CN106345116A - 一种用于游戏的智能服装 - Google Patents

一种用于游戏的智能服装 Download PDF

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CN106345116A
CN106345116A CN201610734196.6A CN201610734196A CN106345116A CN 106345116 A CN106345116 A CN 106345116A CN 201610734196 A CN201610734196 A CN 201610734196A CN 106345116 A CN106345116 A CN 106345116A
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sensor
micro
power supply
control panel
processing module
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陈圣弼
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Yiwu Party Clothes Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/212Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/211Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/23Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
    • A63F13/235Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1012Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals involving biosensors worn by the player, e.g. for measuring heart beat, limb activity
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1025Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection
    • A63F2300/1031Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection using a wireless connection, e.g. Bluetooth, infrared connections
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/105Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals using inertial sensors, e.g. accelerometers, gyroscopes

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Health & Medical Sciences (AREA)
  • Life Sciences & Earth Sciences (AREA)
  • Biophysics (AREA)
  • Cardiology (AREA)
  • General Health & Medical Sciences (AREA)
  • Heart & Thoracic Surgery (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Force Measurement Appropriate To Specific Purposes (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

一种用于游戏的智能服装,包括:多组运动轨迹采集单元及控制组件;所述的动轨迹采集单元包括固定绑带、魔术贴、动作传感器、控制面板及开关按钮,所述的魔术贴设置在固定绑带上,所述的固定绑带通过所述的魔术贴公面及魔术贴母面绑定在四肢上;所述的动作捕捉传感器嵌入设置在所述的固定绑带的内侧端面上,所述的动作捕捉传感器贴合在身体上;所述的控制面板嵌入设置在所述的固定绑带的外侧端面上,所述的开关按钮嵌入设置在所述的控制面板上;所述的建模控制组件包括蜂鸣器、电源指示灯、主控制器、供电电源、无线通信装置、游戏机及显示屏。

Description

一种用于游戏的智能服装
技术领域
本发明涉及一种电子游戏机设备,特别涉及一种用于游戏的智能服装。
背景技术
传感技术已深入到各个领域,航天探测、汽车安全、摄像等等,然而,还不仅仅只有这些,依赖传感器技术,还可以制造出智能服装,给人们生活提供更多便利。例如,Adidas出的一款智能型篮球鞋(AdidaslBasketball),这种运动鞋同样根据压力传感原理,通过检测运动员打篮球时不同的运动状态造成的不同压力:如跑动时是平稳、常规的压力;跳跃和着陆时是飞速、极度的压力;急转方向时是持续时间较长的极度压力,再将这些数据回馈给信息***,以此确定这个运动员的运动风格,在运动员从跑动转为急速转向或从跳跃转为跑动时,它会更迅速地调整自己以配合运动员的动作。日本研制出一种可以帮助老年人或残疾人行走或提重物的机械服装。这种服装由两个控制***相互作用,从而帮助使用者站立、行走和爬楼梯。“生物电子”***利用接触腿部皮肤的生物电子传感器监视大脑向肌肉发出的信号,然后把信号传给电脑,电脑再根据这些信号控制“外骨骼”的臀部和膝盖上的马达。另一个控制***能对马达进行自动控制,以协调所有活动并使任务更加简单。该***在使用者开始移动以后自动启动。初次行走时,传感器记录下行动的姿态和模式,并将信息储存在电脑的数据库里供以后使用。再次行走时,电脑会在传感器的提示下识别其行动并恢复数据库里的信息,以提供动力辅助。使用者可以根据自己的需要对两个***进行调整,例如对一条腿提供额外的帮助。
目前,在保健、理疗、监护功用等方面已有智能服装的专利申请,如专利00137718.3、02147611.X、200610125600、200810053037.5等。然而,用于游戏的智能服装还是空白。
发明内容
本发明的目的是针对已有技术中存在的缺陷,提供一种用于游戏的智能服装。本发明针对现有智能服装功能的局限性,提出了一种用于游戏的智能服装,该智能服装将能够让人们摒弃游戏机的手持控制设备,使人们玩游戏的方式更加方便和人性化。本发明的目的是通过以下技术方案实现的:一种用于游戏的智能服装,包括:多组运动轨迹采集单元及控制组件;所述的动轨迹采集单元包括固定绑带、魔术贴、动作传感器、控制面板及开关按钮,所述的魔术贴设置在固定绑带上,所述的固定绑带通过所述的魔术贴公面及魔术贴母面绑定在四肢上;所述的动作捕捉传感器嵌入设置在所述的固定绑带的内侧端面上,所述的动作捕捉传感器贴合在身体上;所述的控制面板嵌入设置在所述的固定绑带的外侧端面上,所述的开关按钮嵌入设置在所述的控制面板上;所述的建模控制组件包括蜂鸣器、电源指示灯、主控制器、供电电源、无线通信装置、游戏机及显示屏;所述的蜂鸣器及电源指示灯分别嵌入设置在所述的控制面板上,位于所述的开关按钮的一侧;所述的主控制器及供电电源分别嵌入设置在所述的固定绑带内,所述的动作捕捉传感器、开关按钮及供电电源的输出端分别与所述的主控制器的输入端连接,所述的主控制器的输出端分别与所述的蜂鸣器、电源指示灯及无线通信装置的输入端连接,所述的无线通信装置的输出端与所述的游戏机的输入端连接,所述的上位机的输出端与所述的显示屏的输入端连接,所述的显示屏显示所述的动作捕捉传感器捕捉的人体动作。
所述动作传感器包括微型压力传感器、微型陀螺仪、微型加速度计、微型剪切力传感器,控制面板还包括细软导线、微型电池、信号处理模块,所述微型压力传感器、微型陀螺仪、微型加速度计、微型剪切力传感器、信号处理模块被缝制或镶嵌在服装上,微型压力传感器、微型陀螺仪、微型加速度计、微型剪切力传感器经软导线与信号处理模块和微型电池相连,微型电池固定在衣服布料内,信号处理模块与信号灯相连,衣服本体的双肩外侧都设有摄像探头,摄像探头都与信号处理模块相连,信号处理模块上贴近衣服本体内侧设有震动器,衣服本体的一侧袖子上设有与信号处理模块相连的控制手柄,控制手柄上设有两个分别控制所述信号灯的按钮。
所述微型压力传感器、微型陀螺仪、微型加速度计、微型剪切力传感器为单体封装的传感器或集成封装为多传感器模块,并将模块封装在柔性基板上,柔性基板被缝制或镶嵌在服装上。
所述微型压力传感器、微型陀螺仪、微型加速度计、微型剪切力传感器的输出信号通过有线或无线方式传递给游戏机。
本发明的优点是通过智能服装上的各种传感器,能够快速准确地感应到人的动作,并同时将人的动作信号通过有线或无线方式传递给游戏机,使玩游戏变得更加轻松方便,随心所欲,更具有真实感。
具体实施方式
下面结合实施例对本发明进行进一步说明。
实施例1
一种用于游戏的智能服装,包括:多组运动轨迹采集单元及控制组件;所述的动轨迹采集单元包括固定绑带、魔术贴、动作传感器、控制面板及开关按钮,所述的魔术贴设置在固定绑带上,所述的固定绑带通过所述的魔术贴公面及魔术贴母面绑定在四肢上;所述的动作捕捉传感器嵌入设置在所述的固定绑带的内侧端面上,所述的动作捕捉传感器贴合在身体上;所述的控制面板嵌入设置在所述的固定绑带的外侧端面上,所述的开关按钮嵌入设置在所述的控制面板上;所述的建模控制组件包括蜂鸣器、电源指示灯、主控制器、供电电源、无线通信装置、游戏机及显示屏;所述的蜂鸣器及电源指示灯分别嵌入设置在所述的控制面板上,位于所述的开关按钮的一侧;所述的主控制器及供电电源分别嵌入设置在所述的固定绑带内,所述的动作捕捉传感器、开关按钮及供电电源的输出端分别与所述的主控制器的输入端连接,所述的主控制器的输出端分别与所述的蜂鸣器、电源指示灯及无线通信装置的输入端连接,所述的无线通信装置的输出端与所述的游戏机的输入端连接,所述的上位机的输出端与所述的显示屏的输入端连接,所述的显示屏显示所述的动作捕捉传感器捕捉的人体动作。
所述动作传感器包括微型压力传感器、微型陀螺仪、微型加速度计、微型剪切力传感器,控制面板还包括细软导线、微型电池、信号处理模块,所述微型压力传感器、微型陀螺仪、微型加速度计、微型剪切力传感器、信号处理模块被缝制或镶嵌在服装上,微型压力传感器、微型陀螺仪、微型加速度计、微型剪切力传感器经软导线与信号处理模块和微型电池相连,微型电池固定在衣服布料内,信号处理模块与信号灯相连,衣服本体的双肩外侧都设有摄像探头,摄像探头都与信号处理模块相连,信号处理模块上贴近衣服本体内侧设有震动器,衣服本体的一侧袖子上设有与信号处理模块相连的控制手柄,控制手柄上设有两个分别控制所述信号灯的按钮。
所述微型压力传感器、微型陀螺仪、微型加速度计、微型剪切力传感器为单体封装的传感器或集成封装为多传感器模块,并将模块封装在柔性基板上,柔性基板被缝制或镶嵌在服装上。
所述微型压力传感器、微型陀螺仪、微型加速度计、微型剪切力传感器的输出信号通过有线或无线方式传递给游戏机。
应当理解,虽然本说明书按照实施方式加以描述,但并非每个实施方式仅包含一个独立的技术方案,说明书的这种叙述方式仅仅是为清楚起见,本领域技术人员应当将说明书作为一个整体,各实施例中的技术方案也可以经适当组合,形成本领域技术人员可以理解的其他实施方式。

Claims (4)

1.一种用于游戏的智能服装,包括:多组运动轨迹采集单元及控制组件;所述的动轨迹采集单元包括固定绑带、魔术贴、动作传感器、控制面板及开关按钮,所述的魔术贴设置在固定绑带上,所述的固定绑带通过所述的魔术贴公面及魔术贴母面绑定在四肢上;所述的动作捕捉传感器嵌入设置在所述的固定绑带的内侧端面上,所述的动作捕捉传感器贴合在身体上;所述的控制面板嵌入设置在所述的固定绑带的外侧端面上,所述的开关按钮嵌入设置在所述的控制面板上;所述的建模控制组件包括蜂鸣器、电源指示灯、主控制器、供电电源、无线通信装置、游戏机及显示屏;所述的蜂鸣器及电源指示灯分别嵌入设置在所述的控制面板上,位于所述的开关按钮的一侧;所述的主控制器及供电电源分别嵌入设置在所述的固定绑带内,所述的动作捕捉传感器、开关按钮及供电电源的输出端分别与所述的主控制器的输入端连接,所述的主控制器的输出端分别与所述的蜂鸣器、电源指示灯及无线通信装置的输入端连接,所述的无线通信装置的输出端与所述的游戏机的输入端连接,所述的上位机的输出端与所述的显示屏的输入端连接,所述的显示屏显示所述的动作捕捉传感器捕捉的人体动作。
2.如权利要求1所述的用于游戏的智能服装,其特征在于:所述动作传感器包括微型压力传感器、微型陀螺仪、微型加速度计、微型剪切力传感器,控制面板还包括细软导线、微型电池、信号处理模块,所述微型压力传感器、微型陀螺仪、微型加速度计、微型剪切力传感器、信号处理模块被缝制或镶嵌在服装上,微型压力传感器、微型陀螺仪、微型加速度计、微型剪切力传感器经软导线与信号处理模块和微型电池相连,微型电池固定在衣服布料内,信号处理模块与信号灯相连,衣服本体的双肩外侧都设有摄像探头,摄像探头都与信号处理模块相连,信号处理模块上贴近衣服本体内侧设有震动器,衣服本体的一侧袖子上设有与信号处理模块相连的控制手柄,控制手柄上设有两个分别控制所述信号灯的按钮。
3.根据权利要求1所述的用于游戏的智能服装,其特征在于所述微型压力传感器、微型陀螺仪、微型加速度计、微型剪切力传感器为单体封装的传感器或集成封装为多传感器模块,并将模块封装在柔性基板上,柔性基板被缝制或镶嵌在服装上。
4.根据权利要求1所述的用于游戏的智能服装,其特征在于所述微型压力传感器、微型陀螺仪、微型加速度计、微型剪切力传感器的输出信号通过有线或无线方式传递给游戏机。
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