AU2007221884A1 - Gaming machine - Google Patents

Gaming machine Download PDF

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Publication number
AU2007221884A1
AU2007221884A1 AU2007221884A AU2007221884A AU2007221884A1 AU 2007221884 A1 AU2007221884 A1 AU 2007221884A1 AU 2007221884 A AU2007221884 A AU 2007221884A AU 2007221884 A AU2007221884 A AU 2007221884A AU 2007221884 A1 AU2007221884 A1 AU 2007221884A1
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AU
Australia
Prior art keywords
variable display
special
symbol
gaming machine
stop
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
Application number
AU2007221884A
Inventor
Kazunobu Sato
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Universal Entertainment Corp
Original Assignee
Universal Entertainment Corp
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Filing date
Publication date
Application filed by Universal Entertainment Corp filed Critical Universal Entertainment Corp
Publication of AU2007221884A1 publication Critical patent/AU2007221884A1/en
Assigned to UNIVERSAL ENTERTAINMENT CORPORATION reassignment UNIVERSAL ENTERTAINMENT CORPORATION Alteration of Name(s) of Applicant(s) under S113 Assignors: ARUZE CORP.
Abandoned legal-status Critical Current

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Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/326Game play aspects of gaming systems
    • G07F17/3267Game outcomes which determine the course of the subsequent game, e.g. double or quits, free games, higher payouts, different new games
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3244Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes

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  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Slot Machines And Peripheral Devices (AREA)
  • Game Rules And Presentations Of Slot Machines (AREA)
  • Display Devices Of Pinball Game Machines (AREA)

Description

Australian Patents Act 1990 Regulation 3.2 ORIGINAL COMPLETE SPECIFICATION STANDARD PATENT Invention Title Gaming machine The following statement is a full description of this invention, including the best method of performing it known to me/us:- P/0010 1 1 5102
C.)
c 0 00 TECHNICAL FIELD The present invention relates to a gaming machine that 00 variably displays a plurality of symbols in each of a plurality Cl of variable display sections.
BACKGROUND
As the popularity of gaming machines increases recently, various types of gaming machines have been developed and emerged in the market. Among these gaming machines, many types of gaming machines, in which nine reels are disposed in a 3 X 3 matrix and total of eight pay lines including three vertical pay lines, three horizontal pay lines, and two diagonal pay lines are provided, have been developed and emerged in the market.
Generally, gaming machines pay out awards to players when symbol combinations stopped on pay lines satisfies winning combinations. However, in order to further improve the enthusiasm of players for games, gaming machines having a type of bonus (also called "Mystery Feature"), which is awarded unexpectedly when a predetermined condition not clarified to the gamners is satisfied, in addition to winning combinations on pay lines have been developed (for example, JP-A-2004-057221, also published as US 6,893,018 B1).
As gaming machines that provide this type of bonus, in order la to diversify the games, gaming machines having a bonus (also O called "Mystery Odds") that makes an ordinary award two times 00 O to five times when a predetermined condition is satisfied have been proposed (for example, JP-A-2003-180908, also published as 00 00 5 US 2003/0130027 Al). This type of gaming machines provide excellent stimulus to the players in a relatively monotonous video slot games, and since games having the "Mystery Odds" can improve the expectation of the players, entertaining features of the games become excellent, whereby the gaming machines become io very popular.
However, when the type of bonus disclosed in JP-A-2003-180908 is provided in a gaming machine, the awards are increased two times to five times while the occurrence probability of the winning combinations is the same as a conventional case. Thus, the amounts of payouts for the awards abruptly change and games provided by the gaming machine become high-risk gambling games, which is not appropriate for a gaming machine having moderate payouts.
SUMMARY
One of objects of the present invention is to provide a gaming machine capable of performing moderate payouts while increasing the expectation for acquisition of a large quantity of coins similar to the conventional "Mystery Odds" and provides a surprise for unexpected awards.
2 9 According to a first aspect of the invention, there is o provided a gaming machine including: a display; an operation unit 00 S that allows a player to input commands for playing a game; and a processor that operates to: control the display to perform a 00 00 5 variable display of a plurality of symbols in each of a plurality of variable display sections that are arranged in matrix, when C a start command is input through the operation unit; perform a lottery to determine stop symbols to be displayed stopped in the variable display sections; control the display to display the stop symbols in the variable display sections after performing the variable display; determine whether or not a symbol combination of the stop symbols satisfies a winning combination; provide an award to the player when determined that the symbol combination of the stop symbols satisfies the winning combination; assign at least one of the variable display sections as a special variable display section; provide a special award to the player based on the special variable display section, the special award being advantageous to the player.
According to a second aspect of the invention, there is provided a gaming machine including: a plurality of variable display sections that display stop symbols after variably displaying a plurality of symbols; a lottery means for performing a lottery for determining the stop symbols to be displayed on the plurality of variable display sections; a determination means for determining whether or not the stop symbols displayed 3 C on the plurality of variable display sections include a symbol O combination forming a winning combination on the basis of the 00 stop symbols determined by the lottery performed by the lottery means; an award providing means for providing an award 00 00 5 corresponding to the winning combination when the determination (1 means determines that the stop symbols displayed on the plurality of variable display sections include the symbol combination forming the winning combination; an assignment means for assigning at least one of the plurality of variable display Lo sections as a special variable display section; and a special advantage awarding means for providing a special advantage that is advantageous to a player on the basis of the special variable display section assigned by the assignment means.
BRIEF DESCRIPTION OF THE DRAWINGS In the accompanying drawings: Fig. 1 is a perspective view showing the overall appearance of a slot machine as a gaming machine according to an embodiment of the present invention; Fig. 2 is a block diagram of the slot machine showing the configuration of its internal control system as an example; Fig. 3 shows a block diagram of a video controller of the slot machine showing its internal configuration as an example; Fig. 4 is a flowchart showing a main process that is an operational flow from the start to the end of a game in the slot 4 0 machine; 1 flow of a ba s e 0 mahFig. 5 is a flowchart showing an operational flow of a base game process; example; ,I Fig. 6 is a diagram showing a stop table as OO screen displayed Fig. 7 shows the configuration of a game scree sp 00
(N
in the slot machine; Fig. 8 is a flowchart showing a first example advantage process; Fig. 9 is a flowchart showing a second example of the special advantage process; Fig. l0 is a flowchart showing a third example of the special advantage process; t Fig. 11 is a flowchart showing a fourth example of the special advantage process; Fig. 12 is a flowchart showing a bonus game process as an example; Fig. 13 is a partially enlarged diagram of a screen displayed on a main display in a base game process; Fig. 14 is a diagram showing an example of a screen in a status that a scroll process is started after the status shown in Fig. 13; Fig. 15 shows an example of a screen for notificaton of a variable display section assigned as a special variable display section to the player in a variable display section assigning process; 5 C Z'ig. 16 shows an example of a screen in which stop symbols C are displayed on variable display sections after a stop control 00 process following the scroll process shown in Fig. 15 is performed; 00 00 Fig. 17 shows an example of a screen in the second example Cl of the special advantage process; Fig. 18 shows an example of a screen in the third example C of the special advantage process; Fig. 19 shows an example of a screen in the fourth example LO of the special advantage process; and Fig. 20 is an example of a screen in which a scroll process is performed on the basis of the result of a re-lottery process.
DETAILED DESCRIPTION Hereinafter, an embodiment of the present invention will be described. In the following description, parts substantially the same are denoted with same reference symbols, and redundant explanation will be omitted.
Fig. 1 is a perspective view showing the overall appearance of a slot machine 1. The slot machine 1 is a gaming machine according to an embodiment of the present invention and is configured to perform a variable display game (also referred to as a slot game) using variable display images of a plurality of symbols. The slot machine 1 has a base game mode in which a base game started by default from the start of an operation thereof 6 CI is performed and a bonus game mode in which a bonus game started O under a predetermined condition after the base game is performed.
00 The slot machine 1 is configured to be able to perform the variable display game also in the bonus game mode.
00 5 The slot machine 1 has a main display 3 provided with a 00 CI liquid crystal device on the front side of a casing 2. The slot machine 1 has a sub-display 4, which is also provided with a liquid crystal device, above the main display 3.
In the approximately center of the screen of the main L0 display 3, a variable display area 30 is provided. This variable display area 30, as shown in Fig. 7 to be described later, has a plurality of variable display sections (in the embodiment, total nine variable display sections 3A, 3B, 3C, 3D, 3E, 3F, 3G, 3H, and 31 disposed in horizontal three rows X vertical three columns). A scrolling image (an image displayed as if a mechanical reel rotates), in which a plurality of symbols look as if they move from top to bottom are displayed, is configured to be displayed in the variable display sections 3A to 31 included in the variable display area 30 of the main display 3 in both the base game mode and the bonus game mode.
As shown in Fig. 7, since the slot machine 1 has nine variable display sections 3A to 31, total of eight pay lines L1 to L8 including six lines constituted by three vertical columns and horizontal three rows of the variable display sections 3A to 31 and two diagonal lines of the 3 X 3 matrix are set.
7
O
On the sub-display 4, various information related to the O game (for example, a description of game rules, an award table, 00 description of a game) are displayed.
In the slot machine i, a pedestal portion 11, having 00 00 5 substantially horizontal surface is provided at a position lower c- than the main display 3, is provided. The pedestal portion 11 is provided with a coin insertion slot 6, a bill insertion slot C 7, a spin button 8, a 1-BET switch 9, and a MAX-BET switch The coin insertion slot 6 is provided for the player to insert a game medium such as a coin, a medal, a token, a credit, or the like (hereinafter, simply referred to as a coin) to be bet in a game, and has a coin insertion sensor 6S (see Fig. 2) for transmitting a signal indicative of coin insertion. The bill insertion slot 7 is provided for reception of bills inserted by the player, and has a bill insertion sensor 7S (see Fig. 2) for transmitting a signal indicative of bill insertion. The spin button 8 is provided for the player to perform an operation to start a slot game by displaying scrolling display images of the symbols in the variable display sections 3A to 31, and has a spin switch 8S (see Fig. 2) for indicating detection of press-down of the spin button 8.
The 1-BET button 9 is provided for placing a bet of one coin in a single operation, and has a 1-BET switch 9S (see Fig.
2) indicating detection of press-down of the 1-BET button 9. The MAX-BET button 10 is provided for placing a bet of the maximum 8 CI number (for example, five) of coins for one game in a single
O
O operation, and has a MAX-BET switch 10S (see Fig. 2) indicating 00 detection of press-down of the MAX-BET button In addition, the slot machine 1 includes a coin payout 00 00 opening 13 and a coin receiving tray 14 for receiving coins paid CI out which are provided on a lower side of the casing 2.
Furthermore, speakers 12L and 12R are provided on the left and CI right sides of the coin payout opening 13.
Fig. 2 is a block diagram of the slot machine 1 showing its internal control system as an example. The slot machine 1 includes a plurality of components with a microcomputer 31 serving as a core.
The microcomputer 31 includes a main CPU (Central Processing Unit) 32, a RAM (Random Access Memory) 33, and a ROM (Read Only Memory) 34. The main CPU 32 operates as various means featuring the invention based on a program stored in the ROM 34, transmits/receives signals to/from the other components via an I/O port 39, and controls operations of the entire slot machine 1. The RAM 33 stores data and programs which are used when the MAIN CPU 32 is in operation. For example, the RAM 33 temporarily retains random number values sampled by a sampling circuit 36 to be described later, after the game starts. The ROM 34 stores programs to be executed by the main CPU 32 and permanent data.
The slot machine 1 includes a random number generator the sampling circuit 36, a clock pulse generating circuit 37, 9 and a frequency divider 38. The random number generator S operates in accordance with an instruction from the main CPU 32 00 and generates random numbers in a predetermined range. The sampling circuit 36, in accordance with an instruction from the 00 5 main CPU 32, extracts an arbitrary random number from among the 00 random numbers generated by the random number generator 35 and inputs the extracted random number to the main CPU 32. The clock C-i pulse generating circuit 37 generates a reference clock for operating the main CPU 32, and the frequency divider 38 inputs a signal obtained by dividing the reference clock by a fixed frequency to the main CPU 32.
In addition, the slot machine 1 includes a touch panel 3a, a lamp driving circuit 59, a lamp 60, a LED driving circuit 61, an LED 62, a hopper driving circuit 63, a hopper 64, a payout completion signal circuit 65, and a coin detecting unit 66. In addition, the slot machine 1 includes a video controller 71 and a sound controller 72.
The touch panel 3a is provided so as to cover a display screen of the main display 3. The touch panel 3a detects a position of a spot on the display screen which is touched by a finger of the player and inputs a position signal corresponding to the detected position to the main CPU 32. The lamp driving circuit 59 outputs a signal for turning the lamp 60 on to the lamp 60, and thereby blinking the lamp 60 in the game. By the blinking of the lamp 60, various effects pertaining to the game 10 C is performed. The LED driving circuit 61 generates a driving O control signal for controlling the blinking of the LED 62 and 00 outputs the driving control signal to the LED 62. The LED 62 displays the number of credits, the number of acquired credits, 00 5 or the like in accordance with the driving control signal output 00 from the LED driving circuit 61. The hopper driving circuit 63 drives a hopper 64 in accordance with the control of the main C- CPU 32. The hopper 64 performs an operation for paying out awarded coins and pays out the coins to the coin receiving tray 14 from the payout opening. The coin detecting unit 66 counts the number of coins paid out by the hopper 64 and inputs data for the counted number of coins to the payout completion signal circuit 65. The payout completion signal circuit 65 receives the data for the number of coins input from the coin detecting circuit 66. Then, the payout completion signal circuit 65 inputs a signal indicative of completion of coin payout to the main CPU 32 when the number of the coins reaches a predetermined number.
Here, although the touch panel 3a, the spin switch 8S, thel-BET switch 9S, the MAX-BET switch 10S, the coin insertion sensor 6S, and the bill insertion sensor 7S are directly connected to the I/O port 39 for performing input/output (transmission/reception) operations of signals, a subsidiary circuit board (door PCB (Printed Circuit Board) may be inserted therebetween (between the touch panel 3a or the like and the I/O port 39) so as to identify a source of a signal such as the touch 11 CI panel 3a or the like and the signal may be input/output o (transmitted/received) to/from the main CPU 32 by the 1O port 00 39 Similarly, a main circuit board (main PCB (Printed Circuit Board)) may be inserted between the various circuits 59, 61, 63, 00 5 65, 71, and 72 disposed on the main body side and the I/O port 00 C-i 39. In such a case, since only signals in use from among signals output from various switches and circuits are transmitted to the CIl main CPU 32 through the I/O port 39, it is possible to reduce a processing load of the main CPU 32 and increase the transmission speed of signals.
The video controller 71 controls image display operations of the main display 3 and the sub display 4 and displays various images such as variable display images of a plurality of symbols, a sub game preparing screen, or the like on the main display 3 and the sub display 4.
Fig. 3 shows a functional block diagram of the video controller 71 showing its configuration as an example.
As shown in Fig. 3, the video controller 71 includes an image control CPU 71a, a work RAM 71b, a program ROM 71c, an image ROM 71d, a video RAM 71e, and a VDP (Video Display Processor) 71f. The image control CPU 71a, based on a parameter set by the microcomputer 31, determines an image (a reel image, an image of a stop symbol displayed at a time when the scroll display stops, or the like) to be displayed on the main display 3 and the sub display 4 in accordance with an image control program (regarding 12 CI the display on the main display 3 and the sub display 4) stored o in the program ROM 71c in advance. The work RAM 71b is configured 0 as a temporary storage to be used at a time when the image control CPU 71a executes the image control program.
00 The program ROM 71c stores the image control program, 00 c- various selection tables, and the like. The image ROM 71d stores dot data (bitmap data) for forming an image. In the embodiment, CIl symbol image data representing symbols used in the base game and the bonus game is included in the dot data. The video RAM 71e L0 is configured as a temporary storage used for the VDP 71f to form an image. The VDP 71f includes a control RAM 7 1g. The VDP 71f forms images on the basis of the images to be displayed on the main display 3 and the sub display 4 which have been determined by the image control CPU 71a, and outputs the formed images to the main display 3 and the sub display 4.
The description of the configuration of the slot machine 1 will now be continued with reference back to Fig. 2.
The sound controller 72 outputs a sound signal, which is used for outputting a sound from the speakers 12L and 12R, to the speakers 12L and 12R. From the speakers 12L and 12R, for example, a sound is output to add excitement to the game at an appropriate time after the game starts.
The operation of the slot machine 1 having the aforementioned configuration will now be described with reference to a flowchart shown in Fig. 4.
13 C-i Fig. 4 is a flowchart showing an operational flow of a main O process from the start to the end of a single round of a game 00 (unit game) in the slot machine 1. In Fig. 4 and thereafter, the term "Step" is abbreviated as 00 5 In the slot machine 1, the main CPU 32 operates as a game 00 progress controller so as to control the progress of a game. When the slot machine 1, more particularly, the main CPU 32, starts (1q the main process as shown in Fig. 4, in the start of the game, a start accepting process (Sl) is performed at the start of the game in Step 1, a base game process (S2) is performed in the subsequent Step 2 while a base game mode is maintained as a gaming mode, and the process proceeds to Step 3. In Step 3, after receiving a result of a base game lottery process (Fig. 5; to be described later, in the base game process of Step 2, the main CPU 32 determines whether to make a transition of the gaming mode to a bonus game mode on the basis of a transition condition set for transition of the gaming mode to the bonus game mode (S3) When the slot machine i, more particularly, the main CPU 32, determines that the transition condition is satisfied (S3: Yes), the process proceeds to a bonus game process of Step 4, and then, the process proceeds to a payout process of Step 5. On the other hand, when it is determined that the transition condition is not satisfied in Step 3 (S3: No), the slot machine i, more particularly, the main CPU 32, proceeds the process to the payout process of Step 5 without performing the bonus game process of 14 C- Step 4. In the payout process of Step 5, when a wining combination O is generated in the base game or the bonus game, the slot machine 00 1, more particularly, the main CPU 32, performs a coin payout process (a process of instructing the hopper driving circuit 63 00 5 to payout coins corresponding to the number of paying-out coins 00 C-I performed by the main CPU 32, and a process of paying out the coins performed by the hopper 64, and a process of inputting a (I4 signal from the payout completion signal circuit 65) in accordance with the wining combination and then ends the main 0 process.
Hereinafter, the above-described Steps will be described in detail.
When the process proceeds to the start accepting process of Step 1, first, the slot machine 1 accepts an operation for start of the game from the player in accordance with control of the main CPU 32. Since the slot machine 1 is a coin-operated game machine, in order to start a game, the player first inserts the number of coins to be bet in one round (unit) of the game into the coin insertion slot 6 or operates the 1-BET button 9 or the MAX-BET button 10 in a case where there are remaining credits. Thereafter, the player performs an operation of the spin button 8 (hereinafter, referred to as a start operation) By performing the start operation, a start signal output from the spin switch 8S which has detected the press-down of the spin button 8 is input to the main CPU 32.
15 Thereafter, the process proceeds to Step 2, and the slot machine i, more particularly, the main CPU 32, performs a base 00 game process. Fig. 5 is a flowchart showing the base game process as an example. Hereinafter, the base game process will be 00 5 described with reference to Fig. 00 C- When the process proceeds to the base game process, the slot machine 1, more particularly, the main CPU 32, which serves C-i as a lottery means according to an embodiment of the present invention, first performs a base game lottery process (S10). In the base game lottery process, the main CPU 32 is operated as a symbol determination means and performs a process of determination of the symbol. In this symbol determination process, the main CPU 32 determines the symbols (hereinafter, this symbols are referred to as stop symbols) to be stopped for being displayed by stopping variable display of the symbols on the variable display sections 3A to 31. Whether the stop symbols satisfy a wining combination depends on whether the stop symbols on the pay lines L1 to L8 form predetermined combinations.
The main CPU 32 of the slot machine 1 instructs the video controller 71 during the base game lottery process (S0lO) so as to display an image (hereinafter, referred to as a representation image) for representation of the game in the sub display 4.
In the base game lottery process, when detecting the player's start operation on the basis of the start signal, the CPU 32 instructs the random number generator 35 to generate random 16- I numbers in a predetermined range in accordance with the detection o (that is, in accordance with the start of the game). Then, the 00 arbitrary random number from among the random numbers generated 00 by the random number generator 35. When the random number is CI extracted, the main CPU 32 acquires a code number of a symbol corresponding to the extracted random number with reference to C'q a symbol determining table (a table in which code numbers (hereinafter, simply referred to as numbers) of symbols linked [0 with random numbers are stored) stored in the ROM 34 by using the random number as a search key.
Next, the slot machine 1, more particularly, the main CPU 32, searches for stop symbols to be stopped for being displayed in the variable display sections 3A to 31 with reference to a stop table 90 shown in Fig. 6 using the acquired code number as a search key.
Now, the configuration of the stop table 90 will be described with reference to Fig. 6. The stop table 90, as shown in Fig. 6, includes a code number area 90a for storage of code numbers of the symbols and a first symbol area 90b and a second symbol area 90c which are used for storage of symbols (or file names of the symbols corresponding to the code numbers, addresses of file storing places of the symbols, file paths of the symbols, or the like). The stop table 90 is configured such that symbols for the variable display sections 3A to 31 can be found by 17 C-i searching the code number area 90a using the code number as the
O
O search key.
0 In the first symbol area 90b and the second symbol area symbols (or codes of the symbols) are registered in 00 5 correspondence with code numbers of to In the first 00 C-i symbol area 90b, stop symbols to be displayed in variable display c-i sections 3A to 3D and 3F to 31 other than a center variable display C-i section 3E are registered. In the second symbol area 90c, stop symbols (or codes of the stop symbols) to be stopped for being Lo displayed in the center variable display section 3E are registered. In the embodiment, a symbol (Wild Joker 92) corresponding to a code number of the second symbol area is configured as a beneficial symbol. This "Wild Joker" 92 indicates a symbol more beneficial than any other symbol to the player and, as shown in Fig. 6, is composed of an image representing a doll's face and a text string of "Wild" The slot machine 1 performs total of nine times of the operation for extraction of random numbers and the operation for search of the symbol determining table and the stop table 90 for each of the variable display sections 3A to 31. In other words, the operation for search of the tables is performed the number of times corresponding to the number of the variable display sections, and thereby the stop symbols for the variable display sections 3A to 31 are determined.
When the stop symbols for the variable display sections 18 Ci 3A to 31 are determined, the main CPU 32, which also serves as O determination means according to an embodiment of the present 0 invention, determines whether an award is won with reference to a winning determining table (not shown in the figure) stored in 00 5 the ROM 34. In the winning determining table, symbol patterns C are registered with being linked with combinations (hereinafter, (ireferred to as code number patterns) of code numbers such that C determination on whether a code number pattern is a winning symbol pattern or a non-winning symbol pattern can be made for determining award win.
Since, the code number pattern corresponding to the stop symbols has been determined, the main CPU 32 is operated as the determination means and refers to the winning determining table by using the code number pattern corresponding to the stop symbols as the search key, and determines whether a wining combination has been satisfied in the variable display game.
Then, a winning state determination process in which the main CPU 32 determines a winning state with reference to a state table (not shown in the figure) is performed (the winning state is also called a winning combination). The state table is used for determination of a state (winning state) from among the winning combinations. In the state table, awards for the winning combination are registered.
When the winning state determination process is completed, the base game lottery process (S10) ends.
19- I The winning combination determination process and the o winning state determination process may not be performed in the 00 base game lottery process (Sl0), and may be performed in a latter special advantage process (S14) 00 00 5 The base game process will now be described with reference I back to Fig. CN1 After the base game lottery process (S10) is performed, the slot machine 1, more particularly, the main CPU 32, serving as assignment means according to an embodiment of the present invention, performs a variable display section assigning process (Sll). In the variable display section assigning process, the slot machine 1, more particularly, the main CPU 32, assigns one or a plurality of variable display sections from among the variable display sections 3A to 31 as a special variable display section.
The assigned variable display section becomes a special variable display section (also called "Mystery Position") When there is the special variable display section, the slot machine 1, more particularly, the main CPU 32, provides a special advantage that makes the player beneficial for acquisition of a gaming value in a special advantage process (S14) to be described later.
The assignment of the variable display section may be determined by the slot machine 1, more particularly, the main CPU 32. For example, the slot machine i, more particularly, the 20 c- main CPU 32, may randomly assigns or determine the variable O display section by performing a lottery using random numbers.
00 Alternatively, the slot machine 1, more particularly, the main CPU 32, may urge the player to assigns the variable display 00 5 section and assigns the variable display section on the basis 00 of the player's input. For example, the slot machine 1, more particularly, the main CPU 32, displays amessage of "PLEASE
TOUCH
Cil A REEL DESIRED TO BE A MYSTERY POSITION" or the like on the main display 3 or the sub-display 4. The player inputs assignment of the variable display section by touching the variable display section desired to be assigned in accordance with this message.
Then, the touch panel 3a detects a touched position and transmits the detected touched position to the slot machine 1, more particularly, the main CPU 32. Then, the slot machine 1, more is particularly, the main CPU 32, recognizes the assigned variable display section.
Furthermore, the number of the variable display sections to be assigned is not limited to one, as described above, and a plurality of the variable display sections may be assigned.
When the plurality of the variable display sections are assigned, the slot machine 1, more particularly, the main CPU 32, may assigns some variable display sections and allow the player to assigns the other variable display sections.
After the variable display section assigning process (Sll) is performed, the slot machine 1, more particularly, the main 21 C' CPU 32, performs a scroll process (S12) O Fig. 7 shows the configuration of a game screen according 00 to an embodiment of the present invention as an example. On the main display 3 of the slot machine 1, the game screen as shown 00 5 in Fig. 7 is displayed. On the main display 3, the 00 c- above-described nine variable display sections 3A to 31 are formed. The nine variable display sections 3A to 31 constitute (Ni the variable display area 30. Above the variable display area a title display unit 83 including a text string for displaying "BONUS-SPIN" and a description of the game is displayed. In addition, below the variable display area 30, a meter display unit 84 having a BET number display section 84a, a PAID number display section 84b, a coin insertion and payout display section 84c, and a CREDIT (credit) number display section 84d is displayed.
In addition, eight BET number display sections 82a for displaying the BET numbers for each pay line are disposed so as to surround the variable display sections 3A to 31.
After the game is started, the scroll process, in which symbols are changed to be displayed on the variable display sections 3A to 31 of the main display 3 as if reels having symbol arrays on their peripheries rotate, is performed in accordance with an instruction of the main CPU 32.
Now, the description of the base game process will be continued with reference back to Fig. When the process proceeds to Step 13 after the scroll 22 1 process is performed (S12), the slot machine 1, more particularly, O the main CPU 32, performs the stop control process. The stop 00 control process stops the stop symbols, corresponding to the result of the base game lottery process (S10), to be displayed 00 5 in the variable display sections 3A to 31 while a predetermined 00 c- representation process such as a process of reducing the speed of scrolling the symbols performed in the above-described scroll process (S12) is performed. When the stop symbols are displayed after Step 12 is completed, the stop control process (S13) ends, and the process proceeds to a special advantage process (S14) The special advantage process is performed by the main CPU 32 serving as special advantage providing unit according to an embodiment of the present invention. The special advantage process provides a special advantage that is more advantageous in acquisition of the gaming value on the basis of the special variable display section. The special advantage may have various contents so as to increase amusement of the game, achieve continuation or increase of the player's enthusiasm for the game.
A plurality of examples of the special advantage process will be described as follows.
Fig. 8 is a flowchart showing a first example of the special advantage process.
In the example shown in Fig. 8, a symbol role changing process (S21), in which the stop symbol of the special variable display section is treated as a predetermined symbol instead of 23 CI the stop symbol in the above-described win determination process and the winning state determination process, is performed as the 00 special advantage. For example, it is assumed that the stop symbol of a special variable display section is a "cherry" and 00 00 5 the predetermined symbol is a "Wild Joker". Here, the "Wild 1 joker" is a so-called almighty symbol that is treated as a substitute for all the other symbols.
In such a case, the slot machine 1, more particularly, the main CPU 32, substitutes the stop symbol with the "Wild Joker" L0 in the symbol role changing process (S21) and performs the win determination process and the winning state determination process again, as in the above-described base game lottery process (S10) The substitution of the symbol may not be accompanied with change of the symbol.
The predetermined symbol may be fixedly predetermined or may be changeable. When configuring the slot machine 1 so that the predetermined symbol to be changeable, the main CPU 32 may perform a process to select the predetermined symbol from among the plurality of symbols.
Furthermore, the predetermined symbol may be a desired symbol selected by the player prior to start of the game or stop of the variable display. For example, the slot machine 1 may allow the player to select the symbol to be stopped for being displayed on the special variable display section from among a plurality of symbol candidates (for example, a cherry symbol, 24 a seven symbol, a bar symbol, a double bar symbol, a triple bar O symbol, or the like) during the scroll process (S12) 0 After the symbol role changing process (S21) is performed, the slot machine i, more particularly, the main CPU 32, performs 00 5 the win determination process and the winning state 00 c- determination process as in the above-described base game (ilottery process (S10). Then, when a winning combination is (C1 satisfied, the main CPU 32 determines a corresponding award (S22) As described above, the slot machine 1, more particularly, the main CPU 32, ends the special advantage process, and returns the process back to the base game process (see Pig. When the process is returned back to the base game process, the slot machine 1, more particularly, the main CPU 32, ends the base game process, and returns the process back to the main process (see Fig. 4).
Hereinafter, a second example of the special advantage process (S14) will be described.
In the second example of the special advantage process, a predetermined award is provided to the player under a condition that the special variable display section is located on (included in) the pay line on which a winning combination is satisfied in the previous base game lottery process Fig. 9 is a flowchart showing the second example of the special advantage process.
25
(N-
In the second example of the special advantage process, O the slot machine 1, more particularly, the main CPU 32, determines 00 whether the special variable display section is located on (included in) the pay line on which a winning combination is 00 5 satisfied (S31) When it is determined that the special variable 00 display section is not located on the pay line on which the winning combination is satisfied (S31: No), the slot machine 1, more C\ particularly, the main CPU 32, does not perform any process and immediately ends the special advantage process (S14). On the other hand, when it is determined that the special variable display section is located on the pay line on which the winning combination is satisfied (S31: Yes), the slot machine 1, more particularly, the main CPU 32, provides a predetermined award (S32). For example, when the special variable display section displaying a stop symbol of "cheery" is located on the pay line on which the winning combination of "cherry cherry cherry" has been achieved, a predetermined award (paying out additional 100 coins, doubling the award, starting a bonus game, or the like) is provided to the player. The "predetermined award" described above may be any type of award that is advantageous to the player in a game such as awarding coins, improving a winning ratio, providing a bonus game, or providing a free game.
Thereafter, the slot machine 1, more particularly, the main CPU 32, ends the special advantage process, and returns the process back to the base game process (see Fig. When the 26 g process is returned back to the base game process, the slot o machine 1, more particularly, the main CPU 32, ends the base game 00 process, and returns the process back to the main process (see 0 Fig. 4).
00 5 In addition, when there are a plurality of the special 00 variable display sections, the predetermined award may be set such that the predetermined award becomes more advantageous to c-i the gamer as the number of the special variable display sections located on the pay line increases (for example, the number of coins provided increases as the number of the special variable display sections located on the pay line increases, or the like).
Hereinafter, a third example of the special advantage process will be described.
In the third example of the special advantage process, when a plurality of the special variable display sections are set or assigned, a predetermined award is provided to the player under a condition that the special variable display sections have a predetermined positional relationship, for example, a condition that the special variable display sections are adjacent. The "predetermined positional relationship" means that there is a predetermined positional relationship among the plurality of the special variable display sections. For example, there may be the positional relationship in which the plurality of the special variable display sections are positioned on the same row, on the same line, on a diagonal line, in adjacent locations, or the like.
27 I Fig. 10 is a flowchart showing the third example of the O special advantage process. Here, the predetermined positional 00 relationship in the third example of the special advantage process is described as a relationship in which the plurality 00 5 of special variable display sections are positioned to be 00 I adjacent to each other. Although the "predetermined award" CN1 means the same as described in the second example of the special CI1 advantage process, however, as an example thereof, the predetermined award is described as setting a special pay line.
In the third example of the special advantage process, the slot machine 1, more particularly, the main CPU 32, determines whether the plurality of special variable display sections are adjacent to each other (S41). Here, "being adjacent" means to be adjacent to each other in a horizontal, a vertical, or a diagonal direction.
When it is determined that the plurality of the special variable display sections are not adjacent (S41: No), the slot machine 1, more particularly, the main CPU 32, does not perform any process and immediately ends the special advantage process.
On the other hand, when it is determined that the plurality of the special variable display sections are adjacent (S41: Yes), the slot machine i, more particularly, the main CPU 32, sets a special pay line (342). The special pay line is different from the ordinary pay lines L1 to L8. For example, the special pay line may a pay line, which passes through the variable display 28 sections 3A, 3E, and 3C, having a letter shape.
o The slot machine 1, more particularly, the main CPU 32, 0 performs the win determination process, the winning combination determination process, and the winning state determination 00 5 process for the special pay line (S43) When the winning 00 combination is satisfied, the main CPU 32 of the slot machine 1 determines a corresponding award.
(1q When completing the win determination process and the like (S43), the slot machine 1, more particularly, the main CPU 32, ends the special advantage process, and returns the process back to the base game process (see Fig. When the process is returned back to the base game process, the slot machine 1, more particularly, the main CPU 32, ends the base game process, and returns the process back to the main process (see Fig. 4) By performing the above-described special advantage process, since an award may be won for the special pay line in addition to the ordinary pay lines, it is possible to enable the player to play the game in a more advantageous state.
Hereinafter, a fourth example of the special advantage process will be described.
In the fourth example of the special advantage process, a predetermined award is provided to the player when a stop sequence that is determined by time, at which the variable display of the symbols are stopped (display of the stop symbols) on the special variable display section, satisfies a predetermined 29 C condition.
C)
i; The variable display of the variable display sections 3A 00 to 31 ends by performing the above-described scroll process (S12) and stop control process (S13), and thereby stop symbols are 00 5 displayed on the variable display sections 3A to 31. However, 00 in this fourth example, the stop of the variable display of the variable display sections 3A to 31 is not necessarily performed C-i simultaneously, and the time for the variable display of each of the variable display sections 3A to 31 is set independently, and the stop control process (S13) is performed such that timings of stopping the stop symbols are not necessarily the same with each other. For example, after the scroll display processes for the variable display sections 3A to 31 are performed simultaneously, in the stop control process (S13), the variable display section 3B is firstly brought into a stop display state, next, the variable display section 3F is brought into a stop display state, and finally, the variable display section 3A is brought into a stop display state. As a result, the whole variable display sections 3A to 31 are brought into in the stop display state. Accordingly, the order of the stop display of the variable display sections is determined. In the fourth example of the special advantage process, a predetermined award is awarded when a predetermined condition on the basis of the order of this stop display processes is satisfied.
Here, the predetermined condition may be any condition that 30 C-i can be determined on the basis of the order of the stop display O processes of the special variable display sections. Examples 00 of the predetermined condition are as follows.
00 5 A condition in which the stop display of the special 00 c- variable display section is performed in the last order (when there are a plurality of special variable display sections, the C-i stop display of any one of the special variable display sections is performed in the last order.
A condition in which the order of the stop display of the special variable display section is within a predetermined range (for example, any order from the first to the third) A condition in which the order of the stop display of the special variable display section is a predetermined order (for example, even, odd, (multiples of N)-th (here, N is an arbitrary integer), or the like) Although the "predetermined award" means any award that is advantageous to the player as described in the second and third examples of the special advantage process, however, the predetermined award is regarded as performing a re-lottery process in this example. The re-lottery process is a process in which new stop symbols of the variable display sections are determined by performing a lottery and the scroll process (S12) and the stop control process (S13) are performed so as to display 31 CI the determined stop symbols on the corresponding variable
O
O display sections.
00 Fig. 11 is a flowchart showing the fourth example of the special advantage process.
00 00 In the fourth example of the special advantage process, ri first, the slot machine 1, more particularly, the main CPU 32, Sdetermines whether the stop sequence of the special variable CI display sections satisfies a predetermined condition (S51) Next, the slot machine i, more particularly, the main CPU 32, performs the above-described re-lottery process (S52) Finally, the slot machine i, more particularly, the main CPU 32, performs the win determination process, the winning combination determination process, and the winning state determination process (see S22) for each pay line on the basis of the stop symbols of the variable display sections 3A to 31 that have been determined in the re-lottery process (S52) Then, when the winning combination is satisfied, a corresponding award is determined (S53). Accordingly, the player can acquire a special advantage that an award on the basis of the re-lottery process in addition to an award acquired before the performance of the re-lottery process (S52) can be acquired.
When the win determination process and the like (S53) is completed, the slot machine 1, more particularly, the main CPU 32, ends the special advantage process, and returns the process back to the base game process (see Fig. When the process 32 is returned back to the base game process, the slot machine 1, o more particularly, the main CPU 32, ends the base game process, 00 and returns the process back to the main process (see Fig. 4) Alternatively, the re-lottery process (S52) may be 00 5 modified as follows.
00 When a winning combination is satisfied before the CI re-lottery process is performed, both an award corresponding to the winning combination that has been achieved before the re-lottery process and an award corresponding to the winning combination that has been achieved after the re-lottery process may be provided to the player. In such a case, the player does not have any disadvantage even in a case where the award corresponding to the winning combination that has been achieved before the re-lottery process is higher than the award corresponding to the winning combination that has been achieved after the re-lottery process. Furthermore, the player may be allowed to select one between the award corresponding to the winning combination that has been achieved before the re-lottery process and the award corresponding to the winning combination that has been achieved after the re-lottery process.
The number of times of the re-lottery processes performed is not limited to one, and a plurality of times of the re-lottery processes (S52) and the win determination processes and the like (S53) may be performed in one special advantage 33 C- process (S14). An award may be provided at each re-lottery o process. Furthermore, the number of times of the re-lottery 0 processes in one special advantage process may be randomly determined by a lottery process or any other method.
00 5 When the re-lottery process is performed, the scroll 00 q process (S12) and the stop control process (S13) may be performed for the whole or some variable display sections 3A to 31 by using Ci a symbol determining table and/or a stop table other than the symbol determining table and/or the stop table which have been LO used in the base game process In other words, the re-lottery process may be performed by using a reel (referred to as a re-lottery reel) having a symbol array other than the symbol array used in the base game.
For example, the scroll process (S12) and the stop control process (S13) maybe performed by using a symbol determining table and/or a stop table which have symbol arrays constituted by only the stop symbols displayed on the variable display sections 3A to 31 except for the special variable display sections right before the re-lottery process is performed. For example, when the stop symbols displayed on the variable display sections 3A to 31 except for the special variable display sections are "Wild Joker" symbols and empty symbols, the variable display and stop display processes of the symbols on the variable display sections 3A to 31 may be performed such that a reel having a symbol array 34 including only the "Wild Joker" symbols and empty symbols O rotates.
0 00 The variable display sections that perform the variable display and stop display processes by using the re-lottery reel 00 5 may not be the whole variable display sections 3A to 31 and may 00 be limited to the variable display sections assigned by the player or randomly determined by the slot machine 1.
C-i Now, the description of the main process will be continued with reference back to Fig. 4.
.0 When the base game process (S2) ends, the process proceeds to Step 3, and the slot machine 1, more particularly, the main CPU 32, operates as transition determination means. The slot machine 1, more particularly, the main CPU 32, performs a transition determination process in which whether a transition condition for transiting the gaming mode from the base game mode to a bonus game that is a bonus game mode is satisfied is determined, on the basis of the result of the symbol determination process in the base game lottery process (S10) or the special advantage process (S52) When the slot machine i, more particularly, the main CPU 32, determines that the transition condition is satisfied, it determines that transition can be made. The transition condition is satisfied, for example, when the stop symbol of the variable display section 3E is "Wild Joker" 92. Alternatively, the transition condition may be satisfied by a combination of 35 predetermined symbols.
C) o When it is determined that the transition condition in the 00 above example is satisfied (S3: Yes), an image (center Joker image) in which "Wild Joker" 92 is displayed as the stop symbol 00 5 of the variable display section 3E and an image representing a 00 message of "GET THE SPECIAL BONUS! are displayed on the main display 3. In addition, the main CPU 32 operates as a transition C-i unit and shifts the gaming mode to the bonus game mode. When the gaming mode is transited to the bonus game mode, the process LO proceeds to Step 4, and a bonus game process (S4) is performed.
Fig. 12 shows a flowchart representing an example of the bonus game process.
Although the bonus game is described as a predetermined number (for example, ten times) of free games in this example for the description of the bonus game process, a bonus game provided by the slot machine 1 according to an embodiment of the present invention is not limited thereto, and any other game that provides a bonus game advantageous to the player may be provided as the bonus game.
When the bonus game process (S4) is started, the slot machine i, more particularly, the main CPU 32, sequentially performs a bonus game lottery process (S61), a variable display section assigning process (S62), a bonus game scroll process (S63), a bonus game stop control process (S64), and a special advantage process (S65). By performing the processes from the 36 bonus game lottery process (S61) to the special advantage process O (S65), performing of the free game for one time is completed.
0 Since the bonus game lottery process (361), the variable display section assigning process (S62), the bonus game scroll 00 5 process (S63), the bonus game stop control process (S64), and 00 the special advantage process (S65) are the same as the base game lottery process (S61), the variable display section assigning process (S62), the scroll process (S63), the stop control process (S64), and the special advantage process (S65) of the base game process detailed descriptions thereof are omitted here.
After the special advantage process (S65) is performed, the slot machine i, more particularly, the main CPU 32, determines whether free games are performed a predetermined number of times (S66). When it is determined that the free games are performed for the predetermined number of times (S66: Yes), the slot machine 1, more particularly, the main CPU 32, ends the bonus game process and returns the process back to the main process. On the other hand, when it is determined that the free games are not performed for the predetermined number of times (S66: No), the slot machine 1, more particularly, the main CPU 32, returns the process back to the bonus game lottery process (S61) so as to continue to perform the bonus game process for performing the free games for the remaining number of times, and continues to perform the bonus game process.
Next, an example of a screen displayed on the main display 37 3, and more particularly, an example of display on the variable O display sections 3A to 31 will be described as a description of 0 00 an example of the operation of the slot machine 1.
Fig. 13 is a partially enlarged diagram of a screen (see O0 5 Fig. 6) displayed on the main display 3 in the base game process 00 and shows a variable display area 30. The screen shown in Fig.
13 is an example of display of the variable display area 30 after C-i the previous game is over and before the scroll process (S12) thereafter is started. On this screen, the stop symbols in the previous game remain to be displayed on the variable display sections 3A to 31.
Fig. 14 is a diagram showing an example of the screen in a status in which the scroll process (S12) is started after the status shown in Fig. 13. In the variable display sections, variable display (scroll display) of symbols is performed.
Arrows illustrated in the variable display sections 3A to 31 indicates that the screen is in the process of variable display (scroll display) Fig. 15 shows an example of a screen for notification of a variable display section assigned as a special variable display section to the player in the variable display section assigning process (S11) In this example, the variable display section 3A is assigned as the special variable display section. On the main display 3, in order to notify that the variable display section 3A is assigned as the special variable display section, 38 a frame 1501 surrounding the variable display section 3A is O displayed. By this frame 1501, the player can recognize that 00 a variable display section is assigned as the special variable display section and which variable display section is assigned 00 5 as the special variable display section. Although the display 00 C of the frame 1501 is illustrated to be performed after the scroll process (S12) is started, in Figs. 13 to 15, the display of the frame 1501 may be performed before the scroll process (S12) is started.
LO Fig. 16 shows an example of the screen in which the stop symbols are displayed on the variable display sections 3A to 31 after the stop control process (S13) following the scroll process shown in Fig. 15 is performed.
In the example shown in Fig. 16, on any of the pay lines L1 to L8, a winning combination of the symbols has not been achieved. However, in the above-described first example (see Fig. 8) of the special advantage process (S14), since a symbol "cherry" of the variable display section 3A, which is the special variable display section, is treated as the almighty symbol "Wild Joker" by the symbol role changing process (S21), it is determined that a winning combination of "Single Bar Single Bar Single Bar" has been achieved on the pay line L2. As a result, the player can acquire an award corresponding to the winning combination of "Single Bar Single Bar Single Bar" as a special advantage.
Next, an example of a screen in the above-described second 39 example (see Fig. 9) of the special advantage process will be O described. Fig. 17 shows an example of a screen in the second 0 00 example (see Fig. 9) of the special advantage process and is an example of a screen displayed on the main display 3 after the 00 5 status shown in Fig. 00 In this example, the symbol stopped to be displayed on the variable display section 3A, which is a special variable display section, is "Signal Bar", and the winning combination of "Single Bar Single Bar Single Bar" is achieved on the pay line L2.
Accordingly, the condition for awarding the special advantage in which the special variable display section is located on a pay line, on which a winning combination is achieved (won), is satisfied. Accordingly, the slot machine 1, more particularly, the main CPU 32, performs a predetermined award awarding (see S32 in Fig. 9) so as to award a predetermined award (for example, payout of 100 coins) in addition to the award for the winning combination of "Single Bar Single Bar Single Bar".
Next, an example of a screen in the above-described third example (see Fig. 10) of the special advantage process will be described. Fig. 18 shows an example of a screen in the third example of the special advantage process and is an example of a screen displayed on the main display 3 after the status shown in Fig. In the third example of the special advantage process shown in Fig. 18, two special variable display sections are assigned.
40 In other words, a variable display section 3A and a variable o display section 3B are assigned as special variable display 00 sections and are displayed to be surrounded by frames 1501 and 1502 used for indicating the special variable display sections.
00 5 In this example, a condition for awarding the special 00 advantage in the third example of the special advantage process, in which the special variable units are adjacent to each other, C-i is satisfied. As a result, the slot machine 1, more particularly, the main CPU 32, performs a special pay line setting process (S42 in Fig. 10). In the example shown in Fig. 18, a special pay line L9, which has a letter shape, passing through the variable display sections 3A, 3E, and 3C is set in addition to the ordinary pay lines L1 to L8. In this example, the winning combination of "Double Bar Double Bar Double Bar" is achieved on the special pay line L9. The slot machine 1, more particularly, the main CPU 32, performs an win determination process and the like (S43) and pays out an award corresponding to the winning combination of "Double Bar Double Bar Double Bar" achieved on the special pay line L9.
In the special pay line setting process, the special line setting, which is special advantage awarding, may be performed when three or more special variable display sections are achieved.
As an example, when the variable display sections 3A, 3C, and 3E are selected as the special variable display sections, a line formed by the three special variable display sections may be set 41 as the special pay line. In addition, when four variable display
C,
O sections 3A, 3B, 3C, and 3E are selected as the special variable 0 00 display sections, two special pay lines including a special pay line formed by the special variable display sections 3A, 3B, and 00 3C and a special pay line formed by the variable display sections 00 3A, 3E, and 3C may be set.
Next, an example of a screen in the above-described fourth example (see Fig. 11) of the special advantage process will be described. Fig. 19 shows an example of a screen in the fourth example of the special advantage process and is an example of a screen displayed on the main display 3 after the status shown in Fig. In the example shown in Fig. 19, display of stop symbols except for the variable display section 3A, which is selected as the special variable display section, is completed, and a scroll display process is continued for the variable display section 3A selected as the special variable display section.
Then, display of a stop symbol on the variable display section 3A selected as the special variable display section is performed finally. It is assumed that the status of the screen, after display of the stop symbol on the variable display section 3A selected as the special variable display section is finally performed, is the same as the screen shown in Fig. 16.
As described above, in the fourth example of the special advantage process, the slot machine 1, more particularly, the 42 main CPU 32, performs a re-lottery process (S52 in Fig. 11) when 0 the stop sequence of the special variable display sections 00 satisfies a predetermined condition. Fig. 20 is an example of a screen in which a scroll process is performed on the basis of 00 5 the result of the re-lottery process (S52). In this example, 00 it is shown that the scroll display is performed on the variable display sections 3B to 31 other than the variable display section C-i 3A which is the special variable display section. When the scroll display for the variable display sections is completed, stop symbols determined on the basis of the result of the re-lottery are displayed on the variable display sections 3B to 31, an win determination process and the like are performed on the basis of the stop symbols (S53), and the corresponding award is paid out in a case where a winning combination is achieved.
The above described embodiment may be modified as follows.
In the above-described embodiment, although nine variable display sections are provided, however, the number of the variable display sections is not limited thereto and may be three or five. In addition, the variable display sections may be displayed in one line by being vertically aligned in one row in accordance with the number thereof (for example, when the number of the variable display sections is three) In the above-described embodiment, although the special variable display section is newly assigned each time the 43base game process (S2) or the bonus game process (s4) is performed, c, O however, the present invention is not limited thereto. A special 0 00 variable display section assigned once may be treated as the special variable display section continuously. For example, 00 5 when the base game process is to be performed a predetermined 00 number of times, the same variable display section may be continuously treated as the special variable display section.
The treatment of the same variable display section as the special variable display section may be continued until the base game L0 is performed a predetermined number of times after the special variable display section is assigned or until award win is generated a predetermined number of times. Alternatively, the treatment of the same variable display section as the special variable display section may be continued until a predetermined symbol (for example, "cherry") is stopped to be displayed a predetermined number of times (for example, three times) Furthermore, the number of times of the continuation may be increased when a predetermined condition is satisfied. For example, under a condition in which a symbol of "Wild Joker" is displayed on the special variable display section as the stop symbol, the number of times of the continuation may be increased by As described in the above with reference to the embodiment, there is provided a gaming machine that includes: a display; an -44 operation unit that allows a player to input commands for playing o a game; and a processor. The processor operates to: control the 0 00 display to perform a variable display of a plurality of symbols in each of a plurality of variable display sections that are arranged in matrix, when a start command is input through the
OO
00 operation unit; perform a lottery to determine stop symbols to be displayed stopped in the variable display sections; control the display to display the stop symbols in the variable display sections after performing the variable display; determine whether or not a symbol combination of the stop symbols satisfies a winning combination; provide an award to the player when determined that the symbol combination of the stop symbols satisfies the winning combination; assign at least one of the variable display sections as a special variable display section; provide a special award to the player based on the special variable display section, the special award being advantageous to the player.
As described in the above with reference to the embodiment, there is provided a gaming machine that includes: a plurality of variable display sections that display stop symbols by variably displaying symbol arrays and thereafter stopping the variable display; a lottery means (for example, a main CPU) for performing a lottery for determining the stop symbols to be displayed on the plurality of variable display sections; a determination means (for example, a main CPU) for determining 45 g whether or not the stop symbols displayed on the plurality of o variable display sections include a symbol combination forming 00 a winning combination on the basis of the stop symbols drawn in the lottery performed by the lottery means; an award providing 00 5 means (for example, a main CPU, a hopper driving circuit, and 00 q a payout completion signal circuit) for providing an award corresponding to the winning combination when the determination ci means determines that the stop symbols displayed on the plurality of variable display sections include the symbol combination forming the winning combination; an assignment means (for example, a main CPU) for assigning at least one of the plurality of variable display sections as a special variable display section (for example, a Mystery Position); and special advantage awarding means (for example, a main CPU) for providing a special advantage advantageous to a player on the basis of the special variable display section assigned by the assignment means.
According to the gaming machine thus configured, a special advantage is provided to a player on the basis of a special variable display section in addition to payouts for the winning combinations of base games, and accordingly, it is possible to further improve the enthusiasm of a player for the game.
The gaming machine may be configured that the special advantage awarding means replaces the stop symbol of the special variable display section with a predetermined symbol, and that the determination means determines whether the predetermined 46 symbol and the stop symbols of the plurality of variable display S sections include a symbol combination forming a winning 00 combination on the basis of the predetermined symbol and the stop symbols of the plurality of variable display sections.
00 5 According to the gaming machine thus configured, the stop 00 S symbol displayed on the special variable display section is replaced with a predetermined symbol, and it is determined S whether a winning combination is achieved for each pay line. The predetermined symbol may be a symbol (for example, "Wild Joker" .0 that is an all-mighty symbol or the like) selected by the gaming machine, or may be a symbol freely selected by a player before the start of the game. In this gaming machine, since there is a possibility that a winning combination can be achieved by substitution of the stop symbol performed by the special advantage awarding means even when a winning combination is not achieved on the basis of the result of a lottery performed by the lottery means, it is possible to provide a game advantageous to the player.
The gaming machine may be configured that the predetermined symbol is selected by the player. In the gaming machine thus configured, since a strategy can be set on the basis of the selection of the symbol, it is possible to further improve amusement of the game.
The gaming machine may be configured that the special advantage awarding means awards the special advantage when the 47 CI stop symbol displayed on the special variable display section C) o is included in the symbol combination forming the winning 0 combination, in a case where the determination means determine that the stop symbols displayed on the plurality of variable 00 5 display sections include the symbol combination forming the 00 c-i winning combination.
(i According to the gaming machine thus configured, when a CI winning combination is achieved on a pay line and the stop symbol displayed on the special variable display section is included LO in the symbol combination forming the winning combination, a special advantage is provided to the player. For example, when a winning combination of "cherry" formed by "cherry" symbol; "cherry" symbol; "cherry" symbol is achieved as a result of a base game, if one of the three "cherry" symbols is the stop symbol of the special variable display section, a special advantage is provided to the player.
The gaming machine may be configured that the special advantage awarding means controls the lottery means to perform a re-lottery of the stop symbols when a symbol stop state of the plurality of variable display sections including the special variable display sections satisfies a predetermined condition (for example, when stop of scroll display of the special variable display section is performed the last in order).
According to the gaming machine thus configured, the attention of the player can be drawn to stop of symbols on the 48 C variable display sections including the special variable display
C)
O section, and accordingly, it is possible to improve enthusiasm 00 of the player for the game.
The gaming machine may be configured that the re-lottery 00 5 of the stop symbols is performed by using only the stop symbols 00 4 of the plurality of variable display sections except for the special variable display section.
C-i According to the gaming machine thus configured, after the re-lottery is performed, the scroll process and the stop control process are performed such that a symbol array variably displayed on the variable display sections is formed by only the stop symbols of the variable display sections except for the special variable display section (for example, when the stop symbols of the variable display sections except for the special variable display section are two types of "Wild Joker" and "Blank", then, only the two types of"Wild Joker" and"Blank") and scroll display is performed for the symbol array.
In thus configured gaming machine, since the probability of winning combination achievement in the re-lottery process in increased, compared with a conventional case, it is possible to improve enthusiasm of the player for the game while drawing attention of the player.
The gaming machine may be configured that the special advantage awarding means award the special advantage when the assignment means assigns a plurality of the special variable 49display sections and the plurality of special variable display O sections that have been assigned are in a predetermined 00 positional relationship (for example, mutually adjacent, located in a diagonal direction, located in the same line or 00 5 column, or the like) 00 According to the gaming machine thus configured, since a (N special advantage is provided on the basis of the position of assignment of the special variable display section, it is possible to improve the attention of the player and excitement to of the game for assignment of the special variable display section, in addition to the base game.
The gaming machine may be configured that the special advantage is to provide a special pay line other than a pay line.
According to the gaming machine thus configured, the special pay line is provided, and the probability of the winning combination achievement is increased, and accordingly, it is possible to improve the attention of the player and excitement of the game for setting of the special variable display section.
As described above, there is provided a gaming machine that provides a game in which a special advantage is provided to a player on the basis of a special variable display section in addition to payouts for the winning combinations of base games or the like, and accordingly, it is possible to further improve the enthusiasm of the player for the game.
50 The present invention may be applicable to various types O of gaming machines including a slot machine, a pachinko machine, 00 a pachi-slot machine. The gaming machine may be provided with a video reel or a mechanical reel for variably displaying the Oo 5 symbols in the variable display section.
00 ril Throughout this specification and the claims which follow, unless the context requires otherwise, the word "comprise", Sand variations such as "comprises" or "comprising", will be understood to imply the inclusion of a stated integer or step or group of integers or steps but not the exclusion of any other integer or step or group of integers or steps.
The reference in this specification to any prior publication (or information derived from it), or to any matter which is known, is not, and should not be taken as an acknowledgment or admission or any form of suggestion that that prior publication (or information derived from it) or known matter forms part of the common general knowledge in the field of endeavour to which this specification relates.
51

Claims (22)

1. A gaming machine comprising: a display; 00 5 an operation unit that allows a player to input commands 00 for playing a game; and a processor that operates to: c-i control the display to perform a variable display of a plurality of symbols in each of a plurality of variable display sections that are arranged in matrix, when a start command is input through the operation unit; perform a lottery to determine stop symbols to be displayed stopped in the variable display sections; control the display to display the stop symbols in the variable display sections after performing the variable display; determine whether or not a symbol combination of the stop symbols satisfies a winning combination; provide an award to the player when determined that the symbol combination of the stop symbols satisfies the winning combination; assign at least one of the variable display sections as a special variable display section; provide a special award to the player based on the special variable display section, the special award being 52 O O c-i advantageous to the player. C) 0 00
2. The gaming machine according to claim i, wherein the processor operates to: 00 5 provide the special award by controlling the display to 00 replace the stop symbol displayed in the special variable display section into a predetermined symbol; and (1q determine whether or not the symbol combination includes the winning combination, the symbol combination of the stop 1o symbols being displayed stopped in the variable display section and the predetermined symbol being replaced in the special variable display section.
3. The gaming machine according to claim 2, wherein the predetermined symbol is an almighty symbol that is treated as a substitute for all the other symbols.
4. The gaming machine according to claim 2, wherein the processor further operates to select the predetermined symbol from among the plurality of symbols.
The gaming machine according to claim 2, wherein the processor further operates to allow the player to select the predetermined symbol from among the plurality of symbols. 53 g
6. The gaming machine according to claim 1, wherein the o processor provides the special award when the stop symbol 00 displayed in the special variable display section is included 0 in the symbol combination determined to satisfy the winning 00 5 combination. OO
7. The gaming machine according to claim 6, wherein the processor operates to: determine whether or not a symbol combination of the stop symbols located on a pay line satisfies a winning combination; and provide the special award when the stop symbol displayed in the special variable display section is included in the pay line determined to satisfy the winning combination.
8. The gaming machine according to claim 7, wherein the processor operates to: assign a plurality of the variable display sections as the special variable display section; determine a number of special variable display sections included in the pay line determined to satisfy the winning combination; and provide the special award having larger advantage to the player as the number of the special variable display sections included in the pay line determined to satisfy the winning 54 Cl combination increases. C) 0 00
9. The gaming machine according to claim I, wherein the processor operates to provide the special award when a stop state 00 5 of the variable display sections including the special variable 00 display section satisfies a predetermined condition. CI
10. The gaming machine according to claim 9, wherein the processor operates to perform, as the special award, a re-lottery LO to determine stop symbols to be displayed stopped in the variable display sections.
11. The gaming machine according to claim 10, wherein the processor operates to perform the re-lottery for the variable display sections excluding the special display section.
12. The gaming machine according to claim 9, wherein the processor operates to provide the special award when a stop sequence of the variable display sections including the special variable display section satisfies a predetermined condition.
13. The gaming machine according to claim i, wherein the processor operates to: assign a plurality of the variable display sections as the special variable display section; and 55 c- provide the special award when the special variable display 0 O sections satisfy a predetermined positional relationship with 00 0 one another. 00 5
14. The gaming machine according to claim 13, wherein the 00 c- processor provides the special award by activating a special pay line that is different from a pay line.
A gaming machine comprising: a plurality of variable display sections that display stop symbols after variably displaying a plurality of symbols; a lottery means for performing a lottery for determining the stop symbols to be displayed on the plurality of variable display sections; a determination means for determining whether or not the stop symbols displayed on the plurality of variable display sections include a symbol combination forming a winning combination on the basis of the stop symbols determined by the lottery performed by the lottery means; an award providing means for providing an award corresponding to the winning combination when the determination means determines that the stop symbols displayed on the plurality of variable display sections include the symbol combination forming the winning combination; an assignment means for assigning at least one of the 56 C1I plurality of variable display sections as a special variable C) O display section; and 00 0 a special advantage awarding means for providing a special advantage that is advantageous to a player on the basis of the 00 5 special variable display section assigned by the assignment 00 C' means. c-I CI
16. The gaming machine according to claim 15, wherein the special advantage awarding means replaces the stop symbol of the special variable display section with a predetermined symbol, and wherein the determination means determines whether or not the predetermined symbol and the stop symbols of the plurality of variable display sections include the symbol combination forming the winning combination on the basis of the predetermined symbol and the stop symbols of the plurality of variable display sections.
17. The gaming machine according to claim 16, wherein the predetermined symbol is selected by the player.
18. The gaming machine according to claim 15, wherein the special advantage awarding means provides the special advantage when the stop symbol displayed on the special variable display section is included in the symbol combination forming the winning 57 C-I combination, in a case where the determination means determines S that the stop symbols displayed in the plurality of variable OO 0 display sections include the symbol combination forming the winning combination. 00 OO 00 c-
19. The gaming machine according to claim 15, wherein the special advantage awarding means controls the lottery means to perform a re-lottery of the stop symbols when a symbol stop state of the plurality of variable display sections including the special variable display sections satisfies a predetermined condition.
The gaming machine according to claim 19, wherein the lotterymeans performs the re-lottery of the stop symbols by using only the stop symbols of the plurality of variable display sections excluding the special variable display section.
21. The gaming machine according to claim 15, wherein the special advantage awarding means provides the special advantage when the assignment means assigns a plurality of the special variable display sections and a plurality of the special variable display sections that are assigned are in a predetermined positional relationship.
22. The gaming machine according to claim 21, wherein the 58 00 00 00 c-i 59
AU2007221884A 2006-10-10 2007-10-08 Gaming machine Abandoned AU2007221884A1 (en)

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JP2006276166A JP2008093076A (en) 2006-10-10 2006-10-10 Game machine

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US7621811B2 (en) * 2006-08-24 2009-11-24 Aruze Gaming America, Inc. Game system including slot machines and game control method thereof
US9600970B2 (en) * 2013-07-15 2017-03-21 Ainsworth Game Technology Limited Electronic gaming machine and gaming method

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GB2183381B (en) * 1984-12-08 1988-07-20 Elton Fabrications Improvements relating to amusement arcade machines
US6120031A (en) * 1994-09-23 2000-09-19 D. D. Stud, Inc. Game with reservable wild indicia
AUPQ907900A0 (en) * 2000-07-28 2000-08-24 Aristocrat Technologies Australia Pty Limited Gaming machine with uneven paylines
US6855054B2 (en) * 2001-11-09 2005-02-15 Igt Gaming methods and apparatus using interchangeable symbols
JP3784320B2 (en) * 2001-12-21 2006-06-07 コナミ株式会社 Video game machine and image processing program
JP2004057221A (en) * 2002-07-24 2004-02-26 Dragon:Kk Game machine
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JP2008093076A (en) 2008-04-24
ZA200708607B (en) 2008-10-29

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