CN110418151A - The transmission of barrage information, processing method, device, equipment, medium in game live streaming - Google Patents

The transmission of barrage information, processing method, device, equipment, medium in game live streaming Download PDF

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Publication number
CN110418151A
CN110418151A CN201910670892.9A CN201910670892A CN110418151A CN 110418151 A CN110418151 A CN 110418151A CN 201910670892 A CN201910670892 A CN 201910670892A CN 110418151 A CN110418151 A CN 110418151A
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China
Prior art keywords
game
information
account
live streaming
target
Prior art date
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Granted
Application number
CN201910670892.9A
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Chinese (zh)
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CN110418151B (en
Inventor
陈泽宇
孙静
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Priority to CN201910670892.9A priority Critical patent/CN110418151B/en
Publication of CN110418151A publication Critical patent/CN110418151A/en
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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/87Communicating with other players during game play, e.g. by e-mail or chat
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/21Server components or server architectures
    • H04N21/218Source of audio or video content, e.g. local disk arrays
    • H04N21/2187Live feed
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/431Generation of visual interfaces for content selection or interaction; Content or additional data rendering
    • H04N21/4312Generation of visual interfaces for content selection or interaction; Content or additional data rendering involving specific graphical features, e.g. screen layout, special fonts or colors, blinking icons, highlights or animations
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/478Supplemental services, e.g. displaying phone caller identification, shopping application
    • H04N21/4781Games
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/478Supplemental services, e.g. displaying phone caller identification, shopping application
    • H04N21/4788Supplemental services, e.g. displaying phone caller identification, shopping application communicating with other users, e.g. chatting

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Signal Processing (AREA)
  • General Engineering & Computer Science (AREA)
  • Databases & Information Systems (AREA)
  • Human Computer Interaction (AREA)
  • Information Transfer Between Computers (AREA)
  • Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

Present disclose provides the barrage method for sending information in a kind of game live streaming, the barrage information transmitting apparatus in game live streaming, the barrage information processing method in game live streaming, barrage information processing unit, electronic equipment and computer readable storage mediums in game live streaming, belong to human-computer interaction technique field.This method comprises: determining corresponding first game account of the first live streaming account;The information of at least one virtual objects to be selected is obtained according to target game and first game account;In response to object selection operation, a destination virtual object is determined from the virtual objects to be selected;The barrage information about the destination virtual object is generated according to the information of the destination virtual object;Send the barrage information.The disclosure can enrich the barrage information content, improve the user experience.

Description

The transmission of barrage information, processing method, device, equipment, medium in game live streaming
Technical field
This disclosure relates to human-computer interaction technique field more particularly to a kind of game live streaming in barrage method for sending information, Barrage information transmitting apparatus in game live streaming, the barrage information processing method in game live streaming, the barrage letter in game live streaming Cease processing unit, electronic equipment and computer readable storage medium.
Background technique
With the development of internet and multimedia technology, video playing resource has become one kind of popular life, amusement Mode, people, which would generally like showing in video when watching video, issues some information on picture, such as text, expression Deng, with express oneself impression or with other viewing videos users exchange, i.e., transmission barrage information.Particularly, In In live streaming interface relevant to game, some users may by way of barrage with it is virtual in other spectators' associated plays Article or virtual role etc..But the barrage method for sending information in existing game live streaming, it usually needs user is in game Screenshot is carried out in interface, is returned and is sent it to other spectators in live streaming interface, operating process is complicated, the barrage that can be sent The information content is more single, influences the usage experience of user.Therefore, how easily to be sent in game live streaming abundant in content Barrage information is a prior art problem urgently to be resolved.
It should be noted that information is only used for reinforcing the reason to the background of the disclosure disclosed in above-mentioned background technology part Solution, therefore may include the information not constituted to the prior art known to persons of ordinary skill in the art.
Summary of the invention
Present disclose provides the barrage method for sending information in a kind of game live streaming, the barrage information transmission in game live streaming Device, the barrage information processing method in game live streaming, barrage information processing unit, electronic equipment and calculating in game live streaming Machine readable storage medium storing program for executing, and then the barrage method for sending information operation in existing game live streaming is overcome at least to a certain extent Process is complex, and the problem that content is more single.
Other characteristics and advantages of the disclosure will be apparent from by the following detailed description, or partially by the disclosure Practice and acquistion.
According to the disclosure in a first aspect, provide the barrage method for sending information in a kind of game live streaming, it is applied to first Terminal, the first live streaming of first terminal operation client, the first live streaming client are logged on to by the first live streaming account Direct broadcast server, which comprises determine corresponding first game account of the first live streaming account;According to target game and First game account obtains the information of at least one virtual objects to be selected;In response to object selection operation, from described to be selected A destination virtual object is determined in virtual objects;It is generated according to the information of the destination virtual object about the destination virtual pair The barrage information of elephant;Send the barrage information.
In a kind of exemplary embodiment of the disclosure, the corresponding first game account of account is broadcast live in the determination described first Number, comprising: it is based on preset binding relationship, first game account is determined according to the first live streaming account.
It is described to be based on preset binding relationship in a kind of exemplary embodiment of the disclosure, according to first live streaming Account determines first game account, comprising: obtains the last trip for logging in the target game on the first terminal Play account;If the game account and the first live streaming account have preset binding relationship, by the game account It is determined as corresponding first game account of the first live streaming account;If the game account and the first live streaming account Number do not have the preset binding relationship, then show the command information for switching the game account.
In a kind of exemplary embodiment of the disclosure, the corresponding first game account of account is broadcast live in the determination described first Number, comprising: the first live streaming account is determined as first game account.
In a kind of exemplary embodiment of the disclosure, first game account is that the first terminal receives user Game account.
In a kind of exemplary embodiment of the disclosure, the target game is currently to swim in the first live streaming client The game that play live streaming interface is broadcast live.
It is described in response to object selection operation in a kind of exemplary embodiment of the disclosure, from described to be selected virtual right As middle one destination virtual object of determination, comprising: in response to object display operation, show Object Selection interface, the Object Selection Interface includes multiple virtual objects to be selected in the game;Operation is determined in response to the object to the Object Selection interface, from The destination virtual object is determined in the multiple virtual objects to be selected.
In a kind of exemplary embodiment of the disclosure, the display Object Selection interface, comprising: according to it is the multiple to The default feature for selecting virtual objects determines the priority of the multiple virtual objects to be selected;By the multiple virtual objects to be selected According to the priority ranking, generates and show the Object Selection interface.
In a kind of exemplary embodiment of the disclosure, the default feature includes any of the following or a variety of groups It closes: grade, usage frequency and the nearest login time of the object to be selected.
It is described to show Object Selection interface in response to object display operation in a kind of exemplary embodiment of the disclosure, It include: to detect in the associated virtual objects of the first game account in response to the object display operation with the presence or absence of satisfaction The virtual objects of preset condition;If it exists, then it will meet the virtual objects of the preset condition as virtual objects to be selected, display In the Object Selection interface;If it does not exist, then the Object Selection interface is not shown.
In a kind of exemplary embodiment of the disclosure, the barrage information includes the text inputted in game live streaming interface With the title of the destination virtual object;It carries in the title of the destination virtual object about the super of the destination virtual object Link.
According to the second aspect of the disclosure, the barrage information processing method in a kind of game live streaming is provided, is applied to second Terminal, the second live streaming of second terminal operation client, the second live streaming client are logged on to by the second live streaming account Direct broadcast server, which comprises displaying target barrage information, the target barrage information be include target in target game The information of virtual objects, the destination virtual object are corresponding first game account of the first live streaming account in target game Virtual objects, the target game are the game of current live;In response to the information display operation to the target barrage information, Show the information of the destination virtual object.
In a kind of exemplary embodiment of the disclosure, the information in response to the target barrage information shows behaviour Make, show the information of the destination virtual object, comprising: in response to the information display operation to the target barrage information, inspection Whether in operating status survey the target game;If the target game is in operating status, the target is jumped to In game, and show in the interface of the target game information of the destination virtual object.
In a kind of exemplary embodiment of the disclosure, the method also includes: if the target game is not in fortune Row state then shows the presupposed information of the destination virtual object in game live streaming interface.
In a kind of exemplary embodiment of the disclosure, the information in response to the target barrage information shows behaviour Make, shows the information of the destination virtual object, comprising: in response to the information display operation to the target barrage information, from Hyperlink is extracted in the target barrage information;The hyperlink is loaded, to open the information interface of the destination virtual object.
In a kind of exemplary embodiment of the disclosure, the information of the destination virtual object includes destination virtual object One of essential information, attribute information, equipment information or recommended information are a variety of.
According to the third aspect of the disclosure, the barrage information transmitting apparatus in a kind of game live streaming is provided, is applied to first Terminal, the first live streaming of first terminal operation client, the first live streaming client are logged on to by the first live streaming account Direct broadcast server, described device include: account determining module, for determining the corresponding first game account of the first live streaming account Number;Data obtaining module, for obtaining at least one virtual objects to be selected according to target game and first game account Information;Object determining module, for determining a destination virtual pair from the virtual objects to be selected in response to object selection operation As;Information generating module, for generating the barrage about the destination virtual object according to the information of the destination virtual object Information;Information sending module, for sending the barrage information.
In a kind of exemplary embodiment of the disclosure, account determining module includes: account determination unit, for based on pre- If binding relationship, according to it is described first live streaming account determine first game account.
In a kind of exemplary embodiment of the disclosure, account determination unit includes: that game account obtains subelement, is used for Obtain the last game account for logging in the target game on the first terminal;Account switching subelement, if for The game account and the first live streaming account have preset binding relationship, then the game account are determined as described the Corresponding first game account of one live streaming account;And if the game account and the first live streaming account do not have The preset binding relationship then shows the command information for switching the game account.
In a kind of exemplary embodiment of the disclosure, account determining module is used to for the first live streaming account being determined as First game account.
In a kind of exemplary embodiment of the disclosure, first game account is that the first terminal receives user Game account.
In a kind of exemplary embodiment of the disclosure, the target game is currently to swim in the first live streaming client The game that play live streaming interface is broadcast live.
In a kind of exemplary embodiment of the disclosure, object determining module includes: interface display unit, in response to Object display operation shows Object Selection interface, and the Object Selection interface includes multiple virtual objects to be selected in the game; Object determination unit, for determining operation in response to the object to the Object Selection interface, from the multiple to be selected virtual right As the middle determination destination virtual object.
In a kind of exemplary embodiment of the disclosure, interface display unit includes: that priority determines subelement, is used for root According to the default feature of the multiple virtual objects to be selected, the priority of the multiple virtual objects to be selected is determined;Interface display Unit, for, according to the priority ranking, generating by the multiple virtual objects to be selected and showing the Object Selection interface.
In a kind of exemplary embodiment of the disclosure, the default feature includes any of the following or a variety of groups It closes: grade, usage frequency and the nearest login time of the object to be selected.
In a kind of exemplary embodiment of the disclosure, interface display unit includes: detection sub-unit, in response to institute Object display operation is stated, detecting, which whether there is in the associated virtual objects of the first game account, meets the virtual of preset condition Object;Judgment sub-unit, for if it exists, then using the virtual objects for meeting the preset condition as virtual objects to be selected, showing It is shown in the Object Selection interface;And if it does not exist, then the Object Selection interface is not shown.
In a kind of exemplary embodiment of the disclosure, the barrage information includes video playing described in game live streaming interface The title of the text and the destination virtual object that are inputted in interface;It carries in the title of the destination virtual object about described The hyperlink of destination virtual object.
According to the fourth aspect of the disclosure, the barrage information processing unit in a kind of game live streaming is provided, is applied to second Terminal, the second live streaming of second terminal operation client, the second live streaming client are logged on to by the second live streaming account Direct broadcast server, described device include: the first display module, are used for displaying target barrage information, and the target barrage information is Information including destination virtual object in target game, the destination virtual object are corresponding first game of the first live streaming account Virtual objects of the account in target game, the target game are the game of current live;Second display module, for responding In the information display operation to the target barrage information, the information of the destination virtual object is shown.
In a kind of exemplary embodiment of the disclosure, the second display module includes: state detection unit, in response to To the information display operation of the target barrage information, whether in operating status the target game is detected;Game jumps list Member jumps in the target game, and if in operating status for the target game in the target game The information of the destination virtual object is shown in interface.
Barrage information processing unit in a kind of exemplary embodiment of the disclosure, in game live streaming further include: default Information display module shows the mesh in game live streaming interface if being not in operating status for the target game Mark the presupposed information of virtual objects.
In a kind of exemplary embodiment of the disclosure, the second display module includes: hyperlink extraction unit, for responding In the information display operation to the target barrage information, hyperlink is extracted from the target barrage information;Hyperlink load Unit, for loading the hyperlink, to open the information interface of the destination virtual object.
In a kind of exemplary embodiment of the disclosure, the information of the destination virtual object includes destination virtual object One of essential information, attribute information, equipment information or recommended information are a variety of.
According to the 5th of the disclosure the aspect, a kind of electronic equipment is provided, comprising: processor;And memory, for storing The executable instruction of the processor;Wherein, the processor is configured to above-mentioned to execute via the executable instruction is executed Method described in any one.
According to the 6th of the disclosure the aspect, a kind of computer readable storage medium is provided, computer program is stored thereon with, The computer program realizes method described in above-mentioned any one when being executed by processor.
The exemplary embodiment of the disclosure has the advantages that
It determines corresponding first game account of the first live streaming account, is obtained at least according to target game and the first game account The information of one virtual objects to be selected determines a destination virtual object in response to object selection operation from virtual objects to be selected, The barrage information about destination virtual object is generated according to the information of destination virtual object, and sends barrage information.On the one hand, originally Exemplary embodiment proposes that the barrage sending method in the new game live streaming of one kind can in response to the selection operation of user It determines and generates the barrage information of destination virtual object and send, operating process is simple, convenient, and can generate abundant in content Barrage information;On the other hand, the mesh in game associated with it can be generated in the present exemplary embodiment in game live streaming interface The barrage information for marking virtual objects increases the relevance between game and game live streaming interface, improves the needle of barrage information To property;In another aspect, by the barrage information for generating destination virtual object and send, it can be in the form of simple barrage by target The information of virtual objects is sent to the user of other terminals, compared to traditional game screenshot, sends picture for game content point It enjoys to the mode of other users, the present exemplary embodiment can reduce the operation complexity of user, and avoid complicated barrage The case where information interferes with each other in barrage interface improves the aesthetics that game live streaming display interface is shown, improves user Usage experience.
It should be understood that above general description and following details state be only it is exemplary and explanatory, can not Limit the disclosure.
Detailed description of the invention
The drawings herein are incorporated into the specification and forms part of this specification, and shows the implementation for meeting the disclosure Example, and together with specification for explaining the principles of this disclosure.It should be evident that the accompanying drawings in the following description is only the disclosure Some embodiments for those of ordinary skill in the art without creative efforts, can also basis These attached drawings obtain other attached drawings.
Fig. 1 schematically shows the process of the barrage method for sending information in the present exemplary embodiment in a kind of game live streaming Figure;
Fig. 2 schematically shows the process of the barrage method for sending information in the present exemplary embodiment in another game live streaming Figure;
Fig. 3 schematically shows the process of the barrage method for sending information in the present exemplary embodiment in another game live streaming Figure;
Fig. 4 schematically shows the process of the barrage information processing method in the present exemplary embodiment in a kind of game live streaming Figure;
Fig. 5 schematically shows the process of the barrage information processing method in the present exemplary embodiment in another game live streaming Figure;
Fig. 6 schematically shows the structural frames of the barrage information transmitting apparatus in the present exemplary embodiment in a kind of game live streaming Figure;
Fig. 7 schematically shows the structural frames of the barrage information processing unit in the present exemplary embodiment in a kind of game live streaming Figure;
Fig. 8 schematically shows a kind of electronic equipment for realizing the above method in the present exemplary embodiment;
Fig. 9 schematically shows a kind of computer-readable storage medium for realizing the above method in the present exemplary embodiment Matter.
Specific embodiment
Example embodiment is described more fully with reference to the drawings.However, example embodiment can be with a variety of shapes Formula is implemented, and is not understood as limited to example set forth herein;On the contrary, thesing embodiments are provided so that the disclosure will more Fully and completely, and by the design of example embodiment comprehensively it is communicated to those skilled in the art.Described feature, knot Structure or characteristic can be incorporated in any suitable manner in one or more embodiments.
The exemplary embodiment of the disclosure provides firstly the barrage method for sending information in a kind of game live streaming, is applied to First terminal, wherein first terminal may include the electronic equipments such as PC, mobile phone, laptop.First terminal operation First live streaming client, the first live streaming client can log in direct broadcast server by the first live streaming account.Client is broadcast live can Interface is broadcast live to present, and has the function of to send and showing barrage in live streaming interface.In game live streaming, user can be with The game process of viewing other users in real time, and by dialog box or barrage form and carry out game live streaming user and other The user of viewing live streaming carries out game exchange.The application scenarios of the present exemplary embodiment may is that send in game live streaming and close The barrage information of virtual objects or virtual role in the game of current live, to be shared with other users or the master of direct broadcasting room It broadcasts.
1 pair of present exemplary embodiment is described further with reference to the accompanying drawing, as shown in Figure 1, barrage method for sending information It may comprise steps of S110~S150:
Step S110 determines corresponding first game account of the first live streaming account.
Wherein, the first live streaming account is the live streaming account that user logs in the first live streaming client of first terminal, User can log in the first game by input the first live streaming account and client is broadcast live, to send barrage in game live streaming interface Information, other users can be which user sends barrage letter according to information determinations such as identification code, the pet names of the first live streaming account Breath.First game account is to have the game of corresponding relationship with the first live streaming account that can log in going game live streaming client Account.In one exemplary embodiment, it can be based on preset binding relationship, the first game account is determined according to the first live streaming account Number, such as certain user has live streaming account an a, two game account b and c, if live streaming account a and game account b is with tying up Determine relationship, then can determine that corresponding first game account of the first live streaming account a is game account b.In addition, in certain situations Under, the first live streaming account can also be determined as to the first game account, such as when gaming platform and live streaming platform are same exploitation Shang Shi can use the same current account to realize multi-platform login, then the passage account both can be used as the first live streaming account or It can be used as first game account etc..In addition, the first game account can also receive the game account of user for first terminal Number, specifically, can be by sending account acquisition request to user, after user inputs corresponding game account, by the game account Number it is determined as first game account etc..
Step S120 obtains the information of at least one virtual objects to be selected according to target game and the first game account.
In the present example embodiment, user can watch game to other by way of sending barrage in live streaming The user of live streaming shares its article or role etc. in gaming, and target game is to have associated game with game live streaming, can To be considered the transmission source of barrage information, the barrage information for needing the virtual objects sent is obtained as from which game. In the present example embodiment, the trip that target game can be broadcast live by going game live streaming interface in the first live streaming client Play, such as going game live streaming are playing the content about game A, then target game is game A etc..It can consider mesh Marking game and current game live streaming has incidence relation, specifically, the theme that broadcasting content in interface is for example broadcast live is trip Equipping for A of playing is explained, the battle array of game A configures challenge, then the live streaming interface and game A are with incidence relation, about game A's The barrage information of the virtual objects such as the virtual role that can be sent about in game A or game article is broadcast live in interface.Game is straight The incidence relation for broadcasting interface and target game can be by the title of live streaming, theme, label, identification code (such as the room number of live streaming Code) etc. information determine, such as claim or swim including game role name in the title of game A, game A in the keyword of certain live streaming title Stage property title of playing etc., can determine that the game live streaming is associated with game A, then target game can be game A.Target game with Game live streaming interface incidence relation can determine that the disclosure is not specifically limited in this embodiment in several ways.
Virtual objects to be selected refer to the virtual objects that can be shared in game, such as virtual role or game item (such as gun, skin), then the information of virtual objects to be selected can be the information for referring to reflect virtual objects attribute to be selected, example The grade of such as virtual role, occupation, title, the rare degree of appellation or game article, attack, healing power, phylactic power defensive power etc. Deng.After determining target game and the first game account, then at least one virtual objects to be selected in available target game Information.Such as going game live streaming is playing the content about game A, then target game is game A, virtual objects to be selected It can be the game item (such as skin) that user buys in game A or the virtual role that user creates in gaming, user The trip that the virtual role of game article possessed by the virtual role of manipulation, virtual item or user's manipulation can be equipped Theatrical costume is standby etc..The direct broadcast server of current live client can be established with the game server of game A and be communicated to connect, so that Direct broadcast server obtains the information of virtual objects to be selected in game A, and sends information to live streaming client, for user's progress Selection.
Step S130 determines a destination virtual object in response to object selection operation from virtual objects to be selected.
Wherein, destination virtual object can refer to virtual role or virtual objects in the game for determining and being shared etc., example The virtual item or game article that a certain game role or user created in gaming such as user is possessed in gaming Deng.Object selection operation refers to the operation for triggering determining destination virtual object, can be click, double click, slide, long-pressing Etc. one or more operative combinations, object selection operation can act on the specific position of interface, such as " sharing button " Or barrage input frame etc., other barrages that can also be acted on except game send the specific position at interface, such as live streaming interface Middle barrage input frame etc..For example, such as " game sharing " is selected if particular options receive single-click operation in display interface , then the information of destination virtual object in determining game is triggered, single-click operation is object selection operation;Or in live streaming interface After barrage input frame receives single-click operation, user is true in multiple virtual objects to be selected that can be shared by slide A fixed destination virtual object, and then determine the information of destination virtual object in game, then " single-click operation+slide " is pair As selection operation etc..
Step S140 generates the barrage information about destination virtual object according to the information of destination virtual object.
Barrage information can refer to the specific information comprising destination virtual object information, can be text information, especially , barrage information may include the title of text and destination virtual object that user inputs in game live streaming interface, such as with Family inputs " everybody looks at my role " in barrage input frame and determines destination virtual object " game role xx ", then can be The barrage information " everybody looks at my role: game role xx " generated in interface about game role xx is broadcast live in game.It needs Illustrate, the barrage information generated in the present exemplary embodiment is different from common barrage information, appearance form and format etc. Aspect and common barrage information have otherness, such as user only inputs plain text in input frame can send plain text bullet Curtain information, can be the normal font of white;And user carries out object selection operation in specific position, can trigger determining pass In the barrage information of destination virtual object, which also may include part (such as above-mentioned " everybody of the customized editor of user Look at my role "), barrage information can be used special color (such as red, yellow, green), and special format (has side Frame, underscore, wave etc.) to be distinguished with common barrage information.In addition, the barrage information of destination virtual object can also be with It is special identifier, such as generates the barrage information of game article, can be the mark icon of " sword ", generate the bullet of virtual role Curtain information, can be the mark icon of " person of low position " etc..Particularly, it can carry in the title of destination virtual object about mesh The hyperlink for marking virtual objects can show barrage letter by the interactive operation of terminal shown by other users and barrage The information of destination virtual object included in breath.
Step S150 sends barrage information.
Barrage information is sent in game live streaming interface, makes to watch the user of game live streaming it can be seen that the barrage is believed Breath, to obtain the information of destination virtual object in barrage information.In the present example embodiment, barrage information can be sent to It can be seen that all users at video playing interface, such as all spectators of viewing game live video;Portion can also be sent to After dividing user, such as live streaming, watching the user reviewed will no longer be shown barrage information etc..
In one exemplary embodiment, barrage information may include the text and destination virtual inputted in game live streaming interface The title of object, such as sending destination virtual object is virtual equipment " gun ", the text information inputted in live streaming interface is " seeing my equipment fastly ", then barrage information can be " seeing my equipment gun fastly ", wherein the text and destination virtual pair of input Different format or font can be used in the title of elephant, can also add other diacritics etc., such as " see my equipment fastly [gun] " or " seeing my equipment [GUN] fastly " etc., the disclosure is not specifically limited in this embodiment.In the title of destination virtual object The hyperlink about destination virtual object can also be carried, so that other spectators can obtain destination virtual pair by the hyperlink The information of elephant.
Based on above description, in the present example embodiment, corresponding first game account of the first live streaming account, root are determined The information that at least one virtual objects to be selected is obtained according to target game and the first game account, in response to object selection operation, from A destination virtual object is determined in virtual objects to be selected, is generated according to the information of destination virtual object about destination virtual object Barrage information, and send barrage information.On the one hand, the present exemplary embodiment proposes that the barrage in the new game live streaming of one kind is sent Method can determine and generate the barrage information of destination virtual object in response to the selection operation of user and send, operate Journey is simple, convenient, and can generate abundant in content barrage information;On the other hand, boundary is broadcast live in game in the present exemplary embodiment The barrage information that the destination virtual object in game associated with it can be generated in face, increases game and interface is broadcast live in game Between relevance, improve the specific aim of barrage information;In another aspect, passing through the barrage information of generation destination virtual object simultaneously It sends, the information of destination virtual object can be sent to the user of other terminals in the form of simple barrage, compared to tradition Game screenshot, send picture and game content be shared with to the modes of other users, the present exemplary embodiment can reduce user Operation complexity, and avoid the case where complicated barrage information interferes with each other in barrage interface, improve game live streaming The aesthetics that display interface is shown improves the usage experience of user.
In one exemplary embodiment, above-mentioned to be based on preset binding relationship, the first trip is determined according to the first live streaming account Play account may include:
Obtain the last game account for logging in target game on first terminal;
If game account and the first live streaming account have preset binding relationship, it is straight that game account is determined as first Broadcast corresponding first game account of account;
If game account and the first live streaming account do not have preset binding relationship, the finger of switching game account is shown Enable information.
In general, virtual role and virtual equipment that games meeting default user last login uses are when logging in next time Original state, in the present example embodiment, if the last game account for logging in target game and the first live streaming account Without preset binding relationship, then the virtual objects to be selected under game account can not be shown, then can send account to user Switching command has the game account of corresponding relationship with the first live streaming account to switch, shares mesh in target game to realize Mark the information of virtual objects.It, can be directly by trip if game account and the first live streaming account have preset binding relationship Play account is determined as corresponding first game account of the first live streaming account.
In one exemplary embodiment, it in step S110, in response to object selection operation, is determined from virtual objects to be selected One destination virtual object may comprise steps of:
In response to object display operation, Object Selection interface is shown, Object Selection interface includes multiple void to be selected in game Quasi- object;
Operation is determined in response to the object to Object Selection interface, and destination virtual object is determined from virtual objects to be selected.
Wherein, the virtual objects to be selected of all producible barrage information in game can be presented in Object Selection interface, to be selected Virtual objects can be the virtual role in game, is also possible to virtual item, can also present in Object Selection interface to be selected Identification numbers or the game articles such as server, great Qu where the essential information of virtual objects, such as virtual role in game Essential attribute etc..The display format at Object Selection interface can there are many, can be tabular form, be also possible to page turning Form etc..In addition, it is aobvious that classification can be carried out according to the attribute of object to be selected when object to be selected is shown in Object Selection interface Show, such as show virtual item in first page, game role can be shown by switching to second page, or can also first be determined Virtual role in game, then determine the virtual item etc. under the virtual role, object to be selected is in Object Selection interface Display format can there are many, the disclosure is not specifically limited in this embodiment.Object display operation can refer to for triggering display pair As the operation of selection interface, can be the specific position in interface or in video playing interface clicked, double-clicked, The operation such as long-pressing.Object determines that operation refers to the selection behaviour for the selection target virtual objects from multiple virtual objects to be selected Make, can be click, double-click, the operation such as long-pressing or sliding, when user by object determine operation from it is multiple it is to be selected virtually After determining destination virtual object in object, system can obtain the information about the destination virtual object.
For example, as shown in Fig. 2, user can input barrage text in barrage input interface N, in specific button 210 are clicked, present Object Selection interface S, Object Selection interface S as shown in the figure can present multiple virtual items and Virtual role, and sliding interface can be pulled down by scroll bar 230 and select more virtual objects to be selected, it is selected in response to user Select 220 option virtual items 1 be used as destination virtual object, generate about virtual item 1 barrage information " main broadcaster look at me this [virtual item 1] ", and the barrage information about virtual item 1 is sent in video playing interface M, which can be used Underscore, font-weight, with common barrage data separation.
Destination virtual object is determined from multiple virtual objects to be selected in order to facilitate user, it is to be selected right in Object Selection interface As that can be shown according to the priority of object to be selected, in one exemplary embodiment, above-mentioned display Object Selection interface can To include:
According to the default feature of multiple virtual objects to be selected, the priority of multiple virtual objects to be selected is determined;
By multiple virtual objects to be selected according to priority ranking, generates and show Object Selection interface.
Wherein, default feature can refer to the number counted from virtual objects to be selected use information in gaming According to can be grade, rare degree, frequency of usage and the nearest login time of object to be selected.It can be with by above-mentioned default feature It determines the priority of object to be selected, and is ranked up according to priority, such as from high to low by grade, rare degree, frequency of usage Determine priority, the sequence of highest priority is near preceding, when Object Selection interface is tabular form, by the to be selected of highest priority Object is shown in the first row at Object Selection interface, in order to which user selects.The present exemplary embodiment can be by be selected The default feature of virtual objects determines the priority of virtual objects to be selected, and is rationally shown according to priority to be selected in game Virtual objects, it is believed that be the prediction for determining destination virtual object to user, the object that user's maximum probability can select is shown In most intuitive position, it is convenient to determine that destination virtual object provides for user, improves the usage experience of user.
In one exemplary embodiment, above-mentioned in response to object display operation, show that Object Selection interface may include:
In response to the object display operation, detect in the associated virtual objects of the first game account with the presence or absence of full The virtual objects of sufficient preset condition;
If it exists, then the object is shown in using the virtual objects for meeting the preset condition as virtual objects to be selected In selection interface;
If it does not exist, then the Object Selection interface is not shown.
In view of it is possible that certain user is only used as spectators to watch live streaming, and be broadcast live in associated target game The virtual objects that can not share, such as going game live streaming are only capable of the equipment etc. of the player of sharing higher level in gaming. Therefore, in the present example embodiment, after receiving the object display operation of user's progress, testing mechanism can be set, use With the presence or absence of the virtual objects for meeting preset condition in the detection associated virtual objects of the first game account, if so, then showing Show Object Selection interface, the determination of destination virtual object is carried out, if it is not, not showing Object Selection interface.Wherein, it presets Condition can be the Rule of judgment with the presence or absence of the virtual objects that can share, in certain scenes, in order to improve about target The validity of the barrage information of virtual objects, the virtual objects that default feature can be set higher than a threshold value could be used as void to be selected Quasi- object, such as virtual role of the game middle grade greater than 60 grades, rare degree are more than or equal to " S " game article, can be used as to Select virtual objects etc..
Fig. 3 shows a kind of flow chart of barrage method for sending information in the present exemplary embodiment, comprising the following steps:
Step S310 obtains user in the first game account of game, and corresponding with the first game account first straight Broadcast account;
Step S320, judges whether the first live streaming account and the first game account have preset binding relationship;
Step S330, if the binding relationship of the first live streaming account and the first game account Non-precondition, shows switching The command information of account prompts user to switch game account, makes it have preset binding relationship;
Step S340: if the first live streaming account and the first game account have preset binding relationship, in response to object Display operation judges in target game with the presence or absence of the virtual objects for meeting preset condition;
Step S350 can not then show Object Selection interface if there is no the virtual objects for meeting preset condition, thus The barrage information of destination virtual object cannot be generated;
Step S360 then shows Object Selection interface if there is the virtual objects for meeting preset condition, and wherein object selects Selecting interface includes multiple virtual objects to be selected;
Step S370 is determined in response to object and is operated, and destination virtual object is determined from multiple virtual objects to be selected;
Step S380 generates the barrage information about destination virtual object, and sends the barrage information.
The exemplary embodiment of the disclosure additionally provides a kind of barrage information processing method, is applied to second terminal, described Second terminal operation the second live streaming client, the second live streaming client log on to direct broadcast service by the second live streaming account Device, second terminal can refer to the electronic equipments such as PC, laptop, mobile phone.As shown in figure 4, barrage information processing Method may include:
Step S410, displaying target barrage information, target barrage information be include destination virtual object in target game Information, destination virtual object are virtual objects of corresponding first game account of the first live streaming account in target game, target Game is the game of current live;
Step S420, in response to the information display operation to target barrage information, the information of displaying target virtual objects.
In the present exemplary embodiment, it is believed that first terminal is the transmitting terminal of target barrage information, and second terminal is mesh The receiving end of barrage information is marked, shows the target barrage information sent by first terminal in the game live streaming interface of second terminal, Target barrage information refers to the information including destination virtual object, and destination virtual object can be associated with game live streaming interface Virtual role or virtual item in game etc., the information of destination virtual object refer to the detailed letter about destination virtual object Breath, specifically, the information of destination virtual object can also include destination virtual object essential information, such as virtual role etc. Grade, occupation etc.;Attribute information, such as the rare degree of game article, attack etc.;Equipment information, such as virtual role work as predecessor On the equipment information dressed;Recommended information, such as the background introduction to virtual role, or to the specifically used of virtual equipment Method etc..
Information display operation, which can be, checks operation for displaying target virtual objects information, can be to target bullet Curtain information is clicked, is double-clicked, target barrage information occurs in the operation such as long-pressing, such as live streaming interface, as shown in Fig. 2, user Target barrage information " main broadcaster looks at that this main broadcaster looks at me this [virtual item 1] " can be clicked, it can the bullet is presented The information for the destination virtual object for including in curtain information.In the present example embodiment, the information of destination virtual object can be Going game live streaming is shown in a preset form in interface, such as text information of specific format etc..It can also show in gaming, Such as interface is jumped to, the model forms of displaying target virtual objects and text information etc..
Based on above description, in the present example embodiment, by receiving the information display operation to target barrage information, Can be with the information of destination virtual object in displaying target barrage information, operating process is succinct, and target barrage information is included Content can be seen the details of destination virtual object by simple interactive operation, improve user compared with horn of plenty, user Usage experience.
In one exemplary embodiment, above-mentioned steps S420 may comprise steps of:
In response to the information display operation to target barrage information, whether in operating status target game is detected;
If target game is in state, jump in target game, and the displaying target in the interface of target game The information of virtual objects.
In the present example embodiment, after receiving the information display operation that user carries out target barrage information, also The mechanism that detection game running state can be set can open target game if target game is in operating status, and The details of destination virtual object are presented in interface, such as target barrage information is the virtual angle in target game Color can then open the faceplate formation of the virtual role in target game, show the virtual role model and each kind Property value;Or target barrage information is the game article in target game, then the game article can be opened in target game Faceplate formation or show model and the information etc. of the game article in game store.
Further, if target game is not in operating status, it is empty displaying target in interface can be broadcast live in game The presupposed information of quasi- object, wherein presupposed information can be the information with preset format, be able to reflect destination virtual object The simple declaration of information, such as " xx role, attack: xx;Phylactic power defensive power: xx ", in addition it is also possible to instruction page show about Simple identification of destination virtual object, such as the picture of destination virtual object etc..
In one exemplary embodiment, above-mentioned steps S420 may comprise steps of:
In response to the information display operation to target barrage information, hyperlink is extracted from target barrage information;
Hyperlink is loaded, to open the information interface of destination virtual object.
In the present example embodiment, target barrage information may include the hyperlink about displaying target virtual objects, When receiving information display operation of the user to target barrage information, it can trigger and extract hyperlink from target barrage information It connects.By loading hyperlink, the information interface of destination virtual object can be opened.
Fig. 5 shows the flow diagram of the barrage information processing method in a kind of game live streaming of the present exemplary embodiment, It may comprise steps of:
Step S510, the displaying target barrage information in game live streaming interface;
Whether step S520, detection target game are in operating status;
Step S530 jumps to target game if target game is in operating status, shows in target game interface Show the information of destination virtual object;
Interface display destination virtual object is broadcast live in game if target game is not in operating status in step S540 Information.
The exemplary embodiment of the disclosure additionally provides the barrage information transmitting apparatus in a kind of game live streaming, referring to Fig. 6, The device 600 includes: account determining module 610, for determining corresponding first game account of the first live streaming account;Acquisition of information Module 620, for obtaining the information of at least one virtual objects to be selected according to target game and the first game account;Object determines Module 630, for determining a destination virtual object from virtual objects to be selected in response to object selection operation;Information generates mould Block 640, for generating the barrage information about destination virtual object according to the information of destination virtual object;Information sending module 650, for sending barrage information.
In one exemplary embodiment, account determining module may include: account determination unit, for being tied up based on preset Determine relationship, the first game account is determined according to the first live streaming account.
In one exemplary embodiment, account determination unit may include: that game account obtains subelement, for obtaining the The last game account for logging in target game in one terminal;Account switching subelement, if being used for game account and first Account, which is broadcast live, has preset binding relationship, then game account is determined as corresponding first game account of the first live streaming account; And if game account and the first live streaming account do not have preset binding relationship, show the instruction letter of switching game account Breath.
In one exemplary embodiment, account determining module can be used for the first live streaming account being determined as the first game account Number.
In one exemplary embodiment, the first game account is the game account that first terminal receives user.
In one exemplary embodiment, target game is broadcast live by going game live streaming interface in the first live streaming client Game.
In one exemplary embodiment, object determining module may include: interface display unit, for aobvious in response to object Show operation, shows Object Selection interface, Object Selection interface includes multiple virtual objects to be selected in game;Object determination unit, For determining operation in response to the object to Object Selection interface, destination virtual object is determined from multiple virtual objects to be selected.
In one exemplary embodiment, interface display unit may include: that priority determines subelement, for according to multiple The default feature of virtual objects to be selected determines the priority of multiple virtual objects to be selected;Interface display subelement, being used for will be multiple Virtual objects to be selected generate according to priority ranking and show Object Selection interface.
In one exemplary embodiment, default feature may include any one or more following combination: object to be selected Grade, usage frequency and nearest login time.
In one exemplary embodiment, interface display unit may include: detection sub-unit, for showing in response to object Operation detects in the associated virtual objects of the first game account with the presence or absence of the virtual objects for meeting preset condition;Judgement is single Member, for if it exists, then using the virtual objects for meeting preset condition as virtual objects to be selected, being shown in Object Selection interface In;And if it does not exist, then Object Selection interface is not shown.
In one exemplary embodiment, barrage information may include the text inputted in game live streaming interface video playing interface The title of this and destination virtual object;The hyperlink about destination virtual object is carried in the title of destination virtual object.
The exemplary embodiment of the disclosure additionally provides the barrage information processing unit in a kind of game live streaming.Reference Fig. 7, The device 700 may include: the first display module 710, be used for displaying target barrage information, target barrage information be include target The information of destination virtual object in game, destination virtual object are that corresponding first game account of the first live streaming account is swum in target Virtual objects in play, target game are the game of current live;Second display module 720, in response to target barrage The information display operation of information, the information of displaying target virtual objects.
In one exemplary embodiment, the second display module may include: state detection unit, in response to target Whether the information display operation of barrage information, detection target game are in operating status;Game jump-transfer unit, if being used for target Game is in operating status, then jumps in target game, and in the interface of target game displaying target virtual objects letter Breath.
In one exemplary embodiment, the barrage information processing unit in game live streaming can also include: that presupposed information is aobvious Show module, if being not in operating status for target game, displaying target virtual objects is pre- in game live streaming interface If information.
In one exemplary embodiment, the second display module may include: hyperlink extraction unit, in response to mesh The information display operation for marking barrage information, extracts hyperlink from target barrage information;Hyperlink loading unit is super for loading Link, to open the information interface of destination virtual object.
In one exemplary embodiment, the information of destination virtual object may include destination virtual object essential information, One of attribute information, equipment information or recommended information are a variety of.
The detail of each module/unit has been described in detail in the embodiment of method part in above-mentioned apparatus, is not draped over one's shoulders The detail content of dew may refer to the embodiment content of method part, therefore details are not described herein again.
The exemplary embodiment of the disclosure additionally provides a kind of electronic equipment that can be realized the above method.
Person of ordinary skill in the field it is understood that various aspects of the disclosure can be implemented as system, method or Program product.Therefore, various aspects of the disclosure can be with specific implementation is as follows, it may be assumed that complete hardware embodiment, complete The embodiment combined in terms of full Software Implementation (including firmware, microcode etc.) or hardware and software, can unite here Referred to as circuit, " module " or " system ".
The electronic equipment 800 of this exemplary embodiment according to the disclosure is described referring to Fig. 8.What Fig. 8 was shown Electronic equipment 800 is only an example, should not function to the embodiment of the present disclosure and use scope bring any restrictions.
As shown in figure 8, electronic equipment 800 is showed in the form of universal computing device.The component of electronic equipment 800 can wrap It includes but is not limited to: at least one above-mentioned processing unit 810, at least one above-mentioned storage unit 820, the different system components of connection The bus 830 of (including storage unit 820 and processing unit 810), display unit 840.
Wherein, storage unit is stored with program code, and program code can be executed with unit 810 processed, so that processing is single Member 810 executes the step described in above-mentioned " illustrative methods " part of this specification according to the various illustrative embodiments of the disclosure Suddenly.For example, processing unit 810 can execute step S110~S150 shown in FIG. 1, step shown in Fig. 4 can also be executed S410~S420 etc..
Storage unit 820 may include the readable medium of volatile memory cell form, such as Random Access Storage Unit (RAM) 821 and/or cache memory unit 822, it can further include read-only memory unit (ROM) 823.
Storage unit 820 can also include program/utility 824 with one group of (at least one) program module 825, Such program module 825 includes but is not limited to: operating system, one or more application program, other program modules and It may include the realization of network environment in program data, each of these examples or certain combination.
Bus 830 can be to indicate one of a few class bus structures or a variety of, including storage unit bus or storage Cell controller, peripheral bus, graphics acceleration port, processing unit use any bus structures in a variety of bus structures Local bus.
Electronic equipment 800 can also be with one or more external equipments 1000 (such as keyboard, sensing equipment, bluetooth equipment Deng) communication, can also be enabled a user to one or more equipment interact with the electronic equipment 800 communicate, and/or with make Any equipment (such as the router, modulation /demodulation that the electronic equipment 800 can be communicated with one or more of the other calculating equipment Device etc.) communication.This communication can be carried out by input/output (I/O) interface 850.Also, electronic equipment 800 can be with By network adapter 860 and one or more network (such as local area network (LAN), wide area network (WAN) and/or public network, Such as internet) communication.As shown, network adapter 860 is communicated by bus 830 with other modules of electronic equipment 800. It should be understood that although not shown in the drawings, other hardware and/or software module can not used in conjunction with electronic equipment 800, including but not Be limited to: microcode, device driver, redundant processing unit, external disk drive array, RAID system, tape drive and Data backup storage system etc..
Through the above description of the embodiments, those skilled in the art is it can be readily appreciated that example described herein is implemented Mode can also be realized by software realization in such a way that software is in conjunction with necessary hardware.Therefore, according to the disclosure The technical solution of embodiment can be embodied in the form of software products, which can store non-volatile at one Property storage medium (can be CD-ROM, USB flash disk, mobile hard disk etc.) in or network on, including some instructions are so that a calculating Equipment (can be personal computer, server, terminal installation or network equipment etc.) is executed according to the exemplary implementation of the disclosure The method of example.
The exemplary embodiment of the disclosure additionally provides a kind of computer readable storage medium, and being stored thereon with can be realized The program product of this specification above method.In some possible embodiments, various aspects of the disclosure can also be realized For a kind of form of program product comprising program code, when program product is run on the terminal device, program code is used for Execute terminal device described in above-mentioned " illustrative methods " part of this specification according to the various exemplary embodiment party of the disclosure The step of formula.
It is produced refering to what is shown in Fig. 9, describing the program according to the exemplary embodiment of the disclosure for realizing the above method Product 900, can be using portable compact disc read only memory (CD-ROM) and including program code, and can set in terminal It is standby, such as run on PC.However, the program product of the disclosure is without being limited thereto, in this document, readable storage medium storing program for executing can With to be any include or the tangible medium of storage program, the program can be commanded execution system, device or device use or Person is in connection.
Program product can be using any combination of one or more readable mediums.Readable medium can be readable signal Jie Matter or readable storage medium storing program for executing.Readable storage medium storing program for executing for example can be but be not limited to electricity, magnetic, optical, electromagnetic, infrared ray or partly lead System, device or the device of body, or any above combination.More specific example (the non exhaustive column of readable storage medium storing program for executing Table) it include: the electrical connection with one or more conducting wires, portable disc, hard disk, random access memory (RAM), read-only storage Device (ROM), erasable programmable read only memory (EPROM or flash memory), optical fiber, portable compact disc read only memory (CD- ROM), light storage device, magnetic memory device or above-mentioned any appropriate combination.
Computer-readable signal media may include in a base band or as carrier wave a part propagate data-signal, In carry readable program code.The data-signal of this propagation can take various forms, including but not limited to electromagnetic signal, Optical signal or above-mentioned any appropriate combination.Readable signal medium can also be any readable Jie other than readable storage medium storing program for executing Matter, the readable medium can send, propagate or transmit for by instruction execution system, device or device use or and its The program of combined use.
The program code for including on readable medium can transmit with any suitable medium, including but not limited to wirelessly, have Line, optical cable, RF etc. or above-mentioned any appropriate combination.
Can with any combination of one or more programming languages come write for execute the disclosure operation program Code, programming language include object oriented program language-Java, C++ etc., further include conventional process Formula programming language-such as " C " language or similar programming language.Program code can be calculated fully in user It executes in equipment, partly execute on a user device, executing, as an independent software package partially in user calculating equipment Upper part executes on a remote computing or executes in remote computing device or server completely.It is being related to remotely counting In the situation for calculating equipment, remote computing device can pass through the network of any kind, including local area network (LAN) or wide area network (WAN), it is connected to user calculating equipment, or, it may be connected to external computing device (such as utilize ISP To be connected by internet).
In addition, above-mentioned attached drawing is only the schematic theory of the processing according to included by the method for disclosure exemplary embodiment It is bright, rather than limit purpose.It can be readily appreciated that the time that above-mentioned processing shown in the drawings did not indicated or limited these processing is suitable Sequence.In addition, be also easy to understand, these processing, which can be, for example either synchronously or asynchronously to be executed in multiple modules.
It should be noted that although being referred to several modules or list for acting the equipment executed in the above detailed description Member, but this division is not enforceable.In fact, according to an exemplary embodiment of the present disclosure, above-described two or More multimode or the feature and function of unit can embody in a module or unit.Conversely, above-described one A module or the feature and function of unit can be to be embodied by multiple modules or unit with further division.
Those skilled in the art after considering the specification and implementing the invention disclosed here, will readily occur to its of the disclosure His embodiment.This application is intended to cover any variations, uses, or adaptations of the disclosure, these modifications, purposes or Adaptive change follow the general principles of this disclosure and including the undocumented common knowledge in the art of the disclosure or Conventional techniques.The description and examples are only to be considered as illustrative, and the true scope and spirit of the disclosure are by claim It points out.
It should be understood that the present disclosure is not limited to the precise structures that have been described above and shown in the drawings, and And various modifications and changes may be made without departing from the scope thereof.The scope of the present disclosure is only limited by the attached claims.

Claims (20)

1. the barrage sending method in a kind of game live streaming is applied to first terminal, the first live streaming of first terminal operation visitor Family end, the first live streaming client log on to direct broadcast server by the first live streaming account, which is characterized in that the method packet It includes:
Determine corresponding first game account of the first live streaming account;
The information of at least one virtual objects to be selected is obtained according to target game and first game account;
In response to object selection operation, a destination virtual object is determined from the virtual objects to be selected;
The barrage information about the destination virtual object is generated according to the information of the destination virtual object;
Send the barrage information.
2. the method according to claim 1, wherein corresponding first trip of the determination the first live streaming account Play account, comprising:
Based on preset binding relationship, first game account is determined according to the first live streaming account.
3. according to the method described in claim 2, it is characterized in that, described be based on preset binding relationship, according to described first Live streaming account determines first game account, comprising:
Obtain the last game account for logging in the target game on the first terminal;
If the game account and the first live streaming account have preset binding relationship, the game account is determined For corresponding first game account of the first live streaming account;
If the game account and the first live streaming account do not have the preset binding relationship, show described in switching The command information of game account.
4. the method according to claim 1, wherein corresponding first trip of the determination the first live streaming account Play account, comprising:
The first live streaming account is determined as first game account.
5. the method according to claim 1, wherein first game account is that the first terminal receives The game account of user.
6. the method according to claim 1, wherein the target game be it is described first live streaming client in when The game that preceding game live streaming interface is broadcast live.
7. the method according to claim 1, wherein described in response to object selection operation, from the void to be selected A destination virtual object is determined in quasi- object, comprising:
In response to object display operation, show Object Selection interface, the Object Selection interface include in the game it is multiple to Select virtual objects;
Operation is determined in response to the object to the Object Selection interface, and the mesh is determined from the multiple virtual objects to be selected Mark virtual objects.
8. the method according to the description of claim 7 is characterized in that the display Object Selection interface, comprising:
According to the default feature of the multiple virtual objects to be selected, the priority of the multiple virtual objects to be selected is determined;
By the multiple virtual objects to be selected according to the priority ranking, generates and show the Object Selection interface.
9. according to the method described in claim 8, it is characterized in that, the default feature includes any of the following or a variety of Combination: grade, usage frequency and the nearest login time of the object to be selected.
10. the method according to the description of claim 7 is characterized in that described in response to object display operation, display Object Selection Interface, comprising:
In response to the object display operation, detect pre- with the presence or absence of meeting in the associated virtual objects of the first game account If the virtual objects of condition;
If it exists, then the Object Selection is shown in using the virtual objects for meeting the preset condition as virtual objects to be selected In interface;
If it does not exist, then the Object Selection interface is not shown.
11. the method according to claim 1, wherein the barrage information includes inputting in game live streaming interface Text and the destination virtual object title;It carries in the title of the destination virtual object about the destination virtual pair The hyperlink of elephant.
12. barrage processing method in a kind of game live streaming is applied to second terminal, the second live streaming client of second terminal operation End, the second live streaming client log on to direct broadcast server by the second live streaming account, which is characterized in that the method packet It includes:
Displaying target barrage information, the target barrage information is the information for including destination virtual object in target game, described Destination virtual object is virtual objects of corresponding first game account of the first live streaming account in target game, the target trip Play is the game of current live;
In response to the information display operation to the target barrage information, the information of the destination virtual object is shown.
13. according to the method for claim 12, which is characterized in that the information in response to the target barrage information Display operation shows the information of the destination virtual object, comprising:
In response to the information display operation to the target barrage information, whether in operating status the target game is detected;
If the target game is in operating status, jump in the target game, and on the boundary of the target game The information of the destination virtual object is shown in face.
14. according to the method for claim 13, which is characterized in that the method also includes:
If the target game is not in operating status, the pre- of the destination virtual object is shown in game live streaming interface If information.
15. according to the method for claim 12, which is characterized in that the information in response to the target barrage information Display operation shows the information of the destination virtual object, comprising:
In response to the information display operation to the target barrage information, hyperlink is extracted from the target barrage information;
The hyperlink is loaded, to open the information interface of the destination virtual object.
16. according to the method for claim 12, which is characterized in that the information of the destination virtual object includes destination virtual One of essential information, attribute information, equipment information or recommended information of object are a variety of.
17. the barrage information transmitting apparatus in a kind of game live streaming, is applied to first terminal, the first terminal operation first is straight Client is broadcast, the first live streaming client logs on to direct broadcast server by the first live streaming account, which is characterized in that the dress It sets and includes:
Account determining module, for determining corresponding first game account of the first live streaming account;
Data obtaining module, for obtaining at least one virtual objects to be selected according to target game and first game account Information;
Object determining module, for determining a destination virtual pair from the virtual objects to be selected in response to object selection operation As;
Information generating module, for generating the barrage about the destination virtual object according to the information of the destination virtual object Information;
Information sending module, for sending the barrage information.
18. the barrage information processing unit in a kind of game live streaming, is applied to second terminal, the second terminal operation second is straight Client is broadcast, the second live streaming client logs on to direct broadcast server by the second live streaming account, which is characterized in that the dress It sets and includes:
First display module, is used for displaying target barrage information, the target barrage information be include in target game target it is empty The information of quasi- object, the destination virtual object are void of corresponding first game account of the first live streaming account in target game Quasi- object, the target game are the game of current live;
Second display module, for showing the destination virtual in response to the information display operation to the target barrage information The information of object.
19. a kind of electronic equipment characterized by comprising
Processor;And
Memory, for storing the executable instruction of the processor;
Wherein, the processor is configured to require 1-11 described in any item via executing the executable instruction and carry out perform claim Barrage method for sending information or the described in any item barrage information processing methods of claim 12-16.
20. a kind of computer readable storage medium, is stored thereon with computer program, which is characterized in that the computer program Realize that the described in any item barrage method for sending information of claim 1-11 or claim 12-16 are any when being executed by processor Barrage information processing method described in.
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