, easily realize that animation is multiplexed.

Description

Animation multiplexing method and system
Technical field
The present invention relates to computer application field, espespecially animation multiplexing method and system.
Background technology
Animation is exactly the persistence of vision principle using people, a series of frame for having a minute differences content is created, extremely short Allow frame to occur successively in time interval, play next frame before a frame is drawn and do not disappeared also and draw, form smooth visible change effect Really.Animating image in game also has various actions, it is necessary to write corresponding time shaft.
CN101079154A discloses a kind of role cartoon achieving method in 2007-11-28, comprises the following steps:(A) build Stand one or more dummy nodes, each dummy node and role's skeleton data binding;(B) according to the role of binding The time shaft of bone generates the time shaft of dummy node;(C) will mount thing time shaft be tied to dummy node time shaft simultaneously Play mounting thing animation.The technical scheme also provides a kind of corresponding role cartoon achieving system.The technical scheme is by basic The dummy node of any resource is not accounted for, by the bone of role animation, grid, mounts thing data independently out, and will mounting The time shaft of thing is articulated on dummy node.So as to can flexibly change the mounting thing for being mounted on dummy node, system is reduced The occupancy of resource, improves the durability of role animation.
CN102254335A discloses a kind of game editing system in 2011-11-23, and it includes:Animation editor's mould Block, for being alternative resource by multiple animation resource consolidations, according to game logic, from alternative resource, selects same category of Animation resource is merged;And technical ability editor module, for providing visual trigger event editor and track to animation resource Editor.The technical scheme also discloses a kind of game edit methods.The establishment editor of technical scheme lifting character Efficiency, saves computer resource, reduces the load of computer, accelerates the processing speed of computer, reduces computer energy consumption.
At present, it is some animation in development of games(For example people reduces)The time shaft write is difficult to be multiplexed into another Animation(For example strange beast reduces), it is that this staff needs to repeat to write similar code for different animations, it is not only time-consuming to take Power, once and code is wrong, may result in nesting animation cannot normally run, influence development efficiency.
The content of the invention
The present invention provides a kind of animation multiplexing method and system for improving animation development efficiency.
The purpose of the present invention is achieved through the following technical solutions:
A kind of method of animation multiplexing, including:
The pending animation file that user selectes is obtained, the first file is designated as;
Formerly processed attribute and the first file identical animation file is obtained, the second file is designated as;
The time shaft of the second file is applied to the first file.
Further, the .csd files that first file and the second file are write for xml.
Further, the .csd files include object data and the time shaft;The object data at least corresponds to one The individual attribute.
Further, the time shaft includes frame data, time data and animation list;The animation list includes object Action, the operation of frame data correspondence animation.
Further, the time shaft includes many sub- axles, and every sub- axle all includes the frame data and time data; The animation list includes multiple action;Each attribute and a sub- axle correspondence;The time shaft application by the second file Include in the method for the first file:According to attribute and the mapping relations of sub- axle, the first file acquisition and using corresponding with attribute The time shaft of the second file.
Further, the animation file includes structure tree, and the structure tree and time shaft share same structure tree mould Type;The animation file maps with the structure tree.
Further, the structure tree includes being carried out for the head of the play operation to animation file and to the attribute The node of setting.
Further, the time shaft by the second file is applied to the method for the first file includes:
Select to need to be applied to the corresponding node of attribute of the first file in the second file;
The node of selection is synchronized to and renders area;
Second file from render area obtain can be synchronous node;
Mapping relations are set up with the corresponding time shaft of the first file according to synchronous node.
Further, the frame data include the node frame data of attribute frame data and controlled attribute frame data.
A kind of system of animation multiplexing, including:
First acquisition device:For obtaining the pending animation file that user selectes, the first file is designated as;
Second acquisition device:For obtaining formerly processed attribute and the first file identical animation file, the second text is designated as Part;
Application apparatus:For the time shaft of the second file to be applied into the first file.
The present invention carries out the synchronization of different animation files based on attribute, as long as attribute is identical, different cartoon roles it is dynamic Drawing file can share, and which reduces the substantial amounts of duplication of labour, can simply, easily realize that animation is multiplexed.
Brief description of the drawings
Fig. 1 is the schematic flow sheet of the method for embodiment of the present invention animation multiplexing;
Fig. 2 is the principle schematic of the system of embodiment of the present invention animation multiplexing.
Specific embodiment
As shown in figure 1, the invention discloses a kind of method of animation multiplexing, including:
The pending animation file that S11, acquisition user select, is designated as the first file;
S12, acquisition formerly processed attribute and the first file identical animation file, are designated as the second file;
S13, the time shaft of the second file is applied to the first file.
As shown in Fig. 2 the invention also discloses a kind of system of animation multiplexing, including:
First acquisition device 1:For obtaining the pending animation file that user selectes, the first file is designated as;
Second acquisition device 2:For obtaining formerly processed attribute and the first file identical animation file, the second text is designated as Part;
Application apparatus 3:For the time shaft of the second file to be applied into the first file.
The present invention carries out the synchronization of different animation files based on attribute, as long as attribute is identical, different cartoon roles it is dynamic Drawing file can share, and which reduces the substantial amounts of duplication of labour, can simply, easily realize that animation is multiplexed.
It should be mentioned that some exemplary embodiments are described as before exemplary embodiment is discussed in greater detail The treatment described as flow chart or method.Although operations to be described as flow chart the treatment of order, therein to be permitted Multioperation can be implemented concurrently, concomitantly or simultaneously.Additionally, the order of operations can be rearranged.When it The treatment can be terminated when operation is completed, it is also possible to have the additional step being not included in accompanying drawing.The treatment Can correspond to method, function, code, subroutine, subprogram etc..
Alleged within a context " computer equipment ", also referred to as " computer ", referring to can be by running preset program or referring to Make performing the intelligent electronic device of the predetermined process process such as numerical computations and/or logical calculated, its can include processor with Memory, the survival instruction prestored in memory by computing device performs predetermined process process, or by ASIC, The hardware such as FPGA, DSP perform predetermined process process, or are combined by said two devices and to realize.Computer equipment includes but does not limit In server, PC, notebook computer, panel computer, smart mobile phone etc..
The computer equipment includes user equipment and the network equipment.Wherein, the user equipment includes but is not limited to electricity Brain, smart mobile phone, PDA etc.;The network equipment includes but is not limited to single network server, multiple webservers and constitutes Server group or based on cloud computing(Cloud Computing)The cloud being made up of a large amount of computers or the webserver, wherein, Cloud computing is one kind of Distributed Calculation, a super virtual computer being made up of the computer collection of a group loose couplings.Its In, the computer equipment can isolated operation realize the present invention, also can access network and by with network in other calculate The present invention is realized in the interactive operation of machine equipment.Wherein, the network residing for the computer equipment include but is not limited to internet, Wide area network, Metropolitan Area Network (MAN), LAN, VPN etc..
It should be noted that the user equipment, the network equipment and network etc. are only for example, other are existing or from now on may be used The computer equipment or network that can occur such as are applicable to the present invention, should also be included within the scope of the present invention, and to draw It is incorporated herein with mode.
Method discussed hereafter(Some of them are illustrated by flow)Can be by hardware, software, firmware, centre Part, microcode, hardware description language or its any combination are implemented.Implement when with software, firmware, middleware or microcode When, the program code or code segment for being used to implement necessary task can be stored in machine or computer-readable medium(Such as deposit Storage media)In.(One or more)Processor can implement necessary task.
Concrete structure disclosed herein and function detail are only representational, and are for describing of the invention showing The purpose of example property embodiment.But the present invention can be implemented by many alternative forms, and be not interpreted as It is limited only by the embodiments set forth herein.
Term used herein above is not intended to limit exemplary embodiment just for the sake of description specific embodiment.Unless Context clearly refers else, and singulative " one " otherwise used herein above, " one " also attempt to include plural number.Should also When understanding, term used herein above " including " and/or "comprising" specify stated feature, integer, step, operation, The presence of unit and/or component, and do not preclude the presence or addition of one or more other features, integer, step, operation, unit, Component and/or its combination.
It should further be mentioned that in some replaces realization modes, the function/action being previously mentioned can be according to different from attached The order indicated in figure occurs.For example, depending on involved function/action, the two width figures for showing in succession actually may be used Substantially simultaneously to perform or can perform in a reverse order sometimes.
Key-frame animation (KeyFrame Animation)
So-called key-frame animation (KeyFrame Animation), exactly to the attribute for needing animation effect, prepare one group and when Between related value, these values are all to compare extract in crucial frame in animation sequence, and the value in other times frame, These key values can be used, is calculated using specific interpolation method, so as to reach than smoother animation effect.
Frame-by-frame cartoons
Frame-by-frame cartoons are a kind of common animation forms(Frame By Frame), its principle is divided in " continuous key frame " Solution animated actions, that is, different contents are drawn frame by frame on every frame of time shaft, its continuous broadcasting is formed animation.Cause It is not only also very big to the file amount that increased burden but also final output is made for the frame sequence content of frame-by-frame cartoons is different, But its advantage is also apparent from:Frame-by-frame cartoons have very big flexibility, can almost show any content for thinking performance, and Its similar play mode with film, is well suited for the fine and smooth animation of performance.For example:Personage or animal are drastically turned round, hair and Clothes wave, walk, speaking and exquisiteness 3D effect etc..
The invention will be further described with preferred embodiment below in conjunction with the accompanying drawings.
A kind of method of animation multiplexing, including:
The pending animation file that user selectes is obtained, the first file is designated as;
Formerly processed attribute and the first file identical animation file is obtained, the second file is designated as;
The time shaft of the second file is applied to the first file.
The file of each animation is the .csd files write by xml..csd file includes object data and time shaft(Also may be used To be referred to as animation data);Wherein, at least one attribute of object correspondence(For example scale);Time shaft includes frame, time data and moves The operations such as list, the broadcasting or stopping of frame correspondence animation are drawn, animation list can characterize the action of object(Run, jump etc.).It is described Object data at least corresponds to an attribute.
Time shaft includes many sub- axles, and every sub- axle all includes the frame data and time data;The animation list Acted including multiple;Each attribute and a sub- axle correspondence;The time shaft by the second file is applied to the first file Method includes:According to attribute and the mapping relations of sub- axle, the first file acquisition and application the second file corresponding with attribute when Countershaft.The frame data include the node frame data of attribute frame data and controlled attribute frame data.
Animation file includes structure tree, and the structure tree and time shaft share same structure tree-model;The animation text Part maps with the structure tree.
The data type of structure tree is divided into two kinds, node type and attribute type.
Whether StructTreeModel provides to delete and selects the data should be in the function of interface display, when expanding node attribute During value, node attribute values show, when node attribute values are shunk, nodal community is hidden.
StructTreeModel has cached the mapping of node and TreeIter, for corresponding quickly through node checks Structure tree path.
StructTreeModel represents structure tree-model, is responsible for operation model and is mapped with cache node
Structure tree shows the structure of node tree, and there is provided the method to node tree operations.
The structure tree includes the section being configured for the head of the play operation to animation file and to the attribute Point.
Structure tree is divided into upper and lower two parts, and part above is structure tree head, and part below shows node tree Structure.Structure tree head is used to operate the broadcasting of animation, such as start/stop to play, and jumps to first/last frame etc., By head(TreeHeader)Class is controlled.Node tree part provides the operation to node, such as hide/display node, locking/solution Lock node, shows nodal community, pulls concept transfer parent-child structure etc..
The main class and its function of structure tree are as shown in the table:
The present invention establishes various mapping relations by structure tree-model, structure tree, without programming, can be achieved with different animation texts The time shaft of same alike result is shared in part.Specifically, comprise the following steps:
The method that the time shaft of the second file is applied to the first file is included:
Select to need to be applied to the corresponding node of attribute of the first file in the second file;
The node of selection is synchronized to and renders area;
Second file from render area obtain can be synchronous node;
Mapping relations are set up with the corresponding time shaft of the first file according to synchronous node.
Structure tree needs choice synchronous with area is rendered, i.e., the synchronous node currently chosen.When choosing node in structure tree When, it is necessary to send message informing render area refresh choice;When rendering area's choice and changing, it is also desirable to send message and lead to Know that structure tree refreshes choice.Herein for the situation for avoiding cycling through message, it is necessary to determine whether that itself sends Message judge whether to need to process message.
Present embodiment also provides a kind of editor's panel of time shaft.
Time shaft panel provides frame data editting function, including deletes frame data, adds frame data, and mobile frame data are multiple System/paste the functions such as frame data.Frame data have two types:Node frame data and attribute frame data.
Node frame data are empty types, and its effect is to facilitate controlled attribute frame data, and a node frame data the inside can With comprising many attribute frame data.Node frame data are operated, is then operated equivalent to its all of attribute frame data.
Node frame data are that dynamic is created out.When an attribute frame data are created, node frame data can be by certainly Dynamic being created that is come;When one node frame data of manual creation, then all frame data of display properties of the node can all create one Frame data.Because simulating what is come during node frame data, it will not be exported in the middle of data.
Attribute frame data are real types, and it has corresponded to the numerical value of node this attribute in the middle of this frame data.Attribute frame Data can be exported in the middle of data.Node has multiple attributes, only there is the attribute frame data time on a timeline Point can just show animation.
As another embodiment of the present invention, there is provided a kind of system of the animation multiplexing of achievable appeal method.This is System includes:
First acquisition device:For obtaining the pending animation file that user selectes, the first file is designated as;
Second acquisition device:For obtaining formerly processed attribute and the first file identical animation file, the second text is designated as Part;
Application apparatus:For the time shaft of the second file to be applied into the first file.
Above content is to combine specific preferred embodiment further description made for the present invention, it is impossible to assert Specific implementation of the invention is confined to these explanations.For general technical staff of the technical field of the invention, On the premise of not departing from present inventive concept, some simple deduction or replace can also be made, should be all considered as belonging to of the invention Protection domain.

Claims (10)

1. a kind of method that animation is multiplexed, it is characterised in that including:
The pending animation file that user selectes is obtained, the first file is designated as;
Formerly processed attribute and the first file identical animation file is obtained, the second file is designated as;
The time shaft of the second file is applied to the first file.
2. the method that animation according to claim 1 is multiplexed, it is characterised in that first file and the second file are The .csd files that xml writes.
3. the method for animation according to claim 2 multiplexing, it is characterised in that the .csd files include object data and The time shaft;The object data at least corresponds to an attribute.
4. the method that animation according to claim 3 is multiplexed, it is characterised in that the time shaft includes frame data, time Data and animation list;The animation list includes the action of object, the operation of the frame data correspondence animation.
5. the method that animation according to claim 4 is multiplexed, it is characterised in that the time shaft includes many sub- axles, often Individual sub- axle all includes the frame data and time data;The animation list includes multiple action;Each attribute and one Sub- axle correspondence;The method that the time shaft by the second file is applied to the first file includes:According to the mapping of attribute and sub- axle The time shaft of relation, the first file acquisition and application the second file corresponding with attribute.
6. the method that animation according to claim 5 is multiplexed, it is characterised in that the animation file includes structure tree, institute State structure tree and time shaft shares same structure tree-model;The animation file maps with the structure tree.
7. the method that animation according to claim 6 is multiplexed, it is characterised in that the structure tree includes being used for animation text The head of the play operation of part and the node being configured to the attribute.
8. the method that animation according to claim 7 is multiplexed, it is characterised in that the time shaft application by the second file Include in the method for the first file:
Select to need to be applied to the corresponding node of attribute of the first file in the second file;
The node of selection is synchronized to and renders area;
Second file from render area obtain can be synchronous node;
Mapping relations are set up with the corresponding time shaft of the first file according to synchronous node.
9. the method for animation according to claim 4 multiplexing, it is characterised in that the frame data include attribute frame data and The node frame data of controlled attribute frame data.
10. the system that a kind of animation is multiplexed, it is characterised in that including:
First acquisition device:For obtaining the pending animation file that user selectes, the first file is designated as;
Second acquisition device:For obtaining formerly processed attribute and the first file identical animation file, the second text is designated as Part;
Application apparatus:For the time shaft of the second file to be applied into the first file.
CN201510864263.1A 2015-12-01 2015-12-01 Animation multiplexing method and system Active CN106815880B (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN201510864263.1A CN106815880B (en) 2015-12-01 2015-12-01 Animation multiplexing method and system

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN201510864263.1A CN106815880B (en) 2015-12-01 2015-12-01 Animation multiplexing method and system

Publications (2)

Publication Number Publication Date
CN106815880A true CN106815880A (en) 2017-06-09
CN106815880B CN106815880B (en) 2021-07-06

Family

ID=59107162

Family Applications (1)

Application Number Title Priority Date Filing Date
CN201510864263.1A Active CN106815880B (en) 2015-12-01 2015-12-01 Animation multiplexing method and system

Country Status (1)

Country Link
CN (1) CN106815880B (en)

Cited By (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN110300047A (en) * 2018-03-23 2019-10-01 腾讯科技(深圳)有限公司 A kind of animation playing method, device and storage medium
WO2020125567A1 (en) * 2018-12-21 2020-06-25 上海哔哩哔哩科技有限公司 Automatic animation generation method, and automatic animation generation system
CN111897615A (en) * 2020-08-06 2020-11-06 福建天晴在线互动科技有限公司 Method and system for realizing animation effect editing in interface
CN112150587A (en) * 2019-06-11 2020-12-29 腾讯科技(深圳)有限公司 Animation data encoding method, animation data decoding method, animation data encoding apparatus, animation data decoding apparatus, storage medium, and computer device
CN113546415A (en) * 2021-08-11 2021-10-26 北京字跳网络技术有限公司 Plot animation playing method, plot animation generating method, terminal, plot animation device and plot animation equipment
US11861775B2 (en) 2019-10-17 2024-01-02 Huawei Technologies Co., Ltd. Picture rendering method, apparatus, electronic device, and storage medium

Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN102521860A (en) * 2011-11-16 2012-06-27 戚军 Skeletal animation implementation method
CN102708583A (en) * 2012-05-02 2012-10-03 厦门大学 Automatic match method of two-dimensional animation characters
CN103116903A (en) * 2013-03-21 2013-05-22 厦门大学 Redirection method of two-dimensional animation role actions

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN102521860A (en) * 2011-11-16 2012-06-27 戚军 Skeletal animation implementation method
CN102708583A (en) * 2012-05-02 2012-10-03 厦门大学 Automatic match method of two-dimensional animation characters
CN103116903A (en) * 2013-03-21 2013-05-22 厦门大学 Redirection method of two-dimensional animation role actions

Non-Patent Citations (1)

* Cited by examiner, † Cited by third party
Title
AUDIENCE: "Cocos入门-使用Cocos编辑器编辑游戏资源", 《HTTPS://GAMEINSTITUTE.QQ.COM/COMMUNITY/DETAIL/101456》 *

Cited By (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN110300047A (en) * 2018-03-23 2019-10-01 腾讯科技(深圳)有限公司 A kind of animation playing method, device and storage medium
CN110300047B (en) * 2018-03-23 2021-10-08 腾讯科技(深圳)有限公司 Animation playing method and device and storage medium
WO2020125567A1 (en) * 2018-12-21 2020-06-25 上海哔哩哔哩科技有限公司 Automatic animation generation method, and automatic animation generation system
US12017145B2 (en) 2018-12-21 2024-06-25 Shanghai Bilibili Technology Co, Ltd. Method and system of automatic animation generation
CN112150587A (en) * 2019-06-11 2020-12-29 腾讯科技(深圳)有限公司 Animation data encoding method, animation data decoding method, animation data encoding apparatus, animation data decoding apparatus, storage medium, and computer device
US11861775B2 (en) 2019-10-17 2024-01-02 Huawei Technologies Co., Ltd. Picture rendering method, apparatus, electronic device, and storage medium
CN111897615A (en) * 2020-08-06 2020-11-06 福建天晴在线互动科技有限公司 Method and system for realizing animation effect editing in interface
CN113546415A (en) * 2021-08-11 2021-10-26 北京字跳网络技术有限公司 Plot animation playing method, plot animation generating method, terminal, plot animation device and plot animation equipment
CN113546415B (en) * 2021-08-11 2024-03-29 北京字跳网络技术有限公司 Scenario animation playing method, scenario animation generating method, terminal, device and equipment

Also Published As

Publication number Publication date
CN106815880B (en) 2021-07-06

Similar Documents

Publication Publication Date Title
CN106815880A (en) animation multiplexing method and system
US20130278607A1 (en) Systems and Methods for Displaying Animations on a Mobile Device
CN103021023A (en) Three-dimensional scene construction method based on browser
CN105096368B (en) Three dimensional object processing method and relevant apparatus
US9396564B2 (en) Atlas generation based on client video configuration
Dai et al. Skeletal animation based on BVH motion data
US7652670B2 (en) Polynomial encoding of vertex data for use in computer animation of cloth and other materials
CN111145318B (en) Rendering method and device based on NGUI
WO2022095526A1 (en) Graphics engine and graphics processing method applicable to player
CN103543998A (en) WEB3D image engine generating method based on HTML5
Ruthenbeck et al. Virtual reality surgical simulator software development tools
CN107864384A (en) Redirect the method and device that internet video plays on cloud desktop
JP2008090498A (en) Image processing method and image processor
CN110930492A (en) Model rendering method and device, computer readable medium and electronic equipment
CN107230244A (en) The generation method and rendering system of a kind of animation file
Xin et al. [Retracted] Real‐Time Animation Complexity of Interactive Clothing Design Based on Computer Simulation
CN111951360B (en) Animation model processing method and device, electronic equipment and readable storage medium
WO2018049682A1 (en) Virtual 3d scene production method and related device
TWI421792B (en) Method of decreasing a total computation time for a visual simulation loop in a virtual world application
CN105678829A (en) Two-dimensional and three-dimensional combined digital building exhibition method
WO2024124670A1 (en) Video playing method and apparatus, computer device and computer-readable storage medium
CN103678888A (en) Cardiac blood flowing indicating and displaying method based on Euler fluid simulation algorithm
Wang et al. Large scale network topology visualization system based on Three. JS
Garanzha The use of precomputed triangle clusters for accelerated ray tracing in dynamic scenes
Luo et al. Research of model scheduling strategy in large Web3D scene based on XML

Legal Events

Date Code Title Description
PB01 Publication
PB01 Publication
TA01 Transfer of patent application right

Effective date of registration: 20171213

Address after: 200436 room 287K, No. 668, Baoshan District Road, Shanghai

Applicant after: Shanghai touch technology development Co., Ltd.

Address before: 100102 No. 1, Wangjing SOHO tower, No. 1, Wangjing East Street, Chaoyang District, Beijing

Applicant before: BEIJING CHUKONG TECHNOLOGY CO., LTD.

TA01 Transfer of patent application right
SE01 Entry into force of request for substantive examination
SE01 Entry into force of request for substantive examination
TA01 Transfer of patent application right

Effective date of registration: 20200903

Address after: Unit 3, unit 607, 6 / F, Chuangye building, 1302 Jimei Avenue, phase III, Xiamen Software Park, Fujian Province

Applicant after: XIAMEN YAJI SOFTWARE Co.,Ltd.

Address before: 200436 room 287K, No. 668, Baoshan District Road, Shanghai

Applicant before: Shanghai touch technology development Co.,Ltd.

TA01 Transfer of patent application right
GR01 Patent grant
GR01 Patent grant