CN105817032A - On-game deal charging method - Google Patents
On-game deal charging method Download PDFInfo
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- CN105817032A CN105817032A CN201510004374.5A CN201510004374A CN105817032A CN 105817032 A CN105817032 A CN 105817032A CN 201510004374 A CN201510004374 A CN 201510004374A CN 105817032 A CN105817032 A CN 105817032A
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Abstract
The invention discloses an on-game deal charging method comprising a server deal part and a client deal part. The server deal part comprises the following steps that (S101) a game buyer clicks an article to be bought and a client sends request information to the server; (S102) the server prepares and the request successes and a step (S103) is executed; if the request fails, the player is reminded of purchase failure; (S103) the client reminds the game buyer whether to confirm the buying; and (S104) the game buyer confirms the buying players determines to buy the article and a step (S105) is executed. All players can play the game for free; a quick channel is built for players to acquire game devices, so free and excellent game service can be realized.
Description
Technical field
A kind of method that the present invention relates to transaction charge, a kind of method particularly relating to interior transaction charge of playing.
Background technology
In current various online games, game charge is the most very important first floor system the most basic.The main thinking direction whether charged and how to have charged into current game, is related to game player's experience effect in gaming, is also related to the success or failure of game.
Current Fare Collection System mainly has following three kinds of modes:
One, put card charge method, represent conduct: " World of Warcraft ", " illusion Journey to the West " etc..Point mode card game is a game weighing remaining sum of playing with the time, it it is a kind of paid-for time game generated based on mobile portable phone takes, point card is divided into four big classes, it is " effective time card, sky card, moon card, monthly card four class; only have at present a few money network games and adhere to oneself original style always; from the point of view of current Game Market, the turn-based network game " illusion Journey to the West " that worldwide " World of Warcraft " and China are most popular etc. or the some card form of employing develops respectively.Point card game is not sell any virtual objects, and all of article must working hard to complete by oneself.The advantage of some card charge method is as follows: some card system game is the consumption pattern initially entering the people visual field of game, and it has been filled up the mode that game is bought, has started the beginning for game industry, be made that major contribution at the game industry initial stage.The shortcoming of some card charge method is as follows: after the card of game points time terminates, game needs emphasis to input password, and step is comparatively laborious.And this mode dangerous, the situation that the password of input has been used usually occurs;Being required for when point of purchase card buying in the place of feature, because its price is underground or semi-over to game player, player creates second time charge, this is that each game producer is unwilling to see.
Two, stage property mode, the game of stage property mode is that a game of game strengths weighed by play internal equipment, stage property etc., is a kind of pay-per-play generated based on selling game internal equipment, stage property etc..Turn-based game " angle road " and Divine Comedy etc. that existing market is enlivened are all to use stage property form of tariff to develop.Stage property mode game sells virtual objects, produces big R(RMB with this) player.The advantage of stage property mode is as follows: play and major part player is achieved the free of game.Game need not point of purchase card, it is only necessary to registers, log in and just can enter game, convenient and swift.Stage property charge is directly issued by game producer and agency game business, eliminates the charge again of intermediate link.The shortcoming of stage property mode is as follows: the player of free game play become purchase tool player accompany object for appreciation, the original intention of game is broken.Game player is if it is desired to play than others to be by force and be accomplished by spending a lot of time and efforts, and what this also had that considerable player can be the most free certainly goes to play game.Being equipped with if game player still wants to stronger stage properties being accomplished by spending to buy game internal store sale again, the stage property that the internal store of these game is sold originates from manufacturer, Ye Shi manufacturer of being benefited.Game industry is advocated and is allowed the theory of game player's income never find more preferable way to realize.
Three, transaction platform mode, transaction platform mode is with the internal transaction system released of game, and game player searches and the required article of results of concluding the business, a game that platform interior all or part virtual objects is provided by game player in transaction system.Game is not sold or sells virtual objects on a small quantity, and most of article are that player oneself works hard to complete or obtains from transaction platform.The advantage of transaction platform mode is as follows: substantially achieving the hope that game is free, the most all game players are doing same selection, more fair between player, and the gap between player is less, and the spirit of team unity can be paid attention to again.Game manufacturer provides the platform that game player sells, buys article stage property, game manufacturer is not because selling stage property or only selling a small amount of stage property and be mainly engaged in maintenance platform work, thus it is truly realized interest concessions to game player, allowing game player can really obtain income in gaming, it is not dream that game becomes occupation.The shortcoming of transaction platform mode: because the gap between game player diminishes, the competition between player can be very strong, can be the biggest to the pressure of player.
Summary of the invention
The technical problem to be solved is to provide a kind of method of interior transaction charge of playing, on the one hand it provide the free game to all players, on the other hand achieve player and the demand of game article is given quick passage, thus allow the essence of game be truly realized free and quality services.
The present invention solves above-mentioned technical problem by following technical proposals: a kind of method of interior transaction charge of playing, it is characterised in that it includes server Transaction section and client Transaction section;
Server Transaction section comprises the following steps: step S101, and game buyer clicks on to be needed to buy article, and user end to server sends solicited message;Step S102, server is ready to complete, and asks successfully, to go to step S103;Asking unsuccessfully, prompting player buys failure;Step S103, whether Client-Prompt game buyer confirm to buy this article;Step S104, game buyer confirm to buy this article, and player confirms to buy this article, goes to step S105;Player cancels these article of purchase, and prompting player buys failure;Step S105, game buyer client confirms that current account has purchase sales of goods ideal money number;Game seller client confirms that these article that going game account is sold exist and are ready to sell;Step S106, confirms that current account has more than buying sales of goods ideal money number;Confirm that current account has more than buying sales of goods ideal money number, go to step S107;Confirm unsuccessfully, confirm that account balance is not enough, prompting player buys failure;Confirm that seller's account has this and sells article, confirm that having this sells article, goes to step S107;Confirming unsuccessfully, prompting player buys failure;Step S107, game buyer client sends to server and prepares Transaction Information, and game seller client sends to server and prepares Transaction Information;Step S108, sends successfully, goes to step S109;Confirming unsuccessfully, prompting player buys failure;Step S109, buys ideal money number needed for sales of goods price in server deduction game buyer's account, server deduction game seller's account sells article;Step S110, deducts successfully, goes to step S111, deducts unsuccessfully, and prompting player buys failure;Step S111, server puts into bought article, server deduction gaming platform service fee to buyer's account knapsack;Step S112, puts into successfully, goes to step S113, deducts unsuccessfully, and prompting player buys failure;Server puts into article the sold ideal money final gained of number to game seller's account;Step S113, puts into successfully, and transaction completes, and puts into failure, and prompting player buys failure;Transaction completes;
Client Transaction section comprises the following steps: step S201, and game buyer clicks on needs to buy article, and game buyer client sends solicited message to game seller client, and merit of hoping for success goes to step S202 and asks unsuccessfully, and prompting player buys failure;Step S202, game buyer client, game seller client are ready to complete, and ask successfully, to go to step S203;Asking unsuccessfully, prompting player buys failure;Step S203, whether buyer client prompting game buyer confirms to buy this article, and game buyer confirm to buy this article, asks successfully, to go to step S204;Game buyer client confirms that current account has purchase sales of goods ideal money number;Step S204, game buyer client confirms that current account has purchase sales of goods ideal money number, and game seller client confirms that these article that going game account is sold exist and are ready to sell;Step S205, confirms that current account has more than buying sales of goods ideal money number, goes to step S206;Confirm unsuccessfully, confirm that account balance is not enough, prompting player buys failure;Confirming that seller's account has this and sells article, confirm that having this sells article, goes to step S205, confirms unsuccessfully, prompting player buys failure;Step S206, game buyer client sends, to server, the information that is ready to complete, and game seller client sends to server and is ready to complete information;Step S207, sends successfully, goes to step S208;Confirming unsuccessfully, prompting player buys failure;Step S208, buys ideal money number needed for sales of goods price in buyer client deduction game buyer's account, seller client deduction game seller's account sells article;Step S209, deducts successfully, goes to step S210, deducts unsuccessfully, and prompting player buys failure;Step S210, buyer client puts into bought article, seller client deduction gaming platform service fee to buyer's account knapsack;Step S211, puts into successfully, goes to step S212, deducts unsuccessfully, and prompting player buys failure;Seller client deduction gaming platform service fee is deducted successfully, goes to step S212, deducts unsuccessfully, and prompting player buys failure;Step S212, seller client puts into article the sold ideal money final gained of number to game seller's account;Step S213, puts into successfully, and transaction completes, and puts into failure, and prompting player buys failure;Step S214, buyer client, seller client complete information interaction server, interaction success, transaction;Mutual failure, the most alternately.
The most progressive effect of the present invention is: one aspect of the present invention provides the free game to all players, on the other hand achieves player and the demand of game article gives quick passage, thus allow the essence of game be truly realized free and quality services.
Accompanying drawing explanation
Fig. 1 be the present invention play interior transaction charge method in the flow chart of server Transaction section.
Fig. 2 be the present invention play interior transaction charge method in the flow chart of client Transaction section.
Detailed description of the invention
Provide present pre-ferred embodiments below in conjunction with the accompanying drawings, to describe technical scheme in detail.
The present invention realizes transaction charge, and player supplements game virtual currency special in being exchanged into game with money by RMB, buys in article in internal " the virtual article trading market " set up of game.Game is internal releases transaction charge platform.Trading game equipment, stage property, fashionable dress, house pet, mark, technical ability (technical ability book), precious case, key, increase can fight the article such as number of times in platform game internal game player.Game player's shape table that transaction platform is freely sold and bought in game, thus on the one hand achieve the free of game;On the other hand set up transaction platform by game is internal, improve the ability into player services, allow game developments track to fair mode development, thus realize reason game.
The play method of interior transaction charge of the present invention includes server Transaction section (as shown in Figure 1) and client Transaction section (as shown in Figure 2);
Server Transaction section comprises the following steps: step S101, and game buyer clicks on to be needed to buy article, and user end to server sends solicited message;Step S102, server is ready to complete, and asks successfully, to go to step S103;Asking unsuccessfully, prompting player buys failure;Step S103, whether Client-Prompt game buyer confirm to buy this article;Step S104, game buyer confirm to buy this article, and player confirms to buy this article, goes to step S105;Player cancels these article of purchase, and prompting player buys failure;Step S105, game buyer client confirms that current account has purchase sales of goods ideal money number;Game seller client confirms that these article that going game account is sold exist and are ready to sell;Step S106, confirms that current account has more than buying sales of goods ideal money number;Confirm that current account has more than buying sales of goods ideal money number, go to step S107;Confirm unsuccessfully, confirm that account balance is not enough, prompting player buys failure;Confirm that seller's account has this and sells article, confirm that having this sells article, goes to step S107;Confirming unsuccessfully, prompting player buys failure;Step S107, game buyer client sends to server and prepares Transaction Information, and game seller client sends to server and prepares Transaction Information;Step S108, sends successfully, goes to step S109;Confirming unsuccessfully, prompting player buys failure;Step S109, buys ideal money number needed for sales of goods price in server deduction game buyer's account, server deduction game seller's account sells article;Step S110, deducts successfully, goes to step S111, deducts unsuccessfully, and prompting player buys failure;Step S111, server puts into bought article, server deduction gaming platform service fee to buyer's account knapsack;Step S112, puts into successfully, goes to step S113, deducts unsuccessfully, and prompting player buys failure;Server puts into article the sold ideal money final gained of number to game seller's account;Step S113, puts into successfully, and transaction completes, and puts into failure, and prompting player buys failure;Transaction completes;
Client Transaction section comprises the following steps: step S201, and game buyer clicks on needs to buy article, and game buyer client sends solicited message to game seller client, and merit of hoping for success goes to step S202 and asks unsuccessfully, and prompting player buys failure;Step S202, game buyer client, game seller client are ready to complete, and ask successfully, to go to step S203;Asking unsuccessfully, prompting player buys failure;Step S203, whether buyer client prompting game buyer confirms to buy this article, and game buyer confirm to buy this article, asks successfully, to go to step S204;Game buyer client confirms that current account has purchase sales of goods ideal money number;Step S204, game buyer client confirms that current account has purchase sales of goods ideal money number, and game seller client confirms that these article that going game account is sold exist and are ready to sell;Step S205, confirms that current account has more than buying sales of goods ideal money number, goes to step S206;Confirm unsuccessfully, confirm that account balance is not enough, prompting player buys failure;Confirming that seller's account has this and sells article, confirm that having this sells article, goes to step S205, confirms unsuccessfully, prompting player buys failure;Step S206, game buyer client sends, to server, the information that is ready to complete, and game seller client sends to server and is ready to complete information;Step S207, sends successfully, goes to step S208;Confirming unsuccessfully, prompting player buys failure;Step S208, buys ideal money number needed for sales of goods price in buyer client deduction game buyer's account, seller client deduction game seller's account sells article;Step S209, deducts successfully, goes to step S210, deducts unsuccessfully, and prompting player buys failure;Step S210, buyer client puts into bought article, seller client deduction gaming platform service fee to buyer's account knapsack;Step S211, puts into successfully, goes to step S212, deducts unsuccessfully, and prompting player buys failure;Seller client deduction gaming platform service fee is deducted successfully, goes to step S212, deducts unsuccessfully, and prompting player buys failure;Step S212, seller client puts into article the sold ideal money final gained of number to game seller's account;Step S213, puts into successfully, and transaction completes, and puts into failure, and prompting player buys failure;Step S214, buyer client, seller client complete information interaction server, interaction success, transaction;Mutual failure, the most alternately.
Those skilled in the art can carry out various remodeling and change to the present invention.Therefore, present invention covers and fall into the various remodeling in the range of appending claims and equivalent thereof and change.
Claims (1)
1. the method for transaction charge in a game, it is characterised in that it includes server Transaction section and client Transaction section;
Server Transaction section comprises the following steps: step S101, and game buyer clicks on to be needed to buy article, and user end to server sends solicited message;Step S102, server is ready to complete, and asks successfully, to go to step S103;Asking unsuccessfully, prompting player buys failure;Step S103, whether Client-Prompt game buyer confirm to buy this article;Step S104, game buyer confirm to buy this article, and player confirms to buy this article, goes to step S105;Player cancels these article of purchase, and prompting player buys failure;Step S105, game buyer client confirms that current account has purchase sales of goods ideal money number;Game seller client confirms that these article that going game account is sold exist and are ready to sell;Step S106, confirms that current account has more than buying sales of goods ideal money number;Confirm that current account has more than buying sales of goods ideal money number, go to step S107;Confirm unsuccessfully, confirm that account balance is not enough, prompting player buys failure;Confirm that seller's account has this and sells article, confirm that having this sells article, goes to step S107;Confirming unsuccessfully, prompting player buys failure;Step S107, game buyer client sends to server and prepares Transaction Information, and game seller client sends to server and prepares Transaction Information;Step S108, sends successfully, goes to step S109;Confirming unsuccessfully, prompting player buys failure;Step S109, buys ideal money number needed for sales of goods price in server deduction game buyer's account, server deduction game seller's account sells article;Step S110, deducts successfully, goes to step S111, deducts unsuccessfully, and prompting player buys failure;Step S111, server puts into bought article, server deduction gaming platform service fee to buyer's account knapsack;Step S112, puts into successfully, goes to step S113, deducts unsuccessfully, and prompting player buys failure;Server puts into article the sold ideal money final gained of number to game seller's account;Step S113, puts into successfully, and transaction completes, and puts into failure, and prompting player buys failure;Transaction completes;
Client Transaction section comprises the following steps: step S201, and game buyer clicks on needs to buy article, and game buyer client sends solicited message to game seller client, and merit of hoping for success goes to step S202 and asks unsuccessfully, and prompting player buys failure;Step S202, game buyer client, game seller client are ready to complete, and ask successfully, to go to step S203;Asking unsuccessfully, prompting player buys failure;Step S203, whether buyer client prompting game buyer confirms to buy this article, and game buyer confirm to buy this article, asks successfully, to go to step S204;Game buyer client confirms that current account has purchase sales of goods ideal money number;Step S204, game buyer client confirms that current account has purchase sales of goods ideal money number, and game seller client confirms that these article that going game account is sold exist and are ready to sell;Step S205, confirms that current account has more than buying sales of goods ideal money number, goes to step S206;Confirm unsuccessfully, confirm that account balance is not enough, prompting player buys failure;Confirming that seller's account has this and sells article, confirm that having this sells article, goes to step S205, confirms unsuccessfully, prompting player buys failure;Step S206, game buyer client sends, to server, the information that is ready to complete, and game seller client sends to server and is ready to complete information;Step S207, sends successfully, goes to step S208;Confirming unsuccessfully, prompting player buys failure;Step S208, buys ideal money number needed for sales of goods price in buyer client deduction game buyer's account, seller client deduction game seller's account sells article;Step S209, deducts successfully, goes to step S210, deducts unsuccessfully, and prompting player buys failure;Step S210, buyer client puts into bought article, seller client deduction gaming platform service fee to buyer's account knapsack;Step S211, puts into successfully, goes to step S212, deducts unsuccessfully, and prompting player buys failure;Seller client deduction gaming platform service fee is deducted successfully, goes to step S212, deducts unsuccessfully, and prompting player buys failure;Step S212, seller client puts into article the sold ideal money final gained of number to game seller's account;Step S213, puts into successfully, and transaction completes, and puts into failure, and prompting player buys failure;Step S214, buyer client, seller client complete information interaction server, interaction success, transaction;Mutual failure, the most alternately.
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CN201510004374.5A CN105817032A (en) | 2015-01-06 | 2015-01-06 | On-game deal charging method |
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CN201510004374.5A CN105817032A (en) | 2015-01-06 | 2015-01-06 | On-game deal charging method |
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Cited By (8)
Publication number | Priority date | Publication date | Assignee | Title |
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CN106330959A (en) * | 2016-09-29 | 2017-01-11 | 北京乐动卓越科技有限公司 | Behavioral analysis based and virtual assistance coin adopted payment control system |
CN106330960A (en) * | 2016-09-29 | 2017-01-11 | 北京乐动卓越科技有限公司 | Method for limiting transaction through virtual fractional currency and server system |
CN107875629A (en) * | 2016-09-30 | 2018-04-06 | 株式会社万代南梦宫娱乐 | Games system, processing method and information storage medium |
CN108619726A (en) * | 2017-03-23 | 2018-10-09 | 电子技术公司 | Agency by agreement for Distributed Calculation transaction |
CN109011589A (en) * | 2018-07-24 | 2018-12-18 | 合肥爱玩动漫有限公司 | Virtual equipment method of commerce in a kind of game |
CN109078332A (en) * | 2018-07-24 | 2018-12-25 | 合肥爱玩动漫有限公司 | A method of for carrying out account transaction in game |
CN109701278A (en) * | 2018-12-12 | 2019-05-03 | 咪咕互动娱乐有限公司 | Game teaching method, device, equipment and storage medium |
CN111821692A (en) * | 2020-07-24 | 2020-10-27 | 网易(杭州)网络有限公司 | Method and device for trading props in game, computer equipment and medium |
-
2015
- 2015-01-06 CN CN201510004374.5A patent/CN105817032A/en active Pending
Cited By (10)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN106330959A (en) * | 2016-09-29 | 2017-01-11 | 北京乐动卓越科技有限公司 | Behavioral analysis based and virtual assistance coin adopted payment control system |
CN106330960A (en) * | 2016-09-29 | 2017-01-11 | 北京乐动卓越科技有限公司 | Method for limiting transaction through virtual fractional currency and server system |
CN106330960B (en) * | 2016-09-29 | 2020-01-07 | 北京乐动卓越科技有限公司 | Method for limiting transaction by adopting virtual coin and server system |
CN107875629A (en) * | 2016-09-30 | 2018-04-06 | 株式会社万代南梦宫娱乐 | Games system, processing method and information storage medium |
CN107875629B (en) * | 2016-09-30 | 2022-10-11 | 株式会社万代南梦宫娱乐 | Game system, processing method, and information storage medium |
CN108619726A (en) * | 2017-03-23 | 2018-10-09 | 电子技术公司 | Agency by agreement for Distributed Calculation transaction |
CN109011589A (en) * | 2018-07-24 | 2018-12-18 | 合肥爱玩动漫有限公司 | Virtual equipment method of commerce in a kind of game |
CN109078332A (en) * | 2018-07-24 | 2018-12-25 | 合肥爱玩动漫有限公司 | A method of for carrying out account transaction in game |
CN109701278A (en) * | 2018-12-12 | 2019-05-03 | 咪咕互动娱乐有限公司 | Game teaching method, device, equipment and storage medium |
CN111821692A (en) * | 2020-07-24 | 2020-10-27 | 网易(杭州)网络有限公司 | Method and device for trading props in game, computer equipment and medium |
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Application publication date: 20160803 |