CN103226669A - Balance setting method of geometric attribute values of game units, character movements and views - Google Patents

Balance setting method of geometric attribute values of game units, character movements and views Download PDF

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Publication number
CN103226669A
CN103226669A CN 201310193768 CN201310193768A CN103226669A CN 103226669 A CN103226669 A CN 103226669A CN 201310193768 CN201310193768 CN 201310193768 CN 201310193768 A CN201310193768 A CN 201310193768A CN 103226669 A CN103226669 A CN 103226669A
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unit
time
visual field
motion
translation
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�田�浩
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Abstract

The invention mainly aims at providing a balance setting method of geometric attribute values of game units, character movements and views, overcoming the defects that the method I is lack of unit and character features and the version is instable because attributes of attack defense and the like can be continuously regulated for game balance. The difference exists between the units and battles are balanced by setting geometric attribute values of units, movements and views without repeatedly regulating non-geometric attribute values of attack defense and the like.

Description

The balance establishing method of the geometric attribute value in recreation unit and role movement, the visual field
Technical field
The present invention relates to unit in the various types of games or role's motion, the geometric attribute value in the visual field reaches the establishing method of fighting balance, it is characterized in that can be under the situation that need not adjust non-geometric attribute values such as attack defending repeatedly the unit's of configuring motion, the visual field the geometric attribute value and reach both to have had any different between the unit and can reach the fight balance.
Background technology
At present, recreation fight setting value is based on the life span numerical value of deriving that long-pending this formula that recreation one side renders a service equal to play power and endurance calculates and the unit of setting fights.But because game settings is more and more abundanter, the factor of influence recreation power and endurance is more and more, especially unit or role's speed, the visual field, the setting of aspects such as range is difficult to decide function to the influence of recreation power and endurance and calculates, and is difficult to reach the fight balance.
Set the two kinds of methods that mainly contain for unit or role's motion, the geometric attribute value balance in the visual field.The one, be set at value, promptly motion and visual field property value are as broad as long between the role.Such establishing method shortcoming is to lack unit and role's characteristic.The 2nd, the unit's of designing motion earlier and visual field characteristics are tested repeatedly then and are tested, and adjust attack, and defence waits the property value that does not relate to motion and geometry to reach approximate equilibrium.Such establishing method shortcoming is to need a large amount of test and personnel's experience, causes the game version instability, frequent updating.
Summary of the invention
Fundamental purpose of the present invention provides the property value balance establishing method in the motion of a kind of unit, the visual field, promptly overcome the shortcoming that lacks unit and role's characteristic in the said method one, overcome attributes such as constantly adjusting attack defending for the balance of playing again and made the unsettled shortcoming of version, can be under the situation that need not adjust non-geometric attribute values such as attack defending repeatedly the unit's of configuring motion, the visual field the geometric attribute value and reach both to have had any different between the unit and can reach the fight balance.
The probability that this method that the present invention relates to can make unit in the recreation or role find the other side keeps identical, and finds that the probability of other article also keeps identical.Can supply among the positive number dimension space finite subset A of unit or motion, any two units and role X, Y visual field collection are P, Q, wherein P and the Q subclass and this unit position that are A belongs to P, Q separately, so for number of elements p, the q of P and Q set, there is p to equal q, and when t changed in time separately in the unit position, P and Q changed, and the renewal rate of its element equates.
Can draw the setting value method in a kind of motion, the visual field thus, this method can also can be derived to three-dimensional map in the recreation of using two-dimensional map in widespread use.Its method is as follows:
Unit or role X, Y in existing any two recreation, can in two-dimensional map A, move, the visual field of X, Y is respectively fan-shaped P, Q, and variable a, b, r on the angle point of the center of circle of P, Q, as Fig. 1, are set respectively in the position of X, Y, and unit is v along the central angle bisector speed that travels forward, perpendicular translation motion speed is u, and rotation angle speed is w, and fan-shaped be the center with this unit rotation with this unit.Above parameter then has following setting formula all greater than 0:
Visual field area is S, Fig. 1
Then:
Figure 358155DEST_PATH_IMAGE001
Exploringly the area of pictural surface is M, then:
Have only forward travel, Fig. 2:
Have only translation motion, Fig. 3:
Figure 18123DEST_PATH_IMAGE003
?,
Only rotatablely move Fig. 4:
Figure 900629DEST_PATH_IMAGE004
?,
Advance and translation:
When
Figure 190796DEST_PATH_IMAGE005
The time, Fig. 5
Figure 133344DEST_PATH_IMAGE006
When
Figure 508961DEST_PATH_IMAGE007
And
Figure 929579DEST_PATH_IMAGE008
The time, Fig. 6
Figure 402148DEST_PATH_IMAGE009
When
Figure 187702DEST_PATH_IMAGE010
The time, Fig. 7,
Figure 112932DEST_PATH_IMAGE011
Advance and rotate:
When The time, Fig. 8,
Figure 601999DEST_PATH_IMAGE013
When
Figure 886350DEST_PATH_IMAGE014
The time, Fig. 9
Figure 236560DEST_PATH_IMAGE015
Translation and rotation (maximal value), Figure 10:
Figure 998980DEST_PATH_IMAGE016
Advance translation and rotation (maximal value):
When
Figure 180562DEST_PATH_IMAGE017
And
Figure 573498DEST_PATH_IMAGE018
The time, Figure 11,
Figure 473321DEST_PATH_IMAGE019
When
Figure 39431DEST_PATH_IMAGE020
And
Figure 10274DEST_PATH_IMAGE021
The time, Figure 12
Figure 636427DEST_PATH_IMAGE022
When
Figure 23546DEST_PATH_IMAGE023
And
Figure 65451DEST_PATH_IMAGE024
The time, Figure 13,
Figure 221626DEST_PATH_IMAGE025
When
Figure 18681DEST_PATH_IMAGE026
And
Figure 565200DEST_PATH_IMAGE027
The time, Figure 14,
From above-mentioned formula, can limit greater than 0 variable each, first definite value S sets variable a, b, make X, Y visual field area equate, determined value dM/dt sets u, v, the w of exercises state then, exploration map speed maximal value is equated, like this, at player role under the variform situation in the visual field on the 2D map, use keyboard and mouse, make and advancing, translation, when horizontally rotating with above combination action, recreation can reach the height balance.As unifying role or unit, just may be used in the recreation of 3D visual angle perpendicular to the rotational speed of map with less than u, v astern speed.

Claims (4)

1. the property value balance establishing method in unit motion, the visual field, it is characterized in that, can supply among the positive number dimension space finite subset A of unit or motion, any two units and role X, Y visual field collection are P, Q, and wherein P and the Q subclass and this unit position that are A belongs to P, Q separately, so for number of elements p, the q of P and Q set, there is p to equal q, and when t changed in time separately in the unit position, P and Q changed, and the renewal rate of its element equates.
2. the property value balance establishing method in unit according to claim 1 motion, the visual field, it is characterized in that, set variable a, b, r, and unit is v along the central angle bisector speed that travels forward, perpendicular translation motion speed is u, rotation angle speed is w, and fan-shaped be the center with this unit rotation with this unit.
3. the property value balance establishing method in unit according to claim 1 motion, the visual field is characterized in that above setup parameter then has following setting formula all greater than 0:
Visual field area is S, Fig. 1
Then:
Figure 766583DEST_PATH_IMAGE001
Exploringly the area of pictural surface is M, then:
Have only forward travel, Fig. 2:
Have only translation motion, Fig. 3:
Figure 525777DEST_PATH_IMAGE003
?,
Only rotatablely move Fig. 4:
?,
Advance and translation:
When
Figure 797676DEST_PATH_IMAGE005
The time, Fig. 5
Figure 620138DEST_PATH_IMAGE006
When
Figure 887171DEST_PATH_IMAGE007
And
Figure 148388DEST_PATH_IMAGE008
The time, Fig. 6
Figure 817267DEST_PATH_IMAGE009
When
Figure 872948DEST_PATH_IMAGE010
The time, Fig. 7,
Advance and rotate:
When The time, Fig. 8,
Figure 949991DEST_PATH_IMAGE013
When
Figure 379835DEST_PATH_IMAGE014
The time, Fig. 9
Figure 621461DEST_PATH_IMAGE015
Translation and rotation (maximal value), Figure 10:
Advance translation and rotation (maximal value):
When
Figure 602372DEST_PATH_IMAGE017
And
Figure 937539DEST_PATH_IMAGE018
The time, Figure 11,
Figure 728777DEST_PATH_IMAGE019
When
Figure 807592DEST_PATH_IMAGE020
And
Figure 305569DEST_PATH_IMAGE021
The time, Figure 12
When
Figure 93101DEST_PATH_IMAGE023
And The time, Figure 13,
Figure 390407DEST_PATH_IMAGE025
When
Figure 332955DEST_PATH_IMAGE026
And
Figure 770890DEST_PATH_IMAGE027
The time, Figure 14,
Figure 253824DEST_PATH_IMAGE028
From above-mentioned formula, can limit greater than 0 variable each, first definite value S sets variable a, b, make X, Y visual field area equate, determined value dM/dt sets u, v, the w of exercises state then, exploration map speed maximal value is equated, like this, at player role under the variform situation in the visual field on the 2D map, use keyboard and mouse, make and advancing, translation, when horizontally rotating with above combination action, recreation can reach the height balance.
4. as unifying role or unit, just may be used in the recreation of 3D visual angle perpendicular to the rotational speed of map with less than u, v astern speed.
CN 201310193768 2013-05-23 2013-05-23 Balance setting method of geometric attribute values of game units, character movements and views Pending CN103226669A (en)

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Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN105597325A (en) * 2015-10-30 2016-05-25 广州银汉科技有限公司 Method and system for assisting in aiming
CN112807698A (en) * 2020-12-31 2021-05-18 上海米哈游天命科技有限公司 Shooting position determining method and device, electronic equipment and storage medium

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN105597325A (en) * 2015-10-30 2016-05-25 广州银汉科技有限公司 Method and system for assisting in aiming
CN112807698A (en) * 2020-12-31 2021-05-18 上海米哈游天命科技有限公司 Shooting position determining method and device, electronic equipment and storage medium

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Application publication date: 20130731