CN105879390A - Method and device for processing virtual reality game - Google Patents

Method and device for processing virtual reality game Download PDF

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Publication number
CN105879390A
CN105879390A CN201610266030.6A CN201610266030A CN105879390A CN 105879390 A CN105879390 A CN 105879390A CN 201610266030 A CN201610266030 A CN 201610266030A CN 105879390 A CN105879390 A CN 105879390A
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CN
China
Prior art keywords
sounding body
information
visual image
sound
image information
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN201610266030.6A
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Chinese (zh)
Inventor
舒景波
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Leshi Zhixin Electronic Technology Tianjin Co Ltd
LeTV Holding Beijing Co Ltd
Original Assignee
Leshi Zhixin Electronic Technology Tianjin Co Ltd
LeTV Holding Beijing Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
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Application filed by Leshi Zhixin Electronic Technology Tianjin Co Ltd, LeTV Holding Beijing Co Ltd filed Critical Leshi Zhixin Electronic Technology Tianjin Co Ltd
Priority to CN201610266030.6A priority Critical patent/CN105879390A/en
Publication of CN105879390A publication Critical patent/CN105879390A/en
Priority to PCT/CN2016/109554 priority patent/WO2017185762A1/en
Pending legal-status Critical Current

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/54Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6063Methods for processing data by generating or executing the game program for sound processing
    • A63F2300/6081Methods for processing data by generating or executing the game program for sound processing generating an output signal, e.g. under timing constraints, for spatialization
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8082Virtual reality

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • Acoustics & Sound (AREA)
  • Processing Or Creating Images (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The embodiment of the invention provides a method and a device for processing a virtual reality game and relates to the technical field of information. The invention aims to overcome the defect of low virtual reality immersion feeling of the prior art. The method comprises the following steps: acquiring visual image information corresponding to the virtual reality game; detecting if a sounding object exists within a preset scope of a present game player in the visual image information; if the sounding object exists, acquiring the sound information corresponding to the sounding object; outputting the sound information corresponding to the sounding object and the visual image information. The method provided by the invention is fit for processing the virtual reality game.

Description

Reality-virtualizing game processing method and equipment
Technical field
The present embodiments relate to areas of information technology, particularly relate to a kind of reality-virtualizing game processing method And equipment.
Background technology
Along with the development of information technology, virtual reality device occurs therewith, and in military training, empty Intend driving, the project such as virtual city, virtual game has a wide range of applications, such as head mounted display. Wherein, utilize virtual reality device people's vision to external world, the sense of hearing to be closed, guide user to produce A kind of sensation in virtual environment.The displaying principle of virtual reality device is to be divided by right and left eyes screen Not showing the image of right and left eyes, human eye produces third dimension after obtaining the discrepant information of this band in brain.
At present, when virtual reality device is applied in reality-virtualizing game, only output virtual reality trip The visual image information that play is corresponding.But, if only exporting visual image information, it is only capable of realizing user's root Observe game situation according to visual image information, game situation can be caused to there is a lot of offices during observing Limit and virtual game are experienced poor, cause virtual reality immersion sense relatively low.
Summary of the invention
The embodiment of the present invention provides a kind of reality-virtualizing game processing method and equipment, in order to solve existing skill In art, virtual reality is for the relatively low defect of feeling of immersion.
The embodiment of the present invention provides a kind of reality-virtualizing game processing method, including:
Obtain the visual image information that reality-virtualizing game is corresponding;
Detect in described visual image information and whether there is sounding body in going game player preset range;
If there is sounding body, then obtain the acoustic information that described sounding body is corresponding;
Export acoustic information corresponding to described sounding body and described visual image information.
The embodiment of the present invention provides a kind of virtual reality device, including:
Acquiring unit, for obtaining the visual image information that reality-virtualizing game is corresponding;
Detector unit, for detecting going game in the described visual image information that described acquiring unit obtains Whether sounding body is there is in player's preset range;
Described acquiring unit, if being additionally operable in the described detector unit described visual image information of detection currently swim There is sounding body in play player's preset range, then obtain the acoustic information that described sounding body is corresponding;
Output unit, for export acoustic information corresponding to described sounding body that described acquiring unit obtains and Described visual image information.
A kind of reality-virtualizing game processing method of embodiment of the present invention offer and equipment, first obtain virtual The visual image information that reality game is corresponding;Detect going game player in described visual image information to make a reservation for In the range of whether there is sounding body;If existing, then obtain the sound that described sounding body is corresponding;Output is described Sound that sounding body is corresponding and described visual image information.Corresponding with the most only output reality-virtualizing game Visual image information is compared, and the present invention is corresponding by sounding body in output going game player's preset range Sound and described visual image information, it is possible to realize user according to visual image information observe and according to Acoustic information judges game situation such that it is able to promotes virtual game and experiences, and then can promote virtual existing Real feeling of immersion.
Accompanying drawing explanation
In order to be illustrated more clearly that the embodiment of the present invention or technical scheme of the prior art, below will be to reality Execute the required accompanying drawing used in example or description of the prior art to be briefly described, it should be apparent that under, Accompanying drawing during face describes is some embodiments of the present invention, for those of ordinary skill in the art, On the premise of not paying creative work, it is also possible to obtain other accompanying drawing according to these accompanying drawings.
A kind of reality-virtualizing game process flow figure that Fig. 1 provides for the embodiment of the present invention;
The another kind of reality-virtualizing game process flow figure that Fig. 2 provides for the embodiment of the present invention;
A kind of virtual reality device structural representation that Fig. 3 provides for the embodiment of the present invention;
The another kind of virtual reality device structural representation that Fig. 4 provides for the embodiment of the present invention.
Detailed description of the invention
For making the purpose of the embodiment of the present invention, technical scheme and advantage clearer, below in conjunction with this Accompanying drawing in bright embodiment, is clearly and completely described the technical scheme in the embodiment of the present invention, Obviously, described embodiment is a part of embodiment of the present invention rather than whole embodiments.Based on Embodiment in the present invention, those of ordinary skill in the art are obtained under not making creative work premise The every other embodiment obtained, broadly falls into the scope of protection of the invention.
Embodiments provide a kind of reality-virtualizing game processing method, as it is shown in figure 1, described side Method includes:
101, the visual image information that reality-virtualizing game is corresponding is obtained.
Wherein, user can observe game situation, then according to game play by viewing visual image information Gesture makes corresponding action.
For the embodiment of the present invention, open command can be received and according to reception at virtual reality device The reality-virtualizing game experience instruction arrived, when entering into reality-virtualizing game, obtains reality-virtualizing game pair The visual image information answered.
102, whether detection visual image information exists sounding body in going game player's preset range.
Wherein, going game player can be first person game player, and such as, user A wears virtual Real world devices B carries out the experience of reality-virtualizing game, in virtual reality trip corresponding for virtual reality device B In play, user A is first person game player, i.e. going game player.
It should be noted that described preset range can be configured according to the demand of user, it is also possible to for Game rule according to reality-virtualizing game is configured, and the embodiment of the present invention does not limits.Such as, in advance Surely may range from 0.5 meter centered by going game player, it is also possible to for going game player Centered by 1 meter in.
Described sounding body can be any object that can send sound in reality-virtualizing game, such as sounding thing Body, animal or people.
If there is sounding body in 103 going game player's preset ranges, then obtain the sound that sounding body is corresponding Message ceases.
Wherein, the sound that different sounding bodies is corresponding is different.Such as, the sound of flowing water is " rustlingly ", the sound dripped is " clatter, clatter, clatter ... ".
Additionally, acoustic information corresponding to described sounding body can be prestore, the sound prestored Information can be that sounding body gathers when sending sound in reality, it is also possible to for the feature according to sounding body Analog synthesis, the embodiment of the present invention does not limits.
Such as, if sounding body is wolf, if the sound that sound corresponding to sounding body is wolf to be gathered when roaring is sent out Sound body is dog, and the sound gathered when the sound that sounding body is corresponding is to bark, if sounding body is according to sports ground The strange beast that scape simulates out, the sound of sounding body can according to gather different animals cry analog synthesis 's.
104, the sound letter that visual image information corresponding to reality-virtualizing game is corresponding with sounding body is exported Breath.
For the embodiment of the present invention, by the sound that sounding body in output going game player's preset range is corresponding Sound and described visual image information, it is possible to realize user and observe and according to sound according to visual image information Message breath judges game situation, the limitation during overcoming game situation to observe such that it is able to promote virtual Game experiencing, and then virtual reality immersion sense can be promoted.
A kind of reality-virtualizing game processing method that the embodiment of the present invention provides, first obtains virtual reality trip The visual image information that play is corresponding;Detect in described visual image information in going game player preset range Whether there is sounding body;If existing, then obtain the sound that described sounding body is corresponding;Export described sounding body Corresponding sound and described visual image information.The vision figure corresponding with the most only output reality-virtualizing game As information is compared, the present invention by sound corresponding to sounding body in output going game player's preset range with And described visual image information, it is possible to realize user and observe according to visual image information and believe according to sound Breath judges game situation such that it is able to promotes virtual game and experiences, and then can promote virtual reality immersion Sense.
Embodiments provide another kind of reality-virtualizing game processing method, as in figure 2 it is shown, described Method includes:
201, the visual image information that reality-virtualizing game is corresponding is obtained.
202, detect in described visual image information and whether there is sounding in going game player preset range Body.If there is sounding body in going game player's preset range, then perform step 203 and 204;If working as There is not sounding body in front game player's preset range, then perform step 205 and 206.
203, the acoustic information that sounding body is corresponding is obtained.
For the embodiment of the present invention, step 203 is specifically as follows: obtains described sounding body and works as apart from described The azimuth information of front game player;According to described azimuth information, determine the sound letter that described sounding body is corresponding Breath.
Wherein, acoustic information corresponding to different described azimuth informations is different, as being flowing water when sounding body Time, flowing water at a distance is different from the sound of flowing water nearby.When the sound that sounding body is corresponding is footsteps Time, footsteps at a distance is different from the sound of footsteps nearby.
It should be noted that going game player's preset range can be pre-saved in virtual reality device Different sounding body that may be present, different azimuth information that described sounding body is corresponding and described azimuth information The most corresponding sound.When getting the described sounding body azimuth information apart from described going game player Time, directly according to azimuth information, inquire about the acoustic information that described sounding body is corresponding.
For the embodiment of the present invention, step 203 is also specifically as follows: obtain the fortune that described sounding body is current Dynamic status information;According to described movement state information, determine the acoustic information that described sounding body is corresponding.
Wherein, acoustic information corresponding to different described movement state information is different, as being car when sounding body Time, the fast automobile opened is different from the slow automobile sound opened.When the sound that sounding body is corresponding is step During sound, the footsteps exerted oneself away is different from the footsteps gently walked.
It should be noted that going game player's preset range can be pre-saved in virtual reality device Different sounding body that may be present, different motion status information that described sounding body is corresponding and described motion The sound that status information is the most corresponding.When getting the current movement state information of described sounding body, directly Connect according to movement state information, inquire about the acoustic information that described sounding body is corresponding.
204, the sound letter that visual image information corresponding to reality-virtualizing game is corresponding with sounding body is exported Breath.
For the embodiment of the present invention, by the sound that sounding body in output going game player's preset range is corresponding Sound and described visual image information, it is possible to realize user and observe and according to sound according to visual image information Message breath judges game situation, the limitation during overcoming game situation to observe such that it is able to promote virtual Game experiencing, and then virtual reality can be promoted for feeling of immersion.
For the embodiment of the present invention, the sound that the described sounding body of described output is corresponding is specifically as follows: pass through Panorama sound mode, exports the sound that described sounding body is corresponding.
Wherein, panorama sound mode is the OO audio mixing of a kind of employing, by sound based on sound channel Hold the audio frequency way of output that independent audio element is layered, using the teaching of the invention it is possible to provide player is complete to going game The sensation that orientation is surrounded by sound.For the embodiment of the present invention, by panorama sound mode, output is described to be sent out The sound that sound body is corresponding, it is possible to promote virtual game further and experience, and then promote virtual further The standby feeling of immersion of reality.
205, the acoustic information that going game player is corresponding is obtained.
Wherein, the acoustic information that described going game player is corresponding can be corresponding the breathing heavily of going game player Gas sound, it is also possible to for the ho-hum that game player is corresponding, the embodiment of the present invention does not limits.
206, the sound that visual image information corresponding to reality-virtualizing game is corresponding with going game player is exported Message ceases.
For the embodiment of the present invention, by the acoustic information that output going game player is corresponding, it is possible to allow use Family sensation is truer, promotes virtual game and experiences, and then promotes virtual reality for feeling of immersion.
A kind of reality-virtualizing game processing method that the embodiment of the present invention provides, first obtains virtual reality trip The visual image information that play is corresponding;Detect in described visual image information in going game player preset range Whether there is sounding body;If existing, then obtain the sound that described sounding body is corresponding;Export described sounding body Corresponding sound and described visual image information.The vision figure corresponding with the most only output reality-virtualizing game As information is compared, the present invention by sound corresponding to sounding body in output going game player's preset range with And described visual image information, it is possible to realize user and observe according to visual image information and believe according to sound Breath judges game situation such that it is able to promotes virtual game and experiences, and then can promote virtual reality immersion Sense.
Further, implementing as Fig. 1, the embodiment of the present invention additionally provides a kind of virtual reality Equipment, as it is shown on figure 3, described equipment includes: acquiring unit 31, detector unit 32, output unit 33。
Described acquiring unit 31, for obtaining the visual image information that reality-virtualizing game is corresponding.Obtain single Unit 31 is the function mould obtaining visual image information corresponding to reality-virtualizing game in this virtual reality device Block.
Described detector unit 32, for detecting the described visual image information that described acquiring unit 31 obtains Whether sounding body is there is in middle going game player's preset range.Detector unit 32 is that this virtual reality sets The functional module of sounding body whether is there is in standby middle detection going game player's preset range.
Described acquiring unit 31, detects in described visual image information if being additionally operable to described detector unit 32 There is sounding body in going game player's preset range, then obtain the acoustic information that described sounding body is corresponding. Described acquiring unit 31 or this virtual reality device obtain acoustic information corresponding to described sounding body Functional module.
Described output unit 33, for exporting the sound that the described sounding body of described acquiring unit acquisition is corresponding Information and described visual image information.Described output unit 33 is that in this virtual reality device, output is described Acoustic information that sounding body is corresponding and the functional module of described visual image information.
It should be noted that each function list involved by a kind of virtual reality device of embodiment of the present invention offer Other of unit describe accordingly, are referred to the corresponding description of method shown in Fig. 1, do not repeat them here.Pin To above-mentioned virtual reality device, the function of the unit module used in every embodiment of the present invention is all Hardware processor (hardware processor) can be passed through realize.
A kind of virtual reality device that the embodiment of the present invention provides, first obtains reality-virtualizing game corresponding Visual image information;Detect in described visual image information and whether exist in going game player preset range Sounding body;If existing, then obtain the sound that described sounding body is corresponding;Export the sound that described sounding body is corresponding Sound and described visual image information.The visual image information phase corresponding with the most only output reality-virtualizing game Ratio, the present invention is by sound corresponding to sounding body in output going game player's preset range and described regards Feel image information, it is possible to realize user and observe according to visual image information and judge trip according to acoustic information Play situation such that it is able to promote virtual game and experience, and then virtual reality immersion sense can be promoted.
Further, implementing as Fig. 2, the embodiment of the present invention additionally provides a kind of virtual reality Equipment, as shown in Figure 4, described equipment includes: acquiring unit 41, detector unit 42, output unit 43。
Described acquiring unit 41, for obtaining the visual image information that reality-virtualizing game is corresponding.Obtain single Unit 41 is the function mould obtaining visual image information corresponding to reality-virtualizing game in this virtual reality device Block.
Described detector unit 42, for detecting the described visual image information that described acquiring unit 41 obtains Whether sounding body is there is in middle going game player's preset range.Detector unit 42 is that this virtual reality sets The functional module of sounding body whether is there is in standby middle detection going game player's preset range.
Described acquiring unit 41, detects in described visual image information if being additionally operable to described detector unit 42 There is sounding body in going game player's preset range, then obtain the acoustic information that described sounding body is corresponding. Described acquiring unit 41 or this virtual reality device obtain acoustic information corresponding to described sounding body Functional module.
Described output unit 43, for exporting the sound that the described sounding body of described acquiring unit acquisition is corresponding Information and described visual image information.Described output unit 43 is that in this virtual reality device, output is described Acoustic information that sounding body is corresponding and the functional module of described visual image information.
Further, described acquiring unit 41 includes: acquisition module 4101 and determine module 4102.
Described acquisition module 4101, for obtaining the described sounding body orientation apart from described going game player Information.Acquisition module 4101 is to obtain described sounding body in this virtual reality device apart from described current trip The functional module of the azimuth information of play player.
Described determine module 4102, for the described orientation letter obtained according to described acquisition module 4101 Breath, determines the acoustic information that described sounding body is corresponding.Determine that module 4102 is in this virtual reality device The described azimuth information obtained according to described acquisition module 4101, determines the sound that described sounding body is corresponding The functional module of information.
Described acquisition module 4101, is additionally operable to obtain the movement state information that described sounding body is current.Obtain Module 4101 or this virtual reality device obtain the merit of the current movement state information of described sounding body Can module.
Described determine module 4102, be additionally operable to the described motion state letter obtained according to described acquisition module Breath, determines the acoustic information that described sounding body is corresponding.Determine module 4102 or this virtual reality device The middle described movement state information obtained according to described acquisition module 4101, determines that described sounding body is corresponding The functional module of acoustic information.
Described acquiring unit 41, detects in described visual image information if being additionally operable to described detector unit 42 There is not sounding body in going game player's preset range, then obtain the sound that described going game player is corresponding Sound.Described acquiring unit 41 or this virtual reality device obtain described going game player corresponding The functional module of sound.
Described output unit 43, specifically for by panorama sound mode, exports described acquiring unit 41 and obtains The sound that the described sounding body that takes is corresponding.Described output unit 43 is concrete still by panorama sound mode, Export the functional module of sound corresponding to described sounding body that described acquiring unit 41 obtains.
It should be noted that each function involved by the another kind of virtual reality device of embodiment of the present invention offer Other of unit describe accordingly, are referred to the corresponding description of method shown in Fig. 2, do not repeat them here. For above-mentioned virtual reality device, the function of the unit module used in every embodiment of the present invention Can be realized by hardware processor.
The another kind of virtual reality device that the embodiment of the present invention provides, first obtains reality-virtualizing game corresponding Visual image information;Detect in described visual image information and whether deposit in going game player preset range At sounding body;If existing, then obtain the sound that described sounding body is corresponding;Export described sounding body corresponding Sound and described visual image information.The visual image information corresponding with the most only output reality-virtualizing game Comparing, the present invention is by sound corresponding to sounding body in output going game player's preset range and described Visual image information, it is possible to realize user and observe according to visual image information and judge according to acoustic information Game situation such that it is able to promote virtual game and experience, and then virtual reality immersion sense can be promoted.
Device embodiment described above is only schematically, wherein said illustrates as separating component Unit can be or may not be physically separate, the parts shown as unit can be or Person may not be physical location, i.e. may be located at a place, or can also be distributed to multiple network On unit.Some or all of module therein can be selected according to the actual needs to realize the present embodiment The purpose of scheme.Those of ordinary skill in the art are not in the case of paying performing creative labour, the most permissible Understand and implement.
Through the above description of the embodiments, those skilled in the art is it can be understood that arrive each reality The mode of executing can add the mode of required general hardware platform by software and realize, naturally it is also possible to by firmly Part.Based on such understanding, the portion that prior art is contributed by technique scheme the most in other words Dividing and can embody with the form of software product, this computer software product can be stored in computer can Read in storage medium, such as ROM/RAM, magnetic disc, CD etc., including some instructions with so that one Computer equipment (can be personal computer, server, or the network equipment etc.) performs each to be implemented The method described in some part of example or embodiment.
Last it is noted that above example is only in order to illustrate technical scheme, rather than to it Limit;Although the present invention being described in detail with reference to previous embodiment, the ordinary skill of this area Personnel it is understood that the technical scheme described in foregoing embodiments still can be modified by it, or Person carries out equivalent to wherein portion of techniques feature;And these amendments or replacement, do not make corresponding skill The essence of art scheme departs from the spirit and scope of various embodiments of the present invention technical scheme.

Claims (10)

1. a reality-virtualizing game processing method, it is characterised in that including:
Obtain the visual image information that reality-virtualizing game is corresponding;
Detect in described visual image information and whether there is sounding body in going game player preset range;
If there is sounding body, then obtain the acoustic information that described sounding body is corresponding;
Export the acoustic information that described visual image information is corresponding with described sounding body.
Method the most according to claim 1, it is characterised in that the described sounding body pair of described acquisition The acoustic information answered includes:
Obtain the described sounding body azimuth information apart from described going game player;
According to described azimuth information, determine the acoustic information that described sounding body is corresponding.
Method the most according to claim 1, it is characterised in that the described sounding body pair of described acquisition The acoustic information answered includes:
Obtain the movement state information that described sounding body is current;
According to described movement state information, determine the acoustic information that described sounding body is corresponding.
Method the most according to claim 1, it is characterised in that the described visual pattern of described detection After whether there is sounding body in going game player preset range in information, described method also includes:
If there is not sounding body, then obtain the sound that described going game player is corresponding;
Export the sound that described visual image information is corresponding with described going game player.
5. according to the method described in any one of claim 1-4, it is characterised in that send out described in described output The acoustic information that sound body is corresponding includes:
By panorama sound mode, export the sound that described sounding body is corresponding.
6. a virtual reality device, it is characterised in that including:
Acquiring unit, for obtaining the visual image information that reality-virtualizing game is corresponding;
Detector unit, for detecting going game in the described visual image information that described acquiring unit obtains Whether sounding body is there is in player's preset range;
Described acquiring unit, if being additionally operable in the described detector unit described visual image information of detection currently swim There is sounding body in play player's preset range, then obtain the acoustic information that described sounding body is corresponding;
Output unit, for export acoustic information corresponding to described sounding body that described acquiring unit obtains and Described visual image information.
Virtual reality device the most according to claim 6, it is characterised in that described acquiring unit Including:
Acquisition module, for obtaining the described sounding body azimuth information apart from described going game player;
Determine module, for the described azimuth information obtained according to described acquisition module, determine described sounding The acoustic information that body is corresponding.
Virtual reality device the most according to claim 6, it is characterised in that
Described acquisition module, is additionally operable to obtain the movement state information that described sounding body is current;
Described determine module, be additionally operable to the described movement state information obtained according to described acquisition module, really The acoustic information that fixed described sounding body is corresponding.
Virtual reality device the most according to claim 6, it is characterised in that
Described acquiring unit, if being additionally operable in the described detector unit described visual image information of detection currently swim There is not sounding body in play player's preset range, then obtain the sound that described going game player is corresponding.
10. according to the virtual reality device described in any one of claim 6-9, it is characterised in that
Described output unit, specifically for by panorama sound mode, exporting the institute that described acquiring unit obtains State the sound that sounding body is corresponding.
CN201610266030.6A 2016-04-26 2016-04-26 Method and device for processing virtual reality game Pending CN105879390A (en)

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