CN114257827A - Game live broadcast room display method, device, equipment and storage medium - Google Patents
Game live broadcast room display method, device, equipment and storage medium Download PDFInfo
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/20—Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
- H04N21/21—Server components or server architectures
- H04N21/218—Source of audio or video content, e.g. local disk arrays
- H04N21/2187—Live feed
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/41—Structure of client; Structure of client peripherals
- H04N21/422—Input-only peripherals, i.e. input devices connected to specially adapted client devices, e.g. global positioning system [GPS]
- H04N21/42204—User interfaces specially adapted for controlling a client device through a remote control device; Remote control devices therefor
- H04N21/42206—User interfaces specially adapted for controlling a client device through a remote control device; Remote control devices therefor characterized by hardware details
- H04N21/42224—Touch pad or touch panel provided on the remote control
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/47—End-user applications
- H04N21/478—Supplemental services, e.g. displaying phone caller identification, shopping application
- H04N21/4781—Games
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/47—End-user applications
- H04N21/482—End-user interface for program selection
- H04N21/4825—End-user interface for program selection using a list of items to be played back in a given order, e.g. playlists
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Abstract
The application provides a game live broadcast room display method, device, equipment and storage medium, and relates to the technical field of games. The method comprises the following steps: responding to a first touch operation of a graphical user interface, and determining a virtual object corresponding to a live broadcast control; a first touch point and a second touch point of the first touch operation are respectively positioned on the live broadcast control and the virtual object; displaying a live broadcast room list on a graphical user interface, wherein a label of the live broadcast room list is matched with the attribute information of the virtual object; and responding to a second touch operation of the target live broadcast room in the live broadcast room list, and displaying a live broadcast interface of the target live broadcast room on the graphical user interface. The method and the device mainly determine the corresponding virtual object based on the first touch operation aiming at the live broadcast control, display the live broadcast room list with the label matched with the attribute information of the virtual object, facilitate the player to conveniently and quickly locate the live broadcast room with the required type, finally determine the target live broadcast room based on the second touch operation, and improve the efficiency of the player entering the target live broadcast room.
Description
Technical Field
The invention relates to the technical field of games, in particular to a method, a device, equipment and a storage medium for displaying a game live broadcast room.
Background
With the continuous development of internet technology, the game industry has also been rapidly developed, and various games are more and more. Many functions are usually involved in games, and live game play is one of the commonly used functions.
At present, after a player enters a game interface, a game anchor to be watched can be selected from a live list interface, and the player clicks to enter a live broadcast room to watch a live video of the game.
However, in this way, the display mode is performed on the different types of live broadcast rooms in the form of live broadcast lists, so that the player cannot quickly locate the specified game live broadcast room to be watched, and the efficiency of entering the target live broadcast room by the player is reduced.
Disclosure of Invention
The present invention provides a method, an apparatus, a device and a storage medium for displaying a live game room, so that a player can quickly locate a desired type of live game room, thereby improving the efficiency of the player entering a target live game room.
In order to achieve the above purpose, the technical solutions adopted in the embodiments of the present application are as follows:
in a first aspect, an embodiment of the present application provides a method for displaying a live game room, where a live control is displayed through a graphical user interface of a terminal device, and the method includes:
responding to a first touch operation of the graphical user interface, and determining a virtual object corresponding to the live broadcast control; a first touch point and a second touch point of the first touch operation are respectively located in the live broadcast control and the virtual object;
displaying a live broadcast room list on the graphical user interface, wherein a label of the live broadcast room list is matched with the attribute information of the virtual object;
responding to a second touch operation of a target live broadcast room in the live broadcast room list, and displaying a live broadcast interface of the target live broadcast room on the graphical user interface.
Optionally, the live room list is a plurality of live room lists;
the labels of the live broadcast room lists correspond to the attribute information of the virtual objects one by one respectively;
and the labels of all live rooms contained in the target live room list matched with the same attribute information of the virtual object are the same as the labels of the target live room list.
Optionally, the virtual object includes a virtual character, and displaying a live view list on the graphical user interface includes:
displaying a live broadcast room list which contains the virtual roles and is labeled with attribute information of the virtual roles on the graphical user interface; the attribute information of the virtual character includes at least one of: professional information, grade information, offensive power information, fighting power information, and defensive power information.
Optionally, the virtual object includes a task identifier, and the displaying a list of live rooms on the graphical user interface includes:
and displaying a live broadcast room list for executing the task corresponding to the task identifier on the graphical user interface.
Optionally, the virtual object further includes a role identifier, where the role identifier includes a role identifier of at least one associated virtual role corresponding to the virtual role; displaying a list of live rooms on the graphical user interface, comprising:
displaying, on the graphical user interface, a live room of an associated avatar of the at least one associated avatar that is participating in a live broadcast.
Optionally, the virtual object further includes a time identifier, where the time identifier includes one or more time periods, and different time periods correspond to at least one live broadcast room with a live broadcast start time in a corresponding time period; displaying a list of live rooms on the graphical user interface, comprising:
and displaying a live broadcast room list which is started within a preset time period of the current time at the live broadcast starting moment on the graphical user interface.
Optionally, the virtual object further includes a live ranking list identifier; displaying a list of live rooms on the graphical user interface, comprising:
and displaying a live broadcast room list corresponding to at least one anchor in a preset ranking rank on the graphical user interface.
Optionally, the first touch operation and the second touch operation are the same continuous and uninterrupted touch operation, or the first touch operation and the second touch operation are continuous and uninterrupted touch operations with different touch modes.
In a second aspect, an embodiment of the present application further provides a display apparatus for a live game room, where a live control is displayed through a graphical user interface of a terminal device, the apparatus includes:
the determining module is used for responding to a first touch operation on the graphical user interface and determining a virtual object corresponding to the live broadcast control; a first touch point and a second touch point of the first touch operation are respectively located in the live broadcast control and the virtual object;
the display module is used for displaying a live broadcast room list on the graphical user interface, and the label of the live broadcast room list is matched with the attribute information of the virtual object; responding to a second touch operation of a target live broadcast room in the live broadcast room list, and displaying a live broadcast interface of the target live broadcast room on the graphical user interface.
Optionally, the live room list is a plurality of live room lists;
the labels of the live broadcast room lists correspond to the attribute information of the virtual objects one by one respectively;
and the labels of all live rooms contained in the target live room list matched with the same attribute information of the virtual object are the same as the labels of the target live room list.
Optionally, the virtual object includes a virtual character, and the display module is further configured to:
displaying a live broadcast room list which contains the virtual roles and is labeled with attribute information of the virtual roles on the graphical user interface; the attribute information of the virtual character includes at least one of: professional information, grade information, offensive power information, fighting power information, and defensive power information.
Optionally, the virtual object includes a task identifier, and the display module is further configured to:
and displaying a live broadcast room list for executing the task corresponding to the task identifier on the graphical user interface.
Optionally, the virtual object further includes a role identifier, where the role identifier includes a role identifier of at least one associated virtual role corresponding to the virtual role; the display module is further configured to:
displaying, on the graphical user interface, a live room of an associated avatar of the at least one associated avatar that is participating in a live broadcast.
Optionally, the virtual object further includes a time identifier, where the time identifier includes one or more time periods, and different time periods correspond to at least one live broadcast room with a live broadcast start time in a corresponding time period; the display module is further configured to:
and displaying a live broadcast room list which is started within a preset time period of the current time at the live broadcast starting moment on the graphical user interface.
Optionally, the virtual object further includes a live ranking list identifier; the display module is further configured to:
and displaying a live broadcast room list corresponding to at least one anchor in a preset ranking rank on the graphical user interface.
Optionally, the first touch operation and the second touch operation are the same continuous and uninterrupted touch operation, or the first touch operation and the second touch operation are continuous and uninterrupted touch operations with different touch modes.
In a third aspect, an embodiment of the present application further provides an electronic device, including: the device comprises a processor, a storage medium and a bus, wherein the storage medium stores machine-readable instructions executable by the processor, when an electronic device runs, the processor and the storage medium communicate through the bus, and the processor executes the machine-readable instructions to execute the steps of the game live broadcast display method provided by the embodiment of the first aspect.
In a fourth aspect, an embodiment of the present application further provides a computer-readable storage medium, where the storage medium stores a computer program, and the computer program is executed by a processor to perform the steps of the game live room display method provided in the embodiment of the first aspect.
The beneficial effect of this application is:
the embodiment of the application provides a method, a device, equipment and a storage medium for displaying a live broadcast control through a graphical user interface of terminal equipment, wherein the method comprises the following steps: responding to a first touch operation of a graphical user interface, and determining a virtual object corresponding to a live broadcast control; a first touch point and a second touch point of the first touch operation are respectively positioned on the live broadcast control and the virtual object; displaying a live broadcast room list on a graphical user interface, wherein a label of the live broadcast room list is matched with the attribute information of the virtual object; and responding to a second touch operation of the target live broadcast room in the live broadcast room list, and displaying a live broadcast interface of the target live broadcast room on the graphical user interface. In the scheme, the corresponding virtual object is determined based on the first touch operation aiming at the live broadcast control, then a live broadcast room list with labels matched with the attribute information of the virtual object is displayed, a player can conveniently and quickly locate the live broadcast room with a required type, finally, a target live broadcast room is determined based on the second touch operation, the personalized watching requirement of the player is met, and the efficiency of the player entering the target live broadcast room is improved.
Drawings
In order to more clearly illustrate the technical solutions of the embodiments of the present invention, the drawings needed to be used in the embodiments will be briefly described below, it should be understood that the following drawings only illustrate some embodiments of the present invention and therefore should not be considered as limiting the scope, and for those skilled in the art, other related drawings can be obtained according to the drawings without inventive efforts.
Fig. 1 is a schematic flow chart of a display method of a live game room according to an embodiment of the present disclosure;
fig. 2 is a first schematic diagram illustrating a live view list displayed on a graphical user interface in a game live view display method according to an embodiment of the present application;
fig. 3 is a schematic diagram of a second example of displaying a live view list on a graphical user interface in a game live view display method according to an embodiment of the present application;
fig. 4 is a third schematic diagram illustrating a live view list displayed on a graphical user interface in the game live view display method according to the embodiment of the present application;
fig. 5 is a fourth schematic diagram illustrating a live view list displayed on a graphical user interface in the game live view display method according to the embodiment of the present application;
fig. 6 is a fifth schematic diagram illustrating a live view list displayed on a graphical user interface in the game live view display method according to the embodiment of the present application;
fig. 7 is a sixth schematic view illustrating a live view list displayed on a graphical user interface in a game live view display method according to an embodiment of the present application;
fig. 8 is a schematic structural diagram of a display device in a live game room according to an embodiment of the present disclosure;
fig. 9 is a schematic structural diagram of an electronic device according to an embodiment of the present application.
Detailed Description
In order to make the purpose, technical solutions and advantages of the embodiments of the present application clearer, the technical solutions in the embodiments of the present application will be clearly and completely described below with reference to the drawings in the embodiments of the present application, and it should be understood that the drawings in the present application are for illustrative and descriptive purposes only and are not used to limit the scope of protection of the present application. Additionally, it should be understood that the schematic drawings are not necessarily drawn to scale. The flowcharts used in this application illustrate operations implemented according to some embodiments of the present application. It should be understood that the operations of the flow diagrams may be performed out of order, and steps without logical context may be performed in reverse order or simultaneously. One skilled in the art, under the guidance of this application, may add one or more other operations to, or remove one or more operations from, the flowchart.
In addition, the described embodiments are only a part of the embodiments of the present application, and not all of the embodiments. The components of the embodiments of the present application, generally described and illustrated in the figures herein, can be arranged and designed in a wide variety of different configurations. Thus, the following detailed description of the embodiments of the present application, presented in the accompanying drawings, is not intended to limit the scope of the claimed application, but is merely representative of selected embodiments of the application. All other embodiments, which can be derived by a person skilled in the art from the embodiments of the present application without making any creative effort, shall fall within the protection scope of the present application.
It should be noted that in the embodiments of the present application, the term "comprising" is used to indicate the presence of the features stated hereinafter, but does not exclude the addition of further features.
Before the scheme of the application is provided, in the prior art, after a player enters a game interface, the player browses a plurality of live broadcast rooms displayed in a live broadcast list interface one by one, then selects a game anchor to be watched, and clicks to enter the live broadcast room of the game anchor so as to watch a game live broadcast video.
However, in such a manner that different types of live broadcast rooms are displayed in a live broadcast list, a player cannot quickly locate a specified game live broadcast room to be watched, and the efficiency of entering the target live broadcast room by the player is reduced.
Based on the problems, the embodiment of the application provides a game live broadcast room display method, a corresponding virtual object is determined based on a first touch operation aiming at a live broadcast control, a live broadcast room list with labels matched with attribute information of the virtual object is further displayed, a player can conveniently and quickly locate a live broadcast room with a required type, a target live broadcast room is determined based on a second touch operation, the personalized watching requirement of the player is met, and the efficiency of the player entering the target live broadcast room is further improved.
The game live broadcast room display method in one embodiment of the application can be operated on a local terminal device or a server. When the game live room display method runs on the server, the method can be implemented and executed based on a cloud interaction system, wherein the cloud interaction system comprises the server and the client device.
In an optional embodiment, various cloud applications may be run under the cloud interaction system, for example: and (5) cloud games. Taking a cloud game as an example, a cloud game refers to a game mode based on cloud computing. In the running mode of the cloud game, a running main body of a game program and a game picture presenting main body are separated, the storage and the running of a display method of a game live broadcast room are finished on a cloud game server, and a client device is used for receiving and sending data and presenting a game picture, for example, the client device can be a display device which is close to a user side and has a data transmission function, such as a mobile terminal, a television, a computer, a palm computer and the like; but the cloud game server which performs information processing is a cloud. When a game is played, a player operates the client device to send an operation instruction to the cloud game server, the cloud game server runs the game according to the operation instruction, data such as game pictures and the like are encoded and compressed, the data are returned to the client device through a network, and finally the data are decoded through the client device and the game pictures are output.
In an optional implementation manner, taking a game as an example, the local terminal device stores a game program and is used for presenting a game screen. The local terminal device is used for interacting with the player through a graphical user interface, namely, a game program is downloaded and installed and operated through an electronic device conventionally. The manner in which the local terminal device provides the graphical user interface to the player may include a variety of ways, for example, it may be rendered for display on a display screen of the terminal or provided to the player through holographic projection. For example, the local terminal device may include a display screen for presenting a graphical user interface including a game screen and a processor for running the game, generating the graphical user interface, and controlling display of the graphical user interface on the display screen.
In a possible implementation manner, an embodiment of the present application provides a game live broadcast display method, where a graphical user interface is provided by a terminal device, where the terminal device may be the aforementioned local terminal device, and may also be the aforementioned client device in a cloud interaction system.
The live game room display method of the present application will be described in detail below with reference to a plurality of embodiments.
Fig. 1 is a schematic flow chart of a display method of a live game room according to an embodiment of the present disclosure; it should be noted that the game live room display method provided in the present application is not limited to the specific sequence shown in fig. 1 and described below. It should be understood that in other embodiments, the order of some steps in the live game room display method provided by the present application may be interchanged according to actual needs, or some steps may be omitted or deleted. Displaying a live control through a graphical user interface of a terminal device, as shown in fig. 1, the method includes:
s101, responding to a first touch operation on the graphical user interface, and determining a virtual object corresponding to the live broadcast control.
The first touch point and the second touch point of the first touch operation are respectively located in the live broadcast control and the virtual object. In this embodiment, the first touch operation refers to a touch operation for a live broadcast control and a virtual object displayed on a graphical user interface, and the first touch operation may be a single click of the live broadcast control and the virtual object, respectively; or the first touch operation may also be a sliding operation, and a sliding track of the sliding operation sequentially passes through the live broadcast control, the virtual object, and the like.
For example, referring to fig. 2, in the embodiment of the present application, a display position of a live control displayed on a graphical user interface and a display manner of the live control are not limited. Illustratively, the display position of the live control can be any position displayed in the graphical user interface, and the display mode of the live control is a button or a triggerable icon.
Illustratively, the virtual objects include, but are not limited to, virtual roles, task identifiers, role identifiers, time identifiers, and live leader board identifiers, for example.
Optionally, the virtual object picture displayed on the graphical user interface may be a game progress picture of the player at the current game time, or may be a game top page picture. The embodiment of the invention does not limit the display interface where the virtual object is located.
For example, with continued reference to FIG. 2, if the player wants to view a game live room of a specified type, the live control can be dragged or slid directly to a target area with a virtual object displayed in the target area. At this time, a first touch operation of a player on the graphical user interface is responded, a virtual object corresponding to the live broadcast control is determined, and a first touch point and a second touch point of the first touch operation are respectively located on the live broadcast control and the virtual object, so that the corresponding virtual object is determined based on the first touch operation aiming at the live broadcast control, and a live broadcast room list matched with the attribute information of the virtual object is obtained.
S102, displaying a live broadcast room list on a graphical user interface, wherein the labels of the live broadcast room list are matched with the attribute information of the virtual objects.
In some embodiments, after the live-air list matching the attribute information of the virtual object is obtained, the tag of the live-air list is matched with the attribute information of the virtual object, and the live-air list is displayed in the graphical user interface. Therefore, the player can conveniently and quickly position the required type of live broadcast room, and the personalized watching requirement of the player is met.
S103, responding to a second touch operation of the target live broadcast room in the live broadcast room list, and displaying a live broadcast interface of the target live broadcast room on a graphical user interface.
In this embodiment, the second touch operation refers to a touch operation for a target live broadcast room, and the second touch operation may be a single click, a double click, a slide, and the like.
And responding to a second touch operation of the player on a target live broadcast room in the live broadcast room list, selecting a target live broadcast room which the player wants to watch from the live broadcast room list displayed on the graphical user interface, and displaying the live broadcast video stream of the target live broadcast room, so that the live broadcast interface of the target live broadcast room can be displayed on the graphical user interface, and the efficiency of the player entering the specified type live broadcast room is improved.
To sum up, the embodiment of the present application provides a method for displaying a live game room, where a live control is displayed through a graphical user interface of a terminal device, and the method includes: responding to a first touch operation of a graphical user interface, and determining a virtual object corresponding to a live broadcast control; a first touch point and a second touch point of the first touch operation are respectively positioned on the live broadcast control and the virtual object; displaying a live broadcast room list on a graphical user interface, wherein a label of the live broadcast room list is matched with the attribute information of the virtual object; and responding to a second touch operation of the target live broadcast room in the live broadcast room list, and displaying a live broadcast interface of the target live broadcast room on the graphical user interface. In the scheme, the corresponding virtual object is determined based on the first touch operation aiming at the live broadcast control, then a live broadcast room list with labels matched with attribute information of the virtual object is displayed, a player can conveniently and quickly locate the live broadcast room with a required type, finally, a target live broadcast room is determined based on the second touch operation, the personalized watching requirement of the player is met, and the efficiency of the player entering the target live broadcast room with a specified type is improved.
Optionally, in step S102, the live view list displayed on the graphical user interface is a plurality of live view lists;
the labels of the live broadcast room lists correspond to the attribute information of the virtual objects one by one respectively;
the target live room list matched with the same attribute information of the virtual object contains the same labels of all live rooms as the labels of the target live room list.
For example, referring to fig. 3, the virtual object includes a virtual character, and the attribute information of the virtual character may include: the method comprises the following steps that occupational information and grade information of the virtual role are acquired, the occupational information of the virtual role is the sky sea, the grade information of the virtual role is the first grade, a live broadcast room list displayed on a graphical user interface is 2 live broadcast room lists, a first live broadcast room list and a second live broadcast room list, a label of the first live broadcast room list is the sky sea, and a label of the second live broadcast room list is the first grade.
For example, the first live room list includes three live rooms, and tags of the three live rooms are respectively the same as tags of the first live room list, that is, tags of the three live rooms included in the first live room list are sky. That is, the first live broadcast room list includes three live broadcast rooms: a Tianhai direct broadcast room 1, a Tianhai direct broadcast room 2 and a Tianhai direct broadcast room 3.
Therefore, the tags of all live rooms contained in the target live room list matched with the same attribute information of the virtual object can be ensured to be the same as the tags of the target live room list, the classified display of the live rooms with different tags is realized, and a player can quickly position the required live room.
How to acquire and display a plurality of live room lists "matching the attribute information of the virtual object" according to the attribute information of the virtual object will be specifically explained by the following embodiments.
In a first case, optionally, the virtual object comprises a virtual character, and the displaying of the list of live rooms on the graphical user interface comprises:
displaying a live broadcast room list which contains virtual roles and is labeled with attribute information of the virtual roles on a graphical user interface; the attribute information of the virtual character includes at least one of: professional information, grade information, offensive power information, fighting power information, and defensive power information.
The virtual character displayed on the graphical user interface refers to a character operated by a player in the game process.
For example, with continued reference to fig. 3, a live-air list (e.g., a first live-air list and a second live-air list) with the virtual character and tagged with attribute information of the virtual character may be displayed on the graphical user interface.
It should be understood that fig. 3 shows only two live room lists, a first live room list and a second live room list, for ease of illustration. That is, the live-air list displayed on the graphical user interface displays, in addition to the two live-air lists, the first live-air list and the second live-air list: the live broadcast system comprises a third live broadcast room list, a fourth live broadcast room list and a fifth live broadcast room list, wherein the label of the third live broadcast room list, the label of the fourth live broadcast room list and the label of the fifth live broadcast room list are in one-to-one correspondence with attribute information such as attack power information, fighting power information and defense power information of the virtual character.
Therefore, the player can drag or slide the live broadcast control to the virtual character displayed on the graphical user interface, the player can quickly locate the target live broadcast room list matched with the attribute information according to any attribute information of the virtual character, and click any live broadcast room entering the target live broadcast room list to watch live broadcast video, so that the personalized watching requirement of the player is met, and the efficiency of the player entering the target live broadcast room is improved.
In a second case, optionally, the virtual object includes a task identifier, and the displaying of the live room list on the graphical user interface includes:
and displaying a live broadcast room list of the task corresponding to the task identification on the graphical user interface.
In this embodiment, the task identifier may include, for example, a task name, a task type, a task description, and the like. The task identification may be displayed in a region of the graphical user interface. For example, the task name may be task a, task B, or task C, the task type may be an "attack" type, a "session" type, or an "interaction" type, and the task description is a description of the game task, such as "destroying an enemy defense tower", "picking up coins above a certain number", and the like. Correspondingly, a live room list for executing a task corresponding to a certain task name is displayed on the graphical user interface, and a label of the live room list can comprise the task name.
For example, referring to fig. 4, a third live room list for executing a task corresponding to task a is displayed on the graphical user interface, a tab of the third live room list may include task a, and the tab of all live rooms (e.g., task a live room 1, task a live room 2, and task a live room 3) included in the third live room list is the same as the tab of the third live room list, that is, all of task a.
Similarly, a live room list for executing a task corresponding to a certain task type may also be displayed on the graphical user interface, and a tag of the live room list may include the task type and the like. For example, a live room list for executing a task corresponding to the attack type is displayed on the graphical user interface, and a tag of the live room list may include the attack type.
And displaying a live room list for executing a task corresponding to a certain task description on the graphical user interface, wherein the label of the live room list can comprise the task description and the like. For example, a live room list for executing a task corresponding to "picking up coins of a specific number or more" is displayed on the graphical user interface, and the tag of the live room list may include "picking up coins of a specific number or more".
Therefore, a player can drag or slide the live broadcast control to the task identifier displayed on the graphical user interface, so that a target live broadcast room list for executing the task corresponding to the attribute information can be obtained according to any attribute of the task identifier, the target live broadcast room list can be quickly positioned to a live broadcast room to be watched from the target live broadcast room list, the live broadcast video can be watched by clicking the live broadcast room, the personalized watching requirement of the player can be met, and the efficiency of the player entering the target live broadcast room is improved.
In a third case, optionally, the virtual object further includes a role identifier, where the role identifier includes a role identifier of at least one associated virtual role corresponding to the virtual role; displaying a list of live rooms on a graphical user interface, comprising:
a live room of an associated avatar of the at least one associated avatar that is participating in the live is displayed on the graphical user interface.
In this embodiment, the role identifier may be a role identifier of a virtual role, or a role identifier of at least one associated virtual role corresponding to the virtual role. The character identification may be displayed in an area of the graphical user interface. As shown in fig. 5, for example, the character identifier of the virtual character manipulated by the player is a, and the character identifier of at least one associated virtual character corresponding to the virtual character a includes: a1, a2, A3, etc., at this time, the character identifiers of the associated virtual characters participating in live broadcasting are a2 and A3, and then the two live broadcasting rooms participating in live broadcasting of a2 and A3 are displayed on the graphical user interface, so that the purpose of recommending the "character identifier of at least one associated virtual character corresponding to the virtual character" live broadcasting room of the associated virtual character participating in live broadcasting to the player is achieved, the player can select a game live broadcasting to be watched from the "live broadcasting room of the associated virtual character participating in live broadcasting" displayed on the graphical user interface, and click to enter the live broadcasting room to watch live broadcasting video, so as to meet the personalized watching requirement of the player, and improve the efficiency of the player to enter the target live broadcasting room.
In a fourth case, optionally, the virtual object further includes a time identifier, where the time identifier includes one or more time periods, and each time period corresponds to at least one live broadcast room with a live broadcast start time in the corresponding time period; displaying a list of live rooms on a graphical user interface, comprising:
and displaying a live broadcast room list of the live broadcast starting moment in a preset time period of the current time on a graphical user interface.
Referring to fig. 6, in this embodiment, the time identifier includes a time period of 8:00-9:00, or multiple time periods of 8:00-9:00, 9:00-10:00, and the time identifier corresponds to at least one live broadcast room with a live broadcast start time in the corresponding time period in each time period, and the time identifier may be displayed in a certain area on the graphical user interface. For example, the time period of 8:00-9:00 corresponds to at least one live broadcast room with the live broadcast starting time within the time period of 8:00-9:00, a fourth live broadcast room list which is started within a preset time period (namely, the time period of 8:00-9: 00) of the current time (for example, 8:30) at the live broadcast starting time is displayed on the graphical user interface, and the fourth live broadcast room list comprises at least one live broadcast room.
It should be understood that the tags of at least one live room that are turned on in each time period may be the same or different from each other. For example, tags for at least one live room that are open during the time period 8:00-9:00 are all "attacks". Alternatively, the tags for at least one live room that are open during the time period 8:00-9:00 may include, but are not limited to, "attack", "interaction", and the like.
Optionally, in an implementable manner, the tag of the at least one live room that is turned on for each time period may be determined by the type of each anchor game character and/or the attributes of the anchor game character. Therefore, at least one live broadcast room opened in each time period can be divided according to different attribute characteristics, the live broadcast rooms with the same attribute characteristics are divided into the same time period to be opened and displayed, and a player can conveniently and quickly search a live broadcast room list opened in a preset time period in which the attribute characteristics are located through the opening time period corresponding to the attribute characteristics.
Therefore, a player can slide the live broadcast control to the time identifier displayed on the graphical user interface, so that the purpose of recommending the live broadcast room list opened in the preset time period of the current time to the player is achieved according to the fact that the time identifier comprises at least one live broadcast room opened in each time period, the live broadcast room list of the live broadcast opening time in the preset time period of the current time is obtained, the player can select the game live broadcast to be watched from the live broadcast room list displayed on the graphical user interface, the live broadcast opening time in the preset time period of the current time is selected, the game live broadcast is watched by clicking the player, the personalized watching requirement of the player is met, and the efficiency of the player entering the target live broadcast room is improved.
Optionally, the virtual object further includes a time identifier reflecting the current time, and displays a live room list on the graphical user interface, including:
and displaying a live broadcast room list in which the time interval between the current time and the live broadcast starting time is less than the preset time interval on the graphical user interface.
Illustratively, the preset time interval is 0.5 hours, for example. Specifically, the virtual object further includes a time identifier (e.g., 08:00) reflecting the current time, and a live broadcast room list in which the time interval between the current time and the live broadcast starting time is less than 0.5 hour is displayed on the graphical user interface. That is, the graphical user interface displays a list of live rooms that are open during the period 08:00-08:30, and the list of live rooms includes at least one live room. Therefore, the player can acquire the latest live broadcast room list information to be played in real time, select the target game to be watched from the latest live broadcast room list to be played live, and click to enter the target live broadcast room to watch the live broadcast video, so that the personalized watching requirement of the player is met, and the efficiency of the player entering the target live broadcast room is improved.
In a fifth case, optionally, the virtual object further includes a live ranking list identifier; displaying a list of live rooms on a graphical user interface, comprising:
and displaying a live broadcast room list corresponding to at least one anchor in the preset ranking rank on a graphical user interface.
In this embodiment, the live ranking list identifier may be at least one ranking rank, each ranking rank includes a live room list corresponding to at least one anchor corresponding to the ranking rank, and the live ranking list identifier may be displayed in a certain area on the graphical user interface. For example, the ranking rank may include a plurality of first names, third names, and the like, and each ranking rank includes a live room list corresponding to at least one anchor corresponding to the ranking rank. The ranking rank may be determined based on factors such as the game strength (e.g., game credits) of the live broadcast, or based on factors such as the number of people watching online (popularity) of the live broadcast, which will not be described in detail herein. Illustratively, as shown in fig. 7, taking the ranking as the first name, the anchor corresponding to the first name includes: and the anchor A and the anchor B display a fifth live broadcast room list corresponding to the anchor A with the ranking name being the first name on a graphical user interface, and the fifth live broadcast room list comprises at least one live broadcast room.
Similarly, a sixth live broadcast room list corresponding to the anchor B with the ranking name being the first name is displayed on the graphical user interface, and the sixth live broadcast room list comprises at least one live broadcast room.
Therefore, the player can slide the live broadcast control to the live broadcast ranking list identification displayed on the graphical user interface, so that the live broadcast room list corresponding to at least one anchor in the preset ranking list can be obtained according to the plurality of ranking ranks in the live broadcast ranking list identification, the purpose of recommending the live broadcast room list corresponding to the at least one anchor in the preset ranking list to the player is achieved, the player can select the game live broadcast to be watched from the live broadcast room list corresponding to the at least one anchor in the preset ranking list displayed on the graphical user interface, and click to enter the live broadcast room to watch the live broadcast video, the personalized watching requirement of the player is met, and the efficiency of the player entering the target live broadcast room is improved.
The first touch operation and the second touch operation will be described in detail through the following embodiments.
Optionally, the first touch operation and the second touch operation are the same continuous and uninterrupted touch operation, or the first touch operation and the second touch operation are continuous and uninterrupted touch operations with different touch modes.
For example, the same touch operation means that two touch operations are the same touch operation, such as a continuous and uninterrupted sliding operation. That is, the first touch operation and the second touch operation may be a continuous and uninterrupted same sliding operation. Based on the same sliding operation, not only can a live broadcast room list matched with the attribute information of the virtual object be displayed, but also a target live broadcast room which a user wants to enter can be further determined, and the efficiency of watching the specified type live broadcast room by the user is further improved while the operation convenience is improved. Wherein, the sliding track of the continuous and uninterrupted sliding operation may comprise a regular curve or an irregular curve.
In an implementation manner, the "continuous and uninterrupted touch operation with different touch manners" may refer to a long-press operation and a sliding operation, or a multi-finger pinch operation and a sliding operation, etc. That is, the first touch operation is a long press operation, and the second touch operation is a slide operation; the long press operation and the sliding operation are continuously and uninterruptedly maintained. Alternatively, the first touch operation is a multi-finger pinch operation, and the second touch operation is a slide operation, and the like. Therefore, the flexibility and convenience of the player in operating the live control and the virtual object displayed on the graphical user interface can be improved, and the human-computer interaction efficiency is further improved.
Based on the same inventive concept, the embodiment of the present application further provides a live game room display device corresponding to the live game room display method, and as the principle of solving the problem of the device in the embodiment of the present application is similar to that of the live game room display method in the embodiment of the present application, the implementation of the device can refer to the implementation of the method, and repeated details are omitted.
Fig. 8 is a block diagram of a display apparatus of a game live broadcast room according to an embodiment of the present application, where a live broadcast control is displayed through a graphical user interface of a terminal device, and as shown in fig. 8, the apparatus includes:
a determining module 801, configured to determine, in response to a first touch operation on a graphical user interface, a virtual object corresponding to a live broadcast control; a first touch point and a second touch point of the first touch operation are respectively positioned on the live broadcast control and the virtual object;
a display module 802, configured to display a live broadcast room list on a graphical user interface, where a tag of the live broadcast room list matches with attribute information of a virtual object; and responding to a second touch operation of the target live broadcast room in the live broadcast room list, and displaying a live broadcast interface of the target live broadcast room on the graphical user interface.
Optionally, the live room list is a plurality of live room lists;
the labels of the live broadcast room lists correspond to the attribute information of the virtual objects one by one respectively;
the target live room list matched with the same attribute information of the virtual object contains the same labels of all live rooms as the labels of the target live room list.
Optionally, the virtual object includes a virtual character, and the display module 802 is further configured to:
displaying a live broadcast room list which contains virtual roles and is labeled with attribute information of the virtual roles on a graphical user interface; the attribute information of the virtual character includes at least one of: professional information, grade information, offensive power information, fighting power information, and defensive power information.
Optionally, the virtual object includes a task identifier, and the display module 802 is further configured to:
and displaying a live broadcast room list of the task corresponding to the task identification on the graphical user interface.
Optionally, the virtual object further includes a role identifier, where the role identifier includes a role identifier of at least one associated virtual role corresponding to the virtual role; the display module 802 is further configured to:
a live room of an associated avatar of the at least one associated avatar that is participating in the live is displayed on the graphical user interface.
Optionally, the virtual object further includes a time identifier, where the time identifier includes one or more time periods, and each time period corresponds to at least one live broadcast room within a corresponding time period at a live broadcast start time; the display module 802 is further configured to:
and displaying a live broadcast room list which is started within a preset time period of the current time at the live broadcast starting moment on a graphical user interface.
Optionally, the virtual object further includes a live ranking list identifier; a display module further to:
and displaying a live broadcast room list corresponding to at least one anchor in the preset ranking rank on a graphical user interface.
Optionally, the first touch operation and the second touch operation are the same continuous and uninterrupted touch operation, or the first touch operation and the second touch operation are continuous and uninterrupted touch operations with different touch modes.
The device is used for executing the game live broadcast room display method provided by the embodiment, the implementation principle and the technical effect are similar, and the detailed description is omitted here.
The above modules may be one or more integrated circuits configured to implement the above game live-room display method, such as: one or more Application Specific Integrated Circuits (ASICs), or one or more microprocessors (DSPs), or one or more Field Programmable Gate Arrays (FPGAs), among others. For another example, when one of the above modules is implemented in the form of a Processing element scheduler code, the Processing element may be a general-purpose processor, such as a Central Processing Unit (CPU) or other processor capable of calling program code. For another example, these modules may be integrated together and implemented in the form of a system-on-a-chip (SOC).
The modules may be connected or in communication with each other via a wired or wireless connection. The wired connection may include a metal cable, an optical cable, a hybrid cable, etc., or any combination thereof. The wireless connection may comprise a connection over a LAN, WAN, bluetooth, ZigBee, NFC, or the like, or any combination thereof. Two or more modules may be combined into a single module, and any one module may be divided into two or more units. It can be clearly understood by those skilled in the art that, for convenience and brevity of description, the specific working process of the system and the apparatus described above may refer to a corresponding process in the embodiment of the display method in the live game room, and details are not described in this application.
It should be noted that the above modules may be one or more integrated circuits configured to implement the above methods, for example: one or more Application Specific Integrated Circuits (ASICs), or one or more microprocessors (DSPs), or one or more Field Programmable Gate Arrays (FPGAs), among others. For another example, when one of the above modules is implemented in the form of a Processing element scheduler code, the Processing element may be a general-purpose processor, such as a Central Processing Unit (CPU) or other processor capable of calling program code. For another example, the modules may be integrated together and implemented in the form of a System-on-a-chip (SOC).
Fig. 9 is a schematic structural diagram of an electronic device according to an embodiment of the present application, where the electronic device may be the first terminal, and the first terminal may be a local terminal device, or may be a client device in a cloud interaction system.
The apparatus may include: a processor 901, a memory 902.
The memory 902 is used for storing programs, and the processor 901 calls the programs stored in the memory 902 to execute the above-mentioned embodiments of the live game room display method. The specific implementation and technical effects are similar, and are not described herein again.
In which the memory 902 stores program code which, when executed by the processor 901, causes the processor 901 to perform various steps in the methods according to various exemplary embodiments of the present application described in the above section "exemplary methods" of the present description.
The Processor 901 may be a general-purpose Processor, such as a Central Processing Unit (CPU), a Digital Signal Processor (DSP), an Application Specific Integrated Circuit (ASIC), a Field Programmable Gate Array (FPGA) or other Programmable logic device, a discrete Gate or transistor logic device, or a discrete hardware component, which may implement or execute the methods, steps, and logic blocks disclosed in the embodiments of the present Application. A general purpose processor may be a microprocessor or any conventional processor or the like. The steps of the game live broadcast display method disclosed by the embodiment of the application can be directly embodied as the execution of a hardware processor, or the execution of the steps can be completed by the combination of hardware and software modules in the processor.
Optionally, the present application also provides a program product, such as a computer readable storage medium, comprising a program which, when being executed by a processor, is adapted to carry out the above-mentioned method embodiments.
In the several embodiments provided in the present application, it should be understood that the disclosed apparatus and method may be implemented in other ways. For example, the above-described apparatus embodiments are merely illustrative, and for example, the division of the units is only one logical division, and other divisions may be realized in practice, for example, a plurality of units or components may be combined or integrated into another system, or some features may be omitted, or not executed. In addition, the shown or discussed mutual coupling or direct coupling or communication connection may be an indirect coupling or communication connection through some interfaces, devices or units, and may be in an electrical, mechanical or other form.
The units described as separate parts may or may not be physically separate, and parts displayed as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of network units. Some or all of the units can be selected according to actual needs to achieve the purpose of the solution of the embodiment.
In addition, functional units in the embodiments of the present application may be integrated into one processing unit, or each unit may exist alone physically, or two or more units are integrated into one unit. The integrated unit can be realized in a form of hardware, or in a form of hardware plus a software functional unit.
The integrated unit implemented in the form of a software functional unit may be stored in a computer readable storage medium. The software functional unit is stored in a storage medium and includes several instructions for enabling a computer device (which may be a personal computer, a server, or a network device) or a processor (processor) to perform some steps of the methods according to the embodiments of the present application. And the aforementioned storage medium includes: a U disk, a removable hard disk, a Read-Only Memory (ROM), a Random Access Memory (RAM), a magnetic disk or an optical disk, and other various media capable of storing program codes.
Claims (11)
1. A game live broadcast room display method is used for displaying a live broadcast control through a graphical user interface of terminal equipment, and is characterized in that the method comprises the following steps:
responding to a first touch operation of the graphical user interface, and determining a virtual object corresponding to the live broadcast control; a first touch point and a second touch point of the first touch operation are respectively located in the live broadcast control and the virtual object;
displaying a live broadcast room list on the graphical user interface, wherein a label of the live broadcast room list is matched with the attribute information of the virtual object;
responding to a second touch operation of a target live broadcast room in the live broadcast room list, and displaying a live broadcast interface of the target live broadcast room on the graphical user interface.
2. The game live room display method according to claim 1, wherein the live room list is a plurality of live room lists;
the labels of the live broadcast room lists correspond to the attribute information of the virtual objects one by one respectively;
and the labels of all live rooms contained in the target live room list matched with the same attribute information of the virtual object are the same as the labels of the target live room list.
3. The game live room display method of claim 1, wherein the virtual object comprises a virtual character, and wherein displaying the live room list on the graphical user interface comprises:
displaying a live broadcast room list which contains the virtual roles and is labeled with attribute information of the virtual roles on the graphical user interface; the attribute information of the virtual character includes at least one of: professional information, grade information, offensive power information, fighting power information, and defensive power information.
4. The game live room display method of claim 1, wherein the virtual object comprises a task identifier, and wherein displaying the live room list on the graphical user interface comprises:
and displaying a live broadcast room list for executing the task corresponding to the task identifier on the graphical user interface.
5. The game live broadcast room display method according to claim 3, wherein the virtual object further includes a character identifier including a character identifier of at least one associated virtual character corresponding to the virtual character; displaying a list of live rooms on the graphical user interface, comprising:
displaying, on the graphical user interface, a live room of an associated avatar of the at least one associated avatar that is participating in a live broadcast.
6. The game live room display method according to claim 1, wherein the virtual object further comprises a time identifier, the time identifier comprises one or more time periods, and each time period corresponds to at least one live room with a live start time in the corresponding time period; displaying a list of live rooms on the graphical user interface, comprising:
and displaying a live broadcast room list of the live broadcast starting moment in a preset time period of the current time on the graphical user interface.
7. The game live room display method of claim 1, wherein the virtual object further comprises a live leader board identifier; displaying a list of live rooms on the graphical user interface, comprising:
and displaying a live broadcast room list corresponding to at least one anchor in a preset ranking rank on the graphical user interface.
8. The method as claimed in claim 1, wherein the first touch operation and the second touch operation are continuous and uninterrupted touch operations, or the first touch operation and the second touch operation are continuous and uninterrupted touch operations with different touch modes.
9. A game live broadcast room display device displays live broadcast controls through a graphical user interface of a terminal device, the device comprising:
the determining module is used for responding to a first touch operation on the graphical user interface and determining a virtual object corresponding to the live broadcast control; a first touch point and a second touch point of the first touch operation are respectively located in the live broadcast control and the virtual object;
the display module is used for displaying a live broadcast room list on the graphical user interface, and the label of the live broadcast room list is matched with the attribute information of the virtual object; responding to a second touch operation of a target live broadcast room in the live broadcast room list, and displaying a live broadcast interface of the target live broadcast room on the graphical user interface.
10. An electronic device, comprising: a processor, a storage medium and a bus, the storage medium storing machine-readable instructions executable by the processor, the processor and the storage medium communicating via the bus when the electronic device is operating, the processor executing the machine-readable instructions to perform the steps of the live game room display method according to any one of claims 1 to 8.
11. A computer-readable storage medium, having stored thereon a computer program which, when executed by a processor, performs a live game room display method according to any one of claims 1 to 8.
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