CN102015044A - Smarty smart sticks - Google Patents
Smarty smart sticks Download PDFInfo
- Publication number
- CN102015044A CN102015044A CN2008801288574A CN200880128857A CN102015044A CN 102015044 A CN102015044 A CN 102015044A CN 2008801288574 A CN2008801288574 A CN 2008801288574A CN 200880128857 A CN200880128857 A CN 200880128857A CN 102015044 A CN102015044 A CN 102015044A
- Authority
- CN
- China
- Prior art keywords
- player
- game media
- media thing
- answer
- product according
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F1/00—Card games
- A63F1/02—Cards; Special shapes of cards
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/18—Question-and-answer games
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Toys (AREA)
- Electrically Operated Instructional Devices (AREA)
Abstract
The present invention discloses an article of manufacture comprising a game which includes playing media such as sticks or cards. The playing media have a first side with an identifying indicia and a second side with a question and its corresponding answer. The game consists of players collecting sticks for providing correct answers to the questions on the media. The object of the game is to collect the most media in a specified period.
Description
Technical field
The present invention relates to field of play, particularly, the present invention relates to school-ager's educational games.
Background technology
The present invention relates to field of play, particularly, the present invention relates to the recreation of teaching children.Though a lot of educational games are arranged in the market, the present invention has comprised the feature that prior art lacks.
The 1st, 408, No. 952 US patent teaches a kind of cards recreation that utilizes two cover cards; One cover " course " card and cover " punishment " card.This recreation is intended to simulate some work and the experience of children from minimum grade to senior middle school and the learning life by senior middle school.
The 1st, 787, No. 521 US patent teaches a kind of recreation, this recreation in each player's dash receiver and mark, these marks have the sign of indicating their belonging positions on panel.The recreation purpose be make the player before its adversary from its plate remove the institute underlined.Removing of mark is controlled by the rotation indicating bar.
The 2nd, 565, No. 702 United States Patent (USP)s relate to the improvement of game card, particularly, this patent relates to a secondary card, it being used for providing amusement when playing interesting recreation, and is used for aims of education to provide the implementation of simple mathematical rudimentary knowledge by specialized designs, and it comprises and adding, subtracts, the coupling of multiplication and division and numeral and color combination.
The 3rd, 617, No. 057 US patent teaches a kind of method of playing and playing games, it comprises preferably a plurality of elongated rods and the ring in different set of landmarks, these rods at first are placed by this ring so that they can become freestanding in common conical structure.These cards are provided to be used to indicate the rod of given sign, and this given sign will remove from free-standing rod through this ring by spurring rod.
The 3rd, 767, No. 197 US patent teaches the recreation of a kind of question and answer mode, it comprises, in combination, a plurality of card base parts and each parts have problem formula sign, a plurality of cubes of type answer specified parts and each parts have with one or more cards on problem the sign different answer signs and a kind of chute equipment that are associated, this chute equipment is used for receiving answer and specifies cube and make these cubes keep the player of recreation to place them in the time sequencing of slideway.Chute has and is used to receive answer and specifies cubical funnel part and base part, and described funnel part is installed on the base part quick detachablely.Funnel part has window and specifies cube to carry out visualization to allow to check on one's answers therein on the one side.Base part has the device that stops window when funnel part is mounted thereon, thereby selectively prevents the cubical visualization of answer.Therefore, funnel part must remove from the basal part office to see that the answer that is included in wherein specifies cube and them to be placed on wherein time sequencing.In preferred implementation of the present invention, a plurality of answers specify cubes or one group of answer to specify cube to be provided for the player of recreation, so that the player must select to answer a question or to solve the special cube of the problem that is proposed by one or more problem cards.
The 3rd, 900, No. 197 US patent teaches a kind of recreation, this recreation education and amusement children utilize a plurality of elongated rods and a plurality of cup, each elongated rods has by sign on the marking cross section at one end and cup and can be installed in the substrate, for example ashtray.These rods are selectively distributed to these cups in the mode of expectation.
The 5th, 951, No. 297 US patent teaches a kind of recreation that is used for by voice technical ability and decoding technical ability instruction reading skill.This recreation prepares to increase students' (player) interest by 21 the similar betting systems in combination and gambling house.The stake aspect makes recreation to learning to read or to improve their the adult student (player) of reading skill attractive.Word card and sentence card are used in recreation.The word that the word jig has a special selection to be emphasizing the combination (consonant and consonant and consonant and vowel) of important vowel, common two letters, and the word card is selected belongs to selected to be used for their the generally word of the classification of combination with use.Sentence card is the logical development of general associative learning subject, and ask a question or allocating task to emphasize reading comprehension technical ability and critical thinking technical ability.The timing means that the time cycle is set has also been used in this recreation, must correctly respond sticking into row in this device, and this recreation also uses chip to be used for arranging stake.When existence exceeds a student reader when being poised for battle banker, student reader can compete first place with correctly in response to single generic card, perhaps can attempt individual's card independently in response to them.
No. 20040262841 U.S. Patent application has been instructed a kind of colour atla recreation, and it comprises a plurality of colour atlas (10), can be assembled with a plurality of Joker cards (12) that substitute colour atla (10) and the colour wheel (14) that has shown that order that colour atla (10) will be assembled.Each card (10,12) has shown the unique color of the mixing that comprises unique color harmony intensity.Each colour atla (10) also comprises color sign (16) and intensity sign (18).Joker card (12) comprises the intensity of five grey Joker cards of varying strength with coupling colour atla (10), and can be used to replace having any colour atla (10) of coupling intensity.Joker card (12) also comprises white Joker card, black Joker card and golden Joker card, and each Joker card is used to replace any one colour atla (10).
The educational games that the present invention has instructed a kind of children to utilize rod or card to play.A unique aspect of the present invention is rod or is stuck in and has problem and answer on the same side, and the player inquires the other side's problem and waits for correct answer.Make problem and answer all on the same side of rod or card, help both sides' player, but the player who helps to hold rod or card especially.By visual learning, see that together problem and answer consolidated the in the eyes of correct option of player, and the information of seeing will be learnt to be associated with positive mood between the active stage of happiness.Another positive study aspect is that answer can be announced that repeatedly this has strengthened study during an embodiment of recreation.
Another advantage of the present invention is to be provided with easily and transportation.Therefore whole recreation is by one group of rod or card and may be that circle marker is formed, does not exist bulk board or other sheet being provided with, and the rod by distributing suitable number to the player or block simply, and this recreation can be set up in short a few minutes.The rule of this recreation also is succinct, thereby allows to play under the situation that does not have the detailed instructions time.By old player being selected have the excellent or card of high-level problem and rod or the card that the player of youth is selected to have low-level problem, the level of education of recreation easily is changed.If this recreation also has the advantage that so still can play games of recreation partial loss, and can be expanded at low cost by new rod or card that interpolation comes from expanding packet.
Another advantage of the present invention is that medium can be used to play a lot of different embodiments of basic game to increase recreational value.In addition, the user of any number thing that can utilize the medium is played games, if these recreation cover a player's solitaire game to using team and expanding packet recreation of 100 players so.
This medium also can be used by teacher in the classroom, and teacher can play the part of " leader " and inquiry all problems, gives the student who obtains correct option with rod or card award then.Prize can be provided for the children that collect excellent at most or card, and perhaps prize can be provided for the children of each correct option.Every day by the different colours group being used for a week etc., the student can be and selected colour type the same day.Arrangement in the recreation can be much and is adjustable to meet group on hand.
Summary of the invention
The present invention is a kind of manufacturing a product, and it comprises the game media thing with first side and second side, and wherein first side has distinguishing mark, and the answer that second side has problem and problem thereon also is attached on second side.
The present invention utilizes the educational games of playing such as, but be not limited to mediums such as rod or cards; Term " rod " will here be used to indicate all such mediums.The purpose of recreation is to make the player collect maximum rods.Each rod has problem and the corresponding answer that is printed on the one side and is printed on design or color on the opposite side.Design or color can be used to these rod groupings.Rod is being held so that problem and answer side are visible to the player who is holding them only; Other players see the design side of rod.
In order to begin recreation, rod is distributed to each player, and first player is selected.For 2 to 5 players, each player preferably obtains 10 rods.For 5 to 10 players, each player preferably obtains 5 rods.In first preferred implementation, the rod that first player selection is being held by second player.Second player keeps rod and inquires that first player is printed on the problem on the rod.First player answers a question and has the time restriction of setting.If first player can not answer in time restriction or answer improperly, second player preferably says answer and keeps rod so.If first player correctly answers, second player gives first player with rod so.In either event, recreation proceeds to the next man then, preferably proceeds to the people in clockwise position with respect to first player.Other is used to select next player's method to be used.The time cycle of predetermined bout number or setting is played in this recreation.
The objective of the invention is mode teaching children with amusement.
The objective of the invention is provides interesting and interactive educational games to children.
The purpose of this invention is to provide the children education instrument.
The objective of the invention is provides teaching tools to teacher.
The purpose of this invention is to provide the recreation that to play anywhere.
The purpose of this invention is to provide the recreation that in minimum is provided with the time, to play.
The objective of the invention is to instruct children's diverse discipline.
The objective of the invention is and easily to betransported and to store.
The objective of the invention is to have the exquisite outward appearance that attracts children and adult.
The purpose of this invention is to provide if necessary so the recreation that can in the area of a room in short-term, play.
The purpose of this invention is to provide can be by the recreation of 1 to 10 player or more players object for appreciation.
The purpose of this invention is to provide the recreation that to play by the children of all ages and classes and different know-hows.
The purpose of this invention is to provide durable recreation.
Description of drawings
Fig. 1 is the rearview of preferred implementation of the present invention, and it has shown the medium of the form of the rod that has problem and answer on second side;
Fig. 2 is a rearview, and it has shown the card that has problem and answer on second side;
Fig. 3 is a front view, and it has shown design and word on vectorial first side; With
Fig. 4 is a flow chart, and it has shown that the thing that how to utilize the medium plays games.
Preferred implementation is described
Now with reference to Fig. 1 to Fig. 4 preferred implementation of the present invention is described.
Fig. 1 shows one group of second side 120 that is configured to the game media thing 100 of rod, and each second side 120 has problem 200 and answer 300.Fig. 1 shows medium, the medium with mathematical problem 220 and corresponding correct option 320 thereof with society research problem 210 and corresponding correct option 310 thereof, has the medium of problem in science 230 and corresponding correct option 330 thereof and have language art problem 240 and the medium of corresponding correct option 340.Fig. 2 shows one group of second side 120 that is configured to the game media thing 100 of card, and each second side 120 has problem 200 and answer 300.
Fig. 2 shows medium, the medium with mathematical problem 220 and corresponding correct option 320 thereof with society research problem 210 and corresponding correct option 310 thereof, has the medium of problem in science 230 and corresponding correct option 330 thereof and have language art problem 240 and the medium of corresponding correct option 340.
Problem shown on the medium among Fig. 1 and Fig. 2 and answer can come from any theme, it is including, but not limited to amusement, tourism, animal situation, TV story, foreign language, other story, physical culture, Food ﹠ Drink, the modern life, pop music band or musician's name, weather condition, children under the situation of the preferred theme of Learning in School, for example, mathematics, science, language art, social science, music, health etc.In addition, these problems can be any language.
Problem shown in the figure and answer can be placed on the medium by utilizing any means, described any means is including, but not limited to printing, and printing is including, but not limited to laser printing, ink jet printing, digitlization transmission data, engraving, typewriting and blind literal method (Braille).
The game media thing can have one, two or more problems and answer on second side.In addition, first side of game media thing can comprise any sign or design.Preferred embodiment will have word " clever Intelligent rod (Smarty Smart Sticks) ", it has or does not have problem classification, have or do not have with the age group of these problem couplings, have or do not have site information, and has or do not have the possible code on the game media thing that possibility is a gatherer game media thing.
Recreation and problem can be matched with suitable age categories, for example 4 to 7 years old children, 7 to 12 years old children, 12 to 18 years old children or adult's etc. suitable age categories.
Medium can be by the combination manufacturing of any materials or material, and it is including, but not limited to timber, plastics, rubber, paper, ivory board, cardboard, glass, glass fibre, artificial rubber, metal, vegetable material, food, animal part, cloth, leather, composite, mineral or their any combination.Medium can be arbitrary dimension or the shape that is suitable for special applications.Under the situation of rod, size can be, but is not definitely, have 2 to 8 " height and 1/4 " and 1 ' width.If medium is card, so possible be of a size of the height between 2 " and 6 " and width between 1 " and 5 ".Recreation can have the medium of any number, preferably will have 50 at least, but can have 100 mediums or more a plurality of medium.
Fig. 3 shows one group of first side 110 that is configured to the game media thing 100 of card.Fig. 3 shows 3 different mediums with sign 400 and a medium with design 410.
Fig. 3 shows to have as the speech of diacritics or the medium of design, but medium can be distinguished from each other by any means, it is including, but not limited to color, medium thickness, the vectorial material of manufacturing, shape, size or sense of touch, described sense of touch, be coarse or smooth including, but not limited to, surface.And, sign can be any things, it is including, but not limited to word, pattern, digital picture, personalized design, and described personalized design is including, but not limited to the picture by user's dyeing, and perhaps medium can be distinguished from each other by any combination of above-mentioned any device.
Recognition device can be placed on the medium by any means, any means including, but not limited to printing, engraving, quarter, blind literal method, cutting, cross cutting, Digital Transmission image, utilize write arbitrarily or the dyeing of drawing instrument, scrape, wiping, bonding, heat fusing, binding or other suitable method.
Although these figure are shown as ellipse bar and rectangular card with the medium in the preferred implementation, but medium can be arbitrary shape, it is including, but not limited to square, rectangle, ellipse, polygon, star, triangle, vehicles medium shape, flower or other natural shape, animals shaped, wherein all cards or part card are a certain shape or some shape.
Fig. 4 shows the flow chart that utilizes the embodiment that the game media thing plays games.
In this embodiment, existence is by many groups rod of color differentiating.These rods are grouped so that have the rod of same design or color and belong to identical question marks, promptly, red rod is used for geography, blue rod is used for science, Deng, perhaps so that group comprises the one or more problems that come from each classification, that is, each red group and blue group comprise a geography, a mathematics, a science and a language art problem.Other color or sign or recognition device and subject categories also can be used.
If 2 to 5 users play, each player obtains 10 rods so.If 5 to 10 users play, each player obtains 5 rods so.In this embodiment, each player has the rod that only comes from a color-set, so that first player has all blue rods.If 1 to 5 user plays, each player has the rod of 10 unique color so.If 5 to 10 users play, each among player 1 and the player 6 can have 5 blue rods so.If play games in educational environment, one or more among the player may not be teachers so.
In order to begin recreation, select player 1 by group or the manageable any means of group leader.Then, player 1 selects rod from another player, for example selects rod from player 2, and the problem of player 2 inquiry players 1 on should rod.If the answer that player 1 answers is incorrect, player 2 announces correct option and keeps rod to group so.If player 1 has answered correct option, player 2 gives player 1 with rod so.In either event, recreation can proceed to the player in clockwise position with respect to player 1.The bout of arbitrary number of times is played in recreation, 10 bouts preferably, but can be up to 20 bouts or more bouts.The player who has maximum rods at all bouts at last wins.
Can utilize the system that is used for the mark bout,, perhaps utilize thin slice, stone, candy or other physical item with the record bout such as, but be not limited to utilizing the numbering book, utilize bout that scratch pad plays with record, utilizing mechanical counter.
There is other embodiment that much is used to play games.They are including, but not limited to utilizing the recognition methods identification group except color, make " group " comprise the problem category of a problem category and mixing, in recreation, keep and keep card after their answer making known, abandon and make known the card of answer, pile up card when having made known before the player who is winning card after player's the answer, play the solitaire game, play team game, if necessary play and form team so with the user of any number, comprise the team that forms by age groups to answer problem widely, add and comprise the new classification of a plurality of rods or card and possibility or the expanding packet of difficulty level, play games till all cards or most card have been collected by a player or team, to the answer in the card release and make the player guess problem, select the order of object for appreciation by the method for any number, such as, but be not limited to the age, height, hair lengths, the pet quantity of family etc., perhaps continue counterclockwise around group, make the problem on the leader inquiry card and make the individual or group attempts answering and because therefore correct option is awarded rod or card, make each player's medium have sign identical or that change, perhaps these replace any combination of embodiment or other embodiment, and these embodiments can be created to be used by medium of the present invention.For example, recreation interchangeable embodiment can comprise if the player obtain wrong answer so the player lose rod or card.As extra selection, in case all rods or card have been lost by any one player or team, recreation will finish so.
It is children and the adult with specific (special) requirements that recreation can have a group of special method.For example, autism children may be induced to utilize this recreation study.Deaf children can indicate answer or they are write on a piece of paper by doing gesture.By being difform classification or other detection method such as sound for example, rod or card can be made to be used for the blind person by braille, utilize sound method to finish by sound chip is embedded in the game media thing.Mentally retarded child and adult also can utilize recreation to be instructed, and may like a plurality of colors of being associated with the game media thing.Under their situation or under very young player's situation, picture can replace the word in problem and/or the answer.
Although the present invention has utilized particularity to a certain degree to be described, but will appreciate that, the disclosure only is described by way of example, and will appreciate that, can adopt in the details of the structure of parts and configuration a large amount of changes and without departing from the spirit and scope of the present invention.
Claims (21)
1. one kind manufactures a product, and comprising:
The game media thing, it has first side and second side, and wherein said first side has distinguishing mark, and the answer that described second side has problem and described problem thereon also is attached on described second side.
2. product according to claim 1, wherein said game media thing is a wooden stick.
3. product according to claim 1, wherein said game media thing is a card.
4. product according to claim 1, wherein said game media thing is plastics.
5. product according to claim 1, wherein said distinguishing mark is a color.
6. product according to claim 1, wherein said distinguishing mark are designs.
7. product according to claim 1, wherein said problem is suitable for 4 years old to 7 years old children.
8. product according to claim 1, wherein said problem is suitable for seven years old to 12 years old children.
9. product according to claim 1, wherein said problem is suitable for 12 years old to 18 years old children.
10. product according to claim 1 also comprises a plurality of game media things.
11. product according to claim 10, wherein said game media thing are rods, and described distinguishing mark is a color.
12. product according to claim 11, wherein said game media thing has the problem of selecting from different subject classifications.
13. product according to claim 11, wherein said game media thing has the problem of selecting from different subject classifications.
14. a method of playing games may further comprise the steps:
The game media thing is distributed at least two players, and wherein said game media thing has first side and second side, and described first side has distinguishing mark, and the answer that described second side has problem and described problem thereon also is attached on described second side;
Allow first player to select the game media thing from second player;
Allow described second player to read described problem on the described game media thing;
Allow described first player to answer described problem;
Allow described second player to announce the described answer of described problem; With
If described first player provides the described answer of described problem, allow described second player to give described first player so with described game media thing, if perhaps described first player does not provide the described answer of described problem, allow described second player to keep described game media thing so.
15. method according to claim 14, wherein said method is repeated 10 times at least, and has player's triumph of the game media thing of maximum quantity.
16. method according to claim 15, wherein said recreation is played by at least two players.
17. method according to claim 14, wherein said first player answers described problem and has time restriction.
18. method according to claim 14, wherein said game media thing has unique distinguishing mark for each player who participates in described recreation.
19. method according to claim 18, wherein said distinguishing mark is a color, and described game media thing is a rod.
20. method according to claim 14, wherein said game media thing has the problem of selecting from different subject classifications.
21. method according to claim 14, wherein said game media thing has the problem of selecting from identical subject classification.
Applications Claiming Priority (5)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US6760308P | 2008-03-01 | 2008-03-01 | |
US61/067,603 | 2008-03-01 | ||
US7215208P | 2008-03-28 | 2008-03-28 | |
US61/072,152 | 2008-03-28 | ||
PCT/US2008/013609 WO2009110876A1 (en) | 2008-03-01 | 2008-12-11 | Smarty smart sticks |
Publications (1)
Publication Number | Publication Date |
---|---|
CN102015044A true CN102015044A (en) | 2011-04-13 |
Family
ID=41012580
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
CN2008801288574A Pending CN102015044A (en) | 2008-03-01 | 2008-12-11 | Smarty smart sticks |
Country Status (4)
Country | Link |
---|---|
US (1) | US20090218768A1 (en) |
CN (1) | CN102015044A (en) |
CA (1) | CA2724954A1 (en) |
WO (1) | WO2009110876A1 (en) |
Families Citing this family (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP4108113B1 (en) * | 2007-04-10 | 2008-06-25 | 靖雄 角井 | CARD-TYPE LEARNING TOOL, LEARNING DEVICE, LEARNING DEVICE PROGRAM, AND STORAGE MEDIUM THEREOF |
US20160016068A1 (en) * | 2014-07-15 | 2016-01-21 | George Skaff Elias | Method to replace the traditional house vig with wild-card option |
US20160232815A1 (en) * | 2015-02-06 | 2016-08-11 | Veronica Cochrum | Exposed bully card game |
Family Cites Families (24)
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US1408952A (en) * | 1919-07-11 | 1922-03-07 | Jr Frederick A Koelle | Game |
US1787521A (en) * | 1928-06-21 | 1931-01-06 | Charles E Fisenne | Game |
US2565702A (en) * | 1947-06-30 | 1951-08-28 | Charles M Stinson | Playing card |
US3617057A (en) * | 1970-03-17 | 1971-11-02 | Goldfarb Adolph E | Removable stick game |
US3767197A (en) * | 1971-10-18 | 1973-10-23 | Marvin Glass & Associates | Game using answer cubes and receptacle therefor |
JPS5020836A (en) * | 1973-06-27 | 1975-03-05 | ||
US4558865A (en) * | 1984-10-26 | 1985-12-17 | Isgar Charles B | Knowledge game apparatus and method and card caddy therefor |
US4635939A (en) * | 1985-11-04 | 1987-01-13 | Hasbro Canada, Inc. | Question and answer game apparatus and method |
US5085439A (en) * | 1991-02-12 | 1992-02-04 | Lott Willie C | Game board, query cards and method of playing a black history game |
US5121928A (en) * | 1991-04-30 | 1992-06-16 | Salerno Sonneberg Nadja | Method of playing a question and answer movie board game |
GB2271515B (en) * | 1992-10-14 | 1995-11-29 | Harry Frederick Druce | Playing cards for an educational game |
US5746431A (en) * | 1996-05-13 | 1998-05-05 | Mcintyre; Martin D. | Question and answer football game |
US5690336A (en) * | 1996-11-26 | 1997-11-25 | Oliver; Matilda Joanne | Educational card game |
US5951297A (en) * | 1998-01-16 | 1999-09-14 | Madge Pik-Ching Wong | System and method for teaching reading skills using a wagering game using chips, a timer, and cards bearing alphabet learning indicia |
US6045131A (en) * | 1998-10-20 | 2000-04-04 | Adams; Darius | Method of playing a card game |
US6224057B1 (en) * | 1998-12-13 | 2001-05-01 | Randall A. Morton | Enhanced word game method |
US6598878B1 (en) * | 2002-01-09 | 2003-07-29 | Sherwin D. Burrowes | Method and board game for teaching vocabulary |
US6800031B2 (en) * | 2002-04-15 | 2004-10-05 | Microsoft Corporation | Method of conducting an interactive competition |
US20040262841A1 (en) * | 2003-06-26 | 2004-12-30 | Christopher Janney | Color card game |
US7758048B1 (en) * | 2004-08-13 | 2010-07-20 | North Star Games LLC | Multiplayer game with strategic element |
US20060043680A1 (en) * | 2004-08-28 | 2006-03-02 | Gray Jeremy T | Poker flash cards |
US7549645B1 (en) * | 2005-02-07 | 2009-06-23 | Wong Michael K | Multi-player audio game and game console |
US7441777B2 (en) * | 2006-04-03 | 2008-10-28 | Thompson Robert L | Educational question and answer escape game having an antagonist element |
US7654533B2 (en) * | 2006-04-18 | 2010-02-02 | Bernard Seal | Numeric guessing game |
-
2008
- 2008-12-11 CN CN2008801288574A patent/CN102015044A/en active Pending
- 2008-12-11 US US12/316,318 patent/US20090218768A1/en not_active Abandoned
- 2008-12-11 CA CA2724954A patent/CA2724954A1/en not_active Abandoned
- 2008-12-11 WO PCT/US2008/013609 patent/WO2009110876A1/en active Application Filing
Also Published As
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CA2724954A1 (en) | 2009-09-11 |
WO2009110876A1 (en) | 2009-09-11 |
US20090218768A1 (en) | 2009-09-03 |
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Application publication date: 20110413 |