TW200615819A - Image generating apparatus, load display method and recording medium - Google Patents

Image generating apparatus, load display method and recording medium

Info

Publication number
TW200615819A
TW200615819A TW094131078A TW94131078A TW200615819A TW 200615819 A TW200615819 A TW 200615819A TW 094131078 A TW094131078 A TW 094131078A TW 94131078 A TW94131078 A TW 94131078A TW 200615819 A TW200615819 A TW 200615819A
Authority
TW
Taiwan
Prior art keywords
unit
operation input
load
running condition
virtual vehicle
Prior art date
Application number
TW094131078A
Other languages
English (en)
Other versions
TWI287197B (en
Inventor
Takeshi Okubo
Hiroki Suzuki
Original Assignee
Konami Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Konami Corp filed Critical Konami Corp
Publication of TW200615819A publication Critical patent/TW200615819A/zh
Application granted granted Critical
Publication of TWI287197B publication Critical patent/TWI287197B/zh

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T19/00Manipulating 3D models or images for computer graphics
    • G06T19/003Navigation within 3D models or images
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/803Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T11/002D [Two Dimensional] image generation
    • G06T11/20Drawing from basic elements, e.g. lines or circles
    • G06T11/206Drawing of charts or graphs
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T19/00Manipulating 3D models or images for computer graphics
    • G06T19/20Editing of 3D images, e.g. changing shapes or colours, aligning objects or positioning parts
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B19/00Teaching not covered by other main groups of this subclass
    • G09B19/16Control of vehicles or other craft
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B9/00Simulators for teaching or training purposes
    • G09B9/02Simulators for teaching or training purposes for teaching control of vehicles or other craft
    • G09B9/04Simulators for teaching or training purposes for teaching control of vehicles or other craft for teaching control of land vehicles
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/303Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6009Methods for processing data by generating or executing the game program for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8017Driving on land or water; Flying

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Business, Economics & Management (AREA)
  • Educational Technology (AREA)
  • Software Systems (AREA)
  • Educational Administration (AREA)
  • Aviation & Aerospace Engineering (AREA)
  • Human Computer Interaction (AREA)
  • General Engineering & Computer Science (AREA)
  • Computer Hardware Design (AREA)
  • Computer Graphics (AREA)
  • Remote Sensing (AREA)
  • Entrepreneurship & Innovation (AREA)
  • Radar, Positioning & Navigation (AREA)
  • Optics & Photonics (AREA)
  • Architecture (AREA)
  • Processing Or Creating Images (AREA)
  • Time Recorders, Dirve Recorders, Access Control (AREA)
  • Instrument Panels (AREA)
  • Indicating Measured Values (AREA)
TW094131078A 2004-09-09 2005-09-09 Image generating apparatus, display method and computer-readable recording medium recording relevant commands for simulating and sensing the load of the moving body TWI287197B (en)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2004262062A JP3769287B2 (ja) 2004-09-09 2004-09-09 画像生成装置、荷重表示方法、ならびに、プログラム

Publications (2)

Publication Number Publication Date
TW200615819A true TW200615819A (en) 2006-05-16
TWI287197B TWI287197B (en) 2007-09-21

Family

ID=36036325

Family Applications (1)

Application Number Title Priority Date Filing Date
TW094131078A TWI287197B (en) 2004-09-09 2005-09-09 Image generating apparatus, display method and computer-readable recording medium recording relevant commands for simulating and sensing the load of the moving body

Country Status (7)

Country Link
US (1) US20090118003A1 (zh)
EP (1) EP1790400A4 (zh)
JP (1) JP3769287B2 (zh)
KR (1) KR100921882B1 (zh)
CN (1) CN101048209B (zh)
TW (1) TWI287197B (zh)
WO (1) WO2006028044A1 (zh)

Families Citing this family (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP3765422B2 (ja) * 2004-04-28 2006-04-12 コナミ株式会社 画像生成装置、加速度表示方法、および、プログラム
JP5816435B2 (ja) * 2011-01-06 2015-11-18 任天堂株式会社 表示制御プログラム、表示制御装置、表示制御システム、表示制御方法
JP6331919B2 (ja) * 2014-09-19 2018-05-30 日産自動車株式会社 走行情報収集処理装置及び走行情報収集処理方法
JP6331920B2 (ja) * 2014-09-19 2018-05-30 日産自動車株式会社 走行情報収集処理装置及び走行情報収集処理方法
JP6543313B2 (ja) * 2017-10-02 2019-07-10 株式会社エイチアイ 移動体用画像生成記録表示装置及びプログラム
CN108744518B (zh) * 2018-06-08 2022-03-22 网易(杭州)网络有限公司 游戏对象的控制方法、装置、电子设备和存储介质

Family Cites Families (11)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5366376A (en) * 1992-05-22 1994-11-22 Atari Games Corporation Driver training system and method with performance data feedback
US5755620A (en) * 1995-04-03 1998-05-26 Kabushiki Kaisha Sega Enterprises Game system and data processing method thereof
US6409596B1 (en) * 1997-09-12 2002-06-25 Kabushiki Kaisha Sega Enterprises Game device and image displaying method which displays a game proceeding in virtual space, and computer-readable recording medium
AU5935200A (en) * 1999-07-15 2001-02-05 Midway Games West Inc. System and method of vehicle competition with enhanced ghosting features
AU3062101A (en) * 2000-01-24 2001-07-31 Ock-Joon Kim Simulation game apparatus for motor race and its shaking device
JP3843246B2 (ja) * 2002-07-02 2006-11-08 株式会社バンダイナムコゲームス プログラム、情報記憶媒体及びゲーム装置
US7096171B2 (en) * 2002-08-07 2006-08-22 New York Air Brake Corporation Train simulator and playback station
JP4143437B2 (ja) * 2003-02-20 2008-09-03 アルプス電気株式会社 力覚付与型入力装置
JP3556660B1 (ja) * 2003-03-31 2004-08-18 コナミ株式会社 画像生成装置、荷重表示方法、ならびに、プログラム
US8133115B2 (en) * 2003-10-22 2012-03-13 Sony Computer Entertainment America Llc System and method for recording and displaying a graphical path in a video game
JP2006010325A (ja) * 2004-06-22 2006-01-12 Sharp Corp 表示装置、インストルメントパネル、自動車両およびゲームシステム

Also Published As

Publication number Publication date
KR20070050945A (ko) 2007-05-16
KR100921882B1 (ko) 2009-10-13
JP3769287B2 (ja) 2006-04-19
CN101048209A (zh) 2007-10-03
WO2006028044A1 (ja) 2006-03-16
JP2006075323A (ja) 2006-03-23
EP1790400A4 (en) 2007-12-26
US20090118003A1 (en) 2009-05-07
EP1790400A1 (en) 2007-05-30
CN101048209B (zh) 2011-01-12
TWI287197B (en) 2007-09-21

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Legal Events

Date Code Title Description
MM4A Annulment or lapse of patent due to non-payment of fees