CN102122214B - 操作游戏控制器来识别用户的方法、游戏控制器和控制台 - Google Patents
操作游戏控制器来识别用户的方法、游戏控制器和控制台 Download PDFInfo
- Publication number
- CN102122214B CN102122214B CN201010545673.7A CN201010545673A CN102122214B CN 102122214 B CN102122214 B CN 102122214B CN 201010545673 A CN201010545673 A CN 201010545673A CN 102122214 B CN102122214 B CN 102122214B
- Authority
- CN
- China
- Prior art keywords
- touch pads
- game console
- user
- input
- game
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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Links
Classifications
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/041—Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means
- G06F3/0416—Control or interface arrangements specially adapted for digitisers
- G06F3/04166—Details of scanning methods, e.g. sampling time, grouping of sub areas or time sharing with display driving
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/23—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
- A63F13/235—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F21/00—Security arrangements for protecting computers, components thereof, programs or data against unauthorised activity
- G06F21/30—Authentication, i.e. establishing the identity or authorisation of security principals
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F21/00—Security arrangements for protecting computers, components thereof, programs or data against unauthorised activity
- G06F21/30—Authentication, i.e. establishing the identity or authorisation of security principals
- G06F21/31—User authentication
- G06F21/32—User authentication using biometric data, e.g. fingerprints, iris scans or voiceprints
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/033—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
- G06F3/038—Control and interface arrangements therefor, e.g. drivers or device-embedded control circuitry
- G06F3/0383—Signal control means within the pointing device
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0487—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
- G06F3/0488—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1012—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals involving biosensors worn by the player, e.g. for measuring heart beat, limb activity
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1025—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection
- A63F2300/1031—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection using a wireless connection, e.g. Bluetooth, infrared connections
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/105—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals using inertial sensors, e.g. accelerometers, gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1068—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1081—Input via voice recognition
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/401—Secure communication, e.g. using encryption or authentication
Landscapes
- Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- General Engineering & Computer Science (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Multimedia (AREA)
- Computer Security & Cryptography (AREA)
- Computer Hardware Design (AREA)
- Software Systems (AREA)
- Computer Networks & Wireless Communication (AREA)
- User Interface Of Digital Computer (AREA)
- Position Input By Displaying (AREA)
Abstract
Description
Claims (10)
Applications Claiming Priority (4)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US26170209P | 2009-11-16 | 2009-11-16 | |
US61/261,702 | 2009-11-16 | ||
US12/912,458 | 2010-10-26 | ||
US12/912,458 US8754746B2 (en) | 2009-11-16 | 2010-10-26 | Hand-held gaming device that identifies user based upon input from touch sensitive panel |
Publications (2)
Publication Number | Publication Date |
---|---|
CN102122214A CN102122214A (zh) | 2011-07-13 |
CN102122214B true CN102122214B (zh) | 2015-05-20 |
Family
ID=43466610
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
CN201010545673.7A Active CN102122214B (zh) | 2009-11-16 | 2010-11-16 | 操作游戏控制器来识别用户的方法、游戏控制器和控制台 |
Country Status (5)
Country | Link |
---|---|
US (1) | US8754746B2 (zh) |
EP (1) | EP2323022A3 (zh) |
CN (1) | CN102122214B (zh) |
HK (1) | HK1159286A1 (zh) |
TW (1) | TWI430826B (zh) |
Cited By (1)
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CN109870107A (zh) * | 2019-03-28 | 2019-06-11 | 北京同创微纳科技有限公司 | 一种用于多种纳米位移传感器间相互标定的装置 |
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JP5745265B2 (ja) * | 2010-12-22 | 2015-07-08 | 株式会社ソニー・コンピュータエンタテインメント | 信号処理装置、タッチパネルユニット、情報処理装置および信号処理方法 |
US9440144B2 (en) * | 2011-04-21 | 2016-09-13 | Sony Interactive Entertainment Inc. | User identified to a controller |
EP2766795B1 (en) * | 2011-10-13 | 2020-05-27 | Biogy, Inc. | Biometric apparatus and method for touch-sensitive devices |
KR20130063131A (ko) * | 2011-12-06 | 2013-06-14 | 삼성전자주식회사 | 터치 감지 파라미터 설정 방법 및 장치 |
US9159221B1 (en) * | 2012-05-25 | 2015-10-13 | George Stantchev | Steering wheel with remote control capabilities |
US9266022B1 (en) | 2012-08-21 | 2016-02-23 | David Paul Pasqualone | System to pause a game console whenever an object enters an exclusion zone |
US20140176451A1 (en) * | 2012-12-21 | 2014-06-26 | Barnesandnoble.Com Llc | Method for adaptive scan rate for an electronic device |
US20140176450A1 (en) * | 2012-12-21 | 2014-06-26 | Barnesandnoble.Com Llc | System and apparatus for adaptive setting of scan rate |
US8896561B1 (en) * | 2013-03-27 | 2014-11-25 | Keysight Technologies, Inc. | Method for making precise gestures with touch devices |
GB2521833A (en) * | 2014-01-02 | 2015-07-08 | Nokia Technologies Oy | An apparatus, method and computer program for enabling a user to make user inputs |
US9710150B2 (en) | 2014-01-07 | 2017-07-18 | Qualcomm Incorporated | System and method for context-based touch processing |
US9791959B2 (en) * | 2014-01-07 | 2017-10-17 | Qualcomm Incorporated | System and method for host-augmented touch processing |
US20150199941A1 (en) * | 2014-01-15 | 2015-07-16 | Nokia Corporation | 3d touch sensor reader |
US9753562B2 (en) | 2014-01-15 | 2017-09-05 | Nokia Technologies Oy | Dynamic threshold for local connectivity setup |
US9725098B2 (en) | 2014-08-11 | 2017-08-08 | Ford Global Technologies, Llc | Vehicle driver identification |
KR20160045466A (ko) * | 2014-10-17 | 2016-04-27 | 삼성전자주식회사 | 디스플레이 장치, 이의 제어 방법 및 디스플레이 시스템 |
CN114061008A (zh) | 2014-12-04 | 2022-02-18 | 瑞思迈私人有限公司 | 用于输送空气的可穿戴设备 |
US10065111B1 (en) * | 2014-12-16 | 2018-09-04 | Oculus Vr, Llc | Mapping user interactions with a controller to a hand position |
US9908041B2 (en) * | 2015-06-04 | 2018-03-06 | Microsoft Technology Licensing, Llc | Game controller with removable faceted fingerpad |
US10325134B2 (en) | 2015-11-13 | 2019-06-18 | Fingerprint Cards Ab | Method and system for calibration of an optical fingerprint sensing device |
US20170140233A1 (en) * | 2015-11-13 | 2017-05-18 | Fingerprint Cards Ab | Method and system for calibration of a fingerprint sensing device |
JP6538961B2 (ja) * | 2016-03-04 | 2019-07-03 | 株式会社ソニー・インタラクティブエンタテインメント | 制御装置 |
US10088915B2 (en) | 2016-07-01 | 2018-10-02 | Deere & Company | Method and system with sensors for sensing hand or finger positions for adjustable control |
US10987573B2 (en) | 2016-10-11 | 2021-04-27 | Valve Corporation | Virtual reality hand gesture generation |
US10691233B2 (en) | 2016-10-11 | 2020-06-23 | Valve Corporation | Sensor fusion algorithms for a handheld controller that includes a force sensing resistor (FSR) |
US10888773B2 (en) | 2016-10-11 | 2021-01-12 | Valve Corporation | Force sensing resistor (FSR) with polyimide substrate, systems, and methods thereof |
US10307669B2 (en) | 2016-10-11 | 2019-06-04 | Valve Corporation | Electronic controller with finger sensing and an adjustable hand retainer |
US11185763B2 (en) | 2016-10-11 | 2021-11-30 | Valve Corporation | Holding and releasing virtual objects |
US10391400B1 (en) | 2016-10-11 | 2019-08-27 | Valve Corporation | Electronic controller with hand retainer and finger motion sensing |
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EP3617845A4 (en) | 2017-04-27 | 2020-11-25 | Sony Interactive Entertainment Inc. | CONTROL DEVICE, DATA PROCESSING SYSTEM, CONTROL PROCESS AND PROGRAM |
WO2019077652A1 (ja) | 2017-10-16 | 2019-04-25 | 株式会社ソニー・インタラクティブエンタテインメント | 情報処理システム、コントローラデバイス、及び情報処理装置 |
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CN101520819A (zh) * | 2009-03-05 | 2009-09-02 | 无锡市美普索特电子科技有限公司 | 通过指纹识别装置开启游戏程序的自助机器 |
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-
2010
- 2010-10-26 US US12/912,458 patent/US8754746B2/en active Active
- 2010-11-10 EP EP10014464.1A patent/EP2323022A3/en not_active Withdrawn
- 2010-11-15 TW TW099139258A patent/TWI430826B/zh active
- 2010-11-16 CN CN201010545673.7A patent/CN102122214B/zh active Active
-
2011
- 2011-12-22 HK HK11113872.3A patent/HK1159286A1/zh not_active IP Right Cessation
Patent Citations (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN101520819A (zh) * | 2009-03-05 | 2009-09-02 | 无锡市美普索特电子科技有限公司 | 通过指纹识别装置开启游戏程序的自助机器 |
Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN109870107A (zh) * | 2019-03-28 | 2019-06-11 | 北京同创微纳科技有限公司 | 一种用于多种纳米位移传感器间相互标定的装置 |
CN109870107B (zh) * | 2019-03-28 | 2021-01-01 | 北京同创微纳科技有限公司 | 一种用于多种纳米位移传感器间相互标定的装置 |
Also Published As
Publication number | Publication date |
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US20110118026A1 (en) | 2011-05-19 |
EP2323022A3 (en) | 2014-07-02 |
CN102122214A (zh) | 2011-07-13 |
TW201138913A (en) | 2011-11-16 |
US8754746B2 (en) | 2014-06-17 |
HK1159286A1 (zh) | 2012-07-27 |
TWI430826B (zh) | 2014-03-21 |
EP2323022A2 (en) | 2011-05-18 |
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