CN102722901B - Method and apparatus for processing images - Google Patents
Method and apparatus for processing images Download PDFInfo
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- CN102722901B CN102722901B CN201110077031.3A CN201110077031A CN102722901B CN 102722901 B CN102722901 B CN 102722901B CN 201110077031 A CN201110077031 A CN 201110077031A CN 102722901 B CN102722901 B CN 102722901B
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Abstract
The present invention discloses a method and an apparatus for processing images, belonging to the field of games. The method comprises: when loading a game scene, obtaining long-range view data from the game scene, wherein the game scene is composed of a plurality of tiles; according to preset rules, performing coarse granularity division of each tile in the long-range view data, and generating new long-range view data; and performing broke surface treatment of the new long-range view data adjacent to close-range view data generated through a multi-detail level technology. In embodiments of the method and the apparatus for processing images, when the game scene data is being loaded, the long-range view data is separately processed without employing an LOD technology in the prior art, and generation of data is reduced, and complexity of data processing is lowered, and therefore loading efficiency is improved and loading time is shortened.
Description
Technical field
The present invention relates to field of play, more particularly to a kind of method and apparatus for processing image.
Background technology
At present, online game quickly grows, and various online games are flooded with the Internet.With sending out for online game
Exhibition, requirement more and more higher of the game player to scene of game, they wish to find sensation on the spot in person in gaming, so
The terrain effect of scene of game is the problem that many game designers need to solve.
At present, show in 3D game that the method for landform mainly adopts Terrain LOD (Levels of Detail, many levels of detail
It is secondary) technology.Wherein, LOD technologies refer to according to the node of object model location and importance degree in display environment, determine thing
The resource allocation that body is rendered, reduces the face number and degrees of detail of insignificant object, so as to obtain efficient rendering operation.Swim in 3D
Play scene mesorelief is made up of multiple Tile (unit), and is specified with camera distance less than the Tile conducts for presetting the threshold value
Close shot process, is processed as distant view more than the Tile of predetermined threshold value.During loading game, LOD obtains the field in game
Scape data, are mixed to realize to close shot Tile by highdensity grid data and multilamellar pinup picture, and distant view are low close by providing
The pinup picture data of the grid data of degree and low precision are realizing.
The shortcoming of prior art is:As distant view only needs to provide terrain profile, typically only need to provide monolayer pinup picture i.e.
Can, but the generation of landform vertex data is increased and because the landform that LOD causes breaks the complexity that face is processed using LOD technologies,
So as to affect the rendering efficiency of landform, increase the load time of game.
The content of the invention
In order to improve the load time of game, a kind of method and apparatus for processing image is embodiments provided.Institute
State technical scheme as follows:
On the one hand, there is provided a kind of method for processing image, methods described include:
When scene of game is loaded, the distant view data in scene of game are obtained, the distant view data are composed of multiple units;
Coarseness division is carried out to each unit in the distant view data according to preset rules, new distant view number is generated
According to;
New distant view data to adjoining with the close shot data generated by detail technology carry out brokenly face process;
To the new distant view data and the close shot data generated by detail technology, respectively using different
Camera is rendered, wherein, direction and the Radix Rumiciss of two cameras are consistent, and near, remote cutting face is different;
The data of the scene of game two-shot mist are obtained, the data of the close shot mist include the dense of the color and mist of mist
Degree;
According to the distant view mist data of the newly-generated distant view data of the data acquisition of the close shot mist;
Wherein, the color of the distant view mist and the solid colour set by the close shot mist, the concentration of the distant view mist is
The mist effect factor of the remote cutting face position mist of close shot camera gone out according to the formula to calculating of close shot mist.
Distant view data in the acquisition scene of game, including:
Judge the unit in the scene of game presets the threshold value with whether camera distance is more than;
If it is, the unit is distant view data, the distant view data are obtained.
The new distant view data to adjoining with the close shot data generated by detail technology carry out brokenly face process,
Including:
Obtain the LOD ranks of the close shot data that the detail technology adjoined with the new distant view data is generated;
According to the LOD ranks of the close shot data, on the distant view data edges addition top mutually adjoined with the close shot data
Point;
According to the vertex data of addition, by the distant view data Further Division mutually adjoined with the close shot data.
On the other hand, there is provided a kind of device for processing image, described device include:
Acquisition module, for load scene of game when, obtain scene of game in distant view data, the distant view data by
Multiple unit compositions;
Generation module, it is for carrying out coarseness division to each unit in the distant view data according to preset rules, raw
The distant view data of Cheng Xin;
Broken face processing module, for the described new distant view to adjoining with the close shot data generated by detail technology
Data carry out brokenly face process;
Rendering module, adjoins for the broken face processing module pair and the close shot data generated by detail technology
After new distant view data carry out brokenly face process, the close shot number generated to the new distant view data and by detail technology
According to, rendered using different cameras respectively, wherein, direction and the Radix Rumiciss of two cameras are consistent, and near, remote cutting face is not
Together;
Mist imitates module, and for obtaining the data of the scene of game two-shot mist, the data of the close shot mist include mist
The concentration of color and mist;According to the distant view mist data of the newly-generated distant view data of the data acquisition of the close shot mist;
Wherein, the color of the distant view mist and the solid colour set by the close shot mist, the concentration of the distant view mist is
The mist effect factor of the remote cutting face position mist of close shot camera gone out according to the formula to calculating of close shot mist.
The acquisition module, specifically for:
Judge whether the unit in the scene of game is more than predetermined threshold value with camera distance;
If it is, the unit is distant view data, the distant view data are obtained.
The broken face processing module, specifically for:
Obtain the LOD ranks of the close shot data that the detail technology adjoined with the new distant view data is generated;
According to the LOD ranks of the close shot data, on the distant view data edges addition top mutually adjoined with the close shot data
Point;
According to the vertex data of addition, by the distant view data Further Division mutually adjoined with the close shot data.
Distant view data, when scene of game data are loaded, are individually located by technical scheme provided in an embodiment of the present invention
Reason, and the LOD technologies of prior art are not adopted, the generation of data is reduced, the complexity of data processing is reduced, so as to improve loading
Efficiency, accelerates the load time.
Description of the drawings
In order to be illustrated more clearly that the embodiment of the present invention or technical scheme of the prior art, below will be to embodiment or existing
Accompanying drawing to be used needed for having technology description is briefly described, it should be apparent that, drawings in the following description are only this
Some embodiments of invention, for those of ordinary skill in the art, without having to pay creative labor, may be used also
To obtain other accompanying drawings according to these accompanying drawings.
Fig. 1 is a kind of flow chart of the method for process image that the embodiment of the present invention 1 is provided;
Fig. 2 is a kind of flow chart of the method for process image that the embodiment of the present invention 2 is provided;
Fig. 3 is a kind of schematic diagram that coarseness division is carried out to distant view data cell that the embodiment of the present invention 2 is provided;
Fig. 4 is that a kind of distant view data to adjoining with close shot data that the embodiment of the present invention 2 is provided carry out brokenly face process
Schematic diagram;
Fig. 5 is a kind of schematic diagram of the device of process image that the embodiment of the present invention 3 is provided;
Fig. 6 is the schematic diagram of another kind of device for processing image that the embodiment of the present invention 3 is provided.
Specific embodiment
To make the object, technical solutions and advantages of the present invention clearer, below in conjunction with accompanying drawing to embodiment party of the present invention
Formula is described in further detail.
Embodiment 1
Referring to Fig. 1, a kind of method for processing image is embodiments provided, including:
Step 101:When scene of game is loaded, the distant view data in scene of game are obtained, distant view data are by multiple units
Composition;
Step 102:Coarseness division is carried out to each unit in distant view data according to preset rules, new distant view is generated
Data;
Step 103:To the new distant view data face of carrying out brokenly adjoined with the close shot data generated by detail technology
Process.
Wherein, the distant view data in scene of game are obtained, including:
Judge each unit in scene of game presets the threshold value with whether camera distance is more than;
If it is, unit is distant view data, distant view data are obtained.
In the present embodiment, the new distant view data to being adjoined with the close shot data generated by detail technology are broken
Face is processed, including:
Obtain the LOD ranks of the close shot data that the detail technology adjoined with new distant view data is generated;
According to the LOD ranks of close shot data, on the distant view data edges addition summit mutually adjoined with close shot data;
According to the vertex data of addition, by the distant view data Further Division mutually adjoined with close shot data.
Alternatively, at the new distant view data face of carrying out brokenly adjoined to the close shot data generated with detail technology
Reason, also includes afterwards:
The close shot data generated to new distant view data and by detail technology, are carried out using different cameras respectively
Render, wherein, direction and the Radix Rumiciss of two cameras are consistent, and near, remote cutting face is different.
Alternatively, method also includes:
The data of scene of game two-shot mist are obtained, the data of close shot mist include the concentration of the color and mist of mist;
According to the distant view mist data of the newly-generated distant view data of the data acquisition of close shot mist.
Distant view data, when scene of game data are loaded, are individually located by technical scheme provided in an embodiment of the present invention
Reason, and existing detail technology is not adopted, the generation of data is reduced, the complexity of data processing is reduced, so as to improve
Loading efficiency, accelerates the load time.
Embodiment 2
Referring to Fig. 2, a kind of method for processing image is embodiments provided, including:
Step 201:When scene of game is loaded, the distant view data in scene of game are obtained.
In the present embodiment, in loading data scene, distant view data and close shot data are respectively processed, to close shot number
According to still using existing detail technology, but to distant view data, due to the less demanding of distant view, then individually by distant view
Data are taken out, and which are simply processed, to reduce the generation of data.
Wherein, distant view data are made up of Tile (unit) independent one by one, regulation and camera distance in image procossing
Process as close shot less than the Tile of predetermined threshold value, process as distant view more than the Tile of predetermined threshold value, then specific distant view number
According to preparation method be:
Judge the unit in scene of game presets the threshold value with whether camera distance is more than;
If it is, unit is distant view data, distant view data are obtained;Otherwise the unit is close shot data.
Step 202:Coarseness division is carried out to each unit in distant view data according to preset rules, new distant view is generated
Data.
Wherein, once generating, in the whole game process of this scene, these data any change to distant view data will not occur
Change, because the calculating of distant view data is carried out when scene of game data are loaded.With respect to close shot data, the calculating of distant view data is main
It is the division for carrying out coarseness according to preset rules to each Tile represented by landform, specific preset rules can be according to tool
Body project environment is set, and for example, with reference to Fig. 3, each Tile can be divided into 2x2 facing, substantially quite
In a LOD grade of Tile.The distant view terrain data for generating in this manner will be protected in the gaming session of this scene always
Hold, whether effectively the cutting face of distant view camera is to judge current distant view Tile foundations.After distant view data genaration, push up according to generating
The corresponding pinup picture of point data is rendered to the distant view Tile after each division.
Step 203:To the new distant view data face of carrying out brokenly adjoined with the close shot data generated by detail technology
Process.
Where it is assumed that the Tile minimum levels that LOD is generated are 8x8, and the landform of the new distant view data that step 202 is generated
Grid be fixed 2x2, therefore in the adjacent place of close shot Tile and distant view Tile it is possible that the phenomenon in the broken face of landform, makes
Whole landform rendering effect is had a greatly reduced quality.Wherein, the broken face to generating is processed, and can specifically be included:
1) the LOD ranks of the close shot data that the detail technology adjoined with new distant view data is generated are obtained;
2) the LOD ranks according to close shot data, on the distant view data edges addition summit mutually adjoined with close shot data;
3) vertex data according to addition, by the distant view data Further Division mutually adjoined with close shot data.
In the present embodiment, solving the problems, such as that the broken face of distant view landform mainly added by the distant view Tile to mutually being adjoined with close shot
Plus corresponding vertex data.The quantity and corresponding vertex data on addition summit is determined by the LOD ranks for adjoining close shot Tile.
The processing mode in broken face is exactly to carry out edged process to relatively sparse Tile in the different Tile adjacent places of sparse degree.If
The LOD ranks of close shot Tile are 8x8, and the grid of distant view landform each Tile is 2x2, then need the distant view to adjoining with close shot
Add 3 summits in triangle edges it is so that an original triangularity is into 4 trianglees, shown in Figure 4, in figure on
Half part represents a 2x2 grids part for distant view landform, and the latter half represents a part for close shot landform 8x8 grid, dotted line table
It has been shown as solving the side that landform is broken face and added.
Wherein, distant view data and close shot data can just show scene of game after carrying out brokenly face process, but in order to increase
The display effect of scene, further, alternatively execution step 204-205.
Step 204:The close shot data generated by newly-generated distant view data and LOD technologies, respectively using different cameras
Rendered.
In the present embodiment, after the display of distant view landform is added in scene of game, rendering for landform mainly divide two parts:By
Close shot landform and distant view landform that detail technology is generated.As this two parts needs the landform for showing apart from camera distance
It is different, be that this is rendered using different cameras to this two parts in the present embodiment, the direction of the two cameras with
Radix Rumiciss are the same, and simply camera is near, and remote cutting face is different.Such as:Remote, the nearly cutting face of the rendering camera of close shot is 0.1-
500m, and near, the remote cutting face of distant view camera is in 500-1000m.The renewal of distant view data is mainly dynamic according to the position of camera
State fills indexed cache device, and the indexed cache device data after filling actually need the distant view seen.
Step 205:The data of scene of game two-shot mist are obtained, the data of close shot mist include the dense of the color and mist of mist
Degree, according to the distant view mist data of the newly-generated distant view data of the data acquisition of close shot mist.
Wherein, distant view mist effect produces important impact to the display effect of distant view, in order to ensure effect that distant view is rendered
Can combine together with the effect of close shot, it is necessary to which corresponding process is done to the color and concentration of distant view mist.
Specifically, the color of distant view mist and the solid colour set by close shot mist, it can be with the color change of close shot mist
And change.The concentration of distant view mist then needs to be calculated according to the concentration of close shot mist, and concrete principle is the formula according to close shot mist
The Fog factor (the mist effect factor) of the remote cutting face position mist of close shot camera are extrapolated, the actual concentrations of distant view mist are exactly to extrapolate
This value.The concrete reckoning process of distant view mist is as follows, in order to ensure that close shot mist effect ensure that coordination, distant view with distant view mist effect
The color of camera mist should be close or consistent with the color in the remote cutting face of close shot camera.The calculating of mist color C is related in D3D
Formula is as follows:Wherein f represents Fog factor (concentration of mist), Ci、CfRepresent the color value of mist.
C=fCi+(1-f)·Cf
According to formula above, can be consistent with close shot mist effect in order to meet distant view mist effect color, need Fog
The value of factor is 0 or is substantially equal to 0.By taking Linear Fog as an example:
F in formula is exactly Fog factor, and end represents the remote cutting face of camera, and start represents the nearly cutting face of camera, d tables
Show the distance of current point and camera.The value ensured by f is substantially equal to 0, it is necessary to assure molecule is sufficiently small, denominator is sufficiently large.Cause
Start can be set to negative infinity by this, be in close proximity to the remote cutting face of distant view camera equivalent to camera view.Start's
Design parameter can be controlled by a factor according to practical application.
The beneficial effect of technical scheme provided in an embodiment of the present invention is:When scene of game data are loaded, to distant view number
According to carrying out individual processing, and existing detail technology is not adopted, reduce the generation of data, reduce the complexity of data processing
Degree, so as to improve loading efficiency, accelerates the load time.
Embodiment 3
Referring to Fig. 5, a kind of device for processing image is embodiments provided, including:Acquisition module 301, generation mould
Block 302, broken face processing module 303.
Acquisition module 301, for load scene of game when, obtain scene of game in distant view data, scene of game by
Multiple unit compositions;
Generation module 302, for carrying out coarseness division to each unit in distant view data according to preset rules, generates
New distant view data;
Broken face processing module 303, for the new distant view data that the close shot data to being generated with detail art are adjoined
Carry out brokenly face process.
Wherein, acquisition module 301, specifically for:
Judge whether each unit in scene of game is more than predetermined threshold value with camera distance;
If it is, unit is distant view data, distant view data are obtained.
Wherein, face processing module 303 is broken, specifically for:
Obtain the LOD ranks of the close shot data that the detail technology adjoined with new distant view data is generated;
According to the LOD ranks of close shot data, on the distant view data edges addition summit mutually adjoined with close shot data;
According to the vertex data of addition, by the distant view data Further Division mutually adjoined with close shot data.
Referring to Fig. 6, in the present embodiment, device also includes:
Rendering module 304, it is new that the close shot data for breaking face processing module pair with detail technology is generated are adjoined
Distant view data carry out brokenly after face processes, the close shot data generated by new distant view data and LOD technologies, respectively using difference
Camera rendered, wherein, direction and the Radix Rumiciss of two cameras are consistent, and near, remote cutting face is different.
Referring to Fig. 6, in the present embodiment, device also includes:
Mist imitates module 305, for obtaining the data of scene of game two-shot mist, the data of close shot mist include the color of mist and
The concentration of mist;According to the distant view mist data of the newly-generated distant view data of the data acquisition of close shot mist.
Distant view data, when scene of game data are loaded, are individually located by technical scheme provided in an embodiment of the present invention
Reason, and existing detail technology is not adopted, the generation of data is reduced, the complexity of data processing is reduced, so as to improve
Loading efficiency, accelerates the load time.
The device that the present embodiment is provided, specifically can be with, belongs to same design with embodiment of the method, and it is detailed which implements process
See embodiment of the method, repeat no more here.
The all or part of above-mentioned technical proposal provided in an embodiment of the present invention can be by the related hardware of programmed instruction
To complete, described program can be stored in the storage medium that can read, and the storage medium includes:ROM, RAM, magnetic disc or light
Disk etc. is various can be with the medium of store program codes.
The foregoing is only presently preferred embodiments of the present invention, not to limit the present invention, all spirit in the present invention and
Within principle, any modification, equivalent substitution and improvements made etc. should be included within the scope of the present invention.
Claims (6)
1. it is a kind of process image method, it is characterised in that methods described includes:
When scene of game is loaded, the distant view data in scene of game are obtained, the distant view data are composed of multiple units;
Coarseness division is carried out to each unit in the distant view data according to preset rules, new distant view data are generated;
New distant view data to adjoining with the close shot data generated by detail technology carry out brokenly face process;
To the new distant view data and the close shot data generated by detail technology, respectively using different cameras
Rendered, wherein, direction and the Radix Rumiciss of two cameras are consistent, and near, remote cutting face is different;
The data of the scene of game two-shot mist are obtained, the data of the close shot mist include the concentration of the color and mist of mist;
According to the distant view mist data of the newly-generated distant view data of the data acquisition of the close shot mist;
Wherein, the color of the distant view mist and the solid colour set by the close shot mist, according to the concentration of the distant view mist
The mist effect factor of the remote cutting face position mist of close shot camera that the formula to calculating of close shot mist goes out.
2. method according to claim 1, it is characterised in that the distant view data in the acquisition scene of game, including:
Judge whether the unit in the scene of game is more than predetermined threshold value with camera distance;
If it is, the unit is distant view data, the distant view data are obtained.
3. method according to claim 1, it is characterised in that it is described to the close shot number generated by detail technology
Face process is carried out brokenly according to the new distant view data adjoined, including:
Obtain the LOD ranks of the close shot data that the detail technology adjoined with the new distant view data is generated;
According to the LOD ranks of the close shot data, on the distant view data edges addition summit mutually adjoined with the close shot data;
According to the vertex data of addition, by the distant view data Further Division mutually adjoined with the close shot data.
4. it is a kind of process image device, it is characterised in that described device includes:
Acquisition module, for when scene of game is loaded, obtaining the distant view data in scene of game, the distant view data are by multiple
Unit is constituted;
Generation module, for coarseness division is carried out to each unit in the distant view data according to preset rules, generates new
Distant view data;
Broken face processing module, is carried out for the new distant view data to being adjoined with the close shot data generated by detail technology
Broken face is processed;
Rendering module is new with what the close shot data generated by detail technology were adjoined for the broken face processing module pair
After distant view data carry out brokenly face process, the close shot data generated to the new distant view data and by detail technology,
Rendered using different cameras respectively, wherein, direction and the Radix Rumiciss of two cameras are consistent, and near, remote cutting face is different;
Mist imitates module, and for obtaining the data of the scene of game two-shot mist, the data of the close shot mist include the color of mist
With the concentration of mist;According to the distant view mist data of the newly-generated distant view data of the data acquisition of the close shot mist;
Wherein, the color of the distant view mist and the solid colour set by the close shot mist, according to the concentration of the distant view mist
The mist effect factor of the remote cutting face position mist of close shot camera that the formula to calculating of close shot mist goes out.
5. device according to claim 4, it is characterised in that the acquisition module, specifically for:
Judge whether the unit in the scene of game is more than predetermined threshold value with camera distance;
If it is, the unit is distant view data, the distant view data are obtained.
6. device according to claim 4, it is characterised in that the broken face processing module, specifically for:
Obtain the LOD ranks of the close shot data that the detail technology adjoined with the new distant view data is generated;
According to the LOD ranks of the close shot data, on the distant view data edges addition summit mutually adjoined with the close shot data;
According to the vertex data of addition, by the distant view data Further Division mutually adjoined with the close shot data.
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CN106384376B (en) * | 2016-08-30 | 2019-03-01 | 北京像素软件科技股份有限公司 | Mist imitates analogy method and device |
CN107198876B (en) * | 2017-06-07 | 2021-02-05 | 北京小鸟看看科技有限公司 | Game scene loading method and device |
CN111803944B (en) * | 2020-07-21 | 2022-02-11 | 腾讯科技(深圳)有限公司 | Image processing method and device, electronic equipment and storage medium |
CN112473135B (en) * | 2020-11-06 | 2024-05-10 | 完美世界(北京)软件科技发展有限公司 | Real-time illumination simulation method, device and equipment for mobile game and storage medium |
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