HK1069789A1 - Tennis game system - Google Patents
Tennis game systemInfo
- Publication number
- HK1069789A1 HK1069789A1 HK05102309.7A HK05102309A HK1069789A1 HK 1069789 A1 HK1069789 A1 HK 1069789A1 HK 05102309 A HK05102309 A HK 05102309A HK 1069789 A1 HK1069789 A1 HK 1069789A1
- Authority
- HK
- Hong Kong
- Prior art keywords
- ball
- player
- game
- ball striking
- predicted return
- Prior art date
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
- A63F13/573—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using trajectories of game objects, e.g. of a golf ball according to the point of impact
-
- A63F13/10—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/211—Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
- A63F13/245—Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/428—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/812—Ball games, e.g. soccer or baseball
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/843—Special adaptations for executing a specific game genre or game mode involving concurrently two or more players on the same game device, e.g. requiring the use of a plurality of controllers or of a specific view of game data for each player
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1006—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals having additional degrees of freedom
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/105—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals using inertial sensors, e.g. accelerometers, gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1062—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8011—Ball
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Theoretical Computer Science (AREA)
- User Interface Of Digital Computer (AREA)
- Position Input By Displaying (AREA)
- Prostheses (AREA)
- Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
- Position Fixing By Use Of Radio Waves (AREA)
- Closed-Circuit Television Systems (AREA)
- Vehicle Step Arrangements And Article Storage (AREA)
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2002122646 | 2002-04-24 | ||
PCT/JP2003/004861 WO2003090888A1 (en) | 2002-04-24 | 2003-04-16 | Tennis game system |
Publications (1)
Publication Number | Publication Date |
---|---|
HK1069789A1 true HK1069789A1 (en) | 2005-06-03 |
Family
ID=29267459
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
HK05102309.7A HK1069789A1 (en) | 2002-04-24 | 2005-03-16 | Tennis game system |
Country Status (10)
Country | Link |
---|---|
US (1) | US7635301B2 (zh) |
EP (1) | EP1498161B1 (zh) |
JP (1) | JP3877728B2 (zh) |
KR (1) | KR100987638B1 (zh) |
CN (1) | CN1662283B (zh) |
AT (1) | ATE432751T1 (zh) |
DE (1) | DE60327848D1 (zh) |
HK (1) | HK1069789A1 (zh) |
TW (1) | TWI263525B (zh) |
WO (1) | WO2003090888A1 (zh) |
Families Citing this family (37)
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US7749089B1 (en) | 1999-02-26 | 2010-07-06 | Creative Kingdoms, Llc | Multi-media interactive play system |
US6761637B2 (en) | 2000-02-22 | 2004-07-13 | Creative Kingdoms, Llc | Method of game play using RFID tracking device |
US7878905B2 (en) | 2000-02-22 | 2011-02-01 | Creative Kingdoms, Llc | Multi-layered interactive play experience |
US7445550B2 (en) | 2000-02-22 | 2008-11-04 | Creative Kingdoms, Llc | Magical wand and interactive play experience |
US7066781B2 (en) | 2000-10-20 | 2006-06-27 | Denise Chapman Weston | Children's toy with wireless tag/transponder |
US6967566B2 (en) | 2002-04-05 | 2005-11-22 | Creative Kingdoms, Llc | Live-action interactive adventure game |
US20070066396A1 (en) | 2002-04-05 | 2007-03-22 | Denise Chapman Weston | Retail methods for providing an interactive product to a consumer |
US7674184B2 (en) | 2002-08-01 | 2010-03-09 | Creative Kingdoms, Llc | Interactive water attraction and quest game |
US9446319B2 (en) | 2003-03-25 | 2016-09-20 | Mq Gaming, Llc | Interactive gaming toy |
JP2005349048A (ja) * | 2004-06-11 | 2005-12-22 | Konami Co Ltd | ゲーム装置、ゴルフゲーム装置及び該装置のショット結果決定方法 |
WO2006070741A1 (ja) * | 2004-12-27 | 2006-07-06 | Ssd Company Limited | 釣り疑似体験装置および演出装置 |
US20060287140A1 (en) * | 2005-06-16 | 2006-12-21 | Brandt Richard A | Automated line calling system |
US20070060392A1 (en) * | 2005-08-11 | 2007-03-15 | Sullivan Paul J | Game controller |
US7927216B2 (en) | 2005-09-15 | 2011-04-19 | Nintendo Co., Ltd. | Video game system with wireless modular handheld controller |
US8313379B2 (en) | 2005-08-22 | 2012-11-20 | Nintendo Co., Ltd. | Video game system with wireless modular handheld controller |
JP4805633B2 (ja) | 2005-08-22 | 2011-11-02 | 任天堂株式会社 | ゲーム用操作装置 |
JP4262726B2 (ja) | 2005-08-24 | 2009-05-13 | 任天堂株式会社 | ゲームコントローラおよびゲームシステム |
US8308563B2 (en) | 2005-08-30 | 2012-11-13 | Nintendo Co., Ltd. | Game system and storage medium having game program stored thereon |
US8157651B2 (en) | 2005-09-12 | 2012-04-17 | Nintendo Co., Ltd. | Information processing program |
US7874918B2 (en) | 2005-11-04 | 2011-01-25 | Mattel Inc. | Game unit with motion and orientation sensing controller |
JP4989105B2 (ja) * | 2006-05-09 | 2012-08-01 | 任天堂株式会社 | ゲームコントローラ |
JP5177615B2 (ja) * | 2006-12-01 | 2013-04-03 | 任天堂株式会社 | ゲームプログラム、ゲーム装置、ゲームシステム、およびゲーム処理方法 |
JP4171040B2 (ja) | 2006-12-22 | 2008-10-22 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム装置の制御方法及びプログラム |
US20080211771A1 (en) * | 2007-03-02 | 2008-09-04 | Naturalpoint, Inc. | Approach for Merging Scaled Input of Movable Objects to Control Presentation of Aspects of a Shared Virtual Environment |
JP5420824B2 (ja) * | 2007-03-30 | 2014-02-19 | 任天堂株式会社 | ゲーム装置およびゲームプログラム |
JP5220349B2 (ja) * | 2007-06-13 | 2013-06-26 | 株式会社バンダイナムコゲームス | プログラム、情報記憶媒体及び画像生成システム |
US20110077065A1 (en) * | 2009-09-29 | 2011-03-31 | Rudell Design, Llc | Game set with wirelessly coupled game units |
US20110199302A1 (en) * | 2010-02-16 | 2011-08-18 | Microsoft Corporation | Capturing screen objects using a collision volume |
CN102446359B (zh) * | 2010-10-12 | 2014-01-22 | 深圳泰山在线科技有限公司 | 一种基于计算机的小球运动处理方法及*** |
JP6061262B2 (ja) * | 2012-02-16 | 2017-01-18 | 任天堂株式会社 | ゲームシステム、ゲーム制御方法、ゲーム装置およびゲームプログラム |
US20150290542A1 (en) * | 2014-04-14 | 2015-10-15 | King.Com Limited | Device, game and automatic control methods therefor |
WO2015158364A1 (en) * | 2014-04-14 | 2015-10-22 | King.Com Limited | Device, game and automatic control methods therefor |
DE102015121854A1 (de) | 2015-12-15 | 2017-06-22 | Frank Pelzer | Verfahren und System zum Livebestimmen eines Sportgeräts |
JP6877893B2 (ja) * | 2016-06-06 | 2021-05-26 | 任天堂株式会社 | ゲーム装置、ゲームシステム、ゲームプログラム、および振り入力判定方法 |
AU2018289561B2 (en) | 2017-06-22 | 2020-07-02 | Centurion Vr, Inc. | Virtual reality simulation |
WO2019014392A1 (en) * | 2017-07-11 | 2019-01-17 | Specular Theory, Inc. | INPUT CONTROLLER AND CORRESPONDING GAME MECHANICS FOR VIRTUAL REALITY SYSTEMS |
IT202100013304A1 (it) * | 2021-05-21 | 2022-11-21 | Noxi S R L | Racchetta e sistema per praticare sport da racchetta nella realtà |
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US4545576A (en) * | 1982-01-15 | 1985-10-08 | Harris Thomas M | Baseball-strike indicator and trajectory analyzer and method of using same |
US5269519A (en) * | 1990-08-15 | 1993-12-14 | David Malone | Game simulation interface apparatus and method |
US5741182A (en) * | 1994-06-17 | 1998-04-21 | Sports Sciences, Inc. | Sensing spatial movement |
US5846086A (en) * | 1994-07-01 | 1998-12-08 | Massachusetts Institute Of Technology | System for human trajectory learning in virtual environments |
CN2211084Y (zh) * | 1994-11-15 | 1995-10-25 | 郑秋豪 | 可分离的电视游戏机键盘 |
US6542155B1 (en) * | 1995-04-27 | 2003-04-01 | Kabushiki Kaisha Sega Enterprises | Picture processing device, picture processing method, and game device and storage medium using the same |
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US5823878A (en) * | 1996-09-04 | 1998-10-20 | Welch; Christian M. | Golf swing analysis apparatus and method |
FR2754048B1 (fr) * | 1996-10-02 | 1998-11-27 | Trabut Pierre Louis Georges | Appareil et procede pour eduquer la perception du tireur sportif. (l'appareil est appele par la suite "perfotir") |
US5846139A (en) * | 1996-11-13 | 1998-12-08 | Carl J. Bair | Golf simulator |
JP4120017B2 (ja) * | 1997-01-30 | 2008-07-16 | 株式会社セガ | 入力装置およびゲーム処理装置、その方法 |
CN1222867A (zh) * | 1997-04-03 | 1999-07-14 | 世嘉企业股份有限公司 | 游戏图像显示方法和控制方法 |
US6428411B1 (en) * | 1997-05-02 | 2002-08-06 | Konami Co., Ltd. | Volleyball video game system |
IL121178A (en) * | 1997-06-27 | 2003-11-23 | Nds Ltd | Interactive game system |
JP4221838B2 (ja) * | 1998-09-30 | 2009-02-12 | 株式会社セガ | ゲーム装置、当り判定方法、及び情報記録媒体 |
US6224493B1 (en) * | 1999-05-12 | 2001-05-01 | Callaway Golf Company | Instrumented golf club system and method of use |
JP2000325660A (ja) | 1999-05-24 | 2000-11-28 | Namco Ltd | ゲームシステム及び情報記憶媒体 |
JP4114029B2 (ja) * | 1999-07-16 | 2008-07-09 | 株式会社セガ | 画像処理装置、画像処理方法及び記録媒体 |
JP3470071B2 (ja) * | 1999-10-04 | 2003-11-25 | 新世代株式会社 | 釣りゲーム装置 |
JP2001149656A (ja) | 1999-11-30 | 2001-06-05 | Namco Ltd | ゲーム装置、ゲーム処理方法および記録媒体 |
US7252588B2 (en) * | 1999-12-01 | 2007-08-07 | Namco Bandai Games Inc. | Sport video game machine and play control method of sport video game |
US6503144B1 (en) * | 2000-01-28 | 2003-01-07 | Square Co., Ltd. | Computer readable program product storing program for ball-playing type game, said program, and ball-playing type game processing apparatus and method |
JP2001327750A (ja) * | 2000-05-19 | 2001-11-27 | Square Co Ltd | 球技系ゲームのカーソル表示を処理するためのプログラムを記録したコンピュータ読み取り可能な記録媒体およびプログラム、ならびに、球技系ゲームのカーソル表示処理装置およびその方法 |
JP2002058867A (ja) * | 2000-06-07 | 2002-02-26 | Square Co Ltd | 球技系ゲームのプログラムを記録したコンピュータ読み取り可能な記録媒体およびプログラム、ならびに、球技系ゲーム処理装置およびその方法 |
JP2002058868A (ja) * | 2000-06-07 | 2002-02-26 | Square Co Ltd | 球技系ゲームのプログラムを記録したコンピュータ読み取り可能な記録媒体およびプログラム、ならびに、球技系ゲーム処理装置およびその方法 |
JP2002045569A (ja) * | 2000-07-31 | 2002-02-12 | Konami Computer Entertainment Osaka:Kk | ゲーム進行制御プログラムを記録したコンピュータ読取可能な記録媒体、サーバ及びゲーム進行制御方法 |
JP3445587B2 (ja) * | 2001-09-13 | 2003-09-08 | コナミ株式会社 | 対戦型ラリーゲームプログラム |
JP4028708B2 (ja) * | 2001-10-19 | 2007-12-26 | 株式会社コナミデジタルエンタテインメント | ゲーム装置及びゲームシステム |
US7918730B2 (en) * | 2002-06-27 | 2011-04-05 | Igt | Trajectory-based 3-D games of chance for video gaming machines |
-
2003
- 2003-04-16 AT AT03717603T patent/ATE432751T1/de not_active IP Right Cessation
- 2003-04-16 CN CN038142945A patent/CN1662283B/zh not_active Expired - Fee Related
- 2003-04-16 US US10/511,277 patent/US7635301B2/en not_active Expired - Fee Related
- 2003-04-16 EP EP03717603A patent/EP1498161B1/en not_active Expired - Lifetime
- 2003-04-16 KR KR1020047016986A patent/KR100987638B1/ko not_active IP Right Cessation
- 2003-04-16 DE DE60327848T patent/DE60327848D1/de not_active Expired - Fee Related
- 2003-04-16 WO PCT/JP2003/004861 patent/WO2003090888A1/ja active Application Filing
- 2003-04-16 JP JP2003587511A patent/JP3877728B2/ja not_active Expired - Fee Related
- 2003-04-17 TW TW092108883A patent/TWI263525B/zh not_active IP Right Cessation
-
2005
- 2005-03-16 HK HK05102309.7A patent/HK1069789A1/xx not_active IP Right Cessation
Also Published As
Publication number | Publication date |
---|---|
JPWO2003090888A1 (ja) | 2005-08-25 |
CN1662283B (zh) | 2010-06-09 |
EP1498161B1 (en) | 2009-06-03 |
TWI263525B (en) | 2006-10-11 |
WO2003090888A1 (en) | 2003-11-06 |
JP3877728B2 (ja) | 2007-02-07 |
US7635301B2 (en) | 2009-12-22 |
TW200400073A (en) | 2004-01-01 |
KR20040104594A (ko) | 2004-12-10 |
ATE432751T1 (de) | 2009-06-15 |
DE60327848D1 (de) | 2009-07-16 |
EP1498161A4 (en) | 2005-06-08 |
CN1662283A (zh) | 2005-08-31 |
KR100987638B1 (ko) | 2010-10-13 |
US20050176485A1 (en) | 2005-08-11 |
EP1498161A1 (en) | 2005-01-19 |
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