CN104932901A - Cross-platform mobile SDK access method - Google Patents
Cross-platform mobile SDK access method Download PDFInfo
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- CN104932901A CN104932901A CN201510396195.0A CN201510396195A CN104932901A CN 104932901 A CN104932901 A CN 104932901A CN 201510396195 A CN201510396195 A CN 201510396195A CN 104932901 A CN104932901 A CN 104932901A
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Abstract
The invention discloses a cross-platform mobile SDK access method. The method comprises the steps that game raw packet resources are automatically obtained; the game raw packet resources have access to a preset SDK in one time; the game raw packet resources are packaged in the preset SDK; the packaged resources are made to generate game packets with different versions by utilizing a batched packaging tool. Accordingly, the purpose of providing a one-stop product operation support solution is achieved, complex team construction is not needed, long platform research and development is not needed, burdensome channel SDK butt joint is not needed, and the technical effect that operation can be started rapidly as long as a product is provided is achieved.
Description
Technical field
The present invention relates to software development research field, particularly relate to a kind of cross-platform mobile SDK cut-in method.
Background technology
SDK (Software Development Kit) be all generally some by software engineer for setting up the set of the developing instrument of application software for specific software package, software frame, hardware platform, operating system etc.
SDK (Software Development Kit) is referring broadly to the set of the relevant documentation of a certain class software of auxiliary development, example and instrument.
SDK (Software Development Kit) is that some are by the set of software engineer for the developing instrument for establishment application software such as specific software package, software frame, hardware platform, operating systems, generally speaking the SDK that the application program under SDK and developing Windows platform uses, it can simply for certain programming language provides some files of application programming interfaces API, but also may comprise can with the hardware of the complexity of certain embedded system communication.General instrument comprises for debugging the utility with other purposes.SDK also often comprises code sample, supportive technical notes or other the supporting documentation for basic reference clarification doubtful point.
Current mobile Internet keeps strong growth always, domestic and international application, game promotion channel, publishing platform are also that a hundred flowers blossom, reach hundred, platforms numerous on access market while that if mobile phone application developers being wanted, will the at substantial time, man power and material, this is difficult to bear for small-to-medium business, even and if after access, because the unpacks such as the paying that each platform provides, user, statistics are independently deposited, very large difficulty is also brought to the operation data analysis after reaching the standard grade, access platform is loaded down with trivial details, and repeated work is more.
In sum, present inventor, in the process realizing invention technical scheme in the embodiment of the present application, finds that above-mentioned technology at least exists following technical matters:
In the prior art, when existing mobile phone application developers wants platforms numerous on simultaneously access market, there is access and comparatively bother, intricate operation and the technical matters repeated.
How to reduce these work that is loaded down with trivial details, that repeat, let us has more energy to put in the middle of lifting application quality and operation, we develop cross-platform mobile SDK for this reason, be intended to the solution for Mobile solution product operator, developer provide one-stop product operation to support, without the need to the team building of complexity, without the need to the research and development of very long platform, dock without the need to heavy channel SDK, had product just can start operation fast.
Summary of the invention
The invention provides a kind of cross-platform mobile SDK cut-in method, when solving platforms numerous on access market while that existing mobile phone application developers being wanted, there is access comparatively to bother, intricate operation and repeat technical matters, achieve the solution providing one-stop product operation to support, without the need to the team building of complexity, research and develop without the need to very long platform, dock without the need to heavy channel SDK, had the technique effect that product just can be started operation fast.
For solving the problems of the technologies described above, the embodiment of the present application provides cross-platform mobile SDK cut-in method, and described method comprises:
Automatic acquisition is played nude enamelled resource;
The disposable access of nude enamelled resource of playing is preset in SDK;
In default SDK, nude enamelled for game resource is packed;
Batch strapping tool is utilized the resource after packing to be generated the game package of different editions.
Further, described method externally provides unified api interface.
Further, described method, according to the template bag of game access, realizes selected target platform one key packing.
Further, described method builds unification user information system platform, avoids the user's difference between different platform, conflict, gathers user charges information, the behavioural information of all platforms, by agreeing to that backstage is supplied to developer.
The one or more technical schemes provided in the embodiment of the present application, at least have following technique effect or advantage:
Owing to have employed, cross-platform mobile SDK cut-in method is designed to comprise: automatically obtain the nude enamelled resource of game, the disposable access of nude enamelled resource of playing is preset in SDK, in default SDK, nude enamelled for game resource is packed, batch strapping tool is utilized the resource after packing to be generated the technical scheme of the game package of different editions, no longer need to read the exploitation document of each platform when namely allowing mobile phone application developers access numerous platform, ignore the difference between each platform interface, avoid overlapping development, save time, mobile phone application developers is allowed to gather the paying seeing all access platforms in same place, user, the information such as statistics, facilitate Operation Decision, adopt the scheme of all third-party platform SDK being carried out to secondary encapsulation, integrate each platform interface difference, unified api interface is externally provided, adopt the mode of a key packing, according to the template bag of game access, realize selected target platform one key packing, build unification user information system platform, avoid the user's difference between different platform, conflict, gather the user charges information of all platforms, behavioural information, by agreeing to that backstage is supplied to developer, so, when efficiently solving platforms numerous on access market while that existing mobile phone application developers being wanted, there is access comparatively to bother, intricate operation and repeat technical matters, and then achieve the solution providing one-stop product operation to support, without the need to the team building of complexity, research and develop without the need to very long platform, dock without the need to heavy channel SDK, there is the technique effect that product just can be started operation fast.
Accompanying drawing explanation
Fig. 1 is the schematic flow sheet of cross-platform mobile SDK cut-in method in the embodiment of the present application one.
Embodiment
The invention provides a kind of cross-platform mobile SDK cut-in method, when solving platforms numerous on access market while that existing mobile phone application developers being wanted, there is access comparatively to bother, intricate operation and repeat technical matters, achieve the solution providing one-stop product operation to support, without the need to the team building of complexity, research and develop without the need to very long platform, dock without the need to heavy channel SDK, had the technique effect that product just can be started operation fast.
Technical scheme during the application implements is for solving the problems of the technologies described above.General thought is as follows:
Have employed and cross-platform mobile SDK cut-in method is designed to comprise: automatically obtain the nude enamelled resource of game, the disposable access of nude enamelled resource of playing is preset in SDK, in default SDK, nude enamelled for game resource is packed, batch strapping tool is utilized the resource after packing to be generated the technical scheme of the game package of different editions, no longer need to read the exploitation document of each platform when namely allowing mobile phone application developers access numerous platform, ignore the difference between each platform interface, avoid overlapping development, save time, mobile phone application developers is allowed to gather the paying seeing all access platforms in same place, user, the information such as statistics, facilitate Operation Decision, adopt the scheme of all third-party platform SDK being carried out to secondary encapsulation, integrate each platform interface difference, unified api interface is externally provided, adopt the mode of a key packing, according to the template bag of game access, realize selected target platform one key packing, build unification user information system platform, avoid the user's difference between different platform, conflict, gather the user charges information of all platforms, behavioural information, by agreeing to that backstage is supplied to developer, so, when efficiently solving platforms numerous on access market while that existing mobile phone application developers being wanted, there is access comparatively to bother, intricate operation and repeat technical matters, and then achieve the solution providing one-stop product operation to support, without the need to the team building of complexity, research and develop without the need to very long platform, dock without the need to heavy channel SDK, there is the technique effect that product just can be started operation fast.
In order to better understand technique scheme, below in conjunction with Figure of description and concrete embodiment, technique scheme is described in detail.
Embodiment one:
In embodiment one, provide cross-platform mobile SDK cut-in method, please refer to Fig. 1, described method comprises:
Automatic acquisition is played nude enamelled resource;
The disposable access of nude enamelled resource of playing is preset in SDK;
In default SDK, nude enamelled for game resource is packed;
Batch strapping tool is utilized the resource after packing to be generated the game package of different editions.
Wherein, in the embodiment of the present application, described method externally provides unified api interface.
Wherein, in the embodiment of the present application, described method, according to the template bag of game access, realizes selected target platform one key packing.
Wherein, in the embodiment of the present application, described method builds unification user information system platform, avoids the user's difference between different platform, conflict, gathers user charges information, the behavioural information of all platforms, by agreeing to that backstage is supplied to developer.
Wherein, in the embodiment of the present application, cross-platform mobile SDK access way is adopted to greatly reduce turn-on time, improve access efficiency, Mobile solution developer is in SDK data analysis, the change checked: such as up to a hundred the backstages such as Baidu, millet 360, and due to the difference of each platform data statistical items, bandwagon effect, be difficult to carry out gathering, analyzing.Cross-platform SDK access way is adopted to check the data of all platforms on a backstage: to integrate domestic Mainstream Platform, secondary encapsulation is carried out according to unified interface specification, the basic api interfaces such as realization logs in, nullify, supplement with money, message, good friend, statistics, carry out data interaction by SDK and SDK service end interface, realize that data report, retransmission function.
SDK service end interface system be responsible for SDK reported data reception, with third-party platform mutual, receive the functions such as notification data such as third-party platform paying, strapping tool is according to the configuration parameter of each platform of input, replacement amendment is carried out to the resource in template bag, corresponding configuration parameter etc., then secondary packing is carried out, to realize once accessing, multi-platform quick packing, uniform data backstage can be integrated the data that each platform SDK reports, analyze, and is then presented on backstage and checks for user.
Technical scheme in above-mentioned the embodiment of the present application, at least has following technique effect or advantage:
Owing to have employed, cross-platform mobile SDK cut-in method is designed to comprise: automatically obtain the nude enamelled resource of game, the disposable access of nude enamelled resource of playing is preset in SDK, in default SDK, nude enamelled for game resource is packed, batch strapping tool is utilized the resource after packing to be generated the technical scheme of the game package of different editions, no longer need to read the exploitation document of each platform when namely allowing mobile phone application developers access numerous platform, ignore the difference between each platform interface, avoid overlapping development, save time, mobile phone application developers is allowed to gather the paying seeing all access platforms in same place, user, the information such as statistics, facilitate Operation Decision, adopt the scheme of all third-party platform SDK being carried out to secondary encapsulation, integrate each platform interface difference, unified api interface is externally provided, adopt the mode of a key packing, according to the template bag of game access, realize selected target platform one key packing, build unification user information system platform, avoid the user's difference between different platform, conflict, gather the user charges information of all platforms, behavioural information, by agreeing to that backstage is supplied to developer, so, when efficiently solving platforms numerous on access market while that existing mobile phone application developers being wanted, there is access comparatively to bother, intricate operation and repeat technical matters, and then achieve the solution providing one-stop product operation to support, without the need to the team building of complexity, research and develop without the need to very long platform, dock without the need to heavy channel SDK, there is the technique effect that product just can be started operation fast.
Although describe the preferred embodiments of the present invention, those skilled in the art once obtain the basic creative concept of cicada, then can make other change and amendment to these embodiments.So claims are intended to be interpreted as comprising preferred embodiment and falling into all changes and the amendment of the scope of the invention.
Obviously, those skilled in the art can carry out various change and modification to the present invention and not depart from the spirit and scope of the present invention.Like this, if these amendments of the present invention and modification belong within the scope of the claims in the present invention and equivalent technologies thereof, then the present invention is also intended to comprise these change and modification.
Claims (4)
1. cross-platform mobile SDK cut-in method, it is characterized in that, described method comprises:
Automatic acquisition is played nude enamelled resource;
The disposable access of nude enamelled resource of playing is preset in SDK;
In default SDK, nude enamelled for game resource is packed;
Batch strapping tool is utilized the resource after packing to be generated the game package of different editions.
2. method according to claim 1, is characterized in that, described method externally provides unified api interface.
3. method according to claim 1, is characterized in that, described method, according to the template bag of game access, realizes selected target platform one key packing.
4. method according to claim 1, it is characterized in that, described method builds unification user information system platform, avoids the user's difference between different platform, conflict, gather user charges information, the behavioural information of all platforms, by agreeing to that backstage is supplied to developer.
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Cited By (8)
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CN106027517A (en) * | 2016-05-19 | 2016-10-12 | 福建创意嘉和软件有限公司 | Game pack distribution method and apparatus supporting multiple channels |
CN106020816A (en) * | 2016-05-17 | 2016-10-12 | 乐视控股(北京)有限公司 | Software development kit SDK downloading configuration method and device |
CN107145373A (en) * | 2017-05-10 | 2017-09-08 | 深圳市创世互动科技有限公司 | A kind of method and device that Games Software is accessed to target channel SDK |
CN107493198A (en) * | 2017-08-29 | 2017-12-19 | 北纬通信科技南京有限责任公司 | Honeycomb game packaging system and SDK cut-in methods based on SDK accesses |
CN108108161A (en) * | 2016-11-23 | 2018-06-01 | 上海冰穹网络科技有限公司 | Support the access system and method for SDK by all kinds of means |
CN109784895A (en) * | 2018-12-12 | 2019-05-21 | 四川商通实业有限公司 | The unified access method and its system of multi-thread upper trade company's list platform |
CN111338651A (en) * | 2020-02-19 | 2020-06-26 | 北京字节跳动网络技术有限公司 | Method and device for providing downloaded resources and method and device for downloading resources |
CN114588635A (en) * | 2022-03-22 | 2022-06-07 | 深圳市动能无线传媒有限公司 | Game commercial operation management system |
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CN103559040A (en) * | 2013-11-12 | 2014-02-05 | 厦门卓讯信息技术有限公司 | System and method based on SDK for rapidly building mobile internet application module |
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Publication number | Priority date | Publication date | Assignee | Title |
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CN106020816A (en) * | 2016-05-17 | 2016-10-12 | 乐视控股(北京)有限公司 | Software development kit SDK downloading configuration method and device |
CN106027517A (en) * | 2016-05-19 | 2016-10-12 | 福建创意嘉和软件有限公司 | Game pack distribution method and apparatus supporting multiple channels |
CN106027517B (en) * | 2016-05-19 | 2019-04-02 | 福州靠谱网络有限公司 | A kind of game subpackage method and apparatus supported by all kinds of means |
CN108108161A (en) * | 2016-11-23 | 2018-06-01 | 上海冰穹网络科技有限公司 | Support the access system and method for SDK by all kinds of means |
CN107145373A (en) * | 2017-05-10 | 2017-09-08 | 深圳市创世互动科技有限公司 | A kind of method and device that Games Software is accessed to target channel SDK |
CN107493198A (en) * | 2017-08-29 | 2017-12-19 | 北纬通信科技南京有限责任公司 | Honeycomb game packaging system and SDK cut-in methods based on SDK accesses |
CN107493198B (en) * | 2017-08-29 | 2020-08-04 | 北纬通信科技南京有限责任公司 | Honeycomb game packaging system based on SDK access and SDK access method |
CN109784895A (en) * | 2018-12-12 | 2019-05-21 | 四川商通实业有限公司 | The unified access method and its system of multi-thread upper trade company's list platform |
CN111338651A (en) * | 2020-02-19 | 2020-06-26 | 北京字节跳动网络技术有限公司 | Method and device for providing downloaded resources and method and device for downloading resources |
CN111338651B (en) * | 2020-02-19 | 2023-04-21 | 北京字节跳动网络技术有限公司 | Method and device for providing download resource, and method and device for downloading resource |
CN114588635A (en) * | 2022-03-22 | 2022-06-07 | 深圳市动能无线传媒有限公司 | Game commercial operation management system |
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Application publication date: 20150923 |