CN106621331B - A kind of game object performance objective switching method and apparatus - Google Patents

A kind of game object performance objective switching method and apparatus Download PDF

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Publication number
CN106621331B
CN106621331B CN201610897905.2A CN201610897905A CN106621331B CN 106621331 B CN106621331 B CN 106621331B CN 201610897905 A CN201610897905 A CN 201610897905A CN 106621331 B CN106621331 B CN 106621331B
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Prior art keywords
game object
game
attack
performance objective
instruction
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CN106621331A (en
Inventor
熊炜
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Fuzhou Mawei District Zhuque Network Information Technology Co Ltd
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Fuzhou Mawei District Zhuque Network Information Technology Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/92Video game devices specially adapted to be hand-held while playing

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The present invention discloses a kind of game object performance objective switching method and apparatus, the described method comprises the following steps:Receive the first operational order, according to the identification information of game object, detection currently whether there is the second game object in the first preset range centered on the first game object, if the second game object to be then defined as to the destination object of the first game object, and the first game object is controlled to perform the first operation to the second game object.Second game object is determined by identification information, the performance objective of the first game object of player exercises is switched fast as the second game object, and then the first operational order is performed to the second game object, the quick attack being precisely accomplished to the second game object, solve the problems, such as quickly confirm destination object due to being limited by factors such as mobile terminal display screen sizes, be advantageous to increase the game experiencing of player.

Description

A kind of game object performance objective switching method and apparatus
Technical field
The present invention relates to field, more particularly to a kind of game object performance objective switching method and apparatus.
Background technology
The development of game industry is very rapid on mobile terminal, for battle game, generally by the trip of player's manipulation one The game object that the game object or terminal that play object manipulates with other players automatically generate is fought.In gaming, generally The game object by player's control is needed to other game object (building in such as playing) offensive attacks.At present, at end The method that fast accurate target of attack object is carried out on the touch-screen of end is mainly to select and click on to attack being combined as key by sliding It is main.It is described such as Publication No. CN104063152A Chinese invention patent discloses a kind of method and device of selecting object Method is:Sliding trace is detected in the current interface of display object;Determine that the sliding trace is sliding in the current interface The object crossed;The object that the sliding trace slips in the current interface is defined as selected object.In this way Although can quickly select player want attack object, when multiple object positions relatively when, due to end Hold touch-screen often smaller, player exercises inconvenience, can not quickly and accurately pair determine to want the Mission Objective of attack, to player with Bad game experiencing is carried out.
The content of the invention
For this reason, it may be necessary to a kind of technical scheme of game object performance objective switching is provided, to solve player using shifting When dynamic terminal plays game, due to being limited by touch-screen size and the game object quantity of display, lead to not quick essence Really determine destination object and perform operational order, the problems such as bringing bad game experiencing to player.
To achieve the above object, a kind of game object performance objective switching method is inventor provided, it is characterised in that institute The method of stating comprises the following steps:
The first operational order is received, according to the identification information of game object, detection is currently centered on the first game object The first preset range in whether there is the second game object, if the second game object then is defined as into the first game object Destination object, and control the first game object to perform the first operation to the second game object.
Further, the identification information of the game object includes the type attribute of game object, second game pair As for game object that type attribute is preset kind attribute.
Further, first preset range is less than pre-determined distance for the coordinate distance currently with the first game object Range areas.
Further, first operational order instructs for attack, and described " the first game object of control is to the second game pair As performing the first operation " include:The first game object is controlled to attack the second game object.
Further, the attack instruction is triggered by first button at user's clicking operation interface.
Inventor additionally provides a kind of game object performance objective switching device, described device include instruction reception unit, Detection unit, destination object determining unit and instruction execution unit;
The instruction reception unit is used to receive the first operational order, and the detection unit is used for the mark according to game object Know information, detection currently whether there is the second game object in the first preset range centered on the first game object, if Then destination object determining unit is used for the destination object that the second game object is defined as to the first game object, instruction execution unit For controlling the first game object to perform the first operation to the second game object.
Further, the identification information of the game object includes the type attribute of game object, second game pair As for game object that type attribute is preset kind attribute.
Further, first preset range is less than pre-determined distance for the coordinate distance currently with the first game object Range areas.
Further, first operational order instructs for attack, and described " instruction execution unit is used to control the first game Object performs the first operation to the second game object " include:Instruction execution unit is used to control the first game object to swim to second Play object is attacked.
Further, the attack instruction is triggered by first button at user's clicking operation interface.
Game object performance objective switching method and apparatus described in above-mentioned technical proposal, methods described include following step Suddenly:The first operational order is received, according to the identification information of game object, detects first currently centered on the first game object It whether there is the second game object in preset range, if the second game object to be then defined as to the target pair of the first game object As, and control the first game object to perform the first operation to the second game object.Second game object is determined by identification information, The performance objective of the first game object of player exercises is switched fast as the second game object, and then played to second Object performs the first operational order, is quickly precisely accomplished the attack to the second game object, solves due to by mobile terminal The problem of limitation of the factors such as display screen size can not quickly confirm destination object, be advantageous to increase the game experiencing of player.
Brief description of the drawings
Fig. 1 is the flow chart for the game object performance objective switching method that one embodiment of the invention is related to;
Fig. 2 is the schematic diagram for the game object performance objective switching device that one embodiment of the invention is related to;
Description of reference numerals:
101st, instruction reception unit;
102nd, detection unit;
103rd, destination object determining unit;
104th, instruction execution unit.
Embodiment
To describe the technology contents of technical scheme, construction feature, the objects and the effects in detail, below in conjunction with specific reality Apply example and coordinate accompanying drawing to be explained in detail.
Referring to Fig. 1, the flow chart for the game object performance objective switching method being related to for one embodiment of the invention.It is described Method can apply to have on the mobile terminal of touch-screen, and the mobile terminal includes mobile phone, flat board etc., and methods described can use In solving the problems such as can not quickly and accurately determining destination object in current terminal game, causing player gaming experience difference.It is described Method comprises the following steps:
Initially enter step S101 and receive the first operational order.In the present embodiment, first operational order is to attack Instruction is hit, " the first game object of control performs the first operation to the second game object " includes:Control the first game object Second game object is attacked.Preferably, a customization button can be shown in the terminal of player exercises, the attack refers to Order is triggered by the customization button at user's clicking operation interface.Such as customization button is " pushing away tower " button, is pressed when player clicks on this Attack instruction will be triggered after button.
Then enter step S102 detections currently in the first preset range centered on the first game object to whether there is Second game object.In the present embodiment, the identification information of the game object includes the type attribute of game object, described Second game object is the game object that type attribute is preset kind attribute.Such as the type attribute of game object includes " building Build thing ", the type such as " personage ", so that the identification information of the second game object is " building " as an example, then when receiving the first operation After instruction, it whether there is the game object that type attribute is " building " on current screen in the first preset range by detecting. In the present embodiment, first preset range is less than the model of pre-determined distance for the coordinate distance currently with the first game object Enclose region.Specifically, step S102 includes:First detect active user control the first game object coordinate position, then according to The coordinate distance of other game objects and the first game object on secondary calculating going game screen, is filtered out and the first game object Coordinate distance be less than the game object of pre-determined distance, then whether the attribute type for the game object for judging to filter out is the second trip Attribute type corresponding to play object, so as to detect the second game object.
When there is during the second game object, then entering in the first preset range detected centered on the first game object Enter the destination object that the second game object is defined as the first game object by step S103, and control the first game object to second Game object performs the first operation.In certain embodiments, when detecting that there is multiple second game objects in preset range When, then can be by comparing the coordinate distance of the first game object and all second game objects, selection and the first game object Nearest the second game object of coordinate distance as destination object.In further embodiments, when detecting in preset range There is during multiple second game objects, the of highest priority is determined also according to according to the priority of each second game object Two game objects are destination object.
Below using the heroic role in the game that the first game object controls as player, the second game object in game from Exemplified by the building of band, the method for the present invention is illustrated.When " pushing away tower " button on user's clicking operation interface, then Trigger the attack instruction to building.When receiving the instruction of the attack to building, then the English with player exercises is will detect that Centered on male role, it is the game object of " building " that distance, which is less than pre-determined distance and attribute type, and the game object is true Think destination object, then control heroic role to attack the game object detected.So as to solve due to touching The game object quantity of screen display is excessive, causes player exercises inconvenience, can not quickly confirm the destination object of attack, to player The problems such as bringing bad game experiencing.
Referring to Fig. 2, the schematic diagram for the game object performance objective switching device being related to for one embodiment of the invention.It is described Device includes instruction reception unit 101, detection unit 102, destination object determining unit 103 and instruction execution unit 104;
The instruction reception unit 101 is used to receive the first operational order, and the detection unit 102 is used for according to game pair The identification information of elephant, detection is currently with the presence or absence of the second game pair in the first preset range centered on the first game object As if then destination object determining unit 103 is used for the destination object that the second game object is defined as to the first game object, referring to Make execution unit 104 be used for control the first game object to the second game object perform first operate.
When using game object performance objective switching device, instruction reception unit 101 receives the first operational order first. In the present embodiment, first operational order instructs for attack, and described " instruction execution unit is used to control the first game pair As performing the first operation to the second game object " include:Instruction execution unit controls the first game object to the second game object Attacked.Preferably, a customization button can be shown in the terminal of player exercises, the attack instruction is clicked on by user The customization button triggering of operation interface.Such as customization button is " pushing away tower " button, will trigger and attack after player clicks on Hit instruction.
Then detection unit 102 is detected currently in the first preset range centered on the first game object with the presence or absence of the Two game objects.In the present embodiment, the identification information of the game object includes the type attribute of game object, and described Two game objects are the game object that type attribute is preset kind attribute.Such as the type attribute of game object includes " building The type such as thing ", " personage ", so that the identification information of the second game object is " building " as an example, then refer to when receiving the first operation After order, it whether there is the game object that type attribute is " building " on current screen in the first preset range by detecting. In present embodiment, first preset range is less than the scope of pre-determined distance for the coordinate distance currently with the first game object Region.Specifically, the mode for the game object that detection unit detects includes:First detect the first game pair of active user's control The coordinate position of elephant, the coordinate distance of other game objects and the first game object on going game screen is then calculated successively, The game object for being less than pre-determined distance with the coordinate distance of the first game object is filtered out, then the game object for judging to filter out Whether attribute type is attribute type corresponding to the second game object, so as to detect the second game object.
When in the first preset range detected centered on the first game object there is during the second game object, target Determining unit 103 is used for the destination object that the second game object is defined as to the first game object, and instruction execution unit 104 is used for The first game object is controlled to perform the first operation to the second game object.In certain embodiments, when detecting in preset range There is during multiple second game objects, then can by compare the coordinates of the first game object and all second game objects away from From selection second game object nearest with the coordinate distance of the first game object is as destination object.In other embodiments In, when detecting in preset range there is during multiple second game objects, also according to according to the excellent of each second game object First level determines that the second game object of highest priority is destination object.
Below using the heroic role in the game that the first game object controls as player, the second game object in game from Exemplified by the building of band, the method for the present invention is illustrated.When " pushing away tower " button on user's clicking operation interface, then Trigger the attack instruction to building.When receiving the instruction of the attack to building, then the English with player exercises is will detect that Centered on male role, it is the game object of " building " that distance, which is less than pre-determined distance and attribute type, and the game object is true Think destination object, then control heroic role to attack the game object detected.So as to solve due to touching The game object quantity of screen display is excessive, causes player exercises inconvenience, can not quickly confirm the destination object of attack, to player The problems such as bringing bad game experiencing.
It should be noted that herein, such as first and second or the like relational terms are used merely to a reality Body or operation make a distinction with another entity or operation, and not necessarily require or imply and deposited between these entities or operation In any this actual relation or order.Moreover, term " comprising ", "comprising" or its any other variant are intended to Nonexcludability includes, so that process, method, article or terminal device including a series of elements not only include those Key element, but also the other element including being not expressly set out, or it is this process, method, article or end also to include The intrinsic key element of end equipment.In the absence of more restrictions, limited by sentence " including ... " or " including ... " Key element, it is not excluded that other key element in the process including the key element, method, article or terminal device also be present.This Outside, herein, " being more than ", " being less than ", " exceeding " etc. are interpreted as not including this number;" more than ", " following ", " within " etc. understand It is to include this number.
It should be understood by those skilled in the art that, the various embodiments described above can be provided as method, apparatus or computer program production Product.These embodiments can use the embodiment in terms of complete hardware embodiment, complete software embodiment or combination software and hardware Form.All or part of step in the method that the various embodiments described above are related to can by program come instruct the hardware of correlation come Complete, described program can be stored in the storage medium that computer equipment can be read, for performing the various embodiments described above side All or part of step described in method.The computer equipment, include but is not limited to:Personal computer, server, general-purpose computations It is machine, special-purpose computer, the network equipment, embedded device, programmable device, intelligent mobile terminal, intelligent home device, wearable Smart machine, vehicle intelligent equipment etc.;Described storage medium, include but is not limited to:RAM, ROM, magnetic disc, tape, CD, sudden strain of a muscle Deposit, USB flash disk, mobile hard disk, storage card, memory stick, webserver storage, network cloud storage etc..
The various embodiments described above are with reference to method, equipment (system) and the computer program product according to embodiment Flow chart and/or block diagram describe.It should be understood that can be by every in computer program instructions implementation process figure and/or block diagram One flow and/or the flow in square frame and flow chart and/or block diagram and/or the combination of square frame.These computers can be provided Programmed instruction is to the processor of computer equipment to produce a machine so that passes through the finger of the computing device of computer equipment Order, which produces, to be used to realize what is specified in one flow of flow chart or multiple flows and/or one square frame of block diagram or multiple square frames The device of function.
These computer program instructions may be alternatively stored in the computer that computer equipment can be guided to work in a specific way and set In standby readable memory so that the instruction being stored in the computer equipment readable memory produces the manufacture for including command device Product, the command device is realized to be referred in one flow of flow chart or multiple flows and/or one square frame of block diagram or multiple square frames Fixed function.
These computer program instructions can be also loaded on computer equipment so that performed on a computing device a series of Operating procedure is to produce computer implemented processing, so as to which the instruction performed on a computing device is provided for realizing in flow The step of function of being specified in one flow of figure or multiple flows and/or one square frame of block diagram or multiple square frames.
Although the various embodiments described above are described, those skilled in the art once know basic wound The property made concept, then other change and modification can be made to these embodiments, so embodiments of the invention are the foregoing is only, Not thereby the scope of patent protection of the present invention, every equivalent structure made using description of the invention and accompanying drawing content are limited Or equivalent flow conversion, or other related technical areas are directly or indirectly used in, similarly it is included in the patent of the present invention Within protection domain.

Claims (4)

1. a kind of game object performance objective switching method, it is characterised in that the described method comprises the following steps:
Receive the first operational order, according to the identification information of game object, detection currently centered on the first game object the It whether there is the second game object in one preset range, if the second game object to be then defined as to the target of the first game object Object, and control the first game object to perform the first operation to the second game object;First operational order instructs for attack, " the first game object of control performs the first operation to the second game object " includes:The first game object is controlled to be swum to second Play object is attacked;The attack instruction is triggered by first button at user's clicking operation interface;
The identification information of the game object includes the type attribute of game object, and second game object is that type attribute is The game object of preset kind attribute.
2. game object performance objective switching method according to claim 1, it is characterised in that first preset range It is less than the range areas of pre-determined distance for the coordinate distance currently with the first game object.
3. a kind of game object performance objective switching device, it is characterised in that described device includes instruction reception unit, detection list Member, destination object determining unit and instruction execution unit;
The instruction reception unit is used to receive the first operational order, and the detection unit is used to be believed according to the mark of game object Breath, detection currently whether there is the second game object in the first preset range centered on the first game object, if then mesh Mark object determining unit is used for the destination object that the second game object is defined as to the first game object, and instruction execution unit is used for The first game object is controlled to perform the first operation to the second game object;First operational order instructs for attack, described " to refer to Make execution unit be used for control the first game object to the second game object perform first operate " include:Instruction execution unit is used The second game object is attacked in controlling the first game object;The attack instruction pass through user's clicking operation interface the One button triggers;
The identification information of the game object includes the type attribute of game object, and second game object is that type attribute is The game object of preset kind attribute.
4. game object performance objective switching device according to claim 3, it is characterised in that first preset range It is less than the range areas of pre-determined distance for the coordinate distance currently with the first game object.
CN201610897905.2A 2016-10-14 2016-10-14 A kind of game object performance objective switching method and apparatus Active CN106621331B (en)

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CN107398071B (en) * 2017-07-19 2021-01-26 网易(杭州)网络有限公司 Game target selection method and device
CN107967096A (en) * 2017-11-24 2018-04-27 网易(杭州)网络有限公司 Destination object determines method, apparatus, electronic equipment and storage medium
CN109173247B (en) * 2018-08-27 2022-03-25 广州要玩娱乐网络技术股份有限公司 Automatic game task processing method, storage medium and computer equipment
CN109865282B (en) * 2019-03-05 2020-03-17 网易(杭州)网络有限公司 Information processing method, device, medium and electronic equipment in mobile terminal
CN112791406B (en) * 2021-01-25 2024-01-23 网易(杭州)网络有限公司 Target locking method, device and terminal equipment

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Address after: Unit 402A, building 1, culture and Technology Industrial Park, Feike Town, No. 35, Jinlin Road, Jianxin Town, Cangshan District, Fuzhou City, Fujian Province 350000

Patentee after: Fuzhou Zhuque Network Technology Co., Ltd

Address before: Fourth Mawei District, Fujian, Mawei District, the library of the second floor (FTA test area), 350000, Fuzhou

Patentee before: FUZHOU MAWEI DISTRICT ZHUQUE NETWORK INFORMATION TECHNOLOGY Co.,Ltd.