CN218076334U - VR virtual reality sense of touch experience device - Google Patents
VR virtual reality sense of touch experience device Download PDFInfo
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- CN218076334U CN218076334U CN202222356642.8U CN202222356642U CN218076334U CN 218076334 U CN218076334 U CN 218076334U CN 202222356642 U CN202222356642 U CN 202222356642U CN 218076334 U CN218076334 U CN 218076334U
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Abstract
The utility model discloses a VR virtual reality touch experience device, which relates to the technical field of virtual reality touch experience and comprises a controller, wherein an impact assembly is fixedly arranged at the top of the controller; the utility model discloses when carrying out ball game in carrying out VR motion recreation, the first electric jar of accessible will strike the warhead and stimulate to the left side, and reach the assigned position after, the output of first electric jar with strike the separation of warhead, strike the warhead this moment because the pulling force of first spring, can strike the inner wall of cylinder cover, thereby to whole impact sense that produces, the imitation is when carrying out ball motion, the ball strikes the racket and transmits the sense of touch for the hand, improve and use experience, and can drive the removal of locating piece through the second electric jar, thereby control the pulling force of first spring to striking the warhead, thereby simulate out the size of different dynamics, make the sense of flicking and thumping also differentiate, also can adapt to different balls simultaneously, for example table tennis, badminton and tennis, give people and bring more real sense of touch experience.
Description
Technical Field
The utility model relates to a virtual reality sense of touch experiences technical field, especially relates to a VR virtual reality sense of touch experiences device.
Background
Virtual Reality technology (abbreviated as VR, the name of which is given by english) is also called Virtual Reality or smart technology, which includes computer, electronic information and simulation technology, and its basic implementation mode is mainly computer technology, and utilizes and integrates the latest development results of various high technologies such as three-dimensional graphics technology, multimedia technology, simulation technology, display technology, servo technology and the like, and utilizes computer and other equipment to produce a Virtual world with vivid three-dimensional visual, tactile, olfactory and other sensory experiences, so that people in the Virtual world can produce a feeling of being personally on the scene.
In a VR sports game, people can experience various ball sports such as tennis, table tennis and badminton by holding the controller with hands after wearing VR glasses, so that people can feel as if playing real ball sports, and the movement track of the ball is perfectly simulated.
SUMMERY OF THE UTILITY MODEL
The utility model provides a VR virtual reality sense of touch experience device has solved the technical problem in the background art.
For solving the technical problem, the utility model provides a pair of device is experienced to VR virtual reality sense of touch, which comprises a controller, the top fixed mounting of controller has the impact subassembly, the impact subassembly includes the drum cover, the fixed intercommunication of one end of drum cover has a cylinder section of thick bamboo, the inside one side fixed mounting who keeps away from a cylinder section of thick bamboo of drum cover has first electric jar, the inside movable mounting of drum cover has the impact warhead, the first spring of one end fixedly connected with of impact warhead, the inside one end fixed mounting who keeps away from a drum cover of drum section of thick bamboo has the second electric jar, the fixed cover of output shaft of second electric jar is equipped with the locating piece.
Preferably, the positioning block is movably mounted inside the cylindrical barrel, and one end of the first spring is fixedly connected with the side surface of the positioning block.
Preferably, the inside fixed mounting of cylinder cover has the fender ring, the output shaft fixed mounting of first electricity jar has the rotation post, the surperficial an organic whole that rotates the post is formed with the ladder groove.
Preferably, the side of assaulting the warhead has seted up the joint hole, the inside movable mounting who assaults the warhead has the joint subassembly, the side movable mounting who assaults the warhead has the pressing block.
Preferably, the joint subassembly includes the connecting rod, the top fixed mounting of connecting rod has the installation piece, the chute has been seted up to the side of installation piece, the bottom fixed mounting of connecting rod has the sloping block, the second spring has been cup jointed in the surface activity of connecting rod, the bottom joint of sloping block is in the inside in ladder groove.
Preferably, the side structure of the pressing block is an inclined plane structure, and the inclined plane structure of the pressing block is matched with the inclined groove.
Preferably, the number of the pressing blocks is four, and the four pressing blocks are distributed on the side surface of the impact bullet through the axis polar axis of the impact bullet.
Compared with the prior art, the utility model provides a pair of VR virtual reality sense of touch experience device has following beneficial effect:
the utility model provides a device is experienced to VR virtual reality sense of touch, when carrying out the ball game in carrying out the VR motion recreation, the first electric jar of accessible will strike the warhead to the left side pulling, and reach after the assigned position, the output of first electric jar with strike the warhead separation, strike the warhead this moment because the pulling force of first spring, can strike the inner wall of cylinder cover, thereby produce the sense of impact to the whole, when carrying out the ball motion, the ball strikes the racket and transmits the sense of touch for the hand, improve and use experience, and can drive the removal of locating piece through the second electric jar, thereby control the pulling force of first spring to striking the warhead, thereby simulate out the size of different dynamics, make the sense of flicking and thumping also differentiate, also can adapt to different balls simultaneously, for example table tennis, badminton and tennis, give people and bring more real sense of touch experience.
Drawings
Fig. 1 is a schematic view of the overall structure of the present invention;
FIG. 2 is a schematic view of a cylindrical barrel structure of the present invention;
FIG. 3 is a schematic view of the cylindrical sleeve structure of the present invention;
FIG. 4 is a schematic sectional view of the impact warhead of the present invention;
fig. 5 is a schematic structural view of the clamping assembly of the present invention.
Reference numbers in the figures: 1. a controller; 2. an impact assembly; 20. a cylindrical sleeve; 21. a cylindrical barrel; 22. a first electric cylinder; 23. impacting the warhead; 24. a first spring; 25. a second electric cylinder; 26. positioning a block; 27. a baffle ring; 28. a clamping assembly; 29. a pressing block; 210. rotating the column; 280. a connecting rod; 281. mounting blocks; 282. a chute; 283. a sloping block; 284. a second spring.
Detailed Description
In the first embodiment, as shown in fig. 1-5, the present invention includes a controller 1, an impact assembly 2 is fixedly mounted on the top of the controller 1, the impact assembly 2 includes a cylinder sleeve 20, one end of the cylinder sleeve 20 is fixedly connected to a cylinder 21, a first electric cylinder 22 is fixedly mounted on a side of the cylinder sleeve 20 away from the cylinder 21, an impact bullet 23 is movably mounted in the cylinder sleeve 20, one end of the impact bullet 23 is fixedly connected to a first spring 24, one end of the cylinder 21 away from the cylinder sleeve 20 is fixedly mounted to a second electric cylinder 25, an output shaft of the second electric cylinder 25 is fixedly sleeved with a positioning block 26, the positioning block 26 is movably mounted in the cylinder 21, one end of the first spring 24 is fixedly connected to a side surface of the positioning block 26, a retaining ring 27 is fixedly mounted in the cylinder sleeve 20, a rotating column 210 is fixedly mounted on an output shaft of the first electric cylinder 22, a stepped groove is integrally formed in the surface of the rotating column 210, a clamping hole is formed in the side surface of the impact warhead 23, a clamping assembly 28 is movably mounted inside the impact warhead 23, a pressing block 29 is movably mounted on the side surface of the impact warhead 23, the clamping assembly 28 comprises a connecting rod 280, a mounting block 281 is fixedly mounted at the top end of the connecting rod 280, a chute 282 is formed in the side surface of the mounting block 281, an inclined block 283 is fixedly mounted at the bottom end of the connecting rod 280, a second spring 284 is movably sleeved on the surface of the connecting rod 280, the bottom of the inclined block 283 is clamped inside the stepped groove, the side surface structure of the pressing block 29 is an inclined surface structure, the inclined surface structure of the pressing block 29 is matched with the chute 282, the number of the pressing blocks 29 is four, and the four pressing blocks 29 are distributed on the side surface of the impact warhead 23 through the polar axes of the impact warhead 23;
in this embodiment, the controller 1 needs to cooperate with VR glasses, a display screen, etc. to use, the inside of the controller 1 is provided with a sensor, a storage, a wireless connection and a battery, the sensor includes a gyroscope, an acceleration sensor, etc., and the surface of the controller 1 is also provided with a plurality of function buttons, including a menu button, a touch pad, etc.
The working principle is as follows: when ball sports are carried out in a VR sports game, the impact warhead 23 can be pulled to the left side through the first electric cylinder 22 and reaches a designated position, the output end of the first electric cylinder 22 is separated from the impact warhead 23, at the moment, the impact warhead 23 can impact the inner wall of the cylindrical sleeve 20 due to the tensile force of the first spring 24, so that impact feeling is generated on the whole, the touch feeling of a hand is transmitted when a ball impacts a racket during ball sports is simulated, the use experience is improved, the movement of the positioning block 26 can be driven through the second electric cylinder 25, the tensile force of the first spring 24 on the impact warhead 23 is controlled, the sizes of different forces are simulated, the tapping and the pounding feelings are different, and meanwhile, the device can be suitable for different balls, such as a table tennis ball, a badminton ball and a tennis ball, and brings more real touch feeling to people.
The implementation steps are as follows:
firstly wearing VR glasses, holding the device, after entering a VR sports game, swinging the controller 1 to simulate the action of hitting a ball by a racket, when the ball contacts the racket, the output shaft of the first electric cylinder 22 pulls the impact bullet 23, and the surface of the pressing block 29 is extruded with the baffle ring 27, at this time, the pressing block 29 moves towards the inside of the impact bullet 23, so as to drive the clamping component 28 to be far away from the axis of the impact bullet 23, so that the inclined block 283 is separated from the stepped groove, and meanwhile, the impact bullet 23 is pulled by the first spring 24, so as to drive the impact bullet 23 to move towards the right side at a high speed, and to impact the inner wall of the cylinder sleeve 20, so as to generate impact feeling on the whole, thereby simulating the touch feeling of hitting the racket to be transferred to the hand when playing a badminton game, improving the use experience, and controlling the pulling force of the first spring 24 to the impact bullet 23 by driving the second electric cylinder 25 to move, thereby simulating different forces, so that the feeling of tapping and the feeling of hitting a table tennis are different, such as adapting to different ball, the real tennis experience and the real tennis experience of people.
Claims (7)
1. A VR virtual reality haptic experience device comprising a controller (1), characterized in that: the top fixed mounting of controller (1) has impact subassembly (2), impact subassembly (2) including cylinder cover (20), the fixed intercommunication of one end of cylinder cover (20) has cylinder section of thick bamboo (21), one side fixed mounting who keeps away from cylinder section of thick bamboo (21) inside cylinder cover (20) has first electric jar (22), the inside movable mounting of cylinder cover (20) has impact warhead (23), the first spring (24) of the one end fixedly connected with of impact warhead (23), the one end fixed mounting who keeps away from cylinder cover (20) inside cylinder section of thick bamboo (21) has second electric jar (25), the output shaft fixed mounting of second electric jar (25) has locating piece (26).
2. The VR virtual reality haptic experience device of claim 1, wherein the positioning block (26) is movably mounted inside the cylindrical barrel (21), and one end of the first spring (24) is fixedly connected to a side surface of the positioning block (26).
3. A VR virtual reality tactile experience device according to claim 1, wherein a stop ring (27) is fixedly mounted inside the cylinder sleeve (20), a rotating column (210) is fixedly mounted on the output shaft of the first electric cylinder (22), and a stepped groove is integrally formed on the surface of the rotating column (210).
4. The VR virtual reality touch experience device according to claim 1, wherein a clamping hole is formed in a side surface of the impact warhead (23), a clamping component (28) is movably mounted inside the impact warhead (23), and a pressing block (29) is movably mounted on the side surface of the impact warhead (23).
5. The VR virtual reality tactile experience device of claim 4, wherein the clamping assembly (28) comprises a connecting rod (280), a mounting block (281) is fixedly mounted at the top end of the connecting rod (280), a chute (282) is formed in the side surface of the mounting block (281), a sloping block (283) is fixedly mounted at the bottom end of the connecting rod (280), a second spring (284) is sleeved on the surface of the connecting rod (280), and the bottom of the sloping block (283) is clamped inside the stepped groove.
6. A VR virtual reality haptic experience apparatus according to claim 4, wherein the pressing block (29) has a slope structure, and the slope structure of the pressing block (29) is adapted to the inclined groove (282).
7. The VR virtual reality tactile experience device according to claim 4, wherein the number of the pressing blocks (29) is four, and the four pressing blocks (29) are distributed on the side of the impact bullet (23) through the axis polar axis of the impact bullet (23).
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
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CN202222356642.8U CN218076334U (en) | 2022-08-31 | 2022-08-31 | VR virtual reality sense of touch experience device |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
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CN202222356642.8U CN218076334U (en) | 2022-08-31 | 2022-08-31 | VR virtual reality sense of touch experience device |
Publications (1)
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CN218076334U true CN218076334U (en) | 2022-12-20 |
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CN202222356642.8U Active CN218076334U (en) | 2022-08-31 | 2022-08-31 | VR virtual reality sense of touch experience device |
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2022
- 2022-08-31 CN CN202222356642.8U patent/CN218076334U/en active Active
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