AU6438801A - Service providing method of a character growing game by using mobile phones - Google Patents

Service providing method of a character growing game by using mobile phones

Info

Publication number
AU6438801A
AU6438801A AU64388/01A AU6438801A AU6438801A AU 6438801 A AU6438801 A AU 6438801A AU 64388/01 A AU64388/01 A AU 64388/01A AU 6438801 A AU6438801 A AU 6438801A AU 6438801 A AU6438801 A AU 6438801A
Authority
AU
Australia
Prior art keywords
service providing
mobile phones
providing method
growing game
character growing
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
Application number
AU64388/01A
Inventor
Youngsang Cho
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
YESTEL KOREA CO Ltd
Original Assignee
YESTEL KOREA CO Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from KR2020000017713U external-priority patent/KR200202420Y1/en
Priority claimed from KR1020000083240A external-priority patent/KR20010062783A/en
Application filed by YESTEL KOREA CO Ltd filed Critical YESTEL KOREA CO Ltd
Publication of AU6438801A publication Critical patent/AU6438801A/en
Abandoned legal-status Critical Current

Links

Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/326Game play aspects of gaming systems
    • G07F17/3262Player actions which determine the course of the game, e.g. selecting a prize to be won, outcome to be achieved, game to be played
    • A63F13/12
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/332Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using wireless networks, e.g. cellular phone networks
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/825Fostering virtual characters
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06NCOMPUTING ARRANGEMENTS BASED ON SPECIFIC COMPUTATIONAL MODELS
    • G06N3/00Computing arrangements based on biological models
    • G06N3/004Artificial life, i.e. computing arrangements simulating life
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • G07F17/3223Architectural aspects of a gaming system, e.g. internal configuration, master/slave, wireless communication
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/406Transmission via wireless network, e.g. pager or GSM
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8058Virtual breeding, e.g. tamagotchi

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Theoretical Computer Science (AREA)
  • Computational Linguistics (AREA)
  • General Health & Medical Sciences (AREA)
  • Biomedical Technology (AREA)
  • Biophysics (AREA)
  • Life Sciences & Earth Sciences (AREA)
  • Data Mining & Analysis (AREA)
  • Evolutionary Computation (AREA)
  • Artificial Intelligence (AREA)
  • Molecular Biology (AREA)
  • Computing Systems (AREA)
  • General Engineering & Computer Science (AREA)
  • Mathematical Physics (AREA)
  • Software Systems (AREA)
  • Health & Medical Sciences (AREA)
  • Telephonic Communication Services (AREA)
AU64388/01A 2000-06-21 2001-06-18 Service providing method of a character growing game by using mobile phones Abandoned AU6438801A (en)

Applications Claiming Priority (5)

Application Number Priority Date Filing Date Title
KR2020000017713U KR200202420Y1 (en) 2000-06-21 2000-06-21 cyber character growing game using telephone & telephony
KR0017713 2000-06-21
KR1020000083240A KR20010062783A (en) 1999-12-28 2000-12-27 method of providing a character growing game by using mobile telephones
KR0083240 2000-12-27
PCT/KR2001/001040 WO2001098980A1 (en) 2000-06-21 2001-06-18 Service providing method of a character growing game by using mobile phones

Publications (1)

Publication Number Publication Date
AU6438801A true AU6438801A (en) 2002-01-02

Family

ID=26637746

Family Applications (1)

Application Number Title Priority Date Filing Date
AU64388/01A Abandoned AU6438801A (en) 2000-06-21 2001-06-18 Service providing method of a character growing game by using mobile phones

Country Status (2)

Country Link
AU (1) AU6438801A (en)
WO (1) WO2001098980A1 (en)

Families Citing this family (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20030190960A1 (en) * 2002-04-04 2003-10-09 Eron Jokipii Method and system for providing access to and administering online gaming leagues and tournaments
EP1808212A3 (en) * 2005-11-15 2010-06-30 Samsung Electronics Co., Ltd. System, apparatus and method for managing virtual entity on a network
JP2008043642A (en) * 2006-08-21 2008-02-28 Square Enix Co Ltd Network growing game system, server device for growing game, terminal device for growing game, character display method, and program and recording medium

Family Cites Families (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP3839501B2 (en) * 1994-10-13 2006-11-01 株式会社スクウェア・エニックス VIDEO GAME DEVICE, CONTROL METHOD AND CONTROL DEVICE THEREOF, AND MEMORY CARTRIDGE FOR VIDEO GAME
US6165068A (en) * 1997-01-22 2000-12-26 Tomy Company, Ltd. Connection-fighting type game machine and connection-fighting type game methods
US5971855A (en) * 1997-09-30 1999-10-26 Tiger Electronics, Ltd. Apparatus and method of communicating between electronic games
TW541193B (en) * 1998-06-01 2003-07-11 Sony Computer Entertainment Inc Portable electronic machine and entertaining system

Also Published As

Publication number Publication date
WO2001098980A1 (en) 2001-12-27

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Legal Events

Date Code Title Description
MK6 Application lapsed section 142(2)(f)/reg. 8.3(3) - pct applic. not entering national phase