CN106621331B - A kind of game object performance objective switching method and apparatus - Google Patents
A kind of game object performance objective switching method and apparatus Download PDFInfo
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- CN106621331B CN106621331B CN201610897905.2A CN201610897905A CN106621331B CN 106621331 B CN106621331 B CN 106621331B CN 201610897905 A CN201610897905 A CN 201610897905A CN 106621331 B CN106621331 B CN 106621331B
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- game object
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- performance objective
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
- A63F13/2145—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/92—Video game devices specially adapted to be hand-held while playing
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- User Interface Of Digital Computer (AREA)
Abstract
The present invention discloses a kind of game object performance objective switching method and apparatus, the described method comprises the following steps:Receive the first operational order, according to the identification information of game object, detection currently whether there is the second game object in the first preset range centered on the first game object, if the second game object to be then defined as to the destination object of the first game object, and the first game object is controlled to perform the first operation to the second game object.Second game object is determined by identification information, the performance objective of the first game object of player exercises is switched fast as the second game object, and then the first operational order is performed to the second game object, the quick attack being precisely accomplished to the second game object, solve the problems, such as quickly confirm destination object due to being limited by factors such as mobile terminal display screen sizes, be advantageous to increase the game experiencing of player.
Description
Technical field
The present invention relates to field, more particularly to a kind of game object performance objective switching method and apparatus.
Background technology
The development of game industry is very rapid on mobile terminal, for battle game, generally by the trip of player's manipulation one
The game object that the game object or terminal that play object manipulates with other players automatically generate is fought.In gaming, generally
The game object by player's control is needed to other game object (building in such as playing) offensive attacks.At present, at end
The method that fast accurate target of attack object is carried out on the touch-screen of end is mainly to select and click on to attack being combined as key by sliding
It is main.It is described such as Publication No. CN104063152A Chinese invention patent discloses a kind of method and device of selecting object
Method is:Sliding trace is detected in the current interface of display object;Determine that the sliding trace is sliding in the current interface
The object crossed;The object that the sliding trace slips in the current interface is defined as selected object.In this way
Although can quickly select player want attack object, when multiple object positions relatively when, due to end
Hold touch-screen often smaller, player exercises inconvenience, can not quickly and accurately pair determine to want the Mission Objective of attack, to player with
Bad game experiencing is carried out.
The content of the invention
For this reason, it may be necessary to a kind of technical scheme of game object performance objective switching is provided, to solve player using shifting
When dynamic terminal plays game, due to being limited by touch-screen size and the game object quantity of display, lead to not quick essence
Really determine destination object and perform operational order, the problems such as bringing bad game experiencing to player.
To achieve the above object, a kind of game object performance objective switching method is inventor provided, it is characterised in that institute
The method of stating comprises the following steps:
The first operational order is received, according to the identification information of game object, detection is currently centered on the first game object
The first preset range in whether there is the second game object, if the second game object then is defined as into the first game object
Destination object, and control the first game object to perform the first operation to the second game object.
Further, the identification information of the game object includes the type attribute of game object, second game pair
As for game object that type attribute is preset kind attribute.
Further, first preset range is less than pre-determined distance for the coordinate distance currently with the first game object
Range areas.
Further, first operational order instructs for attack, and described " the first game object of control is to the second game pair
As performing the first operation " include:The first game object is controlled to attack the second game object.
Further, the attack instruction is triggered by first button at user's clicking operation interface.
Inventor additionally provides a kind of game object performance objective switching device, described device include instruction reception unit,
Detection unit, destination object determining unit and instruction execution unit;
The instruction reception unit is used to receive the first operational order, and the detection unit is used for the mark according to game object
Know information, detection currently whether there is the second game object in the first preset range centered on the first game object, if
Then destination object determining unit is used for the destination object that the second game object is defined as to the first game object, instruction execution unit
For controlling the first game object to perform the first operation to the second game object.
Further, the identification information of the game object includes the type attribute of game object, second game pair
As for game object that type attribute is preset kind attribute.
Further, first preset range is less than pre-determined distance for the coordinate distance currently with the first game object
Range areas.
Further, first operational order instructs for attack, and described " instruction execution unit is used to control the first game
Object performs the first operation to the second game object " include:Instruction execution unit is used to control the first game object to swim to second
Play object is attacked.
Further, the attack instruction is triggered by first button at user's clicking operation interface.
Game object performance objective switching method and apparatus described in above-mentioned technical proposal, methods described include following step
Suddenly:The first operational order is received, according to the identification information of game object, detects first currently centered on the first game object
It whether there is the second game object in preset range, if the second game object to be then defined as to the target pair of the first game object
As, and control the first game object to perform the first operation to the second game object.Second game object is determined by identification information,
The performance objective of the first game object of player exercises is switched fast as the second game object, and then played to second
Object performs the first operational order, is quickly precisely accomplished the attack to the second game object, solves due to by mobile terminal
The problem of limitation of the factors such as display screen size can not quickly confirm destination object, be advantageous to increase the game experiencing of player.
Brief description of the drawings
Fig. 1 is the flow chart for the game object performance objective switching method that one embodiment of the invention is related to;
Fig. 2 is the schematic diagram for the game object performance objective switching device that one embodiment of the invention is related to;
Description of reference numerals:
101st, instruction reception unit;
102nd, detection unit;
103rd, destination object determining unit;
104th, instruction execution unit.
Embodiment
To describe the technology contents of technical scheme, construction feature, the objects and the effects in detail, below in conjunction with specific reality
Apply example and coordinate accompanying drawing to be explained in detail.
Referring to Fig. 1, the flow chart for the game object performance objective switching method being related to for one embodiment of the invention.It is described
Method can apply to have on the mobile terminal of touch-screen, and the mobile terminal includes mobile phone, flat board etc., and methods described can use
In solving the problems such as can not quickly and accurately determining destination object in current terminal game, causing player gaming experience difference.It is described
Method comprises the following steps:
Initially enter step S101 and receive the first operational order.In the present embodiment, first operational order is to attack
Instruction is hit, " the first game object of control performs the first operation to the second game object " includes:Control the first game object
Second game object is attacked.Preferably, a customization button can be shown in the terminal of player exercises, the attack refers to
Order is triggered by the customization button at user's clicking operation interface.Such as customization button is " pushing away tower " button, is pressed when player clicks on this
Attack instruction will be triggered after button.
Then enter step S102 detections currently in the first preset range centered on the first game object to whether there is
Second game object.In the present embodiment, the identification information of the game object includes the type attribute of game object, described
Second game object is the game object that type attribute is preset kind attribute.Such as the type attribute of game object includes " building
Build thing ", the type such as " personage ", so that the identification information of the second game object is " building " as an example, then when receiving the first operation
After instruction, it whether there is the game object that type attribute is " building " on current screen in the first preset range by detecting.
In the present embodiment, first preset range is less than the model of pre-determined distance for the coordinate distance currently with the first game object
Enclose region.Specifically, step S102 includes:First detect active user control the first game object coordinate position, then according to
The coordinate distance of other game objects and the first game object on secondary calculating going game screen, is filtered out and the first game object
Coordinate distance be less than the game object of pre-determined distance, then whether the attribute type for the game object for judging to filter out is the second trip
Attribute type corresponding to play object, so as to detect the second game object.
When there is during the second game object, then entering in the first preset range detected centered on the first game object
Enter the destination object that the second game object is defined as the first game object by step S103, and control the first game object to second
Game object performs the first operation.In certain embodiments, when detecting that there is multiple second game objects in preset range
When, then can be by comparing the coordinate distance of the first game object and all second game objects, selection and the first game object
Nearest the second game object of coordinate distance as destination object.In further embodiments, when detecting in preset range
There is during multiple second game objects, the of highest priority is determined also according to according to the priority of each second game object
Two game objects are destination object.
Below using the heroic role in the game that the first game object controls as player, the second game object in game from
Exemplified by the building of band, the method for the present invention is illustrated.When " pushing away tower " button on user's clicking operation interface, then
Trigger the attack instruction to building.When receiving the instruction of the attack to building, then the English with player exercises is will detect that
Centered on male role, it is the game object of " building " that distance, which is less than pre-determined distance and attribute type, and the game object is true
Think destination object, then control heroic role to attack the game object detected.So as to solve due to touching
The game object quantity of screen display is excessive, causes player exercises inconvenience, can not quickly confirm the destination object of attack, to player
The problems such as bringing bad game experiencing.
Referring to Fig. 2, the schematic diagram for the game object performance objective switching device being related to for one embodiment of the invention.It is described
Device includes instruction reception unit 101, detection unit 102, destination object determining unit 103 and instruction execution unit 104;
The instruction reception unit 101 is used to receive the first operational order, and the detection unit 102 is used for according to game pair
The identification information of elephant, detection is currently with the presence or absence of the second game pair in the first preset range centered on the first game object
As if then destination object determining unit 103 is used for the destination object that the second game object is defined as to the first game object, referring to
Make execution unit 104 be used for control the first game object to the second game object perform first operate.
When using game object performance objective switching device, instruction reception unit 101 receives the first operational order first.
In the present embodiment, first operational order instructs for attack, and described " instruction execution unit is used to control the first game pair
As performing the first operation to the second game object " include:Instruction execution unit controls the first game object to the second game object
Attacked.Preferably, a customization button can be shown in the terminal of player exercises, the attack instruction is clicked on by user
The customization button triggering of operation interface.Such as customization button is " pushing away tower " button, will trigger and attack after player clicks on
Hit instruction.
Then detection unit 102 is detected currently in the first preset range centered on the first game object with the presence or absence of the
Two game objects.In the present embodiment, the identification information of the game object includes the type attribute of game object, and described
Two game objects are the game object that type attribute is preset kind attribute.Such as the type attribute of game object includes " building
The type such as thing ", " personage ", so that the identification information of the second game object is " building " as an example, then refer to when receiving the first operation
After order, it whether there is the game object that type attribute is " building " on current screen in the first preset range by detecting.
In present embodiment, first preset range is less than the scope of pre-determined distance for the coordinate distance currently with the first game object
Region.Specifically, the mode for the game object that detection unit detects includes:First detect the first game pair of active user's control
The coordinate position of elephant, the coordinate distance of other game objects and the first game object on going game screen is then calculated successively,
The game object for being less than pre-determined distance with the coordinate distance of the first game object is filtered out, then the game object for judging to filter out
Whether attribute type is attribute type corresponding to the second game object, so as to detect the second game object.
When in the first preset range detected centered on the first game object there is during the second game object, target
Determining unit 103 is used for the destination object that the second game object is defined as to the first game object, and instruction execution unit 104 is used for
The first game object is controlled to perform the first operation to the second game object.In certain embodiments, when detecting in preset range
There is during multiple second game objects, then can by compare the coordinates of the first game object and all second game objects away from
From selection second game object nearest with the coordinate distance of the first game object is as destination object.In other embodiments
In, when detecting in preset range there is during multiple second game objects, also according to according to the excellent of each second game object
First level determines that the second game object of highest priority is destination object.
Below using the heroic role in the game that the first game object controls as player, the second game object in game from
Exemplified by the building of band, the method for the present invention is illustrated.When " pushing away tower " button on user's clicking operation interface, then
Trigger the attack instruction to building.When receiving the instruction of the attack to building, then the English with player exercises is will detect that
Centered on male role, it is the game object of " building " that distance, which is less than pre-determined distance and attribute type, and the game object is true
Think destination object, then control heroic role to attack the game object detected.So as to solve due to touching
The game object quantity of screen display is excessive, causes player exercises inconvenience, can not quickly confirm the destination object of attack, to player
The problems such as bringing bad game experiencing.
It should be noted that herein, such as first and second or the like relational terms are used merely to a reality
Body or operation make a distinction with another entity or operation, and not necessarily require or imply and deposited between these entities or operation
In any this actual relation or order.Moreover, term " comprising ", "comprising" or its any other variant are intended to
Nonexcludability includes, so that process, method, article or terminal device including a series of elements not only include those
Key element, but also the other element including being not expressly set out, or it is this process, method, article or end also to include
The intrinsic key element of end equipment.In the absence of more restrictions, limited by sentence " including ... " or " including ... "
Key element, it is not excluded that other key element in the process including the key element, method, article or terminal device also be present.This
Outside, herein, " being more than ", " being less than ", " exceeding " etc. are interpreted as not including this number;" more than ", " following ", " within " etc. understand
It is to include this number.
It should be understood by those skilled in the art that, the various embodiments described above can be provided as method, apparatus or computer program production
Product.These embodiments can use the embodiment in terms of complete hardware embodiment, complete software embodiment or combination software and hardware
Form.All or part of step in the method that the various embodiments described above are related to can by program come instruct the hardware of correlation come
Complete, described program can be stored in the storage medium that computer equipment can be read, for performing the various embodiments described above side
All or part of step described in method.The computer equipment, include but is not limited to:Personal computer, server, general-purpose computations
It is machine, special-purpose computer, the network equipment, embedded device, programmable device, intelligent mobile terminal, intelligent home device, wearable
Smart machine, vehicle intelligent equipment etc.;Described storage medium, include but is not limited to:RAM, ROM, magnetic disc, tape, CD, sudden strain of a muscle
Deposit, USB flash disk, mobile hard disk, storage card, memory stick, webserver storage, network cloud storage etc..
The various embodiments described above are with reference to method, equipment (system) and the computer program product according to embodiment
Flow chart and/or block diagram describe.It should be understood that can be by every in computer program instructions implementation process figure and/or block diagram
One flow and/or the flow in square frame and flow chart and/or block diagram and/or the combination of square frame.These computers can be provided
Programmed instruction is to the processor of computer equipment to produce a machine so that passes through the finger of the computing device of computer equipment
Order, which produces, to be used to realize what is specified in one flow of flow chart or multiple flows and/or one square frame of block diagram or multiple square frames
The device of function.
These computer program instructions may be alternatively stored in the computer that computer equipment can be guided to work in a specific way and set
In standby readable memory so that the instruction being stored in the computer equipment readable memory produces the manufacture for including command device
Product, the command device is realized to be referred in one flow of flow chart or multiple flows and/or one square frame of block diagram or multiple square frames
Fixed function.
These computer program instructions can be also loaded on computer equipment so that performed on a computing device a series of
Operating procedure is to produce computer implemented processing, so as to which the instruction performed on a computing device is provided for realizing in flow
The step of function of being specified in one flow of figure or multiple flows and/or one square frame of block diagram or multiple square frames.
Although the various embodiments described above are described, those skilled in the art once know basic wound
The property made concept, then other change and modification can be made to these embodiments, so embodiments of the invention are the foregoing is only,
Not thereby the scope of patent protection of the present invention, every equivalent structure made using description of the invention and accompanying drawing content are limited
Or equivalent flow conversion, or other related technical areas are directly or indirectly used in, similarly it is included in the patent of the present invention
Within protection domain.
Claims (4)
1. a kind of game object performance objective switching method, it is characterised in that the described method comprises the following steps:
Receive the first operational order, according to the identification information of game object, detection currently centered on the first game object the
It whether there is the second game object in one preset range, if the second game object to be then defined as to the target of the first game object
Object, and control the first game object to perform the first operation to the second game object;First operational order instructs for attack,
" the first game object of control performs the first operation to the second game object " includes:The first game object is controlled to be swum to second
Play object is attacked;The attack instruction is triggered by first button at user's clicking operation interface;
The identification information of the game object includes the type attribute of game object, and second game object is that type attribute is
The game object of preset kind attribute.
2. game object performance objective switching method according to claim 1, it is characterised in that first preset range
It is less than the range areas of pre-determined distance for the coordinate distance currently with the first game object.
3. a kind of game object performance objective switching device, it is characterised in that described device includes instruction reception unit, detection list
Member, destination object determining unit and instruction execution unit;
The instruction reception unit is used to receive the first operational order, and the detection unit is used to be believed according to the mark of game object
Breath, detection currently whether there is the second game object in the first preset range centered on the first game object, if then mesh
Mark object determining unit is used for the destination object that the second game object is defined as to the first game object, and instruction execution unit is used for
The first game object is controlled to perform the first operation to the second game object;First operational order instructs for attack, described " to refer to
Make execution unit be used for control the first game object to the second game object perform first operate " include:Instruction execution unit is used
The second game object is attacked in controlling the first game object;The attack instruction pass through user's clicking operation interface the
One button triggers;
The identification information of the game object includes the type attribute of game object, and second game object is that type attribute is
The game object of preset kind attribute.
4. game object performance objective switching device according to claim 3, it is characterised in that first preset range
It is less than the range areas of pre-determined distance for the coordinate distance currently with the first game object.
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Families Citing this family (5)
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CN107398071B (en) * | 2017-07-19 | 2021-01-26 | 网易(杭州)网络有限公司 | Game target selection method and device |
CN107967096A (en) * | 2017-11-24 | 2018-04-27 | 网易(杭州)网络有限公司 | Destination object determines method, apparatus, electronic equipment and storage medium |
CN109173247B (en) * | 2018-08-27 | 2022-03-25 | 广州要玩娱乐网络技术股份有限公司 | Automatic game task processing method, storage medium and computer equipment |
CN109865282B (en) * | 2019-03-05 | 2020-03-17 | 网易(杭州)网络有限公司 | Information processing method, device, medium and electronic equipment in mobile terminal |
CN112791406B (en) * | 2021-01-25 | 2024-01-23 | 网易(杭州)网络有限公司 | Target locking method, device and terminal equipment |
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Address after: Unit 402A, building 1, culture and Technology Industrial Park, Feike Town, No. 35, Jinlin Road, Jianxin Town, Cangshan District, Fuzhou City, Fujian Province 350000 Patentee after: Fuzhou Zhuque Network Technology Co., Ltd Address before: Fourth Mawei District, Fujian, Mawei District, the library of the second floor (FTA test area), 350000, Fuzhou Patentee before: FUZHOU MAWEI DISTRICT ZHUQUE NETWORK INFORMATION TECHNOLOGY Co.,Ltd. |