CN106422263B - Visual programming and the VR fencing training of editor make experiencing system - Google Patents

Visual programming and the VR fencing training of editor make experiencing system Download PDF

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Publication number
CN106422263B
CN106422263B CN201610891655.1A CN201610891655A CN106422263B CN 106422263 B CN106422263 B CN 106422263B CN 201610891655 A CN201610891655 A CN 201610891655A CN 106422263 B CN106422263 B CN 106422263B
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fistfight
training
user
virtual
sword
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CN106422263A (en
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童培诚
段会锋
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Fast Creation Technology (dalian) Co Ltd
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Fast Creation Technology (dalian) Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B69/00Training appliances or apparatus for special sports
    • A63B69/02Training appliances or apparatus for special sports for fencing, e.g. means for indicating hits
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Health & Medical Sciences (AREA)
  • General Health & Medical Sciences (AREA)
  • Physical Education & Sports Medicine (AREA)
  • Toys (AREA)
  • User Interface Of Digital Computer (AREA)
  • Processing Or Creating Images (AREA)

Abstract

The invention discloses a kind of visual programmings and the VR fencing training of editor to make experiencing system, comprising: visualizes fistfight Objects scene edit cell, main control unit and for user's wearing, the operation feedback unit of progress scenery control and programming information correction based on HTML5 language;Visualization fistfight Objects scene edit cell includes: Virtual Space editing area;The environment that camera position point, visual field distance, dynamic element and spherical shape are included at least in the region is fitted space;Graphics logic block library;The logic figure block of dynamic element movement in control virtual scene is stored in the library, by dragging logic figure block, is formed by certain rule combination and control the dynamic element graph block sequence that camera position, visual field distance, dynamic element and fitting spatiality change in virtual scene;Operation display module;Graphics logic block is moved to the interface zone of the unit by way of dragging by graphics logic block editing combination zone and Virtual Space editing area, user from the interface in the graphics logic library, and combination forms the graph block sequence.

Description

Visual programming and the VR fencing training of editor make experiencing system
Technical field
The present invention relates to a kind of VR scene system, is especially made convenient for users to voluntarily visual edit and participate in experiencing Fencing class scene setting work and experiencing system.
Background technique
With the fast development of VR technology, VR virtual reality technology be will be used wider and wider, in each technical field Using expansion all like a raging fire, especially with the development for the software technology that surrounding hardware technology and kernel are developed, so that VR display technology is more mature and perfect, and software and hardware technology has no longer been the restriction condition of VR technology, the single ability in content It is the biggest obstacle of VR development.
The development of present VR application is still limited to several specific areas.For example, receiving user in the fortune of entity space Dynamic limitation, VR scene is currently still based on the scene for stake design of standing.Likewise, in sightseeing field, it also can not basis The wish of user moves freely, can only be according to the mobile progress of video camera passively view, the big discounting of real experiences sense Button.
Likewise, due to lacking innovation and corresponding hardware device in content, leading to professional instruction in training field It is high to practice equipment cost, can not really popularize.
Summary of the invention
The it is proposed of the present invention in view of the above problems, and the VR fencing training production for a kind of visual programming and editor developed Experiencing system, comprising:
Based on HTML5 language visualization fistfight Objects scene edit cell, main control unit and for user wear, into The operation feedback unit of row scenery control and programming information correction;
Visualizing fistfight Objects scene edit cell includes:
Virtual Space editing area;
The environment that camera position point, visual field distance, dynamic element and spherical shape are included at least in the region is fitted space;
Graphics logic block library;
The graphics logic block of dynamic element movement in control virtual scene is stored in the library, by dragging graphics logic Block is formed by certain rule combination and controls the dynamic element camera position, visual field distance, dynamic element in virtual scene And the graph block sequence that fitting spatiality changes;
Operation display module;
Graphics logic block editing combination zone and Virtual Space editing area, user is by way of dragging, from described Graphics logic library block interface in graphics logic block is moved to the interface zone of the unit, combination forms the graph block sequence Column;
Environment material database, the material database are stored with using the location point and visual field distance as the panoramic space piece of video of reference Section;
Operating feedback unit includes:
It is integrated in the panorama display screen of fistfight helmet front mask and is integrated with the training sword of action sensor;The lattice Struggle against helmat belt position sensor and three-axis gyroscope;The training sword includes the position sensor that Jian Jianchu is arranged in, Vibrating motor is equipped at training sword handle;
During setting work, the user training place current by the visualization fistfight Objects scene edit cell Scape at least has a virtual fistfight opponent in scene, and by each logical block in the graphics logic block library, editor forms institute State the attack defensive action sequence that virtual fistfight opponent has time shaft;
Using the place area of space of the trained sword as the trigger point of next attack defensive action of virtual fistfight opponent;
It is incorporated in the virtual environment generated in the environment fitting space, completes current visibleization fistfight Objects scene Editor;
During assault at arms, user wears the fistfight helmet and training sword;According to lattice in panorama display screen The movement/or positive action of bucket object, the main control unit record the spatial position of the trained sword, dynamic as attack defence Make the trigger point of sequence, control the movement of virtual fistfight object, completes fistfight assault at arms with the use of person;
When the sword point of training sword is in the specific position in virtual environment, the main control unit determines that training sword is concentrated Target records current hit-count and position, by fistfight the helmet in display screen and loudspeaker provide present score, hit The prompt at position;Meanwhile vibrating motor works, and is prompted by tactile to user.
It further include hit somatosensory device as preferred embodiment, in the operation feedback unit;
During assault at arms, the main control unit records the space bit for the training sword that currently used person uses in real time It sets, determines whether to trigger next movement in attack defensive action sequence, if training sword does not make movement within the time limit, or When not appearing in spatial position corresponding as current action trigger point, current virtual fistfight object attack success is determined;
Further analysis is controlled the hit somatosensory device and issues corresponding stimulation, accused by the relative position of user Know current user by virtually fistfight object hit.
Further, the hit somatosensory device is that electrostatic stimulates vest;The vest includes densely covered independent quiet Electro photoluminescence patch;Position sensor and three-axis gyroscope are respectively equipped in two shoulders of vest;
The vest in use, is close to user's skin, when the main control unit determines that user is hit, Determine that the relative position of currently used person is corresponding according to the position sensor and three-axis gyroscope of user's fistfight helmet and vest Electrostatic stimulate patch;Patch power supply is stimulated for the electrostatic, user is prompted to be hit.
As preferred embodiment, the training sword belt has acceleration transducer;
During assault at arms, main control unit perception user waves the acceleration of instrument generation, determines future time section Interior, whether instrument reaches the spatial position as trigger point.
As preferred embodiment, hollow out below the radiator grille of the fistfight helmet.
As preferred embodiment, also reside in video record unit;
It records in training process, the motion image of the virtual fistfight object is paid a return visit according to user's instruction.
Detailed description of the invention
For the clearer technical solution for illustrating the embodiment of the present invention or the prior art, to embodiment or will show below There is attached drawing needed in technical description to do one simply to introduce, it should be apparent that, the accompanying drawings in the following description is only Some embodiments of the present invention without creative efforts, may be used also for those of ordinary skill in the art To obtain other drawings based on these drawings.
Fig. 1 is system module figure of the invention
Fig. 2 is helmet schematic diagram of the invention
Specific embodiment
To keep the purposes, technical schemes and advantages of the embodiment of the present invention clearer, below with reference to the embodiment of the present invention In attached drawing, technical solution in the embodiment of the present invention carries out clear and complete description:
A kind of visual programming and the VR fencing training of editor make experiencing system as shown in Figure 1:, and main includes such as lower die Block;Based on HTML5 language visualization fistfight Objects scene edit cell, main control unit and for user wear, carry out field The operation feedback unit of scape control and programming information correction;Visualization fistfight Objects scene edit cell includes: that Virtual Space is compiled Collect region;The environment that camera position point, visual field distance, dynamic element and spherical shape are included at least in the region is fitted space; Graphics logic block library;The logic figure block of dynamic element movement in control virtual scene is stored in the library, by dragging logic Graph block is formed by certain rule combination and controls the dynamic element camera position, visual field distance, dynamic in virtual scene The graph block sequence that element and fitting spatiality change;Operation display module;Graphics logic block editing combination zone and virtual Space editing area, user are moved to graphics logic block from the interface in the graphics logic library by way of dragging The interface zone of the unit, combination form the graph block sequence;Operation feedback unit includes: to be integrated in fistfight helmet front The panorama display screen of mask and the training sword for being integrated with action sensor;The fistfight helmat belt position sensor and three axis Gyroscope.
Further, it is additionally provided with environment material database, which is stored with the location point and visual field distance as ginseng According to panoramic space video clip;
For example, may be implemented to increase the match psychological quality of user using panorama camera acquisition international tournament Panoramic video, and editing forms segment, such as spectators' cheer at advantage moment, individually saves into segment, the sight at thrilling moment Crowd's reaction, individually saves into segment, is stored in environment material database.
Experience/during the games, main control unit detects the score of currently used person, and the feelings of user are judged according to score Gesture, have the advantage status when, loop play spectators hail video clip.It is in a disadvantageous position, plays the video of spectators' scream Segment gives the most true competition atmosphere of currently used person, increases the psychological quality of user.
During setting work, the user training place current by the visualization fistfight Objects scene edit cell Scape at least has a virtual fistfight opponent in scene, and by each logical block in the graphics logic block library, editor forms institute State the attack defensive action sequence that virtual fistfight opponent has time shaft;
Using the place area of space of the trained sword as the trigger point of next attack defensive action of virtual fistfight opponent; It is incorporated in the virtual environment generated in the environment fitting space, completes the editor of current visibleization fistfight Objects scene;Sword In art training process, user wears the fistfight helmet and training sword;According to the dynamic of object of grappling in panorama display screen Work/or positive action, the main control unit record the spatial position of the trained sword, the touching as attack defensive action sequence Point is sent out, the movement of virtual fistfight object is controlled, completes fistfight assault at arms with the use of person.
When the sword point of training sword is in the specific position in virtual environment, the main control unit determines that training sword is concentrated Target records current hit-count and position, by fistfight the helmet in display screen and loudspeaker provide present score, hit The prompt at position, convenient for users to understanding current action effect in real time.Meanwhile vibrating motor works, by tactile to use Person's prompt.
Increase the sense of reality of fistfight as preferred embodiment in order to increase the actual body experience of user, it is described Operation feedback unit in further include hit somatosensory device.
During assault at arms, the main control unit records the space bit for the training sword that currently used person uses in real time It sets, determines whether to trigger next movement in attack defensive action sequence, if training sword does not make movement within the time limit, or When not appearing in spatial position corresponding as current action trigger point, current virtual fistfight object attack success is determined;
After determining virtual fistfight object attack success, main control unit further analyzes the relative position by user, The control hit somatosensory device issues corresponding stimulation, informs current user by virtually fistfight object hit.
In order to increase real experiences, while in order to control cost, as preferred embodiment, the hit body-sensing is set It is standby to stimulate vest for electrostatic;The vest includes densely covered independent electrostatic stimulation patch, and each stimulation patch has independent supply lines Road is powered by modular power is unified.Position sensor and three-axis gyroscope are respectively equipped in two shoulders of vest.
The vest in use, is close to user's skin, so as to directly adopt effect to user.When described Main control unit determine user when being hit, grappled the position sensor and three-axis gyroscope of the helmet and vest according to user Determine the corresponding electrostatic stimulation patch in the relative position of currently used person;Patch power supply is stimulated for the electrostatic, user is prompted to be hit.
As other optional embodiments, multistage current strength may also set up, according to the difference of attack movements in martial arts, provide not Same stimulation levels, for example abrade and stab and respectively correspond lower and higher stimulation levels.
In order to enhance the real-time of experience, the possible delayed impact user impression of equipment is reduced, as preferred Embodiment, the training sword belt have acceleration transducer;During assault at arms, main control unit perception user waves device The acceleration that tool generates determines in future time section whether instrument reaches the spatial position as trigger point.
It is considered that user in experience of the process, needs to move back and forth, biggish movement is made, it is preferred real for pretending Mode is applied, the lower section of cover display screen in front is arranged, in assault at arms mistake in hollow out below the radiator grille of the fistfight helmet Cheng Zhong, user's normal visual field head-up, observes the virtual fistfight opponent in display screen and environment of virtually grappling, and is making movement When returning to home position, actual scene is observed by the hollow out of lower section, avoids falling down generation injury gained in sports.
Training process is introspected for the convenience of the users, as preferred embodiment, is also resided in video record unit;Record In training process, the motion image of the virtual fistfight object is paid a return visit according to user's instruction.
Meanwhile as optional embodiment, system can also be provided for a certain suitable reasonable response of attack movements in martial arts, For example provide slow motion and explain, it is shown in the display screen of the fistfight helmet.
The foregoing is only a preferred embodiment of the present invention, but scope of protection of the present invention is not limited thereto, Anyone skilled in the art in the technical scope disclosed by the present invention, according to the technique and scheme of the present invention and its Inventive concept is subject to equivalent substitution or change, should be covered by the protection scope of the present invention.

Claims (8)

1. a kind of visual programming and the VR fencing training of editor make experiencing system, characterized by comprising:
Based on HTML5 language visualization fistfight Objects scene edit cell, main control unit and for user wear, carry out field The operation feedback unit of scape control and programming information correction;
Visualizing fistfight Objects scene edit cell includes:
Virtual Space editing area;
The environment that camera position point, visual field distance, dynamic element and spherical shape are included at least in the region is fitted space;
Environment material database, the material database are stored with using the location point and visual field distance as the panoramic space video clip of reference;
Graphics logic block library;
The graphics logic block that dynamic element movement in control virtual scene is stored in the library is pressed by dragging graphics logic block Certain rule combination, which is formed, controls the dynamic element camera position, visual field distance, dynamic element and quasi- in virtual scene Close the graph block sequence that spatiality changes;
Operation display module;
Graphics logic block editing combination zone and Virtual Space editing area, user is by way of dragging, from the figure Graphics logic block is moved to the interface zone of the unit, combination forms the graph block sequence in the interface in shape logical block library;
Operating feedback unit includes:
It is integrated in the panorama display screen of fistfight helmet front mask and is integrated with the training sword of action sensor;The fistfight head Chin strap position sensor and three-axis gyroscope;The training sword includes the position sensor that Jian Jianchu is arranged in, in training Vibrating motor is equipped at sword handle;
During setting work, user's Training scene current by the visualization fistfight Objects scene edit cell, At least there is a virtual fistfight opponent to be edited described in being formed in scene by each logical block in the graphics logic block library Virtual fistfight opponent has the attack defensive action sequence of time shaft;
Using the place area of space of the trained sword as the trigger point of next attack defensive action of virtual fistfight opponent;
It is incorporated in the virtual environment generated in the environment fitting space, completes the volume of current visibleization fistfight Objects scene Volume;
During assault at arms, user wears the fistfight helmet and training sword;According to fistfight pair in panorama display screen The movement/or positive action of elephant, the main control unit record the spatial position of the trained sword, as attack defensive action sequence The trigger point of column, controls the movement of virtual fistfight object, completes fistfight assault at arms with the use of person;
When the sword point of training sword is in the specific position in virtual environment, the main control unit determines that training sword concentrates mesh Mark, record current hit-count and position, by fistfight the helmet in display screen and loudspeaker provide present score, hit portion The prompt of position;Meanwhile vibrating motor works, and is prompted by tactile to user.
2. visual programming according to claim 1 and the VR fencing training of editor make experiencing system, feature also exists It further include hit somatosensory device in the operation feedback unit;
During assault at arms, the main control unit records the spatial position for the training sword that currently used person uses in real time, sentences The fixed next movement whether triggered in attack defensive action sequence if training sword does not make movement within the time limit, or does not go out Now when spatial position corresponding as current action trigger point, current virtual fistfight object attack success is determined;
Further analysis controls the hit somatosensory device and issues corresponding stimulation, informing is worked as by the relative position of user Preceding user is by virtually fistfight object hit.
3. visual programming according to claim 2 and the VR fencing training of editor make experiencing system, feature also exists It is that electrostatic stimulates vest in the hit somatosensory device;The vest includes densely covered independent electrostatic stimulation patch;In vest Two shoulders are respectively equipped with position sensor and three-axis gyroscope;
The vest in use, is close to user's skin, when the main control unit determines that user is hit, according to The position sensor and three-axis gyroscope of user's fistfight helmet and vest determine that the relative position of currently used person is corresponding quiet Electro photoluminescence patch;Patch power supply is stimulated for the electrostatic, user is prompted to be hit.
4. visual programming according to claim 3 and the VR fencing training of editor make experiencing system, feature also exists Electrostatic in the vest stimulates patch, equipped with different stimulation levels;
When work, the main control unit is according to the class that attack acts in the attack defensive action sequence of current virtual fistfight opponent Type provides corresponding stimulation levels;
Modular power in vest adjusted according to stimulation levels the electrostatic stimulation patch currently powered for electric strength.
5. visual programming according to claim 1 and the VR fencing training of editor make experiencing system, feature also exists There is acceleration transducer in the training sword belt;
During assault at arms, main control unit perception user waves the acceleration of instrument generation, determines in future time section, device Whether tool reaches the spatial position as trigger point.
6. visual programming according to claim 1 and the VR fencing training of editor make experiencing system, feature also exists The hollow out below the radiator grille of the fistfight helmet.
7. visual programming according to claim 1 and the VR fencing training of editor make experiencing system, feature also exists In with video record unit;
It records in training process, the motion image of the virtual fistfight object is paid a return visit according to user's instruction.
8. visual programming according to claim 1 and the VR fencing training of editor make experiencing system, feature also exists In:
The main control unit cooperatively forms and score/match according to currently used person's score, combined full view space video segment The corresponding scene video of situation.
CN201610891655.1A 2016-10-12 2016-10-12 Visual programming and the VR fencing training of editor make experiencing system Active CN106422263B (en)

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CN111973889B (en) * 2020-07-24 2022-09-23 光朗(海南)生物科技有限责任公司 VR equipment with fused optical image distance and screen display content
CN115494959B (en) * 2022-11-15 2023-02-28 四川易景智能终端有限公司 Multifunctional intelligent helmet and management platform thereof
CN116204167B (en) * 2023-04-27 2023-08-15 杭州朗迅科技股份有限公司 Method and system for realizing full-flow visual editing Virtual Reality (VR)
CN116452786B (en) * 2023-06-08 2023-10-10 北京交通大学 Virtual reality content generation method, system, computer device and storage medium

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CN104857704A (en) * 2015-06-11 2015-08-26 苏州百源软件设计有限公司 Wearable virtual reality motion helmet and wearable virtual action game system

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Address after: 116023 No. 11, B block, 32 Torch Road, Dalian high tech Industrial Park, Liaoning, China.

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