CN103677235A - 交互式扩增实境***、便携式通讯装置与互动方法 - Google Patents
交互式扩增实境***、便携式通讯装置与互动方法 Download PDFInfo
- Publication number
- CN103677235A CN103677235A CN201210346560.3A CN201210346560A CN103677235A CN 103677235 A CN103677235 A CN 103677235A CN 201210346560 A CN201210346560 A CN 201210346560A CN 103677235 A CN103677235 A CN 103677235A
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- focus object
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- augmented reality
- portable communication
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Images
Classifications
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09G—ARRANGEMENTS OR CIRCUITS FOR CONTROL OF INDICATING DEVICES USING STATIC MEANS TO PRESENT VARIABLE INFORMATION
- G09G5/00—Control arrangements or circuits for visual indicators common to cathode-ray tube indicators and other visual indicators
- G09G5/36—Control arrangements or circuits for visual indicators common to cathode-ray tube indicators and other visual indicators characterised by the display of a graphic pattern, e.g. using an all-points-addressable [APA] memory
- G09G5/37—Details of the operation on graphic patterns
- G09G5/377—Details of the operation on graphic patterns for mixing or overlaying two or more graphic patterns
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/14—Digital output to display device ; Cooperation and interconnection of the display device with other functional units
- G06F3/147—Digital output to display device ; Cooperation and interconnection of the display device with other functional units using display panels
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
- A63F13/2145—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/22—Setup operations, e.g. calibration, key configuration or button assignment
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/32—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections
- A63F13/323—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections between game devices with different hardware characteristics, e.g. hand-held game devices connectable to game consoles or arcade machines
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/32—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections
- A63F13/327—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections using wireless networks, e.g. Wi-Fi® or piconet
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/0304—Detection arrangements using opto-electronic means
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/033—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
- G06F3/0354—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor with detection of 2D relative movements between the device, or an operating part thereof, and a plane or surface, e.g. 2D mice, trackballs, pens or pucks
- G06F3/03547—Touch pads, in which fingers can move on a surface
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0487—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
- G06F3/0488—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
- G06F3/04883—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures for inputting data by handwriting, e.g. gesture or text
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09G—ARRANGEMENTS OR CIRCUITS FOR CONTROL OF INDICATING DEVICES USING STATIC MEANS TO PRESENT VARIABLE INFORMATION
- G09G2340/00—Aspects of display data processing
- G09G2340/12—Overlay of images, i.e. displayed pixel being the result of switching between the corresponding input pixels
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Theoretical Computer Science (AREA)
- Human Computer Interaction (AREA)
- General Engineering & Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Computer Networks & Wireless Communication (AREA)
- Computer Hardware Design (AREA)
- Processing Or Creating Images (AREA)
- User Interface Of Digital Computer (AREA)
Abstract
Description
Claims (10)
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
TW101131194A TWI630505B (zh) | 2012-08-28 | 2012-08-28 | 互動式擴增實境系統及其可攜式通訊裝置與互動方法 |
TW101131194 | 2012-08-28 |
Publications (1)
Publication Number | Publication Date |
---|---|
CN103677235A true CN103677235A (zh) | 2014-03-26 |
Family
ID=50186930
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
CN201210346560.3A Pending CN103677235A (zh) | 2012-08-28 | 2012-09-18 | 交互式扩增实境***、便携式通讯装置与互动方法 |
Country Status (3)
Country | Link |
---|---|
US (1) | US20140063059A1 (zh) |
CN (1) | CN103677235A (zh) |
TW (1) | TWI630505B (zh) |
Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN106249847A (zh) * | 2015-07-21 | 2016-12-21 | 深圳市拓丰源电子科技有限公司 | 一种基于头戴式设备实现远程控制的虚拟增强现实*** |
CN113378138A (zh) * | 2016-06-15 | 2021-09-10 | 原相科技股份有限公司 | 便携式电子装置 |
Families Citing this family (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN104123009A (zh) * | 2014-08-15 | 2014-10-29 | 重庆巨蟹数码影像有限公司 | 一种利用手持通信设备触屏对虚拟现实展示端的控制*** |
CN105573500B (zh) * | 2015-12-22 | 2018-08-10 | 王占奎 | 眼动控制的智能ar眼镜设备 |
EP3577632A4 (en) * | 2017-03-09 | 2020-07-22 | Samsung Electronics Co., Ltd. | SYSTEM AND METHOD FOR IMPROVING THE EXTENDED REALITY EXPERIENCE ON USER DEVICES BASED ON INTERNAL CONTENT |
CN111915737B (zh) * | 2020-08-11 | 2024-03-01 | 厦门长辉实业有限公司 | 一种基于增强现实的人与物交互*** |
Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20100178966A1 (en) * | 2007-02-13 | 2010-07-15 | Parrot | A method of recognizing objects in a shooter game for remote-controlled toys |
WO2011114149A1 (en) * | 2010-03-16 | 2011-09-22 | Belron Hungary Kft - Zug Branch | Augmented reality system |
CN102266672A (zh) * | 2010-03-11 | 2011-12-07 | 鹦鹉股份有限公司 | 一种远程控制无人驾驶飞机、尤其是旋翼无人驾驶飞机的方法和装置 |
CN102591446A (zh) * | 2011-01-10 | 2012-07-18 | 海尔集团公司 | 手势控制显示***及其控制方法 |
Family Cites Families (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
ES2544458T3 (es) * | 2009-05-28 | 2015-08-31 | Anki, Inc. | Sistema distribuido de vehículos de juguete controlados de forma autónoma |
US8854356B2 (en) * | 2010-09-28 | 2014-10-07 | Nintendo Co., Ltd. | Storage medium having stored therein image processing program, image processing apparatus, image processing system, and image processing method |
US20120122570A1 (en) * | 2010-11-16 | 2012-05-17 | David Michael Baronoff | Augmented reality gaming experience |
-
2012
- 2012-08-28 TW TW101131194A patent/TWI630505B/zh not_active IP Right Cessation
- 2012-09-18 CN CN201210346560.3A patent/CN103677235A/zh active Pending
-
2013
- 2013-01-18 US US13/744,779 patent/US20140063059A1/en not_active Abandoned
Patent Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20100178966A1 (en) * | 2007-02-13 | 2010-07-15 | Parrot | A method of recognizing objects in a shooter game for remote-controlled toys |
CN102266672A (zh) * | 2010-03-11 | 2011-12-07 | 鹦鹉股份有限公司 | 一种远程控制无人驾驶飞机、尤其是旋翼无人驾驶飞机的方法和装置 |
WO2011114149A1 (en) * | 2010-03-16 | 2011-09-22 | Belron Hungary Kft - Zug Branch | Augmented reality system |
CN102591446A (zh) * | 2011-01-10 | 2012-07-18 | 海尔集团公司 | 手势控制显示***及其控制方法 |
Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN106249847A (zh) * | 2015-07-21 | 2016-12-21 | 深圳市拓丰源电子科技有限公司 | 一种基于头戴式设备实现远程控制的虚拟增强现实*** |
CN113378138A (zh) * | 2016-06-15 | 2021-09-10 | 原相科技股份有限公司 | 便携式电子装置 |
Also Published As
Publication number | Publication date |
---|---|
US20140063059A1 (en) | 2014-03-06 |
TW201409279A (zh) | 2014-03-01 |
TWI630505B (zh) | 2018-07-21 |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
PB01 | Publication | ||
PB01 | Publication | ||
C10 | Entry into substantive examination | ||
SE01 | Entry into force of request for substantive examination | ||
ASS | Succession or assignment of patent right |
Owner name: RENBAO COMPUTER INDUSTRY CO., LTD. Free format text: FORMER OWNER: COMPAL COMMUNICATIONS, INC. Effective date: 20140520 |
|
C41 | Transfer of patent application or patent right or utility model | ||
TA01 | Transfer of patent application right |
Effective date of registration: 20140520 Address after: Taipei City, Taiwan, China Applicant after: Renbao Computer Industry Co., Ltd. Address before: Taipei City, Taiwan, China Applicant before: Compal Communications, Inc. |
|
C02 | Deemed withdrawal of patent application after publication (patent law 2001) | ||
WD01 | Invention patent application deemed withdrawn after publication |
Application publication date: 20140326 |