CN106709229A - Method and device for preferentially responding to NPC (non player character) objects in game systems - Google Patents
Method and device for preferentially responding to NPC (non player character) objects in game systems Download PDFInfo
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- CN106709229A CN106709229A CN201510772677.1A CN201510772677A CN106709229A CN 106709229 A CN106709229 A CN 106709229A CN 201510772677 A CN201510772677 A CN 201510772677A CN 106709229 A CN106709229 A CN 106709229A
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- G—PHYSICS
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Abstract
The invention discloses a method and a device for preferentially responding to NPC (non player character) objects in game systems. The method includes creating response sub-objects for the NPC objects, associating the response sub-objects and the corresponding NPC objects with one another and coinciding coordinate locations of the response sub-objects and the corresponding NPC objects with one another; monitoring request operation of users in contour ranges of the NPC objects; receiving the request operation by the aid of the response sub-objects corresponding to the NPC objects; responding to the request operation by the aid of the NPC objects. The level of the response sub-objects is higher than the level of other objects in the game systems. The method and the device for preferentially responding to the NPC objects in the game systems have the advantages that the request operation of the users can be preferentially responded by the aid of the NPC objects without extra operation of the users under the condition that original object traversal and response logics are undisturbed.
Description
Technical field
The present invention relates to a kind of method of NPC object priorities response in field of play, more particularly to games system
And device.
Background technology
With the development of network technology, online game gradually into critically important entertainment way, in games system,
Player is typically provided with the interaction of non-player control role (Non Player Character, abbreviation NPC) to increase
Game is recreational by force, but often occurs that a large amount of players flock together in some scene of game, and swims
The game object such as player, NPC is all to carry out front and rear hierarchical ranking according to certain rule to form front and rear in the play world
Block display, be equally also when the request operation of player is responded according to this level order from top to bottom according to
Secondary response;But the NPC objects in games system are not the superiors for being always at display, so
Just occur the problem that NPC objects are blocked by player or other game objects, and player and NPC objects
What interaction was mainly interacted by clicking on NPC Object Operations, NPC objects will influence after being blocked
Player's normal game is experienced.
In existing games system, after NPC objects are blocked, if necessary to NPC objects response player's
Request operation, according to existing response logic, it is necessary to according to hierarchical sequence from top to bottom, travel through one by one all
Object, after first object acquisition of response, if the object is not NPC objects, continues to traversal, and
First object of response of record, until finding object of the NPC object as request response, then returns
Return, and if traversal terminates all to can not find a NPC object, first of the record object of response will be used
As request response object, like this, if there is multiple non-NPC objects at NPC objects present position,
The efficiency of request response will be very low.It is existing in order to player can more quickly be interacted with NPC objects
Having technology has two kinds of solutions, is respectively:
First, Objects hide interface is added in games system, the type according to object realizes Objects hide or aobvious
Show, when player needs to be interacted with NPC objects, manually opened non-NPC Objects hides function, by it
After the non-NPC objects of his player are all hidden, NPC objects can just not be blocked again, and player just can be by clicking on
NPC objects interact operation.Although player and NPC are solved by non-NPC Objects hides function
The problem of object interaction, but after other player's objects such as hiding non-NPC objects, network will be swum
The atmosphere of play is impacted, and originally lively game environment atmosphere will be similar to single-play game, and if player is entering
Forget to cancel non-NPC Objects hides function after row NPC object interactions, the player that will significantly weaken game it
Between interactivity, it is unfavorable to game developments to go down for a long time.
Second, when player needs to be interacted with NPC objects, by some special operations, such as pin
Keyboard CTRL key or other operations etc., all objects in traversal games system, and test all objects and work as
Whether the position of preceding player's mouse or click overlaps, and is recorded as the object that can respond if overlapping, then by these
The object that can be responded is shown to player and carries out selection interactive operation in the form of a list.The program should in unlatching every time
It is required for carrying out extra operation during function, all objects and player's mouse or click in current scene is traveled through afterwards
Position carry out coincidence detection, inefficiency, and if qualified object is a lot, the effect of list display
Fruit will also have a greatly reduced quality, also not simple and convenient enough during last player's selection interactive object, and cause easily error.
The content of the invention
In order to solve the above technical problems, the present invention provides a kind of side of NPC object priorities response in games system
Method and device, in the case where original object traversal and response logic is not upset, user is not required to operation bidirectional just
NPC objects can be made can be operated with the request of preferential answering user.
To reach above-mentioned purpose, the present invention uses following technical scheme:
The invention discloses a kind of method of NPC object priorities response in games system, including:
Subobject, the response subobject and the corresponding NPC objects are responded to the NPC Object Creations
Interrelated, the response subobject overlaps with the coordinate position of the corresponding NPC objects, the response
Level of the level of subobject higher than other objects in games system;
Request operation of the monitoring users in the profile of the NPC objects;
The response subobject corresponding with the NPC objects receives the request operation;
The NPC objects are responded to the request operation.
Preferably, the request operation is mouse clicking operation or contact action.
Preferably, the response subobject is the empty object that need not be rendered.
Preferably, the method also includes:The response subobject is with identical with the corresponding NPC objects
Contour line and/or shown with the corresponding NPC objects identical image.
Preferably, the response subobject is translucent display.
Preferably, the method also includes:When listen to user in the profile of the NPC objects please
After asking operation, there is provided First look reference identification observes the responsive state of the NPC objects for user.
The invention also discloses a kind of device of NPC object priorities response in games system, including:
Creation module, for the NPC Object Creations respond subobject, the response subobject with it is corresponding
The NPC objects it is interrelated, it is described response subobject and the corresponding NPC objects coordinate position
Overlap, the level of the level higher than other objects in games system of the response subobject;
Module is monitored, the request operation for monitoring users in the profile of the NPC objects;
Receiver module, for making the response subobject corresponding with the NPC objects receive the request behaviour
Make;
Respond module, for making the NPC objects respond the request operation.
Preferably, the device also includes the first display module, for showing the response subobject, wherein described
Response subobject be with the corresponding NPC objects identical contour line and/or with the corresponding NPC
Object identical image is shown.
Preferably, the response subobject is translucent display.
Preferably, the device also includes the second display module, and user is listened in the NPC objects for working as
Profile in request operation after, there is provided First look reference identification observes the NPC objects for user
Responsive state.
Compared with prior art, the beneficial effects of the present invention are:Game system will not be upset in the method for the present invention
Original object traversal and response logic in system, nor need to hide non-NPC objects or operation bidirectional
List is generated to travel through multiple objects that can be responded, but subobject is responded by NPC Object Creations,
And the level for responding subobject is set to highest level, when user is in needs and NPC object interactions, lead to
Cross and operation is made requests in the profile of NPC objects, response subobject receives the operation, you can make
Obtain NPC object priorities to be responded, so as to allow user to carry out operation bidirectional, so that it may quickly make NPC
Object priority is responded, and relative to existing other schemes, efficiency of the invention is greatly promoted, so that greatly
Improve the game experiencing effect of user.
In the preferred scheme in part, response subobject can include and corresponding NPC objects identical profile
Line and/or translucent and NPC objects identical image, to cause do not influenceing normal level to block display
While effect, user can more efficiently and rapidly determine the position of NPC objects with by right to response
The request of elephant is operated such that NPC objects are responded;In the preferred scheme of another part, response is right
As can also be the empty object that need not be rendered, normal level is not influenceed not only so to block display effect, and
Will not increase games system it is any render burden in the case of allow for NPC objects and can preferentially be rung
Should.
In the more preferred scheme in part, request of the user in the profile of NPC objects is being listened to
After operation, there is provided First look reference identification can observe the responsive state of NPC objects for user, so that
Obtaining user can accurately judge the response condition of NPC objects.
Brief description of the drawings
Fig. 1 be embodiments of the invention games system in NPC object priorities response method flow diagram.
Specific embodiment
Below against accompanying drawing and with reference to preferred embodiment the invention will be further described.
As shown in figure 1, a kind of embodiment of the invention discloses that NPC object priorities response in games system
Method, including:
Subobject is responded to NPC Object Creations, response subobject is interrelated with corresponding NPC objects, rings
Subobject is answered to be overlapped with the coordinate position of corresponding NPC objects, the level for responding subobject is higher than games system
In other objects level;
Request operation of the monitoring users in the profile of NPC objects;
Response subobject corresponding with NPC objects receives request operation;
NPC objects are responded to request operation.
Further, request operation is mouse clicking operation or contact action.
In some embodiments, response subobject be comprising the empty object that need not render or be with including with it is right
The NPC object identical contour lines answered and/or (excellent with what corresponding NPC objects identical image was shown
Choosing can be translucent display).
In more preferably embodiment, after request operation of the user in the profile of NPC objects is listened to,
The responsive state that First look reference identification observes NPC objects for user is provided.
Embodiments of the invention also disclose a kind of device of NPC object priorities response in games system, including:
Creation module, for responding subobject to NPC Object Creations, responds subobject with corresponding NPC pairs
As interrelated, the coordinate position coincidence of response subobject and corresponding NPC objects, the layer of response subobject
The level of secondary other roles higher than in games system;
Module is monitored, the request operation for monitoring users in the profile of NPC objects;
Receiver module, for making response subobject corresponding with NPC objects receive request operation;
Respond module, for making NPC objects respond request operation.
Further, the device also includes the first display module, for showing response subobject, wherein response
Pair as if with corresponding NPC objects identical contour line and/or with corresponding NPC objects identical image
Come what is shown, in preferred scheme, response subobject is translucent display.
Further, the device also includes the second display module, and user is listened in NPC objects for working as
Profile in request operation after, there is provided First look reference identification for user observe NPC objects sound
Answer state.
It is following first with reference to realized in the online game A of the Computer terminal of example one NPC object priorities response come
It is described further.In online game A, multiple NPC objects are provided with, while controlled in player
Non- NPC objects enter when in the game, and the non-NPC objects for also having multiple other players to be controlled are in game
Played simultaneously in system, NPC objects therein may be blocked by multiple non-NPC objects, in the present invention
In, to one corresponding response subobject of each NPC Object Creation, each response subobject and corresponding NPC
Object is interrelated, and each response subobject share corresponding NPC objects in addition to hierarchical data
All data, while setting a hierachy number higher than other objects in game A to each response subobject
According to so that each response subobject according to block hierarchical sequence can be with preferential answering mouse clicking operation;Work as response
Subobject allows for the corresponding NPC objects response mouse being associated when capturing mouse clicking operation
Clicking operation.
In order to each object blocks level display effect in the A that do not influence to play, rendering, each response is right
As when set a transparency parameter, using translucent render mode render each respond subobject, so both
Do not interfere with normal games system and block level display effect, but also can be more real
Existing NPC object priorities respond the function of mouse clicking operation.
When response subobject receives mouse clicking operation, a special mouse gestures can also be set
(such as small dialog box, circle), while can also be by the name of NPC objects being different from the name of other objects
Color or printed words (such as red or overstriking italic) display of word, during more protruding mouse clicking operation, response
Subobject receives request operation, and interface when NPC objects are responded to request operation allows user's energy
Enough it is more clearly observed the responsive state situation of NPC objects.
In the example, the response subobject in online game A uses the shape of translucent corresponding NPC objects
Mode as shown in rendering, can allow user more easily to be interacted with NPC objects, while making NPC
The display of object is more directly perceived and is easy to be found by player especially when the build of NPC objects is smaller, and have body
The larger non-NPC objects of type are kept off when before NPC objects, show semi-transparent on the level higher than other players
Bright NPC images are just more beneficial for user and are interacted with NPC objects.
In the example when user is in needs and NPC object interactions, high-level response subobject will be obtained preferentially
Mouse information is taken, and uses the profile and current mouse position of the NPC objects associated by response subobject
Carry out position and overlap calculating to determine the need for message response, however, it is determined that response subobject needs mouse information to ring
Should, i.e., in the profile of NPC objects, then triggering is associated with the response subobject for the position that mouse is clicked on
The response operation of NPC objects corresponding mouse, you can so that NPC object priorities carry out mouse information response,
So as to allow user to carry out operation bidirectional, so that it may quickly NPC object priorities is carried out mouse information response,
Relative to existing other schemes, program improved efficiency clearly, and drastically increases the trip of user
Play experience effect.
Realized in the online game B of mobile phone terminal in following combination examples two NPC object priorities response come make into
One step explanation.In online game B, multiple NPC objects are provided with, while the non-NPC controlled in player
Object enters when in the game, and the non-NPC objects for also having multiple other players to be controlled are same in games system
Shi Jinhang is played, and wherein NPC objects may be blocked by multiple non-NPC objects, in the present invention, to every
The corresponding response subobject of individual NPC Object Creations one, each response subobject and corresponding NPC objects phase
Mutual correlation, each response subobject is multiplexed the coordinate position and profile data of its corresponding NPC object,
One hierarchical data higher than other objects in game A is set to each response subobject simultaneously so that each
It is individual response subobject according to block hierarchical sequence can be with preferential answering user's contact action;When response subobject is right
Touching for NPC objects response user is allowed for when capturing contact action in the profile of the NPC objects answered
Screen operation.
In this example, it is the empty object that need not be rendered to set response subobject, not in the interface of game B
Carry out rendering display, when user carries out touch screen in the profile of the NPC objects corresponding to response subobject
During operation, response subobject captures the contact action so that the NPC objects being associated come to the touch screen
Operation is responded.Response subobject in the example is empty object, it is not necessary to which system increases extra rendering just
The request operation of NPC object priorities response user can be realized, is particularly suited for the NPC in games system
The situation when quantity of object is more, system is mitigated significantly renders burden.
When response subobject receives contact action, response subobject can be caused according to corresponding NPC pairs
The image resource of elephant renders a highlighted translucent NPC object in edge, to point out user currently practical friendship
Mutual operation object.
In some embodiments, response subobject can also be the profile for only rendering corresponding NPC objects
Line is so as to the position of user's identification NPC objects.In games system design process, can be according to NPC objects
Quantity render mode select how to set response subobject, can only render translucent NPC pairs
The image of elephant, or only render the contour line of corresponding NPC objects, or simply empty object without carrying out wash with watercolours
Dye, or first two combination.Wherein only render the image of translucent NPC objects or only render correspondence
NPC objects contour line suitable for games system the negligible amounts of NPC objects, the build of NPC objects
Less situation, without response subobject is rendered the quantity of the NPC objects suitable for games system compared with
It is many, the larger situation of the build of NPC objects.
In other embodiment, the profile if multiple NPC objects is partly or entirely overlapped,
Then the hierarchical sequence of the response subobject of the plurality of NPC objects is also entered according to the hierarchical sequence of multiple NPC objects
Row stacking, each response subobject is then suitable according to corresponding level to the response order of the request operation of lap
Sequence carries out priority response.
Original object traversal and response logic in games system will not be upset in the method for the present invention, nor
Need to hide non-NPC objects or operation bidirectional to travel through multiple objects generation lists that can be responded, but
By responding subobject to NPC Object Creations, and the level for responding subobject is set to highest level, when
User in needs and during NPC object interactions, by making requests on operation in the profile of NPC objects,
Response subobject receives the operation, you can so that NPC object priorities are responded, so as to allow user to be not required to
Carry out operation bidirectional, so that it may quickly responded NPC object priorities, it is not only all without traveling through successively
Whether object overlaps with the position of request operation and reduces game running system consumption, and greatly improves user's
Game experiencing effect.
Above content is to combine specific preferred embodiment further description made for the present invention, it is impossible to
Assert that specific implementation of the invention is confined to these explanations.For those skilled in the art
For, without departing from the inventive concept of the premise, some equivalent substitutes or obvious modification can also be made, and
And performance or purposes are identical, protection scope of the present invention should be all considered as belonging to.
Claims (10)
1. a kind of method that NPC object priorities are responded in games system, it is characterised in that including:
Subobject, the response subobject and the corresponding NPC objects are responded to the NPC Object Creations
Interrelated, the response subobject overlaps with the coordinate position of the corresponding NPC objects, the response
Level of the level of subobject higher than other objects in games system;
Request operation of the monitoring users in the profile of the NPC objects;
The response subobject corresponding with the NPC objects receives the request operation;
The NPC objects are responded to the request operation.
2. method according to claim 1, it is characterised in that the request operation is that mouse clicks on behaviour
Make or contact action.
3. method according to claim 1, it is characterised in that the response subobject is to render
Empty object.
4. method according to claim 1, it is characterised in that also include:It is described response subobject be
With with the corresponding NPC objects identical contour line and/or with the corresponding NPC objects identical shape
As come carry out shown in.
5. method according to claim 4, it is characterised in that the response subobject be it is semi-transparent substantially
Show.
6. the method according to any one of claim 1 to 5, it is characterised in that also include:Work as monitoring
After request operation to user in the profile of the NPC objects, there is provided First look reference identification is supplied
User observes the responsive state of the NPC objects.
7. the device that NPC object priorities are responded in a kind of games system, it is characterised in that including:
Creation module, for the NPC Object Creations respond subobject, the response subobject with it is corresponding
The NPC objects it is interrelated, it is described response subobject and the corresponding NPC objects coordinate position
Overlap, the level of the level higher than other objects in games system of the response subobject;
Module is monitored, the request operation for monitoring users in the profile of the NPC objects;
Receiver module, for making the response subobject corresponding with the NPC objects receive the request behaviour
Make;
Respond module, for making the NPC objects respond the request operation.
8. device according to claim 7, it is characterised in that also including the first display module, be used for
Show the response subobject, wherein it is described response subobject be with the corresponding NPC objects identical
Contour line and/or shown with the corresponding NPC objects identical image.
9. device according to claim 8, it is characterised in that the response subobject be it is semi-transparent substantially
Show.
10. the device according to any one of claim 7 to 9, it is characterised in that also including the second display
Module, for after request operation of the user in the profile of the NPC objects is listened to, there is provided the
One visual reference mark observes the responsive state of the NPC objects for user.
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CN107308641A (en) * | 2017-06-07 | 2017-11-03 | 北京凯罗天下科技有限公司 | A kind of game object management method, device and mobile terminal |
CN107433036A (en) * | 2017-06-21 | 2017-12-05 | 网易(杭州)网络有限公司 | The choosing method and device of object in a kind of game |
CN109976849A (en) * | 2019-03-12 | 2019-07-05 | 深圳点猫科技有限公司 | Language is by web component suspension in the method and electronic equipment of desktop based on programming |
CN110652729A (en) * | 2018-06-28 | 2020-01-07 | 腾讯科技(上海)有限公司 | Control method and device of non-user control object and electronic equipment |
CN111372661A (en) * | 2017-09-29 | 2020-07-03 | 索尼互动娱乐有限责任公司 | Augmenting virtual reality video games with friend avatars |
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