ATE543546T1 - Vorrichtung und verfahren zur darstellung eines von mehreren benutzern geteilten raumes, wo wirklichkeit zum teil einbezogen wird, entsprechende spielvorrichtung und entsprechendes schnittstellenverfahren - Google Patents

Vorrichtung und verfahren zur darstellung eines von mehreren benutzern geteilten raumes, wo wirklichkeit zum teil einbezogen wird, entsprechende spielvorrichtung und entsprechendes schnittstellenverfahren

Info

Publication number
ATE543546T1
ATE543546T1 AT00103876T AT00103876T ATE543546T1 AT E543546 T1 ATE543546 T1 AT E543546T1 AT 00103876 T AT00103876 T AT 00103876T AT 00103876 T AT00103876 T AT 00103876T AT E543546 T1 ATE543546 T1 AT E543546T1
Authority
AT
Austria
Prior art keywords
user
player
location
reality
hand
Prior art date
Application number
AT00103876T
Other languages
English (en)
Inventor
Toshikazu Ohshima
Kiyohide Sato
Original Assignee
Canon Kk
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from JP16471899A external-priority patent/JP3413127B2/ja
Priority claimed from JP16471999A external-priority patent/JP3413128B2/ja
Priority claimed from JP16570999A external-priority patent/JP3363837B2/ja
Application filed by Canon Kk filed Critical Canon Kk
Application granted granted Critical
Publication of ATE543546T1 publication Critical patent/ATE543546T1/de

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/212Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/428Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1012Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals involving biosensors worn by the player, e.g. for measuring heart beat, limb activity
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1087Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8082Virtual reality

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Cardiology (AREA)
  • General Health & Medical Sciences (AREA)
  • Heart & Thoracic Surgery (AREA)
  • Health & Medical Sciences (AREA)
  • Biophysics (AREA)
  • Life Sciences & Earth Sciences (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • User Interface Of Digital Computer (AREA)
  • Processing Or Creating Images (AREA)
AT00103876T 1999-06-11 2000-02-24 Vorrichtung und verfahren zur darstellung eines von mehreren benutzern geteilten raumes, wo wirklichkeit zum teil einbezogen wird, entsprechende spielvorrichtung und entsprechendes schnittstellenverfahren ATE543546T1 (de)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
JP16471899A JP3413127B2 (ja) 1999-06-11 1999-06-11 複合現実感装置及び複合現実感提示方法
JP16471999A JP3413128B2 (ja) 1999-06-11 1999-06-11 複合現実感提示方法
JP16570999A JP3363837B2 (ja) 1999-06-11 1999-06-11 ユーザインタフェース装置および情報処理方法

Publications (1)

Publication Number Publication Date
ATE543546T1 true ATE543546T1 (de) 2012-02-15

Family

ID=27322375

Family Applications (1)

Application Number Title Priority Date Filing Date
AT00103876T ATE543546T1 (de) 1999-06-11 2000-02-24 Vorrichtung und verfahren zur darstellung eines von mehreren benutzern geteilten raumes, wo wirklichkeit zum teil einbezogen wird, entsprechende spielvorrichtung und entsprechendes schnittstellenverfahren

Country Status (2)

Country Link
EP (1) EP1060772B1 (de)
AT (1) ATE543546T1 (de)

Families Citing this family (30)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP4708590B2 (ja) * 2001-03-13 2011-06-22 キヤノン株式会社 複合現実感システム、ヘッドマウントディスプレイ装置、複合現実感実現方法及びプログラム
EP1262213A1 (de) * 2001-05-23 2002-12-04 Siemens Aktiengesellschaft Verfahren zur Ortung eines Gegenstandes, einer Person und/oder eines Teiles davon
SE523098C2 (sv) * 2001-06-19 2004-03-30 Jan G Faeger Anordning och förfarande för att i en reell omgivning skapa en virtuell företeelse
WO2003000367A1 (en) * 2001-06-19 2003-01-03 Faeger Jan G A device and a method for creating an environment for a creature
FR2848870B1 (fr) * 2002-12-18 2008-11-28 Sylvius Systeme de jeu a commande perfectionnee de deplacement d'objets virtuels affiches
JP4262011B2 (ja) 2003-07-30 2009-05-13 キヤノン株式会社 画像提示方法及び装置
JP4401727B2 (ja) * 2003-09-30 2010-01-20 キヤノン株式会社 画像表示装置及び方法
DE10361512A1 (de) * 2003-12-23 2005-07-28 Siemens Ag Vorrichtung und Verfahren zur positionsgenauen Überlagerung des realen Blickfeldes
JP4738870B2 (ja) * 2005-04-08 2011-08-03 キヤノン株式会社 情報処理方法、情報処理装置および遠隔複合現実感共有装置
EP1712981A1 (de) * 2005-04-15 2006-10-18 Herman Bailey Interaktives erweitertes Realitätssystem
CN101273368A (zh) * 2005-08-29 2008-09-24 埃韦里克斯技术股份有限公司 经由移动图像识别的交互
US20070184899A1 (en) * 2006-02-03 2007-08-09 Nokia Corporation Gaming device, method, and computer program product for modifying input to a native application to present modified output
JP4816789B2 (ja) * 2009-11-16 2011-11-16 ソニー株式会社 情報処理装置、情報処理方法、プログラムおよび情報処理システム
KR101638630B1 (ko) * 2010-06-14 2016-07-11 주식회사 비즈모델라인 증강현실 데이터 최적화 방법
CN107050852A (zh) * 2011-02-11 2017-08-18 漳州市爵晟电子科技有限公司 一种游戏***及其穿套式定点控制设备
EP3462286A1 (de) 2011-05-06 2019-04-03 Magic Leap, Inc. Massive und simultane digitale fernpräsenzwelt
US9182815B2 (en) 2011-12-07 2015-11-10 Microsoft Technology Licensing, Llc Making static printed content dynamic with virtual data
US9183807B2 (en) 2011-12-07 2015-11-10 Microsoft Technology Licensing, Llc Displaying virtual data as printed content
US9229231B2 (en) 2011-12-07 2016-01-05 Microsoft Technology Licensing, Llc Updating printed content with personalized virtual data
US9165381B2 (en) 2012-05-31 2015-10-20 Microsoft Technology Licensing, Llc Augmented books in a mixed reality environment
JP5891125B2 (ja) * 2012-06-29 2016-03-22 株式会社ソニー・コンピュータエンタテインメント 映像処理装置、映像処理方法、および映像処理システム
US20170061700A1 (en) * 2015-02-13 2017-03-02 Julian Michael Urbach Intercommunication between a head mounted display and a real world object
US10786731B2 (en) 2015-11-24 2020-09-29 Razer (Asia-Pacific) Pte. Ltd. Wearable devices, methods for controlling a wearable device, and computer-readable media
JP6362631B2 (ja) 2016-01-15 2018-07-25 株式会社meleap 画像表示システム、画像表示システムの制御方法、画像配信システムおよびヘッドマウントディスプレイ
JP6709633B2 (ja) * 2016-02-17 2020-06-17 株式会社バンダイナムコエンターテインメント シミュレーションシステム及びゲームシステム
WO2019143886A1 (en) * 2018-01-22 2019-07-25 Dakiana Research Llc Objective-effectuators in synthesized reality settings
US10802281B2 (en) 2018-12-20 2020-10-13 General Electric Company Periodic lenses systems for augmented reality
CN109727318B (zh) * 2019-01-10 2023-04-28 广州视革科技有限公司 在ar设备中实现传送门效果并呈现vr全景视频画面的方法
CN111918114A (zh) * 2020-07-31 2020-11-10 北京市商汤科技开发有限公司 图像显示方法、装置、显示设备及计算机可读存储介质
US20240233284A1 (en) * 2023-01-10 2024-07-11 Jadu AR Inc. Remote multiparticipant augmented reality

Family Cites Families (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP3065702B2 (ja) * 1991-04-23 2000-07-17 オリンパス光学工業株式会社 内視鏡システム
JP2550832B2 (ja) * 1992-07-21 1996-11-06 株式会社セガ・エンタープライゼス 仮想現実感生成装置
US5694142A (en) * 1993-06-21 1997-12-02 General Electric Company Interactive digital arrow (d'arrow) three-dimensional (3D) pointing
US5703604A (en) * 1995-05-22 1997-12-30 Dodeca Llc Immersive dodecaherdral video viewing system
US5741782A (en) 1996-03-29 1998-04-21 Cryolife, Inc. Antibiotic cocktail and method of use
US6522312B2 (en) * 1997-09-01 2003-02-18 Canon Kabushiki Kaisha Apparatus for presenting mixed reality shared among operators

Also Published As

Publication number Publication date
EP1060772A3 (de) 2005-06-01
EP1060772B1 (de) 2012-02-01
EP1060772A2 (de) 2000-12-20

Similar Documents

Publication Publication Date Title
ATE543546T1 (de) Vorrichtung und verfahren zur darstellung eines von mehreren benutzern geteilten raumes, wo wirklichkeit zum teil einbezogen wird, entsprechende spielvorrichtung und entsprechendes schnittstellenverfahren
Feasel et al. LLCM-WIP: Low-latency, continuous-motion walking-in-place
US10534432B2 (en) Control apparatus
JP6526221B2 (ja) 周辺デバイスを伴うグローブの指先の磁気追跡
US11379054B2 (en) Apparatus for use in a virtual reality system
ATE334453T1 (de) Vorrichtung und verfahren zur darstellung gemischter virtueller realität, gemeinsam von mehreren bedienungspersonen genutzt
US9526983B2 (en) Virtual reality avatar traveling control system and virtual reality avatar traveling control method
EP3275514A1 (de) Interaktives verfahren mit kombination aus virtualität und realität und system zur zusammenführung einer realen umgebung
WO2005058434A3 (en) Control apparatus for use with a computer or video game system
US11231771B2 (en) Interactive exercise and training system and method
JP2008307392A (ja) 可動コントローラを使った対話式制御のための自己完結式慣性ナビゲーション・システム
US20210034162A1 (en) Control device, control method, and program
Guerrero et al. Kinect-based posture tracking for correcting positions during exercise
KR100866847B1 (ko) 트래커를 활용한 온라인 네트워크 대전 게임 시스템 및 그방법
JP4282112B2 (ja) 仮想物体制御方法および仮想物体制御装置および記録媒体
Pratticò et al. Assessing the user experience of consumer haptic devices for simulation-based virtual reality
CN109224394B (zh) 基于虚拟现实环境的上肢康复训练方法与***
WO2010068901A3 (en) Interface apparatus for software
Nolin et al. Activation cues and force scaling methods for virtual fixtures
JP2017217277A (ja) リハビリテーション支援制御装置及びコンピュータプログラム
WO2022180894A1 (ja) 触覚拡張情報処理システム、ソフトウエア、方法並びに記録媒体
Yoon et al. JediFlight: design and evaluation of wing-based flying experience in virtual reality
KR20080026403A (ko) 자세추적을 이용하여 프로그램을 진행하는 로봇 및 그 방법
KR102106200B1 (ko) 실감형 바이애슬론 시뮬레이터 시스템
JP5317610B2 (ja) 機械振動出力装置及び動作方法