CN104704444A - 透明显示设备 - Google Patents
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- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/017—Gesture based interaction, e.g. based on a set of recognized hand gestures
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- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0481—Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
- G06F3/04815—Interaction with a metaphor-based environment or interaction object displayed as three-dimensional, e.g. changing the user viewpoint with respect to the environment or object
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- G06F3/0487—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
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Abstract
本文档描述了用于实现透明显示设备的技术和设备。透明显示设备包括透明或半透明屏幕,用于在屏幕上呈现图像,并呈现看起来像在屏幕后面的三维(3D)空间中的虚拟对象。透明显示设备还包括手***,用于感应用户的手的移动以与虚拟对象中的一个或多个的交互,并基于该移动,生成3D输入。透明或半透明屏幕使用户能在用户的手与该一个或多个虚拟对象进行交互时看见在屏幕后面的用户的手。透明显示设备被控制,以基于3D输入,修改屏幕上的图像或屏幕后面的虚拟对象的呈现。
Description
背景
在典型的用户与窗口管理和内容检索的交互中,信息(例如,网页、字处理文档,以及图片)的窗口被并行地投射到二维(2D)屏幕上。这些信息的窗口可以通过“多层”视图被可视化和导航,但是甚至在多层视图中,某些窗口被顶层窗口隐藏。与在文件和对象可以分散放的物理办公桌上不同,在常规计算机桌面用户界面中,没有固定位置被给予顶层活动窗口后面的非活动窗口。如此,用户不能认知地将背景窗口注册到物理空间中的特定位置,使得用户在不同的窗口之间进行选择困难并且效率低。
发明内容
本文档描述了用于实现透明显示设备的技术和设备。透明显示设备包括透明或半透明屏幕,用于在屏幕上呈现图像,并呈现看起来像在屏幕后面的三维(3D)空间中的虚拟对象。透明显示设备还包括手***,用于感应用户的手的移动以与虚拟对象中的一个或多个的交互,并基于该移动,生成3D输入。透明或半透明屏幕使用户能在用户的手与该一个或多个虚拟对象进行交互时看见在屏幕后面的用户的手。透明显示设备被控制,以基于3D输入,修改屏幕上的图像或屏幕后面的虚拟对象的呈现。
提供本发明内容是为了以精简的形式介绍将在以下详细描述中进一步描述的简化概念。本发明内容并不旨在标识所要求保护的主题的必要特征,也不旨在用于帮助确定所要求保护的主题的范围。
附图简述
参考下列附图描述了用于实现透明显示设备的技术和设备的各实施例。在各附图中,使用相同的标号来指示相同的特征和组件:
图1示出了可以在其中实现透明显示设备的示例环境。
图2示出了透明显示设备的详细示例。
图3示出了透明显示设备的侧视图的详细示例。
图4a示出了呈现2D图像的透明显示设备的详细示例。
图4b示出了实现滑动门技术的透明显示设备的详细示例。
图5a示出了呈现层叠在3D体(3D volume)中的多个窗口的透明显示设备的详细示例。
图5b示出了呈现层叠在3D体中的多个窗口的透明显示设备的另一个详细示例。
图5c示出了呈现层叠在3D体中的多个窗口的透明显示设备的另一个详细示例。
图6示出了由透明显示设备实现的示例方法。
图7示出了由透明显示设备实现的附加示例方法。
图8示出了可以在其中实现用于透明显示设备的技术的示例设备。
具体实施方式
概览
本文档描述了用于实现透明显示设备的技术和设备。透明显示设备包括透明或半透明屏幕,用于在屏幕上呈现图像,并呈现看起来像在屏幕后面的三维(3D)空间中的虚拟对象。透明显示设备还包括手***,用于感应用户的手的移动以与虚拟对象中的一个或多个的交互,并基于该移动,生成3D输入。透明或半透明屏幕使用户能在用户的手与该一个或多个虚拟对象进行交互时看见在屏幕后面的用户的手。透明显示设备被控制,以基于3D输入,修改屏幕上的图像或屏幕后面的虚拟对象的呈现。
示例环境
图1是可以在其中实现透明显示设备的示例环境100的图示。环境100包括透明显示设备102,该透明显示设备102,作为示例而不是限制,被示为智能电话104、膝上型计算机106、电视机设备108、台式计算机110,或平板电脑112中的一个。
透明显示设备102包括处理器114和包括存储器介质118和存储介质120的计算机可读介质116。实现为计算机可读介质116上的计算机可读指令的应用和/或操作***(未示出)可以由处理器114执行以提供此处所描述的功能中的一些或全部。计算机可读介质306还包括控制器122。控制器122是如何实现和使用是有变化的,下面将更详细地描述。
透明显示设备102还包括透明屏幕124,该透明屏幕124被配置成在屏幕上呈现图像,并呈现看起来像在屏幕后面的三维(3D)空间中的虚拟对象。尽管此处被称为透明屏幕,透明屏幕124可被实现为透明屏幕或半透明(semi-transparent或translucent)屏幕。透明屏幕124可被实现为呈现二维(2D)图像和/或3D图像。例如,在某些实施例中,透明屏幕124可以呈现通常显示在2D屏幕上的2D图像,诸如字处理文档、PDF文档、2D图片,或2D视频,仅举数例。可另选地或另外,透明屏幕124还可以呈现可以借助于或不借助于眼镜观看的3D图像。例如,在某些情况下,透明屏幕124可被实现为使用可以由用户不使用眼镜观看的光学装置(诸如楔形物)来呈现3D图像。在其他情况下,透明屏幕124可以呈现可以由用户戴诸如快门眼镜、偏振眼镜之类的眼镜,或透镜状的无玻璃的显示器(仅举数例)来观看的3D图像。
如下面更详细地描述的,透明显示设备102可以被控制以在在透明屏幕上呈现2D图像和/或3D图像和呈现看起来像在透明屏幕后面的3D空间中的虚拟对象之间转换。如下面更详细地讨论的,在透明屏幕上所显示的图像可以是不透明的,或部分地不透明的,以覆盖虚拟对象,但是,可以被控制以滑走,以暴露在透明屏幕124后面显示的虚拟对象。
在各实施例中,透明屏幕124可被配置成2D或3D平板电子显示器,诸如高分辨率液晶显示器(LCD)。透明屏幕124可以在物理上耦合到透明显示设备102或与透明显示设备102分开实现。例如,透明屏幕124在物理上耦合到膝上型计算机106,但是,与台式计算机110分开实现。
图2示出了根据一个实施例的透明显示设备102的详细示例200。在此示例中,透明屏幕124使用网格202来呈现虚拟对象204,在用户看起来,好像虚拟对象呈现在透明屏幕124后面的3D空间206中。应该理解,网格202可能不被用户看见,但是,被透明显示设备102用来呈现虚拟对象,以便它们看起来像位于透明屏幕124后面的3D空间中。在此示例中,虚拟对象204被描绘成窗口208和210。窗口208和210可以分别表示与应用相关联的页面,诸如web浏览器页面、字处理文档,或PDF文件。然而,应注意的是,透明屏幕124可以在3D空间206中呈现任何类型的虚拟对象。
通过呈现看起来像在3D空间206中的虚拟对象204,透明屏幕124使用户能使用用户的一只或两只手操纵虚拟对象204。应当注意,透明屏幕124是透明的,并且从而使用户能在用户操纵虚拟对象204时看见用户的实际手(与用户的手的虚拟呈现相反)。如此,透明显示设备102利用用户的空间理解和动觉记忆来访问并操纵3D空间206中的虚拟对象204。
透明显示设备102还包括手***126,该手***126被配置成感应用户的手的移动(诸如手势)以与透明屏幕124后面的3D空间206中的虚拟对象204中的一个或多个进行交互,并基于该移动,生成3D输入。在一个实施例中,手***126被实现为感应用户的每一只手的3D位置、移动,和/或姿势的深度摄像机。如下面比较详细地讨论的,控制器122被配置成接收来自手***126的3D输入,并基于该3D输入,修改透明屏幕124上2D或3D图像的呈现(在图2中未示出)或3D空间206中的虚拟对象204的呈现。
在某些实施例中,透明显示设备102还包括输入面板128,该输入面板128位于透明屏幕124后面,并被配置成从用户那里接收2D输入,诸如触摸-输入和/或键-输入。在此示例中,与其中膝上型计算机屏幕被附接到键盘面板的尾沿(远离用户)的膝上型计算机的常规设计相反,透明屏幕124被耦合到输入面板128的前沿(更接近用户的边沿)。输入面板128可包括被配置成接收键-输入的键盘或,或被配置成接收触摸-输入的鼠标、跟踪板、触摸板、或其他2D感应设备的任何组合。通过位于透明屏幕124后面,输入面板128使用户能伸到透明屏幕后面以使用输入面板。
应当注意,由于透明屏幕124是透明的或半透明的,用户可能能够在键入键-输入或触摸-输入时看见输入面板128。例如,当输入面板128包括键盘时,用户可能能够在用户在键盘上键入时通过透明屏幕看见键盘的键和用户的手指两者。进一步,输入面板128位于透明屏幕124后面使用户能在使用输入面板128(例如,用于键入)与操纵3D空间206中的虚拟对象204之间轻松地转换。例如,如果用户正在在输入面板128的键盘上键入,则用户可以简单地抬起用户的一只或两只手,以便操纵虚拟对象204或与它们进行交互。
图3示出了图2中所示出的透明显示设备的侧视图的详细示例300。在此示例中,透明屏幕124通过可折叠的铰链302耦合到输入面板128。可折叠的铰链302使透明屏幕124能在输入面板128顶上折叠以关闭透明显示设备102。在此示例中,可折叠的铰链302被附接到透明屏幕124和输入面板128两者中间,这使用户能舒服地将用户的手置于透明屏幕后面,以使用输入面板128。
尽管示例200和300将透明屏幕124示为在物理上附接到输入面板128,但是,可另选地,输入面板128可以位于透明屏幕124后面,而不物理地连接到透明屏幕。例如,透明屏幕124可以被台式机监视器,而输入面板128可以被实现为可以位于台式机监视器后面的键盘和/或鼠标。
在某些实施例中,透明显示设备102还包括头部***130,该头部***130被配置成跟踪用户的头部或眼睛相对于透明屏幕124的位置。控制器122被配置成基于用户的头部或眼睛的位置,呈现虚拟对象204,或修改虚拟对象204的呈现,以便虚拟对象看起来像在3D空间206中。头部***130可被实现为3D摄像机或摄像机阵列。在各实施例中,手***126和头部***130两者都可以被实现为短程深度摄像机。在示例200中,手***126和头部***130可以被安装到透明屏幕124,使透明显示设备102确实是移动设备。如此,控制器122控制透明显示设备102以在透明屏幕124上呈现基于用户的眼睛或头部位置实时地更新的虚拟对象204,以便用户觉察到虚拟对象显示在透明屏幕后面编程的设置位置处。
图4a示出了根据一个实施例的透明显示设备102的详细示例400。在此示例中,透明显示设备102在透明屏幕124的表面上呈现2D或3D图像402。图像402可以是可以显示在常规2D屏幕上的任何类型的2D图像,或可以显示在3D屏幕上的3D图像。在此示例中,图像402是一对骰子的图片。然而,注意,透明屏幕124可以将图像402显示为web浏览器窗口、字处理文档、图片,或PDF文件,仅举数例。用户可以使用输入面板128与图像402进行交互。例如,用户可以在输入面板128的键盘上键入以撰写电子邮件消息,或使用输入面板的跟踪板或鼠标来修改图像402的大小。透明显示设备102通过输入面板128接收来自用户的2D输入,控制器122控制透明显示设备,以基于2D输入,修改透明屏幕上的图像402的呈现。
在各实施例中,当用户抬起该用户的一只手或两只手,离开输入面板128以伸入透明屏幕124后面的3D空间中时,透明显示设备102使用“滑动门”技术。例如,假设在图4b中,用户抬起该用户的一只手离开输入面板128以伸入到3D空间206中。手***126感应此移动,并生成由控制器122接收到的3D输入。然后,控制器122随后控制透明屏幕124以滑动图像402的呈现,以暴露看起来像在透明屏幕124后面的3D空间206中的一个或多个虚拟对象。在此示例中,控制图像402的呈现,以向下滑动透明屏幕124。然而,可另选地,可以控制图像402的呈现,以向上滑动透明屏幕124或跨透明屏幕124(例如,跨该透明屏幕向左滑动或跨该透明屏幕向右滑动)滑动。在某些实施例中,图像402还可以被控制或转而被控制以便以任何其他方式淡化、分解,或过渡以在3D空间206中暴露虚拟对象。
在屏幕上的图像的呈现滑动以暴露虚拟对象之后,用户可以使用用户的一只手或两只手与虚拟对象进行交互。在一个实施例中,当用户放下用户的手以返回到使用输入面板128进行输入时,手***126感应用户的手的移动,以伸向输入面板,并生成由控制器122接收到的3D输入。然后,控制器122控制透明屏幕124以滑动图像402的呈现以覆盖该一个或多个虚拟对象(例如,向后上、后下、后左、或后右滑动)。因此,可以理解,滑动门技术使用户能轻松地在经由输入面板128输入2D输入和使用用户的手在3D空间206中输入3D输入之间转换。
透明显示设备102使用户能以各种不同的方式与看起来像在透明屏幕124后面的3D空间中的虚拟对象进行交互。在一个实施例中,透明显示设备102使用“虚拟机箱”技术来导致透明屏幕124呈现层叠在看起来像在3D空间206中的一个或多个3D体中的多个窗口。例如,图5a示出了根据一个实施例的透明显示设备102的另一个详细示例500。在此示例中,透明屏幕124呈现层叠在看起来像在3D空间206中的3D体502和504中的多个窗口。层叠在3D体502和504中的窗口中的每一个都可表示与应用相关联的页面,诸如web浏览器页面、字处理文档,或PDF文件。
透明显示设备102使用户能通过将用户的一只或两只手置于3D空间206中的3D体附近,与3D空间206中的3D体502和504进行交互。手***126被配置成感应用户的手在透明屏幕后面的移动以选择3D体502或504中的一个,并基于该移动,生成3D输入。响应于接收到来自手***126的3D输入,控制器122控制透明显示设备102,在透明屏幕124上将选定的3D体呈现为开放,以使用户能与层叠在该选定的3D体中的多个窗口进行交互。
应当注意,将3D体呈现为开放使用户能更轻松地查看层叠在选定的3D体中的多个窗口。例如,在图5a中,3D体502和504被呈现为关闭,使得用户难以看见,或选定3D体502和504中的每一单个窗口。在图5b中,如果用户移动该用户的手,以选择3D体504,由手***126感应该用户的手的移动,手***126生成由控制器122接收的3D输入。然后,控制器122控制透明屏幕124,以修改3D体504的呈现,以将3D体504呈现为开放。例如,如图5b所示,与3D体502中的窗口相比,3D体504中的窗口是开放的,或张开的。使3D体开放使用户能更轻松地看见,并从而更轻松地与3D体504中的窗口中的每一个进行交互。
透明显示设备102使用户能通过将该用户的一只或两只手置于3D空间206中的多个窗口附近,与开放的3D体504中的多个窗口进行交互。例如,在图5c中,如果用户将该用户的手移动到3D体504中的多个窗口506中的一个,则由手***126感应该用户的手的移动,手***126生成3D输入。控制器122接收该3D输入,并控制透明屏幕124将选定窗口506呈现为被选定。例如,在图5c中,控制器122控制透明显示设备102通过导致窗口506从3D体504“弹出”来将窗口506呈现为被选定。将窗口506从3D体504中弹出使用户能看见更多关于窗口506的信息。然后,用户可以选定窗口506,诸如通过捏放窗口,以在透明屏幕124上将该窗口显示为2D图像。
在各实施例中,透明显示设备102被配置成基于用户的手在3D空间206中的位置,在透明屏幕124上提供反馈。在一个实施例中,例如,控制器122基于用户的手的位置,改变透明屏幕的颜色。在图5c中,例如,控制器122可以在用户使用户的手伸向窗口506时导致窗口506周围的区域发光。此反馈帮助用户与3D空间206中的窗口进行交互。在另一个实施例中,可以显示被映射到用户的手或手指的位置的3D光标。在另一个实施例中,控制器122可以基于用户的手的位置,导致屏幕的一部分不被呈现,以呈现用户的手位于虚拟对象的前面的假象。
示例方法
图6是描绘了由透明显示设备实现的示例方法600的流程图。框602在计算设备的透明屏幕上呈现图像。例如,透明显示设备102(图1)在透明显示设备的透明屏幕124上呈现2D或3D图像。
框604经由位于透明屏幕后面的输入面板接收来自用户的2D输入。例如,透明显示设备102经由位于透明屏幕124后面的输入面板128接收来自用户的2D输入。输入面板128可包括被配置成接收键-输入的键盘、或被配置成接收触摸-输入的鼠标、跟踪板、触摸板的任何组合。
框606基于来自用户的2D输入,修改图像的呈现。例如,控制器122控制透明显示设备102以基于经由输入面板128从用户接收到的2D输入,修改2D或3D图像在透明屏幕上的呈现。
框608感应用户的一只手伸入透明屏幕后面的3D空间中的移动,而框610基于用户的手的该移动,生成3D输入。例如,手***126感应用户的一只或两只手的伸入透明屏幕124后面的3D空间206中的移动(图2),并基于该移动,生成3D输入。
框612响应于接收到3D输入,滑动屏幕上的图像的呈现,以暴露看起来像在透明屏幕后面的3D空间中的一个或多个虚拟对象。例如,控制器122控制透明显示设备102,以响应于接收到来自手***126的3D输入,滑动显示在透明屏幕124上的2D或3D图像的呈现,以暴露看起来像在透明屏幕后面的3D空间206中的一个或多个虚拟对象。
图7是描绘了由透明显示设备实现的附加示例方法700的流程图。框702呈现层叠在看起来像在透明屏幕后面的3D空间中的一个或多个3D体中的多个窗口。例如,透明显示设备102(图1)呈现层叠在看起来像在透明屏幕124后面的3D空间206中的一个或多个3D体中的多个窗口,诸如3D体502和504(图5a)。
框704感应用户的手在透明屏幕后面的移动以选择3D体中的一个,而框706基于该移动,生成3D输入。例如,手***126感应用户的手在透明屏幕124后面的移动,以选择3D体504,并基于该移动,生成3D输入。
框708将选定的3D体呈现为开放,以使用户能与层叠在选定的3D体中的多个窗口进行交互。例如,控制器122控制透明显示设备102,以在透明屏幕124上将选定的3D体504(图5b)呈现为开放,以允许用户与层叠在选定的3D体504中的多个窗口进行交互。
框710感应用户的手在透明屏幕后面的额外的移动以选择层叠在开放的3D体中的多个窗口中的一个,而框712基于该额外的移动,生成额外的3D输入。例如,手***126感应用户的手在透明屏幕124后面的额外的移动,以选择层叠在开放的3D体504中的窗口506(图5c),并基于该额外的移动,生成额外的3D输入。
框714在透明屏幕上将该选定的窗口呈现为被选定。例如,控制器122控制透明显示设备102在透明屏幕124上将选定窗口506呈现为被选定(诸如通过使窗口506从3D体504中弹出)。
示例设备
图8示出了可被实现为如参考前面的图1-7所描述的任何类型的客户端、服务器,和/或显示设备以实现启用透明显示设备的技术的示例设备800的各种组件。在各实施例中,设备800可被实现为有线和/或无线设备中的一个或组合,实现为平板显示器、电视机、电视客户端设备(例如,电视机机顶盒、数字视频记录器(DVR)等等)、消费设备、计算机设备、服务器设备、便携式计算机设备、用户设备、通信设备、视频处理和/或呈现设备、电器设备、游戏设备、电子设备中的一种形式、和/或实现为另一种类型的设备。设备800也可以与操作该设备的观看者(即,一个人或用户)和/或实体相关联,以使得设备描述包括用户、软件、固件、和/或设备的组合的逻辑器件。
设备800包括通信设备802,该通信设备802能有线和/或无线传递设备数据804(例如,接收到的数据、正在被接收的数据、被调度来进行广播的数据、数据分组等等)。设备数据804或其他设备内容可包括设备的配置设置、存储在设备上的媒体内容,和/或与设备的用户相关联的信息。存储在设备800上的媒体内容可包括任何类型的音频、视频,和/或图像数据。设备800包括一个或多个数据输入806,通过这些数据输入806,可以接收任何类型的数据、媒体内容,和/或输入,如用户可选择的输入、消息、音乐、电视媒体内容、记录的视频内容,以及从内容和/数据源接收到的任何其他类型的音频、视频、和/或图像数据。
设备800还包括通信接口808,其可被实现为串行和/或并行接口、无线接口、任何类型的网络接口、调制解调器、和任何其它类型的通信接口中的任一个或多个。通信接口808在设备800和通信网络之间提供连接和/或通信链路,其它电子、计算,以及通信设备可以通过该连接和/或通信链路与设备800传递数据。
设备800包括一个或多个处理器810(例如,微处理器、控制器等中的任何一个),这些处理器处理各种计算机可执行指令,以控制设备800的操作,并允许用于实现透明显示设备的技术。可另选地或另外,设备800可用硬件、固件、片上***(SoC),或结合在812处概括标识的处理和控制电路来实现的固定逻辑电路***中的任何一个或组合来实现。虽然未示出,但是,设备800可包括耦合设备内的各种组件的***总线或数据传输***。***总线可以包括不同总线结构中的任一个或组合,诸如存储器总线或存储器控制器、***总线、通用串行总线和/或利用各种总线体系结构中的任一种的处理器或局部总线。
设备800还包括计算机可读存储介质814,诸如允许持久和/或非瞬时数据存储(即,与仅仅信号传输不同)的一种或多种存储器设备,其示例包括随机存取存储器(RAM)、非易失性存储器(例如,只读存储器(ROM)、非易失性RAM(NVRAM)、闪存、EPROM、EEPROM等等中的任何一个或多个)、以及磁盘存储设备。盘存储设备可以被实现为任何类型的磁学或光存储设备,诸如硬盘驱动器、可记录和/或可重写紧致盘(CD)、任何类型的数字多功能盘(DVD)等等。设备800也可以包括大容量存储介质设备816。
计算机可读存储介质814提供数据存储机制以存储设备数据804,以及各种设备应用818和与设备800的各操作方面相关的任何其他类型的信息和/或数据。例如,操作***820可以用计算机可读存储介质814作为计算机应用来维护并在处理器810上执行。设备应用818还可以包括设备管理器,诸如,控制应用、软件应用、信号处理和控制模块,特定设备所固有的代码,特定设备的硬件抽象层等等中的任何形式。
设备应用818还包括实现使用或启用透明显示设备的技术的任何***组件或模块。在此示例中,设备应用818可包括用于控制透明显示设备的控制器122。
结论
本文档描述了用于实现透明显示设备的各种设备和技术。尽管已经用对结构特征和/或方法动作专用的语言描述了本发明,但可以理解,在所附权利要求书中限定的本发明不必受所描述的这些具体特征或动作的限制。相反,具体特征和动作是作为实现要求保护的发明的示例形式来公开的。
Claims (10)
1.一种透明显示设备,包括:
透明屏幕,所述透明屏幕被配置成在所述透明屏幕上呈现图像,并呈现看起来像在所述透明屏幕后面的三维(3D)空间中的虚拟对象;
手***,所述手***被配置成感应用户的手的移动以与所述透明屏幕后面的所述3D空间中的虚拟对象中的一个或多个的交互,并基于所述移动,生成3D输入;以及
控制器,所述控制器被配置成基于所述3D输入,修改所述透明屏幕上的所述图像或所述透明屏幕后面的所述虚拟对象的所述呈现。
2.如权利要求1所述的透明显示设备,其特征在于,所述透明屏幕使所述用户能在所述用户的手与所述一个或多个虚拟对象进行交互时看见在所述透明屏幕后面的所述用户的手。
3.如权利要求1所述的透明显示设备,其特征在于,所述透明屏幕使用网格来导致所述虚拟对象看起来像在所述3D空间中。
4.如权利要求1所述的透明显示设备,其特征在于,进一步包括位于所述透明屏幕后面的输入面板,所述输入面板被配置成接收来自所述用户的二维(2D)输入,并且其中所述控制器进一步被配置成基于来自所述用户的所述2D输入,修改所述透明屏幕上的所述图像的所述呈现。
5.如权利要求4所述的透明显示设备,其特征在于,所述透明屏幕物理地耦合到所述输入面板的前沿。
6.如权利要求5所述的透明显示设备,其特征在于,所述输入面板包括下列各项中的至少一项:键盘、鼠标、跟踪板,或触摸板,并且其中所述透明屏幕使用可折叠的铰链耦合到所述输入面板的所述前沿,所述可折叠的铰链使所述用户能在所述透明屏幕后面输入所述2D输入。
7.如权利要求1所述的透明显示设备,其特征在于,进一步包括头部***,所述头部***被配置成跟踪所述用户的头或眼睛相对于所述透明屏幕的位置,其中所述控制器被配置成基于所述用户的头部或眼睛的所述位置,修改看起来像在所述透明屏幕后面的所述3D空间中的所述一个或多个虚拟对象的所述呈现。
8.如权利要求1所述的透明显示设备,其特征在于,所述控制器被配置成响应于所述手***感应到所述用户的手的伸入所述3D空间中的移动,通过导致所述图像的所述呈现滑动以暴露看起来像在所述透明屏幕后面的所述3D空间中的所述虚拟对象,修改所述图像在所述透明屏幕上的所述呈现,。
9.一种方法,包括:
呈现层叠在看起来像在透明屏幕后面的3D空间中的一个或多个三维(3D)体中的多个窗口;
感应用户的手在所述透明屏幕后面的移动,以选择所述3D体中的一个;
基于所述移动,生成3D输入;以及
响应于接收到所述3D输入,将选定的3D体呈现为开放,以使所述用户能与层叠在所述选定的3D体中的所述多个窗口进行交互。
10.如权利要求9所述的方法,其特征在于,进一步包括:
感应所述用户的手在所述透明屏幕后面的额外的移动,以选择层叠在所述开放的3D体中的所述多个窗口中的一个;
基于所述额外的移动,生成额外的3D输入;以及
响应于接收到所述3D输入,将所述选定的窗口在所述透明屏幕上呈现为被选定。
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US9152173B2 (en) | 2015-10-06 |
EP2907001A1 (en) | 2015-08-19 |
WO2014058680A1 (en) | 2014-04-17 |
US20140098085A1 (en) | 2014-04-10 |
EP2907001B1 (en) | 2016-12-21 |
CN104704444B (zh) | 2018-11-06 |
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