CN103226669A - Balance setting method of geometric attribute values of game units, character movements and views - Google Patents
Balance setting method of geometric attribute values of game units, character movements and views Download PDFInfo
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- CN103226669A CN103226669A CN 201310193768 CN201310193768A CN103226669A CN 103226669 A CN103226669 A CN 103226669A CN 201310193768 CN201310193768 CN 201310193768 CN 201310193768 A CN201310193768 A CN 201310193768A CN 103226669 A CN103226669 A CN 103226669A
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Abstract
The invention mainly aims at providing a balance setting method of geometric attribute values of game units, character movements and views, overcoming the defects that the method I is lack of unit and character features and the version is instable because attributes of attack defense and the like can be continuously regulated for game balance. The difference exists between the units and battles are balanced by setting geometric attribute values of units, movements and views without repeatedly regulating non-geometric attribute values of attack defense and the like.
Description
Technical field
The present invention relates to unit in the various types of games or role's motion, the geometric attribute value in the visual field reaches the establishing method of fighting balance, it is characterized in that can be under the situation that need not adjust non-geometric attribute values such as attack defending repeatedly the unit's of configuring motion, the visual field the geometric attribute value and reach both to have had any different between the unit and can reach the fight balance.
Background technology
At present, recreation fight setting value is based on the life span numerical value of deriving that long-pending this formula that recreation one side renders a service equal to play power and endurance calculates and the unit of setting fights.But because game settings is more and more abundanter, the factor of influence recreation power and endurance is more and more, especially unit or role's speed, the visual field, the setting of aspects such as range is difficult to decide function to the influence of recreation power and endurance and calculates, and is difficult to reach the fight balance.
Set the two kinds of methods that mainly contain for unit or role's motion, the geometric attribute value balance in the visual field.The one, be set at value, promptly motion and visual field property value are as broad as long between the role.Such establishing method shortcoming is to lack unit and role's characteristic.The 2nd, the unit's of designing motion earlier and visual field characteristics are tested repeatedly then and are tested, and adjust attack, and defence waits the property value that does not relate to motion and geometry to reach approximate equilibrium.Such establishing method shortcoming is to need a large amount of test and personnel's experience, causes the game version instability, frequent updating.
Summary of the invention
Fundamental purpose of the present invention provides the property value balance establishing method in the motion of a kind of unit, the visual field, promptly overcome the shortcoming that lacks unit and role's characteristic in the said method one, overcome attributes such as constantly adjusting attack defending for the balance of playing again and made the unsettled shortcoming of version, can be under the situation that need not adjust non-geometric attribute values such as attack defending repeatedly the unit's of configuring motion, the visual field the geometric attribute value and reach both to have had any different between the unit and can reach the fight balance.
The probability that this method that the present invention relates to can make unit in the recreation or role find the other side keeps identical, and finds that the probability of other article also keeps identical.Can supply among the positive number dimension space finite subset A of unit or motion, any two units and role X, Y visual field collection are P, Q, wherein P and the Q subclass and this unit position that are A belongs to P, Q separately, so for number of elements p, the q of P and Q set, there is p to equal q, and when t changed in time separately in the unit position, P and Q changed, and the renewal rate of its element equates.
Can draw the setting value method in a kind of motion, the visual field thus, this method can also can be derived to three-dimensional map in the recreation of using two-dimensional map in widespread use.Its method is as follows:
Unit or role X, Y in existing any two recreation, can in two-dimensional map A, move, the visual field of X, Y is respectively fan-shaped P, Q, and variable a, b, r on the angle point of the center of circle of P, Q, as Fig. 1, are set respectively in the position of X, Y, and unit is v along the central angle bisector speed that travels forward, perpendicular translation motion speed is u, and rotation angle speed is w, and fan-shaped be the center with this unit rotation with this unit.Above parameter then has following setting formula all greater than 0:
Visual field area is S, Fig. 1
Exploringly the area of pictural surface is M, then:
Have only forward travel, Fig. 2:
Have only translation motion, Fig. 3:
Only rotatablely move Fig. 4:
Advance and translation:
Advance and rotate:
When
The time, Fig. 8,
Translation and rotation (maximal value), Figure 10:
Advance translation and rotation (maximal value):
From above-mentioned formula, can limit greater than 0 variable each, first definite value S sets variable a, b, make X, Y visual field area equate, determined value dM/dt sets u, v, the w of exercises state then, exploration map speed maximal value is equated, like this, at player role under the variform situation in the visual field on the 2D map, use keyboard and mouse, make and advancing, translation, when horizontally rotating with above combination action, recreation can reach the height balance.As unifying role or unit, just may be used in the recreation of 3D visual angle perpendicular to the rotational speed of map with less than u, v astern speed.
Claims (4)
1. the property value balance establishing method in unit motion, the visual field, it is characterized in that, can supply among the positive number dimension space finite subset A of unit or motion, any two units and role X, Y visual field collection are P, Q, and wherein P and the Q subclass and this unit position that are A belongs to P, Q separately, so for number of elements p, the q of P and Q set, there is p to equal q, and when t changed in time separately in the unit position, P and Q changed, and the renewal rate of its element equates.
2. the property value balance establishing method in unit according to claim 1 motion, the visual field, it is characterized in that, set variable a, b, r, and unit is v along the central angle bisector speed that travels forward, perpendicular translation motion speed is u, rotation angle speed is w, and fan-shaped be the center with this unit rotation with this unit.
3. the property value balance establishing method in unit according to claim 1 motion, the visual field is characterized in that above setup parameter then has following setting formula all greater than 0:
Visual field area is S, Fig. 1
Exploringly the area of pictural surface is M, then:
Have only forward travel, Fig. 2:
Have only translation motion, Fig. 3:
Only rotatablely move Fig. 4:
?,
Advance and translation:
Advance and rotate:
When
The time, Fig. 8,
Translation and rotation (maximal value), Figure 10:
Advance translation and rotation (maximal value):
From above-mentioned formula, can limit greater than 0 variable each, first definite value S sets variable a, b, make X, Y visual field area equate, determined value dM/dt sets u, v, the w of exercises state then, exploration map speed maximal value is equated, like this, at player role under the variform situation in the visual field on the 2D map, use keyboard and mouse, make and advancing, translation, when horizontally rotating with above combination action, recreation can reach the height balance.
4. as unifying role or unit, just may be used in the recreation of 3D visual angle perpendicular to the rotational speed of map with less than u, v astern speed.
Priority Applications (1)
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CN 201310193768 CN103226669A (en) | 2013-05-23 | 2013-05-23 | Balance setting method of geometric attribute values of game units, character movements and views |
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CN 201310193768 CN103226669A (en) | 2013-05-23 | 2013-05-23 | Balance setting method of geometric attribute values of game units, character movements and views |
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Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN105597325A (en) * | 2015-10-30 | 2016-05-25 | 广州银汉科技有限公司 | Method and system for assisting in aiming |
CN112807698A (en) * | 2020-12-31 | 2021-05-18 | 上海米哈游天命科技有限公司 | Shooting position determining method and device, electronic equipment and storage medium |
-
2013
- 2013-05-23 CN CN 201310193768 patent/CN103226669A/en active Pending
Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN105597325A (en) * | 2015-10-30 | 2016-05-25 | 广州银汉科技有限公司 | Method and system for assisting in aiming |
CN112807698A (en) * | 2020-12-31 | 2021-05-18 | 上海米哈游天命科技有限公司 | Shooting position determining method and device, electronic equipment and storage medium |
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Application publication date: 20130731 |