AU2006203570B2 - Gaming Device Having a Three Dimensional Display Device - Google Patents

Gaming Device Having a Three Dimensional Display Device Download PDF

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AU2006203570B2
AU2006203570B2 AU2006203570A AU2006203570A AU2006203570B2 AU 2006203570 B2 AU2006203570 B2 AU 2006203570B2 AU 2006203570 A AU2006203570 A AU 2006203570A AU 2006203570 A AU2006203570 A AU 2006203570A AU 2006203570 B2 AU2006203570 B2 AU 2006203570B2
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display
display screen
exterior
interior
image
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AU2006203570C1 (en
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William Wells
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International Game Technology
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International Game Technology
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Description

18/08/2006 23:39 +61-2-95522894 WALSH AND ASSOCIATES PAGE 05/52
SPECIFICATION
0' TITLE OF INVENTION W "GAMING DEVICE HAVING A THREE DIMENSIONAL DISPLAY DEVICE" 0O 5 COPYRIGHT NOTICE A portion of the disclosure of this patent document contains or may cont in material which is subject to copyright protection, The copyright owner has no objection to the photocopy reproduction by anyone of the patent en doc ment or the patent disclosure in exactly the form it appears in the Patent C- 10 and Trademark Office patent file or records, but otherwise reserves all copyright N right whatsoever.
0 BACKGROUND OF THE INVENTION The present invention relates in general to a gaming device, and more particularly to a gaming device having a three dimensional display device.
Conlemporary gaming devices such as slot machines, video poker machines, video blackjack machines and video keno machines, include display devices which generate two-dimensional images such as visual representations of symbols, characters and other game-related images which appear in primary gam s, secondary games, help screens, attract modes and other displays of the gam ng devices.
Certain known gaming devices generate three dimensional images using tradi ional perceived-type or virtual three dimensional display devices. The virtual three dimensional images involve shading and highlighting techniques as well as perspective techniques for selectively positioning different parts of images to create the perception of depth. These virtual three dimensional ima e creating techniques cause the human eye to perceive a depth in the ima e when in fact there is no real depth because the images are physically displayed in a single plane on a single display screen.
Certain known gaming devices have attempted to generate more realistic app aring virtual three dimensional representations by using beam splitters and parallel mirrors. Some of the disadvantages of such techniques are the relatvely large space in the gaming device required to house beam splitters and mirrc rs, and the relatively small field of view available to a player. Accordingly, 1 COMS ID No: SBMI-04506598 Received by IP Australia: Time 23:38 Date 2006-08-18 0292586999 Blake Dawson 11:14:14 a.m. 09-11-2007 32157 there is a need for a gaming device which generates three dimensional images which are formed in three actual dimensions and which provides three dimensional images in a o suitably sized gaming device.
In addition, though most gaming devices include one display device, some include two O display devices such as an upper display and a lower display or side by side displays to Z provide two different displays to a player. The gaming devices use these multiple display devices to provide different information to the player or difference games to the player. Use of the upper and lower or side by side display devices may for certain players be inconvenient or distracting because the multiple screens require a player to change his or her line of sight from 0one display device to another. Accordingly, there is need for a gaming devices which includes one display device which enables a player to simultaneously view different images on different oscreens by looking at and through only one display screen.
I SUMMARY OF THE INVENTION 0According to one aspect of the invention there is provided a gaming device operable under control of at least one processor, said gaming device comprising: at least one primary game operable upon a wager by a player, said primary game including a plurality of displayable primary game functional images; a housing an at least partially see-through exterior video display supported by the housing and controlled by the at least one processor and an interior video display supported by the housing and controlled by the at least one processor, said interior video display: spaced apart from the exterior video display, and (ii) aligned with the exterior video display such that a plurality of lines of sight extend through said see-through part of the exterior video display and the interior video display, the at least one processor programmed to: cause the exterior video display to display at least one of the primary game functional images, and simultaneously cause the interior video display to display at least one of the pnrimary game functional images, wherein the at least one primary game functional image displayed by the exterior video display co-acts with the at least one primary game functional image displayed by the interior video display.
According to another aspect of the invention there is provided a gaming device operable under control of at least one processor, said gaming device comprising: at least one primary game operable upon a wager by a player, said primary game including a plurality of displayable primary game functional images; 203287274 2 2 COMS ID No: ARCS-168010 Received by IP Australia: Time 11:25 Date 2007-11-09 02 9258 6999 Blake Dawson 11: 14:41 a. m. 09-11-2007 33157 at least one secondary game operable after an occurrence of a triggering event, said o secondary game including a plurality of displayable secondary game functional images; O a housing; an at least partially see-through exterior video display supported by the housing and O controlled by the at least one processor; and Z an interior video display supported by the housing and controlled by the at least one Oprocessor, said interior video display: spaced apart from the exterior video display, and (ii) aligned with the exterior video display such that a plurality of lines of sight extend through said see-through part of the exterior video display and the interior video display, Sthe at least one processor programmed to after an occurrence of the triggering event: cause the exterior video display to display at least one of the secondary game 0 functional images, and 0 simultaneously cause the interior video display to display at least one of the secondary game functional images, wherein the at least one secondary game functional image displayed by the exterior video display co-acts with the at least one secondary game functional image displayed by the interior video display.
According to yet another aspect of the invention there is provided a gaming device under control of at least one processor, said gaming device comprising: at least one primary game operable upon a wager by a player, said primary game including a plurality of displayable primary game functional images; at least one secondary game operable after a triggering event, said secondary game including a plurality of displayable secondary game functional images; a housing; an at least partially see-through exterior video display supported by the housing and controlled by the at least one processor; and an interior video display supported by the housing and controlled by the at least one processor; and an interior video display supported by the housing and controlled by the at least one processor, said interior video display: spaced apart from the exterior video display, and (ii) aligned with the exterior video display such that a plurality of lines of sight extend through said see-through part of the exterior video display and the interior video display, the at least one processor programmed to: cause the exterior video display to display at least one of the primary game functional images, and 203267274 2 2a COMS ID No: ARCS-168010 Received by IP Australia: Time 11:25 Date 2007-11-09 02 9258 6999 Blake Dawson 11:15.:07 a.m 09-11-2007 34/57 after an occurrence of the triggering event, cause the interior video display to display at least one of the secondary game functional images.
According to still another aspect of the invention there is provided a gaming device O operable under control of at least one processor, said gaming device comprising: Z at least one primary game operable upon a wager by a player, said primary game N including a plurality of displayable primary game functional images; at least one secondary game operable after a triggering event, said secondary game including a plurality of displayable secondary game functional images; a housing; tfl an at least partially see-through exterior video display controlled by the at least one oprocessor; and San interior video display controlled by the at least one processor, said interior video odisplay; 0 spaced apart from the exterior video display, and (ii) aligned with the exterior video display such that a prurality of lines of sight extend through said see-through part of the exterior video display and the interior video display, the at least one processor programmed to: cause the interior video display to display at least one of the primary game functional images, and after an occurrence of the triggering event, cause the exterior video display to display at least one of the secondary game functional images.
According to still yet another aspect of the invention there is provided a gaming device operable under control of at least one processor, said gaming device comprising: at least one primary game operable upon a wager by a player, said primary game including a plurality of displayable primary game functional images; a housing; an at least partially see-through exterior video display supported by the housing and controlled by the at least one processor; and an interior video display supported by the housing and controlled by the at least one processor, said interior video display: spaced apart from the exterior video display, and (ii) aligned with the exterior video display such that a plurality of lines of sight extend through said see-through part of the exterior video display and the interior video display, the at least one processor programmed to cause one of the exterior video display and interior video display to display at least one of the primary game functional images, and the 2032672742 2b COMS ID No: ARCS-168010 Received by IP Australia: Time 11:25 Date 2007-11-09 0292586999 Blake Dawson 02 25 699Blae awon11:15:33 a.m. 09-11-200T 35157 other of the exterior video display and interior video display to simultaneously display information regarding the primary game or primary game functional images.
c-I According to even still yet another aspect of the invention there is provided a gaming device operable under control of at least one processor, said gaming device comprising: z a game controlled by the at least one processor and operable upon a wager; a first display device controlled by the at least one processor, said first display device O operable to display at least a portion of the game; wherein said processor is configured to control a play of the game by: o 0) determining if an event occurs in the play of the game, and (ii) if the event occurs in the play of the game: causing the first display device to change at least a portion of the first display 0 device from a non-transparent state to a transparent state, wherein said changed portion of INO the first display device is operable to generate a display of at least a portion of the game while o in the non-transparent state, and wherein the transparent state of said portion of the first display allows a second display device to be viewed through a plurality of lines of sight extending through the first display device and causing said second display device to generate a display of at least a portion of the game.
According to a further aspect of the invention there is provided a gaming device comprising: a wagering game; a processor which controls the wagering game; a housing; and a display device controlled by the processor and mounted in the housing, said display device including: an at least partially see-through exterior display screen, and an interior display screen spaced apart from the exterior display screen and aligned with the exterior display screen such that a plurality of lines Of sight extend through said see-through part of the exterior display screen and the interior display screen, and wherein the processor is programmed to cause: the exterior display screen to display an image of at least one payline, and (ii) the interior display screen to display a three dimensional image of at least one reel of the wagering game in alignment with the image of the at least one payline, said reel having a plurality of symbols thereon, such that the exterior display screen and the interior display screen simultaneously respectively display the images of the at least one payline and the at least one reel to create a three dimensional representation of the at least one payline and the at least one reel through said lines of sight having an actual height, an actual width and a depth.
2032672742 2c COMS ID No: ARCS-168010 Received by IP Australia: Time 11:25 Date 2007-11-09 0292586999 Blake Dawson 11:16:01 a.m 09-11-2007 36157 According to a still further aspect of the invention there is provided a gaming device ocomprising: O a primary wagering game; at least one processor which controls the primary wagering game; O a housing; and a display device controlled by the at least one processor and mounted in the housing, 0said display device including: an at least partially see-through exterior display screen, and an interior display screen spaced apart from the exterior display screen and 0aligned with the exterior display screen such that a plurality of lines of sight extend through V' said see-through part of the exterior display screen and the interior display screen, said o interior display screen mounted a predetermined distance D behind the exterior display screen in the housing, and O wherein the at least one processor is programmed to cause: one of the interior display screen and the exterior display screen to display information regarding the primary wagering game, and (ii) the other of the interior display screen and the exterior display screen to display a three dimensional image of at least one reel of the primary wagering game, said reel having a plurality of symbols thereon, such that the exterior display screen and the interior display screen simultaneously display the information regarding the primary wagering game and the image of the at least one reel to create a three dimensional representation of the information regarding the primary wagering game and the image of the at least one reel through said lines of sight and having an actual height, an actual width and a depth, wherein the depth of the three dimensional representation is at least partly an actual depth based on the predetermined distance D.
According to a yet still further aspect of the invention there is provided a gaming device comprising: at least one wagering game; at least one processor which controls the wagering game; a housing; and a display device controlled by the at least one processor and mounted in the housing, said display device including: an at least partially see-through exterior display screen, and an interior display screen spaced apart from the exterior display screen and aligned with the exterior display screen such that at least one line of sight extends through said see-through part of the exterior display screen and the interior display screen, said interior display screen mounted a predetermined distance D behind the exterior display screen in the housing, 203267274 2 2d COMS ID No: ARCS-168010 Received by IP Australia: Time 11:25 Date 2007-11-09 02 9258 6999 Blake Dawson 02928 99 Bak Dwsn11: 18:27 a.mr. 09-11-2007 37/57 wherein the at least one processor is programmed to cause: WI one of the interior display screen and the exterior display screen to display a o first image of a reel having a plurality of symbols thereon, and (ii) the other of the inttenor display screen and exterior display screen to display a second image of said same plurality of symbols, said second image of said same plurality of Z symbols aligned with the first image of the plurality of symbols on the reel, such that each display screen simultaneously respectively display the first and second images to create a O three dimensional representation of the plurality of symbcls through said at least one line of sight and having an actual height, an actual width and a depth, wherein the depth of the three O dimensional representation is at least partly an actual depth based on the predetermined distance
D.
According to an even yet still further aspect of the invention there is provided a gaming device NO comprising; O at least one wagering game; at feast one processor which controls said wagering game; a housing; and a display device controlled by the at least one processor and mounted in the housing, said display device including: an exterior display screen having a predetermined area adapted to be seethrough in response to a signal from the processor, and an interior display screen spaced apart from the exterior display screen and aligned with the exterior display screen, said interior display screen mounted a predetermined distance D behind the exterior display screen in the housing, wherein the at least one processor is programmed to cause: the interior display screen to display a first image of a first portion of a reel having a first plurality of symbols thereon and a third image of a third portion of said reel having a third plurality of symbols thereon, the first image being disconnected from the third image on the interior display screen, and (ii) the exterior display screen to display a second image of a second different portion of said reel having a second plurality of symbols thereon in alignment with said first portion and said third portion, such that the interior display screen and the exterior display screen simultaneously respectively display the first, third and second images to create a three dimensional image of at least a section of the reel including the first portion, the second portion and the third portion, said section having an actual height, an actual width and a depth, wherein the depth of the three dimensional image is at least partly an actual depth based on the predetermined distance
D).
According to one aspect of the invention there is provided a gaming device comprising: 203267274 2 2e COMS ID No: ARCS-168010 Received by IP Australia: Time 11:25 Date 2007-11-09 0292586999 Blake Dawson 02928 99 Bak Dwsn11: 16:56 a.m. 09-11-2007 38157 at least one wagering game; o at least one processor which controls said wagering game; O a housing; a display device controlled by the at least one processor and mounted in the housing, o said display device including: Z(a) an at least partially see-through exterior display screen and first and second interior display screens aligned with the exterior display screen such that at least one line of sight extends through said see-through part of the exterior display screen and said first and second interior display screens, said first and second interior 0 display screens each having a display surface mounted in spaced-apart relation to a display tfl surface of the exterior screen, said first interior display screen mounted a predetermined Cfl distance DI behind the exterior display screen in the housing, and said second interior display screen mounted a predetermined distance D2 behind the exterior display screen in the O housing, 0 wherein the at least one processor is programmed to cause: said first interior display screen to display a first image of a first reel having a first plurality of symbols thereon, (ii) said second interior display screen to display a second image of a second reel having a second plurality of symbols thereon, and (iii) the exterior display screen to display a third image of a third reel having a third plurality of symbols thereon, such that the ftrst interior display screen, the second interior display screen, and the exterior display screen simultaneously display the first, second and third images to create a three dimensional image of the first, second and third reels having an actual height, an actual width and a depth, wherein two of the first, second and third images do not overlap, and wherein the depth of the three dimensional image is at least partly an actual depth based on at least one of the predetermined distances Dl and 02.
According to another aspect of the invention there is provided a gaming device comprising: at least one wagering game; at least one processor which controls the wagering game; a housing; a display device controlled by the at least one processor and mounted in the housing, said display device including: a transparent first display surface, and a second display surface spaced apart a predetermined distance D behind and aligned with the first display surface in the housing; and said at least one processor programmed to cause the first display surface and the second display surface to display an image including at least three different portions of a reel 203267274 2 2f COMS ID No: ARCS-168010 Received by IP Australia: Time 11:25 Date 2007-11-09 0292586999 Blake Dawson S.11:17:23 an. 09-11-2007 39157 having a plurality of symbols thereon, each portion of said image simultaneously displayed on one of said first and second display surfaces through said line of sight to create a three Odimensional image of at least a section of the reel including said portions, said section having a height and a width, and a depth which is based on the distance D, two of the three different O portions being displayed disconnected from each other on one of said first and second display z surfaces and the remaining portion being displayed on the other of said first and second C display surfaces, wherein the depth of the three dimensional image is at least partly an actual depth based on the predetermined distance D.
0 According to yet another aspect of the invention there is provided a gaming device if comprising: o at least one wagering game; i at least one processor which controls the wagering game; o a housing; and 0 a display device controlled by the at least one processor and mounted in the housing, said display device including: an exterior display screen having a predetermined see-through area, an interior display screen having a predetermined see-through area spaced apart from the exterior display screen and aligned with the exterior display screen, said interior display screen mounted a predetermined distance D behind the exterior display screen in the housing, an a back light aligned with the exterior and interior display screens, wherein the at least one processor is programmed to cause: one of said interior display screen and said exterior display screen to display a first image of a reel having a plurality of symbols thereon, and (ii) the other of interior display screen and said exterior display screen to display a second image of said same plurality of symbols, said second image of said same plurality of symbols aligned with the first image of said plurality of symbols on the reel, wherein said exterior display screen, said interior display screen and said back light produce a representation of the plurality of symbols in three actual dimensions, wherein the representation has at least partly an actual depth based on the predetermined distance D.
According to still another aspect of the invention there is provided a gaming device comprising: at least one wagering game; at least one processor which controls the wagering game; a housing; and a display device controlled by the at least one processor and mounted in the housing, said display device including: 203267274_2 2g COMS ID No: ARCS-168010 Received by IP Australia: Time 11:25 Date 2007-11-09 02 9258 6999 Blake Dawson 1 7San 0-120 11:17:50 a-m. 09-11-2007 40157 an at least partially see-through exterior display screen, and o(b) an interior display screen spaced apart from the exterior display screen and O aligned with the exterior display screen such that at least one line of sight extends through said see-through part of the exterior display screen and the interior display screen, said o interior display screen mounted a predetermined distance D behind the exterior display screen Z in the housing, ON wherein the at least one processor is programmed to cause: one of the interior display screen and the exterior display screen to display a first image of a first reel having a first plurality of symbofs thereon, and 0(ii) the other of the interior display screen and exterior display screen to display a tfl second image of a second reel having a second plurality of symbols thereon, such that the o interior and exterior display screens simultaneously display the first and second images to create a three dimensional representation of the first and second reels having an actual height, O an actual width and an depth, wherein the first and second images do not overlap, and wherein the depth of the three dimensional representation is at least partly an actual depth based on the predetermined distance D.
According to still yet another aspect of the invention there is provided a method of operating a gaming device configured to provide at least one wagering game, said method comprising: causing one of an interior display screen and an at least partially see-through exterior display screen to display a first image of a reel having a plurality of symbols thereon, said interior display screen spaced apart from the exterior display screen and aligned with the exterior display screen such that at least one line of sight extends through said see-through part of the exterior display screen and the interior display screen, said interior display screen mounted a predetermined distance D behind the exterior display screen In a housing; and causing the other of the interior display screen and exterior display screen to display a second image of said same plurality of symbols, said second image of said same plurality of symbols aligned with the first image of the plurality of symbols on the reel, such that each display screen simultaneously respectively displays the first and second images to create a three dimensional representation of the plurality of symbols through said at least one line of sight and having an actual height, an actual width and a depth, wherein the depth of the three dimensional representation is at least partly an actual depth based on the predetermined distance D.
According to even still yet another aspect of the invention there is provided a method of operating a gaming device configured to provide at least one wagering game, said method comprising: causing an interior display screen to display a first image of a first portion of a reel having a first plurality of symbols thereon and a third image of a third portion of said reel 203267274 2 2h COMS ID No: ARCS-168010 Received by IP Australia: Time 11:25 Date 2007-11-09 0292586999 Blake Dawson 11 18:21 a.m. 09-11-2007 41 /57 having a third plurality of symbols thereon, the first image being disconnected from the third image on the interior display screen, the interior display screen being spaced apart from an Oexterior display screen, aligned with the exterior display screen, and mounted a predetermined distance D behind the exterior display screen in a housing, the exterior display screen having O a predetermined area adapted to be see-through in response to a signal; and Z causing the exterior display screen to display a second image of a second different O portion of said reel having a second plurality of symbols thereon in alignment with said first portion and said third portion, such that the interior display screen and the exterior display screen simultaneously respectively display the first, third and second images to create a three dimensional image of at least a section of the reel including the first portion, the second portion and the third portion, said section having an actual height, an actual width and a depth, owherein the depth of the three dimensional image is at least partly an actual depth based on i the predetermined distance D.
O
0 According to a further aspect of the invention there is provided a method of operating a gaming device configured to provide at least one wagering game, said method comprising: causing a first interior display screen to display a first image of a first reel having a first plurality of symbols thereon; causing a second interior display screen to display a second image of a second reel having a second plurality of symbols thereon, the first and second interior display screens being aligned with an at least partially see-through exterior display screen such that at least one line of sight extends through said see-through part of the exterior display screen and the first and second interior display screens, the first and second interior display screens each having a display surface mounted in spaced-apart relation to a display surface of the exterior screen, the first interior display screen being mounted a predetermined distance D1 behind the exterior display screen in a housing, and the second interior display screen being mounted a predetermined distance D2 behind the exterior display screen in the housing; and causing the exterior display screen to display a third image of a third reel having a third plurality of symbols thereon, such that the first interior display screen, the second interior display screen, and the exterior display screen simultaneously display the first, second and third images to create a three dimensional image of the first, second and third reels having an actual height, an actual width and a depth, wherein two of the first, second and third images do not overlap, and wherein the depth of the three dimensional image is at least partly an actual depth based on at least one of the predetermined distances D1 and D2.
According to a still further aspect of the invention there is provided a method of operating a gaming device configured to provide at least one wagering game, said method comprising: causing a transparent first display surface and a second display surface, the second display surface being spaced apart a predetermined distance D behind and aligned with the 203267274 2 2i COMS ID No: ARCS-168010 Received by IP Australia: Time 11:25 Date 2007-11-09 0292586999 Blake Dawson 11 18:53a.m. 09-11-2007 42157 first display surface in a housing, to display an image including at least three different portions of a reel having a plurality of symbols thereon, each portion of said image simultaneously odisplayed on one of said first and second display surfaces through said line of sight to create a three dimensional image of at least a section of the reel including said portions, said section O having a height and a width, and a depth which is based on the distance D, two of the three Z different portions being displayed disconnected from each other on one of said first and Osecond display surfaces and the remaining portion being displayed on the other of said first and second display surfaces, wherein the depth of the three dimensional image is at least partly an actual depth based on the predetermined distance D.
According to a yet still further aspect of the invention there is provided a method of ooperating a gaming device configured to provide at least one wagering game, said method ccomprising: O causing one of an interior display screen having a predetermined see-through area 0 spaced apart from an exterior display screen and aligned with the exterior display screen, said interior display screen being mounted a predetermined distance D behind the exterior display screen in a housing, and an exterior display screen having a predetermined see-through area to display a first image of a reel having a plurality of symbols thereon; and causing the other of interior display screen and said exterior display screen to display a second image of said same plurality of symbols, said second image of said same plurality of symbols aligned with the first image of said plurality of symbols on the reel, wherein said exterior display screen, said interior display screen and a back fight aligned with the exterior and Interior display screens produce a representation of the plurality of symbols in three actual dimensions, wherein the representation has at least partly an actual depth based on the predetermined distance D.
According to an even yet still further aspect of the invention there is provided a method of operating a gaming device configured to provide at least one wagering game, said method comprising: causing one of an interior display screen and an at least partially see-through exterior display screen to display a first Image of a first reel having a first plurality of symbols thereon, the interior display screen being spaced apart from the exterior display screen and aligned with the exterior display screen such that at least one line of sight extends through the seethrough part of the exterior display screen and the interior display screen, the interior display screen being mounted a predetermined distance D behind the exterior display screen in a housing; and causing the other of the interior display screen and exterior display screen to display a second image of a second reel having a second plurality of symbols thereon, such that the interior and exterior display screens simultaneously display the first and second images to 2032672742 2j COMS ID No: ARCS-168010 Received by IP Australia: Time 11:25 Date 2007-11-09 02 9258 6999 Blake Dawson 11:19-29 a-m. 09-11-2007 43/57 create a three dimensional representation of the first and second reels having an actual height, San actual width and an depth, wherein the first and second images do not overlap, and O wherein the depth of the three dimensional representation is at least partly an actual depth based on the predetermined distance D.
O
z According to one aspect of the invention there is provided a method of operating a gaming device configured to provide at least one wagering game, said method comprising: causing an at least partially see-through exterior display screen to display an image of at least one payline; and causing an interior display screen, spaced apart from the exterior display screen and aligned with the exterior display screen such that a plurality of lines of sight extend through the osee-through part of the exterior display screen and the interior display screen, the interior display screen being mounted a predetermined distance D behind the exterior display screen O in a housing, to display a three dimensional image of at least one reel of the wagering game in 0alignment with the image of the at least one payline, said reel having a plurality of symbols thereon, such that the exterior display screen and the interior display screen simultaneously respectively display the images of the at least one payline and the at least one reel to create a three dimensional representation of the at least one payline and the at least one reel through said lines of sight and having an actual height, an actual width and a depth, wherein the depth of the three dimensional representation is at least partly an actual depth based on the predetermined distance D.
According to another aspect of the invention there is provided a method of operating a gaming device configured to provide at least one wagering game, said method comprising: causing one of the interior display screen and an at least partially see-through exterior display screen to display information regarding a primary wagering game, the interior display screen being spaced apart from the exterior display screen and aligned with the exterior display screen such that a plurality of lines of sight extend through said see-through part of the exterior display screen and the interior display screen, said interior display screen being mounted a predetermined distance D behind the exterior display screen in a housing; and causing the other of the interior display screen and the exterior display screen to display a three dimensional image of at least one reel of the primary wagering game, said reel having a plurality of symbols thereon, such that the exterior display screen and the interior display screen simultaneously display the information regarding the primary wagering game and the image of the at least one reel to create a three dimensional representation of the information regarding the primary wagering game and the image of the at least one reel through said lines of sight and having an actual height, an actual width and a depth, wherein the depth of the three dimensional representation is at least partly an actual depth based on the predetermined distance D.
203267274_2 2k COMS ID No: ARCS-168010 Received by IP Australia: Time 11:25 Date 2007-11-09 02 9258 6999 Blake Dawson 11:20:01 a.m. 09-11-2007 44/57 The present invention overcomes the above shortcomings by providing a gaming device which has a display device which includes a plurality of aligned display surfaces, members or screens which produce three dimensional images. One embodiment of the display device of the present invention includes a plurality of such as two co-acting aligned display screens which form a single display device. In one embodiment, one or more of the display surfaces, members or screens have at least one viewing surface which is or has the capacity to be seethrough and preferably transparent. The display surfaces, members or screens are primarily referred to herein as display screens. In one embodiment, the display screens are separated by a predetermined distance to facilitate the creation of images having various depths.
Different parts of the three dimensional image are displayed simultaneously on the different display screens. The three dimensional image has actual x, y and z coordinates or dimensions. The z-dimension is the depth or distance which separates the display screens.
This display device also is adapted to simultaneously display different images on different screens to provide information to the player in the player's line of site.
203267274_2 21 COMS ID No: ARCS-168010 Received by IP Australia: Time 11:25 Date 2007-11-09 18/08/2006 23:39 +61-2-95522894 WALSH AND ASSOCIATES PAGE 07/52 Va More specifically, each display screen provides a viewing surface or face, or a y suitable medium for displaying one or more images (partial or whole) to a play r. Each display screen is adapted to display portions of the image, images ;Z or d fferent images lo create the three-dimensional images. Such images thus 00 5 hav actual or physical dimensions the images have a width, height and an actual depth because of the distance between the different images or parts of the i age(s) on different display screens). The width and height are measured alon the x-axis and y-axis on the viewing surfaces or faces of the display ec scre ns. The depth is measured along the z-axis which extends through mult pie display screens along a line which is generally perpendicular to the o facial planes of the display screens.
In one embodiment, the gaming device of the present invention includes a ca binet or other suitable housing which houses the display device, a touch sore n sensor, and a processor connected to a memory device and adapted to cont ol the operation of the gaming device, including player controls, input devices and the display device. The cabinet can include any suitable frame whic supports the display device and the other conventional mechanical and ele rical components of the gaming device.
As indicated above, the display device of one embodiment of the present invention, which is adapted to receive signals from the processor and to gen rate and display images to a player, includes a plurality of display screens whic each generate certain images or portions of images. In one embodiment, the display device includes two display screens, including a first, frontmost or exte ior display screen and a second, underlying or interior display screen. The two display screens are mounted, oriented and aligned within the cabinet in such a manner that at least one and preferably a plurality of lines of sight intersect both of the viewing surfaces or faces of the display screens.
In one embodiment, a predetermined distance separates the display surfaces of the two display screens. It should be appreciated that the display scre ns can be positioned, mounted or stacked with a distance separating the displ y surfaces and no distance or space separating the display screens..
The display screens are preferably positioned in different planes which are parallel to one another. However, it should be appreciated that the display 3 COMS ID No: SBMI-04506598 Received by IP Australia: Time 23:38 Date 2006-08-18 18/0/2006 23:39 +61-2-95522894 WALSH AND ASSOCIATES PAGE 08/52 Vo o screns can be positioned in planes which are not parallel to one another, provided that at least one (and preferably a plurality) of lines of sight intersect the display surfaces of the plurality of the display screens. Also, the display screens are preferably substantially flat, although it should be appreciated that 00 5 the display screens can have any suitable shape, such as concave and convex sha es and non-uniform shapes.
i The two display screens co-act to display one or more three-dimensional i nimages to the player each comprising a plurality of images and in particular at 1 leas i one image on each screen. The display screens may also co-act to disp ay a three dimensional image by separately displaying different parts of the o who e image or the display screens. In this embodiment, the frontmost display Sscre an displays one part, portion or section of the three-dimensional image and the Underlying display screen displays another part, portion or section of the three-dimensional image. As a result, the gaming device displays a threedimensional representation of the whole image to the player. This representation is formed in three physical or actual dimensions: an x-dimension and y-dimension on the exterior display screen and an x-dimension and y-dir ension on the interior display screen. The representation of the depth or zdime nsion of the image is at least partially dependent upon or based upon the distance D which separates the two display screens and the x-dimension and y-dir tensions on each of the display screens. In a further embodiment, both of the display screens can display virtual three dimensional images, thereby prov ding a multi-dimensional image. It should be appreciated that other vari tions and combinations of variations of displaying images, parts of images, and nultiple images are contemplated by the present invention.
The depth which a player sees in the three dimensional image or rep sentation is the actual depth D. The gaming device of the present invention can also cause a player to perceive a depth which is based upon or derived from the actual depth D. For example, the gaming device processor can nultiply the depth D by a factor to generate a perceived depth which is grea er than or less than the actual depth D. In one such embodiment, the xdimension and y-dimensions on one or all of the display screens can be modified to change the apparent depth of the image as seen by the player, 4 COMS ID No: SBMI-04506598 Received by IP Australia: Time 23:38 Date 2006-08-18 18/08/2006 23:39 +61-2-95522894 WALSH AND ASSOCIATES PAGE 09/52
\D
0 In another embodiment of the gaming device of the present invention, the Cdisplay device includes a first, frontmost or exterior display screen, a second, Scentral or intermediate display screen and a third, backmost or interior display scren. In this embodiment, each display screen can display one or more 00 5 diffe'ent images. The frontmost display screen and the intermediate display scren preferably have or provide transparent translucent portions. When a o player views the display through the frontmost display screen, the player sees a displayed image which includes representations in three actual dimensions.
The depth of the image depends in part upon which display screen is used to display the parts of the particular image and spacing of the screens.
o As indicated above, it should be appreciated that the images generated Ci on e ch display screen can also be virtual three dimensional images, as well as two- imensional images. The gaming device can display such virtual three dimensional images on one or more of the display screens. The gaming device of tle present invention can use these images to generate any suitable corn ination of virtual and actual three dimensional images. The gaming device of the present invention can also use both of these types of three dimensional representations to generate a single three-dimensional image.
In addition to the three dimensional function of the gaming device, the gam ng device of the present invention can also use the display device to display different images on the different display screens which a player can simultaneously view by looking at and thus through at least the exterior display screen. In one example, the exterior display screen displays a video reel image on one portion of the frontmost display screen while the other portions of the exte ior display screen are transparent. The interior display screen displays a payt ble image and a background image. When the frontmost display screen and the underlying display screen both display their images simultaneously, the player can simultaneously view the overall graphical representation or display of the reel image, paytable image and background image.
In another example, the gaming device generates a game image on the extefior display screen and a flashing translucent image on the interior display scre n. The game image could, for instance, be reels or one or more wheels, and he underlying flashing image could be a payline or a symbol or message COMS ID No: SBMI-04506598 Received by IP Australia: Time 23:38 Date 2006-08-18 18/08/2006 23:39 +61-2-95522894 WALSH AND ASSOCIATES PAGE 10/52 Va O whic provides a player with helpful information such as a hint for playing the C( game. In operation, the player could play the game while periodically viewing JJ the lashing image without having to change his or her line of sight or having to inde endently request such information. In a similar embodiment, a background 0 0 5 suet as a dealer could be displayed on the interior display screen and cards could be displayed on the exterior display screen. This provides the player with o a three dimensional view of the card game.
In one embodiment of the gaming device, the display device includes a 0 pressure sensitive touch screen. This touch screen detects or senses pressure and aso varying degrees of pressure applied by a player to the touch screen.
SThis pressure is generally applied by the player substantially along the z-axis.
Cr Using one or more programs stored within the memory device, the processor of the gaming device enables a player to activate game elements or functions in a conventional manner by providing pressure to that touch screen.
In one embodiment, the display screens are relatively flat and thin. For instance, in one embodiment, the display screen may each be an LCD panel with light source (for backlighting) disposed behind the interior LCD panel. In anot er embodiment, the display device includes two display screens which are relat vely flat and thin and backmost interior image or light source. For example, in sL ch embodiment, the backmost image or light source may be a cathod ray tube (CRT) or other light source such as a plasma screen.
In one embodiment of the present invention, the exterior display screen is alwa s or has the capacity to be completely or partially see-through such as bein translucent or transparent at predetermined times. The interior underlying display screen can have this same capacity, or it can be permanently nontran, parent or opaque. When the frontmost display screen is transparent or translucent, a player can see the images displayed on the frontmost display scre n as well as the images located behind the frontmost display screen and parti ularly the images displayed by the underlying display screen. In one emb diment, if the underlying display screen is also transparent or translucent, the nderlying display screen preferably includes a background image or layer whic prevents a player from seeing through the underlying display screen into the interior of the cabinet of the gaming device.
6 COMS ID No: SBMI-04506598 Received by IP Australia: Time 23:38 Date 2006-08-18 18/08/2006 23:39 +61-2-95522894 WALSH AND ASSOCIATES PAGE 11/52 Va O In another embodiment of the present invention, a biometric sensor such C-i as a camera or other suitable device is employed to detect the position of head play r. When the player's head moves moves left, right, up or down) the ima es on the interior and exterior display screen shift to provide a visual 00 5 impr ssion to the player that the player can look around the object or images on the display device and provides an overall better sense of reality.
It is therefore an advantage of the present invention to provide a gaming devi ;e having a three-dimensional display device.
SAnother advantage of the present invention is to provide a gaming device Ci 10 havi ig a display device which includes multiple display screens, wherein the Va Sexte 'or display screen is completely or partially transparent or translucent, 0 Another advantage of the present invention is to provide a gaming device whic displays images in three actual dimensions.
Other objects, features and advantages of the invention will be apparent from the following detailed disclosure, taken in conjunction with the acc mpanying sheets of drawings, wherein like numerals refer to like parts, ele ents, components, steps and processes.
BRIEF DESCRIPTION OF THE DRAWINGS Fig. IA is a perspective view of one embodiment of the gaming device of the resent invention, illustrating a touch screen, an exterior display screen, an inter or display screen and a light source.
Figs. 1 B and 1C are front views of interior and exterior display screens of one embodiment of the gaming device of the present invention, wherein the inter or display screen of Fig. 1B displays a reel with symbols and the exterior disp lay screen displays the symbols of the reel.
Fig. 1D is a front view of the two display screens of Figs. 1B and 1C whic display the reel with the symbols in three dimensions.
Figs. 1E and 1F are front views of the interior and exterior display screens of one embodiment of the gaming device, wherein the back part of one ima e of a reel is illustrated in Fig. 1E and the front part of the image is illust ated in Fig. 1F Fig. IG is a front view of the three-dimensional image of the reel displayed on the two display screens of Figs. 1E and 1F.
7 COMS ID No: SBMI-04506598 Received by IP Australia: Time 23:38 Date 2006-08-18 18/08/2006 23:39 +61-2-95522894 WALSH AND ASSOCIATES PAGE 12/52 O Fig. 2A is an exploded front view of separate three dimensional reel images displayed by an exterior display screen (left side), an intermediate to disp ay screen (middle) and an interior display screen (right side) of one ;Z emb diment of the present invention.
00 5 Fig. 2B is a front view of the three dimensional reel images and display scree ns of Fig. 2A which a player sees when looking at and through the exterior disp ay screen of Fig. 2A.
Fig. 3A is an exploded front view of a reel image on the interior display Sscre n (left side) and a paytable image and payline image on the exterior 0 10 display screen (right side).
o Fig. 3B is a perspective view of the reel, paytable and payline images on Sthe display screens of Fig. 3A which a player sees when looking at and through the exterior display screen of Fig. 3A.
Fig. 4A is an exploded front view of a primary set of reels on the exterior disp y screen (left side) and a secondary set of reels on the interior display scre n (right side) of one embodiment of the present invention.
Fig. 4B is a perspective view of the sets of reels of Fig. 4A which a player sees when looking at and through the exterior display screen of Fig. 4A.
Fig. 5A is a front view of example advertisement and payline on the exte ior display screen (left side) and a set of reels on the interior display screen (righ side) of one embodiment of the present invention.
Fig. 5B is a perspective view of the reel, advertisement and payline of Fig. 5A which a player sees when looking at and through the exterior display scre n of Fig. Fig. 6A and Fig. 6B are front plan views of the interior and exterior display screens of one embodiment of the gaming device, wherein the interior display screen displays of an image of a dealer and the exterior display screen disp ays an image of two cards.
Fig. 6C is a front plan view of the dealer image and the card image displ ayed on the two display screens of Figs. 6A and 6B.
Fig. 6D is a front plan view of a reel displayed on the display screens of the display device of one embodiment of the present invention and a player view ng the reel.
8 COMS ID No: SBMI-04506598 Received by IP Australia: Time 23:38 Date 2006-08-18 18/08/2006 23:39 +61-2-95522894 WALSH AND ASSOCIATES PAGE 13/52
VO
o Fig. 6E is an exploded front plan views of the images displayed by an 0 exte or display screen (left side) an intermediate display screen (middle) and an tb inter or display screen (right side) of one embodiment showing the reel of Fig.
6D displayed to the player if the player moves to the player's left.
00 5 Fig. 6F is an exploded front plan views of the images displayed by an exte ior display screen (left side) an intermediate display screen (middle) and an inte or display screen (right side) of one embodiment showing the reel of 6D displayed to the player if the player moves to the player's right.
0c Fig. 7A is an exploded perspective view of an exterior flat display screen, C< 10 an interior flat display screen and a light source of one embodiment of the o pres ;nt invention.
C' Fig. 7B is a perspective view of an exterior flat display screen, an interior flat c isplay screen, and a cathod ray tube light source of another embodiment of the f resent invention.
Fig. 8A is a perspective view of the gaming device of one embodiment of the present invention, illustrating a display device which enables a player, by looki g at and through the exterior display screen, to view a display which inclu es different images and information generated by the exterior display screin and the interior display screen.
Fig. 8B is a schematic block diagram of the electronic configuration of one ;mbodiment of the gaming device of the present invention.
DETAILED DESCRIPTION OF THE INVENTION Referring now to Figs. 1A and 8B, the gaming device 10 of one emb diment of the present invention includes a cabinet or housing 12 which hous es a display device 14, touch screen 16 and a processor 132 connected to a memory device 134 and in communication with the display device and the touc screen. The processor controls the operation of gaming device 10 and, in pati ular, the game(s) provided by the gaming device, player inputs using the toucli screen, other input devices and the display device 14. It should be appr ciated that the gaming device of the present invention can provide the display device without the touch screen 16.
In one embodiment, the display device 14, which, under the control of the pro sor, generates and displays three-dimensional images to a player, 9 COMS ID No: SBMI-04506598 Received by IP Australia: Time 23:38 Date 2006-08-18 18/08/2006 23:39 +61-2-95522894 WALSH AND ASSOCIATES PAGE 14/52 0 incldes a plurality of display screens which each are adapted to generate C< ima es or parts of images. In one embodiment, the display device 14 includes at least one light source such as a back light which functions with the display Sscre ns to make the images viewable to the player. In the example illustrated in 00 5 Fig. 1A, the display device 14 includes two display screens including a first, exteior or frontmost display screen 18a and a second, interior, backmost or und flying display screen 18b. The two display screens 18a and 18b are mou ted and oriented within the cabinet 12 in such a manner that at least one 0 straight line of sight 20 intersects both of the faces or display surfaces of the C 10 display screens 18a and 18b. Preferably, the screens are completely aligned as o illustrated in Fig. 1A and provide a plurality of straight lines of sight which C intersect both faces of the display screen. A back lighting source 19 is posilioned behind and aligned with the screens 18a and 18b The two display screens 18a and 18b are separated by a predetermined dista nce D which is the distance from the display surface of display screen 18a to display surface of display screen 18b. This distance can be any suitable predetermined distance desired by the gaming device manufacturer. It should be appreciated that in one embodiment, the display screens can be positioned adjacent to each other such that only the thickness of the display screens sepa rates the display surfaces which provide three-dimensional image. In such case, the distance D depends on the thickness of the exterior display screen.
As discussed in more detail below, the exterior display screen 18a is tran lucent or transparent, or alternatively has the capacity to be translucent or tran parent under the control of the processor. As discussed in more detail belo w, the interior display screen 18b can be any suitable device adapted to display the images. In one embodiment, the interior display screen is tranlucent or transparent, or has the capacity to be translucent or transparent.
When the exterior display screen 18a is transparent or translucent, a player can see the images displayed on the exterior display screen 18a as well as the images displayed on the interior display screen by looking through the tran parent exterior display screen). Accordingly, the present invention can displ ay co-acting or overlapping images to a player to enable a player to play a wag ring game or provide other game functions or game related functions. In COMS ID No: SBMI-04506598 Received by IP Australia: Time 23:38 Date 2006-08-18 IB/OB/2006 23:39 +61-2-95522894 WALSH AND ASSOCIATES PAGE 15/52 O cert in embodiments, the present invention also provides three dimensional o ima es which comprise corresponding images on each display screen. The jos corresponding images on each display screen provide an image viewable to a Z play r which has three actual dimensions based on the distance D between the 00 5 disp ay surfaces of the display screens. In the embodiment where the interior display screen 18b is transparent or translucent, the interior display screen preferably includes a light source such as a back light source 19.
The display screens 18a and 18b are preferably positioned in different t' but parallel planes. However, it should be appreciated that the display screens 0 10 18a and 18b can be positioned in planes which are not parallel to one another.
N Also, the display screens 18a and 18b are preferably substantially flat, although 0 it sh uld be appreciated that the display screens 18a and 18b can have any suit ble shape, such as concave and convex shapes and non-uniform shapes.
As illustrated in Figs. 1B, 1C and 1D, the two display screens 18a and 18b co-act to display a three dimensional image on the display device 14 such as a reel 24 of a slot machine. In the example illustrated in Figs.lB, 1C and 1D, the interior display screen 18b displays the image of the reel 24 including the symbols and the exterior display screen 18a displays the symbols 24b. As a resu t, the gaming device 10 displays a three-dimensional image of the reel 24 to the player as illustrated in Fig. 1 D. This representation or image is formed in three actual dimensions. The depth or z-dimension of image of the symbols is equ I to or otherwise based on or derived from the distance D which separates display surfaces of the display screens 18a and 18b. This type of threedimensional representation is relatively highly engaging and interesting to play rs because the image of the reel and specifically symbols on the reel is actuilly formed or generated in all three dimensions.
The depth which a player sees in the three-dimensional image or representation is the actual depth D. Although not shown, the gaming device may also cause a player to perceive a depth which is based upon or derived from the actual depth D. For example, the gaming device can multiply the depth D by a numerical factor to generate a perceived depth which is greater than or less than the actual depth D. It should be understood that the gaming device can nclude any suitable ratio of the magnitude of the depth perceived by a 11 COMS ID No: SBMI-04506598 Received by IP Australia: Time 23:38 Date 2006-08-18 19/08/2006 23:39 +61-2-95522894 WALSH AND ASSOCIATES PAGE 16/52 Splayer to the magnitude of the actual distance or depth D. It is preferable, howver, that this ratio be a fractional value equal to or greater than one. The Sdimensions of the x- and y-dimensions on each display screen can also be mod fied to change the apparent depth as seen by the player.
0 0 5 In Figs. 1E, 1F and 1G, the display screens co-act to display a three dime nsional image of the reel 25. In this example, the interior display screen 18b displays the upper and lower portions 25a and 25b which are not as close n t to the player, and the exterior display screen 18a displays the central portion n 25c of the reel which would be closer to the player. As a result the gaming (C 10 device displays a three-dimensional image of reel 25 to the player as illustrated Va 0 in Fi 1G. This image is formed in three actual dimensions wherein the front Cporti n 25c of the reel is displayed closer on the frontmost screen closer to the player then the rear portions 25a and 25b which are displayed on the interior display screen which are further away from the player. The depth or zdime nsion of the image of the reel 25 is equal to or otherwise based or derived from the distance D which separates the display surfaces of the display screens 18a and 18b.
In another embodiment of the gaming device of the present invention illust ated in Figs. 2A and 2B, the display device includes an exterior or front ost display screen 26, a middle or intermediate display screen 28 and an inter or or backmost display screen 30. The frontmost display screen 26 displays a virtual three dimensional first reel image 32 on one portion of the first display screen 26. All other portions of the first display screen 26 are translucent or transparent. The second display screen 28 displays a virtual three dimensional second reel image 33 on one portion of the second display scre n 28, while all other portions of the middle display screen 18 are tran lucent or transparent. The third display screen 30 displays a virtual three dimensional third reel image 34 and a background image 36 covering the entire porti m of the backmost display screen. These three display screens 26, 28 and 30 s multaneously display each respective image to enable a player to see the overall virtual three dimensional image of all three reels in a three-dimensional form t by looking through the first display screen 26 of the display device 14 as spec fically illustrated in the Fig. 2B.
12 COMS ID No: SBMI-04506598 Received by IP Australia: Time 23:38 Date 2006-08-18 18/08/2006 23:39 +61-2-95522894 WALSH AND ASSOCIATES PAGE 17/52 Va 0 Although it is not readily apparent by viewing Fig, 2B, the overall Sgrap ical representation, image or display (whether still or animated) provides a relatvely highly engaging three-dimensional representation because the three reel images are formed in different planes. Specifically, the representation of 00 5 reel 32 being closer to the player than the reel 33 is based upon and determined by t e actual distance between the first display screen 26 and the second display screen 28. Similarly, the representation of the reel 33 being closer to the layer than the reel 34 is based upon and determined by the actual distance (not hown) which separates the second display screen 28 from the third display C 10 screen SIt should be understood that the reels images shown in Figs. 1B to 1G, 2A nd 2B are merely illustrative. In these illustrations, by simultaneously displaying different images (partially or wholly) on different display screens, the over ll image the gaming device generates is a three-dimensional repr sentation formed in the three actual dimensions. It should also be appr ciated from these illustrations that the images can be two-dimensional imaces combined to create three-dimensional images or conventional perc ived-type or virtual three dimensional representations which are combined to cr ate three dimensional images. In some instances, the gaming device can use both of these types of representations to generate a three-dimensional ima es.
In addition to displaying three dimensional representations, in other emb diments of gaming device, the display device can display different images or in ormation on different display screens which a player can view by looking at and hrough the exterior screen. In one example illustrated in Figs. 3A and 3B, the i terior display screen 40b displays a video reel image 42a on one portion of the i iterior display screen. The exterior display screen 40a displays a paytable ima e 46 and paylines 44. When the exterior display screen 40a and the interor display screen 40b both display their images simultaneously, the player views the overall graphical representation or display through the frontmost displ y screen 40a, as illustrated in Fig. 3B. In this example, the paylins..are actually in front of the reels and the paytable is in a place which is in front of the reels1 13 COMS ID No: SBMI-04506598 Received by IP Australia: Time 23:38 Date 2006-08-18 18/08/2006 23:39 +61-2-95522894 WALSH AND ASSOCIATES PAGE 18/52 0 In another example illustrated in Figs. 4A and 4B, the exterior display C-i scre n 40a displays a video reel image 52a on one portion of the exterior Sdisplay screen 40a while the other portions of the exterior display screen are trans.lucent or transparent. The interior display screen 40b displays another 00 5 video reel image 52b. When the exterior display screen 40a and the interior display screen 40b both display such images simultaneously, the player views the overall graphical representation or display through the exterior display scren 40a, as illustrated in Fig. 4B. The reel image 42a is displayed closer to Ccc the Clayer than the reel image 42b.
In another example illustrated in Figs. 5A and 5B, the interior display D scre .n 40b displays a video reel image 42b on one portion of the interior display scren. The exterior display screen 40a displays an advertisement image 54 and a payline image 55. When the frontmost display screen 40a and the und rlying display screen 40b both display such images simultaneously, a player views the overall graphical representation or display through the exterior display screen 40a, as illustrated in Fig. 5B. In this example, the gaming device enatles a player to simultaneously view the reel image 42b generated on the interor display screen 40b the payline image 55 generated on the exterior display screen 40a without having to change his or her line of sight.
In a further embodiment of the present invention as illustrated in Figs. 6A, 6B and 6C, the exterior display screen 50a displays a plurality of cards 51 and the nterior display screen 50b displays a person such as a dealer 52. The display screen 50b also displays a table 53. It should be appreciated that the background of the dealer image in one embodiment could include an image of a casi o. When a player views the display device 14 through the front display screen 50a, the player sees the cards 51 on the table 53 which is in front of the dealer 52. This provides a three-dimensional overall image wherein the cards are closer to the player then the dealer and the table.
In a further embodiment of the present invention illustrated in Figs. 6D, 6E a d 6F, the gaming device includes a camera or other suitable player sensor 56 w hich senses the movement of the player and in particular the player's head.
In th s embodiment of the present invention, when the player is directly in front of the display device 14, the gaming device displays the reel 24a and the 14 COMS ID No: SBMI-04506598 Received by IP Australia: Time 23:38 Date 2006-08-18 18/08/2006 23:39 +61-2-95522894 WALSH AND ASSOCIATES PAGE 19/52
\D
o sym ols 27 on the reel 24a, but not the sides of the reel. Thus, the player sees Sthe Iront of the reel 24a. As illustrated in Fig. 6E, if the player or player's head o mov s to the left, the camera or other sensor 56 detects this movement and cau es the image of the reel to change such that the player appears to see the 00 5 left «ide of the reel 24a. To accomplish this, the exterior display screen 18a disp ays the front portion of the reel and the interior display screen 18b displays the left rear portion of the reel. If as illustrated in Fig. 6F, the player moves to the ight, the camera 56 senses this movement and causes the image of the Cc reel to change such that the player sees the right side of the reel 24a. To acco mplish this, the exterior display screen i8a displays the front portion of the N reel and the interior display screen 18b displays the right rear portion of the reel.
o The present invention may thus be adapted to provide three-dimensional ima es which change based on the player movement to provide a more realistic three-dimensional image to the player.
These examples illustrate the capability of the gaming device of the pres nt invention to enable a player to view different types of information and diffe ent types of images by looking at and through the exterior display screen.
In certain of the illustrated examples, the images displayed on the different display screens are positioned such that the images do not overlap (that is, the images are not superimposed). In certain other illustrated embodiments the images overlap. It should also be appreciated that the images displayed on the display screen can fade-in fade out or pulsate to create additional affects. In cert in embodiments, a player can view different images and different types of infor ation in a single line of sight. It should be appreciated that the present invention specifically contemplates different combinations of different images and o-acting images on the plurality of display screens. The present invention cant mplates different game functional images on each display screen or parts of game functional images on the display screens. The following table shows example image combinations of alternative embodiments of the present invetion.
Exterior Display Screen Interior Display Screen Reels Including Symbols Reels Including Symbols Reels Including Symbols Paytable For Symbols COMS ID No: SBMI-04506598 Received by IP Australia: Time 23:38 Date 2006-08-18 18/08/2006 23:39 +61-2-95522894 WALSH AND ASSOCIATES PAGE 20/52 Va 0 0 I0 0 0 0 0 0i Paytable for Symbols Reels Including Symbols Primary or Base Game Secondary or Bonus Game Secondary or Bonus Game 1 t Part of Primary Game 1t Part of Secondary Game Video Cards Image First Primary Game First Secondary Game Reels Including Symbols Information Regarding Primary Game or Other Information Including Textual, Graphic or other Information Secondary or Bonus Game(s) Primary or Base Game Information Regarding Secondary or Bonus Game such as Instructions, Hints and Directions 2"d Part of Primary Game 2 nd Part of Secondary .Game Video Cards Image Enhancement Second Primary Game Second Secondary Game a pr The, elecl touc play pusl emb and morn play, touc play high play One embodiment of the gaming device of the present invention, includes assure sensitive touch screen 16 such as a conventional touch screen, :e touch screens preferably include suitable resistance and capacitance ronics necessary to detect pressure. Electrical connections between the i screen and the gaming device processor enable the processor to detect a )r pressing on an area of the display screen and how hard a player is ing on a particular area of the display screen. In an alternative diment, the display screen Include the electronics suitable for detecting sensing varying degrees of z-axis pressure from a player. Executing one or programs stored within the memory device, the processor enables a !r to activate the exterior display screen by providing a pressure to the 1 screen. It should also be appreciated that in alternative embodiments, the r can also activate intermediate or interim display screens by applying r levels of pressure to the touch screen. This functionality enables a r to reach one or more underlying display screens by providing varying 16 COMS ID No: SBMI-04506598 Received by IP Australia: Time 23:38 Date 2006-08-18 18/08/2006 23:39 +61-2-95522894 WALSH AND ASSOCIATES PAGE 21/52
VO
o leve s of pressure to the touch screen. This type of touch screen is 0' corn ercially available from EL Touch Systems.
SIn one embodiment of the present invention, the display device includes a ;Z plurality of relatively fiat display screens. As illustrated in Fig. 7A, one 00 5 embodiment of the display device 64 includes two display screens 66a and 66b inter ectable by at least one straight line of sight 60b. The exterior and the inter or display screen 66a and 66b are or have the capacity to be completely tran parent or translucent. This embodiment includes a light source 68. As mc illustrated in Fig. 7B, display device 76 includes two display screens 72a, 72b C- 10 and a cathod ray tube 72c which are all intersectable by at least one straight o line of sight 74b.
C
0 In one embodiment, the display screens are relatively flat and thin, preferably three-sixteenths of an inch (.476 cms) in thickness. In one emb diment, the relatively flat and thin display screens, having transparent or translucent capacities, are liquid crystal diodes (LCDs). It should be appr ciated that the display screen can be any suitable display screens such as lead lanthanum include titanate (PLZT) panel technology or any other suitable technology which involves a matrix of selectively operable light modulating stru ures, commonly known as pixels or picture elements.
Various companies have developed relatively flat display screens which have the capacity to be transparent or translucent. One such company is Tralas Tec nologies, Inc., which sells display screens which employ time multiplex optical shutter (TMOS) technology. This TMOS display technology involves: (a) sele tively controlled pixels which shutter light out of a light guidance substrate by violating the light guidance conditions of the substrate; and a system for repeatedly causing such violation in a time multiplex fashion. The display screens which embody TMOS technology are inherently transparent and they can be switched to display colors in any pixel area. Certain TMOS display tech ology is described in U.S. Patent No. 5,319,491.
Another company, Deep Video Imaging Ltd., produces display screens whici have the capability of being translucent or transparent, The display scre ns sold by Deep Video Imaging Ltd. include 2 (TFT) LCD panels. One prod jct sold by Deep Video Imaging Ltd. is a display device which includes a 17 COMS ID No: SBMI-04506598 Received by IP Australia: Time 23:38 Date 2006-08-18 18/08/2006 23:39 +61-2-95522894 WALSH AND ASSOCIATES PAGE 22/52 o plurality of TFT LCD panels positioned within the display device. It should be Sappreciated that the gaming device of the present invention can employ any 3 suit ble display material or display screen which has the capacity to be ;Z transparent or translucent. For example, such a display screen can include 00 5 holo raphic shutters or other suitable technology.
An example of another embodiment of the gaming device where the present invention is employed is illustrated in Figs. 8A and 8B. Here, gaming Sdevie 100 includes a cabinet 12 which houses a display device 14. Display ec device 14 displays an overall graphical representation or display 104 to a C- 10 play r. Graphical representation or display 104 includes a video reel image
VO
o 106, an informational or advertisement image 108, a credit display_ 110 and a C- bet display 112. The video reel image 106 includes a plurality of video or virtual reels 107. The information image includes information regarding a coming attra tion which is a slot tournament on July 8 to Though it is not apparent by viewing Fig. 8A, the display device 14 includes an exterior display screen and an interior display screen. The exterior display screen displays the video reel image 106, credit display 110 and bet display 112 on its lower portion while all other portions of the exterior display scre n are transparent or translucent. The interior display screen displays the advertisement 108 on its upper portion.
Gaming device 100 preferably has the controls, displays and features of a co ventional slot or other gaming machine. It is constructed so that a player can operate it while standing or sitting, and gaming device 100 is preferably mou ited on a console. However, it should be appreciated that gaming device 100 can be constructed as a pub-style table-top game (not shown) which a play r can operate preferably while sitting. Gaming device 100 can incorporate any primary game such as slot, blackjack, poker and keno, any of their bonus trigg ring events and any of their bonus games. The symbols and indicia used on a id in gaming device 100 are in electronic, virtual or video form.
As illustrated in Fig. 8A, gaming device 100 includes a currency acceptor such as a coin slot 114 and bill acceptor 116 where the player inserts money, coins or tokens. The player can place coins in the currency acceptor such as a coin slot 114 or paper money or ticket vouchers in the bill acceptor 116. Other 18 COMS ID No: SBMI-04506598 Received by IP Australia: Time 23:38 Date 2006-08-18 18/08/2006 23:39 +61-2-95522894 WALSH AND ASSOCIATES PAGE 23/52 O devies could be used for accepting payment such as readers or validators for i credit cards or debit cards. When a player inserts money in gaming device 100, a nu nber of credits corresponding to the amount deposited is shown in a credit display 110. After depositing the appropriate amount of money, a player can 00 5 begi the game by pulling pull arm 118 or pushing play button 120. Play button 120 can be any play activator used by the player which starts any game or Ssequence of events in the gaming device.
As shown in Fig. 8A, gaming device 100 also includes a bet button 124, SThe player places a bet by pushing the bet one button 124. The player can CN 10 incase the bet by one credit each time the player pushes the bet one button
INO
o 124. When the player pushes the bet one button 124, the number of credits 0 shown in the credit display 110 decreases by one, and the number of credits shown in the bet display 112 increases by one. Although not shown, the gaming device can also include bet max, select line, bet per line and other conventional wager indicators, A player may cash out between games and thereby receive a number of coinS corresponding to the number of remaining credits by pushing a cash out butt n 126. When the player cashes out, the player receives the coins in a coin payc ut tray 128. The gaming device 100 may employ other payout mechanisms such as credit slips redeemable by a cashier or electronically recordable cards which keep track of the player's credits. Furthermore, gaming device 100 pref rably includes speakers 130 for making sounds or playing music.
As illustrated in Fig. 8B, the general electronic configuration of gaming devide 100 preferably includes: a processor 132; a data storage device or memrory device 134 for storing computer programs, code or other data; a display device; a sound card 136; a plurality of speakers 130; and one or more input devices 138. The processor 132 is preferably a microprocessor or mic controller-based platform which is capable of causing the display device 14 ol the present invention to display images such as symbols, cards, images of people, characters, places, and objects which function in the gaming device.
Data storage or memory device 134 can include any suitable software and/or hardware, including, without limitation, any tape or any disk, such as a CD- ROM, floppy disk, hard disk or any other optical or magnetic disk. The data 19 COMS ID No: SBMI-04506598 Received by IP Australia: Time 23:38 Date 2006-08-18 18/08/2006 23:39 +61-2-95522894 WALSH AND ASSOCIATES PAGE 24/52 0 stor ge or memory device 134 can include random access memory (RAM) 140 C( for storing event data or other data generated or used during a particular game.
The data storage or memory device 134 can also include read only memory (RO 142 for storing program code which controls the gaming device 100 so 00 5 that t plays a particular game in accordance with applicable game rules and pay tablE s.
o As illustrated further in Fig. 8B, the player preferably uses the input devi Qes 138, such as pull arm 118, play button 120, the bet one button 112 and r n the ash out button 126 to input signals into gaming device 100. As described C( 10 abo e, in certain embodiments one or more of these functions could also be o emp oyed on a touch screen. In such embodiments, gaming device 100 inc ludes a touch screen controller 16 which is connected to a video controller 146 and processor 132. A player can make decisions and input signals into the gam ng device 100 by touching the appropriate locations on the touch screen display. As further illustrated in Fig. 8B, the processor 132 is connected to curr ncy acceptor such as the coin slot 114 or bill acceptor 116. The processor 132 can be programmed to require a player to deposit a certain amount of mon ay in order to start the game.
It should be appreciated that although a processor 132 and memory devi e 134 are preferable implementations of the present invention, the present invention can also be implemented using one or more application-specific inte rated circuits (ASIC's) or other hard-wired devices, or using mechanical devices (collectively or alternatively referred to herein as a "processor").
Furtermore, although the processor 132 and memory device 134 preferably reside on each gaming device 100 unit, it is possible to provide some or all of their functions at a central location such as a network server for communication to a Dlaying station such as over a local area network (LAN), wide area network (WAI), Internet connection, microwave link, and the like. The processor 132 and memory device 134 are at times generally referred to herein as the "con puter" or "controller." With reference to Figs. 8A and 8B, to operate the gaming device 100 in one embodiment the player must insert the appropriate amount of money or tokefs at coin slot 114 or bill acceptor 116 and then pull the pull arm 118 or COMS ID No: SBMI-04506598 Received by IP Australia: Time 23:38 Date 2006-08-18 18/08/2006 23:39 +61-2-95522894 WALSH AND ASSOCIATES PAGE 25/52 o pus the play button 120. The video reels 107 will then begin to spin.
Eventually, the individual reels 107 will come to a stop. As long as the player Shas credits remaining, the player can spin the reels 107 again. Depending upon where the reels 107 stop, the player may or may not win additional credits.
00 5 In addition to winning credits in this manner, the gaming device 100 may also give players the opportunity to win credits in a bonus round. This type of O gaming device 100 will include a program which will automatically begin a bonus round game when the player has achieved a qualifying condition in the game.
This qualifying condition can be a particular arrangement of one or more indicia Ci 10 on a display device. As illustrated in the five reel slot game shown in Fig. 8A, \0 o the qualifying condition could be the number seven appearing on three adjacent C reel, 107 along a payline 148. It should be appreciated that the present inve tion can include one or more paylines, such as payline 148, wherein the payl nes can be horizontal, diagonal or any combination thereof.
The gaming device of the present invention can be used to play any type of pimary game, bonus round game or other game. In one embodiment, the gamn ng device includes a game which enables a player to have inputs and interaction which are associated with a depth or z-dimension extending into and through the face of the frontmost display surface. This type of threedimensional game play can be suitable for wagering games which, by their original design, are three-dimensional, such as blackjack, poker, roulette, and othe casino games including, but not limited to, skill and perceived-skill games.
Other wagering games can enable a player to cause different events to occur based upon how hard the player pushes on the touch screen, For example, a player could cause reels or objects to move faster by pressing harder on the exte ior touch screen. In these types of games, the gaming device can enable the Ilayer to interact in the three dimensions by varying the amount of pressure the player applies to the frontmost display screen (which operates as a threedimensional sensing touch screen, as described earlier).
In another embodiment, the gaming device enables a player to play two or m re games on two or more display screens at the same time or at different time For example, a player can play two related games on two of the display screens simultaneously. In another example, once a player deposits currency 21 COMS ID No: SBMI-04506598 Received by IP Australia: Time 23:38 Date 2006-08-18 ie/Oe/2006 23:39 +61-2-95522894 WALSH AND ASSOCIATES PAGE 26/52 0to i itiate the gaming device, the gaming device may enable the player to chose from one or more games to play on different display screens. In yet another example, the gaming device can include a multi-level bonus scheme which Z enables a player to advance to different bonus rounds which are displayed and O 5 play d on different display screens.
SAs indicated above, the gaming device of the present invention can also enable players to view information and graphics generated on one display 0 scre n playing a game which is generated on another display screen. Such g infor ation and graphics can include game paytables, game-related o 10 info ation, entertaining graphics, background, history or game theme-related Sinfor ation or information not related to the game, such as advertisements. The gam ng device can display this information and graphics adjacent to a game, und meath or behind a game or on top of a game. For example, a gaming devie could display a reel game on the frontmost display screen and also disp ay paylines on an underlying display screen, and the paylines could fade in and ade out periodically.
Thus, it should be appreciated that different game function images or part of images are displayed on the different display screens and can co-act to dispi y one or more three dimensional images to the player.
While the present invention has been described in connection with what is pr sently considered to be the most practical and preferred embodiments, it is to be understood that the invention is not limited to the disclosed embodiments, but on the contrary is intended to cover various modifications and equivalent arra gements included within the spirit and scope of the claims. It is thus to be und rstood that modifications and variations in the present invention may be mad without departing from the novel aspects of this invention as defined in the laims, and that this application is to be limited only by the scope of the clai s.
22 COMS ID No: SBMI-04506598 Received by IP Australia: Time 23:38 Date 2006-08-18

Claims (65)

  1. 2. T funec displ
  2. 3. T func displ gaming device operable under control of at least one processor, said gaming ce comprising: ast one primary game operable upon a wager by a player, said primary game ding a plurality of displayable primary game functional images; sing; least partially see-through exterior video display supported by the housing ontrolled by the at least one processor; and terior video display supported by the housing and controlled by the at least rocessor, said inthrior video display: aced apart from the exterior video display, and ligned with the exterior video display such that a plurality of lines of sight id through said see-through part of the exterior video display and the interior Sdisplay, tleast one processor programmed to: ause the exterior video display to display at least one of the primary game ional images, and imultaneously cause the interior video display to display at least one of the ary game functional images, wherein the at least one primary game functional e displayed by the exterior video display co-acts with the at least one primary Sfunctional image displayed by the interior video display. he gaming device of Claim 1, wherein the plurality of primary game ional images displayed by the exterior video display and the interior video ay are different he gaming device of Claim 1, wherein the plurality of primary game ional images displayed by the exterior video display and the interior video ty are at least partially the same, 23 COMS ID No: SBMI-04506598 Received by IP Australia: Time 23:38 Date 2006-08-18 18/0S/2006 23:39 +61-2-95522894 WALSH AND ASSOCIATES PAGE 28/52 Va 0 0 cNO ;Z
  3. 4. T func
  4. 5. 1 furnc reels
  5. 6. TI throi
  6. 7. fron disp tran
  7. 8. T func the imag prim
  8. 9. T inclu extel gamrn in sa 1 deviK be gaming device of Claim 1, wherein the plurality of primary game ional images include a plurality of reels. he gaming device of Claim 1, wherein the plurality of primary game ional images include a plurality of reels and a plurality of symbols on the ke gaming device of Claim 1, wherein the entire exterior video display is see- gh. ie gaming device of Claim 1, wherein the exterior video display is selected the group consi:;ting of: a transparent video display; a translucent video ay; a video display having a transparent state; and a video display having a lucent state. ie gaming device of Claim 1, wherein the at least one of the primary game ional images displayed by the exterior video display provides a first part of rimary game, and wherein the at least one of the primary game functional es displayed by the interior video display provides a second part of the ry game. ie gaming device of Claim. 1, wherein the primary game functional images de a plurality of symbols, and the processor is programmed to cause the ior video display lo display a plurality of the symbols in a play of the primary and to cause the interior video display to display a plurality of the symbols d play of the primary game. L gaming device operable under control of at least one processor, said gaming comprising: 24 COMS ID No: SBMI-04506598 Received by IP Australia: Time 23:38 Date 2006-08-18 18/08/2006 23:39 +61-2-95522894 WALSH AND ASSOCIATES PAGE 29/52 O O Va 0 0 00 0 en 0 i m (-N Va 0 0 rcl at le inch at le said funyc aho an a and, an i 10 one s| (ii) i extel vide the even func: (b)s seco func one!
  9. 11. prim
  10. 12. func displ ast one primary game operable upon a wager by a player, said primary game tding a plurality of displayable primary game functional images; ast one secondary game operable after an occurrence of a triggering event, secondary game including a plurality of displayable secondary game tional images; ising; t least partially see-through exterior video display supported by the housing ontrolled by the at least one processor; and terior video display supported by the housing and controlled by the at least rocessor, said interior video display: iaced apart from the exterior video display, and ligned with the exterior video display such that a plurality of lines of sight id through said see-through part of the exterior video display and the interior Sdisplay, t least one processor programmed to after an occurrence of the triggering L ause the exterior video display to display at least one of the secondary game ional images, and imultaneously cause the interior video display to display at least one of the idary game functional images, wherein the at least one secondary game ional image displayed by the exterior video display co-acts with the at least econdary game functional image displayed by the interior video display. he gaming device of Claim 10, wherein the triggering event can occur in the try game. 'he gaming device of Claim 10, wherein the plurality of secondary game ional images displayed by the exterior video display and the interior video ky are different COMS ID No: SBMI-04506598 Received by IP Australia: Time 23:38 Date 2006-08-18 18/08/2006 23:39 +61-2-95522894 WALSH AND ASSOCIATES PAGE 30/52 O 0 (N 00
  11. 13. 1 funct displ
  12. 14. 1 funct 1 funct reels,
  13. 16.1 seeti
  14. 17.1 from displ trans
  15. 18. game part fund the so 19, imag the seco the s he gaming device of Claim 10, wherein the plurality of secondary game onal images displayed by the exterior video display and the interior video Ly are at least partally the same. he gaming device of Claim 10, wherein the plurality of secondary game ional images include a plurality of reels. he gaming device of Claim 10, wherein the plurality of secondary game ional images include a plurality of reels and a plurality of symbols on the he gaming device of Claim 10, wherein the entire exterior video display is trough. he gaming device of Claim 10, wherein the exterior video display is selected the group consisting of: a transparent video display; a translucent video y; a video display having a transparent state; and a video display having a ucent state. be gaming device of Claim 10, wherein the at least one of the secondary functional images displayed by the exterior video display provides a first if the secondary game, and wherein the at least one of the secondary game ional images displayed by the interior video display provides a second part of wondary game. [he gaming device of Claim 10, wherein the secondary game functional es include a plurality of symbols, and the processor is programmed to cause xterior video display to display a plurality of the symbol in a play of the kdary game, and to cause the interior video display to display a plurality of rmbols in said play of the secondary game. 26 COMS ID No: SBMI-04506598 Received by IP Australia: Time 23:38 Date 2006-08-18 le/08/2006 23:39 +61-2-95522894 WALSH AND ASSOCIATES PAGE 31/52 O 00 N 0 Cc 0 0 devi at Ie inch at le inch a hoi an a and an it one (i) (ii) a extel vide, the a (a) func (b) disp.
  16. 21. prim
  17. 22. dispi
  18. 23. displ parti L gaming device operable under control of at least one processor, said gaming e comprising: ist one primary game operable upon a wager by a player, said primary game ding a plurality of displayable primary game functional images; ist one secondary game operable after a triggering event, said secondary game ding a plurality of displayable secondary game functional images; Ising; least partially see-through exterior video display supported by the housing ;ontrolled by the at least one processor; and iterior video display supported by the housing and controlled by the at least )rocessor, said interior video display: paced apart from the exterior video display, and ligned with the erterior video display such that a plurality of lines of sight id through said see-through part of the exterior video display and the interior Sdisplay, t least one processor programmed to: ause the exterior video display to display at least one of the primary game jonal images, and fler an occurrence of the triggering event, cause the interior video display to ay at least one of the secondary game functional images. he gaming device of Claim 20, wherein the triggering event can occur in the ary game. 'he gaming device of Claim 20, wherein the plurality of functional images ayed by the exterior video display and the interior video display are different. 'he gaming device of Claim 20, wherein the plurality of functional images ayed by the exterior video display and the interior video display are at least lly the same. 27 COMS ID No: SBMI-04506598 Received by IP Australia: Time 23:38 Date 2006-08-18 18/08/2006 23:39 +61-2-95522894 WALSH AND ASSOCIATES PAGE 32/52 O 0 0 00
  19. 24.1 inchl inch 0 In 0 (c Va 0 0 ci 26 see-1 10 27. frorr disp tran!
  20. 28. devi at le incl at le incl a h an s one ani vide (i) (ii) exte vide the; "he gaming device of Claim 20, wherein the plurality of functional images de a plurality of reels. 'he gaming device of Claim 20, wherein the plurality of functional images de a plurality of reels and a plurality of symbols on the reels. Fhe gaming device of Claim 20, wherein the entire exterior video display is hrough. [he gaming device of Claim 20, wherein the exterior video display is selected the group consisting of: a transparent video display; a translucent video ay; a video display having a transparent state; and a video display having a lucent state. k gaming device operable under control of at least one processor, said gaming e comprising: ast one primary game operable upon a wager by a player, said primary game iding a plurality of displayable primary game functional images; ast one secondary game operable after a triggering event, said secondary game iding a plurality of displayable secondary game functional images; using; t least partially see-through exterior video display controlled by the at least processor; and riterior video display controlled by the at least one processor, said interior o display: ipaced apart from the exterior video display, and digned with the exterior video display such that a plurality of lines of sight ad through said see-through part of the exterior video display and the interior o display, it least one processor programmed to: 28 COMS ID No: SBMI-04506598 Received by IP Australia: Time 23:38 Date 2006-08-18 18/0B/2006 23:39 +61-2-95522894 WALSH AND ASSOCIATES PAGE 33/52 ID 0 0 C' ause the interior video display to display at least one of the primary game Sfun 'ional images, and l ifter an occurrence of the triggering event, cause the exterior video display to 00 disp ay at least one of the secondary game functional images. S29. 'he gaming device of Claim 28, wherein the triggering event can occur in the primary game. 0 C' 30. hc gaming devki of Claim 28, wherein the plurality of functional images 0 10 disp ayed by the exteri or video display and the interior video display are different. 0 ("4
  21. 31. he gaming device of Claim 28, wherein the plurality of functional images disp ayed by the exteior video display and the interior video display are at least parti ally the same.
  22. 32. he gaming device of Claim 28, wherein the plurality of functional images inch de a plurality of reels.
  23. 33. The gaming device of Claim 29, wherein the plurality of functional images incl de a plurality of reels and a plurality of reels and a plurality of symbols on the reel.
  24. 34. "he gaming device of Claim 29, wherein the entire exterior video display is see- rough. he gaming device of Claim 29, wherein the exterior video display is selected fron the group consisting of a transparent video display; a translucent video disp ay; a video display having a transparent state; and a video display having a tram lucent state. 29 COMS ID No: SBMI-04506598 Received by IP Australia: Time 23:38 Date 2006-08-18 19/08/2006 23:39 +61-2-95522894 WALSH AND ASSOCIATES PAGE 34/52 O 0 0 00 0 eN 0 0 0
  25. 36. devi at ic incl 5 aho an a and an i one 10 (i) (ii) exte vide the and ima simn finc
  26. 37. for t
  27. 38. funr 39 fort func reels gaming device operable under control of at least one processor, said gaming ce comprising: ast one primary game operable upon a wager by a player, said primary game iding a plurality of displayable primary game functional images; using; t least partially see-through exterior video display supported by the housing controlled by the at least one processor; and iterior video display supported by the housing and controlled by the at least processor, said interior video display: paced apart from the exterior video display, and digned with the exterior video display such that a plurality of lines of sight rd through said see-through part of the exterior video display and the interior o display, it least one processor programmed to cause one of the exterior video display interior video display to display at least one of the primary game functional ;es, and the other of the exterior video display and interior video display to ltaneously display information regarding the primary game or primary game tional images. The gaming device of Claim 36, wherein the information includes a play table he primary game. The gaming device of Claim 36, wherein the plurality of primary game tional images include a plurality of reels. he gaming device of Claim 36, wherein the information includes a paytable ie reels. [he gaming device of Claim 36, wherein the plurality of primary game tional images include a plurality of reels and a plurality of symbols on the COMS ID No: SBMI-04506598 Received by IP Australia: Time 23:38 Date 2006-08-18 18/08/2006 23:39 +61-2-95522894 WALSH AND ASSOCIATES PAGE 35/52 O 0 0 0 en 0 Ci VO 0 0 0i
  28. 41. for ti 5 42. see-i
  29. 43. frorr disp! tranm
  30. 44. devi agal a fir devi, whei d (ii) i devi porti porti state view devii (b) the 'he gaming device of Claim 36, wherein the information includes a pay table ie symbols. he gaming device of Claim 36, wherein the entire exterior video display is hrough. The gaming device of Claim 36, wherein the exterior video display is selected the group consisting of: a transparent video display; a translucent video ay, a video display having a transparent state; and a video display having a lucent state. L gaming device operable under control of at least one processor, said gaming ;e comprising: ne controlled by the at least one processor and operable upon a wager; it display device controlled by the at least one processor, said first display -e operable to display at least a portion of the game; ein said processor is configured to control a play of the game by: termining if an event occurs in the play of the game, and 'the event occurs in the play of the game: ausing the first display device to change at least a portion of the first display e from a non-transparent state to a transparent state, wherein said changed on of the first display device is operable to generate a display of at least a on of the game while in the non-transparent state, and wherein the transparent of said portion of the first display allows a second display device to be ed through a plurality of lines of sight extending through the first display z and ausing said second display device to generate a display of at least a portion of ame. 31 COMS ID No: SBMI-04506598 Received by IP Australia: Time 23:38 Date 2006-08-18 02 925686999 Blake Dawson 1:01a.0-120 11-20-17 a-m. 09-11 -200T 45/57 A gaming device comprising: O a wagering game; at least one processor which controls the wagering game; Za ahousing; and O a display device controlled by the at least one processor and mounted in the housing, said display device including: 0(a) an at least partially see-through exterior display screen, and an interior display screen spaced apart from the exterior display screen and 0 aligned with the exterior display screen such that a plurality of lines of sight extend through said INO see-through part of the exterior display screen and the interior display screen, said interior display o screen mounted a predetermined distance D behind the exterior display screen in the housing, and wherein the at least one processor is programmed to cause: the exterior display screen to display an image of at least one payline, and (ii) the interior display screen to display a three dimensional image of at least one reel of the wagering game in alignment with the image of the at least one payline, said reel having a plurality of symbols thereon, such that the exterior display screen and the interior display screen simultaneously respectively display the images of the at least one payline and the at least one reel to create a three dimensional representation of the at least one payline and the at least one reel through said lines of sight and having an actual height, an actual width and a depth, wherein the depth of the three dimensional representation is at least partly an actual depth based on the predetermined distance D.
  31. 46. The gaming device of Claim 38, wherein the at least one processor is programmed to cause the exterior display screen to display an image of a paytable. 2032672742 32 COMS ID No: ARCS-168010 Received by IP Australia: Time (I-tm) 11:25 Date 2007-11-09 0292586999 Blake Dawson 02928 99 Bak Dwsn11 20 37 am. 09-11-2007 46/57
  32. 47. A gaming device comprising: O a primary wagering game; at least one proces-sor which controls the primary wagering game; Z a housing; and O a display device controlled by the at least one processor and mounted in the housing, said display device including: 0(a) an at least partially see-through exterior display screen, and en(b) an interior display screen spaced apart from the exterior display screen and 0 aligned with the exterior display screen such that a plurality of lines of sight extend through said INO see-through part of the exterior display screen and the interior display screen, said Interior display o screen mounted a predetermined distance D behind the exterior display screen in the housing, ci and wherein the at least one processor is programmed to cause: one of the interior display screen and the exterior display screen to display information regarding the primary wagering game, and (ii) the other of the interior display screen and the exterior display screen to display a three dimensional image of at least one reel of the primary wagering game, said reel having a plurality of symbols thereon, such that the exterior display screen and the interior display screen simultaneously display the information regarding the primary wagering game and the image of the at least one reel to create a three dimensional representation of the information regarding the primary wagering game and the image of the at least one reel through said lines of sight and having an actual height, an actual width and a depth, wherein the depth of the three dimensional representation is at least partly an actual depth based on the predetermined distance D. 2032572742 33 COMS ID No: ARCS-168010 Received by IP Australia: Time 11:25 Date 2007-11-09 0292586999 Blake Dawson 02 25 699Blae awon11-20-56arm. 09-11-2007 47/57
  33. 48. A gaming device comprising: O at least one wagering game; at least one processor which controls the wagering game; Z a housing; and O a display device controlled by the at least one processor and mounted in the housing, said display device including: an at least partially see-through exterior display screen, and en(b) an interior display screen spaced apart from the exterior display screen and 0 aligned with the exterior display screen such that at least one line of sight extends through INO said see-through part of the exterior display screen and the interior display screen, said o interior display screen mounted a predetermined distance D behind the exterior display Cl screen in the housing, wherein the at least one processor is programmed to cause: (iii) one of the interior display screen and the exterior display screen to display a f irst Image of a reel having a plurality of symbols thereon, and (iv) the other of the interior display screen and exterior display screen to display a second image of said same plurality of symbols, said second image of said same plurality of symbols aligned with the first image of the plurality of symbols on the reei, such that each display screen simultaneously respectively display the first and second Images to create a three dimensional representation of the plurality of symbols through said at least one line of sight and having an actual height, an actual width and a depth, wherein the depth of the three dimensional representation is at least partly an actual depth based on the predetermined distance D.
  34. 49. The gaming device of Claim 48, wherein the interior display screen is aligned with the exterior display screen such that a plurality of lines of sight extend through said see-through area of the exterior display screen and the interior display screen. The gaming device of Claim 48, wherein the entire exterior display screen is see-through.
  35. 51. The gaming device of Claim 48, wherein the depth of the three dimensional representation is equal to the predetermined distance D.
  36. 52. The gaming device of Claim 48, wherein the depth of the three dimensional representation is also partly a perceived depth based on the height and width of each part of the image on each display screen. 203267274_2 34 COMS ID No: ARCS-168010 Received by IP Australia: Time 11:25 Date 2007-11-09 0292586999 Blake Dawson 02 25 699Blae awon11:21:20 am. 09-11-2007 48157
  37. 53. The gamin g device of Claim 48, wherein the three dimensional representation also includes a perceived depth based on the predetermined distance D.
  38. 054. The gaming device of Claim 53, wherein the perceived depth is greater in magnitude than the predetermined distance D. The gaming device of Claim 48, wherein the exterior display screen is selected from the a> group consisting of: a transparent display screen; a translucent display screen; a display screen 0 having a transparent state; and a display screen having a translucent state.
  39. 56. A gaming device comprising: at least one wagering game; O at least one processor which controls said wagering game; NO a housing; and Ci a display device controlled by the at least one processor and mounted in the housing, said display device including: an exterior display screen having a predetermined area adapted to be see-through in response to a signal from the processor, and an interior display screen spaced apart from the exterior display screen and aligned with the exterior display screen, said interior display screen mounted a predetermined distance D behind the exterior display screen in the housing, wherein the at least one processor is programmed to cause: the interior display screen to display a first image of a first portion of a reel having a first plurality of symbols thereon and a third image of a third portion of said reel having a third plurality of symbols thereon, the first image being disconnected from the third image on the interior display screen, and (11) the exterior display screen to display a second image of a second different portion of said reel having a second plurality of symbols thereon in alignment with said first portion and said third portion, such that the interior display screen and the exterior display screen simultaneously respectively display the first, third and second images to create a three dimensional image of at least a section of the reel including the first portion, the second portion and the third portion said section having an actual height, an actual width and a depth, wherein the depth of the three dimensional image is at least partly an actual depth based on the predetermined distance D.
  40. 57. The gaming device of Claim 56, wherein interior display screen is aligned with the exterior display screen such that a plurality of lines of sight extend through said see-through area of the exterior display screen and the interior display screen. 2032672742 3 COMS ID No: ARCS-168010 Received by IP Australia: Time 11:25 Date 2007-11-09 0292586999 Blake Dawson 02928 99 Bak Dwsn11:21:45 am. 09-11-2007 49/57
  41. 58. The gaming device of Claim 56, wherein the depth of the three dimensional image is equal to the distance D. c-i59. The gaming device of Claim 56, wherein the depth of the three dimensional image is also partly a perceived depth based on the height and width of each part of the image on each display 0 screen. 0>60. The gaming device of Claim 56, wherein the three dimensional image also includes a 0 perceived depth based in part on the distance D. o61. The gaming device of Claim 60, wherein the perceived depth is greater in magnitude than 17- the distance D.
  42. 62. A gaming device comprising: INO at least one wagering game; O at least one processor which controls said wagering game; a housing: a display device controlled by the at least one processor and mounted in the housing, said display device including: an at least partially see-through exterior display screen and first and second interior display screens aligned with the exterior display screen such that at least one line of sight extends through said see-through part of the exterior display screen and said first and second Interior display screens, said first and second interior display screens each having a display surface mounted in spaced-apart relation to a display surface of the exterior screen, said first interior display screen mounted a predetermined distance D1 behind the exterior display screen in the housing, and said second interior display screen mounted a predetermined distance D2 behind the exterior display screen in the housing, wherein the at least one processor is programmed to cause: said first interior display screen to display a first image of a first reel having a first plurality of symbols thereon, (ii) said second interior display screen to display a second image of a second reel having a second plurality of symbols thereon, and (iii) the exterior display screen to display a third image of a third reel having a third plurality of symbols thereon, such that the first interior display screen, the second interior display screen, and the exterior display screen simultaneously display the first, second and third images to create a three dimensional image of the first, second and third reefs having an actual height, an actual width and a depth, wherein two of the first, second and third images do not overlap, and 2032672742 36 COMS ID No: ARCS-168010 Received by IP Australia: Time 11:25 Date 2007-11-09 0292586999 Blake Dawson 02 25 699Blae awon11:22:10 am. 09-11-2007 50/57 wherein the depth of the three dimensional image is at least partly an actual depth based on at least one of the predetermined distances 131 and D2.
  43. 63. The gaming device of Claim 62. wherein the first and second interior display screens are aligned with the exterior display screen to create a plurality of lines of sight extending through said see-through part of the exterior display screen and the first and second interior display screens. 0>64. The gaming device of Claim 62, wherein the depth of at least part of the three dimensional 0 image is equal to said at least one of the predetermined distances 131 and D2. The gaming device of Claim 62, wherein the depth of the three dimensional image is also partly a perceived depth based on the height and width of each part of the image on each display screen. c-i66. The gaming device of Claim 62, wherein the three dimensional representation also INO includes a perceived depth based on the distance D. c-i67. The gaming device of Claim 66. wherein the perceived depth is greater in magnitude than the distance D.
  44. 68. A gaming device comprising: at least one wagering game; at least one processor which controls the wagering game; a housing; a display device controlled by the at least one processor and mounted in the housing, said display device including: a transparent first display surface, and a second display surface spaced apart a predetermined distance D behind and aligned with the first display surface in the housing; and said at least one processor programmed to cause the first display surface and the second display surface to display an image including at least three different portions of a reel having a plurality of symbols thereon, each portion of said Image simultaneously displayed on one of said first and second display surfaces through said line of sight to create a three dimensional image of at least a section of the reel including said portions, said section having a height and a width, and a depth which is based on the distance D, two of the three different portions being displayed disconnected from each other on one of said first and second display surfaces and the remaining portion being displayed on the other of said first and second display surfaces, wherein the depth of the three dimensional image is at least partly an actual depth based on the predetermined distance D. 2032672742 37 COMS ID No:ARCS-168010 Received by IP Australia: Time 11:25 Date 2007-11-09 0292586999 Blake Dawson 02 25 599Blae awon11:22:31 m-m. 0-11-2007 51/157
  45. 69. The gaming device of Claim 68, wherein said second display surface Is aligned with the first display surface such that a plurality of lines of sight extend through said first display surface O and the second display surface. The gaming device of Claim 68. wherein the depth of the three dimensional image is equal o to the distance D, a>71. The gaming device of Claim 68, wherein the depth of the three dimensional image is also 0 partly a perceived depth based on the height and width of each part of the image on each display surface. 17-72. The gaming device of Claim 68, wherein the three dimensional depth of the three dimensional image has a perceived depth greater in magnitude than the distance D. ci73. A gaming device comprising. at least one wagering game; at least one processor which controls the wagering game; a housing; and a display device controlled by the at least one processor and mounted in the housing, said display device including: an exterior display screen having a predetermined see-through area, an interior display screen having a predetermined see-through area spaced apart from the exterior display screen and aligned with the exterior display screen, said interior display screen mounted a predetermined distance D behind the exterior display screen in the housing, and a back tight aligned with the exterior and interior display screens, wherein the at least one processor is programmed to cause: one of said interior display screen and said exterior display screen to display a first image of a reel having a plurality of symbols thereon, and (ii) the other of interior display screen and said exterior display screen to display a second image of said same plurality of symbols, said second image of said same plurality of symbols aligned with the first image of said plurality of symbols on the reel, wherein said exterior display screen, said interior display screen and said back light produce a representation of the plurality of symbols in three actual dimensions, wherein the representation has at least partly an actual depth based on the predetermined distance D.
  46. 74. A gaming device comprising: at least one wagering game; 2032672742 38 COMS ID No:ARCS-168010 Received by IP Australia: Time 11:25 Date 2007-11-09 0292586999 Blake Dawson 925 699Bae-an1 2258 am. 09-11-2007 52 /57 at least one processor which controls the wagering game; a housing; and a display device controlled by the at least one processor and mounted in the housing, said o display device including: an at least partially see-through exterior display screen, and 0(b) an interior display screen spaced apart from the exterior display screen and aligned with the exterior display screen such that at least one line of sight extends through said see-through part of the exterior display screen and the interior display screen, said interior display screen mounted a predetermined distance D behind the exterior display screen in the housing, O wherein the at least one processor is programmed to cause: NO one of the interior display screen and the exterior display screen to display a first O image of a first reel having a first plurality of symbols thereon, and (ii) the other of the interior display screen and exterior display screen to display a second image of a second reel having a second plurality of symbols thereon, such mhat the interior and exterior display screens simultaneously display the first and second images to create a three dimensional representation of the first and second reels having an actual height, an actual width and an depth, wherein the first and second images do not overlap, and wherein the depth of the three dimensional representation is at least partly an actual depth based on the predetermined distance D_ The gaming device of Claim 62, further comprising: a player sensor, wherein the player sensor senses a location of a player, wherein the processor causes the first image and the second image to change in response to a change in the location of the player sensed by the player sensor.
  47. 76. A method of operating a gaming device configured to provide at least one wagering game, said method comprising: causing one of an interior display screen and an at least partially see-through exterior display screen to display a first image of a reel having a plurality of symbols thereon, said interior display screen spaced apart from the exterior display screen and aligned with the exterior display screen such that at least one line of sight extends through said see-through part of the exterior display screen and the interior display screen, said interior display screen mounted a predetermined distance 0 behind the exterior display screen in a housing; and causing the other of the interior display screen and exterior display screen to display a second image of said same plurality of symbols, said second image of said same plurality of symbols aligned with the first image of the plurality of symbols on the reel, such that each display -screen simultaneously respectively displays the first and second images to create a three dimensional representation of the plurality of symbols through said at least one line of sight and 2032*772 39 COMS ID No: ARCS-168010 Received by IP Australia: Time 11:25 Date 2007-11-09 0292586999 Blake Dawson 02 25 699Blae awon11:23:27 am. 09-11-2007 53157 having an actual height, an actual width and a depth, wherein the depth of the three dimensional o representation is at least partly an actual depth based on the predetermined distance D. c-i77. The method of Claim 76, which includes causing a plurality of lines of sight to extend through said see-through area of the exterior display screen and the interior display screen. 0 Z78. The method of Claim 76, which includes causing the depth of the three dimensional C> representation to be equal to the predetermined distance D.
  48. 79. The method of Claim 76, which includes causing the depth of the three dimensional o representation to be partly a perceived depth based on the height and width of each part of the 17- image on each display screen. The method of Claim 76, which includes causing the three dimensional representation to Cl include a perceived depth based on the predetermined distance D.
  49. 81. The method of Claim 80, which includes causing the perceived depth to be greater in c-i magnitude than the predetermined distance D3.
  50. 82. A method of operating a gaming device configured to provide at least one wagering game, said method comprising: causing an interior display screen to display a first image of a first portion of a reel having a first plurality of symbols thereon and a third Image of a third portion of said reel having a third plurality of symbols thereon, the first image being disconnected from the third image on the interior display screen, the interior display screen being spaced apart from an exterior display screen, aligned with the exterior display screen, and mounted a predetermined distance D behind the exterior display screen in a housing, the exterior display screen having a predetermined area adapted to be see-through in response to a signal; and causing the exterior display screen to display a second image of a second different portion of said reel having a second plurality of symbols thereon in alignment with said first portion and said third portion, such that the interior display screen and the exterior display screen simultaneously respectively display the first, third and second images to create a three dimensional image of at least a section of the reel including the first portion, the second portion and the third portion, said section having an actual height, an actual width and a depth, wherein the depth of the three dimensional image is at least partly an actual depth based on the predetermined distance D.
  51. 83. The method of Claim 82, which includes causing a plurality of lines of sight to extend through said see-through area of the exterior display screen and the interior display screen.
  52. 84. The method of Claim 82, which includes causing the depth of the three dimensional image to be equal to the distance D. 203257274_2 COMS ID No: ARCS-168010 Received by IP Australia: Time 11:25 Date 2007-11-09 0292586999 Blake Dawson 02 25 699Blae awon11:23:59 a.m. 09-11-2007 54/57 The method of Claim 82, which includes causing the depth of the three dimensional image to be partly a perceived depth based on the height and width of each part of the image on each O display screen.
  53. 86. The method of Claim 82, which includes causing the three dimensional image to include a 2 perceived depth based in part on the distance D. 0>87. The method of Claim 86, which includes causing the perceived depth to be greater in 0 magnitude than the distance D. o88. A method of operating a gaming device configured to provide at least one wagering game, 17- said method comprising: o causing a first interior display screen to display a first image of a first reel having a first c-I plurality of symbols thereon; 0causing a second interior dslyscreen to dslya second iaeof a second reel hvn c-i a second plurality of symbols thereon, the first and second interior display screens being aligned with an at least partially see-through exterior display screen such that at least one line of sight extends through said see-through part of the exterior display screen and the first and second interior display screens, the first and second interior display screens each having a display surface mounted in spaced-apart relation to a display surface of the exterior screen, the first Interior display screen being mounted a predetermined distance DI behind the exterior display screen in a housing, and the second interior display screen being mounted a predetermined distance D2 behind the exterior display screen in the housing;, and causing the exterior display screen to display a third image of a third reel having a third plurality of symbols thereon, such that the first interior display screen, the second interior display screen, and the exterior display screen simultaneously display the first, second and third images to create a three dimensional image of the first, second and third reels having an actual height, an actual width and a depth, wherein two of the first, second and third images do not overlap, and wherein the depth of the three dimensional image is at least partly an actual depth based on at least one of the predetermined distances D1 and D2.
  54. 89. The method of Claim 88, which includes causing a plurality of lines of sight to extend through said see-through part of the exterior display screen and the first and second interior display screens. The method of Claim 88, which includes causing the depth of at least part of the three dimensional image to be equal to said at least one of the predetermined distances DI and D2.
  55. 91. The method of Claim 88, which includes causing the depth of the three dimensional image to be partly a perceived depth based on the height and width of each part of the image on each display screen. 203287274 .2 41 COMS ID No: ARCS-168010 Received by IP Australia: Time 11:25 Date 2007-11-09 0292586999 Blake Dawson 02928 99 Bak Dwsn11-2426am. 09-11-2007 55f57
  56. 92. The method of Claim 88, which includes causing the three dimensional representation to include a perceived depth based on the distance D.
  57. 93. The method of Claim 92, which includes causing the perceived depth to be greater in magnitude than the distance D. Z94. The method of Claim 88, which includes causing a location of a player to be determined a> and causing the first image and the second image to change in response to a change in the 0 location of the player. A method of operating a gaming device configured to provide at least one wagering game, 17- said method comprising: causing a transparent first display surface and a second display surface, the second display surface being spaced apart a predetermined distance D behind and aligned with the first INO display surface in a housing, to display an image including at least three different portions of a reel o having a plurality of symbols thereon, each portion of said image simultaneously displayed on one Cl of said first and second display surfaces through said line of sight to create a three dimensional image of at least a section of the reel including said portions, said section having a height and a width, and a depth which is based on the distance D, two of the three different portions being displayed disconnected from each other on one of said first and second display surfaces and the remaining portion being displayed on the other of said first and second display surfaces, wherein the depth of the three dimensional image is at least partly an actual depth based on the predetermined distance D.
  58. 96. The method of Claim 95, which Includes causing a plurality of lines of sight to extend through the first display surface and the second display surface.
  59. 97. The method of Claim 95, which includes causing the depth of the three dimensional image to be equal to the distance D.
  60. 98. The method of Claim 95, which includes causing the depth of the three dimensional image to be partly a perceived depth based on the height and width of each part of the image on each display surface.
  61. 99. The method of Claim 95, which includes causing the three dimensional depth of the three dimensional image to have a perceived depth greater in magnitude than the distance D.
  62. 100. A method of operating a gaming device configured to provide at least one wagering game, said method comprising: causing one of an interior display screen having a predetermined see-through area spaced apart from an exterior display screen and aligned with the exterior display screen, said interior display screen being mounted a predetermined distance D behind the exterior display screen in a 203267272 42 COMS ID No: ARCS-168010 Received by IP Australia: Time 11:25 Date 2007-11-09 0292586999 Blake Dawson 0295899 BlkeCaon11:24:53 a.m. 09-11-2007 56157 housing, and an exterior display screen having a predetermined see-through area to display a first image of a reel having a plurality of symbols thereon;, and causing the other of ineirdisplay screen and said exterior display screen to display a second image of said same plurality of symbols, said second image of said same plurality of 0 symbols aligned with the first image of said plurality of symbols on the reel, wherein said exterior display screen, said interior display screen and a back light aligned with the exterior and interior C> display screens produce a representation of the plurality of symbols in three actual dimensions, wherein the representation has at least partly an actual depth based on the predetermined distance D.
  63. 101. A method of operating a gaming device configured to provide at least one wagering game, said method comprising: causing one of an interior display screen and an at least partially see-through exterior NO display screen to display a first image of a first reel having a first plurality of symbols thereon, the 0 interior display screen being spaced apart from the exterior display screen and aligned with the exterior display screen such that at least one line of sight extends through the see-through part of the exterior display screen and the interior display screen, the interior display screen being mounted a predetermined distance D behind the exterior display screen in a housing; and causing the other of the interior display screen and exterior display screen to display a second image of a second reel having a second plurality of symbols thereon, such that the interior and exterior display screens simultaneously display the first and second images to create a three dimensional representation of the first and second reels having an actual height, an actual width and an depth, wherein the first and second images do not overlap, and wherein the depth of the three dimensional representation is at least partly an actual depth based on the predetermined distance D.
  64. 102. A method of operating a gaming device configured to provide at least one wagering game, said method comprising: causing an at least partially see-through exterior display screen to display an image of at least one payline; and causing an interior display screen, spaced apart from the exterior display screen and aligned with the exterior display screen such that a plurality of lines of sight extend through the see- through part of the exterior display screen and the interior display screen, the Interior display screen being mounted a predetermined distance D behind the exterior display screen in a housing, to display a three dimensional image of at least one reel of the wagering game in alignment with the image of the at least one payline, said reel having a plurality of symbols thereon, such that the exterior display screen and the interior display screen simultaneously respectively display the images of the at least one payline and the at least one reel to create a three dimensional representation of the at least one payline and the at least one reel through said lines of sight and 2032672742 43 COMS ID No:ARCS-168010 Received by IP Australia: Time 11:25 Date 2007-11-09 0292586999 Blake Dawson 11:25:24 a.m 09-11-2007 57f57 having an actual height, an actual width and a depth, wherein the depth of the three dimensional representation is at least partly an actual depth based on the predetermined distance D. S103. The method of Claim 102, which includes causing the exterior display screen to display an >image of a paytable. O z 104. A method of operating a gaming device configured to provide at least one wagering game, C> said method comprising: 0 causing one of the interior display screen and an at least partially see-through exterior odisplay screen to display information regarding a primary Wagering game, the interior display screen being spaced apart from the exterior display screen and aligned with the exterior display screen such that a plurality of lines of sight extend through said see-through part of the exterior O display screen and the interior display screen, said interior display screen being mounted a i predetermined distance D behind the exterior display screen in a housing; and O O causing the other of the interior display screen and the exterior display screen to display a three dimensional image of at least one reel of the primary wagering game, said reel having a plurality of symbols thereon, such that the exterior display screen and the interior display screen simultaneously display the information regarding the primary wagering game and the image of the at least one reel to create a three dimensional representation of the information regarding the primary wagering game and the image of the at least one reel through said lines of sight and having an actual height, an actual width and a depth, wherein the depth of the three dimensional representation is at least partly an actual depth based on the predetermined distance D.
  65. 105. A gaming device substantially as described with reference to and as illustrated in the accompanying figures. 203267274_2 44 COMS ID No: ARCS-168010 Received by IP Australia: Time 11:25 Date 2007-11-09
AU2006203570A 2002-08-06 2006-08-18 Gaming Device Having a Three Dimensional Display Device Ceased AU2006203570C1 (en)

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EP0454423A1 (en) * 1990-04-23 1991-10-30 Tfe Hong Kong Limited A liquid crystal display
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