CN105381606A - Consciousness anti-terrorist shooting game machine - Google Patents
Consciousness anti-terrorist shooting game machine Download PDFInfo
- Publication number
- CN105381606A CN105381606A CN201510981913.0A CN201510981913A CN105381606A CN 105381606 A CN105381606 A CN 105381606A CN 201510981913 A CN201510981913 A CN 201510981913A CN 105381606 A CN105381606 A CN 105381606A
- Authority
- CN
- China
- Prior art keywords
- module
- game machine
- hit
- target
- terrorism
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
Classifications
-
- A—HUMAN NECESSITIES
- A61—MEDICAL OR VETERINARY SCIENCE; HYGIENE
- A61B—DIAGNOSIS; SURGERY; IDENTIFICATION
- A61B5/00—Measuring for diagnostic purposes; Identification of persons
- A61B5/24—Detecting, measuring or recording bioelectric or biomagnetic signals of the body or parts thereof
- A61B5/316—Modalities, i.e. specific diagnostic methods
- A61B5/369—Electroencephalography [EEG]
-
- A—HUMAN NECESSITIES
- A61—MEDICAL OR VETERINARY SCIENCE; HYGIENE
- A61B—DIAGNOSIS; SURGERY; IDENTIFICATION
- A61B5/00—Measuring for diagnostic purposes; Identification of persons
- A61B5/68—Arrangements of detecting, measuring or recording means, e.g. sensors, in relation to patient
- A61B5/6801—Arrangements of detecting, measuring or recording means, e.g. sensors, in relation to patient specially adapted to be attached to or worn on the body surface
- A61B5/6802—Sensor mounted on worn items
- A61B5/6803—Head-worn items, e.g. helmets, masks, headphones or goggles
-
- A—HUMAN NECESSITIES
- A61—MEDICAL OR VETERINARY SCIENCE; HYGIENE
- A61B—DIAGNOSIS; SURGERY; IDENTIFICATION
- A61B5/00—Measuring for diagnostic purposes; Identification of persons
- A61B5/68—Arrangements of detecting, measuring or recording means, e.g. sensors, in relation to patient
- A61B5/6801—Arrangements of detecting, measuring or recording means, e.g. sensors, in relation to patient specially adapted to be attached to or worn on the body surface
- A61B5/6813—Specially adapted to be attached to a specific body part
- A61B5/6814—Head
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2250/00—Miscellaneous game characteristics
- A63F2250/10—Miscellaneous game characteristics with measuring devices
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2250/00—Miscellaneous game characteristics
- A63F2250/26—Miscellaneous game characteristics the game being influenced by physiological parameters
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2250/00—Miscellaneous game characteristics
- A63F2250/49—Miscellaneous game characteristics with provisions for connecting to a part of the body
- A63F2250/497—Head
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1012—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals involving biosensors worn by the player, e.g. for measuring heart beat, limb activity
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/308—Details of the user interface
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/61—Score computation
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8076—Shooting
Landscapes
- Health & Medical Sciences (AREA)
- Life Sciences & Earth Sciences (AREA)
- Medical Informatics (AREA)
- Biophysics (AREA)
- Pathology (AREA)
- Engineering & Computer Science (AREA)
- Biomedical Technology (AREA)
- Heart & Thoracic Surgery (AREA)
- Physics & Mathematics (AREA)
- Molecular Biology (AREA)
- Surgery (AREA)
- Animal Behavior & Ethology (AREA)
- General Health & Medical Sciences (AREA)
- Public Health (AREA)
- Veterinary Medicine (AREA)
- Psychiatry (AREA)
- Psychology (AREA)
- Toys (AREA)
Abstract
The invention discloses a consciousness anti-terrorist shooting game machine. The consciousness anti-terrorist shooting game machine comprises a game machine main body and a head wearing device, the game machine main body comprises a game machine body, a rotatable barbette module, a movable platform module, a voice playing module, a coin device module, a display module, a power module and a control module, the front side and the upper side of the upper half of the game machine body are provided with light transmitting glass, the rear side, the left side, the right side and the front side of the lower half of the game machine body are provided with plastic shells, a Bluetooth receiving module is arranged in the game machine body, the rotatable barbette module is located on the front side of the upper half of the game machine body, and the movable platform module is located on the rear side of the upper half of the game machine body and capable of moving left and right. According to the consciousness anti-terrorist shooting game machine, the concentration ability and the judgment ability of a game player can be trained, and meanwhile the game player can experience an exciting anti-terrorist shooting combat; game enthusiasm of the game player can be well kept.
Description
Technical field
The present invention relates to idea anti-terrorism shooting game machine technical field, particularly relate to a kind of idea anti-terrorism shooting game machine.
Background technology
E.E.G is a kind of signal of telecommunication in essence, and the various activities of the mankind all can the signal of telecommunication that do not wait of produce power.The most basic thinking of brain wave technology is exactly gather the signal of telecommunication produced when the mankind think deeply, large data technique is utilized to find out regularity, thus translate into machine recognizable signal further, simplify the behavior facilitating people, brain wave technology will necessarily have wide market prospects in future.
Now existing many idea controllers, as the EmotivEpoc idea controller of American Psychiatry scientific & technical corporation, the BrainLink wear-type brain wave sensor etc. of the grand intelligence Science and Technology Ltd. in Shenzhen.They are by terminal devices such as various communication link mobile phone, panel computer, laptop computer, desktop computer or intelligent televisions.Coordinate corresponding application software just can realize consciousness force interaction manipulation.Can acquiring brain waves technology be passed through, the brain wave of human body is carried out datumization conversion, and then make user carry out certain control by idea, to reach the effect improving autocontrol force.
" idea Noah's ark " is that the brain wave that utilizes comparatively ripe on the market at present carries out the game products controlled, playing method is the height being controlled flyball by the power of brain wave, although this product has multiple game mode, but only have nothing but exercise player to be absorbed in this attraction of ability, the game enthusiasm maintaining player cannot be continued.
In addition, the game that now great majority are the theme with anti-terrorism also only rests on virtual aspect, cannot experience the true pleasant sensation in reality, needs manual operation, running fire poor, we have proposed a kind of idea anti-terrorism shooting game machine for this reason.
Summary of the invention
Based on the technical problem that background technology exists, the present invention proposes a kind of idea anti-terrorism shooting game machine.
A kind of idea anti-terrorism shooting game machine that the present invention proposes, described idea anti-terrorism shooting game machine comprises machine body and helmet, described machine body comprises game machine fuselage, rotatable fort module, moveable platform module, voice playing module, coin-freed arrangement module, display module, power module and control module, front side and the upside of described game machine fuselage the first half are transparent glass, the rear side of described game machine fuselage, be plastic casing on front side of left and right sides and the latter half, Bluetooth receptions module is provided with in described game machine fuselage, described rotatable fort module is positioned at the front side of game machine fuselage the first half, described moveable platform module is positioned at the rear side of game machine fuselage the first half, can move left and right, described voice playing module is positioned at the left side on front side of game machine fuselage the latter half, described coin-freed arrangement module is positioned at the right on front side of game machine fuselage the latter half, described display module is positioned at the top of game machine fuselage, described display module comprises two digital display units, illusion-colour LED display unit, described illusion-colour LED display unit is between two digital display units, described control module is positioned at the inside on the downside of game machine fuselage, described control module is electrically connected rotatable fort module, moveable platform module, voice playing module, coin-freed arrangement module, display module, Bluetooth receptions module and power module, described helmet comprises battery case, forehead electrode, ear clip motor and circuit board, described circuit board is provided with brain wave module, attitude instrument module, bluetooth sending module and single-chip microcomputer, described single-chip microcomputer connects brain wave module, attitude instrument module and bluetooth sending module, the bluetooth sending module on the control module Bluetooth receptions module wireless connections helmet on described machine body.
Preferably, described power module is that AC220V turns DC12V variable-voltage power supply.
Preferably, described illusion-colour LED display unit is WS2812.
Preferably, described game machine fuselage be provided with the infrared sensor of 8 integrated transmitting tubes and receiving tube and one knock sensor, 8 infrared sensor correspondences judge whether 8 targets are hit, if one of them target is hit hypsokinesis, its infrared sensor after one's death then can receive the infrared ray that oneself sends and by this information feed back to single-chip microcomputer, then single-chip microcomputer by judge be which infrared sensor to oneself feedback information thus judge institute by hit the target represent identity be enemy or hostage, if hit enemy, 1 is added in display module display score, and hit enemy's audio by voice playing module broadcasting, reset target after 2 seconds, if hit hostage, subtract 1 in display module display score, and hit hostage's audio by voice playing module broadcasting, reset target after 2 seconds, knock sensor and be positioned at the back that middle represents the target of enemy head's target, for judging whether enemy head is continued to hit, and is often hit certain number of times, this target by hypsokinesis certain angle, until go down completely.
Preferably, described helmet workflow is: attitude instrument module reads gravitation information and imports single-chip microcomputer into, brain wave module reads brain wave strength information and imports single-chip microcomputer into, and single-chip microcomputer sends to the Bluetooth receptions module on machine body by bluetooth sending module.
Preferably, described machine body workflow is: during beginning, theme background music is play by voice playing module, gorgeous gradual change color is shown by display module, inserted coin by coin-freed arrangement module, start game, after target in moveable platform module resets one by one, moveable platform starts to move left and right, digital display module starts to carry out countdown, the information that Bluetooth receptions module receives is read within the time of countdown, and be used for controlling the number that fort rotates and illusion-colour LED is lit, countdown terminates rear moveable platform module and stops operating, if score is greater than 15 points, resets and represent the target of enemy header, if player knocks down enemy header, play triumph audio by voice playing module, if do not knock down enemy header, play failed audio by voice playing module.
The present invention is an aimed fire entertainment device, have an aiming fort, can automatically reset stage property target, hoodle some.User only need wear special headgear, and moving-head angle just can control to aim at fort, focuses one's attention on and utilize brain wave to launch after aiming.The present invention carries out with the game mode of CS, can allow idiodynamic the brought stimulation part of player experience, combines current teen-age hobby, teenager can be attracted well to the interest of brain wave technology.
Brain wave and anti-terrorism are shot theme and are combined by the present invention, can realize brain wave module and attitude instrument modules acquiring data with control ballistic projections and LED light a number and fort rotation, a series of process such as shooting target, target automatically reset, the slow hypsokinesis of target, bullet automatic filling, it can be allowed while exercise player is absorbed in ability, judgement to experience anti-terrorism shooting war burning with righteous indignation, the game enthusiasm of player can be kept preferably.
Accompanying drawing explanation
Fig. 1 is the hardware design block diagram of a kind of idea anti-terrorism shooting game machine that the present invention proposes;
Fig. 2 is the machine body FB(flow block) of a kind of idea anti-terrorism shooting game machine that the present invention proposes;
Fig. 3 is the write data plate flow chart of the game machine of a kind of idea anti-terrorism shooting game machine that the present invention proposes;
Fig. 4 is the infrared ray sensor FB(flow block) of a kind of idea anti-terrorism shooting game machine that the present invention proposes;
Fig. 5 is the impact enemy head block flow diagram of a kind of idea anti-terrorism shooting game machine that the present invention proposes;
Fig. 6 is that mesoplate flow chart returned by the platform of a kind of idea anti-terrorism shooting game machine that the present invention proposes;
Fig. 7 is the helmet hardware design block diagram of a kind of idea anti-terrorism shooting game machine that the present invention proposes;
Fig. 8 is the helmet flow chart of a kind of idea anti-terrorism shooting game machine that the present invention proposes.
Detailed description of the invention
Below in conjunction with specific embodiment, further explanation is done to the present invention.
With reference to Fig. 1-8, a kind of idea anti-terrorism shooting game machine that the present invention proposes, described idea anti-terrorism shooting game machine comprises machine body and helmet, described machine body comprises game machine fuselage, rotatable fort module, moveable platform module, voice playing module, coin-freed arrangement module, display module, power module and control module, front side and the upside of described game machine fuselage the first half are transparent glass, directly can observe game item and the structure of machine interior, the rear side of described game machine fuselage, be plastic casing on front side of left and right sides and the latter half, main rising forms game machine fuselage, block the effect of bullet, Bluetooth receptions module is provided with in described game machine fuselage, described rotatable fort module is positioned at the front side of game machine fuselage the first half, can with head synchronous axial system, change the direction of muzzle to control the transmit direction of bullet, head rotation is more flexible, and fort moves quicker, and speed and the running fire of the higher then ballistic projections of focus are higher, and described moveable platform module is positioned at the rear side of game machine fuselage the first half, can move left and right, and increases game difficulty, all be placed with 3 targets above every layer of platform, the target of the left and right sides all represents terrorist, and the target of first and third layer of centre represents hostage, and the target of middle represents the header of terrorist.The special device of platform interior can make the target by hitting automatically reset, exempt the trouble of hand-reset, described voice playing module is positioned at the left side on front side of game machine fuselage the latter half, background music can be play in conjunction with the situation of presence, hit terrorist, hit hostage, the audio such as game winnings, failure game, play up the atmosphere of amusement, described coin-freed arrangement module is positioned at the right on front side of game machine fuselage the latter half, and player can need play after coin-freed arrangement drops into one piece of game money.If do not sense the input of coin, then game machine is in holding state always, described display module is positioned at the top of game machine fuselage, described display module comprises two digital display units, illusion-colour LED display unit, described illusion-colour LED display unit is between two digital display units, described control module is positioned at the inside on the downside of game machine fuselage, and described control module is electrically connected rotatable fort module, moveable platform module, voice playing module, coin-freed arrangement module, display module, Bluetooth receptions module and power module; Described helmet comprises battery case, forehead electrode, ear clip motor and circuit board, described circuit board is provided with brain wave module, attitude instrument module, bluetooth sending module and single-chip microcomputer, described single-chip microcomputer connects brain wave module, attitude instrument module and bluetooth sending module, the bluetooth sending module on the control module Bluetooth receptions module wireless connections helmet on described machine body.
Occupation mode of the present invention is: first put on helmet.Drop into game money rear can play.After entering game, background music can be switched to radical urgent music by the music of easily releiving, and now helmet will read player's brain concentration degree automatically to control ballistic projections shooting target; Player need utilize and wear interior gravity sensing manipulation fort simultaneously; Head rotation is more flexible, and fort moves quicker, and speed and the running fire of the higher then ballistic projections of focus are higher.Often hit an enemy and obtain 1 point, often hit a hostage and detain 1 point.Close when player's score after 100 second time terminated will enter next more than 30 timesharing, fight it out with enemy head.Player defeated enemy head in 30 seconds, then player obtains game winnings; Otherwise failure game.
The above; be only the present invention's preferably detailed description of the invention; but protection scope of the present invention is not limited thereto; anyly be familiar with those skilled in the art in the technical scope that the present invention discloses; be equal to according to technical scheme of the present invention and inventive concept thereof and replace or change, all should be encompassed within protection scope of the present invention.
Claims (6)
1. an idea anti-terrorism shooting game machine, it is characterized in that, described idea anti-terrorism shooting game machine comprises machine body and helmet, described machine body comprises game machine fuselage, rotatable fort module, moveable platform module, voice playing module, coin-freed arrangement module, display module, power module and control module, front side and the upside of described game machine fuselage the first half are transparent glass, the rear side of described game machine fuselage, be plastic casing on front side of left and right sides and the latter half, Bluetooth receptions module is provided with in described game machine fuselage, described rotatable fort module is positioned at the front side of game machine fuselage the first half, described moveable platform module is positioned at the rear side of game machine fuselage the first half, can move left and right, described voice playing module is positioned at the left side on front side of game machine fuselage the latter half, described coin-freed arrangement module is positioned at the right on front side of game machine fuselage the latter half, described display module is positioned at the top of game machine fuselage, described display module comprises two digital display units, illusion-colour LED display unit, described illusion-colour LED display unit is between two digital display units, described control module is positioned at the inside on the downside of game machine fuselage, described control module is electrically connected rotatable fort module, moveable platform module, voice playing module, coin-freed arrangement module, display module, Bluetooth receptions module and power module, described helmet comprises battery case, forehead electrode, ear clip motor and circuit board, described circuit board is provided with brain wave module, attitude instrument module, bluetooth sending module and single-chip microcomputer, described single-chip microcomputer connects brain wave module, attitude instrument module and bluetooth sending module, the bluetooth sending module on the control module Bluetooth receptions module wireless connections helmet on described machine body.
2. a kind of idea anti-terrorism shooting game machine according to claim 1, is characterized in that, described power module is that AC220V turns DC12V variable-voltage power supply.
3. a kind of idea anti-terrorism shooting game machine according to claim 1, it is characterized in that, described illusion-colour LED display unit is WS2812.
4. a kind of idea anti-terrorism shooting game machine according to claim 1, it is characterized in that, described game machine fuselage be provided with the infrared sensor of 8 integrated transmitting tubes and receiving tube and one knock sensor, 8 infrared sensor correspondences judge whether 8 targets are hit, if one of them target is hit hypsokinesis, its infrared sensor after one's death then can receive the infrared ray that oneself sends and by this information feed back to single-chip microcomputer, then single-chip microcomputer by judge be which infrared sensor to oneself feedback information thus judge institute by hit the target represent identity be enemy or hostage, if hit enemy, 1 is added in display module display score, and hit enemy's audio by voice playing module broadcasting, reset target after 2 seconds, if hit hostage, subtract 1 in display module display score, and hit hostage's audio by voice playing module broadcasting, reset target after 2 seconds, knock sensor and be positioned at the back that middle represents the target of enemy head's target, for judging whether enemy head is continued to hit, and is often hit certain number of times, this target by hypsokinesis certain angle, until go down completely.
5. a kind of idea anti-terrorism shooting game machine according to claim 1, it is characterized in that, described helmet workflow is: attitude instrument module reads gravitation information and imports single-chip microcomputer into, brain wave module reads brain wave strength information and imports single-chip microcomputer into, and single-chip microcomputer sends to the Bluetooth receptions module on machine body by bluetooth sending module.
6. a kind of idea anti-terrorism shooting game machine according to claim 1 or 3, it is characterized in that, described machine body workflow is: during beginning, theme background music is play by voice playing module, gorgeous gradual change color is shown by display module, inserted coin by coin-freed arrangement module, start game, after target in moveable platform module resets one by one, moveable platform starts to move left and right, digital display module starts to carry out countdown, the information that Bluetooth receptions module receives is read within the time of countdown, and be used for controlling the number that fort rotates and illusion-colour LED is lit, countdown terminates rear moveable platform module and stops operating, if score is greater than 30 points, resets and represent the target of enemy header, if player knocks down enemy header, play triumph audio by voice playing module, if do not knock down enemy header, play failed audio by voice playing module.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN201510981913.0A CN105381606A (en) | 2015-12-22 | 2015-12-22 | Consciousness anti-terrorist shooting game machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN201510981913.0A CN105381606A (en) | 2015-12-22 | 2015-12-22 | Consciousness anti-terrorist shooting game machine |
Publications (1)
Publication Number | Publication Date |
---|---|
CN105381606A true CN105381606A (en) | 2016-03-09 |
Family
ID=55414766
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
CN201510981913.0A Pending CN105381606A (en) | 2015-12-22 | 2015-12-22 | Consciousness anti-terrorist shooting game machine |
Country Status (1)
Country | Link |
---|---|
CN (1) | CN105381606A (en) |
Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN109432771A (en) * | 2018-09-30 | 2019-03-08 | 网易(杭州)网络有限公司 | The transfer approach and device of game item |
CN110956740A (en) * | 2019-11-28 | 2020-04-03 | 深圳市优必选科技股份有限公司 | Coin detection device, coin detection method and coin detection robot |
Citations (7)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN101625213A (en) * | 2009-07-25 | 2010-01-13 | 西南交通大学 | Rifle shooting training system |
CN101677774A (en) * | 2007-01-22 | 2010-03-24 | 纽罗斯凯公司 | A method and apparatus for quantitatively evaluating mental states based on brain wave signal processing system |
CN201688771U (en) * | 2010-03-24 | 2010-12-29 | 飞络力电子股份有限公司 | Shooting game console target structure |
TW201117865A (en) * | 2009-11-24 | 2011-06-01 | Nat Univ Chin Yi Technology | System and method for brain waves shooting game |
CN102393163A (en) * | 2011-12-14 | 2012-03-28 | 南京模拟技术研究所 | Quick-response linked target system |
CN202682792U (en) * | 2012-06-08 | 2013-01-23 | 南昌布理安信息技术有限公司 | Brain wave controlled mobile toy device |
CN103657107A (en) * | 2013-11-08 | 2014-03-26 | 北京林业大学 | Toy racing vehicle capable of being controlled by human body brain wave intensity |
-
2015
- 2015-12-22 CN CN201510981913.0A patent/CN105381606A/en active Pending
Patent Citations (7)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN101677774A (en) * | 2007-01-22 | 2010-03-24 | 纽罗斯凯公司 | A method and apparatus for quantitatively evaluating mental states based on brain wave signal processing system |
CN101625213A (en) * | 2009-07-25 | 2010-01-13 | 西南交通大学 | Rifle shooting training system |
TW201117865A (en) * | 2009-11-24 | 2011-06-01 | Nat Univ Chin Yi Technology | System and method for brain waves shooting game |
CN201688771U (en) * | 2010-03-24 | 2010-12-29 | 飞络力电子股份有限公司 | Shooting game console target structure |
CN102393163A (en) * | 2011-12-14 | 2012-03-28 | 南京模拟技术研究所 | Quick-response linked target system |
CN202682792U (en) * | 2012-06-08 | 2013-01-23 | 南昌布理安信息技术有限公司 | Brain wave controlled mobile toy device |
CN103657107A (en) * | 2013-11-08 | 2014-03-26 | 北京林业大学 | Toy racing vehicle capable of being controlled by human body brain wave intensity |
Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN109432771A (en) * | 2018-09-30 | 2019-03-08 | 网易(杭州)网络有限公司 | The transfer approach and device of game item |
CN110956740A (en) * | 2019-11-28 | 2020-04-03 | 深圳市优必选科技股份有限公司 | Coin detection device, coin detection method and coin detection robot |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
US20180207540A1 (en) | Optical-based aerial gaming systems | |
CN105247536B (en) | Automatic attack device and system for laser shooting game | |
CN102261870B (en) | Multi-function gun target and simulated firing system based on same | |
CN115999144A (en) | Feedback apparatus, content reproduction apparatus, system and method for providing a thermal experience | |
JP2022549703A (en) | VIRTUAL OBJECT CONTROL METHOD, DEVICE, TERMINAL AND COMPUTER PROGRAM | |
WO2013107062A1 (en) | Real-person rpg game system | |
US20180356880A1 (en) | Information processing method and apparatus, and program for executing the information processing method on computer | |
CN113710338A (en) | System and method for training artificial intelligence models for competitions | |
CN110507990A (en) | Interactive approach, device, terminal and storage medium based on virtual aircraft | |
CN204261359U (en) | A kind of interaction is circled in the air and is shot special efficacy movie theatre | |
CN105903206B (en) | A kind of remote-control laser toy tank game system | |
CN105381606A (en) | Consciousness anti-terrorist shooting game machine | |
CN101024125B (en) | Multi-platform wireless image-sound reality-virtualizing game system | |
CN2620576Y (en) | Toy vehicle | |
WO2014121482A1 (en) | Flying target and system for laser shooting | |
WO2017190679A1 (en) | Automatic control method for battling devices, battling devices and readable storage medium | |
US11813537B2 (en) | Smart target co-witnessing hit attribution system and method | |
CN209820257U (en) | Setting device for shooting game | |
WO2014121488A1 (en) | Mortal rpg skill activation system and method thereof | |
CN207614301U (en) | A kind of Novel body building exercise fist target | |
CN110588964A (en) | Competitive unmanned aerial vehicle | |
CN202166363U (en) | Multifunctional gun target and simulative firing system based on the same | |
CN205353769U (en) | Flight system | |
CN110942699B (en) | Virtual reality experience trainer of riding | |
JP7138483B2 (en) | Computer program, information processing device and information processing method |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
C06 | Publication | ||
PB01 | Publication | ||
C10 | Entry into substantive examination | ||
SE01 | Entry into force of request for substantive examination | ||
RJ01 | Rejection of invention patent application after publication |
Application publication date: 20160309 |
|
RJ01 | Rejection of invention patent application after publication |