CN102076390B - Game device, digest display method, information recording medium, and program - Google Patents

Game device, digest display method, information recording medium, and program Download PDF

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Publication number
CN102076390B
CN102076390B CN200980124819.6A CN200980124819A CN102076390B CN 102076390 B CN102076390 B CN 102076390B CN 200980124819 A CN200980124819 A CN 200980124819A CN 102076390 B CN102076390 B CN 102076390B
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China
Prior art keywords
melody
mentioned
action
player
game device
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CN200980124819.6A
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Chinese (zh)
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CN102076390A (en
Inventor
森昌二
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Konami Digital Entertainment Co Ltd
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Konami Digital Entertainment Co Ltd
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Publication of CN102076390A publication Critical patent/CN102076390A/en
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Classifications

    • A63F13/10
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/44Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5375Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/814Musical performances, e.g. by evaluating the player's ability to follow a notation
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/303Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
    • A63F2300/305Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display for providing a graphical or textual hint to the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/63Methods for processing data by generating or executing the game program for controlling the execution of the game in time
    • A63F2300/638Methods for processing data by generating or executing the game program for controlling the execution of the game in time according to the timing of operation or a time limit
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8047Music games

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Electrophonic Musical Instruments (AREA)

Abstract

A game device (150) comprises a selection unit (151), a presentation unit (152), and a determination unit (153). The selection unit (151) selects any of a plurality of pieces of music as a reproduction candidate in response to a selection instruction given by the player. The presentation unit (152) sequentially presents feature motions indicating motions to be taken by the player in a certain interval within the total reproduction time of the music selected as the reproduction candidate. The determination unit (153) determines the music selected as the reproduction candidate as a reproduction target in response to a determination instruction given by the player.

Description

Game device, digest display method
Technical field
The present invention relates to game device, digest display method, information recording carrier and program that player can more easily select the melody that will play.
Background technology
In the past, coordinate the melody played, player carries out the dancing and game device of trample action (dance step action), in amusement park etc., wins superelevation popularity.
As an example, dancing and game device is pointed out on display successively along with the broadcasting of melody makes problem action (forming the trample action of problem).Player is by trampling the panel being configured in dance step framework (trampling platform), inputs this problem and moves desired trample action.And dancing and game device also adds this player's trample action regularly and evaluates together, reflects with point scoring etc.
That is to say, dancing and game device is, coordinates melody in time to carry out trample action accurately to fight for the device of high point scoring by player.
As an example of this dancing and game device, disclose calorie invention (for example,, with reference to patent documentation 1) that consumes and shown that calculates the player who plays.
Patent documentation 1: TOHKEMY 2001-95969 communique (3-14 page, Fig. 1)
In above-mentioned dancing and game device, preparing has the multiple melodies that can play, so that player can select the melody of liking therein.
In recent years, in order to meet numerous players' requirement, the melody number that can play by dancing and game device has brought the growth of property at full speed.That is to say, from up-to-date melody to the melody of missing old times or old friends, and from popular melody to small-sized melody, can coordinate numerous players like play.
Therefore, player, before starting game, carries out selecting the selected songs operation of desirable melody from this large amount of melodies.For example, player operates the operating portion of dancing and game device, and melody catalogue is presented on display, from wherein selecting desirable melody etc.
This melody catalogue also contains the information that represents game difficulty when comprising melody name (title), artist name, player selects with reference to this difficulty the melody that will play.
For example, if player is beginner, mostly can select the melody that difficulty is low, and if player is more than middle rank, mostly can select in contrast the melody that difficulty is high.
Even if like this, the difficulty of this melody is just divided into several stages (for example, rudimentary, intermediate, senior etc.), is just distinguished roughly.Even therefore difficulty is identical, if actual selection melody is not played, also can not knows and have how much difference etc., present situation that Here it is.
In addition,, for each player, because the dance step action of being good at/being bad at is different, so even if sometimes play the low melody of difficulty, it is more difficult also can to feel, even if play on the contrary the high melody of difficulty, also can feel to be easier to.
Therefore, player is necessary actual melody of playing remember and grasp the difficulty that is suitable for oneself.
But even the melody of playing in the past, if the number of times of playing is few or the interval of playing is longer, also can be forgotten the difficulty that oneself ought to be grasped, this situation is quite a few.Now, player can select other melodies in memory, and can not select to have forgotten the melody of the difficulty that is suitable for oneself, so the program of the melody that can play is difficult to increase.
In addition, the melody that mistake was once played before thinking sometimes, and select other melodies of not playing.And the melody of selecting if falsely drop is too difficult or too simple on the contrary for player, player may think white this melody of having played.
And, even if new bent (new melody) is distributed for and can plays, can not play the like a cork melody of this unknown of player, truth that Here it is.
Therefore, in the time of the melody of selecting to play, there is following situation from melody catalogue, that is: player's melody that all only selection is specified at every turn, or from several melodies of formation candidate, be difficult to specify some melodies wherein, or the new song of playing in whether that hesitates.
From above situation, for dancing and game device, require to provide more Useful Information also can make player be easy to select the technology of melody in the time selecting the melody that will play.
Summary of the invention
The present invention makes for solving this problem, and its object is, provides a kind of player can more easily select game device, digest display method, information recording carrier and the program of the melody that will play.
The game device that the present invention's the first viewpoint relates to, the melody that is defined as playing object by player from multiple melodies is play, and action is pointed out to problem, and the accuracy of action being undertaken by this player is evaluated, this problem action represents the action that should take according to this player of the reproduction time of this melody, and this device comprises selection portion, prompting part and determination portion and forms.
First, selection portion is indicated in response to the selection of being undertaken by above-mentioned player, selects any one melody as playing candidate from above-mentioned multiple melodies.For example, selection portion makes the directionkeys that player possesses controller carry out pressing operation, to select to form the melody of playing candidate in multiple melodies of pointing out out from display unit (display etc.) etc.
On the other hand, the action that prompting part should be taked player in characteristic interval is that characteristic action is pointed out in order.This characteristic interval is certain interval being selected as in total reproduction time of the melody of playing candidate.At this, in the problem such as trample action or the wobbling action action that when melody is play, player realizes, the concise and to the point characteristic problem action that forms problem action can be made as to characteristic action.For example, the problem action that in the part suitable with the climax part (サ PVC) of melody, player realizes can be made as to characteristic action.Now, in total reproduction time of melody, the interval that the climax part of melody is play forms above-mentioned characteristic interval.Prompting part is for example by the content of indicating characteristic action in display unit etc., the action that melody will be realized be briefly prompted to player.In addition, pre-stored at storage device etc. for playing the information (as an example, for carrying out the arrangement of pin spectrum of trample action) of content of problem action of the required information of each melody or regulation and each melody.
Determination portion is shown in response to carried out definiteness really by above-mentioned player, the melody that is selected as above-mentioned broadcasting candidate is defined as playing object.For example, the decision button that determination portion possesses in response to controller, by the situation of player's pressing operation, is defined as the melody that is selected as the melody of playing candidate to play the melody of object.
Like this, being briefly prompted of the problem action (as an example, trample action) of melody, therefore can grasp movement content or its difficulty etc. that this melody will be realized in advance.Therefore melody or its difficulty that, player once played before can easily expecting.In addition, even the melody of not playing also can, according to movement content or the difficulty etc. that will realize, be easy to the new melody of playing, so can increase program.
Its result, player can more easily select the melody that will play.
In addition, in the present invention, the characteristic action that determination portion has been taked to be prompted in the case of player successively, can be judged to be to have carried out definite indication.,, determination portion is played according to the trample action of concise and to the point demonstration in the case of player, the melody that is selected as playing candidate is defined as playing object.
According to this structure, the trample action according to concise and to the point demonstration being undertaken by player is configured for determining the action of the melody of playing object.Therefore, before player can be at play, the characteristic action of the melody of object is play in exercise, and the decision button of replacement to controller etc. are carried out pressing operation.
In addition, in the present invention, the action that player should be able to be taked is made as any one action operating to multiple operating parts that can be luminous.Now, prompting part makes according to the action of each expression of characteristic action should operated operating parts luminous successively.Thus, characteristic action is pointed out to player in prompting part.As each operating parts, can adopt inside to be embedded with light-emitting component and operating parts that can be luminous here.And by making, operating parts is luminous successively points out the concise and to the point of problem action in prompting part.
According to this configuration, player is by observing the operating parts that should operate luminous appearance successively, and which melody the melody that can expect playing candidate is.
In addition, in the present invention, determination portion can luminously play the action operating in the stipulated time and exceedes stipulated number or regulation ratio from this at the operating parts to luminous, is judged to be to have carried out definite indication.For example, for concise and to the point demonstration, by make the luminous number of times of operating parts be made as 8 times, will be made as 100msec the stipulated time, when stipulated number is made as to 5 times, the action in 100msec, operating parts being operated from operating parts luminous is differentiated for having carried out definite indication more than 6 times.In addition, for example, for concise and to the point demonstration, by make the luminous number of times of operating parts be made as 8 times, will be made as 100msec the stipulated time, when regulation ratio is made as to 50%, the action in 100msec, operating parts being operated from operating parts luminous more than 5 times, is differentiated for having carried out definite indication.In addition, show repeatedly carried out in the situation that concise and to the point, often carry out concise and to the point demonstration and all determine whether and determined indication.
According to this structure, the melody of playing candidate is defined as playing object and whether is allowed to, be to judge by player's rank.For example, for playing of the high melody of difficulty, can only be permitted the skilled player of characteristic action, and the unskilled player of characteristic action is not permitted.And, by repeatedly briefly showing, can make player practise characteristic action.Thus, even playing of certain melody do not had to licensed player because characteristic action is unskilled, also can in the time of concise and to the point demonstration, practise characteristic action, and improve characteristic action, thereby playing of this certain melody is licensed.In addition, permit the player of which degree rank as for the broadcasting of melody, can be by changing above-mentioned stipulated number or regulation ratio is adjusted.
In the present invention, prompting part can make to point out in order the interval of characteristic action and in characteristic interval, should take the interval of characteristic action to be ratio.Thus, the ratio at the interval of order that be prompted, characteristic action and characteristic action in concise and to the point demonstration, what player should complete when playing keeps strokes.Thereby, see concise and to the point demonstration by player, which melody the melody that can grasp formation candidate is.Be typically, make to point out in order the interval of characteristic action consistent with the interval of the characteristic action that should take in characteristic interval.Now, player can grasp the moment that should take characteristic action exactly.On the other hand, can make to point out in order the interval of characteristic action larger than taking the interval of characteristic action in characteristic interval.Now, player can be passed in time and slowly be grasped the timing that should take characteristic action.In addition, can make to point out in order the interval of characteristic action less than taking the interval of characteristic action in characteristic interval.Now, player can grasp the timing that should take characteristic action at short notice.
According to this structure, player can grasp the timing that should take characteristic action exactly.
In addition, in the present invention, selection portion, selected indication by player before, can be made as action melody the most accurately in the action of being undertaken by all players.The melody (famous melody) of expecting melody, the melody of being selected by advanced games person that this melody is selected by multiple players or be widely known by the people etc.Therefore, can think the high melody of possibility that this melody is selected by player.Thereby, by this melody is made as to acquiescence melody, player's operation burden can alleviate melody selection time.
In addition, in the present invention, each of multiple melodies can be split into multiple intervals.Now, the action of being undertaken by all players can be made as to characteristic interval in interval the most accurately in the plurality of interval.Can think the action undertaken by all players the most accurately interval be the interval that the rhythm of melody is grasped exactly by player.And can think that this interval played repeatedly interval or the interval etc. that is equivalent to climax part best embody the interval of melody feature.Therefore, this interval is set to characteristic interval, and characteristic action in this characteristic interval is prompted to player, is which melody thereby player is easy to grasp the melody that is selected as playing candidate.
The digest display method that other viewpoints of the present invention relate to, for having the digest display method of game device of selection portion, prompting part and determination portion, and comprises and selects step, prompting step and determining step and form.Here, this game device is, the melody that is confirmed as playing object by player from multiple melodies is play, and action is pointed out to problem, the game device that the accuracy of action being undertaken by this player is evaluated, wherein this problem action represents the action that should take according to this player of the reproduction time of this melody.
First, in selection step, selection portion is indicated in response to the selection of being undertaken by player, selects any one melody as playing candidate from multiple melodies.For example, selection portion is carried out pressing operation by the directionkeys that makes player controller is possessed, and selects to form the melody of playing candidate from multiple melodies of display unit (display etc.) prompting.
On the other hand, in prompting step, it is characteristic action that prompting part is pointed out the action that in characteristic interval, player should take in order.This characteristic interval is, is selected as certain interval in total reproduction time of the melody of playing candidate.In addition the concise and to the point characteristic problem action that forms problem action in the problem such as trample action or the wobbling action action that when melody can be play,, player will realize is made as characteristic action.For example, the problem action that in the part suitable with the climax part of melody, player realizes can be made as to characteristic action.Now, in total reproduction time of melody, the interval that the climax part of melody is play forms above-mentioned characteristic interval.Prompting part is for example by the content of indicating characteristic action in display unit, the action that melody will be realized be briefly prompted to player.In addition, pre-stored at storage device etc. for playing the information (as an example, for carrying out the arrangement of pin spectrum of trample action) of content of the required information of each melody or the regulation problem corresponding with each melody action.
In determining step, determination portion is shown in response to carried out definiteness really by above-mentioned player, the melody that is selected as above-mentioned broadcasting candidate is defined as playing object.For example, the decision button that determination portion possesses in response to controller, by the pressing operation that player carried out, is defined as the melody that is selected as the melody of playing candidate to play the melody of object.
Like this, being briefly prompted of the problem of melody action (as an example, trample action), so can grasp in advance movement content or its difficulty etc. that this melody will be realized.Therefore melody or its difficulty that, player once played before can easily expecting.In addition, even the melody of not playing also can, according to movement content or the difficulty etc. that will realize, be easy to the new melody of playing, so can increase program.
Its result, player can more easily select the melody that will play.
The information recording carrier that other viewpoints of the present invention relate to, stores the program that computer (comprising electronic instrument) is played a role as above-mentioned game device.
The program that other viewpoints of the present invention relate to, makes computer (comprising electronic instrument) play a role as above-mentioned game device.
This program can be recorded in the information recording carrier of the embodied on computer readable such as CD, floppy disk, hard disk, photomagneto disk, digital video disk, tape, semiconductor memory.
Said procedure can be independent with the computer of carrying out this program, distributes/sell via computer communication network.In addition, above-mentioned information recording carrier can distribute independently with this computer/sell.
According to the present invention, player can easily select the melody that will play.
Accompanying drawing explanation
Fig. 1 is the schematic diagram that represents the outward appearance of the dancing and game device that relates to of embodiments of the present invention.
Fig. 2 is the schematic diagram that represents an example of game picture shown on the display of dancing and game.
Fig. 3 A is the schematic diagram that represents an example that is configured in the panel in dance step framework.
Fig. 3 B is the exploded perspective view that represents the composition of content of panel.
Fig. 4 is the block diagram that represents the internal structure of dancing and game device.
Fig. 5 is the block diagram of the basic function for the game device that embodiment of the present invention relates to is described.
Fig. 6 is the block diagram that represents the structure of the game device that relates to of embodiment of the present invention.
Fig. 7 A is the schematic diagram of the relation for note and pin spectrum are described.
Fig. 7 B is the schematic diagram of the relation for note and pin spectrum are described.
Fig. 7 C is the schematic diagram of the relation for note and pin spectrum are described.
Fig. 8 is the schematic diagram that represents an example of shown melody catalogue.
Fig. 9 is the schematic diagram of an example of the luminous indication information of generation the interval pin spectrum representing from determining.
Figure 10 A is the schematic diagram that represents an example of luminous indication information.
Figure 10 B is the schematic diagram that represents the luminous appearance of the panel in dance step framework.
Figure 11 is the flow chart that represents a select/definite example of processing of the melody that embodiment of the present invention relates to.
Wherein description of reference numerals is as follows:
1... dancing and game device; 11... performance loudspeaker; 12... display; 13... joystick; 14... rhythm loudspeaker; 20... dance step framework; 101...CPU; 102...ROM; 103...RAM; 104... interface; 105... hard disk; 106... image processing part; 107... acoustic processing portion; 108...NIC; 150,200,400... game device; 151... selection portion; 152... prompting part; 153... determination portion; 201... musical composition information storage part; 202... pin spectrum information storage part; 203... melody catalogue generating unit; 204... image displaying portion; 205... selection/determination portion; 206... luminous indication information generating unit; 207... light emitting control portion; 208... trample operating portion.
The specific embodiment
Embodiments of the present invention are described below.Below, for ease of understanding, embodiment the present invention being adapted on the business dancing and game device being configured in game arena etc. is described, but in home game machine, various computers etc., can be suitable for too the present invention., below the embodiment of explanation, only for explanation, does not limit the scope of the present application.Therefore,, as long as those of ordinary skill in the art, can adopt these each key elements or whole key element are replaced into the embodiment of the key element of equalization therewith, and these embodiments are all contained in scope of the present invention.
(embodiment 1)
The schematic diagram of the outward appearance that Fig. 1 is the business dancing and game device that represents the game device that relates to of embodiment of the present invention and realize.This dancing and game device is, as an example, coordinate the melody of playing, the trample action (operation of problem action/problem) that forms problem is prompted to player, and the actual trample action carrying out of player is also added to the device that timing is evaluated together.Below, with reference to this figure, brief description dancing and game device.
As shown in the figure, dancing and game device 1 is configured to and comprises: play by loudspeaker 11, display 12, joystick 13, rhythm loudspeaker 14 and dance step framework 20.
Play the melody sound of exporting the dancing and game of being selected by user with loudspeaker 11.That is to say the melody sound of the melody that output is played.In addition, play and in game, export sound that the suitability (evaluation) of the trample action carrying out with player is corresponding etc. with loudspeaker 11.
Display 12 shows the various information that dancing and game is required.
For example, display 12, before game starts, shows melody catalogue (by the melody catalogue that trample action retrieves as described later) etc., and urges player to select desirable melody.
Then, melody be selected and play beginning, display 12 display cases game picture as shown in Figure 2.
In this game picture, dance step region SZ is the still image for the timing of trample action is represented to player.On the other hand, the image of pin spectrum AF (AFu, AFd, AFl, AFr) for the trample action (operation of problem action/problem) that forms problem is represented to player, coordinate the melody of being played, the expression of for example rolling upward from the below of picture.In the time that pin spectrum AF arrives dance step region SZ, (when pin spectrum AF overlaps with the identical image of dance step region SZ), if the trample action being required carries out (panel described later is trampled exactly) by user, obtains point scoring.
Turn back to Fig. 1, joystick 13 is operated by player, and accepts the required various information of dancing and game.
For example, joystick 13, before game starts, is accepted the set information such as selection information, the difficulty of game of the melody that will play.
Loudspeaker 14 for rhythm, exports the rhythm sound of the melody of being played with supper bass.That is to say, emphasize that rhythm sound exports, make player easily hear the rhythm of melody.
Dance step framework 20 is, as an example, can take and carry out respectively the platform of trampling of trample action for two players simultaneously, and dispose multiple panels (operating parts).
Specifically, as shown in Figure 3A, dance step framework 20 is divided into left side player and uses region RA with region LA and right side player, and disposes respectively the multiple panels that comprise panel Pu, Pd, Pl, Pr.
In addition, on panel Pu, Pd, Pl, Pr, be decorated with the arrow of upper and lower, left and right different directions.And these panels Pu~Pr is corresponding with pin spectrum AFu~AFr of above-mentioned Fig. 2.That is to say, pin spectrum AFu (upward arrow) is used to indicate (bearing) player stepping panel Pu (upward arrow), and pin spectrum AFd (lower arrow) is used to indicate stepping panel Pd (lower arrow).Equally, pin spectrum AFl (left arrow) is used to indicate stepping panel Pl (left arrow), and pin spectrum AFr (right arrow) is used to indicate stepping panel Pr (right arrow).
Each panel of comprising these panels Pu~Pr, can detect by internal sensor trampling of they having been carried out by user.For example, shown in Fig. 3 B, there are multiple cable sensor CS in internal configurations, make it possible to detect the load (pressure) applying while being trampled.
In addition,, in the each panel that comprises panel Pu~Pr, can control the light-emitting component of lighting a lamp/turning off the light and be kept at inside.For example, shown in Fig. 3 B, dispose multiple cold-cathode tube RK.
In addition, top board TI is for example made up of translucent acrylic panel.And, along with light a lamp (luminous) to cold-cathode tube RK, can make top board TI luminous.Thus, as described later, the trample action to melody briefly can be shown.
Below, with reference to Fig. 4, the internal structure of this dancing and game device is described.Fig. 4 is the block diagram that represents the brief configuration of the dancing and game device that relates to of embodiment of the present invention.Below, describe with reference to this figure.
As shown in the figure, dancing and game device 1 possesses: CPU (Central Processing Unit) 101, ROM (Read Only Memory) 102, RAM (Random Access Memory) 103, interface 104, hard disk 105, image processing part 106, acoustic processing portion 107 and NIC (Network Interface Card) 108.
In addition, in hard disk 105, store program and desired data that dancing and game is used, in the time connecting the power supply of dancing and game device 1, carry out this program, and realize the game device of present embodiment.
CPU101 controls the action of dancing and game device 1 entirety, is connected also processing control signals, data with each structural element.
In ROM102, record and rigidly connect the IPL (Initial Program Loader) carrying out after energize, by carrying out this program, the program being recorded in hard disk 105 is read into RAM103, and start to carry out by CPU101.In addition in ROM102, record, program, the various data of the required operating system of the action control of dancing and game device 1 entirety.
RAM103 is for temporary transient storage data, program, and preserves program, data, other game of reading from hard disk 105 and the required data such as carry out.
Interface 104 is to transferring with above-mentioned joystick 13, communicating by letter of dance step framework 20.
Specifically, interface 104 is subject to indication information that reason joystick 13 inputs etc.
In addition, interface 104 is subject to the trample action that reason player carries out in dance step framework 20.That is to say, while detecting by cable sensor CS the situation that any one panel of comprising above-mentioned panel Pu~Pr (also can for multiple) trampled by user, accept this detection signal from dance step framework 20.Thus, making it possible to detect immediately which panel is trampled.
And then, interface 104 is in the time sending any one (also can for multiple) panel to comprising panel Pu~Pr and light a lamp the indication of (luminous) from CPU101, this indication information of lighting a lamp is provided for to dance step framework 20, the cold-cathode tube RK of the panel that forms object is lit a lamp.
Hard disk 105 stores the program of dancing and game and subsidiary view data, music data (also comprising pin spectrum data described later etc.).These programs, data are read out by the control of CPU, and are temporarily stored on RAM103 etc.In addition, a just example of hard disk 105, can also be other recording mediums.
Image processing part 106 possesses image operation processor (not shown), frame memory (not shown), under the control from CPU101, carries out various image processing.For example, image processing part 106 is processed processing to the view data of reading from hard disk 105, and synthetic image information also stores in frame memory.Then, by the image information being stored in frame memory, be converted to vision signal at the synchronization timing of regulation, be supplied to above-mentioned display 12.Thus, can show various images.
In addition, image operation processor can be carried out at a high speed two dimensional image coincidence computing, α mixing etc. and see through computing, various saturation arithmetic.
In addition, can also carry out at a high speed by being configured in imaginary three dimensions and being accompanied with the polygon information (polygon information) of various structural informations (textural information), play up by Z buffer algorithm, look down the computing at the polygonal rendering image of imaginary three dimensions configuration and obtain from the viewpoint position of regulation.
The music data of reading from hard disk 105 is converted to analoging sound signal by acoustic processing portion 107, and export with loudspeaker 11 from above-mentioned performance.In addition, under the control from CPU101, the audio that generation game should produce in carrying out etc., and sound is correspondingly exported from performance loudspeaker 11.
And then acoustic processing portion 107 for example implements the signal processing of regulation, and extracts rhythm sound (tempo signal) from music data, exports with loudspeaker 14 from above-mentioned rhythm.In addition, pre-stored at hard disk 105 in the situation that in the cadence information corresponding with music data, also can make the rhythm sound based on cadence information, export with loudspeaker 14 from rhythm.
NIC108 is the network interface card for dancing and game device 1 is connected with computer communication networks (not shown) such as internets, can be according to the network interface card that forms 10base-T/100BASE-T standard that LAN uses when (Local Area Network), or by the analog modem for using telephone wire to be connected with internet, ISDN (Integrated Services Digital Network) modem, ADSL (Asymmetric Digital Subscriber Line) modem, for using cable modem that cable television line is connected with internet etc. and to carrying out interface (not shown) formation of intermediary between these and CPU101.
In addition, dancing and game device 1 also can comprise unit and the unit that prepayment loan card etc. is read in etc. that the coin (coin etc.) to connecting detects.
In addition, also can substitute the game device 1 of present embodiment, and the game device that general computer (general PC etc.) or home game machine relate to as embodiments of the present invention is used.For example, general computer is the same with above-mentioned dancing and game device 1, possess CPU, RAM, ROM, hard disk and NIC, and possess the image processing part of carrying out simple function than dancing and game device 1, as external memory, can utilize floppy disk, photomagneto disk, tape etc.In addition, substitute dance step framework 20 and utilize mat game for sold on the market (detection by player tramp with one's feet the mat etc. in the region stepped on).Installing after the program of game use, when this program is carried out, the game device relating to as embodiments of the present invention plays a role.
(brief configuration of game device)
Fig. 5 is the schematic diagram that represents the brief configuration of the game device that relates to of embodiments of the present invention.This game device is, as an example, and in the time that its melody is play, a part for the problem content that prompting will realize, and make player more easily select the device of melody.
More specifically, this device is for before starting dancing and game with this game device, and the trample action that the melody that forms candidate will be realized is by making the luminous device that carries out concise and to the point demonstration of dance step framework 20.Below, describe with reference to this figure.
As shown in Figure 5, game device 150 possesses selection portion 151, prompting part 152 and determination portion 153.
First, selection portion 151 is indicated in response to the selection of being made by player, selects any one melody as playing candidate from multiple melodies.For example, selection portion 151, in the time that the directionkeys that player is possessed controller carries out pressing operation, selects to form the melody of playing candidate from multiple melodies of the promptings such as display unit (display etc.).
On the other hand, to point out in order the action that should take characteristic interval player be characteristic action in prompting part 152.This characteristic interval is certain interval being selected as in total reproduction time of the melody of playing candidate.At this, the concise and to the point characteristic problem action that forms problem action in the problem such as trample action or the wobbling action action that player in the broadcasting of melody can be realized is made as characteristic action.Prompting part 152 is for example by the content of indicating characteristic action in display unit etc., to player point out action that corresponding melody will carry out briefly.
Then, determination portion 153 is shown in response to carried out definiteness really by player, the melody of playing candidate is defined as playing to the melody of object.For example, the decision button that determination portion 153 possesses in response to controller is by the situation of player's pressing operation, the melody that is selected as playing candidate is defined as playing to the melody of object.
Then,, with reference to Fig. 6, the concrete structure for realizing above-mentioned function is described.
As shown in Figure 6, specifically game device 200 possesses musical composition information storage part 201, pin spectrum information storage part 202, melody catalogue generating unit 203, image displaying portion 204, selection/determination portion 205, luminous indication information generating unit 206, light emitting control portion 207 and tramples operating portion 208.In addition, above-mentioned selection portion 151 and determination portion 153 are for example by selecting determination portion 205 to realize.In addition, above-mentioned prompting part 152 is by luminous indication information generating unit 206, light emitting control portion 207 and trample operating portion 208 etc. and realize.
First, musical composition information storage part 201 is stored the multiple musical composition informations that can be played by dancing and game.That is to say the musical composition information of whole melodies that storage player can select.
Then,, when selected arbitrarily melody by player, this musical composition information is played and starts dancing and game.
In addition, in musical composition information, except forming the basic music data of melody sound, also comprise the relevant informations such as melody ID, melody title, artist name and difficulty.
And above-mentioned hard disk 105 can play a role as this musical composition information storage part 201.
Pin spectrum information storage part 202, corresponding to each melody, stores respectively the pin spectrum information of the trample action (operation of problem action/problem) of regulation formation problem.That is to say the storage pin spectrum information corresponding with being stored in musical composition information in musical composition information storage part 201 respectively.
For example, shown in Fig. 7 A, this pin spectrum information is arrangement (that is to say problem action column/problem action column) information of the pin spectrum AF that represents with arrow, as an example, corresponding with the note OP of melody.In addition, in Fig. 7 A, represent note OP and pin spectrum AF corresponding situation one to one, but in more detail, as shown in Figure 7 B, and clap (bat) people having the same aspiration and interest, stipulate to have to represent that the pin of all directions is composed AFu~AFr up and down.
In addition, pin spectrum AF is not limited to answering the bid one of regulation, also can be as shown in Fig. 7 C, there is the situation of relatively clapping regulation two pin spectrums AFu, AFd, and in addition, also comprise the not situation of regulation pin spectrum of relative bat.
Pin spectrum information storage part 202 is pin spectrum information by the arrangement of the pin spectrum AF adjusting with the beating-in of this melody, sets up and stores accordingly with each melody.
And above-mentioned hard disk 105 can play a role as this pin spectrum information storage part 202.
Turn back to Fig. 6, melody catalogue generating unit 203 generates the melody catalogue that can become the melody of playing object.
For example, melody catalogue generating unit 203, based on kind or the difficulty etc. of melody, retrieves musical composition information from musical composition information storage part 201, generates the melody catalogue that comprises melody name (title) and artist name.
In addition, above-mentioned CPU101 etc. can play a role as this melody catalogue generating unit 203.
Image displaying portion 204 generates the image of the melody catalogue being generated by melody catalogue generating unit 203, and is presented on above-mentioned display 12.
For example, image displaying portion 204 generates melody catalog image as shown in Figure 8, and shows with player and can select melody.Specifically, corresponding to the indication of selection/determination portion 205 described later, cursor CR is moved, and select any one melody as playing candidate.
In addition, the melody catalogue shown in Fig. 8, only shows the information of melody name and artist name, but also other information can be attached in melody catalogue as an example.
And above-mentioned image processing part 106 can play a role as this image displaying portion 204.
Turn back to Fig. 6, selection/determination portion 205, corresponding to player's operation, is selected any melody from shown above-mentioned melody catalogue, is then defined as the melody that will play.
For example, the melody that the cursor CR of the melody catalogue shown in above-mentioned Fig. 8 is specified is chosen as broadcasting candidate, then make, after the luminous concise and to the point demonstration of the operating parts of trampling operating portion 208 described later, corresponding to player's operation, selecteed melody to be defined as to the melody that will play.
And above-mentioned joystick 13 can play a role as this selection determination portion 205.
Luminous indication information generating unit 206 generations are composed corresponding operating parts with the pin in the regulation interval of pin spectrum information and (are referred to the operating parts of trampling operating portion 208 described later, in more detail, refer to the panel of above-mentioned dance step framework 20) luminous indication information, this pin spectrum information with form play candidate melody set up corresponding.
, luminous indication information generating unit 206 is read and sets up corresponding pin spectrum information by the melody of selecting determination portion 205 to be chosen as broadcasting candidate from pin spectrum information storage part 202.Then, determine the interval that comprises characteristic pin spectrum in the pin spectrum information of reading, the generation pin interval with this composed the luminous indication information of corresponding operating parts.That is to say, generate luminous indication information (information), this information is for pointing out the concise and to the point of the trample action realized by melody.
For example, as shown in Figure 9, luminous indication information generating unit 206 is determined the interval K that comprises characteristic pin spectrum in pin spectrum information AF, generates the luminous indication information HS that composes corresponding operating parts with each pin of this interval K., luminous indication information HS is to compose corresponding operating parts (the panel Pu~Pr of in more detail, dance step framework 20) along the luminous information of identical time series for making with the each pin of interval K.
In addition, this interval K is corresponding to melody (pin spectrum information), for example, be redefined for the interval of climax part or begin singing intervally etc., in addition, also can luminous indication information generating unit 206 scan pin spectrum information, and searches characteristic pin spectrum and determine.
In addition, in Fig. 9, luminous indication information HS is by for showing the luminous impulse wave of panel Pu~Pr, but this is just convenient to explanation and just does like this, in fact, the order for example, being made up of the value of the value of regulation panel Pu~Pr (, the value of I/O port etc.) and the luminous on/off of regulation is composed and is generated accordingly with each pin.That is to say, generate and compose the corresponding strings of commands with each pin of interval K.
And above-mentioned CPU101 etc. can play a role as this luminous indication information generating unit 206.
Turn back to Fig. 6, the luminous indication information (strings of commands) of light emitting control portion 207 based on being generated by luminous indication information generating unit 206, make operating parts (refer to the operating parts of trampling operating portion 208 described later, more particularly refer to the panel of above-mentioned dance step framework 20) luminous.
, based on the strings of commands generating, cold-cathode tube PK luminous (light a lamp/turn off the light) successively that makes to trample above-mentioned Fig. 3 B of object panel in operating portion 208.
Specifically,, based on the luminous indication information HS (strings of commands) shown in Figure 10 A, as shown in Figure 10 B, make the panel of dance step framework 20 luminous successively.That is to say, at timing t 1, t2, t3, make panel Pl, Pd, Pu luminous corresponding to each instruction, spaced apart after, at moment t4, t5, t6, t7, make panel Pd, Pl, Pr, Pu luminous corresponding to each instruction.Thus, when melody is play, the trample action realized is concise and to the point, shows according to time series by the luminous of operating parts.That is to say, the trample action that melody is realized be briefly prompted to player.
And above-mentioned CPU101 etc. can play a role as this light emitting control portion 207.
Turn back to Fig. 6, trample operating portion 208 and have multiple operating parts, this operating parts is embedded with respectively light-emitting component in inside, when game, carry out trample action by player.In addition, controlled by above-mentioned light emitting control portion 207, operating parts (light-emitting component) is by light emitting control.That is to say, the luminous indication information (strings of commands) that correspondence is supplied to, Pu~Pr is luminous for object panel.
And above-mentioned dance step framework 20 can play a role as this operating portion 208 of trampling.
(action of game device concise and to the point)
Figure 11 is the flow chart that is illustrated in select/definite flow process of processing of the melody of carrying out in the game device 200 of above-mentioned structure.Below, with reference to this figure, the action of game device 200 is described.This melody selects/determines to be treated to following processing: in the game device 200 of execution dancing and game, be selected as the trample action that the melody of candidate is realized, by making, operating parts (panel of dance step framework 20) is luminous briefly to be shown, player determines melody when confirming the content of problem action.In addition, this melody is selected/is determined to process at dancing and game and waits under the state starting and start to carry out.
First, game device 200 shows the catalogue (step S301) of melody.
, melody catalogue generating unit 203 is for forming the Music Generation melody catalogue of playing object.Then, image displaying portion 204 for example generates the image of the melody catalogue shown in Fig. 8, and shows with player and can select melody.
Game device 200 is differentiated the selection (step S302) having or not melody.That is to say differentiate corresponding to the selection/determination portion 205 of player's operation whether from melody catalogue, selected to form the melody arbitrarily of playing candidate.For example, when the cursor CR in the melody catalogue of Fig. 8 moves, the melody of mobile destination is selected.On the contrary, when cursor CR does not move position, do not have new melody selected.
Then, game device 200 melody do not have selecteed during (step S302; No), wait for the execution of subsequent treatment.
On the other hand, (step S302 in the time that melody is selected; Be), game device 200 is read with this melody and is set up corresponding pin spectrum information (step S303).
, luminous indication information generating unit 206 is read with the melody that is selected as playing candidate and is set up corresponding pin spectrum information from pin spectrum information storage part 202.
Game device 200 is from the interval luminous indication information (step S304) that generates of regulation of pin spectrum information.
, luminous indication information generating unit 206 is determined the interval that comprises characteristic pin spectrum in the pin spectrum information of reading, and generates the luminous indication information of composing corresponding operating parts with the pin in this interval.
For example, as shown in Figure 9, determine the interval K that comprises characteristic pin spectrum, generate the luminous indication information HS (strings of commands) that composes corresponding operating parts with each pin of this interval K.
The luminous indication information HS of game device 200 based on generating, luminous (the step S305) of control operation part.
, the luminous indication information HS of light emitting control portion 207 based on being generated by luminous indication information generating unit 206, makes operating parts (relatively trampling the object panel of operating portion 208) luminous.
For example, based on the luminous indication information HS (strings of commands) shown in Figure 10 A, as shown in Figure 10 B, make the panel Pu~Pr of dance step framework 20 luminous by time series.
Whether game device 200 is differentiated to have and is operated definiteness really based on player and show (step S306).
That is to say, game device 200 differentiate selection/determination portion 205 whether corresponding player's operation from melody catalogue, determined the melody that will play.In addition, player is luminous by operating parts (trampling the panel of operating portion 208), and the content of the trample action that confirmation melody is realized, while wanting to play this melody, is sent and determined indication.
Game device 200 is when differentiating for not determining when indication (step S306; No), make to process turning back to step S302, repeatedly carry out the processing of above-mentioned step S302~S306.
On the other hand, when differentiate for have determine indicate time (step S306; Be), game device 200 is determined the melody (step S307) that will play.Like this, in the time that the melody that will play is determined, game device 200 starts dancing and game.
Can pass through this melody selection/definite processing, the definite melody (melody that will play) that will the play when problem of the melody of confirmation formation broadcasting candidate is moved (content of pin spectrum).
That is to say, owing to playing the concise and to the point by luminous being prompted of operating parts (trampling the panel of operating portion 208) of trample action that the melody of candidate realizes, so can support in advance interior perhaps its difficulty etc. of holding the trample action that this melody realizes.Therefore melody or its difficulty that, player played before can remembering.In addition, even the melody of not playing or newly bent also can be trampled realized movement content or difficulty etc., be easy to the new melody of playing, increase so can make to be good at program.
Its result, can be easier to the melody that selection will be played.
(other embodiments)
The invention is not restricted to above-mentioned embodiment, can also carry out various distortion and application.
In the above-described embodiment, luminous indication information HS to light emitting control portion 207 based on being generated is in the timing (according to identical time series) identical with pin spectrum row, the panel that makes dance step framework 20 successively luminous situation is illustrated, but luminous speed (time series) can be different from actual pin spectrum row.
; light emitting control portion 207 can dwindle the interval of luminous indication information HS (strings of commands); make its time series than actual pin spectrum row (trample action) luminous fast; or contrary; expand the interval of the strings of commands, make its time series than actual trample action luminous slow.
That is to say, the panel that makes dance step framework 20 in concise and to the point demonstration luminous interval successively, and for being ratio with this concise and to the point interval that shows the trample action that suitable pin spectrum part player when actual the playing should take successively.Thus, the ratio at the interval of order that be prompted, trample action and trample action in concise and to the point demonstration, the ratio that player should complete when playing is consistent.Thereby, see concise and to the point demonstration by player, can support and hold which melody forms the melody of candidate be.
Specifically,, as an example, make the concise and to the point speed showing selected in three phases (fast, common, slow).For example, if player is beginner, select concise and to the point demonstration at a slow speed, thus the interior perhaps difficulty etc. that is easy to support and holds trample action.On the contrary, if player is advanced games person, selects briefly to show fast, thereby can support at short notice the interior perhaps difficulty of holding trample action.
In the above-described embodiment, illustrate that the operating parts (panel of dance step framework 20) to trampling operating portion 208 carries out light emitting control, thereby the concise and to the point situation about showing of the trample action of realizing while making to play, but also can on display 12, show the image of operating parts etc., and make the image of this operating parts trample action that briefly shows such as luminous.
Now, for example, even use the household game device of the mat for the game mat of luminous grade (can not) of selling on the market, also can briefly show trample action.
In the above-described embodiment, to making to trample after the luminous concise and to the point demonstration of the operating parts (panel of dance step framework 20) of operating portion 208, definite situation of carrying out melody by selection/determination portion 205 is illustrated, but also can carry out determining of melody from trampling operating portion 208 (dance step framework 20).
For example, in the situation that having selected any melody as broadcasting candidate, repeatedly carry out the concise and to the point demonstration of trample action, during this, accept the trample action to operating parts (panel of dance step framework 20).Then,, when luminous each operating parts is accurately trampled with ratio to a certain degree, this melody is defined as playing object.
That is to say, if understand the player of the characteristic trample action that melody realizes, can carry out trample action according to concise and to the point demonstration, determine operation so omit, and determine this melody.
Now, also can omit operation, and more easily select the melody that will play.
In addition, determine melody as for selection/determination portion in any situation 205, this is adjustable.For example, selection/determination portion 205 often briefly shows, all carries out processing shown below.First, selection/determination portion 205 luminous operating parts in the time of concise and to the point demonstration each when luminous all decision part whether from this is luminous, trampled at the appointed time.Then the number of times that the operating parts that, selection/determination portion 205 is obtained luminous is trampled at the appointed time from this is luminous.Here, selection/determination portion 205 exceedes definite melody stipulated number at the number of times of obtaining.On the other hand, selection/determination portion 205 does not exceed uncertain melody stipulated number at the number of times of obtaining.Now, again briefly show.In addition, as for determine melody in the situation that trample action skillfully arrives any degree, this can adjust by adjusting stipulated number or stipulated time.For example, in order to make definite difficulty that becomes of melody, increase stipulated number or shorten the stipulated time.On the other hand, in order to make the definite of melody become simple, reduce stipulated number or increase the stipulated time.
In addition, can not be also the number of times that the operating parts based on luminous is trampled at the appointed time from this is luminous, but the ratio of the number of times that operating parts based on luminous is trampled at the appointed time from this is luminous determine whether definite melody.For example, selection/determination portion 205 luminous operating parts in the time of concise and to the point demonstration is each all judges whether this operating parts is trampled at the appointed time from this is luminous when luminous.Then, selection/determination portion 205 is obtained the number of times that luminous operating parts is trampled at the appointed time from this is luminous.At this, selection/determination portion 205 is by the number of light emission times when once briefly showing by the number of times of obtaining, and obtains the ratio of the number of times that luminous operating parts trampled at the appointed time from this is luminous.Then, selection/determination portion 205 exceedes definite melody regulation ratio in the ratio of obtaining.On the other hand, selection/determination portion 205 does not exceed uncertain melody regulation ratio in the ratio of obtaining.Now, again briefly show.In addition, skillfully in the situation of any degree, determine melody as for trample action, this can adjust by adjusting stipulated number or stipulated time.For example, in order to make definite difficulty that becomes of melody, increase regulation ratio or shorten the stipulated time.On the other hand, in order to make the definite of melody become simple, reduce regulation ratio or increase the stipulated time.
In the above-described embodiment, for the melody of the broadcasting candidate of selecting, the situation of carrying out the concise and to the point demonstration of trample action is described from melody catalogue, but also can have briefly shown other trample actions.
For example, the player's (best player) of pre-stored acquisition top score point trample action is (as an example, the characteristic trample actions such as the interval of climax part), in the time that any one player does not play, (state to be played), briefly shows this best player's trample action.
Now, can infer the best player's of this amusement park strength, and as long as advanced games person etc., can think oneself to obtain top score point, prediction can become the good luck of the dancing and game of playing.
In addition, with above-mentioned the same, can, in the time of concise and to the point demonstration, accept the trample action to operating parts (panel of dance step framework 20), be played immediately with identical melody.
In the above-described embodiment, represented to form the acquiescence melody of playing candidate as the example of predefined melody.But, also the acquiescence melody that forms broadcasting candidate can be made as to action melody the most accurately in the action of being undertaken by all players.For example, selection/determination portion 205, for all playing of being undertaken by any one player, stores melody and point scoring foundation accordingly.Then, selection/determination portion 205 is obtained the equalization point of point scoring to each melody.At this, selection/determination portion 205 is set as giving tacit consent to melody by the melody the highest equalization point of point scoring.
Expect that this melody is the melody of being selected by multiple players, the melody of being selected by advanced games person or melody (famous melody) of being widely known by the people etc.Therefore, can think that this melody is the high melody of possibility that player selects.Thereby, by this melody is made as to acquiescence melody, player's operation burden can alleviate melody selection time.
In the above-described embodiment, represent that to presetting by concise and to the point demonstration the example in the interval (hereinafter referred to as " characteristic interval ") of the action that player should carry out is illustrated.But, in the present invention, also can determine characteristic interval with dynamical fashion.
Now, melody catalogue generating unit 203 will be characteristic interval forming the action the most interval decision of being undertaken by all players in multiple intervals of melody.For example, melody catalogue generating unit 203, to forming each of multiple intervals of the melody that is selected as the melody of playing candidate, is obtained the success rate of this interval trample action.Then, the interval the highest success rate of trample action is determined the characteristic interval for this melody by melody catalogue generating unit 203.
Can think the action undertaken by all players the most accurately interval be the interval that the rhythm of melody is grasped exactly by player.And can think that this interval played repeatedly interval or the interval etc. that is equivalent to climax part best embody the interval of melody feature.Therefore, this interval is set to characteristic interval, and characteristic action in this characteristic interval is prompted to player, is which melody thereby player is easy to grasp the melody that is selected as playing candidate.
In the above-described embodiment, trample action is illustrated as an example, but also can be suitably adapted to the game device that the action except this trample action is evaluated.
For example, for using the controller of built-in acceleration transducer, coordinate the melody of being played, the somatic sensation television game that carries out wobbling action or tilting action etc. by player, can be suitable for too.
Now, game device is stored the topic information suitable with pin spectrum information and melody foundation accordingly, before game starts, for example, shows the image of operating parts etc., thereby wobbling action or tilting action etc. are briefly shown on display 12.
And, even the action of taking player with imaging apparatus (camera etc.) can obtain the game of player's action, can be suitable for too.
Now, the topic information of the action that game device is realized player and melody are set up and are stored accordingly, and before game starts, the image of the movement content that will realize etc. is for example briefly shown on display 12.
Like this, even in the case of the action outside trample action is evaluated, it is upper that the problem that also can realize action is briefly shown to display unit etc., thereby more easily select the melody that will play.
In addition, for the application, advocate to be willing to that take Japanese patent application laid No. 2008-178673 as basic priority, and the content of this basis application is all referred in the application.
Utilizability in industry
As described above, according to the present invention, can make player more easily select the melody that will play.

Claims (7)

1. a game device (150), its game device for any melody in multiple melodies is play, each melody in above-mentioned multiple melody with representing according to the reproduction time of above-mentioned each melody the problem of the action that player should take action corresponding, it is characterized in that possessing:
Selection portion (151), it is indicated in response to the selection of being undertaken by above-mentioned player, selects any one melody as playing candidate from above-mentioned multiple melodies;
Prompting part (152), it points out characteristic action in order, this characteristic action represents that in the above-mentioned problem action corresponding with the melody that is selected as above-mentioned broadcasting candidate, certain interval in total reproduction time of this melody is the action that in characteristic interval, this player should take; And
Determination portion (153), when above-mentioned player is when taking in order the characteristic action of above-mentioned prompting to give definite indication, above-mentioned determination portion is determined indication in response to this, and the melody that is selected as above-mentioned broadcasting candidate is defined as playing object,
Wherein, above-mentioned game device is play the above-mentioned melody that is defined as above-mentioned broadcasting object, and the above-mentioned problem action corresponding with above-mentioned definite melody being pointed out according to the reproduction time of above-mentioned definite melody, and the accuracy of action being undertaken by above-mentioned player for the above-mentioned problem action evaluation of above-mentioned prompting.
2. game device according to claim 1 (150), is characterized in that,
The action that above-mentioned player should take is, to any one action operating in multiple operating parts that can be luminous,
Above-mentioned prompting part (152) is should operated operating parts luminous in order by making according to each represented action of above-mentioned characteristic action, and above-mentioned characteristic action is pointed out.
3. game device according to claim 2 (150), it is characterized in that, above-mentioned determination portion (153), luminous when playing the action operating in the stipulated time and exceeding stipulated number or regulation ratio from this to above-mentioned luminous operating parts, is considered as above-mentioned definite indication and carries out.
4. game device according to claim 1 (150), it is characterized in that, above-mentioned prompting part (152) make to point out in order the interval of above-mentioned characteristic action and in above-mentioned characteristic interval, should take the interval of above-mentioned characteristic action to be ratio.
5. game device according to claim 1 (150), it is characterized in that, above-mentioned selection portion (151), selected indication by above-mentioned player before, is selected action melody the most accurately in the action undertaken by all players that comprise above-mentioned player.
6. game device according to claim 1 (150), it is characterized in that, each of above-mentioned multiple melodies is split into multiple intervals, and in the plurality of interval, the action of being undertaken by all players that comprise above-mentioned player is made as to above-mentioned characteristic interval in interval the most accurately.
7. a digest display method, the method is carried out by game device (150), this game device (150) is play any melody in multiple melodies, each melody in above-mentioned multiple melody with representing according to the reproduction time of above-mentioned each melody the problem of the action that player should take action corresponding, it is characterized in that
Above-mentioned game device (150) possesses selection portion (151), prompting part (152), determination portion (153), and this digest display method possesses:
Select step, in this step, above-mentioned selection portion (151) is indicated in response to the selection of being undertaken by above-mentioned player, selects any one melody as playing candidate from above-mentioned multiple melodies;
Prompting step, in this step, above-mentioned prompting part (152) point out characteristic action in order, this characteristic action represents that in the above-mentioned problem action corresponding with the melody that is selected as above-mentioned broadcasting candidate, certain interval in total reproduction time of this melody is the action that in characteristic interval, this player should take; And
Determining step, when above-mentioned player is when taking in order the characteristic action of above-mentioned prompting to give definite indication, above-mentioned determination portion is determined indication in response to this, and the melody that is selected as above-mentioned broadcasting candidate is defined as playing object,
Above-mentioned game device is play the above-mentioned melody that is defined as above-mentioned broadcasting object, and the above-mentioned problem action corresponding with above-mentioned definite melody being pointed out according to the reproduction time of above-mentioned definite melody, and the accuracy of action being undertaken by above-mentioned player for the above-mentioned problem action evaluation of above-mentioned prompting.
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JP2001198360A (en) * 2000-01-17 2001-07-24 Pacific Century Cyberworks Japan Co Ltd Game equipment, method for game control and recording medium
CN1316684A (en) * 2000-02-01 2001-10-10 科乐美股份有限公司 Culture recreation system with typewriting practising function and typewriting practising system
JP2007029181A (en) * 2005-07-22 2007-02-08 Aruze Corp Game machine

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* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
HK1029705A2 (en) * 1999-11-11 2001-03-23 Konami Corp Dance game apparatus
JP2001198360A (en) * 2000-01-17 2001-07-24 Pacific Century Cyberworks Japan Co Ltd Game equipment, method for game control and recording medium
CN1316684A (en) * 2000-02-01 2001-10-10 科乐美股份有限公司 Culture recreation system with typewriting practising function and typewriting practising system
JP2007029181A (en) * 2005-07-22 2007-02-08 Aruze Corp Game machine

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TWI399233B (en) 2013-06-21
KR20100120702A (en) 2010-11-16

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