CN105381611A - Method and device for layered three-dimensional display of 2D game scene - Google Patents

Method and device for layered three-dimensional display of 2D game scene Download PDF

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Publication number
CN105381611A
CN105381611A CN201510807686.XA CN201510807686A CN105381611A CN 105381611 A CN105381611 A CN 105381611A CN 201510807686 A CN201510807686 A CN 201510807686A CN 105381611 A CN105381611 A CN 105381611A
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China
Prior art keywords
scene
game
display interface
slip touch
touch operation
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CN201510807686.XA
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于靖
谢志军
吴少良
李戈夫
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Priority to CN201510807686.XA priority Critical patent/CN105381611A/en
Publication of CN105381611A publication Critical patent/CN105381611A/en
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Abstract

The invention discloses a method and device for layered three-dimensional display of a 2D game scene. The method comprises the steps that the game scene is divided into multiple layers in advance from near to far according to the visual angle of a player, wherein each layer contains game scene elements of its own; in corresponding to slide touch on a touch screen, each layer in the game scene moves in the direction determined by the slide touch, and the moving speeds of the layers become lower gradually from near to far. By the adoption of the method and device, three-dimensional display of the 2D scene can be achieved, the problem that game scenes can not be displayed in the 3D modeling mode by a 2D mobile phone is solved, and vivid and interesting scene display can be realized.

Description

The layering of a kind of 2D scene of game realizes method and the device of three-dimensional performance
Technical field
The present invention relates to the performance of scene of game, particularly the layering of a kind of 2D scene of game realizes method and the device of three-dimensional performance.
Background technology
In mobile phone games, usually need displaying scene of game, this scene comprises many little scene module, and each little scene module represents different location or building or playing method entrance.Existing a kind of technical scheme builds 3D model in hand trip, and rendering can the 3D scene of multi-faceted viewing, and 360 degree of rotations that can realize scene are checked, meet the basic game demand of user.But this scheme is only applicable to, in 3D game, be limited by game engine restriction, can not be applied to 2D game.Existing another kind of technical scheme is a kind of laid out flat scheme adopted in 2D game, and its implementation is: 1. adopt scene of game picture as the basic background at whole home; 2. the entrance of all kinds of playing method system, with architectural drawing target formal distribution above appropriate scene of game figure; 3. screen support is slided and is checked panorama, namely whole playing method entrances.Concrete methods of realizing is such as: 1. adopt lawn, distant mountain, sky long figure be background; 2. the playing method systems such as arena, hero's examination refining, businessman are presented on Background with icon and written form, click and enter corresponding playing method system; 3. playing method system is more, extends to screen right, and supporting horizontally slips checks full content.This technical scheme completely can represent scene in hand trip, meet the basic game demand of user, but there is following shortcoming: 1, this mode requires that the large figure of background and little scene module icon wherein have the matching of height, inconsistent if there is front and back angle of field, namely have an X-rayed existing problems, can seem loftier, reduce the sense of reality, for cartoon style visual performance still can, but be not too applicable in the scene of the realistic style of aestheticism.2, the whole structure of the program compares complanation.3, the program is only supported to horizontally slip, and operates more single.
Summary of the invention
Main purpose of the present invention is to overcome the deficiencies in the prior art, the layering of a kind of 2D scene of game is provided to realize method and the device of three-dimensional performance, solve the form performance scene cannot using 3D modeling in 2D mobile phone games, and traditional plane scene technique of expression cannot carry out the problem of fresh and alive interesting scene display.
For achieving the above object, the present invention is by the following technical solutions:
Scene of game layering realizes a method for three-dimensional performance, comprises the following steps:
Scene of game is in advance divided into many levels by near to order far away according in player visual angle, and each level comprises respective scene of game element;
When responding the slip touch operation on touch screen, at all levels in scene of game is all moved along by the determined moving direction of described slip touch operation, and translational speed at all levels is according to by decreasing order closely extremely far away.
Further:
When responding slip touch operation, in same level, being defined as static element by scene of game keeping respective relative position constant.
At all levels comprised player can the position relationship of interactive elements and translational speed at all levels be configured to make: when responding slip touch operation, in scene of game each player can interactive elements to arrive the order of the presumptive area of game display interface different.
Described presumptive area is the region, center of game display interface.
The determined moving direction of described slip touch operation is the horizontal direction of game display interface.
Scene of game has the scene content defined by the current visual angle scope of game display interface, when responding slip touch operation, scene of game slips at the opposite side of game display interface after the side of game display interface skids off, scene content before continuing to repeat to show, and the scene content seamless connection that the scene content skidded off from game display interface side and opposite side slip into.
Scene of game has the scene content defined by the angular field of view of 360 deg rotating displaying, when responding slip touch operation, scene of game 360 degree visual angles revolve turn around after continue to repeat before display scene content.
Scene of game layering realizes a device for three-dimensional performance, comprising:
Scene of game hierarchical block, its by scene of game according in player visual angle by close to be divided into many levels in advance to order far away, each level comprises respective scene of game element;
Slip touch-responsive module, it is when responding the slip touch operation on touch screen, to make in scene of game at all levels all moves along by the determined moving direction of described slip touch operation, translational speed at all levels according to by near to decreasing order far away.
Described slip touch-responsive module when responding slip touch operation, make each player in scene of game can interactive elements to arrive the order of the presumptive area of game display interface different.
Scene of game has the scene content defined by the current visual angle scope of game display interface, described slip touch-responsive module is when responding slip touch operation, scene of game is slipped at the opposite side of game display interface after the side of game display interface skids off, scene content before continuing to repeat to show, and the scene content seamless connection that the scene content skidded off from game display interface side and opposite side slip into; Or scene of game has the scene content defined by the angular field of view of 360 deg rotating displaying, described slip touch-responsive module when responding slip touch operation, make scene of game 360 degree visual angles revolve turn around after continue to repeat before display scene content.
Beneficial effect of the present invention:
According to method of the present invention, by scene of game according in player visual angle by close to be divided into many levels in advance to order far away, each level comprises respective scene of game element; When responding slip touch operation, at all levels in scene of game is all moved along by the determined moving direction of slip touch operation, and translational speed at all levels is according to by decreasing order closely extremely far away.Move (such as player carry out on screen horizontally slip operation carry out rotatable game scene) in response to slide owing to there being the scene of game element of different levels simultaneously, and the translational speed of translational speed at all levels is also different, layer translational speed far away is slower, nearer layer translational speed is faster, thus simulate the rotary viewing angle effect of 3D model, player can be allowed to produce and to be in sensation in rotary moving in scene of game.Thus, the present invention can realize more true, to be enough to simulate 3D reality three-dimensional scene in 2D mobile phone games, allow user can enjoy aestheticism scene of game true to nature, experience large and spectacular, massive scene by the ground of the heart of screen even, player is more had when playing and substitutes into sense.
Preferred scheme can also obtain more advantage.Such as, by when responding slip touch operation, make each player in scene of game can interactive elements to arrive the order of the presumptive area (region, center as display interface of playing) of game display interface different, thus ensure each interactive elements can attraction the attention of player at certain time and allow player's handled easily.And for example, when responding slip touch operation, scene of game slips at the opposite side of game display interface after the side of game display interface skids off, scene content before continuing to repeat to show, and the scene content seamless connection that the scene content skidded off from game display interface side and opposite side slip into.Picture can be caused to exceed screen border because simple mobile picture exceedes certain distance, thus the scope of scene movement is limited, cannot accomplish to a direction infinitely movement on screen, thus also limit the vivid effect at the rotatable visual angle of simulation 3D scene.After adopting such scheme, can simulate realistically visual angle in 3D scene revolve turn around after continue to rotate and seen in visual angle for it before the effect of repetition of scene, simultaneously, 2D picture there will not be the situation of scene saltus step when shifting out display interface redirect, effectively improve the sense of reality of the 3D model of simulation.
Accompanying drawing explanation
Fig. 1 is the flow chart that scene of game layering of the present invention realizes the embodiment of the method for three-dimensional performance.
Detailed description of the invention
Below embodiments of the present invention are elaborated.It is emphasized that following explanation is only exemplary, instead of in order to limit the scope of the invention and apply.
Consult Fig. 1, in one embodiment, a kind of scene of game layering realizes the method for three-dimensional performance, comprises the following steps:
S1. by scene of game according in player visual angle by close to be divided into many levels in advance to order far away, each level comprises respective scene of game element;
S2. when responding the slip touch operation on touch screen, at all levels in scene of game is all moved along by the determined moving direction of described slip touch operation, and translational speed at all levels is according to by decreasing order closely extremely far away.
In an exemplary embodiment, the determined moving direction of described slip touch operation can be the horizontal direction of game display interface, and player's operation of can carrying out horizontally slipping on screen is moved or rotatable game scene.
According to said method, because scene of game is when in response to slide, the scene of game element of different levels moves simultaneously, and the translational speed of translational speed at all levels is also different, layer translational speed far away is slower, and nearer layer translational speed is faster, therefore, the mobile effect of 2D scene of game can simulate the rotary viewing angle effect of 3D model, player can be allowed to produce and be in sensation in rotary moving in 3D scene of game.Thus, this method can realize more true, to be enough to simulate 3D reality three-dimensional scene in 2D mobile phone games, allow user can enjoy aestheticism scene of game true to nature, experience large and spectacular, massive scene by the ground of the heart of screen even, player is more had when playing and substitutes into sense.
In a preferred embodiment, when responding slip touch operation, in same level, being defined as static element by scene of game keeping respective relative position constant.The relative position of the inner each static element of every one deck is constant, simultaneously by presetting the translational speed of different levels, can reach the effect of simulation visual angle change during slide realistically.
In a preferred embodiment, at all levels comprised player can the position relationship of interactive elements and translational speed at all levels be configured to make: when responding slip touch operation, in scene of game each player can interactive elements to arrive the order of the presumptive area of game display interface different.In a more preferred embodiment, described presumptive area is the region, center of game display interface.By this design, each interactive elements can attraction the attention of player at certain time and allow player's handled easily can be ensured.Further, by make in scene each can be mutual element arrive game display interface and the time sequencing in region, screen center different, player can be operated more with open arms.Such as, in the game containing exercisable Architectural Elements, each exercisable Architectural Elements of different levels all successively arrives center in scene moving process, thus can both operate easily.
In a preferred embodiment, scene of game has the scene content defined by the current visual angle scope of game display interface, when responding slip touch operation, scene of game slips at the opposite side of game display interface after the side of game display interface skids off, scene content before continuing to repeat to show, and the scene content seamless connection that the scene content skidded off from game display interface side and opposite side slip into.Picture can be caused to exceed screen border because simple mobile picture exceedes certain distance, thus limit the scope of scene movement, cannot accomplish to a direction infinitely movement on screen, therefore limit the vivid effect at the rotatable visual angle of simulation 3D scene.Above-mentioned preferred version reaches in the mode that can infinitely repeat the demand of the unrestricted movement of 2D scene of allowing, such as, 2D scene moves right to then gets back to scene Far Left when exceeding right margin and continues to move right, same, is moved to the left to exceed left margin and then get back to scene rightmost and continue to be moved to the left.After adopting such scheme, can simulate realistically visual angle in 3D scene revolve turn around after continue to rotate and seen in visual angle for it before the effect of repetition of scene, simultaneously, 2D picture there will not be the situation of scene saltus step when shifting out display interface redirect, effectively improve the sense of reality of the 3D model of simulation.Realizing one of method be connected is that control 2D scene shows at the image of display interface the right and left, the image making it successively be presented on screen at Far Left and rightmost is completely the same, thus reaches the effect that player cannot perceive at Far Left and the mutual redirect of rightmost image.
In a preferred embodiment, scene of game has the scene content defined by the angular field of view of 360 deg rotating displaying, when responding slip touch operation, scene of game 360 degree visual angles revolve turn around after continue to repeat before display scene content.
In another kind of embodiment, a kind of scene of game layering realizes the device of three-dimensional performance, comprising:
Scene of game hierarchical block, its by scene of game according in player visual angle by close to be divided into many levels in advance to order far away, each level comprises respective scene of game element;
Slip touch-responsive module, it is when responding slip touch operation, and to make in scene of game at all levels all moves along by the determined moving direction of described slip touch operation, and translational speed at all levels is according to by decreasing order closely extremely far away.
In a preferred embodiment, described slip touch-responsive module when responding slip touch operation, make each player in scene of game can interactive elements to arrive the order of the presumptive area of game display interface different.
In a kind of preferred embodiment, scene of game has the scene content defined by the current visual angle scope of game display interface, described slip touch-responsive module is when responding slip touch operation, scene of game is slipped at the opposite side of game display interface after the side of game display interface skids off, scene content before continuing to repeat to show, and the scene content seamless connection that the scene content skidded off from game display interface side and opposite side slip into.
In a kind of preferred embodiment, scene of game has the scene content defined by the angular field of view of 360 deg rotating displaying, described slip touch-responsive module when responding slip touch operation, make scene of game 360 degree visual angles revolve turn around after continue to repeat before display scene content.
According to above-described embodiment, whole scene partitioning is phenomenologically multiple presentation layer (on interface from top to bottom, visually corresponding to as far as near) by the present invention, and the scene of each level can be guaranteed to seamlessly transit in a slip cycle, seamless connection.Such as, the elements such as the building of Background and needs can be put into according to the far and near order from player visual angle at all levels.When the combination of multi-level scene is moved, view-based access control model principle, can be formed user see felt virtual three-dimensional scene.Multilayer scene reasonable combination, can realize stereoeffect simultaneously, and hierarchical operations and layering performance.Such as, unique and abundant Scene Representation can be given in the scene of each level, particle effect can be used to form the various dynamic scene being rich in vision sight.Again such as, in the scene of game with building, the scene building of each level can cultivate colourful playing method with playing method Dynamic System entrance or building, and every one deck can realize different scenery, gets different tasks for player.Overall scenario can be supported to horizontally slip to watch complete annular home.Except realizing with the mobile rotate effect of simulating 3D model of 2D scene in game, in addition, through designing the mitigation and amplification also can supporting overall scenario, and quick location can being realized when clicking scene building, expansion playing method OptionButton.In a word, by adopting above-mentioned hierarchical design, player also easily produces massive impression in little scene.
Above content combines concrete/preferred embodiment further description made for the present invention, can not assert that specific embodiment of the invention is confined to these explanations.For general technical staff of the technical field of the invention; without departing from the inventive concept of the premise; its embodiment that can also describe these makes some substituting or modification, and these substitute or variant all should be considered as belonging to protection scope of the present invention.

Claims (10)

1. scene of game layering realizes a method for three-dimensional performance, it is characterized in that, comprises the following steps:
By scene of game according in player visual angle by close to be divided into many levels in advance to order far away, each level comprises respective scene of game element;
When responding the slip touch operation on touch screen, at all levels in scene of game is all moved along by the determined moving direction of described slip touch operation, and translational speed at all levels is according to by decreasing order closely extremely far away.
2. scene of game layering as claimed in claim 1 realizes the method for three-dimensional performance, it is characterized in that, when responding slip touch operation, being defined as static element keeping respective relative position constant in same level by scene of game.
3. scene of game layering as claimed in claim 1 realizes the method for three-dimensional performance, it is characterized in that, at all levels comprised player can the position relationship of interactive elements and translational speed at all levels be configured to make: when responding slip touch operation, in scene of game each player can interactive elements to arrive the order of the presumptive area of game display interface different.
4. scene of game layering as claimed in claim 3 realizes the method for three-dimensional performance, it is characterized in that, described presumptive area is the region, center of game display interface.
5. scene of game layering as claimed in claim 1 realizes the method for three-dimensional performance, it is characterized in that, the determined moving direction of described slip touch operation is the horizontal direction of game display interface.
6. the scene of game layering as described in any one of claim 1 to 5 realizes the method for three-dimensional performance, it is characterized in that, scene of game has the scene content defined by the current visual angle scope of game display interface, when responding slip touch operation, scene of game slips at the opposite side of game display interface after the side of game display interface skids off, scene content before continuing to repeat to show, and the scene content seamless connection that the scene content skidded off from game display interface side and opposite side slip into.
7. the scene of game layering as described in any one of claim 1 to 5 realizes the method for three-dimensional performance, it is characterized in that, scene of game has the scene content defined by the angular field of view of 360 deg rotating displaying, when responding slip touch operation, scene of game 360 degree visual angles revolve turn around after continue to repeat before display scene content.
8. scene of game layering realizes a device for three-dimensional performance, it is characterized in that, comprising:
Scene of game hierarchical block, its by scene of game according in player visual angle by close to be divided into many levels in advance to order far away, each level comprises respective scene of game element;
Slip touch-responsive module, it is when responding the slip touch operation on touch screen, to make in scene of game at all levels all moves along by the determined moving direction of described slip touch operation, translational speed at all levels according to by near to decreasing order far away.
9. scene of game layering as claimed in claim 8 realizes the device of three-dimensional performance, it is characterized in that, described slip touch-responsive module when responding slip touch operation, make each player in scene of game can interactive elements to arrive the order of the presumptive area of game display interface different.
10. the scene of game layering as described in any one of claim 8 to 9 realizes the device of three-dimensional performance, it is characterized in that, scene of game has the scene content defined by the current visual angle scope of game display interface, described slip touch-responsive module is when responding slip touch operation, scene of game is slipped at the opposite side of game display interface after the side of game display interface skids off, scene content before continuing to repeat to show, and the scene content seamless connection that the scene content skidded off from game display interface side and opposite side slip into; Or scene of game has the scene content defined by the angular field of view of 360 deg rotating displaying, described slip touch-responsive module when responding slip touch operation, make scene of game 360 degree visual angles revolve turn around after continue to repeat before display scene content.
CN201510807686.XA 2015-11-19 2015-11-19 Method and device for layered three-dimensional display of 2D game scene Pending CN105381611A (en)

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CN107376360A (en) * 2017-06-19 2017-11-24 深圳市铂岩科技有限公司 game live broadcasting method and game live broadcast system
CN109908576A (en) * 2019-02-22 2019-06-21 网易(杭州)网络有限公司 A kind of rendering method and device, electronic equipment, storage medium of information module
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CN112717381A (en) * 2021-01-25 2021-04-30 腾讯科技(深圳)有限公司 Virtual scene display method and device, computer equipment and storage medium
CN112717381B (en) * 2021-01-25 2022-11-25 腾讯科技(深圳)有限公司 Virtual scene display method and device, computer equipment and storage medium

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