EP2541377A4 - Computer device, storage medium, and control method - Google Patents
Computer device, storage medium, and control methodInfo
- Publication number
- EP2541377A4 EP2541377A4 EP11747054.2A EP11747054A EP2541377A4 EP 2541377 A4 EP2541377 A4 EP 2541377A4 EP 11747054 A EP11747054 A EP 11747054A EP 2541377 A4 EP2541377 A4 EP 2541377A4
- Authority
- EP
- European Patent Office
- Prior art keywords
- storage medium
- control method
- computer device
- computer
- medium
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Withdrawn
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/533—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0487—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
- G06F3/0488—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
- G06F3/04886—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures by partitioning the display area of the touch-screen or the surface of the digitising tablet into independently controllable areas, e.g. virtual keyboards or menus
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
- A63F13/2145—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/041—Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means
- G06F3/0412—Digitisers structurally integrated in a display
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/041—Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means
- G06F3/0416—Control or interface arrangements specially adapted for digitisers
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0484—Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
- G06F3/04842—Selection of displayed objects or displayed text elements
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0487—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
- G06F3/0489—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using dedicated keyboard keys or combinations thereof
- G06F3/04895—Guidance during keyboard input operation, e.g. prompting
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T11/00—2D [Two Dimensional] image generation
- G06T11/001—Texturing; Colouring; Generation of texture or colour
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/92—Video game devices specially adapted to be hand-held while playing
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1068—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
- A63F2300/1075—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad using a touch screen
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/204—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform the platform being a handheld device
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/308—Details of the user interface
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6045—Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F2203/00—Indexing scheme relating to G06F3/00 - G06F3/048
- G06F2203/048—Indexing scheme relating to G06F3/048
- G06F2203/04804—Transparency, e.g. transparent or translucent windows
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Theoretical Computer Science (AREA)
- General Engineering & Computer Science (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- User Interface Of Digital Computer (AREA)
- Position Input By Displaying (AREA)
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2010041200 | 2010-02-26 | ||
PCT/JP2011/001058 WO2011105087A1 (en) | 2010-02-26 | 2011-02-24 | Computer device, storage medium, and control method |
Publications (2)
Publication Number | Publication Date |
---|---|
EP2541377A1 EP2541377A1 (en) | 2013-01-02 |
EP2541377A4 true EP2541377A4 (en) | 2016-06-01 |
Family
ID=44506514
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
EP11747054.2A Withdrawn EP2541377A4 (en) | 2010-02-26 | 2011-02-24 | Computer device, storage medium, and control method |
Country Status (6)
Country | Link |
---|---|
US (1) | US20130038623A1 (en) |
EP (1) | EP2541377A4 (en) |
JP (3) | JP4937421B2 (en) |
KR (1) | KR20120135281A (en) |
CN (1) | CN102844733A (en) |
WO (1) | WO2011105087A1 (en) |
Families Citing this family (55)
Publication number | Priority date | Publication date | Assignee | Title |
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JP5237325B2 (en) * | 2010-04-28 | 2013-07-17 | 株式会社スクウェア・エニックス | Video game processing apparatus, video game processing method, and video game processing program |
JP5227431B2 (en) | 2011-01-14 | 2013-07-03 | 株式会社スクウェア・エニックス | Network game system, game device, and program |
EP2754471A4 (en) * | 2011-09-06 | 2015-10-07 | Capcom Co | Game system, game control method and recording medium |
JP5536729B2 (en) * | 2011-09-20 | 2014-07-02 | 株式会社ソニー・コンピュータエンタテインメント | Information processing apparatus, application providing system, application providing server, application providing method, and information processing method |
TW201334843A (en) * | 2012-02-20 | 2013-09-01 | Fu Li Ye Internat Corp | Game control method with touch panel media and game play media |
WO2013157663A1 (en) * | 2012-04-18 | 2013-10-24 | Isayama Taro | Input control method, computer, and program |
JP5487262B2 (en) * | 2012-08-03 | 2014-05-07 | 株式会社コナミデジタルエンタテインメント | Operation terminal, operation control method, operation control program |
JP5563633B2 (en) * | 2012-08-31 | 2014-07-30 | 株式会社スクウェア・エニックス | Video game processing apparatus and video game processing program |
JP6293999B2 (en) * | 2012-12-19 | 2018-03-14 | 任天堂株式会社 | GAME SYSTEM, GAME PROGRAM, GAME PROCESSING CONTROL METHOD, AND GAME DEVICE |
KR101490009B1 (en) * | 2013-01-23 | 2015-02-04 | 박재현 | Apparatus and method for changing color of letters which are displayed in display device |
JP2014147511A (en) * | 2013-01-31 | 2014-08-21 | Gree Inc | Program, display system, and server device |
JP6095393B2 (en) * | 2013-02-12 | 2017-03-15 | 株式会社スクウェア・エニックス | Video game apparatus and video game processing program |
JP5624168B2 (en) * | 2013-03-28 | 2014-11-12 | 株式会社スクウェア・エニックス | Video game processing apparatus, video game processing method, and video game processing program |
JP6110704B2 (en) * | 2013-03-29 | 2017-04-05 | 任天堂株式会社 | Program, information processing apparatus, information processing method, and information processing system |
JP2014219837A (en) * | 2013-05-08 | 2014-11-20 | 任天堂株式会社 | Information processing system, information processing device, information processing program, and data providing method |
JP6153007B2 (en) * | 2013-07-19 | 2017-06-28 | 株式会社コナミデジタルエンタテインメント | Operation system, operation control method, operation control program |
JP5967148B2 (en) * | 2013-07-31 | 2016-08-10 | キヤノンマーケティングジャパン株式会社 | Information processing apparatus, information processing method, and program |
CN104346157A (en) * | 2013-08-06 | 2015-02-11 | 腾讯科技(深圳)有限公司 | Picture processing method and device and terminal equipment |
JP5706494B2 (en) * | 2013-09-20 | 2015-04-22 | ヤフー株式会社 | Distribution device, terminal device, distribution method, and distribution program |
KR102271637B1 (en) | 2013-09-27 | 2021-07-02 | 센셀, 인크. | Resistive touch sensor system and method |
US11221706B2 (en) | 2013-09-27 | 2022-01-11 | Sensel, Inc. | Tactile touch sensor system and method |
EP2891950B1 (en) * | 2014-01-07 | 2018-08-15 | Sony Depthsensing Solutions | Human-to-computer natural three-dimensional hand gesture based navigation method |
JP5843908B2 (en) * | 2014-03-07 | 2016-01-13 | 株式会社コナミデジタルエンタテインメント | GAME CONTROL DEVICE, GAME SYSTEM, AND PROGRAM |
US9561432B2 (en) | 2014-03-12 | 2017-02-07 | Wargaming.Net Limited | Touch control with dynamic zones |
US9901824B2 (en) | 2014-03-12 | 2018-02-27 | Wargaming.Net Limited | User control of objects and status conditions |
JP2015231437A (en) * | 2014-06-09 | 2015-12-24 | 株式会社バンダイナムコエンターテインメント | Program and game system |
JP6095614B2 (en) * | 2014-07-18 | 2017-03-15 | ヤフー株式会社 | Information display program, distribution device, information display method, and information display device |
JP6130335B2 (en) * | 2014-07-18 | 2017-05-17 | ヤフー株式会社 | Information display program, distribution device, information display method, and information display device |
JP6471890B2 (en) * | 2014-09-22 | 2019-02-20 | ヤマハ株式会社 | Music learning device |
JP2016062081A (en) * | 2014-09-22 | 2016-04-25 | ヤマハ株式会社 | Music teaching device |
JP6356558B2 (en) * | 2014-09-25 | 2018-07-11 | 株式会社スクウェア・エニックス | Video game processing apparatus, video game processing method, and video game processing program |
JP5795113B1 (en) * | 2014-12-18 | 2015-10-14 | 株式会社Cygames | GAME CONTROL PROGRAM, GAME CONTROL METHOD, AND GAME CONTROL DEVICE |
JP6616072B2 (en) * | 2014-12-26 | 2019-12-04 | 株式会社バンダイナムコエンターテインメント | Input processing apparatus and program |
WO2017019991A1 (en) * | 2015-07-29 | 2017-02-02 | Sensel Inc. | Systems and methods for manipulating a virtual environment |
JP5911632B1 (en) | 2015-10-05 | 2016-04-27 | グリー株式会社 | Program, game control method, and information processing apparatus |
CN105327506B (en) * | 2015-10-14 | 2019-10-29 | 网易(杭州)网络有限公司 | A kind of game role control method and device |
JP6310437B2 (en) * | 2015-10-21 | 2018-04-11 | 株式会社カプコン | GAME PROGRAM AND GAME DEVICE |
JP6310436B2 (en) * | 2015-10-21 | 2018-04-11 | 株式会社カプコン | GAME PROGRAM AND GAME DEVICE |
JP2016073663A (en) * | 2015-11-25 | 2016-05-12 | グリー株式会社 | Program and display system |
CN105413171B (en) * | 2015-12-03 | 2019-07-16 | 网易(杭州)网络有限公司 | A kind of control method and device that game role is mobile |
JP6206854B2 (en) * | 2015-12-29 | 2017-10-04 | 株式会社コナミデジタルエンタテインメント | GAME CONTROL DEVICE AND PROGRAM |
US10088947B2 (en) | 2016-03-25 | 2018-10-02 | Sensel Inc. | System and method for detecting and characterizing force inputs on a surface |
JP6166827B1 (en) * | 2016-09-12 | 2017-07-19 | 株式会社 ディー・エヌ・エー | System, method, and program for providing game |
JP6659604B2 (en) * | 2017-02-27 | 2020-03-04 | 株式会社スクウェア・エニックス | Video game processing device, video game processing method, and video game processing program |
JP2017159149A (en) * | 2017-06-22 | 2017-09-14 | 株式会社スクウェア・エニックス | Video game processing device, and video game processing program |
AU2017438902B2 (en) * | 2017-11-07 | 2022-02-03 | Huawei Technologies Co., Ltd. | Touch control method and apparatus |
JP6450875B1 (en) * | 2018-03-02 | 2019-01-09 | 株式会社コロプラ | GAME PROGRAM, GAME METHOD, AND INFORMATION PROCESSING DEVICE |
JP6709246B2 (en) * | 2018-05-15 | 2020-06-10 | グリー株式会社 | Program and display system |
JP6812394B2 (en) * | 2018-10-24 | 2021-01-13 | グリー株式会社 | Programs, game control methods, and information processing equipment |
JP7171403B2 (en) * | 2018-12-10 | 2022-11-15 | 株式会社コロプラ | Program, Game Method, and Information Processing Device |
JP6614381B1 (en) * | 2019-03-27 | 2019-12-04 | 株式会社セガゲームス | Program and information processing apparatus |
JP7321787B2 (en) * | 2019-06-19 | 2023-08-07 | 日産自動車株式会社 | Information processing device and information processing method |
US11071906B2 (en) * | 2019-10-08 | 2021-07-27 | Zynga Inc. | Touchscreen game user interface |
KR20220155423A (en) * | 2021-05-14 | 2022-11-22 | 텐센트 테크놀로지(센젠) 컴퍼니 리미티드 | Control display method and apparatus, device, medium and program product |
US11921547B2 (en) * | 2021-08-20 | 2024-03-05 | Lenovo (Singapore) Pte. Ltd. | Apparatus, methods, and program products for modifying a size and/or shape of a computing display screen |
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US20040119750A1 (en) * | 2002-12-19 | 2004-06-24 | Harrison Edward R. | Method and apparatus for positioning a software keyboard |
US20040183834A1 (en) * | 2003-03-20 | 2004-09-23 | Chermesino John C. | User-configurable soft input applications |
US20070270226A1 (en) * | 2002-10-11 | 2007-11-22 | York James R | Squad command interface for console-based video game |
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JP4141389B2 (en) * | 2004-01-20 | 2008-08-27 | 任天堂株式会社 | GAME DEVICE AND GAME PROGRAM |
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-
2011
- 2011-02-24 EP EP11747054.2A patent/EP2541377A4/en not_active Withdrawn
- 2011-02-24 JP JP2011538773A patent/JP4937421B2/en active Active
- 2011-02-24 WO PCT/JP2011/001058 patent/WO2011105087A1/en active Application Filing
- 2011-02-24 KR KR1020127025020A patent/KR20120135281A/en not_active Application Discontinuation
- 2011-02-24 CN CN2011800204268A patent/CN102844733A/en active Pending
- 2011-02-24 US US13/581,277 patent/US20130038623A1/en not_active Abandoned
-
2012
- 2012-01-20 JP JP2012010192A patent/JP5775468B2/en active Active
-
2015
- 2015-07-02 JP JP2015133363A patent/JP5927327B2/en active Active
Patent Citations (5)
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US20070270226A1 (en) * | 2002-10-11 | 2007-11-22 | York James R | Squad command interface for console-based video game |
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KR20120135281A (en) | 2012-12-12 |
JP4937421B2 (en) | 2012-05-23 |
JP5927327B2 (en) | 2016-06-01 |
JP2016006651A (en) | 2016-01-14 |
US20130038623A1 (en) | 2013-02-14 |
WO2011105087A1 (en) | 2011-09-01 |
JPWO2011105087A1 (en) | 2013-06-20 |
CN102844733A (en) | 2012-12-26 |
EP2541377A1 (en) | 2013-01-02 |
JP5775468B2 (en) | 2015-09-09 |
JP2012113725A (en) | 2012-06-14 |
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