CN106709229A - Method and device for preferentially responding to NPC (non player character) objects in game systems - Google Patents

Method and device for preferentially responding to NPC (non player character) objects in game systems Download PDF

Info

Publication number
CN106709229A
CN106709229A CN201510772677.1A CN201510772677A CN106709229A CN 106709229 A CN106709229 A CN 106709229A CN 201510772677 A CN201510772677 A CN 201510772677A CN 106709229 A CN106709229 A CN 106709229A
Authority
CN
China
Prior art keywords
npc
objects
response
subobject
npc objects
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
CN201510772677.1A
Other languages
Chinese (zh)
Other versions
CN106709229B (en
Inventor
龙娉婷
曾芳文
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Netease Hangzhou Network Co Ltd
Original Assignee
Netease Hangzhou Network Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Netease Hangzhou Network Co Ltd filed Critical Netease Hangzhou Network Co Ltd
Priority to CN201510772677.1A priority Critical patent/CN106709229B/en
Publication of CN106709229A publication Critical patent/CN106709229A/en
Application granted granted Critical
Publication of CN106709229B publication Critical patent/CN106709229B/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Classifications

    • GPHYSICS
    • G16INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR SPECIFIC APPLICATION FIELDS
    • G16ZINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR SPECIFIC APPLICATION FIELDS, NOT OTHERWISE PROVIDED FOR
    • G16Z99/00Subject matter not provided for in other main groups of this subclass

Landscapes

  • Processing Or Creating Images (AREA)
  • User Interface Of Digital Computer (AREA)
  • Controls And Circuits For Display Device (AREA)

Abstract

The invention discloses a method and a device for preferentially responding to NPC (non player character) objects in game systems. The method includes creating response sub-objects for the NPC objects, associating the response sub-objects and the corresponding NPC objects with one another and coinciding coordinate locations of the response sub-objects and the corresponding NPC objects with one another; monitoring request operation of users in contour ranges of the NPC objects; receiving the request operation by the aid of the response sub-objects corresponding to the NPC objects; responding to the request operation by the aid of the NPC objects. The level of the response sub-objects is higher than the level of other objects in the game systems. The method and the device for preferentially responding to the NPC objects in the game systems have the advantages that the request operation of the users can be preferentially responded by the aid of the NPC objects without extra operation of the users under the condition that original object traversal and response logics are undisturbed.

Description

The method and device of NPC object priorities response in a kind of games system
Technical field
The present invention relates to a kind of method of NPC object priorities response in field of play, more particularly to games system And device.
Background technology
With the development of network technology, online game gradually into critically important entertainment way, in games system, Player is typically provided with the interaction of non-player control role (Non Player Character, abbreviation NPC) to increase Game is recreational by force, but often occurs that a large amount of players flock together in some scene of game, and swims The game object such as player, NPC is all to carry out front and rear hierarchical ranking according to certain rule to form front and rear in the play world Block display, be equally also when the request operation of player is responded according to this level order from top to bottom according to Secondary response;But the NPC objects in games system are not the superiors for being always at display, so Just occur the problem that NPC objects are blocked by player or other game objects, and player and NPC objects What interaction was mainly interacted by clicking on NPC Object Operations, NPC objects will influence after being blocked Player's normal game is experienced.
In existing games system, after NPC objects are blocked, if necessary to NPC objects response player's Request operation, according to existing response logic, it is necessary to according to hierarchical sequence from top to bottom, travel through one by one all Object, after first object acquisition of response, if the object is not NPC objects, continues to traversal, and First object of response of record, until finding object of the NPC object as request response, then returns Return, and if traversal terminates all to can not find a NPC object, first of the record object of response will be used As request response object, like this, if there is multiple non-NPC objects at NPC objects present position, The efficiency of request response will be very low.It is existing in order to player can more quickly be interacted with NPC objects Having technology has two kinds of solutions, is respectively:
First, Objects hide interface is added in games system, the type according to object realizes Objects hide or aobvious Show, when player needs to be interacted with NPC objects, manually opened non-NPC Objects hides function, by it After the non-NPC objects of his player are all hidden, NPC objects can just not be blocked again, and player just can be by clicking on NPC objects interact operation.Although player and NPC are solved by non-NPC Objects hides function The problem of object interaction, but after other player's objects such as hiding non-NPC objects, network will be swum The atmosphere of play is impacted, and originally lively game environment atmosphere will be similar to single-play game, and if player is entering Forget to cancel non-NPC Objects hides function after row NPC object interactions, the player that will significantly weaken game it Between interactivity, it is unfavorable to game developments to go down for a long time.
Second, when player needs to be interacted with NPC objects, by some special operations, such as pin Keyboard CTRL key or other operations etc., all objects in traversal games system, and test all objects and work as Whether the position of preceding player's mouse or click overlaps, and is recorded as the object that can respond if overlapping, then by these The object that can be responded is shown to player and carries out selection interactive operation in the form of a list.The program should in unlatching every time It is required for carrying out extra operation during function, all objects and player's mouse or click in current scene is traveled through afterwards Position carry out coincidence detection, inefficiency, and if qualified object is a lot, the effect of list display Fruit will also have a greatly reduced quality, also not simple and convenient enough during last player's selection interactive object, and cause easily error.
The content of the invention
In order to solve the above technical problems, the present invention provides a kind of side of NPC object priorities response in games system Method and device, in the case where original object traversal and response logic is not upset, user is not required to operation bidirectional just NPC objects can be made can be operated with the request of preferential answering user.
To reach above-mentioned purpose, the present invention uses following technical scheme:
The invention discloses a kind of method of NPC object priorities response in games system, including:
Subobject, the response subobject and the corresponding NPC objects are responded to the NPC Object Creations Interrelated, the response subobject overlaps with the coordinate position of the corresponding NPC objects, the response Level of the level of subobject higher than other objects in games system;
Request operation of the monitoring users in the profile of the NPC objects;
The response subobject corresponding with the NPC objects receives the request operation;
The NPC objects are responded to the request operation.
Preferably, the request operation is mouse clicking operation or contact action.
Preferably, the response subobject is the empty object that need not be rendered.
Preferably, the method also includes:The response subobject is with identical with the corresponding NPC objects Contour line and/or shown with the corresponding NPC objects identical image.
Preferably, the response subobject is translucent display.
Preferably, the method also includes:When listen to user in the profile of the NPC objects please After asking operation, there is provided First look reference identification observes the responsive state of the NPC objects for user.
The invention also discloses a kind of device of NPC object priorities response in games system, including:
Creation module, for the NPC Object Creations respond subobject, the response subobject with it is corresponding The NPC objects it is interrelated, it is described response subobject and the corresponding NPC objects coordinate position Overlap, the level of the level higher than other objects in games system of the response subobject;
Module is monitored, the request operation for monitoring users in the profile of the NPC objects;
Receiver module, for making the response subobject corresponding with the NPC objects receive the request behaviour Make;
Respond module, for making the NPC objects respond the request operation.
Preferably, the device also includes the first display module, for showing the response subobject, wherein described Response subobject be with the corresponding NPC objects identical contour line and/or with the corresponding NPC Object identical image is shown.
Preferably, the response subobject is translucent display.
Preferably, the device also includes the second display module, and user is listened in the NPC objects for working as Profile in request operation after, there is provided First look reference identification observes the NPC objects for user Responsive state.
Compared with prior art, the beneficial effects of the present invention are:Game system will not be upset in the method for the present invention Original object traversal and response logic in system, nor need to hide non-NPC objects or operation bidirectional List is generated to travel through multiple objects that can be responded, but subobject is responded by NPC Object Creations, And the level for responding subobject is set to highest level, when user is in needs and NPC object interactions, lead to Cross and operation is made requests in the profile of NPC objects, response subobject receives the operation, you can make Obtain NPC object priorities to be responded, so as to allow user to carry out operation bidirectional, so that it may quickly make NPC Object priority is responded, and relative to existing other schemes, efficiency of the invention is greatly promoted, so that greatly Improve the game experiencing effect of user.
In the preferred scheme in part, response subobject can include and corresponding NPC objects identical profile Line and/or translucent and NPC objects identical image, to cause do not influenceing normal level to block display While effect, user can more efficiently and rapidly determine the position of NPC objects with by right to response The request of elephant is operated such that NPC objects are responded;In the preferred scheme of another part, response is right As can also be the empty object that need not be rendered, normal level is not influenceed not only so to block display effect, and Will not increase games system it is any render burden in the case of allow for NPC objects and can preferentially be rung Should.
In the more preferred scheme in part, request of the user in the profile of NPC objects is being listened to After operation, there is provided First look reference identification can observe the responsive state of NPC objects for user, so that Obtaining user can accurately judge the response condition of NPC objects.
Brief description of the drawings
Fig. 1 be embodiments of the invention games system in NPC object priorities response method flow diagram.
Specific embodiment
Below against accompanying drawing and with reference to preferred embodiment the invention will be further described.
As shown in figure 1, a kind of embodiment of the invention discloses that NPC object priorities response in games system Method, including:
Subobject is responded to NPC Object Creations, response subobject is interrelated with corresponding NPC objects, rings Subobject is answered to be overlapped with the coordinate position of corresponding NPC objects, the level for responding subobject is higher than games system In other objects level;
Request operation of the monitoring users in the profile of NPC objects;
Response subobject corresponding with NPC objects receives request operation;
NPC objects are responded to request operation.
Further, request operation is mouse clicking operation or contact action.
In some embodiments, response subobject be comprising the empty object that need not render or be with including with it is right The NPC object identical contour lines answered and/or (excellent with what corresponding NPC objects identical image was shown Choosing can be translucent display).
In more preferably embodiment, after request operation of the user in the profile of NPC objects is listened to, The responsive state that First look reference identification observes NPC objects for user is provided.
Embodiments of the invention also disclose a kind of device of NPC object priorities response in games system, including:
Creation module, for responding subobject to NPC Object Creations, responds subobject with corresponding NPC pairs As interrelated, the coordinate position coincidence of response subobject and corresponding NPC objects, the layer of response subobject The level of secondary other roles higher than in games system;
Module is monitored, the request operation for monitoring users in the profile of NPC objects;
Receiver module, for making response subobject corresponding with NPC objects receive request operation;
Respond module, for making NPC objects respond request operation.
Further, the device also includes the first display module, for showing response subobject, wherein response Pair as if with corresponding NPC objects identical contour line and/or with corresponding NPC objects identical image Come what is shown, in preferred scheme, response subobject is translucent display.
Further, the device also includes the second display module, and user is listened in NPC objects for working as Profile in request operation after, there is provided First look reference identification for user observe NPC objects sound Answer state.
It is following first with reference to realized in the online game A of the Computer terminal of example one NPC object priorities response come It is described further.In online game A, multiple NPC objects are provided with, while controlled in player Non- NPC objects enter when in the game, and the non-NPC objects for also having multiple other players to be controlled are in game Played simultaneously in system, NPC objects therein may be blocked by multiple non-NPC objects, in the present invention In, to one corresponding response subobject of each NPC Object Creation, each response subobject and corresponding NPC Object is interrelated, and each response subobject share corresponding NPC objects in addition to hierarchical data All data, while setting a hierachy number higher than other objects in game A to each response subobject According to so that each response subobject according to block hierarchical sequence can be with preferential answering mouse clicking operation;Work as response Subobject allows for the corresponding NPC objects response mouse being associated when capturing mouse clicking operation Clicking operation.
In order to each object blocks level display effect in the A that do not influence to play, rendering, each response is right As when set a transparency parameter, using translucent render mode render each respond subobject, so both Do not interfere with normal games system and block level display effect, but also can be more real Existing NPC object priorities respond the function of mouse clicking operation.
When response subobject receives mouse clicking operation, a special mouse gestures can also be set (such as small dialog box, circle), while can also be by the name of NPC objects being different from the name of other objects Color or printed words (such as red or overstriking italic) display of word, during more protruding mouse clicking operation, response Subobject receives request operation, and interface when NPC objects are responded to request operation allows user's energy Enough it is more clearly observed the responsive state situation of NPC objects.
In the example, the response subobject in online game A uses the shape of translucent corresponding NPC objects Mode as shown in rendering, can allow user more easily to be interacted with NPC objects, while making NPC The display of object is more directly perceived and is easy to be found by player especially when the build of NPC objects is smaller, and have body The larger non-NPC objects of type are kept off when before NPC objects, show semi-transparent on the level higher than other players Bright NPC images are just more beneficial for user and are interacted with NPC objects.
In the example when user is in needs and NPC object interactions, high-level response subobject will be obtained preferentially Mouse information is taken, and uses the profile and current mouse position of the NPC objects associated by response subobject Carry out position and overlap calculating to determine the need for message response, however, it is determined that response subobject needs mouse information to ring Should, i.e., in the profile of NPC objects, then triggering is associated with the response subobject for the position that mouse is clicked on The response operation of NPC objects corresponding mouse, you can so that NPC object priorities carry out mouse information response, So as to allow user to carry out operation bidirectional, so that it may quickly NPC object priorities is carried out mouse information response, Relative to existing other schemes, program improved efficiency clearly, and drastically increases the trip of user Play experience effect.
Realized in the online game B of mobile phone terminal in following combination examples two NPC object priorities response come make into One step explanation.In online game B, multiple NPC objects are provided with, while the non-NPC controlled in player Object enters when in the game, and the non-NPC objects for also having multiple other players to be controlled are same in games system Shi Jinhang is played, and wherein NPC objects may be blocked by multiple non-NPC objects, in the present invention, to every The corresponding response subobject of individual NPC Object Creations one, each response subobject and corresponding NPC objects phase Mutual correlation, each response subobject is multiplexed the coordinate position and profile data of its corresponding NPC object, One hierarchical data higher than other objects in game A is set to each response subobject simultaneously so that each It is individual response subobject according to block hierarchical sequence can be with preferential answering user's contact action;When response subobject is right Touching for NPC objects response user is allowed for when capturing contact action in the profile of the NPC objects answered Screen operation.
In this example, it is the empty object that need not be rendered to set response subobject, not in the interface of game B Carry out rendering display, when user carries out touch screen in the profile of the NPC objects corresponding to response subobject During operation, response subobject captures the contact action so that the NPC objects being associated come to the touch screen Operation is responded.Response subobject in the example is empty object, it is not necessary to which system increases extra rendering just The request operation of NPC object priorities response user can be realized, is particularly suited for the NPC in games system The situation when quantity of object is more, system is mitigated significantly renders burden.
When response subobject receives contact action, response subobject can be caused according to corresponding NPC pairs The image resource of elephant renders a highlighted translucent NPC object in edge, to point out user currently practical friendship Mutual operation object.
In some embodiments, response subobject can also be the profile for only rendering corresponding NPC objects Line is so as to the position of user's identification NPC objects.In games system design process, can be according to NPC objects Quantity render mode select how to set response subobject, can only render translucent NPC pairs The image of elephant, or only render the contour line of corresponding NPC objects, or simply empty object without carrying out wash with watercolours Dye, or first two combination.Wherein only render the image of translucent NPC objects or only render correspondence NPC objects contour line suitable for games system the negligible amounts of NPC objects, the build of NPC objects Less situation, without response subobject is rendered the quantity of the NPC objects suitable for games system compared with It is many, the larger situation of the build of NPC objects.
In other embodiment, the profile if multiple NPC objects is partly or entirely overlapped, Then the hierarchical sequence of the response subobject of the plurality of NPC objects is also entered according to the hierarchical sequence of multiple NPC objects Row stacking, each response subobject is then suitable according to corresponding level to the response order of the request operation of lap Sequence carries out priority response.
Original object traversal and response logic in games system will not be upset in the method for the present invention, nor Need to hide non-NPC objects or operation bidirectional to travel through multiple objects generation lists that can be responded, but By responding subobject to NPC Object Creations, and the level for responding subobject is set to highest level, when User in needs and during NPC object interactions, by making requests on operation in the profile of NPC objects, Response subobject receives the operation, you can so that NPC object priorities are responded, so as to allow user to be not required to Carry out operation bidirectional, so that it may quickly responded NPC object priorities, it is not only all without traveling through successively Whether object overlaps with the position of request operation and reduces game running system consumption, and greatly improves user's Game experiencing effect.
Above content is to combine specific preferred embodiment further description made for the present invention, it is impossible to Assert that specific implementation of the invention is confined to these explanations.For those skilled in the art For, without departing from the inventive concept of the premise, some equivalent substitutes or obvious modification can also be made, and And performance or purposes are identical, protection scope of the present invention should be all considered as belonging to.

Claims (10)

1. a kind of method that NPC object priorities are responded in games system, it is characterised in that including:
Subobject, the response subobject and the corresponding NPC objects are responded to the NPC Object Creations Interrelated, the response subobject overlaps with the coordinate position of the corresponding NPC objects, the response Level of the level of subobject higher than other objects in games system;
Request operation of the monitoring users in the profile of the NPC objects;
The response subobject corresponding with the NPC objects receives the request operation;
The NPC objects are responded to the request operation.
2. method according to claim 1, it is characterised in that the request operation is that mouse clicks on behaviour Make or contact action.
3. method according to claim 1, it is characterised in that the response subobject is to render Empty object.
4. method according to claim 1, it is characterised in that also include:It is described response subobject be With with the corresponding NPC objects identical contour line and/or with the corresponding NPC objects identical shape As come carry out shown in.
5. method according to claim 4, it is characterised in that the response subobject be it is semi-transparent substantially Show.
6. the method according to any one of claim 1 to 5, it is characterised in that also include:Work as monitoring After request operation to user in the profile of the NPC objects, there is provided First look reference identification is supplied User observes the responsive state of the NPC objects.
7. the device that NPC object priorities are responded in a kind of games system, it is characterised in that including:
Creation module, for the NPC Object Creations respond subobject, the response subobject with it is corresponding The NPC objects it is interrelated, it is described response subobject and the corresponding NPC objects coordinate position Overlap, the level of the level higher than other objects in games system of the response subobject;
Module is monitored, the request operation for monitoring users in the profile of the NPC objects;
Receiver module, for making the response subobject corresponding with the NPC objects receive the request behaviour Make;
Respond module, for making the NPC objects respond the request operation.
8. device according to claim 7, it is characterised in that also including the first display module, be used for Show the response subobject, wherein it is described response subobject be with the corresponding NPC objects identical Contour line and/or shown with the corresponding NPC objects identical image.
9. device according to claim 8, it is characterised in that the response subobject be it is semi-transparent substantially Show.
10. the device according to any one of claim 7 to 9, it is characterised in that also including the second display Module, for after request operation of the user in the profile of the NPC objects is listened to, there is provided the One visual reference mark observes the responsive state of the NPC objects for user.
CN201510772677.1A 2015-11-12 2015-11-12 The method and device of NPC object priority response in a kind of game system Active CN106709229B (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN201510772677.1A CN106709229B (en) 2015-11-12 2015-11-12 The method and device of NPC object priority response in a kind of game system

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN201510772677.1A CN106709229B (en) 2015-11-12 2015-11-12 The method and device of NPC object priority response in a kind of game system

Publications (2)

Publication Number Publication Date
CN106709229A true CN106709229A (en) 2017-05-24
CN106709229B CN106709229B (en) 2019-07-12

Family

ID=58918901

Family Applications (1)

Application Number Title Priority Date Filing Date
CN201510772677.1A Active CN106709229B (en) 2015-11-12 2015-11-12 The method and device of NPC object priority response in a kind of game system

Country Status (1)

Country Link
CN (1) CN106709229B (en)

Cited By (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN107308641A (en) * 2017-06-07 2017-11-03 北京凯罗天下科技有限公司 A kind of game object management method, device and mobile terminal
CN107433036A (en) * 2017-06-21 2017-12-05 网易(杭州)网络有限公司 The choosing method and device of object in a kind of game
CN109976849A (en) * 2019-03-12 2019-07-05 深圳点猫科技有限公司 Language is by web component suspension in the method and electronic equipment of desktop based on programming
CN110652729A (en) * 2018-06-28 2020-01-07 腾讯科技(上海)有限公司 Control method and device of non-user control object and electronic equipment
CN111372661A (en) * 2017-09-29 2020-07-03 索尼互动娱乐有限责任公司 Augmenting virtual reality video games with friend avatars

Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN101802765A (en) * 2007-09-14 2010-08-11 国际商业机器公司 Method, apparatus and program for facilitating object selection on display screen
CN202516288U (en) * 2011-03-30 2012-11-07 株式会社万代南梦宫游戏 Game system
CN103679793A (en) * 2013-12-31 2014-03-26 广州博冠信息科技有限公司 Rendering method and equipment
CN104784931A (en) * 2015-04-21 2015-07-22 广州多益网络科技有限公司 Identification and selection method and device for game object
CN104978739A (en) * 2015-04-29 2015-10-14 腾讯科技(深圳)有限公司 Image object selection method and apparatus

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN101802765A (en) * 2007-09-14 2010-08-11 国际商业机器公司 Method, apparatus and program for facilitating object selection on display screen
CN202516288U (en) * 2011-03-30 2012-11-07 株式会社万代南梦宫游戏 Game system
CN103679793A (en) * 2013-12-31 2014-03-26 广州博冠信息科技有限公司 Rendering method and equipment
CN104784931A (en) * 2015-04-21 2015-07-22 广州多益网络科技有限公司 Identification and selection method and device for game object
CN104978739A (en) * 2015-04-29 2015-10-14 腾讯科技(深圳)有限公司 Image object selection method and apparatus

Cited By (10)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN107308641A (en) * 2017-06-07 2017-11-03 北京凯罗天下科技有限公司 A kind of game object management method, device and mobile terminal
CN107308641B (en) * 2017-06-07 2020-07-07 北京凯罗天下科技有限公司 Game object management method and device and mobile terminal
CN107433036A (en) * 2017-06-21 2017-12-05 网易(杭州)网络有限公司 The choosing method and device of object in a kind of game
CN107433036B (en) * 2017-06-21 2020-09-08 网易(杭州)网络有限公司 Method and device for selecting objects in game
CN111372661A (en) * 2017-09-29 2020-07-03 索尼互动娱乐有限责任公司 Augmenting virtual reality video games with friend avatars
CN111372661B (en) * 2017-09-29 2024-04-19 索尼互动娱乐有限责任公司 Enhancing virtual reality video games with friendly avatar
CN110652729A (en) * 2018-06-28 2020-01-07 腾讯科技(上海)有限公司 Control method and device of non-user control object and electronic equipment
CN110652729B (en) * 2018-06-28 2023-09-08 腾讯科技(上海)有限公司 Control method and device for non-user control object and electronic equipment
CN109976849A (en) * 2019-03-12 2019-07-05 深圳点猫科技有限公司 Language is by web component suspension in the method and electronic equipment of desktop based on programming
CN109976849B (en) * 2019-03-12 2022-08-23 深圳点猫科技有限公司 Method and electronic device for suspending web component on desktop based on programming language

Also Published As

Publication number Publication date
CN106709229B (en) 2019-07-12

Similar Documents

Publication Publication Date Title
CN106709229A (en) Method and device for preferentially responding to NPC (non player character) objects in game systems
CN109876442A (en) Route indicating means, equipment and storage medium in game based on map
CN107247510A (en) A kind of social contact method based on augmented reality, terminal, server and system
CN104035683B (en) A kind of communicating terminal split screen multi-task interaction method
CN107433036A (en) The choosing method and device of object in a kind of game
CN104298427A (en) Result interface display method and device
CN106716417A (en) Information viewing method, device and equipment
CN110302530A (en) Virtual unit control method, device, electronic equipment and storage medium
CN113350779A (en) Game virtual character action control method and device, storage medium and electronic equipment
CN110213648A (en) One kind is the same as screen method, system, mobile terminal and computer readable storage medium
US11025734B2 (en) Information processing method, terminal, server, and computer storage medium
CN110505528A (en) The matched method, apparatus of game, equipment and readable storage medium storing program for executing in live streaming
WO2018177113A1 (en) Method and device for displaying account information in client, and storage medium
CN107278291A (en) A kind of notification message display methods, device, electronic equipment and computer program product
CN109725802B (en) Page interaction method and device
CN108399091B (en) Method for displaying answer page, computer storage medium and terminal equipment
CN106485114A (en) A kind of method and device of data verification
CN112688859B (en) Voice message sending method and device, electronic equipment and readable storage medium
CN112286422B (en) Information display method and device
CN113332720A (en) Game map display method and device, computer equipment and storage medium
CN112799757A (en) Information display method and device
CN110232267A (en) Business card display methods, device, electronic equipment and storage medium
CN108449643A (en) Across the application control method and device of one kind
CN104571795B (en) A kind of information processing method and electronic equipment
CN114570022A (en) Game resource processing method, device, equipment and storage medium

Legal Events

Date Code Title Description
PB01 Publication
PB01 Publication
SE01 Entry into force of request for substantive examination
GR01 Patent grant
GR01 Patent grant